Filthy's Civ6: Which Wonders are Good?

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  • Опубликовано: 27 июл 2024
  • Let's Learn Civilization VI! Filthy reviews the world wonders available for construction in civilization 6.
    Spreadsheet: docs.google.com/spreadsheets/...
    02:57 Alhambra T3
    03:44 Big Ben T2
    04:51 Bolshoi Theater T3
    07:10 Broadway T4
    09:02 Chichen Itza T1
    11:00 Colosseum T1
    12:19 Colossus T3
    13:29 Cristo Redentor T4
    15:30 Eiffel Tower T2
    17:20 Estádio do Maracana T5
    19:15 Forbidden City T1
    20:33 Great Library T4
    21:58 Great Lighthouse T4
    23:29 Great Zimbabwe T4
    24:58 Hagia Sophia T2
    27:16 Hanging Gardens T4
    29:32 Hermitage T5
    30:51 Huey Teocalli T3
    32:26 Mahabodhi Temple T3
    34:28 Mont St. Michel T5
    37:19 Oracle T4
    38:50 Oxford University T2
    40:32 Petra T2
    42:36 Potala Palace T2
    43:44 Pyramids T2
    44:20 Ruhr Valley T1
    45:22 Stonehenge T3
    47:06 Sydney Opera House T5
    48:19 Terracotta Army T2
    49:42 Venetian Arsenal T4
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Комментарии • 271

  • @UEAdmiral
    @UEAdmiral 7 лет назад +160

    Thumb me up, Scotty! (or maybe @FilthyRobot can paste into video description?)
    Alhambra 2:50
    Big ben 3:44
    Bolshoi Theatre 4:51
    Broadway 7:09
    Chichen Itza 9:02
    Colosseum 11:00
    Colossus 12:18
    Cristo Redentor 13:29
    Eiffel Tower 15:30
    Estadio do Maracana 17:20
    Forbidden City 19:15
    Great Library 20:34
    Great Lighthouse 21:58
    Great Zimbabwe 23:29
    Hagia Sophia 24:57
    Hanging Gardens 27:17
    Hermitage 29:32
    Huey Teocalli 30:52
    Mahabodhi Temple 32:24
    Mont St. Michel 34:26
    Oracle 37:20
    Oxford University 38:50
    Petra 40:31
    Potala Palace 42:36
    Pyramids 43:43
    Ruhr Valley 44:19
    Stonehenge 45:22
    Sydney Opera House 47:06
    Terracotta Army 48:19
    Venetian Arsenal 49:37

    • @marcellocatalfamo5453
      @marcellocatalfamo5453 6 лет назад +4

      On the subject of Huey Teocalli, I once had an amazing game with it as Brazil. I had settled Rio next to a lake - 7 tiles, shaped like a newly settled city. So, at Rio's full growth, it eventually encompassed the entire lake. Initially, each tiles was 1 food and 1 gold. I build Huey on one of its tiles - Suddenly the other 6 are worth 2 food and 2 production. I build a harbour with a lighthouse - 5 tiles worth 2 food, 2 production, and 1 gold. Then, I became suzerain of Auckland (+1 production to shallow water in your empire), so each tile is 2 food, 3 production, and 1 gold. As a cherry on top, the center tile had oil, so it gave me 6 - 7 production. I think Rio had 58 or so production at the end of the game.

  • @StyxTBuferd
    @StyxTBuferd 7 лет назад +171

    Venetian Arsenal does apply to ALL cities in your empire. It's rare that navy is relevant, but if it is, VA is fantastic.

    • @vcesarino
      @vcesarino 5 лет назад

      Agree

    • @sargduck5093
      @sargduck5093 5 лет назад +8

      The Navy is INCREDIBLY underrated. A few ranged ships and a melee ship can demolish naval cities, especially when you get battleships.

    • @tlarson5422
      @tlarson5422 5 лет назад

      Raiding is pretty powerful, early game with Vikings finding villages or getting research but the Barbary corsairs are one of the best units in the game, no movement penalty for raiding? I had a domination game with ottomans where I was tops on research and culture solely due to raiding yields, I go Venetian arsenal anytime there’s a special naval unit

    • @milfschnitteausdemkuhlrega7015
      @milfschnitteausdemkuhlrega7015 4 года назад +1

      I agree, VA is great.

    • @blakewilliams8148
      @blakewilliams8148 4 года назад +4

      If the Navy is remotely relevant in the game VA is absolutely INSANE it basically DOUBLES your production on Naval units and it doubling armadas can singlehandedly win wars.

  • @FilthyRobot
    @FilthyRobot  7 лет назад +54

    Consider this a work in progress, in that I'll likely release a version 2 of this at some point as I gain more experience using all of the wonder. For example both Venetian Arsenal and Great Zimbabwe are better than I've given them credit for in this video.

    • @Fightersword
      @Fightersword 7 лет назад

      Zimbabwe is good in my opinion in specific situations where you want to centralize a fair chunk of your routes for production/food in one place (which you do do pretty often, at least in my experience), and the place you're centralizing them in has a fair amount of bonus resources on it and the time (and the strange placement) to build the wonder. Seems sort of specific but you would get quite a bit of gold per turn off of that, and you really only need a few, I mean basically at 2 it's equivalent to triangular trade, so much more than that becomes pretty sweet.

    • @MrElvisNilsson
      @MrElvisNilsson 7 лет назад +4

      Lucky I saw this comment, was just about to rip you on the Great Zimbabwe. This is a wonder I basically plan my first cites around. It's one of the must get wonders for me (if you have cattle ofc). I should mention that I'm talking about vs AI here.
      In both of my first deity victories I had this wonder, which was responsive for something like 70% of my total income after it was constructed. Getting +8-14 gold is not hard and having 12+ trade routes from that city is also super easy. So you are building a wonder which gives you 100-200 gold / turn. Which wonder can compete with that? What makes this one of the best vs the Deity AI is that they DON'T plan around it, so it's very rare that they actually can build it.

