It's not just so she doesn't get involved in the Yakuza life but because she's happy. More then anything, he wanted her to be happy. The later games show that she was. So he decided to move on and become the Mad Dog, in essence, living his best life. Even if he was alone
@@StrifeSoul990 It's not his best life, though, that's what makes it tragic. He is left empty, seeking more and more extreme fights just to feel something again. He always seems happiest when he is with friends, but it's hard for the mad dog to make friends by his nature and design. Hell, even helping out the hostesses and clubs that benefit locals he cares about seemed to make him truly happy, making that difference in the world around him. However, those who break through clearly mean a lot to him because deep down he is a lover and friend, his fighting comes from his determination and loyalty -- until 0 when everything is stripped away from him painfully and he has to adopt the mad dog persona to keep it together.
Yet for some reason it was not problem to him with Mirei Park (that he married and divorced off-screen beforehand) in Yakuza 5. This game was published right after Yakuza 5. Consistency - what does that taste like? :) P.S. The scripting of Yakuza games went to shit after Yakuza 2. It is a small miracle Yakuza 0 turned out as well as it did. The previous two games (Yakuza 4 and Yakuza 5) were absolute trainwrecks in plot quality.
@@ihavenoson3384, hard facts. RGG even had the audacity to include Makoto in the "I LOVE YOU" karaoke song in K2. Now they just pretend like that Park plot never existed. Majima be like: Y5 - _marries a barely legal gal, knocks her up, leaves. All this results in abortion._ "Yeah, I never loved her" Y0 - "what, a completely hopeless blind girl? *YES, SIR!"*
1. I actually kind of like that Kiryu and Majima never meet. 2. I get why Majima changes in the story, particularly because an appearance of insanity is a great defence against people trying to use you and Majima learns he’s been used at every turn in his story. But I like 0’s Majima more than his later (…original) forms and so, that makes me a little sad haha
1. they do get to know each other at the end which is cool but i think it’s really well written both missing each other arriving at the same place at different times 💯
@@apthegoat1 Fun fact (cause I didn't realize myself until later), this is kinda commented on in optional dialogue. When you prepare for the final fight as Majima in Kamurocho, you can actually talk to Nishiki, and Majima says how he wished he could get a look at Kiryu, never actually seeing him until the end of the game.
@@HankThePimpHill yeah never witnessed it myself but i saw a video on this that’s actually cool and thinking about it nishiki kinda reacted ,,cool“ despite both of them fighting in Serena‘s bar
People don't even realize that Majima's crazy side is a reference to Nijitani or Nishitani or whatever that dude's name is. Its clear that Majima respects him because he felt Nijitani/Nishitani was living the best possible kind of life.
@@Tukoendog Thank you. I always struggle with his name for some inexplicable reason. Which is crazy because his design is probably the most distinct out of the entire cast.
yeah, but he wasn't being sincere either, But something did resound with nishitani, being constantly a wild card is a good mechanism defense, no one can use you if they don't know what you are gonna do next.
The other aspect to adopting the Mad Dog is Shimano playing him. Being that predictable, he discovered, was a liability. So the unhinged put-on becomes in part a nihilistic bid to live life on his own terms and have some fun with it a la Nishitani, but it also becomes a smokescreen allowing him to mask his real feelings, intentions, and motivations from the kind of people who would manipulate him. It's why he lets the Mad Dog mask slip around people he trusts; he figures they aren't going to manipulate him.
Speaking of Majima being mad, I wonder why people overlook the fact that he got STABBED IN ThE F-ING EYE WHILE DEFENSELESS. That would make some people change. Or to delete all life in the room.
Trying to 100% any of the Yakuza games is going to be grindy AF. Main game + All Sub-stories (minus the Anon fight) is pretty easy to do. Y0 had the irritating RNG access to the phone mini-game sub-stories, and some have a Complete This Really Hard Mini-Game Challenge as a sub-story.
@@b.lazing9923 Koi Koi is fairly easy and the gambling game I find most fun (Poker is probably the easiest to make money). The cards are broken into Junk, Ribbons, Animals, and Brights. Prioritize Brights (especilly the moon ones) as they're the quickest round ender... and there's one animal card that you need to grab ASAP since it's one half of a round ender. Once you get a decent grasp of the various round enders, you can risk Koi Koi to maximize points, but the basic strategy will win rounds more often than not... although prepare for runs of bad luck/cheating AI.
@@b.lazing9923 Prioritize getting the Sake card. Really that's the best way to win easily. A lot of hands can be made through this card. Getting 5 Ribbon cards is also one of the easiest ways to win
I didn’t know this until recently but a fun fact about Yakuza 0 is that it’s super easy to make a lot of money because it references Japan’s “bubble economy” from the 1980’s when literally anyone could become rich
It's a joke about how people threw money like nothing in the 80's. There is so much money you punch people and wads of cash falls into your pockets. I found that hilarious.
@@omarmansuri7099 You can fill your inventory with staminan royales and stuff your item box with plenty more with a million yen in Y0. I think you might just be thinking about the more insanely expensive things in the game that do absolutely exist (buying real estate, searching for rare gear, leveling up, etc.), but not everything in the game is a wallet eater.
You can differenciate the girls by the bikini colors, if you already completed one color then you just hang up when you se it, and also the quick time event is slower in the "bad" ones and really quick on the "good" ones, so you can use that to deduce if the girl you need to see can be in the call, I actualyl finished the telephone minigame sidestories in a hour or two
@@chadicusprime yeah, otherwise I totally see completing this minigame being hell, but I searched for clues in guides bc I refused to belive the game would want me to bruteforce it
There's one side quest I hate. There's a guy wearing a jacket that pisses people off (?) so you have to protect him as he walks across a bridge (???). Problem is, enemies will target specifically him instead of you. This makes it damn near impossible to complete without guns.
this is one of the few stories where i actually teared up a little. It is VERY RARE for a game to get me that invested but overall a very fun game. and about Majima I think this game shows his spiral into madness, its a near perfect setup for majima to show WHY hes batshit crazy
Absolutely. I thought majimas change was kind of ridiculous my first playthrough, but after playing a second time and knowing what happens, it makes perfect sense. Theirs so much set up I missed showing how he's going to turn out
You did a great retrospective. The worst part is that Yakuza 0 had one of the easiest platinum of all Yakuza's when it was first released. If you think lack of information regarding the catfight minigame was bad you should've seen how bad it was being a fan of Yakuza back when English guides were rarely available, I remember getting a platinum for the original version of Yakuza 3 was grueling and Yakuza was so niche bad then.... Legend on Yakuza 0 only lets you save manually, but that's how it was in all the older Yakuza games too, had to go to the telephone between missions, hope you packed a lot of the healing drinks because the next mission you go on could be an hour or two long. One of the Yakuza's even had you fight against Kiryu as a boss fight while you controlled a different protagonist, it was agonizing. But I agree with you completely, going for platinum or 100% is too stressful, I just aim for main story and all substory completion - which still requires mini-games sometimes but not too bad.
I can't imagine doing this when it first came out. I was already frustrated with the lack of information on some of these games. I bet a lot of people got stuck trying to perform that one move as majima that has the wrong button in the tutorial that they never fixed haha
thing is, getting every yakuza 0 achievement was some of the most fun i've had in a single player game in a long time and i regret nothing, except for climax battles those sucked, and now im doing kiwami and at this stage im going to see how many i can platinum because why not
You experience will sour if you try to complete the autism lists. The Legend runs never add anything. Mostly enemies do shitloads more firearm damage. In Kiwami 1, the Golden Gun damage is greatly nerfed on Legend, about 10 % damage output, only good for gaining heat. There is some cleverness in the non-completionist achies, though the rest are pure annoying gunk with little to negative fun factor.
@@locodesert2Don't even think about it. You are not getting paid enough to do so. It is just terrible video game task - you are not guaranteed to get anything out of it. I'm sure all of us can do better than waste time on token-value pseudo-achievements. So many better options, so little time in life.
Same, hell I can even 100% completion list but some of the other stuff is just so lame. Honestly just do all the sub story’s and Amon fight and that’s enough.
8:35 what are you talking about? You don't have to go into new game plus to unlock everything with completion points, if you complete everything on the completion list you'll get the exact amount of points necessary
I finally got into the Yakuza series after so long and beat the main story for 0 (I’m planning to play them all, but starting with 0). The story was amazing. It was interesting, funny, and emotional all at the same time. Gotta add too: the epilogue got me. The part where Makoto found her watch with the music box almost made me cry. Idk how far imma go into 0 now (rn I’m working on the business arcs, starting with Kiryu. Training in Outrun is exhausting, but I’m averaging around 3mil each play so almost there before confronting the EK), but gonna go as far as I can before starting Kiwami 1!
If you don't want to mess with beating EK you can lose to him and still complete his district, just takes a little longer. The story is definitely the best part of this game
Not sure if your Still Grinding Zero, but best of Luck! Playing Zero First helped me a lot going into Kiwami 1. From fight styles to other things as well!
