@@Mo_Mudabber Elden Ring is so awfully barebones that it only looks good because it came after the dumpster fire of a spellcasting system that DS3 had. DS2 actually had Caster support and wasn't trying to push every Caster into a Spellsword like Elden Ring does. Spellswords are a neat concept...until nearly everyone else is also a Spellsword.
If I'm not mistaken, Hexes in DS2 got some intense nerfs along the way to bring them where they are now. I played a fair amount hexing in DS2 and it was fun enough, they ended up in a good place even if I hate the idea of consuming souls per cast. Miracles definitely the way to go, though, they are super busted in that game One thing I DO miss from that game are weapon catalysts. Something like Mace of the Insolent or the Twin Spellblade would be super fun in Elden Ring. Powerstancing that mace with something else and then having access to the two weapon moveset AND some support casting on the fly was pretty dang nice
7:00 if you specifically want to use pure sorceries alongside hex sorceries you can still do good damage. Murky longstaff is designed to be a pure intelligence dark staff. It's best at 45 intelligence. It will be slightly weaker than court sorcerer's staff for pure sorceries but will have better dark damage Edit: Oh and if you want sorceries and miracles to scale with faith and intelligence then use the crystal chime. It doesn't do good dark damage though so you're gonna still have to use izalith staff and sunless talisman/caitha's chime for hexes.
The high hex requirements in DS2 are not that high since there's a mechanic for lowering spell requirements and the required materials can be farmed pretty easily.
I think there are a lot of reasons why people like hexes better than miracles in ds2. They look cooler, climax/grs/rs are just some of the best spells from soft has ever created, and hexes are great for PvP as well as pve. Miracles are great for pve but they suck ass for PvP, while hexes just do both. Also the requirements are crazy but you just gotta use spice my guy. In ds2 you can use spice to decrease the int or faith requirement of a spell. A Very cool mechanic that I wish they’d bring back, especially for Elden ring.
There is a caveat to the spice. If you don't meet the original requirements of a spell, then you will take a not insignificant reduction to spell effectiveness. Less damage, healing, damage resistance, etc. but that's because the efficacy of a spell is dependent on the player's respective attributes, and not an effect of the spice, just wanted to clear that up. Still, it's often better to get access to a spell earlier than not having it at all!
DS2 is also a lot more generous with levels than the other games. You can easily hit the soft caps for 2 of your damage stats while still having a good amount of vigor, endurance and adaptability before even going into drangleic castle. So spell requirement is never a big concern even if you don't use spices.
Loved the hexes in DS2, used them in my platinum runs in both versions, mainly Dark Orb and Great Resonant Soul. Reliable high damage with quick casts from most Chimes, and enough casts to clear most full levels as a pure caster. A lot of the Chimes being able to cast both Hexes and Miracles helped too.
@@s4mcote I think the main thing that puts the Elden Ring Guts Greatsword above it's predecessors is the fact that you can put so many different Ashes Of War on it, which you obviously can't do in the dark souls games.
20 casts of Dark Orb to START WITH in DS2, not counting Attunement bonuses, beats out the 3 casts you get of Lightning Spear any day of the week. It's not hard to get a second Dark Orb and eventually you can even have three, which is all the offensive spells you really need as by that time three will give you 70+ casts. Plus you can get the best hex staff in the game very early on. I'd argue that Sorcery is almost as good as you can also get the best sorcery staff in the game pretty early on, but offensive Faith spells have sucked since they nerfed casts into the ground.
Ancient death rancor is actually a great spell, and the pod staff is also great; the spell lets you set up a standing wave of damage with stun that keeps opponents from successfully getting too close before they die. It's very safe and very effective.
@@xXLunatikxXlul honestly id rather have farmable Starlight Shards and while at it a full revamp of the "exceedingly rare" items so we can reliably farm them like how we can St.Trina sleep lillies!