    • @larskristianreinertsen
      @larskristianreinertsen 7 лет назад

      After the patches (Wonders now cheeper), would you still consider Oracle as tier 4? I would say it's at least tier 3, maybe tier 2, because it's less of an investment but with higher impact on the early GP-generation. Combined with an early campus, you would get the first scientist (wich doesn't suck anymore because of awesome mod), wich boost your way in to getting the other districts earlier.
      I could see the timing is kind of akward, but at this stage of the game (round 20-35) you've probably scouted most of the others capitals, making it less risky as well. And last, if you ever play Kongo again, and actually get luxes, try to combine Oracle with an early theatre district (if the first artist gives sculptures) and an early campus. Think of Oracle as a constant active 2+ GPP wildcard policy for every district in your cap. In that perspective I think you overrate the Forbidden City as tier 1, while Oracle is at tier 4.

    • @vetleelias
      @vetleelias 6 лет назад +2

      FilthyRobot venitian arsenal is another ship in Every City not just 1

    • @LordKai1102
      @LordKai1102 6 лет назад

      Wait you note something because it has a mod? Neverthelass GP aren't really good, the most useful are great merchants which you will get anyway, because every city needs commercial district for trade routes anyway.
      You might think that +2 GP points for every district in one city is good - but Forbidden City leaves a flexible policy cards for everything, not only these useless +2 GP points cards. I would prefer cards like double commercial district outcome, or campus, or +4 gold/+1 faith in mid game for trade routes.

  • @passdoutcouchpotatos
    @passdoutcouchpotatos 7 лет назад +53

    I am almost positive Martyr always gives a relic, at least it has in all my games.

    • @zegalsp
      @zegalsp 6 лет назад +3

      It does. The only reason I could think of for him to state this is that he did not have a relic slot when he tried to use this ability.

  • @GeneralHazerd
    @GeneralHazerd 7 лет назад +2

    Given how much insight you have and your ability to extrapolate what bonuses from civs/ units/ wonders, etc. actually mean in real gameplay, how has a dev company like firaxis not tried to hire you?? You're a freaking genius! I think your input on the development of the next civ game would make it the best one yet

  • @delorionis9559
    @delorionis9559 7 лет назад +21

    Great guide! Thank you for all your work churning out the new set of Civ cornerstones.
    My only mention is about the Great Zimbabwe (GZ), which I have found to be situationally (though a quite rare situation) quite strong. (I would still place at tier 3-4, but I think the analysis is useful none-the-less).
    Overlooked bonuses:
    - GZ DOES count duplicate bonus resources.
    - Synergises with ICS, Commercial hubs and merchant republic.
    My specific recommendation is using it to go for a gold purchasing strategy with Merchant Republic. You need:
    1. A city with cattle + 4 other bonus resources.
    2. Merchant Republic
    3. High number of cities (should already be a priority - but none-the-less it should be noted that this strategy only works in large empires (I'll use the example of a 11 city empire))
    4. Most Commercial hubs up + the trade routes they enable. (i.e. a number of trade routes: preferably more than 1 per city in the empire)
    Things to do:
    5. Place commercial hub such that a weak tile is free for the GZ.
    6. As you approach banking, begin to move your trade routes to travel from the city. (this also aids in building GZ). GZ is not greatly contested, so you do not need to beeline banking, but the sooner this gets rolling the better.
    7. Build Bank + GZ
    Pros:
    +100 GpT (5 bonus resources * 10 internal trade routes * 2 GpT)
    +1 trade route
    Uncontested wonder
    Cons:
    Production cost (opportunity cost)
    Running poorer quality trade routes likely nets a total of around -8 production and food. It does, however, centralise this production/food.
    The required set-up
    The Decision:
    Is +100 Gpt worth it for having to centralise your trade routes and building a high hammer cost wonder? I would say it is at least marginally good. Hence if you synergise it with triangular trade, gold purchasing discounts, and a gold-efficient unit to purchase, I would say it can certainly aid a Renaissance era push. If you have more cities/bonus resources it can definitely edge into game-changing.
    Having lived the dream of 18 city, 6 bonus resources I am certain it CAN be very strong (+204 GpT, +92 from triangular trade). It is definitely a rarity, though.
    Notes:
    - I have found the placement requirement to be minor... as long as you have the requisite resources.
    - I have found that on occasion I will spawn with a capital with only 1 luxury resource, and in this case I have always had 5+ bonus resources in the capital - these were the times I have found it useful (note: the Great Zimbabwe DOES count duplicates). I have also unsuccesfully used it in a later city with 2 bonus resources, hence my estimated breakpoint above. However, I am uncertain whether NQ mod mapscripts change the likelihood of the infrequent scenario I describe above.

    • @FilthyRobot
      @FilthyRobot  7 лет назад +10

      Used this today in a similar method to what you're describing and found it much better than expected. Great suggestion!

    • @grantwithers
      @grantwithers 5 лет назад

      Yeah I did somewhat this strat on accident myself (just trying to max out gold production and figured I would try great zimbab out). Turns out it will turn that city into a powerhouse city (which then can be used to get other wonders and spaceport/science parts for win) by centralizing your trade routes and give you that 100+ gold per turn if you have the civ setup for it. Not bad at all. Also not bad for the units you can buy obviously as you note. If you get the +5 hammers from foreign trade routes this city goes off the charts production much better than ruhr production (tho in dream scenario you put both GZ and ruhr in the city and get 150-200 hammers in one city with many mines+bonus resources).

  • @LukeChudoba
    @LukeChudoba 7 лет назад +5

    Dude these instructional videos are definitely your best videos. Good job, excellent video. Keep up the good work. I have legit learned so much about civ from you. It would be an honor to slowly watch you steal all my cities if I ever played with you.

  • @ProdiGyBelgium
    @ProdiGyBelgium 7 лет назад +1

    Great insight, especially helpful towards beginners such as myself, i really appreciate it thanks. Love the fact that you consider the possibility of being biased by your usual settings

  • @MrMoepz
    @MrMoepz 7 лет назад +4

    It might be relevant to note, that the production values shown in the civilopaedia (or whatever ist officially called) always refer to Standard Speed, no matter what Speed you are actually playing at when opening the "wiki". Ergo you actually only need half the number of hammers, when you are playing on online Speed, and two thirds if you are playing on quick. (Disclaimer: This is how it was before the Fall patch, havent checked it yet with the patch, but I doubt they changed it)

  • @robertchoi1930
    @robertchoi1930 7 лет назад +31

    Regarding Mont St. Michel, I definitely don't think it's fantastic, but you got a few things wrong concerning how it synergizes with Kongo. Firstly, like you said for a few of the other wonders, it's useless for pretty much anyone else, which makes it super easy for the Kongo to pick up. Secondly, Kongo's apostle generation can start after only one of its cities is converted, and the conditions are not that difficult, as others have noted. Thirdly, martyr is not a percentage based ability-it triggers 100% of the time with the one proviso that you need space to store the relic when the apostle dies. This is the one problem with this strategy as Kongo: unable to build temples, Kongo struggles to find space for relics it creates outside the palace. Mont St. Michel helps a little in this regard, as it has space for two more relics. Anyway, I'm not saying this is a strong strategy, even as Kongo, but with nothing better to do with your apostles, you may as well send them off to die to get relics from which you happen to get fairly strong bonuses.

