Planning out an entire Game!

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  • Опубликовано: 21 дек 2024

Комментарии • 100

  • @lukky.
    @lukky.  11 месяцев назад +9

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Lukky .
    The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @Funky-dude681
      @Funky-dude681 10 месяцев назад

      I may have 400 subscriptions but you still got yourself a sub

    • @TheSensationalMr.Science
      @TheSensationalMr.Science 10 месяцев назад

      so your Game Design Doc seems to have these sections I saw:
      GDD:{
      Goals [sought for end-result]
      Synopsis [one sentence summary: maintenance robot fixes space station via puzzles and removes bad breakers from station]
      Mood [the emotional intensity, frequency, and temperature of the project]
      Rules [Constraints of game]
      - Visual [the look of the game:graphics]
      - Auditory [the sounds used in-game:audio]
      - Logical [Actions and States within game:the Game Rules]
      Actors & Phrases [who is in the scene and what they say as well as other sfx]
      Levels {numbers are placeholders}
      - 1 [tutorial]
      - 2 [challenge]
      - 3 [test]
      Steps to Completion [from start to finish the plan and arrangement of action to finish game]
      References [what is referenced where and further explanations]
      }
      Hope you have a great day & Safe Travels!

    • @Big_Trips
      @Big_Trips 10 месяцев назад

      @lukky. Can you do a blender video please

  • @jordan.rushing
    @jordan.rushing 11 месяцев назад +77

    I think you under estimate the importance of this all. This is probably where most people quit, the boring stuff because it isn't super flashy and isn't a lot of changes to see progress on. Keep it up!

    • @TornSilencio
      @TornSilencio 10 месяцев назад +2

      It feels great when you do anything with your game! When I made my first one (quiz game) just programming the correct answer audio file and "Correct" or "Incorrect" to pop up made me feel giddy lol.

    • @its-aydonus6842
      @its-aydonus6842 9 месяцев назад +1

      @@TornSilencio My first successful Save/Load script in GD made me so excited to keep working on it, until I found out the tutorial screwed up by having it tied to the Player Character, therefore breaking on each scene. Put me off rewriting the code as persistent for a looooong time. The Ebb and Flow of game design, I guess Que Sera, Sera.

  • @MattEatsMochi
    @MattEatsMochi 11 месяцев назад +36

    I'll be honest, I don't think I need to be "entertained" by a video like this. I'm watching because I think the concept is very important for me as someone who doesn't have an example of structure and being able to see how other people structure their projects, especially with planning, is incredibly helpful. Thank you for the insight.

    • @silkyspider4239
      @silkyspider4239 10 месяцев назад +1

      i completely agree with this! i hope Lukky reads the comments some so he knows this. I wouldn't want him to worry about making videos interesting on top of everything else he has to balance.

    • @TornSilencio
      @TornSilencio 10 месяцев назад +3

      It's always nice seeing dev logs! Just seeing how each person structures everything is fun to me.

  • @LmAnubis
    @LmAnubis 11 месяцев назад +73

    I'm glad, finally a game dev that doesn't just start implementing features. I really like that you've actually planned what your game is supposed to be. Most people don't seem to do that in the detail that is actually requires for a successful design process

    • @robertmcdowell6084
      @robertmcdowell6084 10 месяцев назад +4

      I think it's important to have a design doc, but you certainly can plan out too much speaking from experience. Once one things doesn't quite work, a lot of other design decisions that relied on it can easily fall apart, now when planning a project I intentionally keep a lot of things vague. It could've been just me though, which is why I'm especially interested to see what becomes of this game.

    • @NihongoWakannai
      @NihongoWakannai 9 месяцев назад +1

      ​@@robertmcdowell6084 I agree, a lot of people end up overplanning and overdesigning without any testing.
      For my documents, I really only write down the core ideas of what will make my game unique and interesting. All the details about how it's implemented and such are TBD after prototyping.