Dark Souls 2 hexes have gotten nerfed on mulitple occassions and ALL sorceries, Hexes, miracles and pyromancies have been nerfed multiple times in Dark Souls 2’s history. They were some of the most overpowered One shot menaces ever fathomed and were extremely easy to have setup. Then there is the pvp side of things, Hexes in pvp just straight up were one shot kills without great magic barrier. Pursuers was the most villainous spell that can directly OHKO and Great Resonant Soul comes out so unbelievably fast with among some of the highest projectile speed in the game. DS2 Hexes were beyond versatile, broken and the three dlcs were specifically designed to have as high Lightning, Magic, Fire and Dark resistance as possible to counteract them. They were just THAT broken even after nerfs This is why they are hyped up somuch lmao
You forgot super easy spells parries and shields with 100% elemental resistance. Magic infused lllewyn shield has 85-90% physical and elemental resistance for only 4-5 kg… Elemental resistance is easy to have without stat in intel and faith. Only outcry after a backstab is hard to escape ( even with quick rolls) but I ce never loose a fight against a pure caster in DS2 PvP. It s a skill issue IMO.
A lot of people have mentioned DS2 hexes nerf due to PvP but it's also worth noting they were the strongest speedrun build, it's hard to find videos for it but if you can it's worth checking out
The Black Witch's Staff exists in Dark Souls 2, the SINGLE most versatile spell casting tool From has ever put into one of their games alongside the Sanctum Shield. The only thing that they can't cast are Pyromancies, EVERY OTHER SPELL IN THE GAME can be cast with them. Offensive Miracles suffer the most since it can't be Lightning Infused, but all other Miracles can be used with it. Yes it's weaker than the (super fashionable) Sunset Staff and Caithas' Chime or the Chime of Want, but given that you only need one spell casting tool it's a pretty good tradeoff. Also for DS3 the Crystal Chime scales most of its spells (excluding direct Healing Spells, Weapon Buffs and the Physical Miracles) off of both Intelligence and Faith, it's not ideal for casting Dark spells (on a dedicated Pyromancer or Hexer build the Archdeacon's Great Staff is better for Sorceries when you factor in Steady Chant), but it's the best way to cast Lightning Miracles outside of PvP for those builds. It's a must-have for Midir on Pyromancer or Hexer builds as you can cast Pestilent Mist with it if you want to use it.
ahh another aspect of the game elden ring took a backstep in.. I hope they give this justice in the DLC (alongside pyromancy, good looking fashion, scaling infusions, paired weapons, 1h ss & more)
I agree with dark magic and the 1h-straight sword, but the rest is fine. Pyromancies are now in the Faith tree and pretty damn good, you get scaling infusions through ashes of war (thank god i don't have to farm stones anymore) and the fashion is pretty aight.
@@kimashitawa8113 too many pyromancies are missing in ER it was stripped down. no black serpent equivalent, vestiges/forbidden sun (giantsflame is super strong but arched), profaned flame, sacred flame, surge flame is garbage, no phalanx equivalents either. Fell god needs a weaker faster version. overall it makes the gameplay super 1 dimensional (just spam giantsflame at range, catch flame close) especially compared to glintstone mages which have mutiple spells for each situation. and as for fashion i think it's fair to say theres too many meme armors. everyone can look like clowns. whereas for ds3 there was like half a dozen variations of knight armor you could mess around with. in regards to scaling I mean no int/faith scaling let alone choosing between chaos/dark which is a mindblowing decision. makes int/faith builds in ER so painful
@@jamiekb9v I feel that Pyromancy was stripped down because it was meant to be used with miracles like Lightning Spear, but i don't completely disagree. I feel like there is enough cool armour to compensate for the meme pieces. Now that i know what you mean with the infusion part i completely agree. They put in spells like the Golden Order Miracles which scale with both, but then have no viable weapons to compliment builds like that besides maybe the Sword Of Night And Flame. One thing i personally miss a lot are Catalyst/Weapon hybrids like Blue Flame from DS2 or the Demon Scar. Fortunately they will release the first DLC-trailer tomorrow! So let's hope for the best!