    • @robertchoi1930
      @robertchoi1930 7 лет назад +3

      Love the content that you're making, btw, I find it so helpful.

    • @ThAlEdison
      @ThAlEdison 7 лет назад

      I would put it as tier 3 for Congo, and tier 5 for other Civs. It can be built earlier than most of the other great work types that give Congo a production bonus. It's situational, but potentially very good.

    • @Jason-ck6pw
      @Jason-ck6pw 6 лет назад +1

      One benefit of Mont St. Michel is that your apostles won't be given the option to have the martyr promotion when they are created so you'll have better promotions to choose from.

    • @ChessJew
      @ChessJew 6 лет назад

      Pretty old post, but: Mont St. Michel is somewhat mandatory for Poland. I hate the design making a wonder basically mandatory for a civ, but alas.

    • @SirAntoniousBlock
      @SirAntoniousBlock 5 лет назад

      And its pronounced Mon-San-Me-Shell.

  • @VASEA0000
    @VASEA0000 7 лет назад

    Was waiting for this video, thanks!

  • @excouler
    @excouler 4 года назад +1

    What a incredibly comprehensive list for newcomers/intermediate civ6 players like me. Thank you for sharing this.

  • @hthompso69
    @hthompso69 7 лет назад

    I love you Filthy, these guides are incredibly helpful.

  • @Kagemusha91
    @Kagemusha91 7 лет назад +15

    Congo gets Apostle when it builds Kwanza, so can get plenty of relics this way.

    • @jaegybomb
      @jaegybomb 7 лет назад +2

      Plus each theatre square district. They get millions of apostles vs AI but vs humans the chances of anyone actually converting a city for you is far less likely.

    • @mdgraller
      @mdgraller 7 лет назад +7

      Mbanza, not Kwanza lol

  • @SunsetInStone
    @SunsetInStone 7 лет назад

    Love you Filthy, keep up the good work, man!

  • @jaxsonfanta5420
    @jaxsonfanta5420 3 года назад

    Venetian Arsenal is a tier 2/1 whenever navy is relevant.
    Awesome video man, I learned a lot!

  • @MichelSwanson
    @MichelSwanson 7 лет назад +2

    I think Filthy should do a wonder tier list for specific victory conditions. He has a lot of caveats that say things like "If you're going for an X victory, this is great." So it kinda makes the whole thing a basic and general wonder guide.

    • @DiscusvissenRocken
      @DiscusvissenRocken Год назад

      Some wonders are even worthwhile if you're not going for a specific victory, like pyramids for example or apadana. His point is that situational victory specific wonders are a rough investeert and not good if you're not going for a very specific strategy.

  • @filipstysiak
    @filipstysiak 7 лет назад +11

    Regarding Mt. Saint Michel:
    1) Martyr always triggers
    2) it's pretty much only for Russia/Arabia w/reliquaries (because of relic slots in Temples)
    3) I don't know if the relic faith is still bugged but the wonder holds 2 relics which give you 48fpt with the bug when filled
    4) it's more of a tourism victory thing because 24 tourism/relic kicks in much sooner than your great works would
    5) you can take enhancer belief that protects your religion from apostle kills AOE hit
    6) you can use up apostle to 1 charge and then send it to die deep in the enemy land
    7) it still sucks major ass because only AI is dumb enough to spam apostles that will kill your shitty apostles that will give you 12 fpt and 24 tourism.
    Not saying that it's good (it's still one of the worst in the game) but this SPECIFIC scenario (Russia/reliquaries with Culture win in mind and Lavras giving you artists/writers) it kind of can take other people by surprise.

  • @ericisbeowulf
    @ericisbeowulf 6 лет назад +1

    All of FilthyRobot's Civ6 guide videos are so well thought out, so well explained, and so out of date...I assume that he's no longer into Civ6, which is a shame, because he had really good insights into the game at release.

  • @ottovonbismarckboi9112
    @ottovonbismarckboi9112 4 года назад +6

    One time I had mount st Michel and I was playing Persia, I had a lot of relic slots I had the tourism thing and the thing that takes 30% of the apostles price. I won on deity with a number 7 ranking idk y but that game was awesome, also the martyr thing is 100% it is like the Aztec builder thing, it is supposed to be a chance but it happens every time

  • @Bubazh
    @Bubazh 7 лет назад

    Hi FilthyRobot! Thanks for great content as always. About Eiffel tower, it´s appeal bonus should also be useful for neighborhoods and thus for housing, so it is useful to some extent that is not just for tourism.

  • @stebobibo
    @stebobibo 7 лет назад +2

    I think what also needs to be taken into account, at least somewhat, is the fact that wonders in themselves produce tourism, some more than others. I don't know how much each wonder produces, but I've noticed that they all have their own value. So when I'm going for a culture victory I will often just build a cheap early game wonder for the tourism.
    If anyone know the tourism values for these wonders I'd really appreciate you sharing that info. I don't know why firaxis didn't do it themselves.
    Also, I believe Christo Redentor is a lot better for tourism than you mentioned. Vs Ai, even at deity, I can easily have 20+ seaside resorts. This wonder can easily give you more tourism than any other in the game.

    • @generalginyu8594
      @generalginyu8594 5 лет назад

      You might've gotten that info by now, but wonders give +1 tourism and an additional +1 for each era you are ahead of its own. So, Stonehenge is +1 in Ancient, +2 in Classical, +3 in Medieval era etc. Overall, this means older wonders are worth much more tourism over the course of the game.
      Note that the time you built the wonder does not matter, only the time it is unlocked. Building Stonehenge in Medieval era still makes it start at +3 tourism.

