How I designed Jetpack Joyride

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  • Опубликовано: 20 ноя 2024

Комментарии • 2,2 тыс.

  • @sdsdfdu4437
    @sdsdfdu4437 Год назад +16339

    Imagine you're a fresh hire, a total newbie, and your first role at your new job is to come up with the music for a mobile game. And your final draft, for your very first project, is the absolute banging Jetpack Joyride theme. What a fucking legend

    • @chrisholladay
      @chrisholladay Год назад +538

      Actually insane, made one of the top 10 best themes in gaming IMO

    • @bolson42
      @bolson42 Год назад +309

      @@chrisholladay
      Maybe mobile gaming. Def not gaming overall lol

    • @ichisenzy
      @ichisenzy 11 месяцев назад +110

      @@bolson42Nah, Halfbrick’d win.

    • @tealover70
      @tealover70 11 месяцев назад +16

      @@chrisholladaynah

    • @SovereignAi
      @SovereignAi 11 месяцев назад +22

      ​@@chrisholladaySMOOOOOOOOOOOOOOOOKING Crack

  • @LoganMega
    @LoganMega Год назад +11609

    This man is the GOAT of mobile games, no questions.

    • @3kz
      @3kz Год назад +169

      And the goat of my childhood

    • @LoganMega
      @LoganMega Год назад +84

      ​@@3kzof ALL of our childhoods 💯

    • @palmossi
      @palmossi Год назад +5

      @@LoganMeganot me :(

    • @maclenix
      @maclenix Год назад +122

      next time he's gonna tell us he designed angry birds

    • @Jaden_K
      @Jaden_K Год назад +6

      @palmossi It's not too late to play them!

  • @timbledon32
    @timbledon32 Год назад +6657

    You can easily tell this game has something most mobile games seem to lack nowadays: a soul, actual effort and care put into it

    • @azerty1933
      @azerty1933 Год назад +351

      The whole point of the game was to thank players rather than to take their money so it feels special

    • @barrysteakfriessimp_real
      @barrysteakfriessimp_real 11 месяцев назад +145

      mhm, even the mobile games that have a considerably higher amount of polish and care put into them are loaded with microtransactions and annoying features, especially as they update over time. Jetpack Joyride feels a little more special because, even though it does have quite a few microtransactions now, it's never really in your face and the main game has always been the same as it always has. the core gameplay doesn't really suffer because of it and i like that :)

    • @RobertDoornbosF1
      @RobertDoornbosF1 11 месяцев назад +73

      ​@@barrysteakfriessimp_realMain thing that makes a game suck is SMASHING an ad after each death

    • @QUBIQUBED
      @QUBIQUBED 11 месяцев назад +5

      play Stone Story, its a great mobile game

    • @donthasselthehoff5753
      @donthasselthehoff5753 11 месяцев назад +1

      Capitalism destroys everything. A tale old as time

  • @itsmattagain3874
    @itsmattagain3874 11 месяцев назад +1826

    The fact that you made 2 of the most influential mobile games makes you a legend. Honestly fruit ninja got me into gaming, and jetpack joyride continued the story

    • @Piddypng
      @Piddypng 9 месяцев назад +19

      3, fish out of water was another amazing game. Can't believe I grew up playing all 3

    • @GDMatt09
      @GDMatt09 Месяц назад +3

      I had jetpack joyride on my old fire kindle, it had purchases turned off but still let me buy the fake money without paying

  • @bensay8442
    @bensay8442 11 месяцев назад +1446

    22:11 Imagine the first track on your resume being the Jetpack Joyride theme. Jobs for life. That track is an incredibly complex and beautiful banger of a backtrack. Massive props to Cedar Jones and everyone who contributed to putting it together.
    Edit: in fact, all of those attempts that Cedar made were bangers. Absolutely incredible. I would listen to any of those tracks on their own.

    • @taekundonoob6027
      @taekundonoob6027 10 месяцев назад +27

      fr, he made bangers but the one that fitted the most was the one in the game, they did a great choice

    • @RobRamirez456
      @RobRamirez456 10 месяцев назад +54

      I love how a picture of the composer is him cooking. And boy did they let him cook for jetpack joyride

    • @JetStream_Mann
      @JetStream_Mann 9 месяцев назад +2

      @@RobRamirez456just noticed that

    • @verafeiyd
      @verafeiyd 9 месяцев назад

      one of the most underrated comments ive seen in the past 10 years@@RobRamirez456

    • @aceissleeping3298
      @aceissleeping3298 6 месяцев назад +6

      ​@@RobRamirez456he ain't just cooking, he's cooking a full-course, delicate meals of the gods.

  • @gosha305
    @gosha305 Год назад +1580

    These iconic mobile games, to me sometimes just seem like something that was kinda always _there_ , so having an inside look at how they came to be is insanely interesting.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 10 месяцев назад +8

      Ig it's hard to imagine the landscape without them

    • @MrE_
      @MrE_ 8 месяцев назад +4

      I remember before I had my own smartphone, I told myself that all I needed was jetpack joyride, temple run, fruit ninja, and hill climb racer, and I'd never need anything else

    • @leoquattrucci2346
      @leoquattrucci2346 20 дней назад +1

      @@MrE_simpler times

  • @GamesForDays2
    @GamesForDays2 Год назад +3964

    PLEASE, I would literally kill to enjoy a 20 minute video of you and Cedar going through all the Music drafts! They were so interesting to learn about!

