Finally, a dark souls 3 miracle truther, their only problem is that you don't start the game with any damaging miracles, and I wish the lightning spear and variants were better at long ranges, although the ridiculous close range damage is cool
Now I want to replay ds3 with my dex-faith build again. It was one of the most fun playthroughs I've ever done with how stylish and powerful lightning arrow is. Not to forget that lightning stake just FEELS so powerful too, like you're smiting your foes with a lightning bolt straight from your fists! Only problem is that it takes like half the game for the build to even come online...and the star of the show only comes in for the dlc
That's my main problem with ds3 miracles, most of the game you have shit for variety because tier 2 lightning spear is a covenant item which means it's barely viable to have a miracle build unless you're leveling faith in mid to endgame to use miracles as accessories to supplement your toolkit, plus the big cheese machines. At least lightning stake exists
Little correction for the dark souls 2 section. You do have a miracle boosting ring in the game, that being the sun seal which is the starter rank reward for joinng the heirs of the sun covenant found in earthen peak. Cheers.
You are correct but it is worth saying here that the sun seal ring is a fair bit worse than the ring options in other games. It gives a pretty mediocre 5% boost compared to the 20% ring in ds1 and the two stacking 12% and 20% rings in ds3. I guess its a little more comparable to the elden ring talismans though still worse.
I miss the days of launch DS2 when Lightning Spear had like 22 casts per slot, instead of the 3 or whatever it has now. Could full clear most levels just by sniping everything.
DS3 player: Farron Keep sucks. Worst part of the game Irina: Would anyone like Replenishment and Caressing Tears? DS3 player: If only there were something that could make this easier Irina: 2500 total for both, it's a steal! DS3 player: I guess we'll never know
Yeah I always point out how every area in every game has exactly what you need either close by or in it to make life easier you just have look around....most people still run straight to the boss morons
@@xXLunatikxXlul Yeah my brother is the perfect example I literally gave him showed him the location of everything he needed to beat Godrick he didn't listen got his ass beat , raged , quit and didn't listen a week later again
I remember going full Faith in DS3, making the strongest catalyst in the early game a +5, and getting Lightning Spear. And it took 3 casts to kill a gru in the swamp. You shouldn't need to stand point blank range to get the full damage of the long range spell Lightning Spear! DS2 low casts is helped by all the consumables that refill them. Favorite miracle run.
Personally I much prefer MP/FP to limited casts, because its gives you so much more flexibility in how you play a magic build, and the flask tradeoff is a great risk/reward gambit
I prefer spell uses more because I can memorize how many shots they have until it gives me the chance to push in. Above all else the risk/reward is the same whether mp or uses. The problem though is that some spells are now tied to their cost, and some spells should really cost more than others.
Personally I think the Mana/FP system that Demon Souls, Ds3 and Elden Ring have over Ds1 and Ds2 is far superior and does wonders for a pure mage/cleric build. Having limited casts always made it feel like magic was meant to be more of a support type rather then a main style of play but with the introduction of ashen flasks in ds3 and ER the viability of magic builds all around has improved massively. You mentioned around 8:01 that you have to sacrifice Healing Flasks for FP flasks which imo is very fair considering that something like Great Heal starts outperforming you regular +12 Heal Pots at higher faith investments - same applying for spells like Erdtree Heal and Lords Heal. While I mostly agree with your ranking I would say that FP feels much better then limited spell casts (to me personally atleast)
The reason people rage at DS3 miracle builds is that the offensive miracles are all found in the late game. This makes it particularly unviable in PvP, which is where the complaint originates. Since they're spells, unlike weapons and armor, you can't even drop it for your friends during co-op.
You only have to kill 1 boss to get lightning spear and 2 to get lightning stake. Which is very similar to dark souls 1 and 2. But yeah it does suck that none of the games start you out with a damaging miracle through a starting class
@@youwyLightning Stake is good, but Lightning Spear in DS3 is a gross affront to mankind and stake generally requires you to kill Gundyr, Vordt, Crystal Sage, Deacons and Abyss Watchers I think, assuming everything else is skipped.
I think Elden Ring's Incantations have more quantity and quality than Dark Souls 3, but I also love Dark Souls 3s Miracles, really miss the Dark Sorceries and Miracles. The Deep Soul/Dregs spells, love the Darkmoon Weapon Buff, and Miracles like Deep Protection. I wish they would have kept the Dark Spells in Elden Ring and Kept Pyromancies as a Separate Class. Pyromancer Build and Dark Build were two of my favorite builds in Dark Souls 3, the Intelligence/Faith builds were stupid strong
Had the most fun with the DkS2 miracle builds. Cleric, Paladin, etc. *edit* You also forgot to mention the Mace of the Insolent in DkS2; a fantastic catalyst weapon for miracles, and chime hexes as well.
DS3 is a wild pick for first place, there is one good viable miracle offensive spell until the end of the game, it’s the only build that is hard mode until basically ng+ or the very end game, and until then unless you want a harder time than everyone else by far your one option is Lightning Stake, but at least lightning is a great damage type like always and works out eventually. Elden Ring beats it in essentially every way when lightning spells are considered miracles with the majority ranging from acceptable, to good and downright devastating, and with multiple key staples being available extremely early. Still loved the video though!
Elden Ring feels the lowest for me, simply cause incantations have a horrible balance there. No matter what spell you use, and what build you try (pure faith or a quality paladin) the literal starting incantation for the prophet class (catch flame) will outdamage every single one of them if we only regard DPS. I enjoyed the huge variety of spectacular lightning strikes and firebombs we got, but spamming the "weakest" incantation will almost always be more beneficial if we take away the fun factor. Pest' threads is probably the only incantation in the whole game that can match Catch flame in cheesiness. And sadly same applies to sorceries, the starting glintstone shard will almost always outdamage bigger lategame spells thanks to its spammy nature. At least FromSoftware took effort to make every Dark Souls game's spells scale properly and there was a genuine feeling of progression when you finally had the requirements to pull the big guns out and switch soul arrows for crystal soul spears.
