Filthy's Civ6: What do you need to know about Districts?

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  • Опубликовано: 7 сен 2024
  • Let's Learn Civilization VI! Filthy discusses districts, district priority, adjacency bonuses, and location decisions.
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Комментарии • 208

  • @cowrulez
    @cowrulez 7 лет назад +190

    Your videos are very well made, easy to understand and you're well spoken. I love the detail you include, and how you organize the content and do not ramble. Thank you for making them so newbies like me can enjoy the game more!

  • @Viv3kArya
    @Viv3kArya 4 года назад +7

    Having watched countless PotatoMcWhiskey and Quill18 vidoes, i'm finding your content great to latch onto. This fundamentals video about districts is something that I wish i watched months ago. Thank you for making this.

    • @Kai_Squared
      @Kai_Squared 3 года назад +1

      Same, FilthyRobot is the best civ teacher. Wish he played more civ 6

  • @jorisbongartz
    @jorisbongartz 7 лет назад +56

    Great video, but maybe you should have mentioned that district also effect appeal. For example the industial district decreases appeal by 1 in all surrounding tiles, and the theater district increases it by 1. I know it is an advance way of looking at district placement and in most games it doesn't really matter. But i had this Russian game where i was going for a Cultural victory. I had tons of flat coastal area so seaside resorts all over the place, it really would have helped my game if i realized earlier that those industrial and encampment district near the coast brought down the appeal.

  • @louis-etiennebelangergagno5514
    @louis-etiennebelangergagno5514 7 лет назад +3

    Important to note : unique districts do count for population now. They changed it for very obvious balance issues

  • @nickn1937
    @nickn1937 7 лет назад +4

    As complicated as this topic is to explain, you did a great job. Thank you for the all the civ 6 vids man

  • @GregTom2
    @GregTom2 6 лет назад +179

    Almost none of this information remains factual today.
    - Never build both a commercial hub and a harbor in the same city, that's a complete waste of 3 population as you get no trade route.
    - Unique districts do count towards your population cap; do not place them in every city you build as most of them are not actually good early game districts, and since the cost scales, you save more 'hammers' overall by putting them at 4 or 7 population.
    - The area of effect of industrial zones factories (and less importantly entertainement zoos) do not stack anymore, which means that: 1) your empire can be more spread out; you won't lose out on free hammers; 2) since you want the industrial zones in your main cities, you want to build them away from your other big cities that will have the AoE bonus anyway; meaning that the bonus will apply to eventual late settlements or conquests; 3) you can get away with with building specialized non-productive settlements that will not have a factory and will only get the indirect factory bonus. These settlements will not grow until you hit the industrial era, but if they have enough food and trade routes to grow their population to 4, you can use them to place early districts while their value is still low. Since the building cost in these districts don't scale through the game, you could just gold-purchase builders, libraries, shrines, units and amphitheaters in the mid game and have them serve a function to your empire even without access to any production (campuses, theater squares, holy sites, entertainment districts and commercial hubs have no use for 'hammers' and work their magic on a global scale using tile adjacency and great-persons; units can be produced quickly in a forward settlement using a faith build strategy). Using this strategy can allow you to spread out more and reach more strategic and luxury resources, as well as more late game wood-chops. Examples of useful settlements that don't require production include faith farms near a natural wonder in the tundra for Russia or the jungle for Brazil (especially in a theocracy rush), gold farms (coastal or copper + oasis related), military footholds that block the advance of your neighbors (mountain bottlenecks), science farms in the mountains, foothold on a crucial and elusive strategic resource.
    So basically, your early game strategy should be: rush 3 or 4 cities that will be your industrial heartland within scouting distance and relative safety. Time and housing trump optimisation here, drop any 1-pop-district you think will be relevant to the early game. Since you're working on imperfect scouting information, don't go too heavy on any single strategy. If you have a single horse tile drop an encampment, if you have mountains drop a campus, if you think you can get coliseum drop an entertainment district, if you need a prophet go for the holy site, and if your culture growth doesn't match your science growth a theater district; otherwise rush commercial hubs or harbors (a pair will give you synergistic techs and eureka; a mismatch will give you versatility and a discount if other players have more of it than you on average). Do not feel pressured to finish any of these districts yet. Only drop your 4-pop district if you are confident you will definitely hit 7 pop by the time you unlock the industrial zone or if you really need the district for something you hadn't foreseen when you dropped the first district (single iron => encampment; lagging tech/civic tree => campus/theater, last-minute prophet => holy site); otherwise, alternate between a batch of settlers, a batch of builders, and a batch of soldiers, using the appropriate policy card. For the soldiers, priorise what makes sense: archers against barbarians, spears against horsemen invaders, etc. You just need to make sure that the agressive player finds your neighbor an easier prey than you. You can either send out settlers or take over city states if they aren't useful to your strategy (or even early invade a player if he's settling too close), as long as they are within 9 tiles of your eventual "industrial heartland" (3 tiles away from the city center + 6 tiles from the factory). Priorise luxuries, faith farms on natural wonders, gold farms on resources, military chokepoints in difficult terrain, or win-con farms where it makes sense. Immediately drop either a trading hub or a harbor as your 1-pop district, then a win-con relevant district as your 4 pop drop (priorise food on these cities for a faster 4-pop drop). Depending on how well the game is going and on the obstacles in your path, you could potentially have 8 of these, but 4 is more reasonable. Taking into account your situation (e.g. war), try to prioritize the techs that will unlock the industrial zone. As soon as it's unlocked, drop 3 or 4 industrial zones in your "industrial heartland" cities so that they're within 6 tiles of your peripheral settlements. Use internal trade routes to help peripheral cities cope with the higher cost of their districts, as well as builder waves coming from the industrial heartland. By that point you should have placed pretty much every district you will need to win, so you're free to focus on science too.

