It's interesting how AI naturally wants to make stuff with that "Unreal Engine" look. Guys, it might be time to switch to a more niche art style if you want to avoid company layoffs. =\
AI naturally genrates the most average, most common crap of which there are most examples out there. It is not the AI's fault that the training data is full of what this guy's idea of a game is.
@@clray123 Well, yeah. It's not a human-being. It can't be truly creative. You take the artists who created the art style for Psychonauts, for example. A.I. can mimic what's already there, but it has a heckin' hard time doing what comes easy to the original artist: Creating new ideas.
@@HTMangaka The human artist does not create anything 100% new. What he does is use his library of knowledge in the field, and use that knowledge (assembling it together in an ever new way) sometimes changing something. Whoever invented the computer did it because someone had invented transistors, transistors were invented thanks to electrical energy etc. etc. This is exactly what AI does, the only difference is that a human has the ability to understand if a mistake is really a mistake or if it is a cool thing to work on... I don't know if I'm explaining myself. Revolutionary ideas often arise from mistakes, but you have to be able to intuit that that mistake can be "beautiful" and developable. For now AI can't but it will soon be able to.
@@smokysmoka No, the difference is that the Human was THERE to experience the things in his mind. With Five senses. Sight. Sound. Taste. Touch. Smell. Everything in an A.I's brain is Second-hand information. It's the same thing as asking someone raised in a pampered high-class society to imagine poverty when all they have to go by are stereotypes.
But then what happens when there are options to tell the AI to change to various styles and it begins to be able to do it well? Just remember this is the worst it will ever be.
What's wild is that as soon as I learn blender and programming, I'll be able to do every single thing that you were able to do with ai and I'm so excited!
People put too much emphasis on graphics rather than the gameplay. People seem to forget where games come from. I think these tools are great, it means a single developer can make something that was impossible to make. Perhaps we will go back to the days were a single developer can make some of the most beloved games. Sure it's not gonna be AAA, but then again most AAA studios are not AAA anymore.
it's crazy to think about how far AI how has gotten, and the fact that it''s still rapidly evolving. I will definitely be trying out some of these resources in my game
I Think the best way to use AI for models is to have an image generator make the art of the character, then get an AI model for that art, then bring that into blender as a reference to make your OWN model. This way you dont have any of those wierd AI artifacts in the model.
@@Circled123 thats the future I want but nobody has yet made a retopology tool. I think its because Topology is harder to market than making models from scratch, most people dont know about the retoplogy or LODs step in model creation.
The "cleanup" is sometimes just as labor-intensive (or more so) than simply doing it right from the start. The way I see it is that AI produces bad quality prototype assets that have to be thrown away and replaced by good quality assets. But many greedy companies or small devs will simply try to sell the bad quality, leading to an overall enshittification of the game market - where barriers to entry are lowered, product quality must suffer.
@@clray123 it depends because ai can take away a lot of the guesswork in the concreting phase and I can use the terrible AI mesh as a base mesh to sculpt on in zbrush But I agree it will flood the market with terrible 3d models. I’m still grappling with the morality of using AI But I think it’s better for Artist to make something with it than AI bros to profit off of it, Artist will always do a better job with AI than someone who exclusively works using only AI. I just wish someone would make a AI retopology tool that would even the playing field a lot
That isnt how that would work... more games =/= cheaper games. Compare today from just 10 years ago. More games come out every other month than they used to. It used to be that youd only get a handful of games a year, maybe 1 or 2 big games a year, now we get a lot more and the price of games hasnt changed much, in fact theyve gone up for most triple a games. There will always be a market for games, regardless of how many come out, and theres more factors than just the saturation of the market.
@@etherealfields You can't compare now to 10 years ago, there was still powerful UE4 back then. 3d model generators and gpt5 will let people with 10 weeks of experience catch up to people with 10 years. There won't just be vast saturation, there will be a ton of more high quality games, raising the bar at unprecedented levels. Literally nobody will pay 20-30 dollars for an indie game when unreal engine itself is becoming the game
@@prodev4012 i absolutely can. the whole point is that there are more games being released today, than even 4 years ago. regardless of the tools, or how many there are being released, prices wont drop like that due to a "vast saturation" as you say. AI is a tool, it isnt some magical being that will allow everyone to make a game, there will always be need for a creative/human element behind it. if anything, opening up game dev like this with things like 3d model generators and people using gpt to write their games, it will lead to even more low quality games, regardless of the quality of the code or the models that get made, if the person behind the games has no experience, doesnt understand the fundamentals of game development, level design, etc. it will lead to a bad game 100% of the time. even if the bar raises to unprecedented levels, the floor wont, there will always be shitty, low quality games. edit: this isnt to say that what this guy did with AI and other use cases of AI ISNT IMPRESSIVE, this is to say that if you think ai will lead to anyone and everyone being able to just generate a game, youre sorely mistaken, and youre a fool if you think this will tank the market. a flood of high quality games will always be a good thing.
I love your dev logs !! they provide impressive insight on how big studios tackle problems , also I have a request could you please make a video on how you should start learning Game development ?
the topology on AI models is a disaster. Editing is more of a hassle than creating yourself. I would definitely call it an idea generating tool. I think an AI tool that cleans up models would be more useful. Including rigging and weight paint. There are very few reliable tools for this. It's very time-consuming process that doesn't give personality to a character/object.
