Just for comparison, these are how many players got platinum on some of the hardest roguelikes, according to PSNProfiles: - Crypt of the Necrodancer (0.08%) - Downwell (2.25%) - Darkest Dungeon (2.49%) - Binding of Isaac (2.93%) - Slay the Spire (3.57%) - Enter the Dungeon (3.71%) - Spelunky 2 (3.82%) - Dead Cells (4.41%) I looked at several other hard games platinum rate, Super Meat Boy (0.39%) and Tetris Effect (0.54%) were the lowest ones I've found. So Crypt of the Necrodancer difficulty is truly insane.
Honestly platinum percentage really doesn't represent a game's difficulty that well, there's a roguelite game called descenders that sits at 1.20% platinum earn rate while still being easier than any of the games you have listed, anyway CoTND is definetly the hardest platinum obtainable in PSN
@@alexisaguirrevazquez7900 that is true, i believe that platinum difficulty should be determined by how difficult it is to obtain the trophies (considering not having any sort of past experience).
@@danielsurvivor1372 correct if im wrong but doesn't binding of isaac platinum needs for you to 100% the game (yes it seems like a dumb question)? if yes then most people give up because of time needed and overall boredom to do it
Necrodancer, while being on of the most creative mashups of genres is also one of the hardest games ever made. And then you put some outrageously difficult achievements that demand pure perfection is something else...
A difficult to achieve achievement is nothing new. what stands out to me about Necrodancer is the incredibly difficult to achieve story completion. Most games don't demand a no-hit dagger run.
I sit comfortably at 86% completion, I literally did everything except the stuff involving Aria. Not being allowed to miss a beat just sounds dreadful.
The most frustrating thing about Aria is that she's required to finish the story. A difficulty spike through the heart for those wanting to just beat the story.
@@dyciefisk2535While I've done Aria, so I get it, they actually added No-Beat Mode, so if you can work through puzzles, you should be able to finish the story
Lol I tried so hard to get a Coda clear, without phasing and with a PS5 controller. However, I eventually realized that I was down to the last free summer of my life because I was going off to college and had a future summer internship. I had to quit because I realized that Crypt of the Necrodancer was my only hobby, and it was consuming all of my free time. This is the kind of game that you can't beat unless you devote ALL of your time to it. Btw awesome video! I'm glad you included SlimSanta because he's really knowledgable.
Sometimes getting a platinum isn’t worth it. So I don’t blame you for dropping it. While not similar I tried platinuming FFX a few years ago and just couldn’t do it. Too much time and effort was needed when I just didn’t have the time. I got 48% of the trophies so I’m happy with it and really enjoyed the game
I'd recommend using phasing with Coda for your first clear. Lowest of the low, on the other hand, is a a major grind to do. Also boring. That's where I gave up. Also, don't attempt this platinum without a keyboard. On the ps4 era, it was easiest to purchase a mechanical keyboard and I think it was called Xim4 to map buttons to the keyboard.
Thanks for giving me and Slim the opportunity to be a part of this video. ❤ Was an awesome experience and I hope it gives people more of an idea of what goes into getting the Platinum and hopefully motivate more people to attempt it!
@BigPapaSam96 Just watch alot of videos and read guides since there are some good ones out there. I feel like figuring out some of the boss quick kills and some boss strats in this game by yourself is almost impossible. This next one might not be great for a new starter, but don't always think you have to jump to the beat, you can stand still and let enemies come to you. You will lose your multiplier though, which I don't recommend when you first start playing unless you get geared up quickly and can afford to lose it. When you get to dorian, I recommend just doing this strat though, since jumping to the beat and fighting off enemies would be tough to control since he jumps 2 tiles at once. And obviously, just be willing to put the time in to get better, you gotta learn lots of different enemies and know how they move and attack, it really does come with time. But eventually you'll just get comfortable with it and will just panic less. Just start with bard and it might help give you time to learn since you have no beat to jump to.
I got as far as unlocking Bolt. Even Aria, while quite tough, was still doable. As soon as I saw the double time movement from Bolt I said to myself that my life is short and my time is worth more. Lol
This is one factor almost no one talks about, directly anyway. I'm sure a lot more people could do it, but who the fuck wants to spend 1-2 years mastering some crummy rhythm game? Even if you love it, you won't after 8 months of playing 10 hours a day. It's not just the skill, it's the enormous time investment. Why, why would you make yourself a prisoner of this
@@phalanx8437I want to spend 1-2 years on a crummy Rhythm game, I've been playing NecroDancer on and off since it first released, and I'm currently 7 months in on my attempt for Platinum
Great video! Thank you for including me, it was a pleasure to talk to you! It's always really great seeing in-depth looks into what makes this game so challenging but also so fun to play, I always encourage others to try it too because it's genuinely an amazing game that deserves more attention. :)
Awesome work. Thank you for taking the time to tell us about your experience with the game. I couldn't help but notice that you are a musician? I play drums as well
15:36 Funny thing I realized is that while yes, characters like Monk and Aria are ones you need to get out of the way first in an All Chars run, the character you REALLY need to get out of the way first is Dove. While Dove isn't the hardest character, she's extremely RNG heavy as she herself can't kill enemies. It's very possible to get a level layout where there aren't any traps you can reliably lure enemies into and you just get absolutely swarmed with almost no chance of escape. Running into that situation after clearing with Monk, Aria, and Bolt is heartwrenching since it feels like you failed by no fault of your own. In my effort to get an All Chars clear, this happened to me TWICE before I wisened up. Thankfully, an All Zones run on Dove is pretty fast since her gimmick is to just get to the already opened exit on every stage. She doesn't even have boss stages at the end of every zone. A Dove run usually takes about 10-20 minutes compared to the 30-40 minute average runs that other characters have.
I remember trying this game as someone who liked roguelikes, and thought they had a basic sense of rhythm from playing bass guitar. A couple hours of the game broke any delusions I had about that in half lol, it was waaaaaay too much for me to focus on keeping time but also keep up with all the actual gameplay elements. props to the people who managed to devote a chunk of their life to breaking the game over their knee instead.
This is actually the game that got me into rhythm games (still haven't learned an instrument or music theory ever). Boy did trying it out really Whiplash me into maintaining the beat, but then I unlocked Aria and realized I kept dropping it as a crutch whenever a tricky scenario would come up, Aria actually made me respect the hell out of this game
Yeah this game isn't necessarily hard because of the rhythm aspect, it's hard because it's actually just Rogue on a very strict turn timer. When you put it that way it starts making a lot more sense.