    • @georgeofnewyork
      @georgeofnewyork 6 лет назад

      GregTom2 Very helpful thanks. Which governors should i prioritize?

    • @GregTom2
      @GregTom2 6 лет назад +3

      No idea, I don't have Rise and Fall yet.

    • @TikoPiko
      @TikoPiko 6 лет назад +14

      You make it sound so simple.

    • @fitz___5682
      @fitz___5682 5 лет назад +2

      That's clean mate, ty. You got R&F now ?
      And when you say "Depending on how well the game is going and on the obstacles in your path, you could potentially have 8 of these, but 4 is more reasonable."
      You are talking about the second wave of cities, right ? And you are talking about multipliers of 4 and 8 because of the amenities, right?

    • @LebronJames-kl8jn
      @LebronJames-kl8jn 5 лет назад +2

      Thanks as a new player I’ve been struggling on what kind of Districts I should build

  • @cortster12
    @cortster12 7 лет назад +15

    5:05 I did not know that. Just made everything much easier.

    • @TheMartianCherry
      @TheMartianCherry 7 лет назад +1

      They removed that in the most recent mod patch I think.

    • @cortster12
      @cortster12 7 лет назад +1

      Joshua Kirwan Oh. Fuck.

    • @overlord8880
      @overlord8880 7 лет назад

      Joshua Kirwan are you sure?

  • @Caiddenn
    @Caiddenn 7 лет назад +18

    There is such a huge disparity between Civs with unique buildings for a district and Civs with unique districts. The former are usually terrible, while the latter just get so many bonuses they seem like a no brainer. Why couldn't unique structures have 50% less production cost and not take up a building space? Seems one sided.

  • @jhested1
    @jhested1 5 лет назад +158

    We need a Red Light District

    • @emirozer9280
      @emirozer9280 4 года назад +10

      Jimmi Hested easy culture victory

    • @zeimarc752
      @zeimarc752 4 года назад +5

      Easy population

    • @erikhendrickx4728
      @erikhendrickx4728 4 года назад +3

      Sometimes even domination is an option, but it'll cost ya :p

    • @sherpafan033
      @sherpafan033 3 года назад

      +1 amenity

  • @kyleliu6196
    @kyleliu6196 7 лет назад +19

    Aqueduct District never gets any love.

    • @ImBoundChaos
      @ImBoundChaos 7 лет назад +4

      Kyle Liu aquaducts are garb unless you need freshwater

    • @juliansilk4320
      @juliansilk4320 7 лет назад +17

      or unless you're Rome

    • @jaegybomb
      @jaegybomb 7 лет назад +4

      Not really fair. Rome aqueducts are like 6 times as good per cost.

  • @luvcordonbln
    @luvcordonbln 6 лет назад +15

    wow to place and "lock" the district sooner so its cheaper i never heard of that :-O thank you

  • @mkang8782
    @mkang8782 7 лет назад

    I understand and agree that Encampment Districts are very situational in regards to when/where/if they are to be placed. As nearly as I can tell, though, the only way for a city to produce an army/corps directly is with an Armory. That requires an Encampment and a Barracks/Stable (can't remember if there's another building in between those tiers).
    So far I have mainly aimed to place Districts in a diamond pattern so all 4 get adjacency bonuses, but will be more mindful of better adjacency bonuses from tiles (mountains, mines, et al).
    Excellent video, as always!