@spaceman10th31 100%, they don't need to recycle spells. however some of those spells had key distinct gameplay differences, like black serpent is so unique. not having a dot floor spell too. not having these variations objectively takes away from the playstyle and makes them more 1 dimensional and gutted.
99int and 99faith prince of death staff does the most damage on spells, straight up, and the ancient death rancor spell does around 2k damage without buffs, chases enemies and does a lot of poise damage
Hexes are dark magic actually. Something looks black, dark, works in a way it would put enemy in a disadvantageous situation like silencing you make you unable to cast spells, like make you move slower. And since Hexes deal great stamina damage and Black Flame does it pretty great also since it is from the Abyss which is the place Hexes are born you should consider Black Flame as a Hex. Just because Hexes are invented by DS2 doesn't mean it can properly categorize what spells are a Hex. You should look at the way of the spell works, looks and where it is found.
While it’s true that DS1’s Dark Orb isn’t quite as good as Dark Bead or Pursuers, “average at best” certainly isn’t how I’d describe it. It’s one of if not THE most reliable way of dealing with Mobs and some Bosses at range (you were obliterating Seath with it too.) Its casting speed is still fairly quick and will rarely be interrupted due to the slow pace of DS1 enemies or your potential high poise. The fact that it’s only 1 slot but has 12 uses is absurd. Crystal Soul Spear may outdamage it a little but Dark Orb has triple its uses. Then the physical split makes it viable against absolutely anything. It’s lethal and you can keep getting more Dark Orbs across NG+ cycles to get so many uses for it which can just be used against anything you encounter. Very easy to use too.
Spice exists in DS2. Unless you plan on using Affinity (or Unleash Magic -- which works on hexes) you don't gain anything for going past 30 INT (well 28 -- use the Dark Hood). Dark Greatsword does the same damage at 30 INT as 55. (spell damage is based on your dark bonus. Spicing a spell down doesn't touch the base damage or scaling bonus) Also unless you plan on using Profound Still and want max duration no need to go past 30 FTH (again, 28 with the Dark Hood). I also think you underestimate the importance of your skill in comparing Faith and Hex. Most players like hexes for two reason. Dark Orb gives you a high mid tier spell that's a quick cast and with a high cast count. Great Resonant Soul gives you a fast top tier spell. Your typical player struggles to cast (great) lightning spear and won't use the attunement glitch.
Excuse me what? They fixed the dark scaling in DS3, so that it wouldn't scale of the lower stat between int and faith? The main advantage Dark Souls 2 has over the other games in the series is how many different builds you can create. It's made specifically to distinguish hexes from pyromancy. Pyromancy scales of both int and faith.
When the requirements are higher are way higher than the soft caps you use dem spices. Who can say no to something like 10 faith requirement sacred oath? Or if you could spice down Unleash magic to 10 for a stronger miracle dps build.
In terms of being effective, Dark Souls 1 hexes are the best. More specifically, Dark Bead is the best. There is a reason the DS2 version of dark bead is doodoo.
I have beaten the game useing magma and death sorceries and dont know what the heck are you talking about. Death sorceries do need a bit of investment but magma can do good damage with a good staff, proper talismans and higer int attribute.
Dark Souls 3 has the best Hexes by far in my opinion. Out of the Soulsborne games I've played that is. I'm hoping for a whetblade with Intelligence/Faith scaling with Affinities like Fundamentalist, and Ghostflame. The black flame weapons and spells should have been Faith/Intelligence like DS3
I guess being outclassed by literal lightning bolts from the gods is still better than being outclassed by nerdy, overrated, unoriginal, dumb-looking blue, Harry Potter sorceries. (Just don’t mention Elden Ring or Ds3)
I can't believe he edged sister Friede
💀
fr 💀
Well he kind of had to. They didn’t add climax to DS3
fr
@@joelogan377 Yeah, completely denying us climax in DS3 was pretty evil of them.