@@alchemy5750 But they absolutely didn’t do that with Miracles in the other games, in DS2 and 1 miracles could be limited use mini nukes with only a couple viable spells at all for offence and in DS3 they basically don’t exist until end game. If we talk about other spell types I definitely agree with you on some of them, but for “Miracles”, incantations are by far the most varied, versatile and useful from early to late game in Elden Ring
@@alchemy5750catch flame and glintstone shard are only better if you spam them a lot, all the other upgrades have better damage as single projectiles, and there are many spells/incantations that shine in different situations or give you different advantages, like better tracking, stance damage, crowd control or ridiculous range. Try combining Loretta's greatbow with Terra Magica and you could easily snipe a whole camp of enemies without them noticing you. The balance could be better, sure, but it's not a big problem as it is, and sticking to the best dps will only suck out all of the fun from the game.
@@Sektorad Finally someone with a brain, it was pretty funny that most of the footage was him killing early game bosses with endgame gear and wondering how he was doing so much damage. Nice manipulation, gotta love to see how far melee players go to gaslight you
Imo it goes: 5. Demon's Souls 4. Dark Souls 1 3. Dark Souls 3 2. Dark Souls 2 1. Elden Ring DS2 and Elden Ring have the best versatility and most fun Miracles, imo.
Completely COMPLETELY disagree. Miracles in Ds3 are fucking depressing outside Sunlight Spear. Elden Ring has so many miracles of the same caliber as SS and so, so much variety in damage types, utility, status, etc. Ds3 has like two good ones.
I literally showcased at least 4 spells that are more than viable for damage. Also ds3 miracles get access to magic, dark, lightning and physical damage. Another reason I preferred ds3 is that you have skills with your casting tool unlike in Elden ring. All stuff I mentioned in the video
Not to diss darks souls but this is why I'm glad there's no covinents in elden ring, yes certain spells and weapons are stuck behind questlines, but still once you have some of them you have not only more variety but great options
DS3 definitely made miracles feel the best. Poise casting a Lightning Stake and deleting everything will never not be fun. There's a reason the "FTH is just yellow STR" meme started.
Honestly DS3 miracles are weird in the sense that if someone put them in the last place it would make sense, and if someone put them in 1st place it would make sense,. Like idk how to balance the early game slog with the late game or NG+ power. Like using just lighning spears against the early bosses can be quite boring. But when the Miracle machine gets going. Oof there is no end in sight.
Real, it feels awful having basically no fun miracles until ash lake...but man do lightning stake, lightning arrow and lifehunt scythes hit so hard. The awesome endgame really makes up for the crappy early game.
You can hide from invaders in offline and it effects black phantoms being able to see you. It’s how you can get a beast talisman early. Hidden body, poison mist bp scirvir, hide behind a wall, reap rewards as he stands there until he dies
As far as PvP goes, Elden ring miracles are fucking devolved. Rock sling, catch flame, erdtree heal, radagon’s rings, honed bolt, and buffs, all on one build. Faith zoners who know what they’re doing are truly the sandpaper dildo of Elden Ring.
i figured ds3 would be at or near the top. poise casting is so good, wished you could in elden ring. but a weapon with endure and a finger seal work well enough for me.
As a pure Faith main in every game since 2010, my only gripe with Dark Souls 3 was the progression and pacing of faith builds were absolutely terrible. Early levels during vanilla release had me relying on a raw infused Astoria straight sword and dark blade. Except getting dark blade (which can happen early on) is convoluted. You can't even get faith scaling weapons until you get your first blessed gem at the cathedral and blessed scaling sucks. Actual worthwhile offensive miracles are locked behind the mid to late game, leaving you jaded AF with your dinky lightning spear and blessed mace, fire weapon or dark are. Dark Souls 2 perfected faith build progression including access to powerful miracles early on, while linking attunement to casting speed. That game did miracles best.
Totally agree. This is my problem with DS3. Every time I want to start a new character with a fun build, I get reminded that I probably have to beat half the game to actually start using said build. I always end up starting as a Knight with sword and board, and then respec to my desired build when I only have a couple of lords of cinder left. Miracles and Dark builds are the most affected by this linear progression.
As a DS2 fan, it really is a shame how hard Lightning Spear got nerfed. Though I especially love how much caster support gets in DS2 compared to the future games. I'm not a huge fan of buff stacking for damage. In Elden Ring, I'd trade all the damage stacking talismans for some much needed improved catalyst gameplay. There is the Sunlight and Lightning Clutch Rings that buff Miracle damage. Bright Bugs as well.
A really cool way to really distinguish miracles/incantations from sorcery would be to have a cast limit on miracles, and a mana bar for sorcery. This makes sense to me, and i think it would be really cool for builds.
@@xXLunatikxXlul yea! The limit on miracles is due to the fact that in lore you're literally asking for divine intervention......maybe God is busy doing other stuff, so they limit you. The tricky part is getting the proper amount for each type. I also think that increasing cast counts with higher faith is a must at that point. It's like the Gods rewarding you for your belief in them. It also makes sense that certain miracles ought to be limited to their Gods covenant, maybe all miracles would actually require devotion to a specific sect of the game worlds religions, that would be even more interesting to me. Then, as you could only use one class of miracle per build, and they'd have limited casts, you could seriously crank the power level, and be super unique with them as well.