Absolutely. I think it's a great time saver for blocking out characters (just dynamesh the bad topo and go from there), mainly for organic ones without much cloth and/or armor. Then again, blocking out a character shouldn't take that long, either, if you already have a concept ready. Also, agreed on the rigging part.
As an indie game dev that does 3D modelling, "rigging", animations, C++/C# coding, environment design, vfx, sfx, cinematics, gameplay design, networking/server management, and database management I am not threatened in the slightest way. In fact I welcome it because I have made an incredible influx of people asking me to help clean up their AI garbage to be realistically useable in a "finished product" not just a quick demo in engine. The most common believe it or not is code. AI code is still worse than fresh college students that have a strong understanding of code but never did game design with unreal engine. It creates so much redundant/junk code that usually is not meant to communicate with other code being made because most users do not think about that issue since they are not coders themselves for the AI model to follow (I don't consider someone who is copy pasting AI code "coders"). This is where someone can bust out a quick "test model" like the video says, but as far as finished product, if you think Ubisoft was putting out garbage unplayable games, you just wait lol. Same with the 3D models, the poly count and geometry is fucking horrible to have to fix where over half the time I tend to just remodel the model myself with proper geometry. Weapons, armor, and the worst of all armpits have geometry that makes my 11 year old son's 3d work look professional. Everyone here in the comments that are impressed and thinking "real devs" are in danger don't have the slightest clue what it actually takes to develop a playable game that people can enjoy. As Rafal said, its fine for prototyping, but in no way will anyone "actually want" an AI game. Again I am not shaming it because it is actually creating more work for devs like myself cleaning up and fixing projects that maybe 5% of them will ever see final production usually due to motivation and understanding what it takes to put a game out. Steam already robs devs of their money take 30%, plus the government tax taking another 30% (USA, differentiates from country and is usually worse in others), and then smaller %s from programs like Unreal Engine and Blender/Maya if your game is making over $100k (before the % reductions). So if you publish a game on steam a dev is usually seeing about 20-30% the purchase and that doesn't include purchases that are being made in countries where the VAT winds up making the dev pay Steam for their purchase if the game isn't priced high enough (yeah look this up for a fucked up loophole). Enjoy that word wall of knowledge. Feel free to ignore it. Reality doesn't care about what people choose to not listen to.
I agree somewhat. The worst case for experienced devs is they start using the tools, and they're in a far better position to leverage them. But I do think you've made the classic mistake of talking about this as if AI or tech is in stasis. We've seen drastic improvements in the last few years alone. It doesn't matter how effective AI/tech is today, but in 5 years, or 10, or 20. Maybe it won't matter to your career, it will certainly matter to others down the road.
I'm a data engineer who uses chatgpt all the time for code, it's about scope. If you ask it, "Create a function that does X" it can do that pretty easily. If you ask it: "Create a fully fledged data pipeline that does A to Z" well then you're just asking for trouble. Chatgpt is 1000 times better than a freshman cs major. You can also give it cryptic error messages and it will pull out a solution. You can ask it to clean up your code and make it usable. You can get it to write you doc strings. It can find potential issues in your code. AI is a wonderful tool but, at the moment, it is not replacing anyone. What I'm excited about is that art has been a massive barrier for me in wanting to make video games. I usually buy an art pack or just make little squares. Any even then with a wife, work, and kids, I don't want to waste my time on things. So if there are options to have ai automate a lot of the work, I'm gonna do that. Leave to professional artists to do professional work, I can't afford 1000 bucks for a few assets.
@@6ixlxrd Somebody working in game dev (mainly 3D art) here - fairly sure there was no insecurity involved. He was just explaining why using AI exclusively won't make good games in the near future, and to explain that to somebody without knowledge about what it takes to make a game it takes more than a couple short sentences. He's absolutely right - when I look at the 3D models meshy created, I was impressed by how far it has come, but it's still in no way a replacement for real artists, both on a technical and aesthetic level. Who knows, maybe within a decade or so things change and AI actually gets closer to a useable-out-of-the-box level, but as it stands, realistically AI tools for creating assets aren't much more than easy to use tools to block things out for further refinement afterwards. And that's not very threatening but rather helpful.
The cool thing about AI is that it might be able to make the concept/prototype idea much faster and more accurate. Imagine AAA studios hiring a guy to make concepts just like this and then the production team takes it from there.
Thank you for sharing your experience of using AI! I'm sure I'll be able to benefit from it. Recently, I've been thinking about making a game, but as someone who isn't very good at art, I'm finding it hard to get assets with a consistent visual style. I can't wait to see your next video on developing a cartoon style game. Hopefully, it will help me again as this video did!
I wish the AI tool can become much polish and advance. Such that even I don't have any skills related to game industry, I can still create my own game with my imagination. The concept is that AI will not replace our works, but people who learn advance technology like AI tool can replace us.
The thing these models look bad when you have freedom to look around them Also you should have built the level with ai models, like 99% of this ue5 scene and game isn't Ai I already can see textures not mixing together right when placed
I would *love* a video on how to use AI for game logic. Oh please, yes! 🙏🏻 In fact, I’d love to learn to make a game by making an AI prototype first (within a layout, progression and gameplay mechanics I define myself), and *then* learn the skills to hand edit each asset and feature after the fact. Oh, that would be amazing!
