Tough would be my first choice of feat and another i think that might be overlooked is artificer initiate. Would allow you to gain access to Int based Cure Wounds potentially giving you a minimum of 11 healing (1 on the d8+ 5 Int + 5 Prof). And thats with a 1st lvl spell slot which you can do for free once a day. And you can upcast it if you really need the health.
Chef is a bit of a wild card. Yes it's only temp hp but you get +1 Con AND temp hp. Slap that on a 16 Int 17 Con Hill Dwarf and you've got a solid high hp Blood Wizard who can also help the team. Also good job on noticing how useful Artificer Initiate could be. I'd be tempted to dip Life Cleric cause the lvl1 feature will work on your Int-based Cure Wounds.
Scorching ray and magic missile combine with your cuts is lethal, scorching ray’s damage increases to 3d6 per ray and you get three for a second level spell slot. If your worried about missing one of your rays just smack them with an up casted magic missile
the thing is using your hit points in place of material components isn't great until you consider a spell like glyph of warding the only thing keeping that spell balanced at all is it costs 200 gold every time you cast it whit this if you have a paladin or something similar they can cast something like bless get you a bunch of temporary hit points and you just traded a spell slot for 200 gold pieces worth of components then you can easily make a bunch of them and basically have infinite concentration spells active
Personally I love it. Replacing components and using yourself as the focus is great for those times you are in prison and your stuff is safely stored across the room. Also at the end of the day, you are still a wizard, so even if you don’t have much HP, and can’t use some of the subclass stuff in a fight, you are still the most dangerous thing on the field.
There really should be some kind of safe way to syphon health from enemies, right of the bat at low levels. Like an always prepared level 1 new spell that you can cast at 30+ feet a few times for free, like what the Circle of Stars Druids get with their Guiding Bolts based on the PB. You get a less impactful turn than if you focused on your usual Wizard shenanigans but a D6 of healing stealed from the enemy's health pool would be both thematic and useful.
Healer Feat = 1d6+4+level heal every short rest. Warlock invocation feat or 2 level warlock splash = Unlimited level 1 false life casting. False life is 1d6+4 hp?You can start every battle with 5-10 temp hp you can just plan to sacrifice.
Other than taking the tough feat, being a Hill Dwarf and taking (if able), the Durable and Dwarven Fortitude feats would be super helpful. What I love about this is the mechanical challenges and the great RP potential the theming and mechanics bring. Like Necromancer, It really opens up some great opportunities to RP this in a way that isn't one of the typical edge lord/evil stereotypes.
I tried the math multiple times and the only problem with getting all those feats to allow for survivability is that with point buy you won't get higher than an 18 in int or con best i can tell. If you can roll at least an 80 you can do it though and have decent ac
maybe if you had ability where you can use equal to your level that can drain blood (but they can resist this say constitution and wis/str or int modifiers + d20 over your int and spellcasting + d20) from an enemy (or friend) for 1d10 and then you can cast a free spell without using components or your spell slot but they have to be with in 5 feet (10 feet at level 10) but if you fail you get 1d4+4 necrotic
Since Bond of Mutual Suffering specifies 'when you are hit by an attack' wouldnt it not trigger on spells such as Finger of Death since that requires a save and not an attack roll? This would make it significantly less useful against other casters at higher levels when attack spells are less common.
The blood sorcerer reminds me an awful lot of this manwha a manga I'm reading called Kill the hero, the MC has a similar ability called blood poisoning but because he can't recover after using so much blood he got another skill which allowed him to absorb blood from his enemies to restore his health and blood. I do like the idea that they're similar and like you guys said you would need something, like the vampiric blood ability to restore your blood points!