@@a_fuckin_spacemarine7514 I love all of your ideas and really hope Fromsoftware takes notes for future caster classes! You've got some really novel ideas that speak volumes about the Lore and RPG elements in Souls. :)
@@xXLunatikxXlul yea there's definitely a lot more they could do with it just based on their own lore. I've been playing souls for the past 11 years and kinda have my own RPG system based off those games 😁
@@a_fuckin_spacemarine7514 I'm fairly sure that lore-wise, you don't ask for divine intervention, you lean onto own your faith as a means to produce magic in the image of the divine:\ In DS, you recite tales of the Gods and draw strength from these tales. Had it been the deity's direct divine intervention, miracles like sunlight spear wouldn't exist, because Gwyn, god to whom they are tied, is either kinda a burning husk or kinda dead. Had it been the deity's direct divine intervention, Darkmoon Blade, miracle of Gwyndolin, wouldn't be usable in DS3, because Gwyndolin is either dead or dying.
A necessary correction about damage negation spells: it isn't that DS only had magic negation spell while ER added the new ones, it is that DSs had magic barrier and great magic barrier, both of which effectively decreased all elemental damage taken, while ER split them into a bunch of separate incants
What the fuck is this guy smoking? No ring in DS2 that boost miracles, the sun seal gives a 5% damage boost to all of them and the lightning clutch ring boosts everything that does lightning damage including miracles. Then he puts Elden ring below DS3 which literally spawned the "Thou shalt not do damage" meme for how bad the damage output of them was.
In Dark Souls 3 I say my favorite miracles are Projected Heal and Sacred Oath. I've saved so many of my friends and coop buddies during boss fights and invasions. We've had so many adventures that were so much more fun because of this miracle and Sacred Oath. And yes I prefer Sacred Oath over the one in Elden Ring. Somehow it was better here and also the name is badass for a miracle. I've themed my Discord server around this miracle.
naaaah, this is absolutely delusional. sure lightning arrow was amazing, but stunlocking malenia with fireballs, cheesing anything big with pest threads, sniping stuff with discs of light etc... there are so many spells you sometimes wish you had even more slots. for the first time you can actually play as a pure caster and not feel like you're gimping yourself. it's actually amazing, varied and a lot of fun. in dark souls 3 i was almost always relying on my straight sword, with lightning arrow being used pretty sparingly (unless we're talking pvp of course).
Agree with the list and I do love ds3 more than elden ring but it definitely doesn't have as powerful miracles in early game as elden ring incantations are. Only after getting Lightning Stake does your faith build actually become any good.
Elden ring is Top1 mainly because of how cool and varied they are, easy to get, easy to level for them, so many buffs etc..., no idea why ds3 should be that high, DS2 had better miracles. Especially considering that most damaging ds3 miracles are so late into the game so it leaves a bad imporession.
First, I haven played DS3 since the earlier patches so I don't know if they buffed Miracles. But just after the DLCs came out, most were quite bad. The main problem with DS3 miracles comes from the FP cost. The damage to FP cost ratio of miracles is the worst among all spell types. It wouldn't be much of a problem if there were other ways to recover FP outside of ashen estus. But as is, FP greatly limits your Miracle spellcasting against gauntlets of enemies and beefy bosses. Specially in NG+ onward. Also, while poise casting is good it also aggravates the cost problem of Miracles. Finally, good damaging Miracles are few and far between until the late game.
Why does 192 damage to darklurker take away 1/6 of his hp, the boss has 5200 something health according to wiki, which ia true since i have beaten it many times before. What is going on here
Ds2 only shows the last damage dealt to the boss in the hp bar, so when an attack does damage multiple times, like most lightning miracles, it shows only a fraction of damage dealt
I strongly disagree because I haven’t played miracles in DS3 so they must be bad. And you haven’t mentioned the strongest ER miracle either, DLC in February! It’ll happen guys!
Dark souls 2 hands down. That's when you could actually 1 shot with 1 miracle. Sunlight bolt fucking smelted life bars. It was so strong it got nerfed twice. Proof is in the patch notes, bois. I loved that game. I will always love that game the most in regards to pvp variety.
Maybe A damn shame they gave us no upgrades to lighting spear. No ancient dragon version, no golden order version, no sunlight spears, just the base version on its own.
Lightning stake really tiggled my limbic cortex I can't believe the didn't bring it back in Elden Ring the floating in the air you did in that game just didn't have you same oomph
Miracles in ds3 def dont get enough credit but there borderline un viable until lightning stake unless the only stat you level is faith and even then i doubt it would be worth running
dorthys gwaning/gnaw also looks/sounds so much cooler then its elden ring counter part (which also was nerfed). i liked doing a sorcerer build in ds3 but for me it felt almost the same as elden rings or worse but i love my faith run right now so much, i love also that christian goth tortur vibe u getting with some of the miracles.
Hey, new to the genre. Finished elden ring recently and got 100% competition. Jumped straight into Lies of P and finished it in a few days. Looking for a new game now. Shall I go for ds1 or ds3?
personally elden ring has the most flashy miracles of the bunch but most are only okay damage wise while dark souls 3 has the best overall even if most of them are late game or locked behind dlc
While Des has the worst miracles, they are overall underrated. Regeneration negates the poison in 5-2, and miracles negates the valley of defilement overall.
Spell combos in dark souls 2 were the best. Blinding Bolt with full charged sunlight spears got me so much hate mail. All those cucks mad cause i dont need a weapon to show you how much more you need to git gud!😂😂 If i won the powerball, I'd give a million or 5 million to go back and relive those times.