@@dDeckon i grinded 0 to the point i completed all substories and defeated amon. i was going for all achievements but truth be told i couldnt be assed doing the campaign again let alone on legendary difficulty lol but you're right, its set me up perfectly for kiwami and im enjoying it so far
Climax challenges where such a pain to beat the difficulty spike in some of these challenges is so stupid but once you finally beat all of them and unlock ultimate challenges it was soo worth it (for me at least) I actually have fun fighting the bosses again
IMHO, Majima's story in 0 is about restrained lunacy. He certainly has snapped because of his punishment and he knows it, so he buries it deep with showmanship and absolute host act. Just meeting certain characters like Nihitani and the utter convuleted stuff Makoto has to go makes him just him decide that he should life to his fullest and stop being shackled down. He said it himself and it's bit hamfistedby others too, but throughout 0, he meets folks he would have been great friends IF things just were different. Heck, even when he puts on the iconic jacket and lets Sagawa know what's up, he still comes bit restrained. It's hard to shake off your mental habits after they been on for so many years. One could say he's all about nihilism, the "better" side of it; "Nothing matters in the very end, so go nuts"
Well no shit - Shinada has the power to stop time. A 1 second hit window becomes a 5 to 10-second hit window. That makes the insanely large hit window of Yakuza Kiwami 2's Serene Bat look difficult in comparison. You pretty much cannot miss a shot as long as you have slow-motion juice left. If you use it at the last moment, you will never run out of the juice. It makes batting so easy you can probably complete most batting stuff in a couple of hours, including his Side Story that usually is the most time consuming part of the character story content.
To anybody who suffered through catfighting like I did, I found a trick. During the tiebreakers, just mash all of the shape buttons. It sort of manipulates the ai into losing. Just make sure your mainly hitting x
Yeah I remember going like, “I love this game so much Im gonna platinum it”, and boy was I wrong. I still cannot plat this game lol. The only ones Ive done is 4 and 5 Update: Ive done it ! And I have 4,5,6,0 and Gaidens Platinum!
Playing through this now and the sub stories are ridiculous. Sneaking to buy a dirty mag wasn’t on my bingo list of things I would need to do in this game.
I actually had fun going for the completion but I've been sitting on it for some time down due to not being good at Mahjong and Shogi, it's the only stuff I have left to do. Will try and get it over it once I have some more free time at hand.
I got all the steam achievements in yakuza 6, but I don't remember actually doing absolutely everything. But I remember with Yakuza 0, there was so much you had to do to complete that I didn't want to grind out. I did unlock the two special fighting styles. One other highlight I had is when I went bowling and I got like 5 strikes in a row, then I had to bowl a turkey for the chicken and could not do it for the life of me.
6 is a good place to start completionism. Because most of previous games minigames are abscent, no Bowling, no Cards, no Dice, Not even Shogi i think, only Mahjong, a really intuitive Darts minigame introduced in that game, diving (wich, should have been WAY bigger, only 3 levels?", and not much else. 6 is the most stale in extra content overall, Also baseball was fixed, now it's closer to Shinada baseball, wich is a good step because Shinada Baseball was really fun.. And at last, karaoke is actually easy to follow. no suprise sudden 20 button prompts out of nowhere.
There is no 100 % achievement in Yakuza 6. Also, of the achievements that are also in Y0, the Y6 ones are easier. For example, the Outrun arcade achievement requires much less points. I think it was 2 mil points instead of 5, which is approximately a million times easier.
Fellow 100% man, and I agree. I love this game so much I just felt it a necessity to complete. The only thing is you NEEEEEED the legend moves. Their counter grabs make Mr shakedown a joke. Great video!
No, you don't. You can EASILY beat Kiryu's sections with the Golden Gun (probably want some firearm protection for the last segment) and Majima can steamroll with Breaker style and some health upgrades.
I am probably only person in whole world that prefers Kiryu buisness. I was doing minigames, substories and other stuff during building real estate empire :P In Majima buisness I had to grinding over and over this minigame to complete and for me it was absolutely boring.
completely agree. Real estate worked as a side business both for Kiryu as well as for me without trying to be more than that. While the cabaret was a full time job (a game in the game) that i didnt enjoy. especially when you want to finish all the girls trainings and HAVE to do a shift before every of the boring trainings. Those trainings conversations alone lasted hours with six platinum girls and around 6 conversation rounds each.
Weird enough 2022 was a year where I platinumed DS1-3, and BB, as well as all yakuza games. Dark souls doesn’t come fucking close to yakuza in terms of difficulty of completion lmao. The game is harder to learn at first but then you can fire through them, with the only “difficulty” being monotonous mind numbing covenant grinds
@@enemystand2981 how funny it’s the same for me, I complete all the souls game this year, including the original version of demon souls The souls games are hard to complete because of the challenging gameplay, the yakuza games are hard to complete because of time consumption, two very different kinds of difficulty.
The Mr shakedown thing had to be intentional. One of those things where it’s risky enough and late game enough that they probably figured that it’s fine to put in the game. Of course, the zap gun throws that out the window, but that’s not the point lol
I had been focusing on Yakuza's main stories, currently being midway through Yakuza 4, while ignoring a lot of the side content. I wondered if I was rushing the games and should go back and enjoy everything they have to offer. This video reassured me that I made the right decision. There are a few times in the video where you talk about a perceived lack of testing. Quality assurance testing is largely misunderstood. It focuses on whether the game works as intended. Now, that intent can still be bad or poorly thought out, but a tedious trophy requirement, or poor UX design such as the lack of a restart option is not a testing fail. It might be raised as a suggestion, but it would be assigned minor status, would not prevent the game from going gold, and - more often than not - be seen as out of scope. A lot of the issues you mention are design issues, and final testing is usually a case of too little, too late if poor decisions were made by the game designers. It could be better, yeah, but it technically works and, in most cases, no one's going to give you the human resources, budget, or deadline extension to action that improvement.
I wanted to know what happened in the story, so my first time through, I did a little side content, but mostly ran through. Now I'm going back and completing them and the best part is you can use your clear save data to start a new game plus and it's way more fun to complete everything when you've already unlocked all the combat abilities and have a bunch of money. You make some good points, my knowledge of game design isn't great so I could have described my issues without saying "it wasn't play tested.". That makes sense though, are you really going to be worried about adding a restart option to climax battles when the game needs to meet a deadline.
There is an optimal strategy for the cat fights, just like rock paper scissors there is strategy involved but always some rng. Depending on what their most damaging move is and whichever move they previously used you can easily use common sense to figure out which move they’re gonna do next. For example if their strongest move is Rock and it’s early in the fight they almost never use rock, so you can be safe using scissors since it’s either a tie or you win
@@sirizalot people who just torture themselves doing shit they don’t enjoy just to get a trophy, I think it’s useless and that there’s no point to it. I get wanting to platinum your favorite game, but what does a platinum of yakuza really say about your skills? Nothing 💀 it just means you willingly tortured yourself doing stuff you don’t enjoy, meanwhile I just do the mini games I enjoy and leave it at that
oh, hahah, funny how RUclips recommended me this right as I hit 80% in-game completion in Yakuza 0... I ain't giving up, i'm getting the platinum on this since I've come too far already-
@@chadicusprime Yeah lmao, I think I got the hardest stuff out of the way though. Just got Legend Style for Majima so now I have both of the legend styles so now I just have to do some minigame cleanup. I already did mahjong way early on so it's just a matter of pure patience for me now-
Yes, don't give up man, I just platinum this game yesterday and it was an interesting ride, just 2 playthroughs and a whole lot of grind but still only 150 hours or so, that's fair I think.
@@Titaniko2794 ah jeez, I'm already 200 hours in...although a lot of it is honestly me going afk or being pulled off to the side while playing without closing the game so i don't think I'm ACTUALLY that slow. Rn I just got all of the Cabaret Club tasks done and am sitting somewhere near 91%...I'm *so close*
Carbaret club girls helping handsignals will be automatically explained to you if you wait to pick an option long enough, altough it decreases the potential reward of picking correctly
One way I have found to deal with Mr. Shakedown is weapons especially golf clubs and knifes. Basically, you dodge his attacks get some punches in and raise heat, based on the fighting style you gain heat for quick stepping at the right time too and after you get a bar of heat pull out a dagger or golf club and do the heat action and wash, rinse, repeat. I personally use the dragon diver which I feel does significant damage especially on the first bars but does cost 100mil and ofc you have to drop a bag on dragon and tiger but like I said it can be any dagger or club I just find that one the most rewarding. I don’t know if this has been mentioned already or if it’s a popular meta but is something I found out that helps a lot, just some cheese I wanted to share. Also if the attacking for the heat is too much work or too risky for you then you can always fill inventory with tauriner ++ and cheese.
For the telephone minigame, there is another way to know who you're talking to. It is a combination of the background girl's bikini color and how fast the QTE was. If the QTE is really tigh, it's guaranteed it's a pretty girl. If you hit that QTE then you have to see what color the bikini has in the background. If you did that girl already, just hang up and try again. It's surprisingly easy to complete
I've plat'd all the mainline games save for 6 and 7 (I'm almost done with 6) and imo while 3 is hard because of mechanics, 0 is hard because of the sheer volume and difficulty of some activities (I'm looking at you, Climax Battles) so when I finally got the platinum, it was such a relief
I'm just now getting into the series and have just recently finished 0. Thers is no way in hell I would've gone out of my way to complete everything it had to offer. I never even figured out how to get any of the fighting style skills that were locked-off, I never did the real-estate minigame, I never sent people to get crafting materials for weapon upgrades, and I despised doing the rock, paper, scissors wrestling minigame. As much as I loved the game, there was no real reason for me to partake in any of the weird, yet thoughtfully fleshed-out mechanics that this game offered because the main story of this game was too much of a banger to care about much else. This video is really good at pulling apart what actually made it such a distinguished title. It sure wasn't the minigames.