    • @smorpd
      @smorpd Год назад

      ^^^^^

    • @potato_the_chip
      @potato_the_chip Год назад +136

      The entire music section makes me want them to release every draft version of the main theme, if anything, just to see what they had planned out in full, listening to music in-development slowly evolve with each draft is such a fascinating experience.

    • @GamesForDays2
      @GamesForDays2 Год назад +45

      @@potato_the_chip Absolutely! It's always such a slow and steady process developing a track for a game that really compliments it well.

    • @94knux
      @94knux Год назад +11

      Absolutely, love hearing the evolution of music designs

    • @menuki95
      @menuki95 Год назад +5

      YES THIS PLEASE.

  • @death2foolz182
    @death2foolz182 Год назад +2195

    Wait you're not telling me you worked with someone who did the art for the GBA Avatar: The Last Airbender game?? God between the mobile games and GBA games y'all are literally the GOATs of my childhood

    • @agonisgone
      @agonisgone Год назад +167

      He himself worked on Avatar: The Last Airbender as a game dev.

    • @death2foolz182
      @death2foolz182 Год назад +86

      @@agonisgone Yeah realized that part later on when he went into more detail about it... Even the follow up games.
      ngl kinda want him to do another avatar game... Those were like the last good avatar games we ever got

    • @_RK_800_
      @_RK_800_ Год назад +18

      my jaw dropped when he said that! GBA Avatar was my childhood

    • @TheMarslMcFly
      @TheMarslMcFly Год назад +7

      @@death2foolz182 ATLA: The Burning Earth on X360 and PS3 was pretty decent

    • @ayrtonpavot3096
      @ayrtonpavot3096 Год назад +11

      NO FUCKING WAY THEY ALSO DID THE GBA AVATAR GAME
      whaaaaaaaaaaaaaaaaaaaaaaaaaat

  • @jan_kulawa
    @jan_kulawa 11 месяцев назад +243

    you guys were a very integral part of my childhood. I vividly remember the many times a friend of mine passed around her iPad to me and other classmates in the school bus to play Jetpack Joyride, Fruit Ninja, Zombie Tsunami, Temple Run and so many other incredibly fun and addicting (in an actually healthy way) mobile games. I cannot thank you all enough for the love, care and dedication you've put into those games at such an early stage of mobile gaming

  • @r3ktfox146
    @r3ktfox146 10 месяцев назад +179

    Just wanna say Cedar was an absolute mad lad for creating such a banging soundtrack as an inexperienced new hire, all the music he did for the game was absolutely amazing

  • @ghabrielF
    @ghabrielF Год назад +1654

    I'm designing an endless runner game that has a few things in common with Jetpack, and this video had a lot of answers to design problems I was struggling with. This was super helpful and now I have some ideas in mind to make my game better. I'm going for this nostalgic 2010 mobile games vibe, cause right now I feel like most mobile games are pure trash

    • @noterenyega9158
      @noterenyega9158 Год назад +65

      That sounds like a pretty cool idea buddy, good luck !!

    • @TerminalVelocity04
      @TerminalVelocity04 Год назад +29

      Good luck with it dude

    • @Naretek
      @Naretek Год назад +79

      Your last point really hit home. This video made me miss the old days of mobile games so much. Gems like Jetpack Joyride and so many others just don’t seem to get made any more. The top games are always crappy merge or match 3, or awful soulless “games” targeted at young kids. I hope designing your game goes well!

    • @Axeeco
      @Axeeco Год назад +17

      if with "nostalgic 2010 mobile game vibe" you mean good, then go for it, you have literally every human on earth's support

    • @thunderousavenger2382
      @thunderousavenger2382 Год назад +14

      ​​@@Naretek correction, targeted at brainless adults with little self control and big wallets. (You maybe will be surprised to find out just how brainless the modern generations have become)
      Thankfully there still is exceptions out there like league wild rift, crash dive 2, infinitode 2, terraria or mindustry, just to name a few.
      (Granted 2 of these are ported pc games tho lol)
      Truth be told the only quality games you will ever find are paid ones 90% of the time.
      At least they wont cuck you with predatory iap's.

  • @stardust-reverie
    @stardust-reverie Год назад +1853

    man, after not having heard it for years, hearing the music drafts progress, my fucking JAW DROPPED when it got to the final. everything just came together PERFECTLY. it was like MAGIC. then when you started talking about how everyone reacted it felt like i was hearing the exact same things i was thinking repeated right back at me. i must’ve felt a FRACTION of the energy in the studio that day. you guys are legends, i would love to watch a video expanding more on that

    • @awesam2399
      @awesam2399 Год назад +8

      Would also love to jump on that boat!

    • @Agent-ic1pe
      @Agent-ic1pe 11 месяцев назад +2

      I kinda like Draft 7 even more, hope the full version gets released!