Dark Souls 2 put the power in your fingertips with miracles at the appropriate limitation. Every other instance of it, it felt like a "you participated trophy" and a head pat for trying the demo.
the gimped casts in ds2 all came because of horrible balance patch decisions from having 20 lighting spears at base att in vanilla ds2 to only 3 in sotfs was just bad
I just started dark souls 3. Faith sucks!!! wtf I’m 12 hours in, just got to farron ruins, and still only have heal, replenish, and cleanse. Does it get better? Or should I respec cuz as a cleric I’m basically a Strength character.
The thing about Blessed weapon buff in DS3 is that it boosts your damage by %20 whereas DMB and Lightning blade give a flate AR increase. So DMB and Lightning blade best on Faster weapons so you can rapidly proc that magic/lightning damage. But with blessed weapons even big slow weapons get benefits since the more physical damage it inherently does the more it gains from the buff. It also had a really low FTH requirement so it's great for other non-faith builds
Savewizard(basically cheat engine but on playstation 4, only works on ps4 games, any game that only have ps5 version doesn't work) can just make covenant item farming obsolete in DS3(do not use this for online as you might get banned) You must have at least 1 in your inventory or storage and just use savewizard to give the max amount that inventory/storage allows You can also give yourself any weapon at the beginning of the game by replacing your starting weapon(this also works with spells and casting weapons)
Okay, you _cannot_ compare miracles to incantations, incantations are too op to compare to miracles lol My faith character in elden ring was basically an archimage, so obviously 1st right? Edit: WHAT??? ER not 1st pla- oh, you're not counting all incantations, that's fair.
Nah any magic in DS three sucks that game is just meant for R1 spamming. I hate using magic in that game Ds2 and Elden ring are number one or number two . Elden ring obviously being number one.
You must not have seen him 3 shot champion gundyr, one of the later game bosses with miracles. The magic in this game is not bad, far from it. Sorceries, miracles, and pyromancies are all extremely viable, I don't know where this myth came from that ds3 magic sucks but it's just as good as the other games.
@@samthepigman4069 the fact I need to trade healing, and taking more damage to actually do damage. Against Lothric I hated it . Elden ring at least allows you to have constant healing with starlight shards
Really? DS3? That sounds like some major coping, yeah yeah, if you buff the shit out of yourself they do good damage, in meele range, at late game... Or you can just pick up a fucking sword and finish the game fp free, you know, since you have to be on meele range anyway for them to be anything besides a massage. And most the good stuff is locked late game and the early game optiosn are mostly atrocious. Literaly the worse lightining spear in the franchise, even compared to ds2 that was nerfed to the ground.
Dumbass take from someone who doesn’t know how to optimise builds. But yeah I guess if were to ignore every positive ds3 miracles get then yeah they suck
Hexes or Sorceries next?
Hexes: the goated school of magic.
HEXES
If only to feel how much they got gutted lol
@@pockystyx4087 I am really hoping we see something in the future like Hexes. Still my favourite school of magic ❤
Hexes. Ds1 is so easy with them
Sorceries
Finally, a dark souls 3 miracle truther, their only problem is that you don't start the game with any damaging miracles, and I wish the lightning spear and variants were better at long ranges, although the ridiculous close range damage is cool
True.
Lightning Arrow is actually good in long range with decent tracking. It literally shreds Midir.
Now I want to replay ds3 with my dex-faith build again. It was one of the most fun playthroughs I've ever done with how stylish and powerful lightning arrow is. Not to forget that lightning stake just FEELS so powerful too, like you're smiting your foes with a lightning bolt straight from your fists!
Only problem is that it takes like half the game for the build to even come online...and the star of the show only comes in for the dlc
That's my main problem with ds3 miracles, most of the game you have shit for variety because tier 2 lightning spear is a covenant item which means it's barely viable to have a miracle build unless you're leveling faith in mid to endgame to use miracles as accessories to supplement your toolkit, plus the big cheese machines. At least lightning stake exists
@@xbirdshorts5075 and the fact great lightning spear is locked behind a covenant, which requires farming.
Little correction for the dark souls 2 section. You do have a miracle boosting ring in the game, that being the sun seal which is the starter rank reward for joinng the heirs of the sun covenant found in earthen peak. Cheers.
Very true and that ring makes a big difference in damage tbh.
You are correct but it is worth saying here that the sun seal ring is a fair bit worse than the ring options in other games. It gives a pretty mediocre 5% boost compared to the 20% ring in ds1 and the two stacking 12% and 20% rings in ds3. I guess its a little more comparable to the elden ring talismans though still worse.
Its 3%.... xD
also the lightning clutch ring, it boosts lightning damage but lightning is mostly tied to miracles
I miss the days of launch DS2 when Lightning Spear had like 22 casts per slot, instead of the 3 or whatever it has now. Could full clear most levels just by sniping everything.
Let's go!!!!!! A real O.G. who remembers when miracles meant straight business.
I mean, even enemies who were resistant to lightning spear still got decimated.
DS3 player: Farron Keep sucks. Worst part of the game
Irina: Would anyone like Replenishment and Caressing Tears?
DS3 player: If only there were something that could make this easier
Irina: 2500 total for both, it's a steal!
DS3 player: I guess we'll never know
So true.
lol seriously. If you don’t love Irina at her Caressing Tears, you don’t deserve her at her Deep Protection
Yeah I always point out how every area in every game has exactly what you need either close by or in it to make life easier you just have look around....most people still run straight to the boss morons
@@screwybit8118 sad, but true
@@xXLunatikxXlul Yeah my brother is the perfect example I literally gave him showed him the location of everything he needed to beat Godrick he didn't listen got his ass beat , raged , quit and didn't listen a week later again
I remember going full Faith in DS3, making the strongest catalyst in the early game a +5, and getting Lightning Spear. And it took 3 casts to kill a gru in the swamp. You shouldn't need to stand point blank range to get the full damage of the long range spell Lightning Spear!