  • @xXDarkxIdealsXx
    @xXDarkxIdealsXx 7 лет назад

    Regarding Monst St. Michel. 2 words....Reliquaries. Poland. (yes i know the dlc didnt' exist at time of video. just pointing out the new stuff changed) Poland now gets +4 gold per turn, +2 culture per turn, +6 faith per turn, and +8 tourism per turn from EACH relic! And with reliquaries that is boosted to EIGHTEEN faith per turn and TWENTY FOUR TOURISM. After starting pangaea as poland several times i've gotten TONS of early relics from tribal villages (i seriously think they have a starting bias towards tribal villages or something. i've run into TWENTY+ villages on multiple playthroughs. So basically the idea is to do either cultural victory or domination victory (dem hussars) and use faith to augment your entire civilization. You're getting extra gold, extra culture, extra tourism, extra faith which can be used to buy apostles to PURPOSELY be killed to automatically gain more relics. Basically this hinges on the fact that building a fully stocked holy site is WORTH getting all those bonuses to a theocracy government civ playing as poland. Right now i have two poland playthroughs where i have 3 and 4 relics respectively by turn 125 or so. (one found in tribal village, one taken from germany in peace deal, one from retiring Jean D'arc great general. and One from Martyr Apostle.) That is generating a whopping +EIGHTY EIGHT FAITH PER TURN (22 per relic due to Kandy Suzerain + reliquaries), +8 culture per turn, +16 gold per turn, and a whopping NINETY SIX TOURISM!! That's just from the relics... Then i added Cathedrals as my holy building and put religious art that i specifically recruit and it gets even more crazy. I've been able to buy TONS of great people by using oracle and all this faith generation, it's CRAZY! Sitting on like 4K faith currently.

  • @galacticreggie
    @galacticreggie 5 лет назад +2

    Sorry to see Hanging Gardens, Great Lighthouse, Great Library, and Oracle fall so far since the previous games. They were always great wonders. *Sad violin.*
    At least Pyramids and Stonehenge still retain their luster. Nice to see some later-era wonders getting some time to shine though.

  • @terryjacovides6344
    @terryjacovides6344 4 года назад

    Another brilliant video. Thank you very much.

  • @Melchior
    @Melchior 7 лет назад

    Hey dude, love your videos -- your explanations are clear and concise. One request -- could you make your spreadsheets into shareable google docs? It shouldn't take too much time for you, and it'd be nice for us to have open at the same time as watching the vid. Thanks!

  • @Zasurein
    @Zasurein 7 лет назад +8

    Can you make a video on how district projects work?

  • @garfiled7565
    @garfiled7565 7 лет назад +2

    ventian arsenal should be tier 1

    • @filipstysiak
      @filipstysiak 7 лет назад

      imho it could be tier 3 if it didn't require you to build a weak-ass industrial zone.

    • @Kuddochan
      @Kuddochan 7 лет назад +1

      Thing is for some reason it's an empire-wide effect rather than just the city which builds it. It effectively turns you into naval Scythia

    • @japphan
      @japphan 7 лет назад

      Remember he is (almost) only playing pangea.
      How many ships are you building in such a game? Are you really saving hammers on building venetian arsenal instead of just building 2 ships? (And remember, mid game hammers are worth more)
      Like, sure, sometimes an opponent has a peninsula start, and you can kill them with navy. Then it is awesome, which might warrant it to be tier 2, (situational and awesome), but absolutely not tier one.

  • @UnforcedError168
    @UnforcedError168 7 лет назад

    Mont St Michel is the best wonder in the game for fast cultural victories as long as you have room for the relics. This is the best way to generate a lot of tourism early. Also, you will always get a relic when an apostle dies.

  • @TnavresGaming
    @TnavresGaming 7 лет назад +5

    Great Zimbabwe used properly is MASSIVE amounts of gold. Yes you have to plan a Commercial Hub + market + adjacent cattle and do it from a city with a high resource count, but a single trade route running within your kingdom is easily 14-20 gold. It's +2 gold per resource from the city.
    I built one once with extra iron & niter (when it showed up) and was getting 18+ gold per trade route.
    Filthy?
    Maybe not for multiplayer, but for single player this is easily a Tier 1 or 2 at worst.
    p.s. At first read through, I thought "lame" wonder as well. But if 200-350+ extra gold a turn has no value, maybe I'm missing something.

    • @scottkrafft6830
      @scottkrafft6830 4 года назад

      Great Zimbabwe has many problems. The first is that cattle is fairly rare. Right on turn 1 is when you know whether you're gonna be able to build Zimbabwe or not. If it was in Civ V, I would say it would be tier 1 or 2, no doubt. But the problem is that, like I mentioned, cattle is rare. Not ONLY that, but since wonders take actual space up on the map wonder whoreing is no longer an option. What that means is the really good wonders are gonna stay really good but the really bad ones are going to be even more ass. When you build a wonder, you should be thinking about "What other wonder or district could I build here that could potentially be better than the wonder?" IMO it's SO stupid that a well-placed district could be better than a wonder but whatever. It's how the game works.

  • @victorlange93
    @victorlange93 7 лет назад +2

    Venetian Arsenal is actually really good in Pangea!
    With the right conditions it can decide the match!

  • @marcellocatalfamo5453
    @marcellocatalfamo5453 6 лет назад

    The situation you described with Oxford University happened exactly to me in one of my games. I got replaceable parts, sure, but I can't undo the frustration of getting military tactics as my second tech.

  • @josephyu7155
    @josephyu7155 7 лет назад

    Such great content. I can only press the like button

  • @gudmundursteinar
    @gudmundursteinar 7 лет назад +5

    Re: Great Zimbabwe. What I do with it is to build it and then use that city as a trade node hub. I get 8 extra gold per trade rout (ish) and I concentrate lots of production and population in that city since I'm otherwise running internal routs. Imagine 5 cities and 8 trade routs giving you 64 extra gold and all the production and population in your great zimbabwe city. This would be the place to build space ports and mass produce units. Meanwhile you use gold to purchase in other cities. I find this one, using filthy's ranking, as tier 1. You know if you can build it and if you can build it build it. So if you have cattle near a river you can beeline the tech and build it since you can plan it out. a quick look at other player's cities will tell you if anybody else can even compete for it. I would drastically alter the layout of a city to get this wonder. I would avoid harvesting stone, cattle, fish, crabs and deer just to keep them for that great zimbabwe bonus.

    • @digichu007
      @digichu007 7 лет назад +4

      Gudmundur Steinar Jonsson I think it fits at the tier that Filthy placed it. Situational and Strong sometimes, but expensive.

    • @jlhc87
      @jlhc87 7 лет назад

      Gudmundur Steinar Jonsson agreed, filthy is just blinded by his terror of the adjacency requirements which isn't really difficult at all. I've built it most of my games with 4-6 bonus resources and it generates a lot of gold. definitely tier 1 and it's not situational at all given how good commerce districts are.

    • @arnartv
      @arnartv 7 лет назад

      Like Chichen Itza which he placed in Tier 1?

    • @Stoannn
      @Stoannn 7 лет назад +1

      This. I agree it's very situational, especially with the ridiculous cattle requirement, but I built it in my present and last game in which I had 7+ bonus resources in my capital. Even if you do only have 5 outgoing trade routes from that city, that's a solid 70 extra gold per turn mid renaissance.

  • @SubBrief
    @SubBrief 7 лет назад

    Venetian Arsenal is amazing, imo.
    But, maybe if people watch this (like 74K have) they wont realize how powerful VA is in the late game and I'll get all the BBs, yo!
    Other than that, good vid.

  • @LilSassy
    @LilSassy 7 лет назад

    Do you happen to have a place where you've uploaded these spreadsheets? I was hoping to be able to just quick reference them with an ALT + TAB

  • @filipstysiak
    @filipstysiak 7 лет назад +2

    Great Zimbabwe gives a ton of gold in rare games in which you have cities with sth like 4 or 5 bonus resources in the city. It means 8-10gpt per trade route so if you have 8 cities and (let's say) 12 trade routes and centralize production in GZ city you are suddenly at 100 gpt more. This of course stacks with things like Mercantilism policy, or (in the last turns of the game) Globalization.
    Cattle requirement and inconsistency regarding bonus resources are putting it in tier 3 in my opinion.

  • @oldoak2804
    @oldoak2804 7 лет назад

    The Eiffel Tower is useful even if you're not running culture victory. Appeal affects the amount of housing you get from neighborhoods, so it is basically +2 housing/neighborhood

  • @ihave2cows
    @ihave2cows 7 лет назад +2

    about the great lighthouse filthy, war weariness isn't gained from being at war with someone, it's gained from unit combat. Being at war with someone just slows the rate of decay.

  • @Tamiss
    @Tamiss 7 лет назад +3

    Had a game where my capital's great zimbabwe meant 20 GPT for routes out of it
    It's pretty good but very situational imo

  • @Internet_Enjoyer
    @Internet_Enjoyer 5 лет назад +1

    apadana seems to be missing. also, i was missing the important remark that in civ 6 wonders are generally much weaker than in civ 5 and often not worth pursuing if you are playing on deity or vs strong opponents, because of the game mechanics and districts that dont synchronise as well with wonders as the super tall cities did in civ5. the colloseum is one of the very few exceptions to that rule. more settlers and chopped early districts with corresponding envoys are the way to go in civ 6. after having played both games extensively im now going back to civ 5, it just seems more well rounded and early wonders really affected the development of your civ, whereas all civs always run into the same housing caps in 6.

  • @nicholasjones7686
    @nicholasjones7686 7 лет назад +8

    Eiffel Tower also helps for housing with neighbourhoods, so not just for tourism, plus 2 housing or so for each neighbourhood built is fairly sizeable

    • @FilthyRobot
      @FilthyRobot  7 лет назад +15

      2 housing per neighborhood build is not a reason to build Eiffel tower. Neighborhoods are dirt cheap and spammable and don't count toward a district limit.

    • @jaegybomb
      @jaegybomb 7 лет назад +7

      Eiffel is for the Eiffel + Christo resort combo which creates a very real clock late game.

    • @louis-etiennebelangergagno5514
      @louis-etiennebelangergagno5514 7 лет назад

      + he mentionned how weak this was in the actual video. Pay attention

    • @lancergt1000
      @lancergt1000 6 лет назад

      With Australia in the game do you think the Eiffel Tower is better now considering that their bonus depends on Appeal to do anything?

  • @BandOfTheHawk2
    @BandOfTheHawk2 7 лет назад +3

    Only rating I disagree with strongly is Great Zimbabwe, the amount of gold you can get per turn off it is pretty substantial and over the course of a game it does a lot of work. For me the power level seems fairly comparable to some of the tier 2 wonders on your list.

  • @bamse7116
    @bamse7116 7 лет назад

    when i play i get ALOT of production so i build as many wonders as i can just to be sure :) and i always rush hanging gardens because it gives me a really good boost in the beginning

  • @voriukaslt4385
    @voriukaslt4385 7 лет назад

    I once started in a zone next to coast where there were only hill tiles and lots of mountains, the start was bit hard as food was lacking and no luxury resources were around, I built capital next to mountain and another city away from them but still only had hills around but then when I finished ruhr valley I had around 100+ production in that single city as every single tile was a mine ( (4 tiles made into farm later on after getting tech), I then could have chosen any of the victory types as I had bonuses from mountains, shitload of production making it easy to build all the districts while this single city was my wonder/troop/worker spawner. (Played aztecs, built pyramids, took feudalism card so I could build a worker with 6 actions every 2 turns, so I did not spend a single turn for districts after 140turns, which allowed me to further use this city for total domination.)

  • @stefanosg1432
    @stefanosg1432 7 лет назад +4

    I like great Zimbabwe, has made me a shit ton of cash in a couple of games, I agree it's situational but it can be very strong.

  • @Sines314
    @Sines314 7 лет назад +1

    Great Library might make a good choice for a China. They can rush it's production with workers and then get the improved 60% boost to everything else.
    Still, you'd pretty much have to rush it for it to be worth it, and a lot of ancient and classic era techs and civics are pretty easy to meet the requirement for. Pretty much the sole exception is Naval techs on land focused maps, but you don't really need those until much later one when the boost would be irrelevant.
    Still, if you're China, and you can build an early wonder anywhere for the cost of a worker or two, then why not?