I know many people might have pointed that out already since the video is already a year old but a thing that I learned when I played Kiwami actually is that the gear items encounter finder and trouble finder show you where Mr. Shakedown is (encounter finder) and they show you substories on the map (trouble finder) I myself only know that feature of the trouble finder because of Kiwami but it works the same in 0
Fair analysis currently currently going for completion on this game but fuark man did you play on mute some of these name pronunciations are killing me😂
2:00 It actually why Majima started to act crazy, he learned for Nishitani, Lee and Sagawa. There was a dialoged when he's talking, saying he saw some crazy people live and die crazy and he was going to live like that from now on. I didn't get the exact quote but it's why he became the mad dog. Even the last talk with Sagawa, it was symbolizing that he was set free. It made perfect sense to me, even in later games he starts to mellow out a little bit, even towards the end in like a dragon, he isn't as "Crazy" as he was in Kiwami and Kiwami 2. Plus, it was also another time, when he met pak-san and had his baby, so he probably was crazy for little bit. You can find that dialogue when he was fighting Awano.
I agree some troohies are grindy but i also felt very satisfied when platinumed it and love the series that much i went on and platinumed kiwami and kiwami 2
I’m surprised there’s not more mention of the arcade games, specifically Fantasy Zone. That was the last thing I had in my completion list, because it’s harder on PC due to the lack of a rapid fire somehow. Took me hours just for that, but the game grew on me.
Yea the arcade games gave me a lot of trouble. I enjoyed most of them other than outrun. That was the absolute hardest for me to get the high score in. I must have gotten decent though because I managed to get the high score a second time in the real estate battle
Fantasy Zone and Baseball were the last 2 things I had left for the 100% completion, it took me hours the master baseball and I'd rather do that 20 more times than that damn arcade game. Fantasy Zone will be my nemesis forever, that game just sucks so much. I died once just a couple of points away from the goal and nearly chucked my ps4 out of the window.
The Batting Cages, Catfighting, Climax Battles and Mahjong drove me nuts in my 100% run of Yakuza 0. It took me over 200 hours to finally get the platinum trophy.
I learned darts under the influence of a lot of alcohol in Yakuza 0 doesn't mean a thing your dark goes where the tip is pointing I've managed to double hat trick on the same guy who tries to buy you alcohol when I encountered him the first time I was already wasted
As for me, the fact that Kiryu and Majima only heard about each other the whole game is much cooler, and the scene at the end becomes even cooler, when they, without ever seeing each other, immediately understand who is who.
Finally someone said the truth about mahjong. Is it time consuming and complex? Absolutely. Especially when you have no clue what you’re doing. But that’s exactly why people hate it so much. They don’t understand it, don’t know how to play, and spend hours upon hours failing and getting nowhere. How do I know this? Because I did it. I wasted hours and hours trying to brute force it in Judgement. It wasn’t until I finally forced myself to learn the bare bones of the games that I actually started getting somewhere and found it enjoyable. By the time I played this game, I spent maybe a few hours doing all the mahjong challenges. So if anyone is complaining about, or still struggling with mahjong, just take a break and learn the basics of it and how to make certain hands.
Playing through Yakuza 0 for the first time ever as a new fan. I’m about almost done with the game and did a lot of the substories so far. From this video it seems like the best way to play these games is just story + all substories lol 😂
My rarely lose cat fight strategy is this: Look at the stars on the moves. Your opponent will want to start with her strongest move so pick the one that counters it. If you win, likely your opponent wont pick that same move again but instead the one that would counter whatever you picked previously. Figure out what that is and do the same. If you lose, your opponent likely will use the move again so just figure out what makes the most sense from there. If you both pick the same sign then the opponent will likely try to counter that sign. You can win with even a relatively weak girl with this. This isnt based on datamining or even anyone elses play through, just my personal experience. I tend to pick girls based on multiplier as well as who it looks like theyll face in the tournament. I didn't know the flavor text affected how well they would do
4:10 that point there you've mentioned is one HUGE problem with all the yakuza games i played, terrible in-game guides which leads the players to search all over the web for guides. take for example that man over at gamefaqs named cyrcz, he made tons of guides on that site for many different games but he's mainly known for his yakuza guides (to the point where he is titled "dragon of gamefaqs" on reddit), this only means one thing; sega and rgg suck at explaining the game's system which in turn leads to either the player sticks to one type strategy to complete the game or just drop the idea of playing the game entirely. i personally plated every main game in the series except yakuza 5 and i must say this, the more you dig in them the more bored and disappointed you get. in my opinion the only games worth playing in the franchise are (0 , 6 , 7 and kiwami 1) and don't go for the plat.
When you talked about the telephone club mini-game, it made me remember all the suffering I went through to complete the sub stories. The controls were weird at first but I’ve got the hang of it after a few attempts. The guessing game in the substories on the other hand, messes with me. I have to look up a guide for it just like with other mini games. I’ve managed to complete all of them once I’ve gotten used to it. The cat fight mini-game can go right to hell though. I can never beat it due to it being so luck based and mashing the buttons worn me out. I’m glad that Kiwami 1 managed to make a better version of it. It’s still not great as it’s partly RNG, but the button mashing’s completely gone. As much as I liked the Yakuza games, I don’t think I’m going to 100% them because that’s too much for me lol
Brawler’s L L L H G works really well against shakedown. Dragon’s circle counter works well against him. Beast’s cyclone swing and bear hug loop works well against him
I just gave up, i loved doing substories, climax battles, coliseum, the legend run was very fun, the minigames went very smooth, but when Mahjong and Catfights came i wanted to k myself, what a slog, i love Mahjong but getting a full straight is such a pain, and catfights is just pure rng and pain, i tried for around 5-6 hours and i only won 1 fight, when i decided to boot and grind again i just started thinking "is this really worth?" Even if i 100% this game i'll feel empty, because most of the game completion was just not fun, now i decided to only complete what i enjoy now in Yakuza Franchise 🦆
Good thing im not great at outrun, but i almost always get to the highscores wich needs you to survive until route 3 more or less. not easy , but doable. btw if you take long in the hostess minigame to understand what is she asking for, she will tell you but it will reduce the bonus you get, after 2 games you pretty much memorize all the gestures easily.
I did Hostess Club in Japanese (my Japanese is only good enough to navigate menus), so the hand signals had an extra layer of challenge. Phone club was oddly easy despite the language barrier as the correct answer is always buried under the others. Gambling... Poker, Koi Koi, and Mahjong are the only non-luck games and I've gotten consistent at earning with Poker and Koi Koi. Telephone club... the only way to easily complete them is bikini color and the length of the QTE at the start. If it's fast, it's the good date. I did it pretty quickly in both English and Japanese in my current double playthrough. But, yes, this is full of suck.
@@chadicusprime it definitely reinforces stuff. Especially when you're doing grindy stuff and you hear/see the same phases over and over. I sync up the two versions as much as possible so I have a handy translation fresh in my mind. At this point, I only give attention to menus and prompts, because story stuff tends to be really long winded. I'm doing Y0 and Ishin presently, but previously did K1 and K2... abandoning my PS3 remaster run of Y1 and Y2 because that was too time consuming and too much changed between Yukuza and Kiwami.
@@chadicusprime Yakuza 3-5 is going to be the grindiest as I'll be juggling three release (maybe 4 for Y3 since it has the cut sub-stories in English). I might do another run on Kenzan before that.
@@stevenclubb7718 Yakuza 3 is the next one I'm going for completion, I should be familiar enough to play in Japanese. Just playing the games with English has already been a help
In case someone hasn’t pointed it already, Yakuza 0 was not the first Yakuza on ps4. It was ishin. I actually own the original version of ishin that came out almost a decade ago!
The way i deal with mr shakedown is, put on beast mode (or slugger if you ar majima) and buy a large quantity of thoughness. I don't care what you think, it just works for me.
Man, you could be working at a job, working out, hanging out with your girlfriend or getting a potential girlfriend or some more useless boring stuff no one cares about, but instead you chose the real grind 💪 Huge respect.
Platinum definitely took a while but I did enjoy most of it…except telephone club. I did give up on a few 100% things though. S rank coliseum wasn’t worth it, nor getting the last few pocket circuit parts from RNG vending missions, nor the RNG rarer equipment from dragon and tiger. Particularly when there’s no reward for doing any of that. At least in most of the other series entries you got cool stuff for doing everything.