DS2 low casts is helped by all the consumables that refill them. Favorite miracle run.
Personally I much prefer MP/FP to limited casts, because its gives you so much more flexibility in how you play a magic build, and the flask tradeoff is a great risk/reward gambit
I prefer spell uses more because I can memorize how many shots they have until it gives me the chance to push in.
Above all else the risk/reward is the same whether mp or uses. The problem though is that some spells are now tied to their cost, and some spells should really cost more than others.
Limited casts was interesting because it discouraged just spamming 1 spell with your entire FP bar... except you can stack them so it doesn't matter.
Personally I think the Mana/FP system that Demon Souls, Ds3 and Elden Ring have over Ds1 and Ds2 is far superior and does wonders for a pure mage/cleric build. Having limited casts always made it feel like magic was meant to be more of a support type rather then a main style of play but with the introduction of ashen flasks in ds3 and ER the viability of magic builds all around has improved massively. You mentioned around 8:01 that you have to sacrifice Healing Flasks for FP flasks which imo is very fair considering that something like Great Heal starts outperforming you regular +12 Heal Pots at higher faith investments - same applying for spells like Erdtree Heal and Lords Heal. While I mostly agree with your ranking I would say that FP feels much better then limited spell casts (to me personally atleast)
There are amber herbs in DS2.
The reason people rage at DS3 miracle builds is that the offensive miracles are all found in the late game. This makes it particularly unviable in PvP, which is where the complaint originates. Since they're spells, unlike weapons and armor, you can't even drop it for your friends during co-op.
So true. It's annoying not starting out with any offensive miracle in DS3.
You only have to kill 1 boss to get lightning spear and 2 to get lightning stake. Which is very similar to dark souls 1 and 2. But yeah it does suck that none of the games start you out with a damaging miracle through a starting class
@@youwy except for Elden Ring, ah, my beloved Catch Flame 🔥
Pvp tryhard bitches complaining about everything, what else is new?
@@youwyLightning Stake is good, but Lightning Spear in DS3 is a gross affront to mankind and stake generally requires you to kill Gundyr, Vordt, Crystal Sage, Deacons and Abyss Watchers I think, assuming everything else is skipped.
I think Elden Ring's Incantations have more quantity and quality than Dark Souls 3, but I also love Dark Souls 3s Miracles, really miss the Dark Sorceries and Miracles. The Deep Soul/Dregs spells, love the Darkmoon Weapon Buff, and Miracles like Deep Protection. I wish they would have kept the Dark Spells in Elden Ring and Kept Pyromancies as a Separate Class. Pyromancer Build and Dark Build were two of my favorite builds in Dark Souls 3, the Intelligence/Faith builds were stupid strong
Had the most fun with the DkS2 miracle builds. Cleric, Paladin, etc.
*edit* You also forgot to mention the Mace of the Insolent in DkS2; a fantastic catalyst weapon for miracles, and chime hexes as well.
Common Dark Souls 2 W
#DarkSouls2Gang
True! Best Souls 2
Unpatched vanilla ds2 was the most fun I ever had with miracles lol
DS3 is a wild pick for first place, there is one good viable miracle offensive spell until the end of the game, it’s the only build that is hard mode until basically ng+ or the very end game, and until then unless you want a harder time than everyone else by far your one option is Lightning Stake, but at least lightning is a great damage type like always and works out eventually. Elden Ring beats it in essentially every way when lightning spells are considered miracles with the majority ranging from acceptable, to good and downright devastating, and with multiple key staples being available extremely early. Still loved the video though!
Elden Ring feels the lowest for me, simply cause incantations have a horrible balance there. No matter what spell you use, and what build you try (pure faith or a quality paladin) the literal starting incantation for the prophet class (catch flame) will outdamage every single one of them if we only regard DPS. I enjoyed the huge variety of spectacular lightning strikes and firebombs we got, but spamming the "weakest" incantation will almost always be more beneficial if we take away the fun factor. Pest' threads is probably the only incantation in the whole game that can match Catch flame in cheesiness. And sadly same applies to sorceries, the starting glintstone shard will almost always outdamage bigger lategame spells thanks to its spammy nature. At least FromSoftware took effort to make every Dark Souls game's spells scale properly and there was a genuine feeling of progression when you finally had the requirements to pull the big guns out and switch soul arrows for crystal soul spears.
@@alchemy5750 But they absolutely didn’t do that with Miracles in the other games, in DS2 and 1 miracles could be limited use mini nukes with only a couple viable spells at all for offence and in DS3 they basically don’t exist until end game. If we talk about other spell types I definitely agree with you on some of them, but for “Miracles”, incantations are by far the most varied, versatile and useful from early to late game in Elden Ring
@@alchemy5750catch flame and glintstone shard are only better if you spam them a lot, all the other upgrades have better damage as single projectiles, and there are many spells/incantations that shine in different situations or give you different advantages, like better tracking, stance damage, crowd control or ridiculous range. Try combining Loretta's greatbow with Terra Magica and you could easily snipe a whole camp of enemies without them noticing you.
The balance could be better, sure, but it's not a big problem as it is, and sticking to the best dps will only suck out all of the fun from the game.
@@Sektorad Finally someone with a brain, it was pretty funny that most of the footage was him killing early game bosses with endgame gear and wondering how he was doing so much damage.