    • @averyshaw2142
      @averyshaw2142 9 месяцев назад +3

      I just started smiling and couldn't stop when I heard the jazz track come in and then the final draft, you could just imagine the team sitting their laughing to themselves, probably knowing that this game was turning into a potential hit

  • @FatOlli
    @FatOlli Год назад +451

    Woody sounds like the ultimate partner to have at a game studio.

    • @coreytaylor3633
      @coreytaylor3633 Год назад +49

      Woody was one of my mentors and this is absolutely bang on. He made everyone he worked with better through his skill, creativity and attitude. Absolute legend.

    • @Jerios
      @Jerios 11 месяцев назад +8

      ​@@coreytaylor3633Wait are you one of the other devs who worked at Half brick studio?

    • @coreytaylor3633
      @coreytaylor3633 11 месяцев назад +29

      @@Jerios yeah, I started my games career there. And learning from talented people like Woody, Luke and Steve (certainly not an exhaustive list) was an incredible headstart in the industry. Halfbrick was full of talent. I actually work for 2 ex halfbrick guys now.

    • @clovemao329
      @clovemao329 11 месяцев назад

      how to be woody myself? i assure you i can print hello world. demn he is so cool😅

    • @GioTrev_
      @GioTrev_ 7 месяцев назад

      ​@@coreytaylor3633I thought you were the lead singer of Slipknot, not a game dev

  • @imanuelbaca2468
    @imanuelbaca2468 5 месяцев назад +15

    You can really see why he made such good games. He gives credit to the people working with them like they are equals and actually respects the hell out of him. This dude seems like the best boss ever and he probably brought out the best in everyone that worked with him because of it.

  • @milesn64
    @milesn64 11 месяцев назад +77

    i have to admit it has been many years since I've played Jetpack Joyride but when you were showing all the versions of the songs and I was picking up each hint at the final draft my face absolutely lit up when I started to remember the song. another banger cant wait to try out your new game on steam!

  • @murrylancashire
    @murrylancashire Год назад +872

    I'm the artist mentioned in the Monster Dash section! Luke putting this together is such a great view into everything that went on at the time.
    I'm also happy to answer any questions about the art bits I did in Age of Zombies and Monster Dash.

    • @_jax
      @_jax Год назад +25

      Awesome work!

    • @Speedster___
      @Speedster___ Год назад +32

      👑 dropped this

    • @Don-zo3ts
      @Don-zo3ts Год назад +14

      Wow another legend 🎉

    • @murrylancashire
      @murrylancashire Год назад +102

      Actually if you are venturing in here. Here's a few extra tidbits.
      The burning zombies in age of zombies are just another type of zombie that we swapped out that died after some time, as it was the cheapest way to do a fire effect on PSP.
      I started working on age of zombies when I was 19 as an intern, and the entire first version of the game was made in 3 months. The original art style was rough partly because of my inexperience and also because the timeline was soooo short. But I think there was a lot of charm to it.
      Barry Steakfries name was based on a George Carlin joke.
      The font I chose for monster dash inspired the updated halfbrick logo that came after.

    • @Don-zo3ts
      @Don-zo3ts Год назад +5

      @@murrylancashire great 👌

  • @adamkampen
    @adamkampen Год назад +458

    Finally finding out what the meaning behind those cryptic "good work" achievements are feels like a mystery of my childhood finally being solved! Such a cool video you've put together for one of the best mobile games to ever do it

    • @ThatMarisaPerson
      @ThatMarisaPerson Год назад +5

      No way it’s oomfie

    • @adamkampen
      @adamkampen Год назад +1

      @@ThatMarisaPerson woah it's MarisaPerson with an actual Marisa icon

  • @kookyartist
    @kookyartist 11 месяцев назад +860

    YOU ALSO DID FISH OUT OF WATER?? Okay we need a dev behind the scenes on that, because you just unlocked a memory that was tucked so far away. Wow, your works as a team have been amazing, and I will definitely support your Feed the Deep!

    • @Eztli__Void
      @Eztli__Void 10 месяцев назад +19

      My personal biggest flex is still having fish out of water downloaded on an old kindle from when i was a kid

    • @juliantalkstravel
      @juliantalkstravel 10 месяцев назад +3

      That was my favorite game as a kid, definitely need a BTS!

    • @highdefinition450
      @highdefinition450 10 месяцев назад +2

      i loved fish out of water lol

    • @highdefinition450
      @highdefinition450 10 месяцев назад

      @@Eztli__Void they brought it back tho lol, you need a free halfbrick account and it doesn't have ads. dame thing for fruit ninja and jetpack joyride, they have a version without ads and microtransactions for free, it's great

    • @garfieldfan925
      @garfieldfan925 7 месяцев назад +1

      @@Eztli__Voidit’s back you just need an account

  • @LassiMarttala
    @LassiMarttala 11 месяцев назад +116

    10:50 It is super enjoyable to work with a talented designer who can document what he wants. It is actually fairly fast to implement things, if someone can tell you _exactly_ what they want. Usually most of the time is spent experimenting and going on endless rounds of "is this what you mean? No, ok, I try something different"

  • @Triple-Q
    @Triple-Q 6 месяцев назад +20

    8:05 and then many years later, the game actually did end up crossing over with Metal Slug. Full circle!