That doesn’t mean you don’t have a sense of rhythm; even someone who’s very good at both types of game can struggle with this due to the combination of them covering each other’s weaknesses. Roguelikes have a lot of stuff going on, a lot of ways to make mistakes, and needing to constantly deal with unpredictable situations, but you can take time to plan things out and consider your next move; rhythm games require a lot of precision and doing things quickly, but it’s pretty straightforward to understand what you need to do, and you can practice sections to figure them out over time. Combine the two, and having to figure out the best way to approach new situations while having no time to think about it due to keeping up with the beat makes it ten times harder than either of them individually.
I got into speedrunning and racing this game with the amplified DLC on PC. I was one of the top runners of the game. I also dabbled with highscore runs briefly (although I say briefly, bard and consequently all character score runs are quite insane, and i spent a few hundred hours learning the intricacies there). I quite liked all character speedruns as it most rewarded consistently being fast, with the goal being to get under an hour for the 9 characters. I even dabbled in coda and got a clear there. I got over 3000 hours in the game before I got sick of it and quit (mostly down to the RNG in getting a "good" run when a good run gets below 7 or even 6 minutes). I never achieved lowest of the low. Doing a monk low% run, an aria low% run and a bolt low% back to back was too hard and draining, let alone the other six characters after that. Also fun fact - Coda got added to the game because the developer wanted an impossible character and aria wasn't hard enough. Turns out Coda isn't impossible either.
Didn't spooty beat like few low% coda runs in a row or something? Also we probably raced against eachother ;)) Not sure if this scene is alive still, Condor times were ones of my favorite.
Some additional Aria context: Beating the game on an all zones run is honestly easier than a single zone at a time once you know what you’re doing, because the later zones have very difficult patterns to track and trying to take them on without the reach or damage bonus you get from stocking up on items in the early areas is brutal. Aria starts in the last zone and works her way up. Not only that, but because she, Melody, and Cadence are the primary story characters, they each have their own unique final boss, and Aria’s is a disjointed hitbox mess (an intentional mess, but still).
The only mercy is that the worst enemies don't spawn against Aria, so you never deal with the random Bats or Slime Golems that would make Aria's run even more difficult.
the thing that makes this game so hard is that it's a traditional classic roguelike, enemies move when you do, randomized maps and items, etc but with the twist that you don't have infinite time to plan your moves. You're locked into the beat of the music. So now you're juggling the traditional things you would normally have to juggle when playing a roguelike all while maintaining the perfect rhythm required of you by this particular game. To top this all off, it's super easy to get yourself into a position where no matter where you try to move or what you do, you're going to take a hit. This is easier to avoid when you have all the time in the world to plan your steps, but juggling that memory challenge of attack patterns with staying on beat... yeah, not many will succeed at this challenge... heck, I haven't even won a run myself... but it's still fun to try :)
I think on top of all the points you've said: Necrodancer can be pretty unforgiving even by the standards of the genre. Characters are very fragile relative to the amount of damage enemies can do and there's not a ton of healing. You're just not allowed to make a lot of mistakes over the course of a run, ever. A lot of my successful runs on Cadence are usually some combination of finding health upgrades and armor upgrades and some form of self-healing just to give more forgiveness for the kind of mistakes that happen all the time on floors 3+, and hopefully weapon upgrades to make a lot of the enemies easier to dispatch. I've gotten a few wins with Melody too - similar concept, although being locked into the Lute limits the scope of your upgrades. I've never even considered trying Aria. Dagger-only, start on the hardest floors, and you can only afford a single mistake over the course of a run... and missing beats is now deadly? No shot, not wasting my hours on this Earth even trying.
Necrodancer used to be a favorite game of mine, it's incredibly creative, the story is engaging to hell and back, and you can just get so much fun out of it, but the achievements always stuck out to me as something that dragged the game down, so many of them feel so incredibly painful instead of fun, so when I reached my limit to what I felt I was able to do, it didn't feel so much as I'd done a lot with the game, it just felt like I was being cut short because the devs pursued absurd difficulty over interesting fun, Aria was my breaking point, I killed the Lute and I'm probably never touching the game again, bad achievement design aside, I don't regret playing this game, it was fun, I still listen to the incredible music time to time, and Melody will always be a favorite character of mine
Right? It's like I'm sure they could come up with new an interesting characters instead of a literally "Hahah literally just fuck you lmao" character. What are they gaining from it? Who actually benefits from their addition when 99.9% of people won't even get there in the first place?
@@jorgemtzb9359 There's a certain kind of person for whom the difficulty of the challenge itself is what drives them to attempt. This game is made to appeal to them. It's like Getting Over It for the unhinged.
@@grzegorzbrzeczyszczykiewic563 It's not the fact that he's stupidly difficult. It's that he doesn't even add anything mechanically to the game. It's made JUST for being difficult
Hey, amazing video! :D I really enjoyed how you summarized every little bit that makes Crypt's platinum so unsufferable! From my own experience (584 hours), the plat certainly is doable if you spend A LOT of your game time on it. It's such a huge commitment, while going for Coda I couldn't even think of other games for like 6 months straight, until the stars aligned for that one run (fun times, i still remember the day I popped off and it's been 2 years...) and not long after beating Coda my d-pad actually broke so technically this game cost me a controller 💀) But as Slim and Wizolo stated, Crypt remains a fun experience overall, there's a lot of depth to the learning curve and thx to each character's mechanics, the game doesn't feel stale even if the base formula can prove to be quite repetitive at times (*cough* low% *cough*). I get why the struggle of going for the plat might not be worth it in the end... XD This video gave me back the energy to grind Lowest 😂 however I still wonder how the Synchrony DLC may affect the trophies with the ability to savescum (though I'm not sure if this is actually true...) Thanks again for this great insight!
Hey friend! Thank you so much for the lovely comment! I'm super impressed with everyone who seriously dares to take this trophy on. I tried to play the game myself for a bit while getting into the video, and I got a bit of a taste as to how insane it is. I don't even wanna imagine doing a coda run, so huge props to you for beating that! I'm super happy to hear the video inspired you to keep going! Please update me on your progress! I believe in you! :D
@@RichFakhHey man!! :D It's been a while, I hope you're doing well! Turns out I FINALLY GOT THE PLAT TODAY LET'S GOOO!!!!!!! 🎉😭😭 Maaan that platinum was such a damn ride! I couldn't hold back the tears when it popped, especially after losing another low% run at the very end with Bard a few months ago (you really can't make that one up lol...) Now the only thing left is the All Chars DLC trophy, that one shouldn't be as bad as Low%... XD Hahaha I feel you, the game absolutely deserves its rep. At least low% has become a biiiit more manageable since the last QoL updates (that extra Monk heart is amazing), but yeah it's still hard as nails... 10/10 game, wouldn't recommend 😅 Btw thank you for the lovely reply, appreciate it!