Nice manipulation, gotta love to see how far melee players go to gaslight you
6:52 I'm gonna be that guy and tell you that the correct term here is "respectively" and not "respectfully"
I'll see myself out
Once you’re out do use all a favor and never return please 🤣
@@kawailook I know it's so annoying when grammar goons can't help but to correct people I'm so sorry😭
@@cloudbloomyou're good. It helps us realize when we have made a mistake :) I appreciate ya
@@cloudbloom *pat pat* it’s fine I was jokin ☺️
Brother is addicted to correcting grammars. Very good, is the urge that hard to fight?
Ds2 has the lightning clutch ring that will boost damage for your lightning based miracles.
True.
Imo it goes:
5. Demon's Souls
4. Dark Souls 1
3. Dark Souls 3
2. Dark Souls 2
1. Elden Ring
DS2 and Elden Ring have the best versatility and most fun Miracles, imo.
2 above 3?
Nope
Rank Guts GreatSword from each SoulBormes
English?
Great suggestion!
Bro, I just bought dark souls 3. I hope you keep these Rankings coming, cant wait to test out all sorta builds!
Maybe this will convince a certain Old Man to finally get around to doing a miracle build...
the video limitbreakers is still to this very day trying to dodge
Completely COMPLETELY disagree. Miracles in Ds3 are fucking depressing outside Sunlight Spear. Elden Ring has so many miracles of the same caliber as SS and so, so much variety in damage types, utility, status, etc. Ds3 has like two good ones.
I literally showcased at least 4 spells that are more than viable for damage. Also ds3 miracles get access to magic, dark, lightning and physical damage. Another reason I preferred ds3 is that you have skills with your casting tool unlike in Elden ring. All stuff I mentioned in the video
@@youwy Fair enough but I still stand by ER being leagues better and it's not even close.
Not to diss darks souls but this is why I'm glad there's no covinents in elden ring, yes certain spells and weapons are stuck behind questlines, but still once you have some of them you have not only more variety but great options
DS3 definitely made miracles feel the best. Poise casting a Lightning Stake and deleting everything will never not be fun. There's a reason the "FTH is just yellow STR" meme started.
DS2 has 2 rings that boost miracle damage, the Sun Seal and the Lightning Clutch Ring for lightning miracles
Dark souls 3's lightning stake has such a good animation. It really makes you feel like a badass. Real bummed it didnt come back for elden ring.
Honestly DS3 miracles are weird in the sense that if someone put them in the last place it would make sense, and if someone put them in 1st place it would make sense,. Like idk how to balance the early game slog with the late game or NG+ power. Like using just lighning spears against the early bosses can be quite boring. But when the Miracle machine gets going. Oof there is no end in sight.
Real, it feels awful having basically no fun miracles until ash lake...but man do lightning stake, lightning arrow and lifehunt scythes hit so hard. The awesome endgame really makes up for the crappy early game.
You can hide from invaders in offline and it effects black phantoms being able to see you. It’s how you can get a beast talisman early. Hidden body, poison mist bp scirvir, hide behind a wall, reap rewards as he stands there until he dies
As far as PvP goes, Elden ring miracles are fucking devolved. Rock sling, catch flame, erdtree heal, radagon’s rings, honed bolt, and buffs, all on one build. Faith zoners who know what they’re doing are truly the sandpaper dildo of Elden Ring.
i figured ds3 would be at or near the top. poise casting is so good, wished you could in elden ring. but a weapon with endure and a finger seal work well enough for me.
As a pure Faith main in every game since 2010, my only gripe with Dark Souls 3 was the progression and pacing of faith builds were absolutely terrible. Early levels during vanilla release had me relying on a raw infused Astoria straight sword and dark blade. Except getting dark blade (which can happen early on) is convoluted.
You can't even get faith scaling weapons until you get your first blessed gem at the cathedral and blessed scaling sucks. Actual worthwhile offensive miracles are locked behind the mid to late game, leaving you jaded AF with your dinky lightning spear and blessed mace, fire weapon or dark are.
Dark Souls 2 perfected faith build progression including access to powerful miracles early on, while linking attunement to casting speed. That game did miracles best.
Totally agree. This is my problem with DS3. Every time I want to start a new character with a fun build, I get reminded that I probably have to beat half the game to actually start using said build. I always end up starting as a Knight with sword and board, and then respec to my desired build when I only have a couple of lords of cinder left. Miracles and Dark builds are the most affected by this linear progression.
Elden Ring's biggest sin is not bringing back lightning arrow, my beloved
As a DS2 fan, it really is a shame how hard Lightning Spear got nerfed. Though I especially love how much caster support gets in DS2 compared to the future games.
I'm not a huge fan of buff stacking for damage. In Elden Ring, I'd trade all the damage stacking talismans for some much needed improved catalyst gameplay.
There is the Sunlight and Lightning Clutch Rings that buff Miracle damage. Bright Bugs as well.
A really cool way to really distinguish miracles/incantations from sorcery would be to have a cast limit on miracles, and a mana bar for sorcery. This makes sense to me, and i think it would be really cool for builds.
Oooo, that's actually quite a unique way of changing schools of magic. I love it!
@@xXLunatikxXlul yea! The limit on miracles is due to the fact that in lore you're literally asking for divine intervention......maybe God is busy doing other stuff, so they limit you. The tricky part is getting the proper amount for each type. I also think that increasing cast counts with higher faith is a must at that point. It's like the Gods rewarding you for your belief in them. It also makes sense that certain miracles ought to be limited to their Gods covenant, maybe all miracles would actually require devotion to a specific sect of the game worlds religions, that would be even more interesting to me. Then, as you could only use one class of miracle per build, and they'd have limited casts, you could seriously crank the power level, and be super unique with them as well.
