I participated in this jam too. Didnt know you were in it. My game was called The Winter Camp and I honestly didnt think it would be finished. Your videos have helped me a lot in the past, glad I was able to get good enough to stand on the same starting line as you.
"The Calm before the storm" made me think of a city simulator in which you need to build stuff to protect against natural catastrophes. And I thought about an adventure game where you are stuck in a timeloop before a desaster happens.
This is impressive to me, the graphics look solid. I also like your take on the "Calm before the storm" theme. Thank you for sharing your knowledge with the rest of the community, it is very much appreciated.
I know this was to learn about groups but you also could make every cleanable, moppable and trash extend a class of your own that has a virtual interact method. Then everyone that extends this class could override the interact method with its own logic. Then you could call interact on every item that executes with the respective logic.
Dang, now I feel bad that I didn't finish my game for the Brackeys jam! 😞 Your game looks amazing! Love your work, you've been a huge inspiratoon for me. Keep up the good work!! 💪
Nice game Lukky, I participated in the jam as well and made a agen called Storm Reaper lol (its *nearly* unbeatable, only 4 people has beaten it out of the 51 people who rated)
Personally i really liked this eposide, it has taught me its important to just "build" and create rather than thinking long andnhard about making some masterpiece block buster game from a super great idea. Look at how much youve learnt from this one game. Andbso far as i can see it an be expanded For example, thag cat you had sitting could be your antagonist (if thatsbthe right word) with youre being able to pet or feed it and having it react differently. Lets say jt geta angry at you for feeding it something it doesn't like. It can then go ok a rampage and upturn all the garbage bins teiggering a bonus round thats timed where you have clean all of that up before the timer rubs out which if it does makes yoou have less time to finish that room before the strom comes..just an idea
I don't think it's better to check the group. has_method is not fantastic either, but it will at least confirm that the method exists. With groups you entirely rely on a convention (members of group a have method b) that will eventually not be honored because you make a mistake you didn't catch before release. So your game crashes. Maybe a better way would be to do explicit type checking (if x is Thing). To avoid tight coupling, your player/tool can relay the interaction to an 'interaction manager' that can do a bunch of type-checks and call the appropriate method if necessary. I should implement that now that I'm thinking about it :D Although the simplicity of just winging it is hard to beat.
Hey lucky , can you please give a tutorial for creating a 3d grid lines floor similar we see in blender or other 3d apps... In Godot please help me bro...
Maybe your GPU or CPU couldn't handle so many MeshInstance3D. Whenever you want to create multiple MeshInstance3D in the game, the solution to avoid a performance issue Is to use a MultiMesh in order to avoid your CPU having to calculate big calculations of all the Meshes each frame which can crash your editor. I had the same problem when I tried to make a forest but without going through Blender in Forward+ mode. Afterwards, some optimizations in Compatibility mode or even Mobile, it got better.
Ngl is pretty sad you know exactly how to use godot and this is the best you can create i cant code much i barely know my way around the engine and i could do better i mean sure you polished it more than i could but why polish a turd thats not efficient at all.
I participated in this jam too. Didnt know you were in it. My game was called The Winter Camp and I honestly didnt think it would be finished. Your videos have helped me a lot in the past, glad I was able to get good enough to stand on the same starting line as you.
I will try your game
I'll take a look at it.
@@stickguy9109 Oh very kind of you! Thanks!
@@GhostByte_dev Thanks a lot for that, any feedback would help me improve myself.
@@rationalrama you still got no feedback :/
This is the best channel for inspiration.
So coool and inspirational. Scene Group rocks! Nice game too!
"The Calm before the storm" made me think of a city simulator in which you need to build stuff to protect against natural catastrophes.
And I thought about an adventure game where you are stuck in a timeloop before a desaster happens.
Glad to see you uploading again - been looking forward to more videos from you :) You make groups seem pretty great, I'll have to give them a try!
This is impressive to me, the graphics look solid. I also like your take on the "Calm before the storm" theme. Thank you for sharing your knowledge with the rest of the community, it is very much appreciated.