The only problem I see with Meshy is the lighting that is integrated directly in the texture, it's why it's stand out so much when it's put inside a game engine. To fix it maybe do the texture yourself or in the img to 3D use an image of the 3d model you want with neutral lighting
Honestly looks no more soulless than Avowed or Star Wars Outlaws. Lol It's a fun project for sure. Particularly regarding coding, such a great tool for learning.
GAI and NAI are the future! Humanity can drool, sit and spin! WAHOOO!!! But in all seriousness, this is very useful tech. I wonder if it can be used in Redot.
Thank you so much for this inspiring video. I can see some individual developers are aiming to match top notch latest games provided by multi hundred million if not billion companies and that seems to have improved their output finely. If they would only compromise some high end quality for a more causal game they might be able to find some lucky millions around the corner. Candy crush for example made about a billion USD on its first year, it was a very trivial match making game which compared to some individual developers would probably be easily implemented with current AI tech and fully satisfied. The answer to the apparent question about AI capabilities does not seem to have a yes or no answer (on whether it can or cannot support in implementing games) but rather (how good exactly will the implementation be or how much can AI support in accomplishing)
But why do you need AI-generated 3d models for greyboxing where you can simply drop in free premade models for the same purpose. One could say the AI models are somewhere in the middle ground between production quality and test dummy... using them is like lying to management that your game is in far more advanced stage than it really is, the only "reward" you will get is your salary cut because "it looks ready" to the morons in suits.
While AI is seen as controversial, its benefit for making quick prototype ideas into gameplay cannot be understated, making use of this allows what could typically be a hundred hour endeavour to become a dozen hour mission to see if the idea you have is even worth investing. Of course though, it can also be used incorrectly especially when a company is run by someone who doesn't understand the requirements of a game!
I remember watching a very similar video where ai had to make a game and it was nearly unplayable it had to be 2D because the tech wasn’t advanced enough to make a competent 3D model the animations sucked there was very little actual game as you could not lose or win. AI is truly revolutionary and will change all aspects of our lives
Very impressive stuff, great algorithm pull! Had to give Meshy a try after this video, as I hadn't realized Text to 3D was already so advanced. Of course, the shovelware bloat is inevitable with the advancement of AI, but if even one artist can make good use of these tools, be it for themselves or for the gaming community, then it is well worth it, in my opinion.
All we need is getting rid of graphics work. AI can turn a cartoonish implicit or explicit direction into highly optimised max realism 3d models. That will turn entire entertainment industry upside down. Even 3d movies will be created the same way as games and what currently takes 300 million dollar might take 100k.
Yo Rafal! That was an epic journey into the AI game dev world! 🌟 I was ready to slay some dragons but ended up vibin' with some serious creativity instead! 🎮🔥 Your visuals were on another level, and the AI antics had me laughin' like a toddler with Legos! 😂 Keep up that fresh approach, 'cause you've got somethin' special cookin'! Can't wait for the next one! And just remember, team up with AI but don’t let it skip leg day! 💪💖 #ReactionQueenApproved
The results are quite impressive! I wasn't aware that it was already progressing so far, I think it's only going to get better but it won't really shorten the projects in the future.
15 years fast forward .... you will tell AI how you exactly want your VR game and it will create a totally real looking virtual world for you ... Holodeck similar experience is coming closer and closer ... But therefore hand and bodytracking has to be improved and some customer friendly lightweight gloves with tactile feedback and good walking pads have to be available. This would make a huge impact to the future of VR. Modded Skyrim VR already allows talking via microphone with the characters and AI slips into their roleand let them answer as they were real. What's soon coming is the replacement of 3D modeled characters by AI created real life looking characters ... There is a huge new artificial world coming toward us.
I'm not sure, that we will always need a human touch. AI tech is not there yet and won't be for a while longer. But there have been massive improvements in really short amounts of time and there is no sign of the tech slowing down it's progress. While we might need the human touch for a few more years, that may change in a decade. What about two decades? Looking at where AI was just a few months let alone years ago and where it's now, that future where we could get high quality assets that are indistinguishable from an experienced artist in seconds may come sooner rather than later.
jak na dwie godziny używając tylko AI jest to niepokojące, jeszcze długa droga żeby ludzie zostali zastąpieni przez AI w game developingu, ale dalej jest to niepokojące
A.I. does have its purpose, but the creativity of a human will always shine through. However, soon there will be androids with souls like Detroit Become Human.
I don't know, man, I am currently making a project for uni and I kinda don't have time to learn to model and animate for it, so I went to the internet to download some stuff just so I can show something more proper there, which would all be changed when I wanna actually release the game. But using AI feels so damn empty, even if it gives the needed results. If a person did not do it, it feels kinda lacking in a way. But anyway, good video for its purpose!
As long as you come up with the story on your own, I see this as a really cool tool. You also show a few reasons why Unreal really is the best engine. It makes game development a lot easier.
I only see it as a tool to get developers to make their game faster and cheaper. There is too much money on the table for people to let AI to become more than that. Perhaps one day AI can let a team of 20 develop a AAA game in just a couple of years.