  • @iforeplay
    @iforeplay 4 года назад +2

    This was by far the best District guide I’ve ever seen. Thank you so much 🙏🏾

  • @TheOnlyFeanor
    @TheOnlyFeanor 7 лет назад +23

    I hate that you have to build those 3 districts in that order in order to minmax your civ. Makes all the games feel the same :'(

  • @tweeze123
    @tweeze123 7 лет назад +1

    For people watching this, it's a good idea to write down key notes as you watch it. You probably won't remember all of it when you play it

  • @djaevlenselv
    @djaevlenselv 7 лет назад +4

    Some things that I wonder about with respect to districts are about when a unique district counts as the district it's replacing and when not. I know for instance that the Follower belief that allows you to buy Theater Square buildings do not apply to the Acropolis and I assume that also applies to the Holy Site/Lavra. I also wonder if the Policy cards which increase the adjacency bonus of a given district also apply to their unique replacements.

  • @KrautKranky
    @KrautKranky 6 лет назад

    Great video. Civ6 is the first Civ I've really enjoyed since playing the first one on the Amiga as a kid and your tutorials have been great nudges in the right direction. :)

  • @5chr4pn3ll
    @5chr4pn3ll 5 лет назад +1

    I wish there was a video on city placement, since you mention that they should be relatively close.

  • @Jinx-wj9fe
    @Jinx-wj9fe 6 лет назад +1

    Great video! This opened very much this game for me! I often, very often was crazy with these districts! :O But now I know what districts are importants and what not so importants. Thanks to you so much! This was easy understand guide what are districts!

  • @onomatopoetikon
    @onomatopoetikon 7 лет назад

    Great video. Can surely help with the very daunting task of understanding dictricts early in your Civ-life.
    Only thing I wish you elaborated a little on, is wonders. Colosseum must be built on flat land adjacent entertainment complex. And the list goes on for the other wonders. Now I understand wonder hoarding might not be a winning strategy for multiplayer games, but still.
    Other than that, very helpful.

  • @jjohansen86
    @jjohansen86 7 лет назад +1

    I think the only time I bother with the Holy Site adjacency bonuses is when it jumps out at me and says, "This is a great spot for a Holy Site!" For example, if I have Mount Everest, the Dead Sea, or one of the other natural wonders where I don't really care about the adjacent tiles so much near on of my cities, I can get 5 or 6 faith adjacency fairly easily (if there's just one extra mountain close by, and I place the Holy Site at one of the points that has two tiles adjacent). That one event might even change my strategy sometimes, because I'll say, "I wasn't planning on getting a religion this game, but I can easily spam missionaries and apostles to keep my religion going, and I can easily fully evangelize with the extra faith," since that sort of thing could double my faith production. But that's totally situational, and I really don't worry about holy site adjacency otherwise.
    But that only happens with natural wonders, because if I EVER have a situation where a tile has a ton of mountains around it, I put a campus there, not a holy site (I might get +4 or +5 science from a campus in one in ten cities, always because of mountains, and I ALWAYS save that tile for a campus rather than a holy site).

  • @beowlsjackson1466
    @beowlsjackson1466 7 лет назад

    Great Summary. Wish you talked more about the unique districts such as the royal navy dockyard and hansa.

    • @21Aera
      @21Aera 7 лет назад

      Hi Billy Cai. He has done that in the corresponding videos of the civ that get them :)

  • @SecularMentat
    @SecularMentat 7 лет назад

    I tend to use entertainment districts to get amenities up so to par so my cities will grow.
    That said, yeah commercial and industrial always were a super high priority (especially as Germany).

  • @messiah2203
    @messiah2203 7 лет назад +1

    I would like to see a video giving advice on unit micro. I love your content please keep it coming :D

  • @ttouran
    @ttouran 7 лет назад

    filthy is hands down the best expert of this game. He is well "filthy" when it comes to civ games.

  • @computer__eyez
    @computer__eyez 6 лет назад

    Thank you Firaxis/Aspyr and iPad Pro, for allowing me to enjoy such an amazing game on the life move - and thank you to this guy for making such dope noob friendly introduction videos. iPad version may be bringing you more subs. .

    • @gavinmiller2590
      @gavinmiller2590 3 года назад

      Nice. My 2019 Mac book can barely run civ 5. Luckily my pc can more than handle it.

  • @VapidZeal
    @VapidZeal 7 лет назад

    Just something to note since you said you can build as many neighborhoods as you want, but I'm almost certain that the maximum number of neighborhoods you can have is 2. After 2 you can't build anymore; the same applies for the mbanza as well.

    • @digichu007
      @digichu007 7 лет назад

      You can build as many neighborhoods as you want. