If you're not top fragger or near top fragger on your team, then you're good. I swear that thing always B lines straight for me whether its my vitol or the enemy's. Coincidentally, I'm usually top 3 when it happens to me
Additionally, an SO-14 with that magazine and the incendiary rounds leaves 3 attachment slots which can be used to make the gun not too shabby at killing players
@@EclecticK I donno, after Aces video covering it, gave it a shot in full auto and large magazine and that thing is a thumper for sure… the only bad thing about my build is a crap ton of recoil since it’s relatively a fast on ADS, so I usually have it at the ready.
I was kind of expecting that lock-on launchers would at least have the advantage of being fire+forget, being able to lock on in a couple of seconds and then get a shot off, then retreat to safety to reload. But it looks like the best builds can bring down streaks before a launcher would even lock on!
Sometimes the Pila doesn't even track UAVs (I've had a bunch lock-on but never hit), and if you don't get a JOKR off right away versus a UAV, it's likely to zoom away before the missile hits. Launchers in this game are clearly meant to be primarily used against infantry.
they need a buff. They don't even explode vehicles in warzone lol. It used to be a must to have a trophy system in your vehicle, but explosives seem to be weak against vehicles now
No they don't. They are nearly perfect. You are looking at tiny vacuums of data and spinning the narrative to suit your belief. By all means, run around with an LMG and incendiary ammo and anti armour field upgrade. See how far that gets you for 95% of the game. Its morw likely you are giving the enemy a VTOL with that setup or at least lowering the teams utility with it. RPGs have fire and forget, no skill required, fastest at killing UAVs on the fly, have no real cost for the loadout and often carried by 3 or 4 members and in a group take down a VTOL as fast as the aforementioned LMG setup
I have the Sakin on my anti-vehicle class but I'm gonna switch it out for the SO-14 now for sure. Having faster handling and movement can be very nice, thank you for doing the testing
The cool thing is the SO-14 with this setup is a pretty decent weapon to use in the mean time before you're able to switch back to your regular loadout.
@@Scroolewse that's what I was thinking too. I was using the RAAL before because it was the best LMG option, but its more of a meme than anything in an actual gunfight
Ever since I started the game I made an Lmg class with extended mags and fire bullets strictly for whenever the other team calls in kill streaks, also using the RAAL just makes you feel so strong
Would like to point out that the Gunship cannot be hit with bullets. It can only be hit by launchers, and the Strela, from what I have tested, only takes three shots to destroy the Gunship.
@@Aegis4521 If I'm remembering names correctly and it's the second launcher unlocked and not the first, yes. But with my brain I could just be switching them for some reason.
I seem to be one of the very few players that have a dedicated anti-air loadout with an LMG + ap ammo. Especially in quick paced matches where you die often, it's way more efficient to swap to the lmg and get rid of any streaks in the sky, and then change it back to your preferred loadout on next respawn. Bind hotkeys to the loadouts
Same, except the anti armor rounds, the ~1 second time save just never seemed worth it to me in place of other field upgrades, especially if I’m going to take longer than a second to even load the mag
Possibly useful to note, you can stick a thermite to a lot of killstreaks too, made especially easier with the Strong Arm perk. If you can quickly line up the thermite you can take down vehicles even faster. It's fun.
I just finished leveling up the S0-14, I KNEW I wasn't going crazy when I thought it seemed pretty quick at killing streaks, but I never used it with a 50 round mag and incendiary rounds so I wasn't sure, but it seemed like it could do the job against a VTOL in about 3 mags which seemed a bit silly
This is the video I’ve been waiting for. Absolutely love all the hard work and testing that you did to make this video I finally have my anti air class!
Honorable mention should be the cruise missile - you can instantly blow up a VTOL and other aerial streaks when things are really hectic, plus it’s a fairly cheap killstreak too And yes, it can destroy a Gunship.
I’m not sure how many other players actually are aware of this, but you can also use a killstreak to take down a killstreak. Specifically, I love using a precision airstrike to take out a VTOL. Sure, the streak might be better used against other players, but it’s awesome to see the A-10’s scream in and instakill a VTOL.
I'm a pretty huge fan of Icarus AP + AA round field upgrade. Drops Harriers and Support choppers with a single 75 round belt. They don't stack additively, but its a noticeable improvement over just one or the other. Also, wall banging monster. Zero cover, depending on the wall because MWII bullet penetration makes zero sense. takes about 10-15 rounds to drop a UAV, and ~3-5 to drop a C-UAV I should also mention a "hidden" perk with Anti-Armor rounds. Aside giving you a full free belt or mag of ammo, its a "sleigh of hands" faster reload than normal, which makes the LMG reload shave off a second even without fast hands.
I would like to see you test the fastest way to take out a juggernaut. Do incendiary and anti armor rounds help with jug armor? I would be curious to know.
Hey @TheXclusiveAce , AntiStreak main here. LMG are the best when it comes to very distant targets such as UAVs in ground war. the RPK wins over the rest mainly due to the stability aspect and recoil at very long distances. I can share some of the builds if you'd like but so far I've tested almost all weapons and the RPK doesn't have even a close match for the range it is able to take down UAVs and CUAVS from. also Armor piercing > Incendiary for UAVs. the bullet velocity sacrifice is too big for it to be a thing
@@gaigeeeeeee these are 2nd and 3rd but far behind rpk in terms of super long range target acquisition. But if you're playing 6v6 then raal is slightly better.
This would happen if all 6 enemy players shot their gun at any streak, turns out they are quite fragile and need a lot more health if players were less selfish.
@@Dragoonsoul7878 They don't need more health. They're balanced around only 1 or 2 people per team focusing on them and have been since the helicopter in CoD 4
Well, I tried out the So-14 with incinerary ammunition, and it's true what XAce says. Truth is that incinerary ammunition makes any weapon I tried, feel terrible to use. Especially due to a reduction in velocity and penetration. Stick with armor piercing ammo folks. It's just better overall. I run it on every single gun I can.
So using the anti-armor round will replace the incendiary ammo, according to the animation at least. But somehow, the ammo becomes a combination of the two? Magic indeed.
@@jacklucas5908Yes, indeed. I wonder how they combine two types of ammo in the field within 1 second, or maybe someone teleports the ammo to the player.
@@northdt4003 He misspoke once. First time he said armor piercing and incendiary. Then started to say Incendiary and anti armor. The latter being a field upgrade.
I appreciate the editing and hardwork Ace thank you for having amazing info and not linking or telling watch an older video for info you shared on the past
Something that no one does, and only I do apparently, is save my cruise missiles. They destory any killstreak in 1 shot, even Gunships. Definitely the safest way to take down any Killstreak while not sacrificing a whole class setup for it
Great video. I knew the lmgs were good for taking down streaks, but interesting to see the BR's are a better option. Crazy to see the tracking launchers don't server a lot of purpose in the game except easy easy uav takedowns.
**watches ExclusiveAce video** Me: I GOT AN IDEA!!! Btw, Ace, I got an unrelated question. It’s about the Raptor sniper scope; the one with the bullet drop indicator. I just wanted to know how it works and how a gun’s bullet velocity affects the scope. I’m well aware that super long range sniping isn’t your style, but I’m asking out of curiosity and you’re probably the most reliable person when it comes to stats and testing. You don’t have to, it’s your channel after all, but I’m pretty sure I’m not the only one that’s curious
for less than half a second, I'll take the TAQ-V over the SO-14. Much better gun overall I think? THis was extremely informative! Had an LMG with AP rounds for streaks. I suspect this will change in the future. It makes no sense.
The thing about this is that if the entire team just shot the streak for one mag all streaks would be useless because it would destroy it so fast regardless of the gun, but instead my team insists on sprinting directly into the open of streaks for like 10 deaths before I reset my class choice and deal with it.
The RoF reduction almost definitely isn't worth the damage increase. Even if you have God's trigger finger the max semi auto RoF is way lower than the full auto RoF.
Could you pretty please test uavs in the future for viable guns like smgs or assault Rifles? In gamemodes like SnD, shooting down uavs is probably the most important thing you can do in public matches. Even if you switch to a LMG, battle rilfe, or RPG, sure you'll be taking down the UAV- but, for the rest of the round your essentially throwing it (mainly in clutch scenarios).
Ace thank you so much for this I wish I knew this at the start when Shipment was around. But netherless thank you so much for letting me know what I should use for those ANNOY VTOLS. You sir are the most reliable COD RUclipsr I can always go back to and trust
Overkill is incredibly powerful with this, being able to switch to an anti-streak weapon to clear skies and progress to your mid-match rewards faster. It is part of the reason why as silly as the Riot Shield combo might be it is weak. Why not invalidate the sky for the entire enemy team? This is almost enough to ensure your team wins a match. If you want to go full in having both weapons be anti-streak is an viable option.
Not that everyone can get one, but if you get a cruise missile, always save it for the rest of the match. Able to take out up to a Gunship with 1 missile. Somewhat of a low earn streak too. But if not... guns. The missile can be launched around the time the VTOL is turning around and just before it gets into position.. boom. Guns are easier to do though. Missile is just another somewhat option for those who have one.
I knew I wasn't crazy thinking BRs were the best for shooting down streaks... They were being shot down by the SO-14 when I was grinding camos and I kept swearing by it lmao
When the game came out I decided to grind launcher camos before anything else and I was astonished how bad the launchers are at destroying killstreaks. After launchers I grinded snipers, and when I unlocked the .50 cal explosive sniper I could take down VTOLs in well under half the time it took me to use rockets.
I have tried it out and while the SO 14 is faster it may be preferable to use an LMG just for the added capacity and reduced recoil; the SO-14 BARELY has enough shots with a 50 round drum and the LMGs mostly have more enough to shoot a VTOL without reloading, so you can use it to clear ground enemies as well. having one of the unguided rockets to finish off the streak or to use against Wheelson's can also be pretty helpful
Streak killing potential is more of a specialized quality of a weapon than a build. The diverse range of streaks as well as the amount of commitment you have to killing them range from heli shreading LMGS, The "Doing my part" Pila launchers, or the SMG+Riot shield manic with just enough sense to run Spotter for cluster mines, and call in a CUAV/DDOS when they hear the enemy has radar. Here's some advice I have for folks. UAVs are one of the harder streaks to take out with bullets. each map has them at different elevations and in different skies (Turiq's cloudy grey sky hides them well and Raceway has airline planes that look like UAVs, ect) I usually run suppressors to boost my incendiary's bullet velocity, and range while also keeping my gunfire off the map. VTOL's are very common and a pretty easy target. and the fact you get a free airstrike probably makes up for the wide hitbox and ease of killing even with common rifles and launchers. Chopper gunners and Wheelsons are pretty violent streaks that take alot of effort to put down. Shock sticks and DDOS help take out the wheelson so you can lay into it but smoke helps you hide a bit as you shoot into the air. I've yet to encounter a Gunship in my 69 levels of MW2 so I have no advice besides Cold Blooded and an LMG fit to kill a god. Thanks for reading, hope it helps. Streaks are in their nature snowball mechanics, but sometimes a little effort to shoot a UAV goes a long way.
This was actually very good to see for me since I just started this game and threw the 556 icarus as my anti streak weapon because I only had access to two LMGs at the time. Going to be switching that now and coming back to this once I actually have all my stuff unlocked
Honestly, the Strela needs a buff. In my opinion, it's one of those "high skill, high risk, high reward" launchers that greatly benefits you if you know how to use it. And I got so used to the hold breath part in MW0 (2019) that it's jarring that it's not in here...
Strela is just a 2 shot sniper rifle you don't need to run overkill for. It's outclassed by the other launchers for everything else, and that makes it a complete trash launcher.
I thought I was tripping but I actually came to this conclusion as well. I didn't think you could combine ammo with the armor piercing rounds though. I already use the SO-14 in my dedicated anti-air class.
I shoot first with the strela-p, then swap and continue with any lmg. It works well when you don't have the correct attachments unlocked and you don't need to fire twice since the strela isn't a lock-on launcher. Again, this is in case you don't have the incendiary ammo or 50/100 round mag, it does the job fairly quickly (mostly for a vtol that's very stationary)
I have all launchers platinum and I always felt that they have no real place in the game. Especially when it came to counter uav's vtols and chopper gunners. You would think that it would be better than shooting it, but you literally have to die or have a munitions box on hand to take certain things out in one life
I always keep a cruise missile handy for them, they 1-shot those loitering streaks like choppers/vtol. Cruise missile MAY get 3-4 players depending if they're bunched up, a vtol/heli can do more so i think it's worth using a cruise missile.
So basically the best offensive killstreaks are the ones that aren't controlled (apart from the AC-130 and Cruise Missile) and aren't targetable (like mortar strikes and SAE). I never thought I would see the day in CoD where killstreaks are hard to get and easy to take out at the same time...
My homeboy put me on to using submachine guns to take out vehicles on rebirth of. We'd use large ammo subs like the bullfrog and put on the armor piercing or whatever they're called rounds and rip through trucks, choppers and whatever. We also had one dude that ran a launcher and we'd decimate vehicles.
At the end of the day the best way to defeat kill streaks is to have the majority of your team shoot at it as soon as it appears. You can shoot down a vtol right as it's flying in once it's done it's initial missle barrage.
Guys please be aware, these are vacuum testing methods. Overall your teams should be having AT LEAST 3 launcher carriers to deal with UAVs and other situations that are VERY common unlike the 1 or 2 per game VTOL. Thisis obviously map dependent as well. Some maps favour RPGs A LOT more. As do UAV streaks such as the Hotel. More often than not a mid tier lobby will Insta shoot down a UAV and 3 rockets at a VTOL inside 4 or 5 seconds isn't unlikely. If it's a sweat fest then more likely your team mates will be inside buildings or behind cover. This means you will have even more time to pressure a VTOL or chopper before it pops off. This in turn allows you to Semtex yourself and get 2 fresh rockets IF you should need to and can give up a kill or 2 from a streak. As always situations and context is key. In a "target dummy" situation the results are fine but as always please do use the information properly to make the best use of what the situation calls for. Happy hunting COD goers.
40 shots to take down a jet is good but you only have 50 round, if you miss some shots you end up reloading, I still prefer LMG because I got so much ammo, I start shooting jets as soon as I see them entering the map
Still going to stick with RAAL. If a streak is moving it's better to have more spare ammo - with 50 rounds in BR it's a bit too few in reserve for comport. And for anti-armor you need to have those ready.
if capacity is an issue, sakin is a better pick because it can have a 150 round belt. thats enough to take 2 streaks like the chopper and vtol without a reload
I’ve been using a long range, low recoil-tuned sakin with incendiary rounds for streaks for a long time now, you’d think this would have gotten the attention of the devs by now to maybe buff the launchers to be good at the only thing they’re really good for, maybe this video will reach them though, excellent content dude 🫡
Remember back in MW2 when Harriers could be destroyed by a single Stinger missile, or two RPG shots? I don’t get why IW grew such a hard-on for air support in recent years
Because they increased the number of kills/added score streaks over straight up kill streaks. Just needed five for things like Harriers in MW2. Now you need 4-5 just to get a UAV/counter UAV. Or a really good tag pickup run in KC. An increase in difficulty to call in requires an increased viability to it's usage rather than just getting taken out in the basically the same amount of time you can with a dedicated weapon setup. Shooting streaks down was also harder/took more rounds in the older games so using a launcher was worth the time.