  • @thatguyrowan6685
    @thatguyrowan6685 Год назад +726

    Back in school (year 6) they gave us iPad to play on at break and lunch on rainy days, so many memories playing jetpack joyride and Minecraft PE lite. Also Sierra's pixel art is insanely good I never appreciated it as a kid

    • @Josuh
      @Josuh Год назад +28

      goated school

    • @ThePenguinMan
      @ThePenguinMan Год назад +9

      WHAT? YOU HAD BREAKS IN YEAR 6? YOUR WHATATATATTA

    • @booates
      @booates Год назад

      trash school

    • @TheAlienDude
      @TheAlienDude Год назад +11

      @@ThePenguinManWhat you didn’t?

    • @matheuscabral9618
      @matheuscabral9618 Год назад +3

      @@ThePenguinManyou didn’t?

  • @SoostheMoosh
    @SoostheMoosh Год назад +379

    Hearing the theme song iterate and approach completion was something else. I'd love to see Cedar supply his own version of the story!

    • @KalebPeters99
      @KalebPeters99 Год назад +6

      Seconded! As a musician (and OG JJ fan) it was so inspiring to hear it progressively come together. I'd love to hear Cedar's take on the story!

  • @WeegeepieYT
    @WeegeepieYT Год назад +901

    oh my god please upload draft 5 6 7 & 8 somewhere Im literally begging 😭😭

    • @privatetrolldier5640
      @privatetrolldier5640 10 месяцев назад +6

      Hello weegeepie how are you today?
      If you played tf2 and have that huntsman I know why the huntsman isn't used seriously, it is due to it being seen as a joke.
      It's not a comedy it's a tragedy as even when it outperforms the rifle it will always be seen as the lucksman.

    • @Raderade1-pt3om
      @Raderade1-pt3om 10 месяцев назад +11

      Honestly all those draft alone sound banger for mobile games like these

    • @davidcaceres9184
      @davidcaceres9184 9 месяцев назад +9

      ​@@privatetrolldier5640 first of all, where the hell did the tf2 talk come from
      2nd of all, in most situations, if you can quickscope, the stock rifle *USUALLY* does the same things as the huntsman but better

    • @privatetrolldier5640
      @privatetrolldier5640 9 месяцев назад

      @davidcaceres9184 nah Mann's guide to the huntsman by soundsmith is here.

    • @beggar8414
      @beggar8414 9 месяцев назад

      put it in the store as optional music for coins. profit.

  • @guffingtonreal
    @guffingtonreal 11 месяцев назад +23

    Jetpack Joyride is on Halfbrick + now, which also includes Jetpack Joyride Test Labs which essentially turns the gadget system into a modular challenge system where you can freely enable and disable certain modifiers to make the game more difficult and that's really fun.

  • @Nightcaat
    @Nightcaat 11 месяцев назад +17

    Jetpack Joyride was such a good game from the moment I picked it up in 2011. The level of detail was insane, and all the little secrets and flavor text and everything made it more than worth my time back then. Thank you and the team for helping inspire me to become a game developer. I’m gonna go reinstall it.

  • @sitkinator
    @sitkinator Год назад +262

    The music progressively getting closer and closer to the final version has made me look at the music process from a different perspective. I imagine a lot of iconic songs (and not just in video games) probably went through a similar process. You just experiment with a bunch of stuff again and again, and eventually, you take the best attributes from some if not all versions of the song to get a beautiful and memorable track.

    • @ed07722
      @ed07722 Год назад +23

      As a music producer, yes and no. Sometimes everything comes together in the first version and can be written, recorded, produced, mixed and mastered in a couple hours. Some songs you keep going back and reiterate from the initial idea taking inspiration from the ideas before. The most reiterations I think I’ve seen is 26 between ver 1 and release.

    • @mariocaballero461
      @mariocaballero461 Год назад +6

      this is how you make an album basically

    • @pixelatedaces7952
      @pixelatedaces7952 11 месяцев назад

      ​@@ed07722For real. I've had song ideas that come together in a total of like 1 or 2 hours, mixed and done. And others taking a full like.. 7 months before actually getting a good version

    • @Brahvim
      @Brahvim 11 месяцев назад +1

      I rather see them as, the attributes that "go together the best".

  • @Saladtray
    @Saladtray Год назад +63

    My dad found jetpack joyride back when it first came out and for years him, my brother, and I would play your game.
    He passed 5 years ago from cancer. I wanted to say thank you for all the great memories that my brother and I can reminisce about. I’m sure there’s many more people who remember your games and think of someone important to them too. Thank you

  • @dunar1005
    @dunar1005 Год назад +66

    I remember over 10 years ago, when I finished studying game design. I used your game as an example for something I always wanted to achieve at that time.
    And seeing now, how much thought you have put into a lot of the mechanics, shows how skilled you are

  • @Chimows
    @Chimows 2 месяца назад +4

    the way that you explain it, maaaaaan. sounds like you were born for this, sound like all your skills and formation lined up perfectly for making this games. Like all the little details that you thought to make the game more fun.
    As I was watching, I was remembering those years when I spent most of my free time playing jetpack joyride, and now analysing it from another angle, I can see that it was such an easy game to play, just keep tapping the screen at the right time and youll get that dopamine boost right away

  • @landonvincent9586
    @landonvincent9586 11 месяцев назад +32

    I'm so unbelievably happy to finally know who you are you shaped my childhood and the absolute best games i could ask for as a kid

  • @PadensPixels
    @PadensPixels Год назад +116

    You have no idea how big of a smile I had on my face during the entire music segment.
    What a wonderfully presented breakdown on the development of my favorite mobile game of all time. And all of the actual development images you share are just incredible to see.
    Thank you so much for sharing this slice of gaming history with us!