    • @coyrc
      @coyrc 9 месяцев назад +1

      oh hi anubis

    • @YassinsWorld
      @YassinsWorld 7 месяцев назад

      Holy crap I didn't know LmAnubis also watches Lukky

    • @YassinsWorld
      @YassinsWorld 7 месяцев назад +1

      ​@@robertmcdowell6084 100%!! Due to me being a beginner developer, I found development so intimidating that I wasted two years trying to pre-plan everything just for it all to get scrapped. Now I'm taking a more chill approach when planning by not trying to overthink my game, or else I will lose the core of it and end up trying to pre-plan everything again

  • @static825
    @static825 11 месяцев назад +89

    I created a physical card game 8 years ago. A little over a year ago, I decided to update the mechanics and turn it into an mobile game. Today, I'm still fleshing out the game. The game mechanics document is over 11k words and it's still growing. I don't know when to say, enough, and just start building the game. I think I'm close to completing it. Hell. I've even said, stop! Just use all these new ideas for updates for later on in the game. I need help!

    • @s1ndrome117
      @s1ndrome117 11 месяцев назад +8

      would love to know the name, sounds like it could be interesting

    • @static825
      @static825 11 месяцев назад +1

      @@s1ndrome117 it's called Battle Frame. It's a segmented, turn based strategy card game. You choose a frame to build a battle mech that has attributes that are passed on to the limbs. You choose up to 4 limbs/weapons which have their own attributes to complete the mech. It's basically a dice roll based battle system comparing attributes for success. There is a unique energy management system, as well as movement and range systems. There will be obstacle cards to play in various environments for bonuses and debuffs. And much more. I've never seen a game like this so I'm eager to get it built. I just keep coming up with new ideas which cause me to have to update the mechanics to make the ideas fit. I want to release a complete game but have to remind myself I need to slow down and allow these ideas to be available for later updates to keep the game fresh and engaging to the players.

    • @moix225
      @moix225 11 месяцев назад +2

      Ad

    • @Theleprechaun317
      @Theleprechaun317 10 месяцев назад

      @@s1ndrome117same

    • @TornSilencio
      @TornSilencio 10 месяцев назад

      There's always more when making something lol, been in the same boat forever.

  • @TobeasJ
    @TobeasJ 11 месяцев назад +41

    Wow, I am super impressed by how organized and neat everything is.

    • @catsotorious
      @catsotorious 11 месяцев назад +6

      Came here to say exactly this. I'm even taking notes from his organization. Godspeed development, Lukky!

  • @slBrelaz
    @slBrelaz 10 месяцев назад +1

    So excited to see someone else making a game in a more utopic sci-fi setting!

  • @DommoDommo
    @DommoDommo 11 месяцев назад +15

    This is gonna shape up nicely into a real project. You're way of handling the process seems like you're going to avoid scope creep! I hope you'll still find time to make tutorials too (I'm selfish sorry haha) best of luck on this game. I'll be here to root you on!

  • @tabletopforgeuk
    @tabletopforgeuk 10 месяцев назад +2

    That dev area's looking really clean, Lukky. The game dev document's nicely organised too. I use them for my board game projects so interesting seeing it in a video game :)

  • @navinate
    @navinate 11 месяцев назад +3

    Great video. It was entertaining because the content was concise and straight forward. The content missing from game dev videos is the structural stuff because it isn't eye-catching. I personally would love a deep dive into how you manage the save states, auto updating old saves, etc.

  • @ThinkWithGames
    @ThinkWithGames 11 месяцев назад +4

    This is awesome! Can't wait to see the final version!

  • @robvreede1
    @robvreede1 11 месяцев назад +1

    Also solo dev here, using Godot. These videos help a lot keeping my own project(s) on track. Have a notes entry with a subset of what you have in your document. Will create a similar type of document. Thanks man.