I think yakuza 0 is a good introductory for anyone thats new to the series, the story is amazing, combat is fun and the whole ecstatic of its 1980s is pretty awesome especially when you make tons of money by beating the crap out of people, although i don't have a problem with majima and kiryu not interacting enough until the end, i always thought about it as more of a tiny bit of epilogue
I enjoyed 100%-ing Yakuza Zero {and I'm close to 100% Kiwami Now}... But I agree, I would not recommend others to do so ~First Playthru on Normal, Skipped most of the Side stuff {only did a handful of Substories} and just rushed the Story. Did the Climax Battles afterwards... which was hard because I didnt know about a lot of the Upgrade Moves; but I took what I learned and then When into Legend mode... only to unlock the Golden Pistol in Ch2 to carry me until I did get the Unlocks and then got D.o.D style... I then Proceeded to just stick to that because it was really fun... And then I got Mad Dog + Unlimited Heat on Majima and also had fun with just that too and... what was I saying... um... The Telephone game wasn't "that" bad, only had 2 repeats, but got everyone on the first attempts. Catfight achievement tho... took 5 Painful hours out of my life I want back... Mr. Shakedown was fun to learn to fight with Weapons; I had problems with Mahjong until I learned the Art of "Square Button to Riichi" , then it was more fun! Batting Cages was simple to pick up to learn; and I'm not joking, learning it has made all but 2 Batting Attempts in Kiwami into Perfect Runs... Darts wasn't that bad, just do Hat Tricks; but Pool was tough yea... As for Defending Makoto... I, learned my Lesson from first Run and just "Guns ex Machina" each time I needed to do it Overall, I had a blast! There are some downs, but the Highs outweigh the Lows in my opinion. But did I need to spend 210hrs doing it... No... But the Time has also helped me when going into Kiwami and picking up with a lot of the same moves and fighting styles. So, I'd say a time worth spend... Except for Catfights... and a Little bit for Mesuking, but it has a nice payoff at least
Telephone club wasn't that bad. You've got 3 pairs of girls (blue, green, white bikini), you need to did pick one colour do one girl, remember her voice and than aim in the second girl with same bikini but another voice. Tone of voices of both girls are always easy to recognize, because actually girl got soft and nice voice, and this second "bad" choice got less pleasent voice. Just remember to hang up (with L1 button) every time when you pick the call from girl with the same voice. It took max 15-30 minutes to accomplished all 6 soories.
when i saw mahjong on the acheivements, i just gave up and didn't even bother lol. I hate that game. I spent hours playing it, realizing it's a crap version of Texas Holden....and I'm from Texas. lol
I just got my platinum for 0 last night and Christ I didn’t have a lot of fun, normal I’m fine with mindless repetition and for most of this game I was, but cat fighting, climax battles, and mahjong all pissed me off too much. For mahjong everything was easy when I learned how to play, but getting a 6 Han haneman was almost impossible for me. Aside from the three games I mentioned everything else wasn’t hard, just boring. And most of your complaints in the video are completely justified. 0 will always be in my top 3 yakuza games and 100% just made me love and appreciate it more
Yeah no chance I'm going to attempt 100% of this game. Fuck 80% of the minigames. Especially mahjong. I'm satisfied doing the main story and then finishing the real estate/caberet stuff.
Same here im on chapter 11 now with a lot of shit completed but getting to the point of wanting to just finish the game after grinding so much side stuff. Too little time and too many games i wanna play, including Yakuza 3-6.
Well the encounter finder can be missed so for the average player they may not have that. My issue was the sub stories wasn't that you can't find them, but instead that if you get to close to them, it forces you to stop what you're doing and start that sub story. Even on my legend playthrough their were some I walked right into and had to stop what I was doing to start it. I may not have explained that very well in my video
@@chadicusprime yes, you had short introductions but then always have the option to come back later with an exclamation mark reminding you of the substory. so not that bad actually.
I tried Maria a couple times, but she would always use comeback in the first round then get wrecked on the second so I went back to Jennifer, but Jennifer wasn't much better haha
the mechanics on the dancing ai isn't rubber banding its pure RNG. Sometimes its harder to beat your opponent on easy than it is hard because of that rng.
It's the only Yakuza game where I didn't complete all of the substories, because the disco mini game is ridiculously hard. Even for Yakuza standards. A lot of Yakuza games have sub stories tied to infuriating mini games. Dragon Cart of Yakuza Like a Dragon instantly comes to my mind here. But with enough trying and suffering I eventually beat all of them. The dance mini game in Yakuza 0 however requires some kind of coordination, I am just very bad at. Every replay I spent a few days trying those sub stories, but I just can't.
@@chadicusprime for me it's hard to add additional steps. And in my opinion this doesn't really make sense for a rhythm game. Because in order to add additional steps you have to move faster than the rhythm. I managed to do ok, when I go to the symbols directly. And usually every button press matches the rhythm then. But for the hardest dance battles this isn't enough. As soon as I try to put in extra steps I mess up all the inputs and either don't make it to the symbol in time or I make it to the symbol too early and press the button too early, because I am completely out of rhythm. I am just not good at this kind of coordination.
@@Gokudo87 it's definitely strange for a mini game. I try to do steps to the beat, but you're right, once it gets harder you have to do way more steps and it feels off
I learned from recently 100% this game while i was on my phone for the grinds but on the caberet hand signals thing, if you want a minute, the girl tells you what she needs. It doesnt give you much time after but it helps you lesrn what the hand signals mean
Cat Fight Club would have been better if they put a couple movesets on the girls, give em each 3 special moves, and let you play as the girl in the tournament. Would have hella replay value to fight against and as every girl
Forgetting the fact that Majima falls in love with the blind woman but chooses to walk away so she doesn't get involved in the yakuza life again
It's not just so she doesn't get involved in the Yakuza life but because she's happy. More then anything, he wanted her to be happy. The later games show that she was. So he decided to move on and become the Mad Dog, in essence, living his best life. Even if he was alone
@@StrifeSoul990 It's not his best life, though, that's what makes it tragic. He is left empty, seeking more and more extreme fights just to feel something again. He always seems happiest when he is with friends, but it's hard for the mad dog to make friends by his nature and design. Hell, even helping out the hostesses and clubs that benefit locals he cares about seemed to make him truly happy, making that difference in the world around him. However, those who break through clearly mean a lot to him because deep down he is a lover and friend, his fighting comes from his determination and loyalty -- until 0 when everything is stripped away from him painfully and he has to adopt the mad dog persona to keep it together.
Yet for some reason it was not problem to him with Mirei Park (that he married and divorced off-screen beforehand) in Yakuza 5. This game was published right after Yakuza 5. Consistency - what does that taste like? :)
P.S. The scripting of Yakuza games went to shit after Yakuza 2. It is a small miracle Yakuza 0 turned out as well as it did. The previous two games (Yakuza 4 and Yakuza 5) were absolute trainwrecks in plot quality.
@@ihavenoson3384, hard facts. RGG even had the audacity to include Makoto in the "I LOVE YOU" karaoke song in K2. Now they just pretend like that Park plot never existed.
Majima be like:
Y5 - _marries a barely legal gal, knocks her up, leaves. All this results in abortion._ "Yeah, I never loved her"
Y0 - "what, a completely hopeless blind girl? *YES, SIR!"*
1. I actually kind of like that Kiryu and Majima never meet.
2. I get why Majima changes in the story, particularly because an appearance of insanity is a great defence against people trying to use you and Majima learns he’s been used at every turn in his story. But I like 0’s Majima more than his later (…original) forms and so, that makes me a little sad haha
True, I wish we at least got to see that side of majima in other games
1. they do get to know each other at the end which is cool but i think it’s really well written both missing each other arriving at the same place at different times 💯
@@apthegoat1 Fun fact (cause I didn't realize myself until later), this is kinda commented on in optional dialogue. When you prepare for the final fight as Majima in Kamurocho, you can actually talk to Nishiki, and Majima says how he wished he could get a look at Kiryu, never actually seeing him until the end of the game.
@@HankThePimpHill yeah never witnessed it myself but i saw a video on this that’s actually cool and thinking about it nishiki kinda reacted ,,cool“ despite both of them fighting in Serena‘s bar
@@chadicusprime We do get to see that side of majima in yakuza kiwami 2 when majima goes to sotenbori and meets makoto
People don't even realize that Majima's crazy side is a reference to Nijitani or Nishitani or whatever that dude's name is. Its clear that Majima respects him because he felt Nijitani/Nishitani was living the best possible kind of life.
homare nishitani
@@Tukoendog Thank you. I always struggle with his name for some inexplicable reason. Which is crazy because his design is probably the most distinct out of the entire cast.
yeah, but he wasn't being sincere either, But something did resound with nishitani, being constantly a wild card is a good mechanism defense, no one can use you if they don't know what you are gonna do next.
The other aspect to adopting the Mad Dog is Shimano playing him. Being that predictable, he discovered, was a liability. So the unhinged put-on becomes in part a nihilistic bid to live life on his own terms and have some fun with it a la Nishitani, but it also becomes a smokescreen allowing him to mask his real feelings, intentions, and motivations from the kind of people who would manipulate him. It's why he lets the Mad Dog mask slip around people he trusts; he figures they aren't going to manipulate him.
Speaking of Majima being mad, I wonder why people overlook the fact that he got STABBED IN ThE F-ING EYE WHILE DEFENSELESS. That would make some people change. Or to delete all life in the room.
Trying to 100% any of the Yakuza games is going to be grindy AF.
Main game + All Sub-stories (minus the Anon fight) is pretty easy to do. Y0 had the irritating RNG access to the phone mini-game sub-stories, and some have a Complete This Really Hard Mini-Game Challenge as a sub-story.