I remember this being something I was going to do but I didn't bother as I slowly stopped caring about plats more and more and eventually moved to PC. Anyone who does this is a legend and has the patience of a literal saint. This game is incredible from all aspects and the plat is absolute insanity... Coda is bad enough but lowest of the low is just a joke lol. Still one of the hardest plats if not THE hardest plat to date. The ps trophy stats are so high as there are a ton of hackers ( what you saw about them was very much sadly true ), on PSNP you can see them pop up a lot but they get removed in a day or so. Also great vid man, very well put together.
I love Crypt of the Necrodancer, and I love trophy hunting, but there is no way in the heavens above or hells below that I am going to get this platinum.
This video is the best I’ve ever seen of the difficulty of a Platinum. A thorough breakdown. Not like the vast majority which are basically Let’s Plays.
Necrodancer is honestly underrated. I've gotten every achievement except Coda, Lowest of the Low, and the DLC exclusive Very Polyamorous (which honestly I think I could pull off). These two first ones are just insane to think about right now. It's hard to tell which one is worse. And to think some people actually did finish Coda low%, which would go even beyond that.
Didn't expect to see you under this video but wow, you're an absolute gamer at this game too haha I went back & checked, I've only gone up to zone 3... maybe I should try again, but I don't think I'd have the sanity for most of these achievements
With your insane accomplishments in Celeste and being so good at other games, I genuinely believe you can do it. It's understandable if you don't want to put in the time, but you certainly have the skill.
265 hours and I've only gotten as far as unlocking Zone 3 with Aria. I think I have it in me to do an All Zones run with Bolt if I replace all the music with 2x versions, but I've accepted that I'll never be able to do double-time AND one hit KO.
Funny enough, another DLC since this video came out already outdates a portion of the info in it. More weapons, spells, items, enemies, shrines, traps, and of course achievements to go along with all of them. also 16:35 Coda is a girl actually.
Also just wanted to point out that 2 of the 19 people who have the platinum did not earn it legitimately and hacked the platinum through a jailbreak ps vita Edit: even on psnprofiles. The reason it hasn’t been removed is because they have hidden the trophies for the game on their account but it can still be found via a loophole on psn profiles. Which shows you they got the platinum in literal seconds
I am extremely proud of my acomplishments in this game, clearing all zones modes with all characters except coda and aria. Pretty fun game, but i dont have the skill and persistence to push it even further
Pretty funny... the developers went like: "we have this achievement" (beat zone 4)... "but we can make it HARDER..." (beat all zones) "HARDER..." (beat all chars) "HARDER..." (beat coda) "HARDER..." (beat all chars low%), "HARDER" (beat coda low%) "oh no... thats too much, easier..."
Having completed both Aria Low% and an All Characters run, I am still hundreds of hours of practise away from Lowest of the Low and a Coda run. And that's just practise. I would then still have to grind the game until the stars align for both of those runs.
The maddening thing for me was months of practice and grinding -- 8 hours a day for weeks on end sometimes -- and due to the RNG nature of the game, I would hit plateaus and not make any progress for long stretches at a time. It was very draining.
This has similar vibes to Celeste all golden strawberries deathless - with the difference that there's no achievement for that. Probably a similar amount of skill and endurance needed...
I played the Steam version. I wanted to get all achievements but i didn't expected it will be that hard. The most i did is completing all zones with Aria without picking up items (low%) and even this one thing took me a few dozens of hours. When i started playing as bolt, my motivations went down (I really didn't liked this character) and i knew that there's a secret character that's like Bilt, Aria and Monk. I completed the all zones run with bolt too but didn't managed to get all chars run. So yeah, even for a completionist that can play this game for a lot time, it's a nightmare
I used to think that I could never unlock coda(my end goal for this game) but then I thought about when I didn’t think I would see the end of the story or unlock bolt and at this point I don’t see myself struggling with a lot of the easier charecters and now all I have my eyes set on is Aria ,Bolt ,and Monk before I set my eyes on all chars
bolt is by far the easiest out of them all, monk takes getting used to and aria just requires a bit of dedication and knowing bosses well. You shouldn't have a problem dw
I can't even get close to beating Aria. I tried. But I do NOT have the perfect rhythm or ability to mash that fast to win with her. I had to look up the story cutscenes on youtube to see the ending. EDIT: I didn't know about the Low Percent Mode. That's psychotically excessively hard.
I think it's kind of neat. They wanted to create a difficult game and then create truly challenging achievements that are not simply a checklist but something that not everyone could get but that is possible and others could look up to those that had achieved them and say, "Damn, that's something."
I have a current Goal to Platinum every Roguelike. Maybe I'll skip out on this one or do this one dead last, cause while I've gotten my fair share of "hard platinums" I wouldn't say they're anywhere close to this. Congrats to the 19 who've managed to accomplish this outstanding feat!
nice video good stuff bringing people that are insane in the game to talk little bit about it, im going for this platinum, but kinda bored of doing all low %, i think im about a 1/3 of learning coda most of the time losing for hesitation. small question, for this platinum you dont need dlc?
Hey, thanks so much for the lovely comment =) From what I understand, you can totally do the platinum without the DLC, but the DLC comes with items that make it much easier to beat the coda run. There's a ring that lets you phase through walls which makes everything A LOT simpler. Hope that helps and good luck on your hunt for the platinum trophy!
Super interesting vid! I am absolutely beating my head against a wall trying to beat aria, the double speed characters seem way too intimidating to me to ever be able to complete
I did a lot of insane stuff, like low% Aria, but on double-speed characters I just lose beat all the time. Ofc I can casually win with Bolt with good build, but with Coda it is a non-starter.
On Steam "Lowest of the Low" is at 0.3%. Unfortunately Steam doesn't show granularity below the 10th of a percentage. Also I can't find out exactly how many people own and have tried the game.
Funnily enough I do actually wanna' play this now. Granted I'm no platinum hunter, pretty casual truth be told, but the game itself looks like it'd be fun to beat once or twice.
On steam, looking at the global stats, there are two achievements that are at 0%. These are from the synchrony dlc, and I'm unsure if they were there from its initial release (2022), or if they were only added with the recent full release (March 2024). I'm still surprised either way that they're sitting at 0% right now. One is all zones co-op with cadence, dorian, melody, and aria. The other achievement is possessing teh urn as chaunter. Teh urn is another RNG thing like the green bat. It has a .5% of spawning per floor if it hasn't already spawned in the run, in comparison the bat is ~.02% of spawning per room in a floor. Teh urn also shows up in a secret room so you have to thoroughly search every floor for it... I can now see why they're both at 0%.