  • @samuraitatin
    @samuraitatin 11 месяцев назад +2

    Can't wait for more videos to come.
    Thank you, great quality always improving 🐻

  • @mecrow.
    @mecrow. 11 месяцев назад +1

    Looks great! Excited to see more of these (both shorter and in-depth devlogs :) )

  • @bocikstudio
    @bocikstudio 10 месяцев назад

    Good luck, stay strong, will be waiting for the updates. Wish you best!

  • @schmo103
    @schmo103 10 месяцев назад

    Good luck on your project! I agree with your approach to making your game and the importance of getting the foundation down and the fundamentals first. I am currently starting the biggest project I have made yet that involves multiplayer and finding myself doing a lot of documentation and planning- mostly just to retain my sanity tho 💀(btw the more I learn about how multiplayer works the more fascinated I become- and closer to losing my sanity)

  • @shindig9000
    @shindig9000 10 месяцев назад

    Just actually seeing your documentation layout and pages was entertaining enough!

  • @lopsidedpolygon
    @lopsidedpolygon 11 месяцев назад +2

    💜💜💜💜💜💜
    Excited to watch!
    Here we go!

  • @NotReal4
    @NotReal4 11 месяцев назад +5

    I just found your channel and watched a few of your vids and then you posted!

  • @thegreendude2086
    @thegreendude2086 9 месяцев назад

    Im currently planning out my bachelor thesis, so Im trying to plan out as much as possible for my game, so I can realise as much as possible in the 3 months I'll get. So this video was actually very interesting and I would have loved to see more of your document.
    Mine still has a lot of unorganized thoughts and I could definitely use some ideas on things to consider while setting up goals and rules.

  • @kashyapp23
    @kashyapp23 11 месяцев назад +3

    looks amazing

  • @rob3625
    @rob3625 10 месяцев назад

    These kinds of videos are incredibly interesting and important to me. Unfortunately I don't have any practical experience in game development, I don't know how to start planning or programming in a structured way, so I find the information super helpful. Thank you very much, keep up the good work.

  • @ford9501
    @ford9501 10 месяцев назад

    It's rather interesting to see this side of solo dev'ing. Even though you felt like the video wasn't interesting enough, I think you did a great job on this one. Subscribed to see how this project goes, and can't wait to see the next one.

  • @zacharykirby7543
    @zacharykirby7543 11 месяцев назад

    Love your videos man! I know this unsolicited advice, but I think a little soft music in the background would be nice. Unless you’re are trying to build a ASMR audience, then you’re killing it. Can’t wait for the next vid!

  • @larrypendleton8195
    @larrypendleton8195 11 месяцев назад +1

    I love the art style, I am a little curious how your frame rate is holding, with your current graphics style? Will be watching the progress of this one!

  • @isacaaron
    @isacaaron 11 месяцев назад

    Great video, love the way you organized your project.

  • @aw0573
    @aw0573 11 месяцев назад

    Really excited to see where this goes! Looking cool so far 👌Keep it up, man

  • @TheRoarer
    @TheRoarer 11 месяцев назад

    Well now I know your reddit handle! I didn't know that was your reddit post till I saw this video. Love your work. I really learned a ton from you. Thanks for all your hard work. Super excited for Endeavor.

  • @lukaspaver
    @lukaspaver 10 месяцев назад

    I love seeing the progress

  • @del669
    @del669 11 месяцев назад

    wat leuk! it already looks fantastic, i'll be following this development until you finally release it!

  • @Sweepy_Games
    @Sweepy_Games 11 месяцев назад

    I cant get over how great looking this scene is!

  • @loconeko42
    @loconeko42 7 месяцев назад

    A simple & boring video on a boring topic. This is exactly why it is absolutely needed ! Aspiring game devs need to see this and let the content sink in. A project plan / design document is essential in game dev, as it is in so many other types of projects. You can just watch a tutorial and start working on your new MMO rogue-like super mario hybrid.

  • @ruicunha6434
    @ruicunha6434 10 месяцев назад

    The style is sooooo good!