And mahjong challenges, man, f*ck mahjong, i don't understand it and never will, same with hanafuda cards
@@b.lazing9923 Koi Koi is fairly easy and the gambling game I find most fun (Poker is probably the easiest to make money). The cards are broken into Junk, Ribbons, Animals, and Brights. Prioritize Brights (especilly the moon ones) as they're the quickest round ender... and there's one animal card that you need to grab ASAP since it's one half of a round ender.
Once you get a decent grasp of the various round enders, you can risk Koi Koi to maximize points, but the basic strategy will win rounds more often than not... although prepare for runs of bad luck/cheating AI.
*Mahjong enters the chat*
@@b.lazing9923 Prioritize getting the Sake card. Really that's the best way to win easily. A lot of hands can be made through this card.
Getting 5 Ribbon cards is also one of the easiest ways to win
Ogita pisses me off
I didn’t know this until recently but a fun fact about Yakuza 0 is that it’s super easy to make a lot of money because it references Japan’s “bubble economy” from the 1980’s when literally anyone could become rich
That's awesome, literally became a billionaire haha
It's a joke about how people threw money like nothing in the 80's. There is so much money you punch people and wads of cash falls into your pockets. I found that hilarious.
It's why the prices are also so inflated in this game. A million yen can get you a lot in kiwami but basically nothing in 0.
@@omarmansuri7099
You can fill your inventory with staminan royales and stuff your item box with plenty more with a million yen in Y0. I think you might just be thinking about the more insanely expensive things in the game that do absolutely exist (buying real estate, searching for rare gear, leveling up, etc.), but not everything in the game is a wallet eater.
In Kiwami, one of the side stories in Debolah references this
You can differenciate the girls by the bikini colors, if you already completed one color then you just hang up when you se it, and also the quick time event is slower in the "bad" ones and really quick on the "good" ones, so you can use that to deduce if the girl you need to see can be in the call, I actualyl finished the telephone minigame sidestories in a hour or two
I knew about the bikini colors, but I had no clue the speed changes, that would have been helpful
@@chadicusprime yeah, otherwise I totally see completing this minigame being hell, but I searched for clues in guides bc I refused to belive the game would want me to bruteforce it
There's one side quest I hate. There's a guy wearing a jacket that pisses people off (?) so you have to protect him as he walks across a bridge (???). Problem is, enemies will target specifically him instead of you. This makes it damn near impossible to complete without guns.
I remember that one, that was ridiculous. I can't imagine trying to do that on legend
Use the breaker style. It's really easy with it
I had to retry once but I just pulled out slime gun and I was good
Fairly easy with breaker
Use the bat and stick close to him. It's easy then.
this is one of the few stories where i actually teared up a little. It is VERY RARE for a game to get me that invested but overall a very fun game.
and about Majima I think this game shows his spiral into madness, its a near perfect setup for majima to show WHY hes batshit crazy
Yeah, the meeting of siblings in empty lot. One of the most disheartening moments ever. Even 3 months later😔
Absolutely. I thought majimas change was kind of ridiculous my first playthrough, but after playing a second time and knowing what happens, it makes perfect sense. Theirs so much set up I missed showing how he's going to turn out
Yakuza 0 and RDR2 are the only times someone was chopping onions in my room
@@EmptyHand49 rdr2 was the only one for me
I remember the time in summer of 21 where I had 20 hour session on yakuza 0 in middle of 100% completing it
Yakuza 0 100% is pure insanity it took me 212 hours not including replaying the game on legend difficulty
Don't tell me that bro, I'm now on my way to 100% completion and I've only been playing for 100 hours.
Now I don't want to play it anymore...
@@Juan_Morales0503how is it going? We’re you able to get to 100%?
You did a great retrospective. The worst part is that Yakuza 0 had one of the easiest platinum of all Yakuza's when it was first released. If you think lack of information regarding the catfight minigame was bad you should've seen how bad it was being a fan of Yakuza back when English guides were rarely available, I remember getting a platinum for the original version of Yakuza 3 was grueling and Yakuza was so niche bad then....
Legend on Yakuza 0 only lets you save manually, but that's how it was in all the older Yakuza games too, had to go to the telephone between missions, hope you packed a lot of the healing drinks because the next mission you go on could be an hour or two long. One of the Yakuza's even had you fight against Kiryu as a boss fight while you controlled a different protagonist, it was agonizing. But I agree with you completely, going for platinum or 100% is too stressful, I just aim for main story and all substory completion - which still requires mini-games sometimes but not too bad.
I can't imagine doing this when it first came out. I was already frustrated with the lack of information on some of these games. I bet a lot of people got stuck trying to perform that one move as majima that has the wrong button in the tutorial that they never fixed haha
I agree I gave up around 80% because mahjong, completing the game on legend difficulty and the climax battles were a ton of fun though.
I think I only completed mahjong because I already did it in Yakuza 7 and lost judgement and those challenges were way easier so I got used to it
thing is, getting every yakuza 0 achievement was some of the most fun i've had in a single player game in a long time and i regret nothing, except for climax battles those sucked, and now im doing kiwami and at this stage im going to see how many i can platinum because why not
Yea I may have complained a lot, but I still enjoyed it enough to do kiwami and kiwami 2
Yea to u
I love yakuza but I don’t think I love it enough to 100% any of the games.
You experience will sour if you try to complete the autism lists. The Legend runs never add anything. Mostly enemies do shitloads more firearm damage. In Kiwami 1, the Golden Gun damage is greatly nerfed on Legend, about 10 % damage output, only good for gaining heat. There is some cleverness in the non-completionist achies, though the rest are pure annoying gunk with little to negative fun factor.
@@ihavenoson3384 the thought of 100% every game is there but I don’t have the time or energy to actually go through that hell.
@@locodesert2Don't even think about it. You are not getting paid enough to do so. It is just terrible video game task - you are not guaranteed to get anything out of it. I'm sure all of us can do better than waste time on token-value pseudo-achievements. So many better options, so little time in life.
Same, hell I can even 100% completion list but some of the other stuff is just so lame. Honestly just do all the sub story’s and Amon fight and that’s enough.
@@JellyJman some of the mini games are a nightmare. Like I don’t wanna learn majong or do that awful baseball game in judgement
8:35 what are you talking about?
You don't have to go into new game plus to unlock everything with completion points, if you complete everything on the completion list you'll get the exact amount of points necessary
I finally got into the Yakuza series after so long and beat the main story for 0 (I’m planning to play them all, but starting with 0). The story was amazing. It was interesting, funny, and emotional all at the same time.
Gotta add too: the epilogue got me. The part where Makoto found her watch with the music box almost made me cry.
Idk how far imma go into 0 now (rn I’m working on the business arcs, starting with Kiryu. Training in Outrun is exhausting, but I’m averaging around 3mil each play so almost there before confronting the EK), but gonna go as far as I can before starting Kiwami 1!
If you don't want to mess with beating EK you can lose to him and still complete his district, just takes a little longer. The story is definitely the best part of this game
Kiwami 2 majima ending gets a deep feeling in me.
Not sure if your Still Grinding Zero, but best of Luck! Playing Zero First helped me a lot going into Kiwami 1. From fight styles to other things as well!
@@dDeckon i grinded 0 to the point i completed all substories and defeated amon. i was going for all achievements but truth be told i couldnt be assed doing the campaign again let alone on legendary difficulty lol but you're right, its set me up perfectly for kiwami and im enjoying it so far
Climax challenges where such a pain to beat the difficulty spike in some of these challenges is so stupid but once you finally beat all of them and unlock ultimate challenges it was soo worth it (for me at least) I actually have fun fighting the bosses again
Definitely, some of the climax battles were ridiculous, but the ultimate battles made it worth it
IMHO, Majima's story in 0 is about restrained lunacy. He certainly has snapped because of his punishment and he knows it, so he buries it deep with showmanship and absolute host act. Just meeting certain characters like Nihitani and the utter convuleted stuff Makoto has to go makes him just him decide that he should life to his fullest and stop being shackled down. He said it himself and it's bit hamfistedby others too, but throughout 0, he meets folks he would have been great friends IF things just were different.
Heck, even when he puts on the iconic jacket and lets Sagawa know what's up, he still comes bit restrained. It's hard to shake off your mental habits after they been on for so many years.
One could say he's all about nihilism, the "better" side of it; "Nothing matters in the very end, so go nuts"
I’m honestly still convinced that yakuza 5 has the best iteration of batting, I had a blast batting as Shinada, especially the mission part
Well no shit - Shinada has the power to stop time. A 1 second hit window becomes a 5 to 10-second hit window. That makes the insanely large hit window of Yakuza Kiwami 2's Serene Bat look difficult in comparison. You pretty much cannot miss a shot as long as you have slow-motion juice left. If you use it at the last moment, you will never run out of the juice. It makes batting so easy you can probably complete most batting stuff in a couple of hours, including his Side Story that usually is the most time consuming part of the character story content.
To anybody who suffered through catfighting like I did, I found a trick. During the tiebreakers, just mash all of the shape buttons. It sort of manipulates the ai into losing. Just make sure your mainly hitting x
Yeah I remember going like, “I love this game so much Im gonna platinum it”, and boy was I wrong. I still cannot plat this game lol. The only ones Ive done is 4 and 5
Update: Ive done it ! And I have 4,5,6,0 and Gaidens Platinum!
5 is pretty tough to plat, that game has so much content
Playing through this now and the sub stories are ridiculous. Sneaking to buy a dirty mag wasn’t on my bingo list of things I would need to do in this game.
im in the middle of completing it and bro it's destroying my will to live
0 has to be the hardest one to complete
@@chadicusprime I think Y3 would like to have a word with ya
@@justaslime7525 that and 4 are the only ones I have left 😭
@@chadicusprime and grindy
I actually had fun going for the completion but I've been sitting on it for some time down due to not being good at Mahjong and Shogi, it's the only stuff I have left to do. Will try and get it over it once I have some more free time at hand.
I never could get good at shogi, but you should be able to complete shogi using a guide and challenge mode. Mahjong is mostly just time consuming
I got all the steam achievements in yakuza 6, but I don't remember actually doing absolutely everything. But I remember with Yakuza 0, there was so much you had to do to complete that I didn't want to grind out. I did unlock the two special fighting styles. One other highlight I had is when I went bowling and I got like 5 strikes in a row, then I had to bowl a turkey for the chicken and could not do it for the life of me.
Yea, I'm sure theirs stuff I missed even after completing it, theirs so much to that game
Yakuza 6 only requires 75% of the completion list, it's way easier
6 is a good place to start completionism. Because most of previous games minigames are abscent, no Bowling, no Cards, no Dice, Not even Shogi i think, only Mahjong, a really intuitive Darts minigame introduced in that game, diving (wich, should have been WAY bigger, only 3 levels?", and not much else. 6 is the most stale in extra content overall, Also baseball was fixed, now it's closer to Shinada baseball, wich is a good step because Shinada Baseball was really fun.. And at last, karaoke is actually easy to follow. no suprise sudden 20 button prompts out of nowhere.
There is no 100 % achievement in Yakuza 6. Also, of the achievements that are also in Y0, the Y6 ones are easier. For example, the Outrun arcade achievement requires much less points. I think it was 2 mil points instead of 5, which is approximately a million times easier.
Fellow 100% man, and I agree. I love this game so much I just felt it a necessity to complete. The only thing is you NEEEEEED the legend moves. Their counter grabs make Mr shakedown a joke.
Great video!
Definitely. The legend styles are awesome, just wish you didn't have to go through the entire business to unlock them
No, you don't. You can EASILY beat Kiryu's sections with the Golden Gun (probably want some firearm protection for the last segment) and Majima can steamroll with Breaker style and some health upgrades.
I am probably only person in whole world that prefers Kiryu buisness. I was doing minigames, substories and other stuff during building real estate empire :P In Majima buisness I had to grinding over and over this minigame to complete and for me it was absolutely boring.
completely agree. Real estate worked as a side business both for Kiryu as well as for me without trying to be more than that. While the cabaret was a full time job (a game in the game) that i didnt enjoy. especially when you want to finish all the girls trainings and HAVE to do a shift before every of the boring trainings. Those trainings conversations alone lasted hours with six platinum girls and around 6 conversation rounds each.
This was one of the worst completion experiences I’ve ever had, even completing the souls game wasn’t as daunting compared to this
Weird enough 2022 was a year where I platinumed DS1-3, and BB, as well as all yakuza games. Dark souls doesn’t come fucking close to yakuza in terms of difficulty of completion lmao. The game is harder to learn at first but then you can fire through them, with the only “difficulty” being monotonous mind numbing covenant grinds
@@enemystand2981 how funny it’s the same for me, I complete all the souls game this year, including the original version of demon souls
The souls games are hard to complete because of the challenging gameplay, the yakuza games are hard to complete because of time consumption, two very different kinds of difficulty.
@@mediawatcher9225 it's more of soul draining then difficulty oh it's hard for sure
The Mr shakedown thing had to be intentional. One of those things where it’s risky enough and late game enough that they probably figured that it’s fine to put in the game. Of course, the zap gun throws that out the window, but that’s not the point lol
I had been focusing on Yakuza's main stories, currently being midway through Yakuza 4, while ignoring a lot of the side content. I wondered if I was rushing the games and should go back and enjoy everything they have to offer. This video reassured me that I made the right decision.
There are a few times in the video where you talk about a perceived lack of testing. Quality assurance testing is largely misunderstood. It focuses on whether the game works as intended. Now, that intent can still be bad or poorly thought out, but a tedious trophy requirement, or poor UX design such as the lack of a restart option is not a testing fail. It might be raised as a suggestion, but it would be assigned minor status, would not prevent the game from going gold, and - more often than not - be seen as out of scope.
A lot of the issues you mention are design issues, and final testing is usually a case of too little, too late if poor decisions were made by the game designers. It could be better, yeah, but it technically works and, in most cases, no one's going to give you the human resources, budget, or deadline extension to action that improvement.
I wanted to know what happened in the story, so my first time through, I did a little side content, but mostly ran through. Now I'm going back and completing them and the best part is you can use your clear save data to start a new game plus and it's way more fun to complete everything when you've already unlocked all the combat abilities and have a bunch of money.
You make some good points, my knowledge of game design isn't great so I could have described my issues without saying "it wasn't play tested.". That makes sense though, are you really going to be worried about adding a restart option to climax battles when the game needs to meet a deadline.
Oh lord I hope u talk about how painfully boring the real estate royale is
I briefly mentioned it, but especially maxing everything out is such a boring grind.
There is an optimal strategy for the cat fights, just like rock paper scissors there is strategy involved but always some rng. Depending on what their most damaging move is and whichever move they previously used you can easily use common sense to figure out which move they’re gonna do next. For example if their strongest move is Rock and it’s early in the fight they almost never use rock, so you can be safe using scissors since it’s either a tie or you win
Fuck all that. Wear luck-boosting items such as the beads of good fortune, the head honcho scarf, and the gambler's binding. You'll win immediately.
@@sirizalot but that’s no fun
@@sirizalot people who just torture themselves doing shit they don’t enjoy just to get a trophy, I think it’s useless and that there’s no point to it. I get wanting to platinum your favorite game, but what does a platinum of yakuza really say about your skills? Nothing 💀 it just means you willingly tortured yourself doing stuff you don’t enjoy, meanwhile I just do the mini games I enjoy and leave it at that
@@sirizalot do those items even help
@@LiviaReaper An entirely luck-based rigged minigame is fun.
Hm.
oh, hahah, funny how RUclips recommended me this right as I hit 80% in-game completion in Yakuza 0...
I ain't giving up, i'm getting the platinum on this since I've come too far already-
Yea you don't realize what this game asks of you till after you're past the point of no return haha
@@chadicusprime Yeah lmao, I think I got the hardest stuff out of the way though. Just got Legend Style for Majima so now I have both of the legend styles so now I just have to do some minigame cleanup. I already did mahjong way early on so it's just a matter of pure patience for me now-
Yeah dont give up
Yes, don't give up man, I just platinum this game yesterday and it was an interesting ride, just 2 playthroughs and a whole lot of grind but still only 150 hours or so, that's fair I think.
@@Titaniko2794 ah jeez, I'm already 200 hours in...although a lot of it is honestly me going afk or being pulled off to the side while playing without closing the game so i don't think I'm ACTUALLY that slow. Rn I just got all of the Cabaret Club tasks done and am sitting somewhere near 91%...I'm *so close*
Then you are a legend for getting the platinum!
Got the plat today
@@coreywilson8161 congrats
i have finished climax battle and ultimate battle 2 was a pain in the butt
now heading to legend mode and hope i beat this.
Carbaret club girls helping handsignals will be automatically explained to you if you wait to pick an option long enough, altough it decreases the potential reward of picking correctly
One way I have found to deal with Mr. Shakedown is weapons especially golf clubs and knifes. Basically, you dodge his attacks get some punches in and raise heat, based on the fighting style you gain heat for quick stepping at the right time too and after you get a bar of heat pull out a dagger or golf club and do the heat action and wash, rinse, repeat. I personally use the dragon diver which I feel does significant damage especially on the first bars but does cost 100mil and ofc you have to drop a bag on dragon and tiger but like I said it can be any dagger or club I just find that one the most rewarding. I don’t know if this has been mentioned already or if it’s a popular meta but is something I found out that helps a lot, just some cheese I wanted to share. Also if the attacking for the heat is too much work or too risky for you then you can always fill inventory with tauriner ++ and cheese.
Thanks for sharing, other than the slime guns I didn't think to use weapons on him
Np
i like you because you are the only person i know who has atleast *ONE* problem with it
Majima is crazy cause he adopted Nishitani's personality
For the telephone minigame, there is another way to know who you're talking to. It is a combination of the background girl's bikini color and how fast the QTE was. If the QTE is really tigh, it's guaranteed it's a pretty girl. If you hit that QTE then you have to see what color the bikini has in the background. If you did that girl already, just hang up and try again. It's surprisingly easy to complete
I've plat'd all the mainline games save for 6 and 7 (I'm almost done with 6) and imo while 3 is hard because of mechanics, 0 is hard because of the sheer volume and difficulty of some activities (I'm looking at you, Climax Battles) so when I finally got the platinum, it was such a relief
That's exactly how I felt about it
I have platinumed this game. So I'm settling in to watch a nice long rant about it, this outta be good.