0% doesn't necessarily mean nobody has ever gotten them, even a person on my friends list has, it just means there are such a small amount it rounds down to zero. (something like .01%
i think more games should have very hard achis like this instead of stuff like "do basic easy thing but a million times" or similar "just put in a lot of hours and you'll get it regardless of skill" ones. i want it to feel like either an accomplishment or a funny easter egg, it's not really an achievement if everyone can get it imo.
Been out of the platinum game for a bit, but I do have two I'm proud-ish of - Super Meat Boy and Diablo 2 Resurrected (this one isn't hard, but it took me ~1500 hours lol). I remember eyeballing this and giving up since no amount of time could fix my rhythm sadly.
Ok everybody saying how aria is an absurd difficulty spike, while correct, are leaving out that you still have tons of gear options to make it easier. You start off with a health potion so thats already a free mistake, then you can get glass armor, teleportation crown, freeze amulet and more for more free hits, then the boots of strength, ring of strength, ring of war, karate gi etc. to boost your damage by a LOT if you can stack them. It doesnt demand perfection the whole time if you look for equipment
I really want to finish Aria to get the storyline done. Everything else is... well whatever. I don't think I'm invested enough for a Coda clear. But Aria clear already seems so daunting.
So i've played this game off and on for years. I have 169 hours and 24/61 achievements. the most rare achievements i got were all zones monk, bolt, mary, and tempo. For aria i only got to zone 3 a few times.
I'm dyspraxic so it's definitely a case where "anybody can do it" sounds very wrong lol tried to pickup the game at some point but playing in rythm like that is just way too hard for me. And like, it's be vaguely doable but the consistency required for the higher difficulty stuff that's where it'd start being physically impossible for me
It's very weird to focus on PS trophies alone, most of the community plays on steam and stuff. Also some things you said are a bit weird, like Allchars (commonly known as 9char) taking 4 or more hours, a normal, non-speedrun time for each character is about just below 20 minutes, and because there are 4 fast characters in 9char (Bolt, Dorian, Melody and Bard) generally first clear is about 2.5 hours.
Likely because with Steam and XBOX there are programs you can download that will pop achievements without actually clearing them. No lie, I have done it before with games where the achievements have failed to pop even though I've done what is required.
@@mehdotmeh I mean yes, and it is very much the case with necrodancer achievements (they are marked I believe at 0.3% even though it's too high), there are still leaderboards though that show that the amount of say Coda runners is under a hundred
900 hours you say... I've taken longer than that to get all the achievements for a game but... it was just a matter of grinding (mostly) not so much skill. (Monster Hunter Generations Ultimate, to be precise took me 1080 hours for all achievements)
welp i know what im doing tonight (for the next few months) (in my opinion, that hardest part is needing to preform SOME action every beat to stay on the beat) ... oh wait. to actually get every achievment, DLC is required. pain.
Just for comparison, these are how many players got platinum on some of the hardest roguelikes, according to PSNProfiles:
- Crypt of the Necrodancer (0.08%)
- Downwell (2.25%)
- Darkest Dungeon (2.49%)
- Binding of Isaac (2.93%)
- Slay the Spire (3.57%)
- Enter the Dungeon (3.71%)
- Spelunky 2 (3.82%)
- Dead Cells (4.41%)
I looked at several other hard games platinum rate, Super Meat Boy (0.39%) and Tetris Effect (0.54%) were the lowest ones I've found. So Crypt of the Necrodancer difficulty is truly insane.
Honestly platinum percentage really doesn't represent a game's difficulty that well, there's a roguelite game called descenders that sits at 1.20% platinum earn rate while still being easier than any of the games you have listed, anyway CoTND is definetly the hardest platinum obtainable in PSN
@@noahcennerilli7975Yeah for example, Gran turismo 5's platinum is leagues harder than super meat boy's, yet the ladder is more rare for some reason.
@@alexisaguirrevazquez7900 that is true, i believe that platinum difficulty should be determined by how difficult it is to obtain the trophies (considering not having any sort of past experience).
AIN'T NO WAY ONLY 3% GOT BINDING OF ISAAC PLATINUM 😭
@@danielsurvivor1372 correct if im wrong but doesn't binding of isaac platinum needs for you to 100% the game (yes it seems like a dumb question)? if yes then most people give up because of time needed and overall boredom to do it
Necrodancer, while being on of the most creative mashups of genres is also one of the hardest games ever made. And then you put some outrageously difficult achievements that demand pure perfection is something else...
skill issue
@@arcticafrostbite617 you clearly haven't seen the wall of a difficulty curve that Necrodancer has
@@jokerofspades-xt3bsSkill issue. Not all trophies need to be earned by the average joe/jane/jay/etc.
@@Yarott75 who tf said it was a bad thing
A difficult to achieve achievement is nothing new. what stands out to me about Necrodancer is the incredibly difficult to achieve story completion. Most games don't demand a no-hit dagger run.
I sit comfortably at 86% completion, I literally did everything except the stuff involving Aria. Not being allowed to miss a beat just sounds dreadful.
That's pretty impressive, considering how much mastery this game requires.
The most frustrating thing about Aria is that she's required to finish the story. A difficulty spike through the heart for those wanting to just beat the story.
The trick is to get funky with it. Still though, that's impressive
indeed, the worst part is, you do it in reverse, and you have to play as her again to unlock coda
@@dyciefisk2535While I've done Aria, so I get it, they actually added No-Beat Mode, so if you can work through puzzles, you should be able to finish the story
Lol I tried so hard to get a Coda clear, without phasing and with a PS5 controller. However, I eventually realized that I was down to the last free summer of my life because I was going off to college and had a future summer internship. I had to quit because I realized that Crypt of the Necrodancer was my only hobby, and it was consuming all of my free time. This is the kind of game that you can't beat unless you devote ALL of your time to it.
Btw awesome video! I'm glad you included SlimSanta because he's really knowledgable.
Ya never know what the future holds for you! Perhaps you'll get back to it in a decade, and you already have most of the trophys done!
Sometimes getting a platinum isn’t worth it. So I don’t blame you for dropping it. While not similar I tried platinuming FFX a few years ago and just couldn’t do it. Too much time and effort was needed when I just didn’t have the time. I got 48% of the trophies so I’m happy with it and really enjoyed the game
I'd recommend using phasing with Coda for your first clear. Lowest of the low, on the other hand, is a a major grind to do. Also boring. That's where I gave up. Also, don't attempt this platinum without a keyboard. On the ps4 era, it was easiest to purchase a mechanical keyboard and I think it was called Xim4 to map buttons to the keyboard.
Hey, I remember your comment!