6:06 YOU DID WHAT TO SISTER FRIEDE?
DS2 has the best Spellcaster support series. It's not just "buff damage stacking" and "dexterity determines cast speed" like DS3 and Elden Ring.
Elden ring is still better that that ds2💀
@@Mo_Mudabber
Elden Ring is so awfully barebones that it only looks good because it came after the dumpster fire of a spellcasting system that DS3 had.
DS2 actually had Caster support and wasn't trying to push every Caster into a Spellsword like Elden Ring does.
Spellswords are a neat concept...until nearly everyone else is also a Spellsword.
@@Mo_Mudabber🙄🙄🙄
@@Battleguild agreed.
@spaceman10th31
I would, but RUclips always shadow deletes my posts when I make an itemized list of DS2's pros over the others.
dks2 has the best grape flavored magic, by far.
I’m not a big fan of Ds2, but I agree. It was my fav build in that game too
Bro, tibia summons at 2:28 is actually deplorable 💀
If I'm not mistaken, Hexes in DS2 got some intense nerfs along the way to bring them where they are now. I played a fair amount hexing in DS2 and it was fun enough, they ended up in a good place even if I hate the idea of consuming souls per cast. Miracles definitely the way to go, though, they are super busted in that game
One thing I DO miss from that game are weapon catalysts. Something like Mace of the Insolent or the Twin Spellblade would be super fun in Elden Ring. Powerstancing that mace with something else and then having access to the two weapon moveset AND some support casting on the fly was pretty dang nice
DS3 had a couple of these, but since you can't buff them they don't come close to being as good as the DS2 ones.
6:06 Chat what did he mean by this
7:00 if you specifically want to use pure sorceries alongside hex sorceries you can still do good damage. Murky longstaff is designed to be a pure intelligence dark staff. It's best at 45 intelligence. It will be slightly weaker than court sorcerer's staff for pure sorceries but will have better dark damage
Edit: Oh and if you want sorceries and miracles to scale with faith and intelligence then use the crystal chime. It doesn't do good dark damage though so you're gonna still have to use izalith staff and sunless talisman/caitha's chime for hexes.
The high hex requirements in DS2 are not that high since there's a mechanic for lowering spell requirements and the required materials can be farmed pretty easily.
I think there are a lot of reasons why people like hexes better than miracles in ds2. They look cooler, climax/grs/rs are just some of the best spells from soft has ever created, and hexes are great for PvP as well as pve. Miracles are great for pve but they suck ass for PvP, while hexes just do both.
Also the requirements are crazy but you just gotta use spice my guy. In ds2 you can use spice to decrease the int or faith requirement of a spell. A Very cool mechanic that I wish they’d bring back, especially for Elden ring.
There is a caveat to the spice. If you don't meet the original requirements of a spell, then you will take a not insignificant reduction to spell effectiveness. Less damage, healing, damage resistance, etc. but that's because the efficacy of a spell is dependent on the player's respective attributes, and not an effect of the spice, just wanted to clear that up. Still, it's often better to get access to a spell earlier than not having it at all!
@@TheSuperRatt yes! This is true! However as someone who has used this tactic for hexes specifically, I think it’s worth it in the end!
DS2 is also a lot more generous with levels than the other games. You can easily hit the soft caps for 2 of your damage stats while still having a good amount of vigor, endurance and adaptability before even going into drangleic castle. So spell requirement is never a big concern even if you don't use spices.
Loved the hexes in DS2, used them in my platinum runs in both versions, mainly Dark Orb and Great Resonant Soul. Reliable high damage with quick casts from most Chimes, and enough casts to clear most full levels as a pure caster. A lot of the Chimes being able to cast both Hexes and Miracles helped too.
