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Thanks so much for including my game (Cut the Cards)! I've been blown away by the amount of interest in the concept even though I haven't polished all the art or animations yet
Hi Lukky, thanks for sharing our character creation demo! I followed your fps tutorials when I started remaking the project in Godot, so it feels amazing to have the project featured now in one of your videos :) Keep up the good work and thanks for inspiring us all!
Thank you so much for showing off Destroy The Enterprise, man! The grunting is a lot, but they're just placeholder sounds at the moment. I implemented them to test my audio system, and haven't taken them out lol It's a very, very early version, but I've got a fun vision for what it'll be. Thanks for the feature! I'm also planning on open sourcing the code so stay tuned for that lol
Hey Lukky, thanks for sharing my little project Nocturnal Nicotine, it was a little 1 week project to learn modeling since I really don’t know how to, and I think I did okay I hope people like it I have a much larger project upcoming but this one I made all possible mistakes in so hopefully I don’t do them again 😅 I’d like a code review if you do those
*6:44** i wonder if the stats will influence the character's look (for example: if you set the stats of your character with high defence will the character look have a more defined physique?)*
I want some review about #1 game. It hase quite interesting shader. I wonder how dev made this? Is in normal mapping or just light mask or smth another tech
Hey @Lukky Thanks so much for sharing Tempus Bound with your community. I really appreciate your comments and hope you all enjoy the game when it comes out. Keep up your fantastic work ^_^ and thanks for all the wishlists!!
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Lukky .
The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Hello. In middle of one month game jam. Am looking for anyone willing to give insight on how I can improve my very small game.
Thanks so much for including my game (Cut the Cards)! I've been blown away by the amount of interest in the concept even though I haven't polished all the art or animations yet
It's a really creative mechanic!
Your idea is impressive, I wanna try to do something like this if you don't mind 😁
I already add it to my wishlists, you're genius))
Bro your game looks great 🎉
How this mechanic is made? Like, the coding, I always wanted to do something similar but I don't even know how is it possible
That's one of the best concepts I have ever seen for a card game!
"Cut the cards" is absolutely inspired! Love the mechanic!!
That game needs some serious attention looks like a lot of fun. Kind of like little chemistry but with letters and cards
Hey Mom, I'm on the TV! :D
Thanks for showing my little project.. glad you liked it!
Thanks for featuring my game 😃😃😃 ( im the wave shooter dev ) really give me motivation to do more GoDot!!!!! THANKS LUKKY
Hi Lukky, thanks for sharing our character creation demo!
I followed your fps tutorials when I started remaking the project in Godot, so it feels amazing to have the project featured now in one of your videos :)
Keep up the good work and thanks for inspiring us all!
i've heard the fumoshooter soundtrack is gonna be goated 🔥🔥
Thank you so much for showing off Destroy The Enterprise, man!
The grunting is a lot, but they're just placeholder sounds at the moment. I implemented them to test my audio system, and haven't taken them out lol
It's a very, very early version, but I've got a fun vision for what it'll be. Thanks for the feature!
I'm also planning on open sourcing the code so stay tuned for that lol
WHAT THE HOLY CR*P
didn't expect to be shown lmao
games gonna be out sometime this week, at least the very basic playable state of it
Fumo supremacy
Touhou shooter looks insane, i hope they finish it
Really cool pixel art style in Tempus Bound
I thought Fumo shooter was Touhou at first. well done!
Well fumos are from touhou technically, so you weren't wrong
_but it is touhou_
Hey Lukky, thanks for sharing my little project Nocturnal Nicotine, it was a little 1 week project to learn modeling since I really don’t know how to, and I think I did okay I hope people like it I have a much larger project upcoming but this one I made all possible mistakes in so hopefully I don’t do them again 😅
I’d like a code review if you do those
Fumo Shooter 💀 is sick bro 🔥
FUMO SHOOTER!!!!!!!!!!!!!
*6:44** i wonder if the stats will influence the character's look (for example: if you set the stats of your character with high defence will the character look have a more defined physique?)*
As a relatively newbie programmer, how the *hell* do you even make that Cut the Card gimmick!?!? That's insane!
Cut the cards' clearly inspired by baba is you. Very impressive innovation!
I want some review about #1 game. It hase quite interesting shader. I wonder how dev made this? Is in normal mapping or just light mask or smth another tech
Hey Lukky, is it possible to make grass with Atlases in Godot and put them in a level without using any plugin ?
Hey lukky I have joined one of your streams and you have inspired me to make my own game and I have been using your videos as inspo so ty
wut? someone just created a character builder and launched? damn!
Really cool, thanks for sharing
Hey @Lukky Thanks so much for sharing Tempus Bound with your community. I really appreciate your comments and hope you all enjoy the game when it comes out. Keep up your fantastic work ^_^ and thanks for all the wishlists!!
How does one submit a game for these awesome vidyas?
in the title, there should be a hyphen in Viewer-Made
Awesome Demos!
Hano
Cool projects.
that's pretty cool
very cool!
bro just dissed the whole Touhou fanbase 💀
When will you make a new live stream???
nice
I am simple man ,
i see touhou i come in
Cool
Can you pls make resources tuto in godot
too bad i cant code just 3d models and animation is possible
I see PS1 graphics, I click.
Yo i want my project to be featured. I will writr to your email 📧
Could you make some tutorials about multiplayer in Godot 4? It's a bit hard to understand how to use it 🥲
nice