I'm just now getting into the series and have just recently finished 0. Thers is no way in hell I would've gone out of my way to complete everything it had to offer. I never even figured out how to get any of the fighting style skills that were locked-off, I never did the real-estate minigame, I never sent people to get crafting materials for weapon upgrades, and I despised doing the rock, paper, scissors wrestling minigame.
As much as I loved the game, there was no real reason for me to partake in any of the weird, yet thoughtfully fleshed-out mechanics that this game offered because the main story of this game was too much of a banger to care about much else. This video is really good at pulling apart what actually made it such a distinguished title. It sure wasn't the minigames.
I know many people might have pointed that out already since the video is already a year old but a thing that I learned when I played Kiwami actually is that the gear items encounter finder and trouble finder show you where Mr. Shakedown is (encounter finder) and they show you substories on the map (trouble finder) I myself only know that feature of the trouble finder because of Kiwami but it works the same in 0
Fair analysis currently currently going for completion on this game but fuark man did you play on mute some of these name pronunciations are killing me😂
Everyone how loves the Disco minigame should check their meds.
I'm playing it only to get the one hostess for my club and ... it's the worst!
rule of thumb if mahjong is required to plat DONT plat simple rule never broke it -reverse-
2:00 It actually why Majima started to act crazy, he learned for Nishitani, Lee and Sagawa. There was a dialoged when he's talking, saying he saw some crazy people live and die crazy and he was going to live like that from now on. I didn't get the exact quote but it's why he became the mad dog. Even the last talk with Sagawa, it was symbolizing that he was set free. It made perfect sense to me, even in later games he starts to mellow out a little bit, even towards the end in like a dragon, he isn't as "Crazy" as he was in Kiwami and Kiwami 2. Plus, it was also another time, when he met pak-san and had his baby, so he probably was crazy for little bit.
You can find that dialogue when he was fighting Awano.
Yea, I somehow completely missed that on my first playthrough. Going back through everything clicked and made the later games make more sense too
I agree some troohies are grindy but i also felt very satisfied when platinumed it and love the series that much i went on and platinumed kiwami and kiwami 2
Definitely, it's my second favorite series behind the souls borne series. As frustrating as it is, I still enjoy it overall
I’m surprised there’s not more mention of the arcade games, specifically Fantasy Zone. That was the last thing I had in my completion list, because it’s harder on PC due to the lack of a rapid fire somehow. Took me hours just for that, but the game grew on me.
Yea the arcade games gave me a lot of trouble. I enjoyed most of them other than outrun. That was the absolute hardest for me to get the high score in. I must have gotten decent though because I managed to get the high score a second time in the real estate battle
Super hang on and outrun were fun but holy fuck I will never be able to put my hatred for fantasy zone into comprehensible words.
@@FriedTurkey it's funny I did lost judgement before 0 and the completion for fantasy zone is so easy to get then 0 wants you to be an expert at it
Fantasy Zone and Baseball were the last 2 things I had left for the 100% completion, it took me hours the master baseball and I'd rather do that 20 more times than that damn arcade game.
Fantasy Zone will be my nemesis forever, that game just sucks so much. I died once just a couple of points away from the goal and nearly chucked my ps4 out of the window.
hey man, there are special equipements for finding Mr Shakedown and substories.
The Batting Cages, Catfighting, Climax Battles and Mahjong drove me nuts in my 100% run of Yakuza 0. It took me over 200 hours to finally get the platinum trophy.
I learned darts under the influence of a lot of alcohol in Yakuza 0 doesn't mean a thing your dark goes where the tip is pointing I've managed to double hat trick on the same guy who tries to buy you alcohol when I encountered him the first time I was already wasted
As for me, the fact that Kiryu and Majima only heard about each other the whole game is much cooler, and the scene at the end becomes even cooler, when they, without ever seeing each other, immediately understand who is who.
Wait… the harsh lesson counter uses the other button? No WONDER I could never get it to work, I thought I was just messing up the timing
Finally someone said the truth about mahjong. Is it time consuming and complex? Absolutely. Especially when you have no clue what you’re doing. But that’s exactly why people hate it so much. They don’t understand it, don’t know how to play, and spend hours upon hours failing and getting nowhere. How do I know this? Because I did it. I wasted hours and hours trying to brute force it in Judgement. It wasn’t until I finally forced myself to learn the bare bones of the games that I actually started getting somewhere and found it enjoyable. By the time I played this game, I spent maybe a few hours doing all the mahjong challenges. So if anyone is complaining about, or still struggling with mahjong, just take a break and learn the basics of it and how to make certain hands.
Playing through Yakuza 0 for the first time ever as a new fan. I’m about almost done with the game and did a lot of the substories so far. From this video it seems like the best way to play these games is just story + all substories lol 😂
My rarely lose cat fight strategy is this:
Look at the stars on the moves. Your opponent will want to start with her strongest move so pick the one that counters it. If you win, likely your opponent wont pick that same move again but instead the one that would counter whatever you picked previously. Figure out what that is and do the same. If you lose, your opponent likely will use the move again so just figure out what makes the most sense from there. If you both pick the same sign then the opponent will likely try to counter that sign. You can win with even a relatively weak girl with this.
This isnt based on datamining or even anyone elses play through, just my personal experience. I tend to pick girls based on multiplier as well as who it looks like theyll face in the tournament. I didn't know the flavor text affected how well they would do
4:10 that point there you've mentioned is one HUGE problem with all the yakuza games i played, terrible in-game guides which leads the players to search all over the web for guides. take for example that man over at gamefaqs named cyrcz, he made tons of guides on that site for many different games but he's mainly known for his yakuza guides (to the point where he is titled "dragon of gamefaqs" on reddit), this only means one thing; sega and rgg suck at explaining the game's system which in turn leads to either the player sticks to one type strategy to complete the game or just drop the idea of playing the game entirely.
i personally plated every main game in the series except yakuza 5 and i must say this, the more you dig in them the more bored and disappointed you get.
in my opinion the only games worth playing in the franchise are (0 , 6 , 7 and kiwami 1) and don't go for the plat.
When you talked about the telephone club mini-game, it made me remember all the suffering I went through to complete the sub stories.
The controls were weird at first but I’ve got the hang of it after a few attempts. The guessing game in the substories on the other hand, messes with me. I have to look up a guide for it just like with other mini games. I’ve managed to complete all of them once I’ve gotten used to it.
The cat fight mini-game can go right to hell though. I can never beat it due to it being so luck based and mashing the buttons worn me out. I’m glad that Kiwami 1 managed to make a better version of it. It’s still not great as it’s partly RNG, but the button mashing’s completely gone.
As much as I liked the Yakuza games, I don’t think I’m going to 100% them because that’s too much for me lol
the best game ever... my best 100% ever... what a game... everything was almost perfect... ENDING was so great... changed my life ;)
This game made me learn mahjong to 100% it
Love this video and well done man
12:00 There's some piece of equipment that tells you where the side stories are on the minimap.
Brawler’s L L L H G works really well against shakedown. Dragon’s circle counter works well against him. Beast’s cyclone swing and bear hug loop works well against him
I just gave up, i loved doing substories, climax battles, coliseum, the legend run was very fun, the minigames went very smooth, but when Mahjong and Catfights came i wanted to k myself, what a slog, i love Mahjong but getting a full straight is such a pain, and catfights is just pure rng and pain, i tried for around 5-6 hours and i only won 1 fight, when i decided to boot and grind again i just started thinking "is this really worth?" Even if i 100% this game i'll feel empty, because most of the game completion was just not fun, now i decided to only complete what i enjoy now in Yakuza Franchise 🦆
Good thing im not great at outrun, but i almost always get to the highscores wich needs you to survive until route 3 more or less. not easy , but doable. btw if you take long in the hostess minigame to understand what is she asking for, she will tell you but it will reduce the bonus you get, after 2 games you pretty much memorize all the gestures easily.
Outrun took me so long to get good at
I did Hostess Club in Japanese (my Japanese is only good enough to navigate menus), so the hand signals had an extra layer of challenge.
Phone club was oddly easy despite the language barrier as the correct answer is always buried under the others.
Gambling... Poker, Koi Koi, and Mahjong are the only non-luck games and I've gotten consistent at earning with Poker and Koi Koi.
Telephone club... the only way to easily complete them is bikini color and the length of the QTE at the start. If it's fast, it's the good date. I did it pretty quickly in both English and Japanese in my current double playthrough. But, yes, this is full of suck.
I've been learning Japanese as well and as much as I play these games, playing in Japanese sounds like a fun way to learn
@@chadicusprime it definitely reinforces stuff. Especially when you're doing grindy stuff and you hear/see the same phases over and over.
I sync up the two versions as much as possible so I have a handy translation fresh in my mind.
At this point, I only give attention to menus and prompts, because story stuff tends to be really long winded.
I'm doing Y0 and Ishin presently, but previously did K1 and K2... abandoning my PS3 remaster run of Y1 and Y2 because that was too time consuming and too much changed between Yukuza and Kiwami.
@@chadicusprime Yakuza 3-5 is going to be the grindiest as I'll be juggling three release (maybe 4 for Y3 since it has the cut sub-stories in English). I might do another run on Kenzan before that.
@@stevenclubb7718 Yakuza 3 is the next one I'm going for completion, I should be familiar enough to play in Japanese. Just playing the games with English has already been a help
is there any difference between the Japanese and English version?