  • @JudiahSC2
    @JudiahSC2 7 лет назад +1

    Filthy, will you upload this to an excel sheet for us?

  • @BigJ1510
    @BigJ1510 7 лет назад

    Hi, I checked your sheet. I think you do some updates, but you didn't changed the number or the color at "arranged by strength" :-) Helpful video!

  • @TheOtherSteel
    @TheOtherSteel 7 лет назад

    I largely agree with your choices.

  • @StampeSkovgaard
    @StampeSkovgaard 7 лет назад

    I thought the Mont St. Michel would be useful by removing the martyr promotion from the possible promotions, allowing you to choose between better promotions. but what happens is that you just don't get a choice of promotions.

  • @Regenschirmable
    @Regenschirmable 7 лет назад

    Petra is imba if you have the needed 1 flat dessert tile and then a lot of dessert hills - as the bonus counts for them as well and you can even build a mine on top of them.

  • @arnartv
    @arnartv 7 лет назад

    I think you're severely underrating The Great Zimbabwe. It has the potential to be absolutely gamebreaking. It's situational, but so is Chichen Itza and Ruhr Valley, and we know those two are potentially amazing.

  • @raphaeldarocha7814
    @raphaeldarocha7814 4 года назад

    Good analyze, 👌

  • @DuduRossetto
    @DuduRossetto 4 года назад

    Forbbiden City is my favourite wonder too! It's worth mentioning that the eureka for it's tech (Printing Press) is achieved by building 2 universities, wich you already want to be spamming.

  • @xXDarkxIdealsXx
    @xXDarkxIdealsXx 7 лет назад

    Oh, and no it is not true that the martyr ability for relics is "sometimes". You ALWAYS get a relic if an apostle dies with martyr.

  • @Redragonclaws
    @Redragonclaws 7 лет назад

    Eiffel Tower is tier 1 on Australia. Empire-wide bonuses to almost every yield-based district in addition to the usual neighborhood bonuses.

  • @evmcmunn
    @evmcmunn 7 лет назад

    estadio do maracana is great because for cities of 20+ size you need it, and in the late game when you have like 50 cities getting that wonder off is mega nice

  • @wafflehaxxx
    @wafflehaxxx 7 лет назад

    Oh wow, I didn't even realize Ruhr Valley gave that +1 to quarries and mines. I just rushed it for the +30%. I got it earlier today in a city with 5 quarries and 3 silver mines, might explain why I had 120 production in the city around turn 110. Does it also improve mines on non-bonus/luxury resource tiles?

  • @donovanmitchell9737
    @donovanmitchell9737 7 лет назад

    If you basically want unlimited gold build the Great Zimbabwe and use as many traders as you can coming out of that city for the gold bonus, then build the Big Ben in your civilization. Those two wonders compliment each other really well. The one game I tried that I eventually had over 130,000 gold.
    Building the Ruhr Valley wonder in a city that has a harbor is awesome if you have built the Venecian Arsenal somewhere in your civ. Especially if you have the military policies for +100% naval production.
    I also had one game where I played as Germany and I built Big Ben, the Forbidden Palace, Alhambra, and the Potala Palace as my only wonders, just for shits and giggles and that government was ridiculously awesome. I had so many policies LOL

  • @Stoannn
    @Stoannn 7 лет назад

    Ruhr Valley's description is incorrect, it only gives a 20% bonus to production. Not sure if that's a bug or just faulty text, but all in all still a great wonder.

  • @MrBobbyz24
    @MrBobbyz24 5 лет назад

    Can anybody tell me the difference between Fortify and Alert stances? I can't find an explanation anywhere in game.

  • @kheartztv
    @kheartztv 7 лет назад

    Just finished the video, and I am more excited to try a cultural victory now. I am still somewhat confused on the details about how to optimize turns and if spamming culture generation is helpful for a tourism victory. Perhaps you will make a video later on regarding this victory type more in detail (and maybe even religious victories)?

    • @jaegybomb
      @jaegybomb 7 лет назад

      You are going to get tons of culture as a byproduct of trying to grab every culture great person and culture is really helpful since the later civics speed up tourism a ton.

  • @niIIer1
    @niIIer1 5 лет назад

    Venetian Arsenal works for all cities not just the one it is build in. Works amazingly well on certain maps especially with Australia.

  • @imAnF18nBiWinning
    @imAnF18nBiWinning 7 лет назад

    It is always fun to hear you pronounce, Chi-chen It-za, as Chitzen. I know it may be difficult to read some of them but please try to at least pronounce them phonetically :)

  • @FromTheArcticCircle
    @FromTheArcticCircle 7 лет назад +4

    I personally don't like those dead end techs. They should just connect them to something imo

  • @arikpineda5527
    @arikpineda5527 5 лет назад

    I think you may have forgotten the Apadana. It's wonderful if you're playing as Greece. The extra envoys per wonder built in the same city will allow more city state alliances and therefore bonuses in the end! Allying multiple city states can be very helpful in the end. Your video was awesome though, thank you for your opinion

    • @DiscusvissenRocken
      @DiscusvissenRocken Год назад

      Apadana is always worthwhile to go for, especially if you can also grab Kilwa Kisiwani along with it! Suzeranity of lots of city states is always helpful no matter what you're doing and let us not downplay the two great work slots either. I have had games where i could rush suzerain of Kandy and get 2 relics in there before i could.even build temples. Apadana is always worthwhile to go for if you can get it!

  • @mkang8782
    @mkang8782 7 лет назад

    Venetian Arsenal applies its unit production doubling to all units in your civilization, FYI.

  • @philipandrwmoore
    @philipandrwmoore 3 года назад

    You really need to do a lit for the wonders that were added with the expansions.

  • @andreikoto4810
    @andreikoto4810 7 лет назад +1

    Hermitage is situationally good. For example, if you get GP with +300% tourism from artifacts you wanna build Archeological Museums and you'll need those art slots. You don't always have the luxury of building a new city and all the buildings in it just to use the artist.

    • @johnappleseed4833
      @johnappleseed4833 7 лет назад

      Andrei Koto yeah, against air that's great but in multi-player your enemies will likely multiple dow you before you get off.