For top down or isometric games this Ai mesh would suitable but not in 1st / 3rd person games. Hope you made top down games sample like diablo or kind like that and the looks would be solid.
saddest thing is people using whole templates from UE or Unity and not changing anything and release it, looking rly bad and they thinking its gonna sell..
Używanie modeli postaci tworzonych przez meshy nie powoduje czasami, że gra jest mało wydajna, gdyż modele postaci z meshy mają bardzo dużo detali w swojej siatce i nie mają odpowiedniej budowy siatki co powinno powodować, że albo animacje będą zlagowane albo gra bedzie chodziła w 20 fps? Co zrobiłeś, że wszystko jest ok?
you say at the start you made it 'using almost entirely AI tools', whereas in reality it was made almost entirely using UE tools. You generated the concept art and character meshes using AI, then you built the environment 90% using assets that an artist made, including textures and shaders. The rigging and animation was UE. The logic was blueprints in UE. FX in UE. Music was done with AI. Story and design was by you. Blueprint knowledge by you. Still, I'm sure you'll get a lot of 'AI Bros' clicking on this video. Just wait until they find out that they have to learn to use the engine using their own brains😂
ai is just another tool. to me it looks like a big help in prototyping and iterating idea, also I think it will be capable on some automation things like creating good tiling textures out of images, and cleaning them of light info and stuff. but regarding creative input ai offers, often details in ai art make no sense. and looks like we are hitting some kind of ai limits we won't be able to pass soon.
I've tried to use ChatGPT to get me started with blueprints but it will often tell me to create nodes that don't exist. I assume what you would need to do is scrape the unreal blueprints documentation into a json datasheet and finetune a LLM with that data.
There are a few tricks you can try - for example tell ChatGPT to „only rely on actual documented nodes” and tell it „if you do not know the answer - look it up in documentation but do not guess”. Another thing I noticed is that once you correct it a few times, it starts getting things more accurate
There are a few tricks you can try - for example tell ChatGPT to „only rely on actual documented nodes” and tell it „if you do not know the answer - look it up in documentation but do not guess”. Another thing I noticed is that once you correct it a few times, it starts getting things more accurate
What also works for me is: Copy paste the part of the documentation to a separate chat and solve the problem there. That is the most accurate practice I've found so far. You can also upload pdf documentation if it has one...
Please review Ludus AI for us, that looks promising for someone like me who anticipates needing a lot of help with blueprints. There's no good videos on it yet.
It's interesting how AI naturally wants to make stuff with that "Unreal Engine" look.
Guys, it might be time to switch to a more niche art style if you want to avoid company layoffs. =\
AI naturally genrates the most average, most common crap of which there are most examples out there. It is not the AI's fault that the training data is full of what this guy's idea of a game is.
@@clray123 Well, yeah. It's not a human-being. It can't be truly creative. You take the artists who created the art style for Psychonauts, for example. A.I. can mimic what's already there, but it has a heckin' hard time doing what comes easy to the original artist: Creating new ideas.
@@HTMangaka The human artist does not create anything 100% new. What he does is use his library of knowledge in the field, and use that knowledge (assembling it together in an ever new way) sometimes changing something. Whoever invented the computer did it because someone had invented transistors, transistors were invented thanks to electrical energy etc. etc. This is exactly what AI does, the only difference is that a human has the ability to understand if a mistake is really a mistake or if it is a cool thing to work on... I don't know if I'm explaining myself. Revolutionary ideas often arise from mistakes, but you have to be able to intuit that that mistake can be "beautiful" and developable. For now AI can't but it will soon be able to.
@@smokysmoka No, the difference is that the Human was THERE to experience the things in his mind. With Five senses. Sight. Sound. Taste. Touch. Smell.
Everything in an A.I's brain is Second-hand information. It's the same thing as asking someone raised in a pampered high-class society to imagine poverty when all they have to go by are stereotypes.
But then what happens when there are options to tell the AI to change to various styles and it begins to be able to do it well? Just remember this is the worst it will ever be.
What's wild is that as soon as I learn blender and programming, I'll be able to do every single thing that you were able to do with ai and I'm so excited!
Yeah as soon as you learn blender😃😃😃…
@@4henn155 It's been only 12 years I'm still learning but progress is great feels like im closer to finishing every year!
bro if you learn blender and programming, you can literally make good looking/working games already without ai.
Go on I give up in years 3, because I have a lot of real life work to do, and with Ai in the future it's seems so helpful
@@4henn155 lmao I know right 🤣🤣🤣
This is a blessing in disguise, actual hand crafter artist is going to be recognize so much more now
People put too much emphasis on graphics rather than the gameplay. People seem to forget where games come from. I think these tools are great, it means a single developer can make something that was impossible to make. Perhaps we will go back to the days were a single developer can make some of the most beloved games. Sure it's not gonna be AAA, but then again most AAA studios are not AAA anymore.
it's crazy to think about how far AI how has gotten, and the fact that it''s still rapidly evolving.
I will definitely be trying out some of these resources in my game
I Think the best way to use AI for models is to have an image generator make the art of the character, then get an AI model for that art, then bring that into blender as a reference to make your OWN model. This way you dont have any of those wierd AI artifacts in the model.
surge of indie game devs incoming
Thanks for the video. I liked what you said about Ai at the end. It’s a tool and it’s not meant to replace people just help
I can see in the future a 3d artist could take the mesh into Zbrush to clean it up and add details, or even more Items.