Thanks for giving me and Slim the opportunity to be a part of this video. ❤
Was an awesome experience and I hope it gives people more of an idea of what goes into getting the Platinum and hopefully motivate more people to attempt it!
I am attempting it rn. Awesome job on getting the platinum
@BigPapaSam96 thank you! Good luck on your crypt plat journey! :)
@MrWizolo Thank you. Got any advice?
@BigPapaSam96 Just watch alot of videos and read guides since there are some good ones out there. I feel like figuring out some of the boss quick kills and some boss strats in this game by yourself is almost impossible.
This next one might not be great for a new starter, but don't always think you have to jump to the beat, you can stand still and let enemies come to you. You will lose your multiplier though, which I don't recommend when you first start playing unless you get geared up quickly and can afford to lose it. When you get to dorian, I recommend just doing this strat though, since jumping to the beat and fighting off enemies would be tough to control since he jumps 2 tiles at once.
And obviously, just be willing to put the time in to get better, you gotta learn lots of different enemies and know how they move and attack, it really does come with time. But eventually you'll just get comfortable with it and will just panic less. Just start with bard and it might help give you time to learn since you have no beat to jump to.
@@MrWizolo I have beat zone one. I am stuck on zone 2. Thank you for your advice
I got as far as unlocking Bolt. Even Aria, while quite tough, was still doable. As soon as I saw the double time movement from Bolt I said to myself that my life is short and my time is worth more. Lol
same for me, i tried bolt though, i couldn't keep up
Life being short should make a double speed character appealing one would think 🤔
You can do a run in half the time of the other characters
This is one factor almost no one talks about, directly anyway. I'm sure a lot more people could do it, but who the fuck wants to spend 1-2 years mastering some crummy rhythm game? Even if you love it, you won't after 8 months of playing 10 hours a day. It's not just the skill, it's the enormous time investment. Why, why would you make yourself a prisoner of this
@@phalanx8437I want to spend 1-2 years on a crummy Rhythm game, I've been playing NecroDancer on and off since it first released, and I'm currently 7 months in on my attempt for Platinum
@@phalanx8437 Yeah, the game seems fun, but these achievements are a disrespect of time.
Great video! Thank you for including me, it was a pleasure to talk to you!
It's always really great seeing in-depth looks into what makes this game so challenging but also so fun to play, I always encourage others to try it too because it's genuinely an amazing game that deserves more attention. :)
Awesome work. Thank you for taking the time to tell us about your experience with the game. I couldn't help but notice that you are a musician? I play drums as well
15:36 Funny thing I realized is that while yes, characters like Monk and Aria are ones you need to get out of the way first in an All Chars run, the character you REALLY need to get out of the way first is Dove.
While Dove isn't the hardest character, she's extremely RNG heavy as she herself can't kill enemies. It's very possible to get a level layout where there aren't any traps you can reliably lure enemies into and you just get absolutely swarmed with almost no chance of escape.
Running into that situation after clearing with Monk, Aria, and Bolt is heartwrenching since it feels like you failed by no fault of your own. In my effort to get an All Chars clear, this happened to me TWICE before I wisened up. Thankfully, an All Zones run on Dove is pretty fast since her gimmick is to just get to the already opened exit on every stage. She doesn't even have boss stages at the end of every zone. A Dove run usually takes about 10-20 minutes compared to the 30-40 minute average runs that other characters have.
Also, Dove used to have harming bombs, but it was nerfed and Dove uses magic bombs which only teleports the enemy (not even far away, that's rng too)
Speaking with over 10% of people who've 100% a game is wild
Pretty sure I've spoken with at least half, lol
I remember trying this game as someone who liked roguelikes, and thought they had a basic sense of rhythm from playing bass guitar. A couple hours of the game broke any delusions I had about that in half lol, it was waaaaaay too much for me to focus on keeping time but also keep up with all the actual gameplay elements. props to the people who managed to devote a chunk of their life to breaking the game over their knee instead.
This is actually the game that got me into rhythm games (still haven't learned an instrument or music theory ever). Boy did trying it out really Whiplash me into maintaining the beat, but then I unlocked Aria and realized I kept dropping it as a crutch whenever a tricky scenario would come up, Aria actually made me respect the hell out of this game
Yeah this game isn't necessarily hard because of the rhythm aspect, it's hard because it's actually just Rogue on a very strict turn timer. When you put it that way it starts making a lot more sense.
That doesn’t mean you don’t have a sense of rhythm; even someone who’s very good at both types of game can struggle with this due to the combination of them covering each other’s weaknesses.
Roguelikes have a lot of stuff going on, a lot of ways to make mistakes, and needing to constantly deal with unpredictable situations, but you can take time to plan things out and consider your next move; rhythm games require a lot of precision and doing things quickly, but it’s pretty straightforward to understand what you need to do, and you can practice sections to figure them out over time.
Combine the two, and having to figure out the best way to approach new situations while having no time to think about it due to keeping up with the beat makes it ten times harder than either of them individually.
I got into speedrunning and racing this game with the amplified DLC on PC. I was one of the top runners of the game. I also dabbled with highscore runs briefly (although I say briefly, bard and consequently all character score runs are quite insane, and i spent a few hundred hours learning the intricacies there). I quite liked all character speedruns as it most rewarded consistently being fast, with the goal being to get under an hour for the 9 characters. I even dabbled in coda and got a clear there. I got over 3000 hours in the game before I got sick of it and quit (mostly down to the RNG in getting a "good" run when a good run gets below 7 or even 6 minutes).
I never achieved lowest of the low. Doing a monk low% run, an aria low% run and a bolt low% back to back was too hard and draining, let alone the other six characters after that.
Also fun fact - Coda got added to the game because the developer wanted an impossible character and aria wasn't hard enough. Turns out Coda isn't impossible either.
Didn't spooty beat like few low% coda runs in a row or something? Also we probably raced against eachother ;)) Not sure if this scene is alive still, Condor times were ones of my favorite.
Some additional Aria context:
Beating the game on an all zones run is honestly easier than a single zone at a time once you know what you’re doing, because the later zones have very difficult patterns to track and trying to take them on without the reach or damage bonus you get from stocking up on items in the early areas is brutal.
Aria starts in the last zone and works her way up.
Not only that, but because she, Melody, and Cadence are the primary story characters, they each have their own unique final boss, and Aria’s is a disjointed hitbox mess (an intentional mess, but still).
The only mercy is that the worst enemies don't spawn against Aria, so you never deal with the random Bats or Slime Golems that would make Aria's run even more difficult.
How are you getting reach with Aria when you can't have anything except the default dagger, though?
@@Rokk_ some rings grant reach.
