I participated in this jam too. Didnt know you were in it. My game was called The Winter Camp and I honestly didnt think it would be finished. Your videos have helped me a lot in the past, glad I was able to get good enough to stand on the same starting line as you.
"The Calm before the storm" made me think of a city simulator in which you need to build stuff to protect against natural catastrophes. And I thought about an adventure game where you are stuck in a timeloop before a desaster happens.
This is impressive to me, the graphics look solid. I also like your take on the "Calm before the storm" theme. Thank you for sharing your knowledge with the rest of the community, it is very much appreciated.
Nice game Lukky, I participated in the jam as well and made a agen called Storm Reaper lol (its *nearly* unbeatable, only 4 people has beaten it out of the 51 people who rated)
Maybe your GPU or CPU couldn't handle so many MeshInstance3D. Whenever you want to create multiple MeshInstance3D in the game, the solution to avoid a performance issue Is to use a MultiMesh in order to avoid your CPU having to calculate big calculations of all the Meshes each frame which can crash your editor. I had the same problem when I tried to make a forest but without going through Blender in Forward+ mode. Afterwards, some optimizations in Compatibility mode or even Mobile, it got better.
I participated in this jam too. Didnt know you were in it. My game was called The Winter Camp and I honestly didnt think it would be finished. Your videos have helped me a lot in the past, glad I was able to get good enough to stand on the same starting line as you.
I will try your game
I'll take a look at it.
@@stickguy9109 Oh very kind of you! Thanks!
@@GhostByte_dev Thanks a lot for that, any feedback would help me improve myself.
"The Calm before the storm" made me think of a city simulator in which you need to build stuff to protect against natural catastrophes.
And I thought about an adventure game where you are stuck in a timeloop before a desaster happens.
I guess this is a sign to get back into godot I was thinking about starting up remaking old games.
So coool and inspirational. Scene Group rocks! Nice game too!
Glad to see you uploading again - been looking forward to more videos from you :) You make groups seem pretty great, I'll have to give them a try!
This is impressive to me, the graphics look solid. I also like your take on the "Calm before the storm" theme. Thank you for sharing your knowledge with the rest of the community, it is very much appreciated.
This is the best channel for inspiration.
I was waiting for a new video from you just today
Nice a new video ❤
Would like a tutorial/explanation video about hitboxes 2D&3D ❤
Nice game Lukky, I participated in the jam as well and made a agen called Storm Reaper lol (its *nearly* unbeatable, only 4 people has beaten it out of the 51 people who rated)
oh hey i was in the game jam too! very cool i'll check it out after the video ^-^
This is why I have godot because your videos are incredible 🔥
saw this on reddit good job.
Special ability, Lysol spray
SEATS!? In a Japanese station!?!?? Impossible
New video lets gooo
Lukky posted❤❤❤❤❤❤
Lukky is a Dani for godot
How is Endeavor doing?
😮👌👌
Could you export for Mac as well?
Are you still working on endeavor??
How can I create massive crowd of people with animation and with good performance
Can anyone tell me why my godot crashes when i added too many meshes in 3d , i wanted to make a big game but the editor would crash every time 😢
Maybe your GPU or CPU couldn't handle so many MeshInstance3D. Whenever you want to create multiple MeshInstance3D in the game, the solution to avoid a performance issue Is to use a MultiMesh in order to avoid your CPU having to calculate big calculations of all the Meshes each frame which can crash your editor.
I had the same problem when I tried to make a forest but without going through Blender in Forward+ mode. Afterwards, some optimizations in Compatibility mode or even Mobile, it got better.
@@GhostByte_dev thanks man , appreciate the reply
Can you pet the cat?
Well, not bad for a free engine. But he is not better than Unity. There is no rtx and DirectX
sup lukky