Yep, that’s valid, such cleanup is partially what I mean by additional „human touch”
I think the opposite is quite likely as well where an artist makes the model and then AI cleans it up, generates LODs etc.
@@Circled123 thats the future I want but nobody has yet made a retopology tool.
I think its because Topology is harder to market than making models from scratch, most people dont know about the retoplogy or LODs step in model creation.
The "cleanup" is sometimes just as labor-intensive (or more so) than simply doing it right from the start. The way I see it is that AI produces bad quality prototype assets that have to be thrown away and replaced by good quality assets. But many greedy companies or small devs will simply try to sell the bad quality, leading to an overall enshittification of the game market - where barriers to entry are lowered, product quality must suffer.
@@clray123 it depends because ai can take away a lot of the guesswork in the concreting phase and I can use the terrible AI mesh as a base mesh to sculpt on in zbrush
But I agree it will flood the market with terrible 3d models.
I’m still grappling with the morality of using AI
But I think it’s better for Artist to make something with it than AI bros to profit off of it, Artist will always do a better job with AI than someone who exclusively works using only AI.
I just wish someone would make a AI retopology tool that would even the playing field a lot
Idk man it seems like 2 more years and game dev will be so saturated you will be lucky to sell a game for 99 cents on steam
good game will always sell
@@TheMadKid91 yeah, for 99 cents...
That isnt how that would work... more games =/= cheaper games.
Compare today from just 10 years ago. More games come out every other month than they used to. It used to be that youd only get a handful of games a year, maybe 1 or 2 big games a year, now we get a lot more and the price of games hasnt changed much, in fact theyve gone up for most triple a games.
There will always be a market for games, regardless of how many come out, and theres more factors than just the saturation of the market.
@@etherealfields You can't compare now to 10 years ago, there was still powerful UE4 back then. 3d model generators and gpt5 will let people with 10 weeks of experience catch up to people with 10 years. There won't just be vast saturation, there will be a ton of more high quality games, raising the bar at unprecedented levels. Literally nobody will pay 20-30 dollars for an indie game when unreal engine itself is becoming the game
@@prodev4012 i absolutely can. the whole point is that there are more games being released today, than even 4 years ago. regardless of the tools, or how many there are being released, prices wont drop like that due to a "vast saturation" as you say.
AI is a tool, it isnt some magical being that will allow everyone to make a game, there will always be need for a creative/human element behind it. if anything, opening up game dev like this with things like 3d model generators and people using gpt to write their games, it will lead to even more low quality games, regardless of the quality of the code or the models that get made, if the person behind the games has no experience, doesnt understand the fundamentals of game development, level design, etc. it will lead to a bad game 100% of the time. even if the bar raises to unprecedented levels, the floor wont, there will always be shitty, low quality games.
edit: this isnt to say that what this guy did with AI and other use cases of AI ISNT IMPRESSIVE, this is to say that if you think ai will lead to anyone and everyone being able to just generate a game, youre sorely mistaken, and youre a fool if you think this will tank the market. a flood of high quality games will always be a good thing.
I love your dev logs !! they provide impressive insight on how big studios tackle problems , also I have a request could you please make a video on how you should start learning Game development ?
Yes, I will make it :) thanks for the nice comment ♥️
Pick game -> pick engine -> just start
the topology on AI models is a disaster. Editing is more of a hassle than creating yourself. I would definitely call it an idea generating tool. I think an AI tool that cleans up models would be more useful. Including rigging and weight paint. There are very few reliable tools for this. It's very time-consuming process that doesn't give personality to a character/object.
Absolutely. I think it's a great time saver for blocking out characters (just dynamesh the bad topo and go from there), mainly for organic ones without much cloth and/or armor. Then again, blocking out a character shouldn't take that long, either, if you already have a concept ready. Also, agreed on the rigging part.
As an indie game dev that does 3D modelling, "rigging", animations, C++/C# coding, environment design, vfx, sfx, cinematics, gameplay design, networking/server management, and database management I am not threatened in the slightest way. In fact I welcome it because I have made an incredible influx of people asking me to help clean up their AI garbage to be realistically useable in a "finished product" not just a quick demo in engine. The most common believe it or not is code. AI code is still worse than fresh college students that have a strong understanding of code but never did game design with unreal engine. It creates so much redundant/junk code that usually is not meant to communicate with other code being made because most users do not think about that issue since they are not coders themselves for the AI model to follow (I don't consider someone who is copy pasting AI code "coders"). This is where someone can bust out a quick "test model" like the video says, but as far as finished product, if you think Ubisoft was putting out garbage unplayable games, you just wait lol. Same with the 3D models, the poly count and geometry is fucking horrible to have to fix where over half the time I tend to just remodel the model myself with proper geometry. Weapons, armor, and the worst of all armpits have geometry that makes my 11 year old son's 3d work look professional. Everyone here in the comments that are impressed and thinking "real devs" are in danger don't have the slightest clue what it actually takes to develop a playable game that people can enjoy. As Rafal said, its fine for prototyping, but in no way will anyone "actually want" an AI game. Again I am not shaming it because it is actually creating more work for devs like myself cleaning up and fixing projects that maybe 5% of them will ever see final production usually due to motivation and understanding what it takes to put a game out. Steam already robs devs of their money take 30%, plus the government tax taking another 30% (USA, differentiates from country and is usually worse in others), and then smaller %s from programs like Unreal Engine and Blender/Maya if your game is making over $100k (before the % reductions). So if you publish a game on steam a dev is usually seeing about 20-30% the purchase and that doesn't include purchases that are being made in countries where the VAT winds up making the dev pay Steam for their purchase if the game isn't priced high enough (yeah look this up for a fucked up loophole). Enjoy that word wall of knowledge. Feel free to ignore it. Reality doesn't care about what people choose to not listen to.