I am so glad i bought this book becouse These subclasses and all the lore is great also i still need the Source books for dnd beyond so i am so glad that you are allways doing these giveaways so i at least have a chance to get the digital copies of the books without spending a ton of money
I love Blood Channeling cause it opens up clutch Raise Dead. 10d10 necro can seem like a death sentence, but you'll likely have an hp cushion anyway, and besides a race like Half-Orc can immediately get back up. Wizard 9, 16 Con, 9 + 8*(4+3) = 65 hp. +6 thp from False Life, on average. 10d10 necro roughly slaps for 55 hp so approximately we've got 60-70% odds of not dropping to 0 and even if we do, Relentless Endurance kicks in and we don't waste the slot. This makes Raise Dead workable even in a setting where it's hard to find diamonds. Edit: a Half-Orc Wizard 9 with 18 Con and Tough has roughly 12 + 8*(4+4+2) = 92 hp +6 on average from 1st lvl slot False Life, which can be upcast. 2nd level slot False Life is worth 1d4+9 thp at least, 11 on average. Thus with 103 hp we can cast Raise Dead with no diamonds and not go down.
@@KamenFD weird, I thought they had it. Thanks for the correction. Turns out I was wrong. Thus, short of further homebrew, there's no way to get Raise Dead as a Wizard spell.
Lol yeah, int con focus, tough, durable, artificer initiate for cure wounds, dip GOOLock and take false life invocation, Periapt of Health (the one that doubles the hit dice rolled, not the poison resist one) for SR, and take spells like vampiric touch and Wither & Bloom for self healing Edit to add : rp wise, this would almost play like a masochist with a saviour complex at best, a psychopath at worst
@@ric3crack3rs7 i know the open road bard and the blood wizard are almost identical in concept to the adventurer bard and sangromancer wizard but each class got 2 subclasses in that book. Idk it’d be cool to see people cover them
There are a few ways to get around the health cost of the subclass, like False Life, Enervation, Tenser's Transformation or even a 1 level dip on life cleric to name a few
I think this might be a great subclass for self damage, at least in a roleplay sense. Might provoke you to play a more frontline wizard instead of just bladesinger wizards
Question: does taking damage from using the class' features count towards maintaining rage? There are a few non-concentration Wizard spells that trigger damage, so an unorthodox rage mage should be able to cast such a spell, rage, then declare "I roll for damage" and use Sanguine Burst.
@@Zev0 you can't cast but I believe there are a few non-concentration persistent Wizard spells that keep inflicting damage. Edit: apparently RAW it doesn't need to be a Wizard spell. Therefore, a raging Barb with Blood Wizard 2+ and Spiritual Weapon from Cleric 3+ or Divine Soul Sorc 3+ (or Pally 5+, there's an Oath that gets SW) can technically use Sanguine Burst on the spell. It's niche but it's within the rules.
As a Wizard you can't cast spells anyway unless it's a cantrip without your spellbook. If you are in prison why would they let you keep your spellbook unless they arent smart and if the DM is evil like mine, you'd be in anti magic shackles 😄
I don't really have a problem with the subclass, I do like the theme of it. But just like the Moon cleric, the blood wizard doesn't excite me as much as Bard of tragedy does. That one has a cool theme in the mechanics are very interesting, whereas Moon and blood are okay to me
Martial classes (non casters) are typically more friendly for newer players because you don’t have to learn a bunch of spells. Of course, play what you want, just know casters in general tend to be more complex. Thanks for watching!
It's only material components with a gold cost that inflict the damage, so say we were playing Strixhave and I went witherbloom as a Blood Magic Wizard. I could cast Revivify without the diamonds which would be incredibly useful in a tight situation.
This is a bit of a mistake on our part as finger of death is technically a spell save not a spell attack so the reversal really isn’t possible according to basic rules (obviously DM can allow it if they want). Sorry for the mistake 😅 thanks for watching!
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Tough would be my first choice of feat and another i think that might be overlooked is artificer initiate. Would allow you to gain access to Int based Cure Wounds potentially giving you a minimum of 11 healing (1 on the d8+ 5 Int + 5 Prof). And thats with a 1st lvl spell slot which you can do for free once a day. And you can upcast it if you really need the health.