You forgot the DLC trophies, which add even more!
the thing that makes this game so hard is that it's a traditional classic roguelike, enemies move when you do, randomized maps and items, etc but with the twist that you don't have infinite time to plan your moves. You're locked into the beat of the music. So now you're juggling the traditional things you would normally have to juggle when playing a roguelike all while maintaining the perfect rhythm required of you by this particular game. To top this all off, it's super easy to get yourself into a position where no matter where you try to move or what you do, you're going to take a hit. This is easier to avoid when you have all the time in the world to plan your steps, but juggling that memory challenge of attack patterns with staying on beat... yeah, not many will succeed at this challenge... heck, I haven't even won a run myself... but it's still fun to try :)
I think on top of all the points you've said: Necrodancer can be pretty unforgiving even by the standards of the genre. Characters are very fragile relative to the amount of damage enemies can do and there's not a ton of healing. You're just not allowed to make a lot of mistakes over the course of a run, ever.
A lot of my successful runs on Cadence are usually some combination of finding health upgrades and armor upgrades and some form of self-healing just to give more forgiveness for the kind of mistakes that happen all the time on floors 3+, and hopefully weapon upgrades to make a lot of the enemies easier to dispatch. I've gotten a few wins with Melody too - similar concept, although being locked into the Lute limits the scope of your upgrades.
I've never even considered trying Aria. Dagger-only, start on the hardest floors, and you can only afford a single mistake over the course of a run... and missing beats is now deadly? No shot, not wasting my hours on this Earth even trying.
This is the very definition of what I like to call a "fuck that and fuck you, sir" trophy list
Necrodancer used to be a favorite game of mine, it's incredibly creative, the story is engaging to hell and back, and you can just get so much fun out of it, but the achievements always stuck out to me as something that dragged the game down, so many of them feel so incredibly painful instead of fun, so when I reached my limit to what I felt I was able to do, it didn't feel so much as I'd done a lot with the game, it just felt like I was being cut short because the devs pursued absurd difficulty over interesting fun, Aria was my breaking point, I killed the Lute and I'm probably never touching the game again, bad achievement design aside, I don't regret playing this game, it was fun, I still listen to the incredible music time to time, and Melody will always be a favorite character of mine
it feels like it's being hard to flex like "haha you can't do this"
Right? It's like I'm sure they could come up with new an interesting characters instead of a literally "Hahah literally just fuck you lmao" character. What are they gaining from it? Who actually benefits from their addition when 99.9% of people won't even get there in the first place?
@@jorgemtzb9359 There's a certain kind of person for whom the difficulty of the challenge itself is what drives them to attempt. This game is made to appeal to them. It's like Getting Over It for the unhinged.
@@grzegorzbrzeczyszczykiewic563 It's not the fact that he's stupidly difficult. It's that he doesn't even add anything mechanically to the game. It's made JUST for being difficult
Crypt of the Necrodancer The Binding of Isaac
🤝
Being great games dragged down by their achievements
Some developers desperately need an appointment with a LEGO block on the floor.
Hey, amazing video! :D I really enjoyed how you summarized every little bit that makes Crypt's platinum so unsufferable! From my own experience (584 hours), the plat certainly is doable if you spend A LOT of your game time on it. It's such a huge commitment, while going for Coda I couldn't even think of other games for like 6 months straight, until the stars aligned for that one run (fun times, i still remember the day I popped off and it's been 2 years...) and not long after beating Coda my d-pad actually broke so technically this game cost me a controller 💀)
But as Slim and Wizolo stated, Crypt remains a fun experience overall, there's a lot of depth to the learning curve and thx to each character's mechanics, the game doesn't feel stale even if the base formula can prove to be quite repetitive at times (*cough* low% *cough*). I get why the struggle of going for the plat might not be worth it in the end... XD
This video gave me back the energy to grind Lowest 😂 however I still wonder how the Synchrony DLC may affect the trophies with the ability to savescum (though I'm not sure if this is actually true...)
Thanks again for this great insight!
Hey friend!
Thank you so much for the lovely comment!
I'm super impressed with everyone who seriously dares to take this trophy on. I tried to play the game myself for a bit while getting into the video, and I got a bit of a taste as to how insane it is. I don't even wanna imagine doing a coda run, so huge props to you for beating that!
I'm super happy to hear the video inspired you to keep going! Please update me on your progress! I believe in you! :D
@@RichFakhHey man!! :D It's been a while, I hope you're doing well!
Turns out I FINALLY GOT THE PLAT TODAY LET'S GOOO!!!!!!! 🎉😭😭 Maaan that platinum was such a damn ride! I couldn't hold back the tears when it popped, especially after losing another low% run at the very end with Bard a few months ago (you really can't make that one up lol...)
Now the only thing left is the All Chars DLC trophy, that one shouldn't be as bad as Low%... XD
Hahaha I feel you, the game absolutely deserves its rep. At least low% has become a biiiit more manageable since the last QoL updates (that extra Monk heart is amazing), but yeah it's still hard as nails... 10/10 game, wouldn't recommend 😅
Btw thank you for the lovely reply, appreciate it!
when game dev makes a kaizo for their own game
And then they made an even harder Kaizo.
And then they made an EVEN HARDER THAN THAT Kaizo.
I remember this being something I was going to do but I didn't bother as I slowly stopped caring about plats more and more and eventually moved to PC. Anyone who does this is a legend and has the patience of a literal saint. This game is incredible from all aspects and the plat is absolute insanity... Coda is bad enough but lowest of the low is just a joke lol. Still one of the hardest plats if not THE hardest plat to date. The ps trophy stats are so high as there are a ton of hackers ( what you saw about them was very much sadly true ), on PSNP you can see them pop up a lot but they get removed in a day or so. Also great vid man, very well put together.
Somehow somewhere, I can tell Ceave Gaming is happy about a coinless run being in the game by default in the form of the monks character.
Ah, those shiny, yet deadly coins...
@@cononsberg6919 even if my comment isn't appreciated by too many people, I'm glad I could find another enjoyer of his content
@@xomvoid_akaluchiru_987_Hooray!_
HOO-ray.
@@amberhernandez YES! I actually love the way he says that. I've tried imitating it, but I can never get it right XD
Very good coverage here. Looking forward to more videos covering interesting games and their challenges, if it's content you like making.
I love Crypt of the Necrodancer, and I love trophy hunting, but there is no way in the heavens above or hells below that I am going to get this platinum.
This video is the best I’ve ever seen of the difficulty of a Platinum. A thorough breakdown. Not like the vast majority which are basically Let’s Plays.
Necrodancer is honestly underrated. I've gotten every achievement except Coda, Lowest of the Low, and the DLC exclusive Very Polyamorous (which honestly I think I could pull off).