  • @just5559
    @just5559 11 месяцев назад

    I was inspired by you so im also trying to create my own game, and had also made a similar doc, tho more a kin to what ive learnt from uni. Def gonna try to usw your method or look more into it, cuz it looks really well made and more aimed towards a game and not just software

  • @Betegfos
    @Betegfos 10 месяцев назад

    Awesome! I would not mind a tutorial on your save load system.

  • @boogiewg5141
    @boogiewg5141 10 месяцев назад

    Really looking forward to this! would you mind showing us your save and load code?

  • @Nameless_Godoteer
    @Nameless_Godoteer Месяц назад

    Looks fantastic. I love the 50 shades of blue ;)

  • @nestorpiedraquesada2954
    @nestorpiedraquesada2954 11 месяцев назад

    Hi Lukky!! It is a great art style, I think that you have a huge something in your hands! I just have something to say that you may find useful, I ran away from 1st person games since I always got sick, however I found out that having a little something to look at, a crosshair for example, helped me a lot with that issue, and now I am able to play them fine while there is something to focus my attention on, perhaps you can use something like that, it is useful when you can interact with stuff so player knows where his "hand" is trying to get at

    • @lukky.
      @lukky.  11 месяцев назад +1

      Oh yeah for sure I love a good HUD. UI and HUD design are definitely going in soon, just wanna get a good grip on the style of the game first so everything feels "connected". I'm interested though what else helpt with motion sickness in first person games? Should I add the option to smooth the camera movement?

    • @nestorpiedraquesada2954
      @nestorpiedraquesada2954 11 месяцев назад +2

      @@lukky. In my own personal experience, the head bob intensity also is something that may kill the experience, because not enough makes it feel less immersive, and too much makes you feel drunk haha. Maybe you can use some of the parameters that you've included on your first person controller series and test it out on this new environment (the roll animation when falling no pls hahahaha)

  • @gette2751
    @gette2751 10 месяцев назад

    keep on going it looks amazing !!!

  • @onerimeuse
    @onerimeuse 10 месяцев назад

    I love the premise of your game, mate. Ibesides Mario 64, I can't think of many games that have used that format, despite it being so fun. Keep on! Fantastic design doc BTW. Mine is all hand scribed into a notebook. Yours is muuuuch better.

  • @duddle21
    @duddle21 11 месяцев назад +1

    Its looking so sick

  • @kenzo_1172
    @kenzo_1172 11 месяцев назад

    I think that you should add(even if it is just ascetic) radiators for the ship, since most sci-fi forgots that it exists and it plays a crucial role in real life. and a power generation system(nuclear reactor, fuel cells, fusion reactor) i dont think that solar panels apply since the ship is supposed to be in deep space. but the rest of the game seems to be really good and nice

  • @ffdetonados
    @ffdetonados 11 месяцев назад

    It isn't boring, specially if your audience is game devs. Just take note of the process and then show it on video (decision making, failures and achievements).
    Art style is looking great by the way.

  • @Rutskarn
    @Rutskarn 10 месяцев назад

    Is the production guidebook available to view publicly? If not, are there any examples you can recommend?

  • @KingThrillgore
    @KingThrillgore 10 месяцев назад +1

    Your scene tree is more organized than my life right now

  • @DillonBoucherDesigns
    @DillonBoucherDesigns 10 месяцев назад

    I love the rule you made for yourself that something must always be in motion on screen. Definitely stea…borrowing that rule 😬

  • @TitanLordofPizza
    @TitanLordofPizza 10 месяцев назад

    I like the art style.

  • @wukerplank
    @wukerplank 11 месяцев назад

    Doesn't have to be entertaining, interesting is more than enough! 😊
    Edit: I'd also be interested in learning about the "boring" stuff, because nobody really talks about how to sustainably organize a Godot project, etc.

  • @TheRealKaiProton
    @TheRealKaiProton 11 месяцев назад

    That looks great,
    I wanted to do something like this, when I used to use Unity, the idea was Raft but in space,
    I dont use unity anymore, and never got back to it..