Hexes in Ds2 we’re considered broken because of resonant soul in Pvp one shotting people
just imagine survive a climax hit
Spamming Dark Fog as Looking Glass Knight invader was also a fun time.
could you rank guts greatsword across the games
Yeah sure I got you
I think it’s:
1 - Elden Ring
2 - Dark Souls 2
3 - Dark Souls 3
Might be wrong for 2 and 3, but it’s just so good in Elden Ring.
@@s4mcote I think the main thing that puts the Elden Ring Guts Greatsword above it's predecessors is the fact that you can put so many different Ashes Of War on it, which you obviously can't do in the dark souls games.
@@Invader_HexLion's Claw and Giant Hunt on the Greatsword are so good, the former of which let's you cosplay as Guts himself.
@@s4mcoteDS 3 chaos Greatsword deals a lot more damage than DS 2
I edge to Sister Friede too ngl
20 casts of Dark Orb to START WITH in DS2, not counting Attunement bonuses, beats out the 3 casts you get of Lightning Spear any day of the week. It's not hard to get a second Dark Orb and eventually you can even have three, which is all the offensive spells you really need as by that time three will give you 70+ casts. Plus you can get the best hex staff in the game very early on. I'd argue that Sorcery is almost as good as you can also get the best sorcery staff in the game pretty early on, but offensive Faith spells have sucked since they nerfed casts into the ground.
Dude complained about ds2 stat requirements as if spices don't exist and aren't the easiest thing ever to farm.
Ancient death rancor is actually a great spell, and the pod staff is also great; the spell lets you set up a standing wave of damage with stun that keeps opponents from successfully getting too close before they die. It's very safe and very effective.
DS2 to this day still has the best magic system in general...
I hope we return to it someday..
@@xXLunatikxXlul Same... atleast Elden Ring took some steps unlime Ds3 which just went backwards on basically everything...
I like that attunement was actually (more) useful in DS2
@@vitorvena agreed. I hope the DLC brings back passive fp/mana regen via infusion or a headpiece/talisman/weapon(like Crown of the Old Iron King) :)
@@xXLunatikxXlul honestly id rather have farmable Starlight Shards and while at it a full revamp of the "exceedingly rare" items so we can reliably farm them like how we can St.Trina sleep lillies!
Dark Souls 2 hexes have gotten nerfed on mulitple occassions and ALL sorceries, Hexes, miracles and pyromancies have been nerfed multiple times in Dark Souls 2’s history. They were some of the most overpowered One shot menaces ever fathomed and were extremely easy to have setup.
Then there is the pvp side of things, Hexes in pvp just straight up were one shot kills without great magic barrier. Pursuers was the most villainous spell that can directly OHKO and Great Resonant Soul comes out so unbelievably fast with among some of the highest projectile speed in the game.
DS2 Hexes were beyond versatile, broken and the three dlcs were specifically designed to have as high Lightning, Magic, Fire and Dark resistance as possible to counteract them. They were just THAT broken even after nerfs
This is why they are hyped up somuch lmao
You forgot super easy spells parries and shields with 100% elemental resistance.
Magic infused lllewyn shield has 85-90% physical and elemental resistance for only 4-5 kg…
Elemental resistance is easy to have without stat in intel and faith.
Only outcry after a backstab is hard to escape ( even with quick rolls) but I ce never loose a fight against a pure caster in DS2 PvP.
It s a skill issue IMO.
A lot of people have mentioned DS2 hexes nerf due to PvP but it's also worth noting they were the strongest speedrun build, it's hard to find videos for it but if you can it's worth checking out
Long live the attunement glitch in DS2 😅👌🏿
The Black Witch's Staff exists in Dark Souls 2, the SINGLE most versatile spell casting tool From has ever put into one of their games alongside the Sanctum Shield. The only thing that they can't cast are Pyromancies, EVERY OTHER SPELL IN THE GAME can be cast with them. Offensive Miracles suffer the most since it can't be Lightning Infused, but all other Miracles can be used with it. Yes it's weaker than the (super fashionable) Sunset Staff and Caithas' Chime or the Chime of Want, but given that you only need one spell casting tool it's a pretty good tradeoff.