  • @necr0mancrr
    @necr0mancrr Год назад +130

    Another great video, you had a great story to tell but it wouldn't have worked without your knack for engaging storytelling, good pacing, and editing

  • @alexdunk7959
    @alexdunk7959 Год назад +81

    Videos like this are actual time capsules, really fun to watch and relive childhood, great videos as always

  • @ladeveloper1655
    @ladeveloper1655 11 месяцев назад +11

    15:12 I just realized that the power-ups idea in 2016 came from your power-up concept sheet in 2011. Notably the Rocket Time power-up, boost power up, and most famously, the shield power-up, which makes it easier to achieve massive distances, were definitely inspired by such early ideas. I really liked the power-ups in the newer Jetpack Joyride as it gave me incentive to keep coming back to earn them through hours of playing the game. They were expensive, but like the prestige badges, they felt like great long term goals for the game that made its appeal last longer!

  • @Garosmith
    @Garosmith 11 месяцев назад +9

    Dude resurrecting memories I forgot I had! With the Slot machine it was possible (at least at one point) to get the powerup you wanted by clicking spin when the red arrow was lit at a specific spot. You are very comfortable in front of the camera, explain things very well, and give credit where credit is due! Legend.

  • @Cats-TM
    @Cats-TM Год назад +83

    Thank you to the entire team. I spent _so_ many hours on Jetpack Joyride when I was younger. Very fun game, the artwork continues to be really good. I always liked seeing how stuff got destroyed due to Barry doing stuff. Specifically the glass floor (and the panels but there were less of those) getting broken, that was always really cool to me.
    21:06
    Wow! That is very unlazy!
    36:56
    The fact that two of your games got in the top 5 at the same time is really impressive. Especially because they were released so far from each other.
    This video really made me respect mobile game devolopers a lot more. I just never really considered how much effort goes into making one even though they are still quite enjoyable games. This video makes me so happy, just watching the progression of events and all the neat things. Really makes me want to play Jetpack Joyride again. Also, that straight jazz is really nice. I would be interested in a video just talking about the music.

  • @gosunov
    @gosunov Год назад +36

    My little memory about jetpack joyride and its mission system. When I was in junior class, this game was very popular in my school for some time. But no one couldn't speak and read english except me (I could read very poorly, but I could!). And everyone was asking me to translate the missions, because some of them you couldn't complete on random. I was kind of a hero at that time

  • @stlkevin7
    @stlkevin7 Год назад +59

    Jetpack joyride is the one and only ever mobile game I’ve 100% and probably the only mobile game I ever will take the time to 100%. The music, the missions, the customization, and the incredibly addictive gameplay, kept me coming back over and over again. Thank you so much for making this behind the scenes video.

  • @danielnewton2390
    @danielnewton2390 11 месяцев назад +9

    “Feed the Deep” looks very cool, and I’ll definitely be checking it out! Has big “Motherload” vibes, which was a favorite of mine as a kid.

  • @jhonacosta8450
    @jhonacosta8450 10 месяцев назад +2

    I played it as a teen, when I didn't knew what to do with my life. Now I'm 23 and I'm working as a software engineer working for an aussie company, and I'm glad that I found this video. Jetpack Jopyride was a lot of fun in school and taking a deep view about its development, and most importantly about the team of people that made it (with all the backstory of the economical crisis) feels like I'm exploring a part of the history that I didn't noticed I was part of somehow. The world feels smaller now.
    I wish you the best on your solo path as a game dev, and as a youtuber (and as a person ofc!)
    Cheers from Bogotá, Colombia.

  • @Hobby_Technology
    @Hobby_Technology Год назад +22

    The part where you analyzed the different intensity graphs when prototyping different features was fascinating, thanks!

  • @artalogue
    @artalogue Год назад +100

    this video is absolutly amazing and i adored seeing the development proccess for one of my absolute favorite mobile games.
    my biggest question though is if the early dragts of the jetpack joyride theme were ever released in full, some of these genuinally sound great and i would love to hear fuller versions of them.
    overall i had a ton of fun watching this, your content is insanely fun >:3

    • @lukemuscat
      @lukemuscat  Год назад +48

      Not sure if they were ever released, but most of the drafts are only about as long as they are in the video. There are actually a couple more that I didn't include here as well. Glad you liked it!