  • @fandingoORG
    @fandingoORG 7 лет назад

    Civ noob here. I've watched the full series after my stumbling through first two games (prince and king). I've learned so much from this series, particularly that I was putting way too much focus on faith and gold (especially through policy cards) without any real purpose, not to mention the loads of specific "statistics" advice. Thanks!
    Would it be possible to get some videos about victory conditions and how to pursue them? I feel totally lost about both what non-domination victories involve and how to approach them throughout the eras.
    Also, I've heard you mention "sim city" a few times. What does that mean in Civ?

    • @DrIBeast
      @DrIBeast 7 лет назад +2

      Justin Brown sim city. means building infrastructure.
      Basically focus on building districts and buildings. That basically non-military related stuff.

    • @00Morm00
      @00Morm00 7 лет назад +1

      Justin Brown Filthy mostly plays multiplayer where a lot of games end when other players agree to forfeit because one of them is too far ahead in miltary/science, so winning conditions are a lot of time irrelevant. Here's a quick review :
      - military victory : take all your opponents' capitals. Take cities to make you stronger while you kill dangerous rivals. Science is key because you can't fight an opponent with better units.
      - science victory : build spaceports, then from spaceport cities complete all the space projects at the end of the science tree. The second most common victory condition in multiplayer because high science output is something you always want. The downside is that space projects are very production-hungry, at the cost of military.
      - culture victory : get the number of foreign tourists specified in the victory conditions menu. Basically, you must accumulate more tourism points than your opponents have accumulated culture. One of the 2 "unconventionals" victory conditions. Pretty weak (but not impossible) in multiplayer because it forces you to build stuff you wouldn't build otherwise (national parks, culture districts...) while your opponent is making growth/production/science which are things that will help him kill you. Much more viable in single player.
      - religious victory : have your religion be dominant in half of each players cities. Not realistic in multiplayer because other players are gonna kill your priests. Requires a loooooot of faith to produce the religious units which will spread your religion.

  • @cortster12
    @cortster12 7 лет назад +1

    50:08 Not one city: all cities. All cities get that ability to produce two naval units.

  • @lordandrew1973
    @lordandrew1973 5 лет назад

    Re. Mont St Michel
    When evangelizing your religion you can select religious isolation so your unaffected by losses in theological combat.
    Very specific and your giving up a religion boost, but it can be useful, especially if you're going for a religious victory.
    If you have Martyr for all apostles and getting lots of relics it gives a you a significant faith boost.

  • @suchawolfy
    @suchawolfy 7 лет назад

    not sure if you realize filthy, but the venetian arsenal causes you to get the scythia ability for naval units in ALL your cities, not just the one you build this wonder in. I know that this isnt much more useful on pangaea but I assumed you would have never built it before and might not know >•

  • @MasterPoulpe
    @MasterPoulpe 7 лет назад +1

    the "mont saint mickael" made my hears vomit blood >

  • @GnosticAtheist
    @GnosticAtheist 7 лет назад

    Ive found one instance where the g. lighthouse was good, in a viking game where I managed to grab cities with way to many longships. I could probably have done the same without it though.

  • @TheMartianCherry
    @TheMartianCherry 7 лет назад

    I think Venetian Arsenal would be great on the new balanced snowflake map with the buff to naval civs and units that it brings (making them actually relevant), but in Pangaea it does seem pretty bad yeah. Will the modded group ever switch to that map at all?

  • @guilhermeantonucci9403
    @guilhermeantonucci9403 7 лет назад

    Mont St. Michel is fun to use on Single Player as Congo while trying to get a Tourism Victory. But it's easier to suzerain Yerevan.

  • @stephenallan1120
    @stephenallan1120 7 лет назад

    Filthy I know you are not suzerain of the NQ crew, but something I'd really like to see you guys do would be to play on a archipelago (not continents) map. Yes I know islands create isolation however if everyone is isolated that might make for a different sort of balance. And not one where naval power simply replaces the power of cavalry as if one is afraid of military neighbors one can simply settle slightly inland.

    • @danielcatlett3845
      @danielcatlett3845 7 лет назад

      Stephen Allan The problem with archipelago is that the cities of Civ 6 need to be much more spread out than in Civ 5, so I don't see how putting a city on a small island could work out.

  • @calcifer948
    @calcifer948 7 лет назад

    Kongo gains apostles when it builds culture districts and for the most part I don't think you would care too much about apostles as Kongo. Gives the ability to try to sacrifice apostles without a care

  • @NapalmKid
    @NapalmKid 7 лет назад

    cool video, thanks

  • @cortster12
    @cortster12 7 лет назад

    18:17 I'd argue that if you have a massive civ, getting two amenities in EACH city in your empire is amazing. On prince, standard speed, I was able to get an average of five amenities for each of my thirty cities. But only if you play against AI, as I do, and enjoy playing slow and getting the biggest civ possible before trying to win.

  • @rubengarciajr.6757
    @rubengarciajr.6757 7 месяцев назад

    Mont St. Michel also works good if you get the Monastic Isolation as a belief.

  • @kennyPAGC
    @kennyPAGC 7 лет назад

    have you thought about making a video about mods to improve the game experience? or maybe it's too early to talk about mods?

  • @jonavuka
    @jonavuka 7 лет назад +1

    i think the strength of the wonder, build cost and availability (tech wise) should only be considered... the building restriction should not be considered at all, because we want to know if we should go after a wonder or not. We already know whether we can actually build it (that is meeting the requirement to get the wonder) but we want to know is it worth going after...

    • @NeWildeSache
      @NeWildeSache 6 лет назад

      jonavuka it is a deciding factor because when you build a wonder on a tile, you won't be able to use that tile for other stuff. So it will cost you something that way

  • @loicbureloux439
    @loicbureloux439 7 лет назад +2

    For Maracana : it gives 6 culture to all of your cities too. Which is pretty awesome actually.
    Still too late in the game imo though.

    • @japphan
      @japphan 7 лет назад

      Is it really awesome though?
      What civics do you need after professional sports and the ones you get while building the stadium and the wonder?
      I have built it a couple of times, and when I get it, I already have all the civics I want, meaning the culture is irrelevant.

    • @loicbureloux439
      @loicbureloux439 7 лет назад

      It's good to prevent cultural victory at least !
      It's also good for new city expansion.
      But yeah, as i said, it's too late in the game.
      Though i find that's a bit hard to rank it Tier 5.