@@a_fuckin_spacemarine7514 I love all of your ideas and really hope Fromsoftware takes notes for future caster classes! You've got some really novel ideas that speak volumes about the Lore and RPG elements in Souls. :)
@@xXLunatikxXlul yea there's definitely a lot more they could do with it just based on their own lore. I've been playing souls for the past 11 years and kinda have my own RPG system based off those games 😁
@@a_fuckin_spacemarine7514 I'm fairly sure that lore-wise, you don't ask for divine intervention, you lean onto own your faith as a means to produce magic in the image of the divine:\
In DS, you recite tales of the Gods and draw strength from these tales. Had it been the deity's direct divine intervention, miracles like sunlight spear wouldn't exist, because Gwyn, god to whom they are tied, is either kinda a burning husk or kinda dead. Had it been the deity's direct divine intervention, Darkmoon Blade, miracle of Gwyndolin, wouldn't be usable in DS3, because Gwyndolin is either dead or dying.
A necessary correction about damage negation spells: it isn't that DS only had magic negation spell while ER added the new ones, it is that DSs had magic barrier and great magic barrier, both of which effectively decreased all elemental damage taken, while ER split them into a bunch of separate incants
What the fuck is this guy smoking? No ring in DS2 that boost miracles, the sun seal gives a 5% damage boost to all of them and the lightning clutch ring boosts everything that does lightning damage including miracles. Then he puts Elden ring below DS3 which literally spawned the "Thou shalt not do damage" meme for how bad the damage output of them was.
There is a ring that boosts miracles in DSII. The Sunbro ring.
In Dark Souls 3 I say my favorite miracles are Projected Heal and Sacred Oath.
I've saved so many of my friends and coop buddies during boss fights and invasions. We've had so many adventures that were so much more fun because of this miracle and Sacred Oath.
And yes I prefer Sacred Oath over the one in Elden Ring. Somehow it was better here and also the name is badass for a miracle. I've themed my Discord server around this miracle.
naaaah, this is absolutely delusional.
sure lightning arrow was amazing, but stunlocking malenia with fireballs, cheesing anything big with pest threads, sniping stuff with discs of light etc...
there are so many spells you sometimes wish you had even more slots. for the first time you can actually play as a pure caster and not feel like you're gimping yourself.
it's actually amazing, varied and a lot of fun.
in dark souls 3 i was almost always relying on my straight sword, with lightning arrow being used pretty sparingly (unless we're talking pvp of course).
Agree with the list and I do love ds3 more than elden ring but it definitely doesn't have as powerful miracles in early game as elden ring incantations are. Only after getting Lightning Stake does your faith build actually become any good.
Elden ring is Top1 mainly because of how cool and varied they are, easy to get, easy to level for them, so many buffs etc..., no idea why ds3 should be that high, DS2 had better miracles.
Especially considering that most damaging ds3 miracles are so late into the game so it leaves a bad imporession.
First, I haven played DS3 since the earlier patches so I don't know if they buffed Miracles. But just after the DLCs came out, most were quite bad. The main problem with DS3 miracles comes from the FP cost. The damage to FP cost ratio of miracles is the worst among all spell types. It wouldn't be much of a problem if there were other ways to recover FP outside of ashen estus. But as is, FP greatly limits your Miracle spellcasting against gauntlets of enemies and beefy bosses. Specially in NG+ onward. Also, while poise casting is good it also aggravates the cost problem of Miracles. Finally, good damaging Miracles are few and far between until the late game.
Why does 192 damage to darklurker take away 1/6 of his hp, the boss has 5200 something health according to wiki, which ia true since i have beaten it many times before. What is going on here
Ds2 only shows the last damage dealt to the boss in the hp bar, so when an attack does damage multiple times, like most lightning miracles, it shows only a fraction of damage dealt
Because ds2 sucks
I strongly disagree because I haven’t played miracles in DS3 so they must be bad. And you haven’t mentioned the strongest ER miracle either, DLC in February! It’ll happen guys!
Hard coping my guy! Play DS3, it's the BEST!
@@Blittsplitt5 Oh, I have played DS3 and love it, no worries but only strength and quality so far.
Dark souls 2 hands down. That's when you could actually 1 shot with 1 miracle. Sunlight bolt fucking smelted life bars. It was so strong it got nerfed twice. Proof is in the patch notes, bois. I loved that game. I will always love that game the most in regards to pvp variety.
I have a feeling radagons incantations and many other previous souls incantations will be in elden ring DLC
Maybe
A damn shame they gave us no upgrades to lighting spear. No ancient dragon version, no golden order version, no sunlight spears, just the base version on its own.
I wish you'd been right...
Keep it up man i just started my miracle only playthrough
Pre-1.02 patch DS1 Sunlight Spear. That mf was CRUSHING. Also, Darkmoon Blade.
Lightning stake really tiggled my limbic cortex I can't believe the didn't bring it back in Elden Ring the floating in the air you did in that game just didn't have you same oomph
I was ashamed that i farmed the knights for those sourvenirs of reprisal. But once i had DMB on a straight sword...no regerts
dark souls 3 my beloved
Vanilla ds2 on launch was the most fun I ever had with miracles. So busted
I cannot address how much dedication you have for these games,amazing,mad respects and,dark souls's 3 miracles suck
pointblank sunlight spear in pvp was the funniest thing in the series
Elden Ring Builds would commit Warcrimes to have access to Cursed Weapon from Demon's Souls
Miracles in ds3 def dont get enough credit but there borderline un viable until lightning stake unless the only stat you level is faith and even then i doubt it would be worth running
a ranking of the dual casting builds possibly???
dorthys gwaning/gnaw also looks/sounds so much cooler then its elden ring counter part (which also was nerfed). i liked doing a sorcerer build in ds3 but for me it felt almost the same as elden rings or worse but i love my faith run right now so much, i love also that christian goth tortur vibe u getting with some of the miracles.
