Prototyping an Astrometrics Lab for ENDEAVOR

Поделиться
HTML-код
  • Опубликовано: 21 дек 2024

Комментарии • 29

  • @lukky.
    @lukky.  9 месяцев назад +5

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Lukky . You’ll also get 20% off an annual premium subscription.

  • @thegreendude2086
    @thegreendude2086 8 месяцев назад +4

    I respect you sharing the "ugly" stage of the process
    I really like your methodical approach and it gives me some nice food for thought about my upcoming bachelor project, so thank you for that!

  • @Urakaroo
    @Urakaroo 9 месяцев назад +5

    Maybe focusing on the star in the telescope could be a minigame of its own? Like you have to physically switch out lenses and figure out which one brings it into focus, or the image is tripled and you have to rotate knobs to line it up into one image?
    I'm enjoying the Dev Logs, thanks for posting these 🙂

  • @kevinmakesgames
    @kevinmakesgames 9 месяцев назад +14

    I really enjoy these devlogs. It's always great seeing a demonstration of CSG shapes for prototyping.

  • @hudsonator7259
    @hudsonator7259 9 месяцев назад +2

    I really like the prototype look because it shows what you are thinking in term of level design while not making it cluttered with the visuals, and makes it easier to follow along with a lot of the logic and game flow as just being 'this box does this' and 'this cylinder does this' instead of the models.

  • @randomd00d19
    @randomd00d19 9 месяцев назад +5

    Happy I subscribed to you. Excited to see how this comes along

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 9 месяцев назад +1

    0:00 most satisfying thing ever, I love it

  • @DaydreamStudios_Official
    @DaydreamStudios_Official 8 месяцев назад

    I love watching your work flow! It's so organized and clean!

  • @anytng999
    @anytng999 9 месяцев назад +2

    Great video! I do like this type of chill and authentic devlog that show more of your character and the thinking process behind the different parts of the game. Super cool and inspiring stuff.

  • @j5300
    @j5300 9 месяцев назад +1

    Looking nice so far! But please tell me there's going to be some way to swivel the whole telescope around to look at different areas of the sky (maybe with a mini puzzle?), I think that would be really fun.

  • @gabe2252
    @gabe2252 9 месяцев назад +1

    This is super interesting! Cool to the prototyping

  • @GameJarne
    @GameJarne 9 месяцев назад +2

    that prototype looks promising!

  • @Vince96711
    @Vince96711 9 месяцев назад +1

    Can't wait to see more!

  • @HeadshotHenk97
    @HeadshotHenk97 9 месяцев назад

    I already really like devlogs like this! It's more motivating to see someone with more experience also be in this stage for a while, like you said, other devs make it seem like they always have something beautiful to show, but they're probably in this stage for a long time too!
    Lekker bezig! hoe deed die die prototyping qua level aan het begin, is dat een addon? Of standard Godot? Doe eigenlijk alleen maar dingen in 2D zelf.

  • @moonstar_connor
    @moonstar_connor 9 месяцев назад

    Man, really digging these devlogs. Good balance of showing your workflow in Godot and how you think about the design of your game. Keep up the good work!

  • @nestorpiedraquesada2954
    @nestorpiedraquesada2954 9 месяцев назад

    Hi Lukky!! Nice to see that Endeavor is going great!! I love the way that you are developing your game, it gives me great ideas for my upcoming project development! Thank you for all your help and content!

  • @MansonMamaril
    @MansonMamaril 9 месяцев назад +1

    Suggestion for the music: make it a gramophone where players can manually change the disk (and for aesthetic)... or a jukebox if the player prefers automated music playing... :)

  • @zault
    @zault 9 месяцев назад +2

    What plugins are you using for your godot? Mine looks completely differenty when making shapes with csgboxes

  • @reiloughty2985
    @reiloughty2985 6 месяцев назад

    I love videos like these, they really motivate me!

  • @seeranos
    @seeranos 9 месяцев назад

    One thing that could be cool/funny is if the triangulation step was not about finding the exact location of the ship but rather finding which constellation the ship has become a part of from the perspective of the character's home planet. Then the computer could spit out astrology quotes along with the useful info.

  • @UODZU-P
    @UODZU-P 5 месяцев назад +1

    You appear to be red-green color blind my friend. At 3:00 when you are setting your textures you have a green dev grid texture labeled "dev_grid_red".

  • @AboElmdameed
    @AboElmdameed 9 месяцев назад

    What is the brand of your laptop?

  • @queblegamedevelopment4143
    @queblegamedevelopment4143 9 месяцев назад +1

    Haha I'm working on a game called Endeavordial (in Godot) rn...
    Was actually thinking of switching to Endeavor, but I guess that's out of the question now XD

  • @FantaLaTone
    @FantaLaTone 9 месяцев назад

    i have to say this you are genius i love your game idea i am excited to play this game as soon as it published

  • @shindig9000
    @shindig9000 9 месяцев назад

    I feel it looks quite good even as a grid honestly.

  • @AboElmdameed
    @AboElmdameed 9 месяцев назад

    When will you release ENDEAVOR

  • @cherl1e
    @cherl1e 9 месяцев назад

    Yo lookin good!

  • @MarkWallbridge
    @MarkWallbridge 9 месяцев назад

    *BEEP BOP* 😄👍

  • @Ashash99
    @Ashash99 9 месяцев назад

    Bro work with me better