@@Meravokas Except if all 6 players shot at it... it would literally melt. The balance isn't there. In Older Games it wasn't harder, you often had attachments and could melt them in about 5 seconds.
@@Dragoonsoul7878 Yeah but in plenty of the games if you ran cold blooded you would just ignore the streaks because they couldn't target you or you were much harder to pick out. So more often than not even on shipment a VTOL won't go down for a bit because people are just letting it do it's thing. Especially if they don't have cold blooded and would rather not draw it's attention/stay in cover. Also there weren't really any more or less attachments that would increase damage against streaks than there are currently. LMGs and launchers were still the way to go. We're just now shown that on a pure DPS level, the SO-14 is a better dedicated gun to take out VTOLs at the least.
This is amazing, I thought the rpk was special because I could run lobbies and drop streaks instantly. But nah. 3 second harrier kills is BROKE😂 IM GONNA LOVE THIS!
The Strela P is better at being a melee weapon than it is at being a launcher
Strela is the best sniper in the game
@@akaron5498 The Signal 50 is the best sniper. Strela has terrible bullet speed and drop.
@@2MeterLP skill issue
@@liquidsweg4858 agree with u
@@2MeterLP nah? Seriously a .50 bullet travels faster the a rocket? Wow
Isnt it odd that the weapon's whose main purpose is to take down streaks arent the best at it?
Activision logic at work, my friend.
Not only are they not the best, they actively suck at it. Would not recommend 😂
I chalk half of that up too the obligatory flares the streaks have.
@@blackstone1a flares don’t work against the ones don’t lock on and they still take forever too.
Call of dutys main purpose of being a fun FPS game is also not very good at it, so it's in line with your comment.
Now give us a guide for not dying when it lands directly on you
MAYDAY!
Bro that fucking thing has never landed directly on me but still manages to kill me every time I shoot one down smh
One night my buddy was going back to back games of having the VTOL land on him when shot down
If you're not top fragger or near top fragger on your team, then you're good. I swear that thing always B lines straight for me whether its my vitol or the enemy's. Coincidentally, I'm usually top 3 when it happens to me
Lol. I know right. That hurts.😄
Additionally, an SO-14 with that magazine and the incendiary rounds leaves 3 attachment slots which can be used to make the gun not too shabby at killing players
If only SO-14 weren't absolutely horrendous.
@@EclecticK I mean it’s not THAT terrible… not good compared to most other full autos but still workable
@@EclecticK it's far from meta, but back in MW19 even the SCAR was usable and the SO-14 is nowhere near that handicapped.
@@EclecticK it's kind of great in semi auto
@@EclecticK I donno, after Aces video covering it, gave it a shot in full auto and large magazine and that thing is a thumper for sure… the only bad thing about my build is a crap ton of recoil since it’s relatively a fast on ADS, so I usually have it at the ready.
I was kind of expecting that lock-on launchers would at least have the advantage of being fire+forget, being able to lock on in a couple of seconds and then get a shot off, then retreat to safety to reload. But it looks like the best builds can bring down streaks before a launcher would even lock on!
Yah my raal with incendiary has been doing that so seeing this title i was like wtf
Sometimes the Pila doesn't even track UAVs (I've had a bunch lock-on but never hit), and if you don't get a JOKR off right away versus a UAV, it's likely to zoom away before the missile hits. Launchers in this game are clearly meant to be primarily used against infantry.
Some of the killstreak can also flare and effectively makes the PILAs useless
As a dedicated streak killer, I really appreciate this video. I always run support for my team!
We bouta throw some wrenches into Shipment when it comes back lol
I appreciate your hard work
Me too my brother and I love LMGs! XD
Glad there are others. As soon as something is in the sky, I’m on it
Salute! I always carry a launcher for taking down UAV’s. If I can’t have ghost until late in the match, then my enemies can’t have UAV’s until then!
What I've taken from this is that launchers badly need a buff. Especially the Karl Gustav, which is pretty much only good for meme countersniping.
they need a buff. They don't even explode vehicles in warzone lol. It used to be a must to have a trophy system in your vehicle, but explosives seem to be weak against vehicles now
A buff maybe, but I'd rather see bullet damage against streaks and vehicles nerfed instead
Yeah, they are really really bad rn. Launchers need 2 shots to destroy the Hummer... It's pathetic.
@@darkfluoresce1915 Yeah I dont think VTOLs should have a 3 seconds to die.
No they don't. They are nearly perfect. You are looking at tiny vacuums of data and spinning the narrative to suit your belief.
By all means, run around with an LMG and incendiary ammo and anti armour field upgrade. See how far that gets you for 95% of the game. Its morw likely you are giving the enemy a VTOL with that setup or at least lowering the teams utility with it.