    • @artalogue
      @artalogue Год назад +7

      @@lukemuscat np, i love learning more about the development history of games i love :3

  • @Dualtrek
    @Dualtrek Год назад +25

    It was so satisfying to hear all the other versions of the Jetpack Joyride theme songs and how they all built up to the theme we all know and love. Such a cool video

  • @keek1337
    @keek1337 9 месяцев назад +2

    I remember being 8 years old on a banged up ipad learning about Barry Steakfries and thinking he was the coolest dude around lol. Love it! Thanks for this vid

  • @aamr7434
    @aamr7434 11 месяцев назад +3

    Echoing the overall sentiment here, but just wanted to thank you and the whole team for all your work. Playing Jetpack Joyride with my older brother was one of my favorite childhood memories, and this video really brings me back to that

  • @RuVerThil
    @RuVerThil Год назад +8

    It's been YEARS since I've touched JetpackJoyrider and to hearing the music drafts change by change built a smile on my face out of pure remembrance of the past, as someone who doesn't even remember the music since it's been that long and to still get that nostalgic hit, it was amazing! My brain was tingled & I just felt happy XD

  • @MHE202
    @MHE202 Год назад +23

    You might really be the most awesome game designer I know. Thinking about the players' fun is something I have seen missing in so many game developers nowadays

  • @bakicanaksoy4148
    @bakicanaksoy4148 Год назад +48

    Watching you telling the story of yours feels like dad lore
    Huge thanks to you and your companions for making our childhood a joyride

  • @cicadawilkinson6227
    @cicadawilkinson6227 11 месяцев назад +2

    THIS IS AWESOME !!!!! Jet pack joyride was one of my fav childhood games! You guys really nailed it- especially the death, I’d always try and squeeze out a few extra meters and there was so much thrill to it, the slot machine, everything. The art was incredible too! Thanks team!!!

  • @xanderridley-smith3613
    @xanderridley-smith3613 9 месяцев назад +1

    I clearly remember as a kid playing with my sisters for hours on end until we literally maxxed out the levelling system and were put back to level 1. I can't remember at what point it clicked over, but it felt like we'd completed the game haha

  • @MrLlort.
    @MrLlort. Год назад +11

    Absolutely loved this video, thank you Luke.
    As someone who is probably best known on the internet for collecting every single piece of Jetpack Joyride's music, I really liked a music section. Although I knew about the "Level Track 1" (which Halfbrick officially named "Serious Joyride"), I didn't knew 3rd and 5th drafts ("Hardcore Joyride" and "Jazzy Joyride") were also planned to be the main theme. They were just kinda released on Bandcamp as bonus tracks, and I thought they were just that - bonus tracks made for fun. I would absolutely love to hear other drafts in full, those weren't uploaded on the internet before (at least I don't think).

    • @lukemuscat
      @lukemuscat  Год назад +6

      Oh wow, I didnt even realise those ones had been released on Bandcamp! I'll figure out something to do with those other tracks for sure :)

  • @xeriancasidsid3297
    @xeriancasidsid3297 Год назад +8

    Im so amazed that you can clearly remember events in the past that much,It just make your commentary so easy to listen ESPECIALLY your voice so soothing

    • @lukemuscat
      @lukemuscat  Год назад +8

      Thanks! I had to spend almost a full month researching everything to remember it all haha. I went back and re-watched old GDC talks, dug through documents, found old interviews, and also interviewed all of the old team! They helped me fill in a lot of gaps I had in my memory, or parts that I was remembering incorrectly.

  • @1draigon
    @1draigon Год назад +9

    Knowing the „unfair“ world generation was on purpose is actually very interesting! When I used to play the game a TON it really infuriated me because I couldn’t blame my own skill… but it REALLY kept me playing! The game design standards this set SO early are amazing

  • @elleymeows
    @elleymeows 9 месяцев назад +1

    what a heartwarming story honestly, its so beautiful to see all of you living your dream and doing things you love. Congrats on the success and I will absolutely be checking out your up and coming game!! Thank you so much for sharing this, I thoroughly enjoyed watching this video.

  • @user-oanxlzpe
    @user-oanxlzpe Месяц назад +1

    Bro, THANK YOU for making that game

  • @simonlegosson7082
    @simonlegosson7082 Год назад +95

    The useless “what’s in the box” feature was so stupid yet hilarious. I wish it would have made it into the final version of the game.
    (Also I want to see a long video discussing the music with Cedar)

  • @snekhuman
    @snekhuman Год назад +6

    The jetpack joyride theme is one of my favourite videogame OSTs ever. I will definitely stick around for that analysis video

  • @JackMason21
    @JackMason21 Год назад +28

    Such a classic game! One of the first games I played on my iPod as a kid.

  • @89__tirtharajpati69
    @89__tirtharajpati69 11 месяцев назад +4

    Playing jetpack joyride in my uncle's iPad was one of the fondest memories of my early teenage years

  • @xXlizamaXx
    @xXlizamaXx Год назад +8

    I love everything about this, the historical context, the joy of designing every aspect from the art to the music, the contagious excitement of the whole video.
    Very inspiring stuff, thank you for the video, and looking forward for Feed the Deep!

  • @tonybarnes2920
    @tonybarnes2920 Год назад +10

    Luke, for what it's worth, I put way more hours into Monster Dash and Jetpack Joyride than Fruit Ninja. I actually used to point at your success when trying to explain to my AAA peers what works, what doesn't, how there is no "overnight success" and not to get caught up in their AAA hubris when going "indie" (a lesson that still needs to be taught constantly). Good stuff.