ditto
I agree somewhat. The worst case for experienced devs is they start using the tools, and they're in a far better position to leverage them. But I do think you've made the classic mistake of talking about this as if AI or tech is in stasis. We've seen drastic improvements in the last few years alone. It doesn't matter how effective AI/tech is today, but in 5 years, or 10, or 20. Maybe it won't matter to your career, it will certainly matter to others down the road.
“I am not threatened in the slightest way.”
*proceeds to ramble an entire bible to stroke the insecurity from his threatened ego*
I'm a data engineer who uses chatgpt all the time for code, it's about scope. If you ask it, "Create a function that does X" it can do that pretty easily. If you ask it: "Create a fully fledged data pipeline that does A to Z" well then you're just asking for trouble. Chatgpt is 1000 times better than a freshman cs major.
You can also give it cryptic error messages and it will pull out a solution. You can ask it to clean up your code and make it usable. You can get it to write you doc strings. It can find potential issues in your code.
AI is a wonderful tool but, at the moment, it is not replacing anyone.
What I'm excited about is that art has been a massive barrier for me in wanting to make video games. I usually buy an art pack or just make little squares. Any even then with a wife, work, and kids, I don't want to waste my time on things. So if there are options to have ai automate a lot of the work, I'm gonna do that. Leave to professional artists to do professional work, I can't afford 1000 bucks for a few assets.
@@6ixlxrd Somebody working in game dev (mainly 3D art) here - fairly sure there was no insecurity involved. He was just explaining why using AI exclusively won't make good games in the near future, and to explain that to somebody without knowledge about what it takes to make a game it takes more than a couple short sentences. He's absolutely right - when I look at the 3D models meshy created, I was impressed by how far it has come, but it's still in no way a replacement for real artists, both on a technical and aesthetic level. Who knows, maybe within a decade or so things change and AI actually gets closer to a useable-out-of-the-box level, but as it stands, realistically AI tools for creating assets aren't much more than easy to use tools to block things out for further refinement afterwards. And that's not very threatening but rather helpful.
Damn, this was interesting to see lul. I never thought I'd see AI generated creation be into game developing unless it was for NPCs or enemies lol
Great video! Would love to see more on the individual steps for each phase of this.
The cool thing about AI is that it might be able to make the concept/prototype idea much faster and more accurate.
Imagine AAA studios hiring a guy to make concepts just like this and then the production team takes it from there.
Thank you for sharing your experience of using AI! I'm sure I'll be able to benefit from it.
Recently, I've been thinking about making a game, but as someone who isn't very good at art, I'm finding it hard to get assets with a consistent visual style. I can't wait to see your next video on developing a cartoon style game. Hopefully, it will help me again as this video did!
Thanks for kind words!
the video in a phrase: a human touch, costs less than a human project.
why not using cascadeur for animations ?
Will try ot out!
Yes! Please make a video about AI generation making logic in games with Unreal Engine 5!
using ai to debug crashlogs would be a godsend
I wish the AI tool can become much polish and advance. Such that even I don't have any skills related to game industry, I can still create my own game with my imagination. The concept is that AI will not replace our works, but people who learn advance technology like AI tool can replace us.
I want AI to be a great helper for anyone working in the field. It will not replace, but it can help with rapid development.
The thing these models look bad when you have freedom to look around them
Also you should have built the level with ai models, like 99% of this ue5 scene and game isn't Ai
I already can see textures not mixing together right when placed
This is awesome! I'm building a game in Rust/Bevy using Cursor. I'll be following. Keep it up!
Hi! Interesting devlogs and videos, subscribed here! Curious to see more on sharing experiences with Gameplay Ability tricks and suggestions.
Thank you!
I would *love* a video on how to use AI for game logic. Oh please, yes! 🙏🏻
In fact, I’d love to learn to make a game by making an AI prototype first (within a layout, progression and gameplay mechanics I define myself), and *then* learn the skills to hand edit each asset and feature after the fact. Oh, that would be amazing!
Looks like someone was heavily inspired by Dark Souls 2. Almost everything you said fits perfectly into the DS2 opening part
The only problem I see with Meshy is the lighting that is integrated directly in the texture, it's why it's stand out so much when it's put inside a game engine. To fix it maybe do the texture yourself or in the img to 3D use an image of the 3d model you want with neutral lighting
Honestly looks no more soulless than Avowed or Star Wars Outlaws. Lol
It's a fun project for sure. Particularly regarding coding, such a great tool for learning.
GAI and NAI are the future! Humanity can drool, sit and spin! WAHOOO!!!
But in all seriousness, this is very useful tech. I wonder if it can be used in Redot.
this is awesome!!!