RPGs have fire and forget, no skill required, fastest at killing UAVs on the fly, have no real cost for the loadout and often carried by 3 or 4 members and in a group take down a VTOL as fast as the aforementioned LMG setup
I have the Sakin on my anti-vehicle class but I'm gonna switch it out for the SO-14 now for sure. Having faster handling and movement can be very nice, thank you for doing the testing
The cool thing is the SO-14 with this setup is a pretty decent weapon to use in the mean time before you're able to switch back to your regular loadout.
@@Scroolewse that's what I was thinking too. I was using the RAAL before because it was the best LMG option, but its more of a meme than anything in an actual gunfight
Ever since I started the game I made an Lmg class with extended mags and fire bullets strictly for whenever the other team calls in kill streaks, also using the RAAL just makes you feel so strong
Would like to point out that the Gunship cannot be hit with bullets. It can only be hit by launchers, and the Strela, from what I have tested, only takes three shots to destroy the Gunship.
Gotta really know how to lead your shot right though.
@@Meravokas it can’t lock on, right?
@@Aegis4521 it cannot, only a free fire
@@Aegis4521 If I'm remembering names correctly and it's the second launcher unlocked and not the first, yes. But with my brain I could just be switching them for some reason.
@@Meravokas it is the second, yes. PILA is the first and it can lock on
I seem to be one of the very few players that have a dedicated anti-air loadout with an LMG + ap ammo. Especially in quick paced matches where you die often, it's way more efficient to swap to the lmg and get rid of any streaks in the sky, and then change it back to your preferred loadout on next respawn. Bind hotkeys to the loadouts
Same, except the anti armor rounds, the ~1 second time save just never seemed worth it to me in place of other field upgrades, especially if I’m going to take longer than a second to even load the mag
Same. VTOLs do some serious damage, take those fckrs out!
Possibly useful to note, you can stick a thermite to a lot of killstreaks too, made especially easier with the Strong Arm perk. If you can quickly line up the thermite you can take down vehicles even faster. It's fun.
Speaking of launchers, will you do an in-depth look at their damage against vehicles, streaks, etc.? Because they feel very weak right now
I'm legit making an anti VTOL class ..I feel like a nerd but I'm now sharing this with everyone I know 😂 thanks for the info , Ace
I've beening doing it since MW2019
Feel like a nerd? Bro you just playing the game
I just finished leveling up the S0-14, I KNEW I wasn't going crazy when I thought it seemed pretty quick at killing streaks, but I never used it with a 50 round mag and incendiary rounds so I wasn't sure, but it seemed like it could do the job against a VTOL in about 3 mags which seemed a bit silly
Great video, Ace! As you've demonstrated multiple times now, the meme-iest Battle Rifle in the game is simply more effective when built as an LMG. 😂
This is the video I’ve been waiting for. Absolutely love all the hard work and testing that you did to make this video I finally have my anti air class!
Honorable mention should be the cruise missile - you can instantly blow up a VTOL and other aerial streaks when things are really hectic, plus it’s a fairly cheap killstreak too
And yes, it can destroy a Gunship.
I’m not sure how many other players actually are aware of this, but you can also use a killstreak to take down a killstreak. Specifically, I love using a precision airstrike to take out a VTOL. Sure, the streak might be better used against other players, but it’s awesome to see the A-10’s scream in and instakill a VTOL.
I'm a pretty huge fan of Icarus AP + AA round field upgrade.
Drops Harriers and Support choppers with a single 75 round belt. They don't stack additively, but its a noticeable improvement over just one or the other. Also, wall banging monster. Zero cover, depending on the wall because MWII bullet penetration makes zero sense.
takes about 10-15 rounds to drop a UAV, and ~3-5 to drop a C-UAV
I should also mention a "hidden" perk with Anti-Armor rounds. Aside giving you a full free belt or mag of ammo, its a "sleigh of hands" faster reload than normal, which makes the LMG reload shave off a second even without fast hands.
I would like to see you test the fastest way to take out a juggernaut. Do incendiary and anti armor rounds help with jug armor? I would be curious to know.
Hey @TheXclusiveAce , AntiStreak main here. LMG are the best when it comes to very distant targets such as UAVs in ground war. the RPK wins over the rest mainly due to the stability aspect and recoil at very long distances. I can share some of the builds if you'd like but so far I've tested almost all weapons and the RPK doesn't have even a close match for the range it is able to take down UAVs and CUAVS from. also Armor piercing > Incendiary for UAVs. the bullet velocity sacrifice is too big for it to be a thing
RAAL and Sakin
@@gaigeeeeeee these are 2nd and 3rd but far behind rpk in terms of super long range target acquisition. But if you're playing 6v6 then raal is slightly better.
@@tzerocs Do you have a recommended class for the RPK?
Imagine earning a high tier streak and it gets taken out in the same amount of time it took to call it in
Camping for it too 😂
This would happen if all 6 enemy players shot their gun at any streak, turns out they are quite fragile and need a lot more health if players were less selfish.
@@Dragoonsoul7878 They don't need more health. They're balanced around only 1 or 2 people per team focusing on them and have been since the helicopter in CoD 4
Good.
Just what I needed! I'll be making an anti-air kit right now. Thank you kind sir for all your research.
Thanks so much for taking the time to test this stuff, I watch your stuff all the time and I really appreciate the free content.
