Would love you guys to go over the flavor of the subclass too! Where did this sorcerer's power come from? Obviously the runes, but since most sorcerers are innate spellcasters, I wonder how that fits here
A Sorcerer from a small village had an over abundance of magical energy. To the point that it was causing trouble, making them an outcast. One day they came across giants that taught them runes as a way to limit, and control their power.
I just had an idea where your character's body is freckled like constellations and the runes form as lines between the "stars" since runes are typically straight lines only
I like the idea that everytine you level up you carve a rune with a different meaning on your skin. For example after a friend dies you could carve his/her name and that would give you power
This subclass honestly makes me so excited. I haven’t been this happy for sorcerers since Aberrant Mind. There is so much you can play with, stories to make, creativity can just flow. Matt, and anyone who helped test this class knocked it out of the park. P.S. for the capstone ability, if your stunned, and you have a Mercy Monk, they can come by, slap you awake with Hand of Healing, and your back in action. Other healers can too, but monks can do it cheaper.
I remember your previous video of you guys talking about the ruined child, recalling everything that you guys talked about in that video I can definitely see the new changes from this current update and look forward to hearing about what you guys say about it after you do your one shot in the future!
It's really great to see you guys reviewing this again I watched the 1st review a while back and was excited when I saw the new version coming out. Keep up the great work
The update is much more efficient and, most importantly, straightforward to play. well done design. definitely worth playing. Thank you for the detailed review.
Thanks a lot for another very detailed video, guys. Have to admit this looks a bit complex on paper ( though your explanations help a lot) but i'd really like to try it out. Lots of opportunities to have cool RP especially if the DM let's you choose your rune shapes. So many opportunities 🙈
There is an errata on their website that keeps the thing you said they took out. Being able to charge 1 rune when you have none and no points - because the feature comes online at level 1 but you technically have no points at level 1.... so they made sure to errata that back into the book on the Darrington Press website.
I'll be honest the first version, was all over the place, It didn't make too much sense to me no matter how I read it, this is much simpler. And easy to understand.
I've applied the Runic Magic rule to all of my sorcerer subclasses, just changing the schools of magic they can swap out similar to the Clockwork Soul. I only wish that level 18 ability was level 17 so someone could get a warlock pact in there, or a bard/paladin subclass in there.
When I think of Runechild, I immediately think of Lucifer from Netflix. It would be cool to make a tiefling or an aasimar running some sort of "nightclub" or tavern.
It was created by Matthew Mercer with help from some other writers from Wizards of the Coast. It is unofficial and was published by the Critical Role publisher Darrington Press not WOTC.
I am thoroughly confused why everyone seems to forget that Sorcerers dont have sorcery points at level 1. This subclass sucks, because at level on, you have no class or subclass features that arent spellcasting. This subclass is dead for an entire level.
I personally don't like the Runechild. I feel like it almost forces you to expend your sorcery points to use any feature from your subclass. Having one resource rely on another just feels a bit off. Not to mention you don't get that many things to do with them. At 1st level, its a small damage reduction which scales fairly slowly until it turns into a d8. 6th level is a situational ability and a less situational ability that could have had more uses per long rest. A sorcerer most likely doesn't have good strength (if they use point buy, there's a good chance they may even have negative strength), so they shouldn't be making strength checks all too often. Constitution checks that aren't saving throws is practically non-existent, making adv on ded checks the only one a sorcerer will use most of the time. The advantage on saving throws definitely could have been proficiency per long rest or at least once per short rest. The 14th and 18th features are fine, but the fact that they don't get much at 1st and 6th level, and won't be getting anything else (except Origin Spell, which are great) for another 8 levels is what really makes this feel pretty bad.
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A little thing you guys didn't notice: you can use sigilic augmentation to get advantage on initiative
“Apparently we’re clerics!”
Me who knows aberrant mind sorcerer: Always should have been
Me who knows the celestial sorcerer: Always should have been, but, like, in two ways...
Me who knows the clockwork soul sorcerer: Always should have been, but in the best way
Would love you guys to go over the flavor of the subclass too! Where did this sorcerer's power come from? Obviously the runes, but since most sorcerers are innate spellcasters, I wonder how that fits here
An idea I had was that a tribe of (whatever race your character is) dedicates themselves to the Runes, placing the first rune at Birth
A Sorcerer from a small village had an over abundance of magical energy. To the point that it was causing trouble, making them an outcast. One day they came across giants that taught them runes as a way to limit, and control their power.
I just had an idea where your character's body is freckled like constellations and the runes form as lines between the "stars" since runes are typically straight lines only
I like the idea that everytine you level up you carve a rune with a different meaning on your skin. For example after a friend dies you could carve his/her name and that would give you power
I'm not usually a fan of sorcerers, but this one has me hooked.
This video totally got me on board with the subclass, thanks for the in depth review!!!
This subclass honestly makes me so excited. I haven’t been this happy for sorcerers since Aberrant Mind. There is so much you can play with, stories to make, creativity can just flow. Matt, and anyone who helped test this class knocked it out of the park.