Also for DS3 the Crystal Chime scales most of its spells (excluding direct Healing Spells, Weapon Buffs and the Physical Miracles) off of both Intelligence and Faith, it's not ideal for casting Dark spells (on a dedicated Pyromancer or Hexer build the Archdeacon's Great Staff is better for Sorceries when you factor in Steady Chant), but it's the best way to cast Lightning Miracles outside of PvP for those builds. It's a must-have for Midir on Pyromancer or Hexer builds as you can cast Pestilent Mist with it if you want to use it.
The thing about DS2 hexes isn't that they're broken imo, it's just that they're cool
Cool cool, now which stonesword key uses are the best? Im still waiting for the full ranking
ahh another aspect of the game elden ring took a backstep in..
I hope they give this justice in the DLC (alongside pyromancy, good looking fashion, scaling infusions, paired weapons, 1h ss & more)
I agree with dark magic and the 1h-straight sword, but the rest is fine. Pyromancies are now in the Faith tree and pretty damn good, you get scaling infusions through ashes of war (thank god i don't have to farm stones anymore) and the fashion is pretty aight.
@@kimashitawa8113 too many pyromancies are missing in ER it was stripped down. no black serpent equivalent, vestiges/forbidden sun (giantsflame is super strong but arched), profaned flame, sacred flame, surge flame is garbage, no phalanx equivalents either. Fell god needs a weaker faster version. overall it makes the gameplay super 1 dimensional (just spam giantsflame at range, catch flame close) especially compared to glintstone mages which have mutiple spells for each situation.
and as for fashion i think it's fair to say theres too many meme armors. everyone can look like clowns. whereas for ds3 there was like half a dozen variations of knight armor you could mess around with.
in regards to scaling I mean no int/faith scaling let alone choosing between chaos/dark which is a mindblowing decision. makes int/faith builds in ER so painful
@@jamiekb9v I feel that Pyromancy was stripped down because it was meant to be used with miracles like Lightning Spear, but i don't completely disagree.
I feel like there is enough cool armour to compensate for the meme pieces.
Now that i know what you mean with the infusion part i completely agree. They put in spells like the Golden Order Miracles which scale with both, but then have no viable weapons to compliment builds like that besides maybe the Sword Of Night And Flame.
One thing i personally miss a lot are Catalyst/Weapon hybrids like Blue Flame from DS2 or the Demon Scar.
Fortunately they will release the first DLC-trailer tomorrow! So let's hope for the best!
@@kimashitawa8113 yep hopefully they show off missing stuff either tomorrow or in a future extended trailer! hyped
@spaceman10th31 100%, they don't need to recycle spells. however some of those spells had key distinct gameplay differences, like black serpent is so unique. not having a dot floor spell too. not having these variations objectively takes away from the playstyle and makes them more 1 dimensional and gutted.
I was baited into thinking this was a top of ds2 best weapons, but I'm not disappointed
You did lots of edging to Sister Frieda 🤨🤨🧐🧐🧐
You can use regular spells and miracles with a hex build in DS3, you just need the crystal chime which escales with both int and faith
99int and 99faith prince of death staff does the most damage on spells, straight up, and the ancient death rancor spell does around 2k damage without buffs, chases enemies and does a lot of poise damage
Definitly gonne use this video as edging tips
Why were hexes not in Elden Ring as pure arcane spells? Seems like that would've fit super well
Ds2 Dark orb is so satisfying.
Elden Ring DLC announcement tomorrow!
Make a video!!
Hexes are dark magic actually. Something looks black, dark, works in a way it would put enemy in a disadvantageous situation like silencing you make you unable to cast spells, like make you move slower. And since Hexes deal great stamina damage and Black Flame does it pretty great also since it is from the Abyss which is the place Hexes are born you should consider Black Flame as a Hex. Just because Hexes are invented by DS2 doesn't mean it can properly categorize what spells are a Hex. You should look at the way of the spell works, looks and where it is found.