Well, I tried out the So-14 with incinerary ammunition, and it's true what XAce says.
Truth is that incinerary ammunition makes any weapon I tried, feel terrible to use. Especially due to a reduction in velocity and penetration.
Stick with armor piercing ammo folks. It's just better overall. I run it on every single gun I can.
Thank you for making this video... This is exactly what I've been looking for for the past couple days.
You put in so much detail and effort into your videos, they are great!!
The VTOL falling in the map has killed me more times than I can count I hate it
Thanks for this! I'll definitely be changing my loadout for killing large streaks now!
cheers
launchers are great if you have 2 or 3 guys at least using them, everyone shoots one rocket, then start spraying and it’s usually down pretty quick
Now imagine if everybody just used the so-14 instead. Milliseconds
this is one of the most informative videos ever, finally a use for Battle Rifles. They dont do anything else better than any other weapon.
Taq-V is a top 5 gun lmao
Yep, already had a dedicated AA class and now itll be changing to the M14 or maybe HK G3. Cheers as always Ace
The signal 50 smokes counter UAV which is great because it's one of my favorite snipers
So using the anti-armor round will replace the incendiary ammo, according to the animation at least. But somehow, the ammo becomes a combination of the two? Magic indeed.
Armor piercing incendiary rounds do exist though.
@@jacklucas5908Yes, indeed. I wonder how they combine two types of ammo in the field within 1 second, or maybe someone teleports the ammo to the player.
@@northdt4003 He misspoke once. First time he said armor piercing and incendiary. Then started to say Incendiary and anti armor. The latter being a field upgrade.
@@northdt4003it’s a very uncommon occurrence so like, eh just let it slide
@@Aegis4521 Agreed.
I appreciate the editing and hardwork Ace thank you for having amazing info and not linking or telling watch an older video for info you shared on the past
Something that no one does, and only I do apparently, is save my cruise missiles. They destory any killstreak in 1 shot, even Gunships. Definitely the safest way to take down any Killstreak while not sacrificing a whole class setup for it
Great video. I knew the lmgs were good for taking down streaks, but interesting to see the BR's are a better option. Crazy to see the tracking launchers don't server a lot of purpose in the game except easy easy uav takedowns.
**watches ExclusiveAce video**
Me: I GOT AN IDEA!!!
Btw, Ace, I got an unrelated question. It’s about the Raptor sniper scope; the one with the bullet drop indicator. I just wanted to know how it works and how a gun’s bullet velocity affects the scope.
I’m well aware that super long range sniping isn’t your style, but I’m asking out of curiosity and you’re probably the most reliable person when it comes to stats and testing. You don’t have to, it’s your channel after all, but I’m pretty sure I’m not the only one that’s curious
Def didn’t expect this to be the best anti streak weapon, thanks!
for less than half a second, I'll take the TAQ-V over the SO-14. Much better gun overall I think? THis was extremely informative! Had an LMG with AP rounds for streaks.
I suspect this will change in the future. It makes no sense.
Yeah. Have found success with TAQ-V anyway, so the fact that it's also very decent for killstreaks is just an added bonus to keep in mind.
I'm glad I stayed to the end 😂 because I've been using the Raal with armor piercing rounds with the Pila since the game came out.thanks bro 🔥
The thing about this is that if the entire team just shot the streak for one mag all streaks would be useless because it would destroy it so fast regardless of the gun, but instead my team insists on sprinting directly into the open of streaks for like 10 deaths before I reset my class choice and deal with it.
Incredible work, I've been waiting for you to make a video on this topic, hopefully they don't decide to nerf gun damage vs killstreaks now.
I hope they do because they shouldn’t be the actual best way. They should nerf this and buff the launchers.
Does surprise me that the battle rifles are better. Definitely will have to change it up.
Incredible. I'll be changing my loadout asap. Thank you for all your hard work!
Awesome video 👍👍👍
Didn't know how much I've been waiting for this 😊
I think to some degree, with the value that AP rounds vs time trade off, I’d rather use the AP bc I can get bullet penetration bonus too
What about firing the Battle Rifles in semi auto? Does that decrease the number of shots needed against Streaks as well?
The RoF reduction almost definitely isn't worth the damage increase. Even if you have God's trigger finger the max semi auto RoF is way lower than the full auto RoF.
Could you pretty please test uavs in the future for viable guns like smgs or assault Rifles? In gamemodes like SnD, shooting down uavs is probably the most important thing you can do in public matches. Even if you switch to a LMG, battle rilfe, or RPG, sure you'll be taking down the UAV- but, for the rest of the round your essentially throwing it (mainly in clutch scenarios).
I cannot believe that battle rifle and can take that out so quickly. This amazed me. Deff changing my class
holy crap this changed everything. I wish I'd known this when I was grinding Shipment 24/7
Ace thank you so much for this I wish I knew this at the start when Shipment was around. But netherless thank you so much for letting me know what I should use for those ANNOY VTOLS. You sir are the most reliable COD RUclipsr I can always go back to and trust
I've been using the Raal MG with armor piercing for anti streak class. Making the switch, thanks Ace
Overkill is incredibly powerful with this, being able to switch to an anti-streak weapon to clear skies and progress to your mid-match rewards faster. It is part of the reason why as silly as the Riot Shield combo might be it is weak.