P.S. for the capstone ability, if your stunned, and you have a Mercy Monk, they can come by, slap you awake with Hand of Healing, and your back in action. Other healers can too, but monks can do it cheaper.
I gotta say the beard game is on point guys, well done.
I remember your previous video of you guys talking about the ruined child, recalling everything that you guys talked about in that video I can definitely see the new changes from this current update and look forward to hearing about what you guys say about it after you do your one shot in the future!
It's really great to see you guys reviewing this again I watched the 1st review a while back and was excited when I saw the new version coming out. Keep up the great work
The update is much more efficient and, most importantly, straightforward to play. well done design. definitely worth playing. Thank you for the detailed review.
I’m very excited for this book. Mercer does it again.
Thanks a lot for another very detailed video, guys. Have to admit this looks a bit complex on paper ( though your explanations help a lot) but i'd really like to try it out. Lots of opportunities to have cool RP especially if the DM let's you choose your rune shapes. So many opportunities 🙈
I would love to see this become official content.
Very interesting. Thank you.
Thanks for the breakdown on the class!
Glad the subclasses I'm interested are getting these buffs. Really want to play this
There is an errata on their website that keeps the thing you said they took out. Being able to charge 1 rune when you have none and no points - because the feature comes online at level 1 but you technically have no points at level 1.... so they made sure to errata that back into the book on the Darrington Press website.
Yes we saw that after we had filmed and edited the video 😅 thanks for making it more noticeable!
My hard copy of this book came in today 💯🔥😎
Never been really interested in the sorcerer class till now. This one just sounds awesome to play.
I'll be honest the first version, was all over the place, It didn't make too much sense to me no matter how I read it, this is much simpler. And easy to understand.
Agreed! Thanks for watching!
Glad they revised this subclass. nice changes
If the druid subclass wasnt my favourite then this would be
Runechild Sorcerer
When your ink is for more than show
This book is amazing!!! I'm really excited with the new subclasses.
I'd Try this one :)
I'd swap Longstrider for Mage Armor! Great spell list and an interesting new sub-class; a good "standard" sorcerer too.
I've applied the Runic Magic rule to all of my sorcerer subclasses, just changing the schools of magic they can swap out similar to the Clockwork Soul. I only wish that level 18 ability was level 17 so someone could get a warlock pact in there, or a bard/paladin subclass in there.
Do you also get a fantastic goatee or is that only for special cases?
When I think of Runechild, I immediately think of Lucifer from Netflix. It would be cool to make a tiefling or an aasimar running some sort of "nightclub" or tavern.
for some reason the vibe of this subclass just reminds me of the image from Dungeon of the Mad Mage where he's got the red sigil in his hand
Was a little on the fence over the original version, but now I'm all for it, Matt really knows how to make a fun (maybe not always balanced) subclass
I wish this source book was on dnd beyond. I wish I could use it!
It’s in the homebrew section. People make other subclasses from other books and put them there!
Runechild is possible the most interesting sorcerer I've seen
I'm a fan of sorcerer and I loved the flavor of this subclass
The extra use for metamagic like abilities is interesting but that capstone cost hurts
A sorcerer tattoo artist, but he got his magic by accident
These changes are just awesome.
This is honestly super neat
gotta try this out.
I think my next magic class I play will be this one.
Happy Hands! Another give away, the only way I will ever own any D&D Beyond
I would love to multi class this with rune just just for ro and theme
People: yay force damage woohoo
Me: knock back means I can instantly proc Booming Blade's full effect as I cast it 😯
I believe 10x is called "dectouple"?
Do you guys stream your games?
Not yet! It is something we are possibly considering in the future…
Pretty cool.
I forget how do we get our runes
NVM I missed essence runes lol
A fellow Hilltopper? :D
Is this a homebrew?
It was created by Matthew Mercer with help from some other writers from Wizards of the Coast. It is unofficial and was published by the Critical Role publisher Darrington Press not WOTC.
Thje word you were looking for is: decoupled.
I am thoroughly confused why everyone seems to forget that Sorcerers dont have sorcery points at level 1. This subclass sucks, because at level on, you have no class or subclass features that arent spellcasting. This subclass is dead for an entire level.
I personally don't like the Runechild. I feel like it almost forces you to expend your sorcery points to use any feature from your subclass. Having one resource rely on another just feels a bit off. Not to mention you don't get that many things to do with them.
At 1st level, its a small damage reduction which scales fairly slowly until it turns into a d8.
6th level is a situational ability and a less situational ability that could have had more uses per long rest. A sorcerer most likely doesn't have good strength (if they use point buy, there's a good chance they may even have negative strength), so they shouldn't be making strength checks all too often. Constitution checks that aren't saving throws is practically non-existent, making adv on ded checks the only one a sorcerer will use most of the time.
The advantage on saving throws definitely could have been proficiency per long rest or at least once per short rest.
The 14th and 18th features are fine, but the fact that they don't get much at 1st and 6th level, and won't be getting anything else (except Origin Spell, which are great) for another 8 levels is what really makes this feel pretty bad.
A fellow Hilltopper? :D
HIlltoppers represent!