  • @gyyjfjy
    @gyyjfjy 11 месяцев назад +1

    عاشت ايدك = amazing job

  • @CitizenCoder
    @CitizenCoder 11 месяцев назад

    Personally id love to see more info on your planning doc. Did you use a template? How did you decide on how detailed to make it?

  • @jakeoreilly
    @jakeoreilly 10 месяцев назад

    the documentation is some of the most fun i have making a game... only at the start though, then updating all of it is a pain lol

  • @AzureOtter
    @AzureOtter 10 месяцев назад

    Hi Lukky! I wish you the best of luck on your game :)
    Just wanted to ask - is there a chance you could make a quick tutorial on how to implement such a futureproof save system? I'm looking to implement one in my own game, but I'm finding it very difficult to understand. Thank you so much :D

  • @Loethor
    @Loethor 8 месяцев назад

    could we get the template of your game design document?

  • @tincho5960
    @tincho5960 11 месяцев назад

    Good video! I'm currently designing a game and this is gonna probably help me :D
    Thanks!

  • @GenericInternetter
    @GenericInternetter 11 месяцев назад

    I'm in the process of building/planning a game. I saw the chapters you listed for your document and although it looks very detailed (good), I noticed that there were no chapters covering the software architecture (singletons, state machines, virtual classes for objects/actions, etc).
    Are you doing a separate document for all of that?

  • @cavitycat
    @cavitycat 11 месяцев назад

    a great video as always

  • @Stondonk
    @Stondonk 11 месяцев назад

    The aesthetics of the project remind me a lot of the PS2 Futurama game

  • @ySouka
    @ySouka 10 месяцев назад

    To create the scenario, do you use the model separately from Godot? like in blender? or did you use those addons, clyclops or others?

  • @prod.humble_mushroom
    @prod.humble_mushroom 10 месяцев назад

    are you going to create music for this game yourself, if not I would love to help in the process of this game. 2000s sci fi style music is super fun and pretty easy to make so I would love to produce some tracks for you.

  • @danielawa5406
    @danielawa5406 10 месяцев назад

    The more I watch the more interested I get!

  • @tess9141
    @tess9141 11 месяцев назад

    observing a prodigy

  • @Colinomoni
    @Colinomoni 10 месяцев назад +1

    Rmbr me when the game goes viral

  • @Colinomoni
    @Colinomoni 10 месяцев назад +1

    So epic

  • @cholasimmons
    @cholasimmons 10 месяцев назад

    I want your art style code! 🤤

  • @someone-mh5uf
    @someone-mh5uf 11 месяцев назад

    You posted so fast

  • @Mrtargi
    @Mrtargi 11 месяцев назад

    Great job! Pretty sad that you quit with tutorials

  • @emanuelhurtado5694
    @emanuelhurtado5694 10 месяцев назад

    Good video bro but I need a favor, please, please could you please make a video on how to create a fighting game in godot engine 4.2, I really beg you, I really need it, I would like to start video game development with that and make it a fighting game. game 2.5D

  • @Ocdib
    @Ocdib 11 месяцев назад

    Exciiiiiiiiiiiiiiting! how can we wish list

  • @thatsjames3994
    @thatsjames3994 11 месяцев назад

    Question: are you Dutch?

    • @derDooFi
      @derDooFi 10 месяцев назад

      he is

  • @AlfarMazabadi
    @AlfarMazabadi 11 месяцев назад +1

    The first thing you need to do when planning your game is to choose a normal game engine.

  • @GreyHatGenX
    @GreyHatGenX 11 месяцев назад

    comment

  • @ColliefarmerYT
    @ColliefarmerYT 11 месяцев назад

    first

  • @JosephCatrambone
    @JosephCatrambone 11 месяцев назад

    Save systems are the _WORST_. :( Ugh.

  • @artsage63
    @artsage63 10 месяцев назад

    This looks gorgeous 🫶🫶, can't wait to see where this ends up