  • @ajx4
    @ajx4 Год назад +4

    I think it's cool how in missions section he mentions that having 1 mission you are stuck on being weird, and how he fixed in for JJ, but then eventually fish out of water ended up using that as the main progression system and doing it really well

  • @Green_Bean_Machine
    @Green_Bean_Machine 11 месяцев назад +12

    literally took 9 drafts, can you IMAGINE, only NINE DRAFTS, and its one of the greatest themes in gaming. instantly recognizable, insanely catchy, genuinely just a great song.

  • @TheSlyFreak
    @TheSlyFreak 10 месяцев назад +1

    One of my favorite things about Jetpack Joyride was the pixel art. I've always loved pixel art, and I was always so blown away by the attention to detail everything had. I always wished I could just stop playing and just walk Barry through the levels just to look at and admire the art.

  • @hroland
    @hroland Год назад +7

    this made me so happy. not only am i obsessed with behind the scenes / beta footage of things i love, but JJ was my absolute FAVORITE mobile game growing up. JJ felt like the perfect game, like nothing could ever be better than this. i couldnt stop grinning hearing all the iterations of the main theme. the attention to detail is just incredible. my sincere congrats for you and the team for crafting this timeless piece of art ❤

  • @Juexis5
    @Juexis5 Год назад +5

    it’s so fascinating to see the development behind one of my childhood favorites.
    I aspire to game dev some day and this video is so neat showing the thought process behind it.
    also Cedar Jones is absolutely amazing, even those drafts were headbop worthy.

  • @DrStryde
    @DrStryde Год назад +4

    I remember playing Monster Dash as a kid on an IPad at the time. Age of Zombies was also one of my favorites as a kid, been dreaming of a sequel ever since. Such a core part of my childhood, thank you for that.

  • @sinistrodellamorte
    @sinistrodellamorte 11 месяцев назад +1

    I don’t think newer generations know just how important of a name Halfbrick was back then. You saw your friend play a game, you downloaded it to try and would be immediately reassured on the product’s quality just by seeing the Halfbrick logo. That’s more than I can say about other bigger names like Ubisoft and Activision lol

  • @zoologist_stan8333
    @zoologist_stan8333 11 месяцев назад +1

    I would absolutely LOVE an in-depth of the music!

  • @Flamsleburger
    @Flamsleburger Год назад +9

    I wish there was somewhere to listen to the old music, each track sounded amazing! Besides that, thank you all for making my childhood. It's really cool to see how little game studios put everything together and work with each other to make something awesome.

  • @crenoxi4155
    @crenoxi4155 Год назад +6

    This Video is amazing. You and your team did an amazing job and I hope all of you are in a good spot today cuz you deserve it. The Impact and joy your work had on other people is honestly unimaginable. You all deserve the best thank you

  • @mrperson9877
    @mrperson9877 Год назад +11

    I am happy to say that jetpack joyride is my favorite mobile game, and this video just makes me appreciate it even more!

    • @mrperson9877
      @mrperson9877 Год назад +4

      Also, it was so cool to see the breakdown of the main theme! One of my favorite parts of the game

  • @monki2945
    @monki2945 11 месяцев назад

    I'm not a game dev but I am a creative, and I love working with people and getting the creative side out, one thing I really appreciate you for, is recognizing your coworkers and their achievements, it's really admirable. Much love.

  • @RikiRijad
    @RikiRijad 9 месяцев назад +1

    I got GOOSEBUMPS when you said Fill jumped on the chair and screamed out that you just made out on number 1 in Austraila! I just cant imagine the happines and the joy you guys got. Truly deserve it! 36:48

  • @Malaphor2501
    @Malaphor2501 Год назад +5

    I barely even played this game, but these videos are so good, I would love a deep dive into EVERY aspect of the game you think would be remotely interesting. From the music to the coding, to the sprites, hell to even the marketing, I'm down.

  • @stdm7964
    @stdm7964 Год назад +5

    It's so incredible hearing all the inspiration you drew from such different places. Small parts really come together to make something big. Also, as a composer/producer, I would LOVE to see a video with Cedar!

  • @barrysteakfriessimp_real
    @barrysteakfriessimp_real Год назад +10

    as a huge fan of Jetpack Joyride and the Barry Steakfries Series as a whole, all of this was so cool to learn about! i love seeing all the concept sketches for Barry and all the weird little mechanics (the box is my personal favourite lol) and seeing just how much work goes into developing a simple game like this. it's definitely stood the test of time and i'm so happy that this game is still great to play for hours on end. all the development is super cool to see!! really cool stuff!!
    (also ps is there any way to listen to the drafts for the main theme in their entirety? for scientific purposes? they sound really cool!!)
    edit: didnt watch all the way through before typing this lol, a video on the early JJ theme drafts would be super interesting!!