I was waiting for a new video from you just today
I know this was to learn about groups but you also could make every cleanable, moppable and trash extend a class of your own that has a virtual interact method. Then everyone that extends this class could override the interact method with its own logic. Then you could call interact on every item that executes with the respective logic.
Dang, now I feel bad that I didn't finish my game for the Brackeys jam! 😞 Your game looks amazing! Love your work, you've been a huge inspiratoon for me. Keep up the good work!! 💪
Tried out the game and actually finished whole level. I enjoy this kind of relaxing, no stress games
Nice game Lukky, I participated in the jam as well and made a agen called Storm Reaper lol (its *nearly* unbeatable, only 4 people has beaten it out of the 51 people who rated)
I guess this is a sign to get back into godot I was thinking about starting up remaking old games.
This is why I have godot because your videos are incredible 🔥
Nice a new video ❤
Would like a tutorial/explanation video about hitboxes 2D&3D ❤
7:19 MAXWELL SPOTTED
7:21 that’s a beautiful cat. I was hoping you’d pet the cat
Lukky posted❤❤❤❤❤❤
oh hey i was in the game jam too! very cool i'll check it out after the video ^-^
saw this on reddit good job.
love ur vids keep it up
SEATS!? In a Japanese station!?!?? Impossible
Best developer
Special ability, Lysol spray
How is Endeavor doing?
Are you still working on endeavor??
Hey! Is there any change that you can upload a wallrunning tutorial that adds to your 3 fps tutorials?
New video lets gooo
Personally i really liked this eposide, it has taught me its important to just "build" and create rather than thinking long andnhard about making some masterpiece block buster game from a super great idea.
Look at how much youve learnt from this one game.
Andbso far as i can see it an be expanded
For example, thag cat you had sitting could be your antagonist (if thatsbthe right word) with youre being able to pet or feed it and having it react differently. Lets say jt geta angry at you for feeding it something it doesn't like. It can then go ok a rampage and upturn all the garbage bins teiggering a bonus round thats timed where you have clean all of that up before the timer rubs out which if it does makes yoou have less time to finish that room before the strom comes..just an idea
Could you export for Mac as well?
I don't think it's better to check the group. has_method is not fantastic either, but it will at least confirm that the method exists. With groups you entirely rely on a convention (members of group a have method b) that will eventually not be honored because you make a mistake you didn't catch before release. So your game crashes.
Maybe a better way would be to do explicit type checking (if x is Thing). To avoid tight coupling, your player/tool can relay the interaction to an 'interaction manager' that can do a bunch of type-checks and call the appropriate method if necessary. I should implement that now that I'm thinking about it :D Although the simplicity of just winging it is hard to beat.
Lukky is a Dani for godot
😮👌👌
Can you pet the cat?
Hey lucky , can you please give a tutorial for creating a 3d grid lines floor similar we see in blender or other 3d apps... In Godot please help me bro...
How can I create massive crowd of people with animation and with good performance
Can anyone tell me why my godot crashes when i added too many meshes in 3d , i wanted to make a big game but the editor would crash every time 😢
Maybe your GPU or CPU couldn't handle so many MeshInstance3D. Whenever you want to create multiple MeshInstance3D in the game, the solution to avoid a performance issue Is to use a MultiMesh in order to avoid your CPU having to calculate big calculations of all the Meshes each frame which can crash your editor.
I had the same problem when I tried to make a forest but without going through Blender in Forward+ mode. Afterwards, some optimizations in Compatibility mode or even Mobile, it got better.
@@GhostByte_dev thanks man , appreciate the reply
This is a beautiful game and a chance for the source code?
Please make a desktop pet
Cozy organ farm game?
Ngl is pretty sad you know exactly how to use godot and this is the best you can create i cant code much i barely know my way around the engine and i could do better i mean sure you polished it more than i could but why polish a turd thats not efficient at all.
Well, not bad for a free engine. But he is not better than Unity. There is no rtx and DirectX
sup lukky