Thanks! ♥️
Thank you so much for this inspiring video. I can see some individual developers are aiming to match top notch latest games provided by multi hundred million if not billion companies and that seems to have improved their output finely. If they would only compromise some high end quality for a more causal game they might be able to find some lucky millions around the corner. Candy crush for example made about a billion USD on its first year, it was a very trivial match making game which compared to some individual developers would probably be easily implemented with current AI tech and fully satisfied. The answer to the apparent question about AI capabilities does not seem to have a yes or no answer (on whether it can or cannot support in implementing games) but rather (how good exactly will the implementation be or how much can AI support in accomplishing)
That's it, I switching from UnITy, to UNREAL, Also I'm new here and for the first video I'm impressed
Keep making more videos like this!
Those 3d models would be great for a quick greyboxing stage. I will have to purchase meshy now.
But why do you need AI-generated 3d models for greyboxing where you can simply drop in free premade models for the same purpose. One could say the AI models are somewhere in the middle ground between production quality and test dummy... using them is like lying to management that your game is in far more advanced stage than it really is, the only "reward" you will get is your salary cut because "it looks ready" to the morons in suits.
While AI is seen as controversial, its benefit for making quick prototype ideas into gameplay cannot be understated, making use of this allows what could typically be a hundred hour endeavour to become a dozen hour mission to see if the idea you have is even worth investing. Of course though, it can also be used incorrectly especially when a company is run by someone who doesn't understand the requirements of a game!
The assets created with Meshy heavily remind me of fables art style, especially the angel statue.
I remember watching a very similar video where ai had to make a game and it was nearly unplayable it had to be 2D because the tech wasn’t advanced enough to make a competent 3D model the animations sucked there was very little actual game as you could not lose or win. AI is truly revolutionary and will change all aspects of our lives
Very impressive stuff, great algorithm pull! Had to give Meshy a try after this video, as I hadn't realized Text to 3D was already so advanced. Of course, the shovelware bloat is inevitable with the advancement of AI, but if even one artist can make good use of these tools, be it for themselves or for the gaming community, then it is well worth it, in my opinion.
All we need is getting rid of graphics work. AI can turn a cartoonish implicit or explicit direction into highly optimised max realism 3d models. That will turn entire entertainment industry upside down. Even 3d movies will be created the same way as games and what currently takes 300 million dollar might take 100k.
Yo Rafal! That was an epic journey into the AI game dev world! 🌟 I was ready to slay some dragons but ended up vibin' with some serious creativity instead! 🎮🔥 Your visuals were on another level, and the AI antics had me laughin' like a toddler with Legos! 😂 Keep up that fresh approach, 'cause you've got somethin' special cookin'! Can't wait for the next one! And just remember, team up with AI but don’t let it skip leg day! 💪💖 #ReactionQueenApproved
Great video. Thanks for the insight.
Great video. Any tutorials/courses available?
Yes, will be generative game engines in the not so distant future
The results are quite impressive! I wasn't aware that it was already progressing so far, I think it's only going to get better but it won't really shorten the projects in the future.
Ai will be making full games with lore and everything else withon the next 3 years
so glad youtube suggested this , great content ! ♥
All I can say is that that sword noise was absolutely awful lol
1:14 what is that 3d model website called?
Meshy AI
15 years fast forward .... you will tell AI how you exactly want your VR game and it will create a totally real looking virtual world for you ... Holodeck similar experience is coming closer and closer ... But therefore hand and bodytracking has to be improved and some customer friendly lightweight gloves with tactile feedback and good walking pads have to be available. This would make a huge impact to the future of VR.
Modded Skyrim VR already allows talking via microphone with the characters and AI slips into their roleand let them answer as they were real.
What's soon coming is the replacement of 3D modeled characters by AI created real life looking characters ... There is a huge new artificial world coming toward us.
I'm not sure, that we will always need a human touch. AI tech is not there yet and won't be for a while longer. But there have been massive improvements in really short amounts of time and there is no sign of the tech slowing down it's progress. While we might need the human touch for a few more years, that may change in a decade. What about two decades? Looking at where AI was just a few months let alone years ago and where it's now, that future where we could get high quality assets that are indistinguishable from an experienced artist in seconds may come sooner rather than later.
Remember calculators didn't replace mathematicians
jak na dwie godziny używając tylko AI jest to niepokojące, jeszcze długa droga żeby ludzie zostali zastąpieni przez AI w game developingu, ale dalej jest to niepokojące
PLEASE do a video discussing how Ludus and even Chatgtp to create logic would work. thanks!!!
dobra robota rafale pokazales ze ai co raz straszniejsze bedzie 🗿
A.I. does have its purpose, but the creativity of a human will always shine through. However, soon there will be androids with souls like Detroit Become Human.
I don't know, man, I am currently making a project for uni and I kinda don't have time to learn to model and animate for it, so I went to the internet to download some stuff just so I can show something more proper there, which would all be changed when I wanna actually release the game. But using AI feels so damn empty, even if it gives the needed results. If a person did not do it, it feels kinda lacking in a way.
But anyway, good video for its purpose!
Thank you for making this video! I have an interest in indie game dev and these tools can definitely help. Really appreciate your work, Rafal.
Thanks!
Awesome video. Its really good for people to understand there is nothing to fear. AI cannot replace humans
As long as you come up with the story on your own, I see this as a really cool tool. You also show a few reasons why Unreal really is the best engine. It makes game development a lot easier.