  • @underscorecascadian
    @underscorecascadian 9 месяцев назад

    I’ve been playing Jetpack joyride since it came out and often wondered about the behind the scenes aspect, great video. Last summer my mother fell ill and died, and I spent many hours in the hospital waiting to hear back about tests or surgeries. It sounds strange but Jetpack joyride really really helped me during those long waits because it required enough focus to distract me while being easy enough for me to actually do. I’m very grateful to you and the whole halfbrick team for that

  • @jordansime6684
    @jordansime6684 10 месяцев назад

    I remember getting my friends hooked on this game in 7th grade!! We'd customize our characters, compete with each other, it was so much fun during indoor recesses (too cold to go outside, frostbite in minutes. -35°c in Canada). We weren't supposed to have our iPods but we all snuck them. It was a lot more fun than UNO or blockus lol. Just the theme brings back so much nostalgia :) this would have been about a decade ago now. Crazy to think.

  • @miachristensen5444
    @miachristensen5444 Год назад +27

    Sierras work is really something that has stayed with me, it's genuinely incredible how well good pixelart can be at the highest level

    • @averyshaw2142
      @averyshaw2142 9 месяцев назад +3

      It scales up so good and shows why the game was so successful on iPad. Probably one of the first games that truly looked crisp and clean on iPad, so players were probably unconsciously driven to it

  • @Technboi
    @Technboi Год назад +8

    I'd love to see a full HQ download for the theme demos! They were amazing

  • @drjoriv
    @drjoriv Год назад +16

    Thank you so much to you and your team for making this game

  • @MaestroMagnifico21
    @MaestroMagnifico21 11 месяцев назад +1

    Jetpack joyride is such an amazing game i still play it to this day. thank you for creating 2 of the most fun mobile games of my childhood

  • @logiarhythm6285
    @logiarhythm6285 11 месяцев назад +1

    Damn, I loved this game so much! Played to around level 220 iirc... everything about it just felt perfect, it was one of those few benchmark games I compared every other mobile game to! Amazing job by all of you guys!

  • @zenkichihitoyoshi9513
    @zenkichihitoyoshi9513 Год назад +12

    You basically created the childhood memories of an entire generation

  • @caj2688
    @caj2688 9 месяцев назад +4

    Imagine if this guy kept the rights to fruit ninja and JJ to himself... halfbrick would be broke and he'd be a multi millionaire... theyre super lucky this guy kickstarted their success

  • @michaelliu2977
    @michaelliu2977 Год назад +5

    Jeez, this man really is insane. He literally shaped our childhoods.

  • @Aaron-tl5fy
    @Aaron-tl5fy 11 месяцев назад +1

    Touch typing code while looking someone dead in the eye is such a flex

  • @Philsosopher
    @Philsosopher 9 месяцев назад +1

    I remember i played jetpack joyride soo much as a kid.. I had reached the highest ranks, bought all the different jetpacks and powerups and stuff.. it was so much fun.

  • @ezramowery2003
    @ezramowery2003 11 месяцев назад +4

    They need to bring back age of zombies, it was literally so good.

  • @Stickyz
    @Stickyz Год назад +4

    Is it just me or does this video really make you wanna play Jetpack Joyride

  • @chipmccain.
    @chipmccain. Год назад +6

    I probably sunk around 1000 hours into that game when i was younger, it just felt right to play. Seeing all the effort put into the tiniest little details is just great and also just brings back a shit ton of nostalgia. Thank you and also the rest of halfbrick for making such a good game!
    (also that indie game you are making looks pretty dece im kinda excited for it)

  • @AkhmenHotep
    @AkhmenHotep 5 месяцев назад

    learning about the hard work that went into a game I poured hundreds of hours into really gives some nostalgia and goes to show the hard work of all the little things that you notice in the game. Details pointed out in the video I remember thinking about while playing the game, the glass smashing underneath you, the clearing of the screen when switching vehicles the awesome art that went into it. It is such a good game!

  • @rifqialfariz22
    @rifqialfariz22 29 дней назад

    RUclips recommended this video on my feed. From the bottom of my heart I want to say thank you very much for your work. Jetpack joyride always there during in my college time few years ago.

  • @milob.805
    @milob.805 Год назад +8

    Devs of really well known game that otherwise don't have all that much public interaction talking about the development process of their games are one of my favorite subcategories of youtube videos

  • @ジョシュショート
    @ジョシュショート Год назад +5

    this is guy is the master of all childhood games

  • @gyrozeppeli1350
    @gyrozeppeli1350 Год назад +30

    0:22 thats what he said

    • @dest5218
      @dest5218 3 месяца назад

      😏

    • @08B6
      @08B6 3 месяца назад +1

      hell yeah

  • @TheAdvertisement
    @TheAdvertisement 10 месяцев назад +2

    I love how everyone is just discovering now that there is in fact a guy who made our childhoods with these mobile games and he's more than eager to talk about it. xD

  • @Pul-i8s
    @Pul-i8s 5 месяцев назад +1

    Holy cow 😊 he literally make our childhood great thank u

  • @-N-L-
    @-N-L- Год назад +5

    15:30 the PC monitor in the background lmao
    "How hot can it be before I start sweating on camera"

    • @lukemuscat
      @lukemuscat  Год назад +2

      Australian summer plus no air con for recording is brutal!

    • @e242animator
      @e242animator 2 месяца назад

      true