    • @japphan
      @japphan 7 лет назад

      L Yohek
      If you play 1000 games (multiplayer), in how many of these would those things matter more than the other things you could build for the production time?
      I think 1 game in a thousand is actually pushing it. Like, just think about what circumstances that need to be fulfilled for the wonder to be the best thing to build. I just can't find them in multiplayer.
      For single player, it can be built just for the tourism from the wonder, since the AI will not try to kill you just because you attract tourists.

  • @kheartztv
    @kheartztv 7 лет назад +14

    cool bike

    • @FilthyRobot
      @FilthyRobot  7 лет назад +7

      Love that bike!

    • @Zagosya
      @Zagosya 7 лет назад +1

      so it's not the one that Aqua stole?

    • @Acqua_.
      @Acqua_. 7 лет назад

      Anton Zagoskin Impressive double trigger. Getting the thief wrong, woefully accusing this poor soul, and then you also spell his name wrong. Impressive trigger work!

    • @FilthyRobot
      @FilthyRobot  7 лет назад +4

      Acqua of the Back Go to sleep Acqua - it's too early for you be awake!

    • @Acqua_.
      @Acqua_. 7 лет назад

      FilthyRobot Nope, uni says otherwise. :(

  • @Dexter-lb3br
    @Dexter-lb3br 6 лет назад

    can u do a rise and fall update for this?

  • @SolusEmsu
    @SolusEmsu 7 лет назад +1

    At least Venetian Arsenal *used* to be good, since you could delete the units, like Scythia. Horse economy? Nah, Ship economy!
    Especially when Scythia did it.

  • @bernardopostogna9921
    @bernardopostogna9921 7 лет назад

    specificity...
    also, ruhr valley has % bonus, like oxford

  • @zachberglund5456
    @zachberglund5456 7 лет назад

    do you need the aztecs to make huey teocalli?

  • @postbode30
    @postbode30 7 лет назад

    Mont saint Mitchel is a little bit better than it appears (still not super good). I'm not sure if this is intended but having the ability seems to give it more theologic dmg a 2 ability apostle seems to be a lvl 2. Again I'm not sure if this is intended because the tooltips do not say this, however, apostles with 2 abilities do a lot more dmg then the ones without. (ironic part is that doing more dmg makes them less susceptible for dying and getting their relic...)

  • @McWerp
    @McWerp 7 лет назад

    I like the great zimbabwe a lot. It routinely ends up giving me upwards of a 100 gold per turn. Once I build it I literally never worry about money again for the rest of the game.

  • @cinnanyan
    @cinnanyan 7 лет назад

    I can't find much fault with this list. I find Ruhr Valley a bit more situational and kind of expensive, and I love Alhambra because of how important military is, but the list is pretty solid imo.

  • @Nagassh
    @Nagassh 7 лет назад +4

    Maybe it's just a single player vs multiplayer thing, but I think you really undervalue relics.
    Sending off Apostles with 1 spread left to suicide for the longer term gains often pays out well, getting negative faith spread in an area you haven't started spreading to yet isn't a downside, hell, losing religious pressure right in the core of your empire isn't a downside usually since it's so easy to spread back. The ability to trade an essentially depleted apostle off for a permanent gain can be useful, it also rules Martyr out of the random promotion upgrade pool in future.
    The relic also isn't a "chance", martyr is a guaranteed drop to anything with the promotion provided you have a free slot.
    Relics also aren't usually competing for slots with other items, the vast majority of relic slots are uniquely in holy site buildings or wonders with a unique relic slot.
    I can see how it's a pretty dud wonder in multiplayer since religious victory is just non-existant and I don't think it's THAT strong in single player, but some of the criticism seems a bit harsh or misinformed, even if it's still a pretty poor wonder in most games.

    • @jaegybomb
      @jaegybomb 7 лет назад

      In multiplayer it is a chance that someone decides to kill with with a religious unit rather than a military unit and a pretty small chance at that.

    • @jaegybomb
      @jaegybomb 7 лет назад

      Also, he's said he doesn't take single player into account since single player is completely trivial to beat.

    • @Nagassh
      @Nagassh 7 лет назад

      Matt Jaeger Which I'd have had no complaints about if that was his only criticism, but it was far from it.

    • @jaegybomb
      @jaegybomb 7 лет назад

      They kind of are useless outside of the tutorial (diety) though.

    • @mikel.6256
      @mikel.6256 7 лет назад

      The Ai in general is shit. even in deity its a game of "who can survive until information?" once you've gotten there, its all over for the AI. she has no idea what to do with all that surplus of resources (gold, production, etc)

  • @mdgraller
    @mdgraller 7 лет назад

    It would be cool if Stonehenge counted as a Holy Site with a shrine and temple in it, but that would probably be a bit too strong

  • @AsianSensationist
    @AsianSensationist 7 лет назад

    can someone explain what kind of effect appeal has on my land? I've trying to find out for hours and I must be lousy at researching.

    • @jaegybomb
      @jaegybomb 7 лет назад

      The main thing is being able to build seaside resorts for a culture victory.

    • @matthewlynes5800
      @matthewlynes5800 7 лет назад +1

      Alma S determines the amount of housing for neighborhoods and eligibility of tiles for national parks. Also ability to place seaside resorts

    • @japphan
      @japphan 7 лет назад +1

      As you can deduce from the comments before mine, appeal is one of the best ways to win a tourism victory.
      Sometimes you can't fit many resorts and national parks, but sometimes you can build a 20 tile coast full of hotels and sleazy beach vendors, which will destroy all other civilization.

  • @NotYourBuddyPal
    @NotYourBuddyPal 7 лет назад

    FILTHY! Big fan but if you have time can you redo this video in era order. Or at least do civ 7 or revision videos in ero order. It makes jumping to where i am in a game easier. You're analysis is top notch and i'll use it for years to come, it would just be nice to skip to the era my game is in to see your opinion on the wonders of that era.

  • @tabishshibli4067
    @tabishshibli4067 7 лет назад

    If used well, the Great Zimbabwe is one of the best wonders as it helps a lot with gold.

  • @Kaligor
    @Kaligor 7 лет назад

    I think a lot of the Tourism based culture wonders like Hermitage, Sydney Opera house and Broadway would be WAY better and more desirable if they had a theming bonus. Why they don't is anyone's guess.