These two first ones are just insane to think about right now. It's hard to tell which one is worse. And to think some people actually did finish Coda low%, which would go even beyond that.
Vc joga Necrodancer tbm??? Mds cara, que coincidência 🥹
holy shit it's you
why do you torture yourself with things like this man
Didn't expect to see you under this video but wow, you're an absolute gamer at this game too haha
I went back & checked, I've only gone up to zone 3... maybe I should try again, but I don't think I'd have the sanity for most of these achievements
With your insane accomplishments in Celeste and being so good at other games, I genuinely believe you can do it. It's understandable if you don't want to put in the time, but you certainly have the skill.
at 14:13 he's talking about me!!
Damn, my prayers for you bruh
Respect
Ive got like 500 hours in Necrodancer and I already know I'm never going to 100% it. I'm just not cut out to do Coda
265 hours and I've only gotten as far as unlocking Zone 3 with Aria. I think I have it in me to do an All Zones run with Bolt if I replace all the music with 2x versions, but I've accepted that I'll never be able to do double-time AND one hit KO.
Funny enough, another DLC since this video came out already outdates a portion of the info in it. More weapons, spells, items, enemies, shrines, traps, and of course achievements to go along with all of them.
also 16:35 Coda is a girl actually.
Also just wanted to point out that 2 of the 19 people who have the platinum did not earn it legitimately and hacked the platinum through a jailbreak ps vita
Edit: even on psnprofiles. The reason it hasn’t been removed is because they have hidden the trophies for the game on their account but it can still be found via a loophole on psn profiles. Which shows you they got the platinum in literal seconds
This is my kind of internet journalism, awesome job on the video man
Amazing video!
Thank you very much! :)
now i feel bad for buying the game
I am extremely proud of my acomplishments in this game, clearing all zones modes with all characters except coda and aria.
Pretty fun game, but i dont have the skill and persistence to push it even further
🔥🔥🔥
Pretty funny... the developers went like:
"we have this achievement" (beat zone 4)...
"but we can make it HARDER..." (beat all zones)
"HARDER..." (beat all chars)
"HARDER..." (beat coda)
"HARDER..." (beat all chars low%),
"HARDER" (beat coda low%)
"oh no... thats too much, easier..."
Still, even after this video people will underestimate how hard this really is.
Having completed both Aria Low% and an All Characters run, I am still hundreds of hours of practise away from Lowest of the Low and a Coda run. And that's just practise. I would then still have to grind the game until the stars align for both of those runs.
The maddening thing for me was months of practice and grinding -- 8 hours a day for weeks on end sometimes -- and due to the RNG nature of the game, I would hit plateaus and not make any progress for long stretches at a time. It was very draining.
Coda is inhumanely cruel, like with how many frame-perfect actions you need to make per second that has to be physically harmful to you
This has similar vibes to Celeste all golden strawberries deathless - with the difference that there's no achievement for that.
Probably a similar amount of skill and endurance needed...
I played the Steam version. I wanted to get all achievements but i didn't expected it will be that hard. The most i did is completing all zones with Aria without picking up items (low%) and even this one thing took me a few dozens of hours. When i started playing as bolt, my motivations went down (I really didn't liked this character) and i knew that there's a secret character that's like Bilt, Aria and Monk. I completed the all zones run with bolt too but didn't managed to get all chars run. So yeah, even for a completionist that can play this game for a lot time, it's a nightmare
okay those last two
that's beyond "skill issue" that's just outright evil lmfao
This video makes me want to go buy the game.
I beat Battletoads on the NES, have ascended in Nethack, and have all the time in the world. BRING IT ON!
As a trophy hunter myself, it's one of those games I hope one day to get...but one that I'm not ready yet.
I've been watching my friend prog through Coda for a while, he's gotten most of the way and I think he'll actually clear this year
Do you think the devs tested out Coda, or did they just make a potentially unwinnable character?
The devs have not beat a run with Coda, they said so themselves.
@@Rokk_ insane
Jezz, and with new dlc in early access I wonder what ealse I won't be able to accomplish
As a Necrodancer fan, I find it hilarious that this entire video can be summed up as "Because Coda and All Characters Low% exist"
I used to think that I could never unlock coda(my end goal for this game) but then I thought about when I didn’t think I would see the end of the story or unlock bolt and at this point I don’t see myself struggling with a lot of the easier charecters and now all I have my eyes set on is Aria ,Bolt ,and Monk before I set my eyes on all chars
bolt is by far the easiest out of them all, monk takes getting used to and aria just requires a bit of dedication and knowing bosses well. You shouldn't have a problem dw
7:30 That's how far I got. I peered into the abyss and turned away.
My boys slim and wizolo 😮
I can't even get close to beating Aria. I tried. But I do NOT have the perfect rhythm or ability to mash that fast to win with her.
I had to look up the story cutscenes on youtube to see the ending.
EDIT: I didn't know about the Low Percent Mode.
That's psychotically excessively hard.
Well at least low of the lowest doesn't include Coda!
That sounds inhumane.
Those 2 trophies sound like pain
I beat the original Rocket Knight Adventure. I beat Battletoads. I beat every Dark Souls and Armored Core.
This game scares me.
Ah yes, dark souls, the inventor of difficulty in video games
"I fear no game, but that program... *It scares me* "
I think it's kind of neat. They wanted to create a difficult game and then create truly challenging achievements that are not simply a checklist but something that not everyone could get but that is possible and others could look up to those that had achieved them and say, "Damn, that's something."
Kinda like old arcade games
100%. An actual achievement that proves you are among the very best. Respect to the devs, and to the players who got the plat.
Such a great video! ❤
The nice thing about this game is that it's fun to play even if you never get the trophy. It's like chess. It doesn't get old.
for the algorithm
Ray! Appreciate it lots! Thank you my man! Hope you're well ❤️
The devs had no idea what they were cooking with these mashup of genres
Great video! Necrodancer is one of my all time favorite games despite never beating it. Also I believe Coda is a girl. At least according to the wiki
I have a current Goal to Platinum every Roguelike.
Maybe I'll skip out on this one
or do this one dead last, cause while I've gotten my fair share of "hard platinums" I wouldn't say they're anywhere close to this.
Congrats to the 19 who've managed to accomplish this outstanding feat!
These achievements are the kind of stuff the Cenobytes from the Hellraiser series look at and would call a bit much
RUclips recommended this video to me while I was watching this video
I never thought I would have a vendetta against the devs of a game I didn't even play, but even listening about this game isn't fun, jesus christ
great video!