Bro Ds1 Miracles are the same as DS2 and DS3 but with more damage, with more enemies weak against just nuts.
Hey, new to the genre. Finished elden ring recently and got 100% competition. Jumped straight into Lies of P and finished it in a few days. Looking for a new game now. Shall I go for ds1 or ds3?
Ds1 will probably feel dated after playing ER but DS3 would be a nice pick
personally elden ring has the most flashy miracles of the bunch but most are only okay damage wise while dark souls 3 has the best overall even if most of them are late game or locked behind dlc
I bet elden rings DLC is gunna be huge for faith builds.
6:27 Doesnt the Warrior of Sunlight covenant ring from DS2 boost miracles by 5% IIRC?
While Des has the worst miracles, they are overall underrated. Regeneration negates the poison in 5-2, and miracles negates the valley of defilement overall.
Spell combos in dark souls 2 were the best. Blinding Bolt with full charged sunlight spears got me so much hate mail. All those cucks mad cause i dont need a weapon to show you how much more you need to git gud!😂😂 If i won the powerball, I'd give a million or 5 million to go back and relive those times.
I miss Divine Pillars of Light
Ds3 was wild af for adding bleed miracles.. i mean elden ring put em as sorceries. But they aren't even good.
Best souls RUclipsr!! 🙏🏼
Dark Souls 2 put the power in your fingertips with miracles at the appropriate limitation. Every other instance of it, it felt like a "you participated trophy" and a head pat for trying the demo.
Lol sure
Any weird reason to make ds2 sound good
@@Blittsplitt5 reddit is down the hall, and to the left.
@@Blittsplitt5 Oh no DS2 did alot of things best, i need to start crying now!
the gimped casts in ds2 all came because of horrible balance patch decisions
from having 20 lighting spears at base att in vanilla ds2 to only 3 in sotfs was just bad
Elden Ring and ds3. Two masterpieces and winners, as expected
I just started dark souls 3. Faith sucks!!! wtf I’m 12 hours in, just got to farron ruins, and still only have heal, replenish, and cleanse. Does it get better? Or should I respec cuz as a cleric I’m basically a Strength character.
Nvm I got to #1 in the video
Faith gang WYA????
DS2 miracles pre nerf was the best. Then they ruined it.
Sorceries has to go to Dark souls 2. You could step up and start blasting NG+ bosses off the map with a few spells… and IT HAS SWORD CATALYST. Done .
The thing about Blessed weapon buff in DS3 is that it boosts your damage by %20 whereas DMB and Lightning blade give a flate AR increase.
So DMB and Lightning blade best on Faster weapons so you can rapidly proc that magic/lightning damage.
But with blessed weapons even big slow weapons get benefits since the more physical damage it inherently does the more it gains from the buff.
It also had a really low FTH requirement so it's great for other non-faith builds
>lightning is the best er damage type
Savewizard(basically cheat engine but on playstation 4, only works on ps4 games, any game that only have ps5 version doesn't work) can just make covenant item farming obsolete in DS3(do not use this for online as you might get banned)
You must have at least 1 in your inventory or storage and just use savewizard to give the max amount that inventory/storage allows
You can also give yourself any weapon at the beginning of the game by replacing your starting weapon(this also works with spells and casting weapons)
why black blade is a must have incantation in new game +
%HP damage
Same as why Black Flame is superior in NG+ is the percentage damage.
Ok good
Okay, you _cannot_ compare miracles to incantations, incantations are too op to compare to miracles lol
My faith character in elden ring was basically an archimage, so obviously 1st right?
Edit: WHAT??? ER not 1st pla- oh, you're not counting all incantations, that's fair.
Elden ring turned pyromancy into miracles
Modern miracles are trash honestly.
*siiip*
The Immaculate Conception? Now that was a proper miracle, let me tell you.
11:18 Boy did this age well (even if the DLC as a whole is unpolished dogshit)?
Wrong. The best part about miracles is that they are not sorcery.
Shout outs to Antimagic from Demon’s Souls cause it made those stupid mindflayers into impotent punching bags, which they deserve.
Nah any magic in DS three sucks that game is just meant for R1 spamming.
I hate using magic in that game
Ds2 and Elden ring are number one or number two . Elden ring obviously being number one.
Agreed.
You must not have seen him 3 shot champion gundyr, one of the later game bosses with miracles. The magic in this game is not bad, far from it. Sorceries, miracles, and pyromancies are all extremely viable, I don't know where this myth came from that ds3 magic sucks but it's just as good as the other games.
@@samthepigman4069 the fact I need to trade healing, and taking more damage to actually do damage.
Against Lothric I hated it .
Elden ring at least allows you to have constant healing with starlight shards
@aresrivera9744 I really hate to say this but have you tried...not needing to use 15 estus? Just a thought
@@samthepigman4069 uhhh no. Ds3 mandates it sometimes.
I never like how that mechanic was introduced but it was perfected in Elden ring
Not answer I expected to hear
Thomas Frank Thomas Frank Hall Patricia
dark souls 3 is the best.
1
minute
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Really? DS3? That sounds like some major coping, yeah yeah, if you buff the shit out of yourself they do good damage, in meele range, at late game... Or you can just pick up a fucking sword and finish the game fp free, you know, since you have to be on meele range anyway for them to be anything besides a massage. And most the good stuff is locked late game and the early game optiosn are mostly atrocious. Literaly the worse lightining spear in the franchise, even compared to ds2 that was nerfed to the ground.
Dumbass take from someone who doesn’t know how to optimise builds. But yeah I guess if were to ignore every positive ds3 miracles get then yeah they suck
Rank Guts GreatSword from each SoulBormes
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