While it’s true that DS1’s Dark Orb isn’t quite as good as Dark Bead or Pursuers, “average at best” certainly isn’t how I’d describe it. It’s one of if not THE most reliable way of dealing with Mobs and some Bosses at range (you were obliterating Seath with it too.) Its casting speed is still fairly quick and will rarely be interrupted due to the slow pace of DS1 enemies or your potential high poise. The fact that it’s only 1 slot but has 12 uses is absurd. Crystal Soul Spear may outdamage it a little but Dark Orb has triple its uses. Then the physical split makes it viable against absolutely anything. It’s lethal and you can keep getting more Dark Orbs across NG+ cycles to get so many uses for it which can just be used against anything you encounter. Very easy to use too.
The From Software damage types:
Physical, Fire, Lightning, Magic, and The Bad One.
Spice exists in DS2. Unless you plan on using Affinity (or Unleash Magic -- which works on hexes) you don't gain anything for going past 30 INT (well 28 -- use the Dark Hood). Dark Greatsword does the same damage at 30 INT as 55. (spell damage is based on your dark bonus. Spicing a spell down doesn't touch the base damage or scaling bonus)
Also unless you plan on using Profound Still and want max duration no need to go past 30 FTH (again, 28 with the Dark Hood).
I also think you underestimate the importance of your skill in comparing Faith and Hex. Most players like hexes for two reason. Dark Orb gives you a high mid tier spell that's a quick cast and with a high cast count. Great Resonant Soul gives you a fast top tier spell. Your typical player struggles to cast (great) lightning spear and won't use the attunement glitch.
Didn’t know dark damage was weak in ds3. Used a pyromancer with a dark infused long sword and honestly the sword carried me.
Excuse me what? They fixed the dark scaling in DS3, so that it wouldn't scale of the lower stat between int and faith? The main advantage Dark Souls 2 has over the other games in the series is how many different builds you can create. It's made specifically to distinguish hexes from pyromancy. Pyromancy scales of both int and faith.
When the requirements are higher are way higher than the soft caps you use dem spices. Who can say no to something like 10 faith requirement sacred oath?
Or if you could spice down Unleash magic to 10 for a stronger miracle dps build.
In terms of being effective, Dark Souls 1 hexes are the best. More specifically, Dark Bead is the best. There is a reason the DS2 version of dark bead is doodoo.
You see people think hexes are better than miracles in ds2 because...the miracle nerf patch...
what about black flame spells?
Bro dark damage is the best damage type wdym worst
pretty sure hexes were nerfed between dark souls 2 and scholar, the resonant souls used to do insane damage.
I have beaten the game useing magma and death sorceries and dont know what the heck are you talking about. Death sorceries do need a bit of investment but magma can do good damage with a good staff, proper talismans and higer int attribute.
don't even need to watch this to say pre nerf dark souls 2 has the best hexes
I edge to souls of Cinder 😊🤪
Best Souls 2
Dark Souls 3 has the best Hexes by far in my opinion. Out of the Soulsborne games I've played that is. I'm hoping for a whetblade with Intelligence/Faith scaling with Affinities like Fundamentalist, and Ghostflame. The black flame weapons and spells should have been Faith/Intelligence like DS3
Ancient rancor is the only good death spell
Finally someone says that hexes are overrated in DS2.
6:06 - PAUSE
agree 100 %
Elden ring dlc announcement 📣 🎉🎉🎉🎉🎉🎉
aint no way u said climax< sunlight spear 💀💀
And I agree
Ds2
6:06 🤨🤨🤨🤨🤨🤨
Agree
I guess being outclassed by literal lightning bolts from the gods is still better than being outclassed by nerdy, overrated, unoriginal, dumb-looking blue, Harry Potter sorceries. (Just don’t mention Elden Ring or Ds3)
hey chat
I would say dark souls 3 because its why more balanced then elden rings spams
6:06 what