1:08, J.J.J.: "SPIDER-MAN, OBVIOUSLY!!"
nice video good stuff bringing people that are insane in the game to talk little bit about it, im going for this platinum, but kinda bored of doing all low %, i think im about a 1/3 of learning coda most of the time losing for hesitation.
small question, for this platinum you dont need dlc?
Hey, thanks so much for the lovely comment =)
From what I understand, you can totally do the platinum without the DLC, but the DLC comes with items that make it much easier to beat the coda run. There's a ring that lets you phase through walls which makes everything A LOT simpler.
Hope that helps and good luck on your hunt for the platinum trophy!
@@RichFakh your welcome :3, yhea phasing is kinda wack for me idk it feels so cheesy thanks for the info man take care and happy new year
@elsanti4220 happy new year to you too friend! ☺️
Phasing mode counting for a clear feels like an exploit.
@@RichFakh ring of phasing is not a dlc item
I cried too playing Coda, the latest dlc adds the possibility to do online multiplayer runs and I entered a game where the host made a Coda-only game
Super interesting vid! I am absolutely beating my head against a wall trying to beat aria, the double speed characters seem way too intimidating to me to ever be able to complete
I did a lot of insane stuff, like low% Aria, but on double-speed characters I just lose beat all the time. Ofc I can casually win with Bolt with good build, but with Coda it is a non-starter.
On Steam "Lowest of the Low" is at 0.3%. Unfortunately Steam doesn't show granularity below the 10th of a percentage. Also I can't find out exactly how many people own and have tried the game.
Im just proud I beat the game. Games extremely hard.
I don't understand, why they make achievements that 99.9% people can't get =\
Funnily enough I do actually wanna' play this now. Granted I'm no platinum hunter, pretty casual truth be told, but the game itself looks like it'd be fun to beat once or twice.
On steam, looking at the global stats, there are two achievements that are at 0%. These are from the synchrony dlc, and I'm unsure if they were there from its initial release (2022), or if they were only added with the recent full release (March 2024). I'm still surprised either way that they're sitting at 0% right now. One is all zones co-op with cadence, dorian, melody, and aria. The other achievement is possessing teh urn as chaunter. Teh urn is another RNG thing like the green bat. It has a .5% of spawning per floor if it hasn't already spawned in the run, in comparison the bat is ~.02% of spawning per room in a floor. Teh urn also shows up in a secret room so you have to thoroughly search every floor for it... I can now see why they're both at 0%.
0% doesn't necessarily mean nobody has ever gotten them, even a person on my friends list has, it just means there are such a small amount it rounds down to zero. (something like .01%
@@MetaBinding that makes sense
still surprising to see it though!
impossibly underrated
i think more games should have very hard achis like this instead of stuff like "do basic easy thing but a million times" or similar "just put in a lot of hours and you'll get it regardless of skill" ones. i want it to feel like either an accomplishment or a funny easter egg, it's not really an achievement if everyone can get it imo.
the next extremely hard achievement they will add to crypt of the necrodancer is to get every other achievement deathless without breaks. Pain.
Great video :) Now go do this again but only using the dance pad! lul
This game I bought for 2 bucks on my switch and now love dearly !
I swear this game is taking over my life
Missing two achievements
Coda and low% all characters
The double speed is torture to me
Now that Miku is getting added people have more trophies to worry about...
Been out of the platinum game for a bit, but I do have two I'm proud-ish of - Super Meat Boy and Diablo 2 Resurrected (this one isn't hard, but it took me ~1500 hours lol). I remember eyeballing this and giving up since no amount of time could fix my rhythm sadly.
Excellent!
Now do it again with the characters from the Synchronized update.
Ok everybody saying how aria is an absurd difficulty spike, while correct, are leaving out that you still have tons of gear options to make it easier. You start off with a health potion so thats already a free mistake, then you can get glass armor, teleportation crown, freeze amulet and more for more free hits, then the boots of strength, ring of strength, ring of war, karate gi etc. to boost your damage by a LOT if you can stack them. It doesnt demand perfection the whole time if you look for equipment
I really want to finish Aria to get the storyline done. Everything else is... well whatever. I don't think I'm invested enough for a Coda clear. But Aria clear already seems so daunting.
I have all chars low% and Coda all zones left... despite playing since 2015. I'll beat this game one day!
So i've played this game off and on for years. I have 169 hours and 24/61 achievements. the most rare achievements i got were all zones monk, bolt, mary, and tempo. For aria i only got to zone 3 a few times.
I want to beat this game, but it won't be on playstation, so I guess you're right that I'll never get the trophy lmao
Huh thats weird, I've never seen it say the specific number of players who have the achievement at 1:54
I dont remember mine saying that..
Genuinely sadistic developers
I'm dyspraxic so it's definitely a case where "anybody can do it" sounds very wrong lol
tried to pickup the game at some point but playing in rythm like that is just way too hard for me. And like, it's be vaguely doable but the consistency required for the higher difficulty stuff that's where it'd start being physically impossible for me
I got all completions aside from Aria and Coda
And oh my god, Mary and Monk made me lose my goddamn mind.
Now Jacob and Esau don't seem so bad after all
My thought process is like this: if I'm not having fun while plat-ing something, it's not worth it. Not for me at least.
It's very weird to focus on PS trophies alone, most of the community plays on steam and stuff. Also some things you said are a bit weird, like Allchars (commonly known as 9char) taking 4 or more hours, a normal, non-speedrun time for each character is about just below 20 minutes, and because there are 4 fast characters in 9char (Bolt, Dorian, Melody and Bard) generally first clear is about 2.5 hours.
Likely because with Steam and XBOX there are programs you can download that will pop achievements without actually clearing them. No lie, I have done it before with games where the achievements have failed to pop even though I've done what is required.
@@mehdotmeh I mean yes, and it is very much the case with necrodancer achievements (they are marked I believe at 0.3% even though it's too high), there are still leaderboards though that show that the amount of say Coda runners is under a hundred
@@mehdotmeh People have done that on Playstation as well.
@@xelith6157 Well sure but in terms of barrier for entry, pc is a lot easier to do.
I guess I'll start the Crypt of the Necrodancer 100% Trophy Speedrun
Oh this is real. With the new DLC and stiff coming, **It will be much harder**
Ive met two people that got the plat. One said it took them 1000 hours of practice
Come to think about it, i think one of them was slim santa!
900 hours you say... I've taken longer than that to get all the achievements for a game but... it was just a matter of grinding (mostly) not so much skill.
(Monster Hunter Generations Ultimate, to be precise took me 1080 hours for all achievements)
welp i know what im doing tonight (for the next few months)
(in my opinion, that hardest part is needing to preform SOME action every beat to stay on the beat)
... oh wait. to actually get every achievment, DLC is required. pain.