Chef is a bit of a wild card. Yes it's only temp hp but you get +1 Con AND temp hp. Slap that on a 16 Int 17 Con Hill Dwarf and you've got a solid high hp Blood Wizard who can also help the team.
Also good job on noticing how useful Artificer Initiate could be. I'd be tempted to dip Life Cleric cause the lvl1 feature will work on your Int-based Cure Wounds.
Scorching ray and magic missile combine with your cuts is lethal, scorching ray’s damage increases to 3d6 per ray and you get three for a second level spell slot. If your worried about missing one of your rays just smack them with an up casted magic missile
the thing is using your hit points in place of material components isn't great until you consider a spell like glyph of warding the only thing keeping that spell balanced at all is it costs 200 gold every time you cast it whit this if you have a paladin or something similar they can cast something like bless get you a bunch of temporary hit points and you just traded a spell slot for 200 gold pieces worth of components then you can easily make a bunch of them and basically have infinite concentration spells active
Personally I love it. Replacing components and using yourself as the focus is great for those times you are in prison and your stuff is safely stored across the room. Also at the end of the day, you are still a wizard, so even if you don’t have much HP, and can’t use some of the subclass stuff in a fight, you are still the most dangerous thing on the field.
I feel like Half-Orc players will have a blast with this. The characters will still eat damage but they won't immediately faint.
You know you're a blood wizard when you get an A+ on the blood test
There really should be some kind of safe way to syphon health from enemies, right of the bat at low levels.
Like an always prepared level 1 new spell that you can cast at 30+ feet a few times for free, like what the Circle of Stars Druids get with their Guiding Bolts based on the PB.
You get a less impactful turn than if you focused on your usual Wizard shenanigans but a D6 of healing stealed from the enemy's health pool would be both thematic and useful.
Play a Variant Human Blood Wizard with the Vital Sacrifice feat.
I AM THE GLASS CANNON! YOU`RE MY ENEMY? BETTER STAY BACK CAUSE I WILL HURT MYSELF!
Thanks for covering the classes in the book! Well done!
Start with the Blood Cleric (for that nice 2+Spell Level damage) and throw some magic missles ^^
Blood Wizard benefits pretty massively from a one level dip in Blood Cleric - healing + the extra damage to leveled spells.
Healer Feat = 1d6+4+level heal every short rest.
Warlock invocation feat or 2 level warlock splash = Unlimited level 1 false life casting. False life is 1d6+4 hp?You can start every battle with 5-10 temp hp you can just plan to sacrifice.
also isn't there a cleric spell that prevents death?
@@argisus1279 are you thinking of Death Ward?
Other than taking the tough feat, being a Hill Dwarf and taking (if able), the Durable and Dwarven Fortitude feats would be super helpful. What I love about this is the mechanical challenges and the great RP potential the theming and mechanics bring. Like Necromancer, It really opens up some great opportunities to RP this in a way that isn't one of the typical edge lord/evil stereotypes.
True, but a lot of the reactions to a blood mage will still be negative by most of the general populace.
I tried the math multiple times and the only problem with getting all those feats to allow for survivability is that with point buy you won't get higher than an 18 in int or con best i can tell. If you can roll at least an 80 you can do it though and have decent ac
@@Year2047 I was talking about the RP stuff. You start pulling blood out of your wrists to throw at people, then people will not approve.
This is the one I've been waiting for! I have such a cool character concept for this class
You should check out THE PUGILIST from Dungeon Masters Guild. It's one of my personal favorite classes! Trust me y'all will love it!
A bundle would make my day- and make Dnd a bit easier. It would be bloody awesome!