In case someone hasn’t pointed it already, Yakuza 0 was not the first Yakuza on ps4. It was ishin. I actually own the original version of ishin that came out almost a decade ago!
The way i deal with mr shakedown is, put on beast mode (or slugger if you ar majima) and buy a large quantity of thoughness. I don't care what you think, it just works for me.
or just use tthe zap gun or the mad dog counter which is more effective than going for a fist fight
Man, you could be working at a job, working out, hanging out with your girlfriend or getting a potential girlfriend or some more useless boring stuff no one cares about, but instead you chose the real grind 💪
Huge respect.
1. U can quit out climax battles through settings
2. There is hidden button (square) to call riichi mahjong if u have about 85% of your winning deck
Its the most satisfying part of game when you call riichi
@@BeZeroBe yess agree especially the struggle
Platinum definitely took a while but I did enjoy most of it…except telephone club. I did give up on a few 100% things though. S rank coliseum wasn’t worth it, nor getting the last few pocket circuit parts from RNG vending missions, nor the RNG rarer equipment from dragon and tiger. Particularly when there’s no reward for doing any of that. At least in most of the other series entries you got cool stuff for doing everything.
I think yakuza 0 is a good introductory for anyone thats new to the series, the story is amazing, combat is fun and the whole ecstatic of its 1980s is pretty awesome especially when you make tons of money by beating the crap out of people, although i don't have a problem with majima and kiryu not interacting enough until the end, i always thought about it as more of a tiny bit of epilogue
Nope, it's worth it all. I have only shogi left.
I enjoyed 100%-ing Yakuza Zero {and I'm close to 100% Kiwami Now}... But I agree, I would not recommend others to do so
~First Playthru on Normal, Skipped most of the Side stuff {only did a handful of Substories} and just rushed the Story. Did the Climax Battles afterwards... which was hard because I didnt know about a lot of the Upgrade Moves; but I took what I learned and then When into Legend mode... only to unlock the Golden Pistol in Ch2 to carry me until I did get the Unlocks and then got D.o.D style... I then Proceeded to just stick to that because it was really fun... And then I got Mad Dog + Unlimited Heat on Majima and also had fun with just that too and... what was I saying... um...
The Telephone game wasn't "that" bad, only had 2 repeats, but got everyone on the first attempts. Catfight achievement tho... took 5 Painful hours out of my life I want back...
Mr. Shakedown was fun to learn to fight with Weapons; I had problems with Mahjong until I learned the Art of "Square Button to Riichi" , then it was more fun! Batting Cages was simple to pick up to learn; and I'm not joking, learning it has made all but 2 Batting Attempts in Kiwami into Perfect Runs... Darts wasn't that bad, just do Hat Tricks; but Pool was tough yea...
As for Defending Makoto... I, learned my Lesson from first Run and just "Guns ex Machina" each time I needed to do it
Overall, I had a blast! There are some downs, but the Highs outweigh the Lows in my opinion. But did I need to spend 210hrs doing it... No... But the Time has also helped me when going into Kiwami and picking up with a lot of the same moves and fighting styles. So, I'd say a time worth spend... Except for Catfights... and a Little bit for Mesuking, but it has a nice payoff at least
Nothing can be worse than catfight lol
Telephone club wasn't that bad. You've got 3 pairs of girls (blue, green, white bikini), you need to did pick one colour do one girl, remember her voice and than aim in the second girl with same bikini but another voice. Tone of voices of both girls are always easy to recognize, because actually girl got soft and nice voice, and this second "bad" choice got less pleasent voice. Just remember to hang up (with L1 button) every time when you pick the call from girl with the same voice. It took max 15-30 minutes to accomplished all 6 soories.
How to easilly beat Shakedown. Use the bat heat action, drink a heat item, and then kickem when they're down.
Welp, there goes my dream of 100% all Yakuza
Lol you can definitely do it, just the biggest time sink out of all of them
@@chadicusprime took me about 11 days of playtime to get everything done…
I think it’s worth doing the side stories to get the Amon fight, but I will not be playing Mahjong
when i saw mahjong on the acheivements, i just gave up and didn't even bother lol. I hate that game. I spent hours playing it, realizing it's a crap version of Texas Holden....and I'm from Texas. lol
I just got my platinum for 0 last night and Christ I didn’t have a lot of fun, normal I’m fine with mindless repetition and for most of this game I was, but cat fighting, climax battles, and mahjong all pissed me off too much. For mahjong everything was easy when I learned how to play, but getting a 6 Han haneman was almost impossible for me. Aside from the three games I mentioned everything else wasn’t hard, just boring. And most of your complaints in the video are completely justified. 0 will always be in my top 3 yakuza games and 100% just made me love and appreciate it more
Yeah no chance I'm going to attempt 100% of this game. Fuck 80% of the minigames. Especially mahjong. I'm satisfied doing the main story and then finishing the real estate/caberet stuff.
Cabaret is so good and real estate is worth it for the legend style
Same here im on chapter 11 now with a lot of shit completed but getting to the point of wanting to just finish the game after grinding so much side stuff. Too little time and too many games i wanna play, including Yakuza 3-6.
I kinda like this game story until I binged Lost Judgment…Oh boy,It’s blew 0 out of water.
I didn't think a sequel to judgement would be as good as the first, but lost judgement is an improvement in almost every way
I played the catfight maybe 3-4 times before I realized it might make me quit the whole game.
The points about hunting down mr shakedown and substories are really weird considering both have items to find them easily.
Well the encounter finder can be missed so for the average player they may not have that. My issue was the sub stories wasn't that you can't find them, but instead that if you get to close to them, it forces you to stop what you're doing and start that sub story. Even on my legend playthrough their were some I walked right into and had to stop what I was doing to start it. I may not have explained that very well in my video
It‘s not that long ago that I played the substories and I do remember that most substories have that „do you want to enter this substory“ selection.
@@felixmulli9973 I might be thinking of kiwami then, that one definitely has unavoidable sub stories
@@chadicusprime yes, you had short introductions but then always have the option to come back later with an exclamation mark reminding you of the substory. so not that bad actually.
Jennifer is a bait in Catfight tbh. Maria has the weakest attacks but betting on her makes $$$ and her Comeback secured the win way too many times
I tried Maria a couple times, but she would always use comeback in the first round then get wrecked on the second so I went back to Jennifer, but Jennifer wasn't much better haha
The side story How to train your Dominatrix was by far the funniest one
love the video man, keep going
Thanks!
the mechanics on the dancing ai isn't rubber banding its pure RNG. Sometimes its harder to beat your opponent on easy than it is hard because of that rng.
That's so annoying. So someone who is really bad at the game could get completely destroyed and never touch it again haha
It's the only Yakuza game where I didn't complete all of the substories, because the disco mini game is ridiculously hard. Even for Yakuza standards. A lot of Yakuza games have sub stories tied to infuriating mini games. Dragon Cart of Yakuza Like a Dragon instantly comes to my mind here. But with enough trying and suffering I eventually beat all of them. The dance mini game in Yakuza 0 however requires some kind of coordination, I am just very bad at. Every replay I spent a few days trying those sub stories, but I just can't.
The hard part with dancing is that if you miss a note, it's hard to tell if you were early or late. It took me a while to get the timing right
@@chadicusprime for me it's hard to add additional steps. And in my opinion this doesn't really make sense for a rhythm game. Because in order to add additional steps you have to move faster than the rhythm. I managed to do ok, when I go to the symbols directly. And usually every button press matches the rhythm then. But for the hardest dance battles this isn't enough. As soon as I try to put in extra steps I mess up all the inputs and either don't make it to the symbol in time or I make it to the symbol too early and press the button too early, because I am completely out of rhythm.
I am just not good at this kind of coordination.
@@Gokudo87 it's definitely strange for a mini game. I try to do steps to the beat, but you're right, once it gets harder you have to do way more steps and it feels off
what are you talkin about with the sub stories being hard to find, the sub story tracker is so easy to get 😭
darts was ez, pool was miserable lol. edit: I used a mod to start the game in legend mode the first time.
Disco Dancing Queen is 99.9% of the reason I couldn't bother 100%
I wasted whole summer to get 100% achievments and it was pain especially pool minigame, mahjong and catfights
I actually liked the pool mini game, but anytime you played against someone, especially any of the hostesses, they would hit every shot. So annoying
@@chadicusprime that's why people call pool a rigged minigame
@@BeZeroBe it's weird though that they made the cabaret girls so good for some reason
For me personally absolut nightmare and hated single event in Yakuza 0 was Proving ground 8. I made it after few hours in one totally lucky run.
That one was tough. I liked the constant switching styles though, I just wish it didn't happen while you were in the middle of a combo haha
Currently playing this on the PS4 slim and I'm definitely taking your advice
I think it's funny some of the complaints in the first 12 minutes are just counteracted by in-game features
I learned from recently 100% this game while i was on my phone for the grinds but on the caberet hand signals thing, if you want a minute, the girl tells you what she needs. It doesnt give you much time after but it helps you lesrn what the hand signals mean
Cat Fight Club would have been better if they put a couple movesets on the girls, give em each 3 special moves, and let you play as the girl in the tournament. Would have hella replay value to fight against and as every girl
yakuza 0 is the best game