Why not invalidate the sky for the entire enemy team? This is almost enough to ensure your team wins a match.
If you want to go full in having both weapons be anti-streak is an viable option.
Not that everyone can get one, but if you get a cruise missile, always save it for the rest of the match. Able to take out up to a Gunship with 1 missile. Somewhat of a low earn streak too. But if not... guns. The missile can be launched around the time the VTOL is turning around and just before it gets into position.. boom. Guns are easier to do though. Missile is just another somewhat option for those who have one.
Will absolutely adopt this loadout. Will be especially helpful when multiple vtols show up at once in an invasion match!
I knew I wasn't crazy thinking BRs were the best for shooting down streaks... They were being shot down by the SO-14 when I was grinding camos and I kept swearing by it lmao
When the game came out I decided to grind launcher camos before anything else and I was astonished how bad the launchers are at destroying killstreaks. After launchers I grinded snipers, and when I unlocked the .50 cal explosive sniper I could take down VTOLs in well under half the time it took me to use rockets.
Only takes 2 thermites to take down a VTOL, if you can hit it, works well for shipment/shoot house when I don’t want to change classes
I have tried it out and while the SO 14 is faster it may be preferable to use an LMG just for the added capacity and reduced recoil; the SO-14 BARELY has enough shots with a 50 round drum and the LMGs mostly have more enough to shoot a VTOL without reloading, so you can use it to clear ground enemies as well.
having one of the unguided rockets to finish off the streak or to use against Wheelson's can also be pretty helpful
Streak killing potential is more of a specialized quality of a weapon than a build. The diverse range of streaks as well as the amount of commitment you have to killing them range from heli shreading LMGS, The "Doing my part" Pila launchers, or the SMG+Riot shield manic with just enough sense to run Spotter for cluster mines, and call in a CUAV/DDOS when they hear the enemy has radar. Here's some advice I have for folks.
UAVs are one of the harder streaks to take out with bullets. each map has them at different elevations and in different skies (Turiq's cloudy grey sky hides them well and Raceway has airline planes that look like UAVs, ect) I usually run suppressors to boost my incendiary's bullet velocity, and range while also keeping my gunfire off the map.
VTOL's are very common and a pretty easy target. and the fact you get a free airstrike probably makes up for the wide hitbox and ease of killing even with common rifles and launchers.
Chopper gunners and Wheelsons are pretty violent streaks that take alot of effort to put down. Shock sticks and DDOS help take out the wheelson so you can lay into it but smoke helps you hide a bit as you shoot into the air.
I've yet to encounter a Gunship in my 69 levels of MW2 so I have no advice besides Cold Blooded and an LMG fit to kill a god.
Thanks for reading, hope it helps. Streaks are in their nature snowball mechanics, but sometimes a little effort to shoot a UAV goes a long way.
I think this anti tank SO-14 NEEDS it's own spin off. I'd love to see the damage it does to armour plated DMZ people, vehicles and other stuff.
This was actually very good to see for me since I just started this game and threw the 556 icarus as my anti streak weapon because I only had access to two LMGs at the time. Going to be switching that now and coming back to this once I actually have all my stuff unlocked
Damn, the man is giving us pearls here!! Going to switch out the LMG on my kill streaks loadout RN
Honestly, the Strela needs a buff. In my opinion, it's one of those "high skill, high risk, high reward" launchers that greatly benefits you if you know how to use it. And I got so used to the hold breath part in MW0 (2019) that it's jarring that it's not in here...
Strela is just a 2 shot sniper rifle you don't need to run overkill for. It's outclassed by the other launchers for everything else, and that makes it a complete trash launcher.
And yet, every random on my team will endlessly run out in the open and get decimated by the Vtol.
PILA is best for UAV though, its fire and forget which is why ill be sticking with it most likely
u can have the pila as secondary with the battle rifles so just use both
Good to know, i started using an LMG all the time to take down streaks because SBMM doesn't let me have fun.
Its also worth mentioning that you can stick the vtol with lethals if you have strong arm and thermites can deal some pretty good damage.
Been waiting for this vid for a minute
This is awesome…thanks ace!
With everyone off the board I like the Lions trading back with the Titans who come up for either a QB in Levis or a T.
Great video Ace, i am surprised that launchers not effective against vtols
I love it when my setup is on exclusive Ace! I rock the tac v in my slot for when kill streaks are active.
I thought I was tripping but I actually came to this conclusion as well. I didn't think you could combine ammo with the armor piercing rounds though. I already use the SO-14 in my dedicated anti-air class.
You da man, Ace! Great content as always.
I shoot first with the strela-p, then swap and continue with any lmg. It works well when you don't have the correct attachments unlocked and you don't need to fire twice since the strela isn't a lock-on launcher.
Again, this is in case you don't have the incendiary ammo or 50/100 round mag, it does the job fairly quickly (mostly for a vtol that's very stationary)
Been waiting for this one. Nice work.