(I rolled a nat 1 on the performance check for that joke I'm sorry)
Love the show keep it up.
maybe if you had ability where you can use equal to your level that can drain blood (but they can resist this say constitution and wis/str or int modifiers + d20 over your int and spellcasting + d20) from an enemy (or friend) for 1d10 and then you can cast a free spell without using components or your spell slot but they have to be with in 5 feet (10 feet at level 10) but if you fail you get 1d4+4 necrotic
Question since you did the Illrigger will you guys be covering the new beastheart class from MCDM
Love this channel!
Since Bond of Mutual Suffering specifies 'when you are hit by an attack' wouldnt it not trigger on spells such as Finger of Death since that requires a save and not an attack roll? This would make it significantly less useful against other casters at higher levels when attack spells are less common.
The blood sorcerer reminds me an awful lot of this manwha a manga I'm reading called Kill the hero, the MC has a similar ability called blood poisoning but because he can't recover after using so much blood he got another skill which allowed him to absorb blood from his enemies to restore his health and blood.
I do like the idea that they're similar and like you guys said you would need something, like the vampiric blood ability to restore your blood points!
That would fit more in a blood sorcerer's or blood warlock
I am so glad i bought this book becouse These subclasses and all the lore is great also i still need the Source books for dnd beyond so i am so glad that you are allways doing these giveaways so i at least have a chance to get the digital copies of the books without spending a ton of money
Sadly, This is so non-official I am not sure dndbeyond is going to carry them the way they normally do with CR's homebrew classes. I hope they do.
I love Blood Channeling cause it opens up clutch Raise Dead. 10d10 necro can seem like a death sentence, but you'll likely have an hp cushion anyway, and besides a race like Half-Orc can immediately get back up.
Wizard 9, 16 Con, 9 + 8*(4+3) = 65 hp. +6 thp from False Life, on average. 10d10 necro roughly slaps for 55 hp so approximately we've got 60-70% odds of not dropping to 0 and even if we do, Relentless Endurance kicks in and we don't waste the slot.
This makes Raise Dead workable even in a setting where it's hard to find diamonds.
Edit: a Half-Orc Wizard 9 with 18 Con and Tough has roughly 12 + 8*(4+4+2) = 92 hp +6 on average from 1st lvl slot False Life, which can be upcast. 2nd level slot False Life is worth 1d4+9 thp at least, 11 on average. Thus with 103 hp we can cast Raise Dead with no diamonds and not go down.
how do you plan on getting acess to raise dead?
@@KamenFD weird, I thought they had it. Thanks for the correction. Turns out I was wrong. Thus, short of further homebrew, there's no way to get Raise Dead as a Wizard spell.
Really gonna need to boost con and get the tough feat for this one, still bloody awesome!
Lol yeah, int con focus, tough, durable, artificer initiate for cure wounds, dip GOOLock and take false life invocation, Periapt of Health (the one that doubles the hit dice rolled, not the poison resist one) for SR, and take spells like vampiric touch and Wither & Bloom for self healing
Edit to add : rp wise, this would almost play like a masochist with a saviour complex at best, a psychopath at worst
So will all of these subclasses be in the official book later this year?
Will you guys be reviewing the grim hollow subclasses?
^This, these subclasses are similar to Grim Hollow.
@@ric3crack3rs7 i know the open road bard and the blood wizard are almost identical in concept to the adventurer bard and sangromancer wizard but each class got 2 subclasses in that book. Idk it’d be cool to see people cover them
@@danielkuechle2742 I know Bochos Brothers are slowly going over the the Grim Hollow material. They are currently going over the curses and classes.
There are a few ways to get around the health cost of the subclass, like False Life, Enervation, Tenser's Transformation or even a 1 level dip on life cleric to name a few
Health potions and the healer feat would be good investments, too.
Is this going to be on dnd beyond at some point? I really like the stuff out of this book and I want to get it
A sixth level multiclass w eldritch knight tho. That damage retribution won't hurt so bad.
A human veriant from innastrad has a trait that gives them +2 HP per level, that pluse tough feat would be god with this
Well done sir's. Well done.