What would be even more interesting is if we find out the money save this would bring game devs
Game devs, all devs really, have been using machine learning for years before AI was in the public lexicon.
This is so fascinating
jak stworzyłeś vfx? - 10:58
We merge with our tools. We are cynorgs
Jakis kontakt do Pana mozna np. Email ?
obrebskirafal@gmail.com :)
AI will definatly be able to completely replace humans in game development! I don't know for sure when... Maybe by 2030?
Meshy looks great now, is this skeleton compatible with ue5 default sk? To use marketplace animations sets.
Thanks for this video!
It was quite straightforward to retarget :) I first use mixamo to auto rig, then retargeted UE5 skeleton anims 👍
@rafalobrebski Thanks for this tip, its really impressive.
Now we can get more generic copy/pasta game clones out there to make it really much harder to spot the good games....
80 years is a lot of experience 😜😅 Joking aside, cool vid as I discovered new tools to leverage someday!
I only see it as a tool to get developers to make their game faster and cheaper. There is too much money on the table for people to let AI to become more than that. Perhaps one day AI can let a team of 20 develop a AAA game in just a couple of years.
Does anybody know which page he is looking at in 1:15??
This is insane for early prototyping, please do a video on ludus ai
Love the video
Can you add links to the tools you used in the video to the description plss
Done :) thanks for reminding me ♥️
@@rafalobrebskiThank you! ❤
AI? Subed, hope u best
Please do a video on AI creating the game logic
I just subscribed i was positively suprised by this video. I got a question how long in real life time it took from idea to execution.
I think to achieve the same result, it would take about a month of work: creating player mesh, enemy mesh, enviro elements, sfx and debugging :)
can u make a video on ludus ai with unreal engine 5
I didn't even know that existed.
Cool experiemnt. Did you work on cyberpunk ? I noticed the plaque in the background
Yeap :)
For top down or isometric games this Ai mesh would suitable but not in 1st / 3rd person games. Hope you made top down games sample like diablo or kind like that and the looks would be solid.
Hyperhuman Rodin is better imo, please do try that too. Or have u already tried?
Thanks for recommendation! I didn’t check it yet, I will 💪
I think "always" and "never" don't go along with tech development, specially regarding AI...
Tried to be careful with statements - I think, as I said, it’s rather predictable in AAA games… but only for the upcoming years
saddest thing is people using whole templates from UE or Unity and not changing anything and release it, looking rly bad and they thinking its gonna sell..
Używanie modeli postaci tworzonych przez meshy nie powoduje czasami, że gra jest mało wydajna, gdyż modele postaci z meshy mają bardzo dużo detali w swojej siatce i nie mają odpowiedniej budowy siatki co powinno powodować, że albo animacje będą zlagowane albo gra bedzie chodziła w 20 fps? Co zrobiłeś, że wszystko jest ok?
should have done it pixel art instead
Will try something way more stylized with next project!
@rafalobrebski I recently built a new workflow for it
11:07 Why is the monster doing the dab twice?
you say at the start you made it 'using almost entirely AI tools', whereas in reality it was made almost entirely using UE tools. You generated the concept art and character meshes using AI, then you built the environment 90% using assets that an artist made, including textures and shaders. The rigging and animation was UE. The logic was blueprints in UE. FX in UE. Music was done with AI. Story and design was by you. Blueprint knowledge by you. Still, I'm sure you'll get a lot of 'AI Bros' clicking on this video. Just wait until they find out that they have to learn to use the engine using their own brains😂
ai is just another tool. to me it looks like a big help in prototyping and iterating idea, also I think it will be capable on some automation things like creating good tiling textures out of images, and cleaning them of light info and stuff. but regarding creative input ai offers, often details in ai art make no sense. and looks like we are hitting some kind of ai limits we won't be able to pass soon.
Please make a video about building game logic with ai😢
Ty for your video sir
Very interesting!
I've tried to use ChatGPT to get me started with blueprints but it will often tell me to create nodes that don't exist. I assume what you would need to do is scrape the unreal blueprints documentation into a json datasheet and finetune a LLM with that data.
There are a few tricks you can try - for example tell ChatGPT to „only rely on actual documented nodes” and tell it „if you do not know the answer - look it up in documentation but do not guess”. Another thing I noticed is that once you correct it a few times, it starts getting things more accurate
There are a few tricks you can try - for example tell ChatGPT to „only rely on actual documented nodes” and tell it „if you do not know the answer - look it up in documentation but do not guess”. Another thing I noticed is that once you correct it a few times, it starts getting things more accurate
@@rafalobrebski Ooooh, i will try this. Thanks!
What also works for me is:
Copy paste the part of the documentation to a separate chat and solve the problem there. That is the most accurate practice I've found so far. You can also upload pdf documentation if it has one...
Please review Ludus AI for us, that looks promising for someone like me who anticipates needing a lot of help with blueprints. There's no good videos on it yet.
amazing content
Thank you!
This video deserves so many more views! Great content and great quality, good job!
Thank you!
AI zepsuła cały rynek graficzny.
Awesome!
*please make video using AI for logic,using free tools. Thanks. *
what about adding some human artistic touches to that 3d model , wouldnt it be much more beneficial
please make a video using Ludis Ai ttytytytyty in advance