I have all launchers platinum and I always felt that they have no real place in the game. Especially when it came to counter uav's vtols and chopper gunners. You would think that it would be better than shooting it, but you literally have to die or have a munitions box on hand to take certain things out in one life
I always keep a cruise missile handy for them, they 1-shot those loitering streaks like choppers/vtol.
Cruise missile MAY get 3-4 players depending if they're bunched up, a vtol/heli can do more so i think it's worth using a cruise missile.
I play SnD so cruise missles and air strikes are exclusively used for taking out kill streaks.
So basically the best offensive killstreaks are the ones that aren't controlled (apart from the AC-130 and Cruise Missile) and aren't targetable (like mortar strikes and SAE).
I never thought I would see the day in CoD where killstreaks are hard to get and easy to take out at the same time...
My homeboy put me on to using submachine guns to take out vehicles on rebirth of. We'd use large ammo subs like the bullfrog and put on the armor piercing or whatever they're called rounds and rip through trucks, choppers and whatever. We also had one dude that ran a launcher and we'd decimate vehicles.
I used to do this on rb and caldera I loved getting free quad kills shooting a heli with a rocket on unsuspecting people
At the end of the day the best way to defeat kill streaks is to have the majority of your team shoot at it as soon as it appears. You can shoot down a vtol right as it's flying in once it's done it's initial missle barrage.
Thanks! I was always using launchers, but thank you for taking the time to solve this issue. 💪🏽
This is so useful and surprising! I've just been using RAAL with anti-armor rounds + launchers. I gotta tweak my loadout!
Guys please be aware, these are vacuum testing methods.
Overall your teams should be having AT LEAST 3 launcher carriers to deal with UAVs and other situations that are VERY common unlike the 1 or 2 per game VTOL. Thisis obviously map dependent as well. Some maps favour RPGs A LOT more. As do UAV streaks such as the Hotel.
More often than not a mid tier lobby will Insta shoot down a UAV and 3 rockets at a VTOL inside 4 or 5 seconds isn't unlikely.
If it's a sweat fest then more likely your team mates will be inside buildings or behind cover. This means you will have even more time to pressure a VTOL or chopper before it pops off. This in turn allows you to Semtex yourself and get 2 fresh rockets IF you should need to and can give up a kill or 2 from a streak.
As always situations and context is key. In a "target dummy" situation the results are fine but as always please do use the information properly to make the best use of what the situation calls for.
Happy hunting COD goers.
Amazing video as always, very helpful.
this was a GOAT video, idk why i had a feeling LMGs wouldn't be the top, but i was right. earned a sub fasho
40 shots to take down a jet is good but you only have 50 round, if you miss some shots you end up reloading, I still prefer LMG because I got so much ammo, I start shooting jets as soon as I see them entering the map
Yep gonna build that.
That's going to be very helpful.
So thanks pal for the in-depth research.
I already know the launchers are pants but it's nice to know incenduary rounds work .
Still going to stick with RAAL. If a streak is moving it's better to have more spare ammo - with 50 rounds in BR it's a bit too few in reserve for comport. And for anti-armor you need to have those ready.
if capacity is an issue, sakin is a better pick because it can have a 150 round belt. thats enough to take 2 streaks like the chopper and vtol without a reload
I’ve been using a long range, low recoil-tuned sakin with incendiary rounds for streaks for a long time now, you’d think this would have gotten the attention of the devs by now to maybe buff the launchers to be good at the only thing they’re really good for, maybe this video will reach them though, excellent content dude 🫡
Hell yeah. I already love using the full auto M14 with a drum mag, this is just another bonus.
Remember back in MW2 when Harriers could be destroyed by a single Stinger missile, or two RPG shots? I don’t get why IW grew such a hard-on for air support in recent years
Because they increased the number of kills/added score streaks over straight up kill streaks. Just needed five for things like Harriers in MW2. Now you need 4-5 just to get a UAV/counter UAV. Or a really good tag pickup run in KC. An increase in difficulty to call in requires an increased viability to it's usage rather than just getting taken out in the basically the same amount of time you can with a dedicated weapon setup. Shooting streaks down was also harder/took more rounds in the older games so using a launcher was worth the time.
@@Meravokas Except if all 6 players shot at it... it would literally melt. The balance isn't there.
In Older Games it wasn't harder, you often had attachments and could melt them in about 5 seconds.
@@Dragoonsoul7878 Yeah but in plenty of the games if you ran cold blooded you would just ignore the streaks because they couldn't target you or you were much harder to pick out. So more often than not even on shipment a VTOL won't go down for a bit because people are just letting it do it's thing. Especially if they don't have cold blooded and would rather not draw it's attention/stay in cover. Also there weren't really any more or less attachments that would increase damage against streaks than there are currently. LMGs and launchers were still the way to go. We're just now shown that on a pure DPS level, the SO-14 is a better dedicated gun to take out VTOLs at the least.
You can shoot the pilot out of the VTOL. I did it accidently in invasion with the RAPPH
Definitely trying this setup. Thanks!
This is amazing, I thought the rpk was special because I could run lobbies and drop streaks instantly. But nah. 3 second harrier kills is BROKE😂 IM GONNA LOVE THIS!
Incendiary doing more damage than armor piercing isn't actually surprising because the attachment descriptions indicate it's better