Imagine this with a Bloodhunter. Lots of self-damage going on XD
Sanguine burst is my new favorite thing.
I think this might be a great subclass for self damage, at least in a roleplay sense. Might provoke you to play a more frontline wizard instead of just bladesinger wizards
Question: does taking damage from using the class' features count towards maintaining rage? There are a few non-concentration Wizard spells that trigger damage, so an unorthodox rage mage should be able to cast such a spell, rage, then declare "I roll for damage" and use Sanguine Burst.
@@destroyerinazuma96 i thought you weren't able to cast at all while raging? Its the reason bardbarain arent more viable
@@Zev0 you can't cast but I believe there are a few non-concentration persistent Wizard spells that keep inflicting damage. Edit: apparently RAW it doesn't need to be a Wizard spell. Therefore, a raging Barb with Blood Wizard 2+ and Spiritual Weapon from Cleric 3+ or Divine Soul Sorc 3+ (or Pally 5+, there's an Oath that gets SW) can technically use Sanguine Burst on the spell. It's niche but it's within the rules.
As a Wizard you can't cast spells anyway unless it's a cantrip without your spellbook. If you are in prison why would they let you keep your spellbook unless they arent smart and if the DM is evil like mine, you'd be in anti magic shackles 😄
I don't really have a problem with the subclass, I do like the theme of it. But just like the Moon cleric, the blood wizard doesn't excite me as much as Bard of tragedy does. That one has a cool theme in the mechanics are very interesting, whereas Moon and blood are okay to me
Yeah, this class wouldn’t be my first choice. I love the theme it’s going for, but wow don’t think I can use him well enough as a first timer.
Martial classes (non casters) are typically more friendly for newer players because you don’t have to learn a bunch of spells. Of course, play what you want, just know casters in general tend to be more complex. Thanks for watching!
Taking only 2d10 for teleport circle sounds pretty good
Lowkey wish some of these features were standard sorcerers abilities
Happy Hands!
You know it's Matt Mercer if blood is in the title.
That uddak is huge lol
Sounds cool. Not sure if I would play this one.
you miss understand this is a tank wizard build con take tough it is terrifying
now thats a lot of damage
Okay, I cant be the only one here who thought the character in the thumbnail looked like Jinchuriki Madara right lololololol.
the blood is the life! ;)
yo I could use a bundle my dudes
I've always been a sucker the self sacrifice characters (good or bad), this subclass just screams sub boss that summons the true boss
That's a really interesting spin on a wizard, but I think 1d10 for each 50GP woth of materials will not really be that tempting xP
It’s an out of combat feature. No longer have to worry about components for spells like find familiar. Not balanced to be used in combat
Better run a Hill Dwarf with Tough on this one 🤣
That d10 cost is ridiculous. It needs to be either d6, d4, or 1.
It's only material components with a gold cost that inflict the damage, so say we were playing Strixhave and I went witherbloom as a Blood Magic Wizard. I could cast Revivify without the diamonds which would be incredibly useful in a tight situation.
Been waiting a year for an evil subclass that ain't necromancy
Makes me think of blood hunter but more magic instead
well time to get a boss to finger of death me and play a reverse uno card on them.
This is a bit of a mistake on our part as finger of death is technically a spell save not a spell attack so the reversal really isn’t possible according to basic rules (obviously DM can allow it if they want). Sorry for the mistake 😅 thanks for watching!
Not gonna lie, the thumbnail looks like an otsutsuki. 😅
The New Blood Wizard
When Old Blood just won’t do
Seriously though between this and Blight Druid theres a lot of Dragon Age going on
Do you recall what DND edition had a blood magic casting in?
Not having watched the video, only basing this off of the cover. Did anyone else see this and think Madara Uchiha?
More like Deadman Wonderland.
I was thinking Kaguya
Nice theme but not a practical subclass at all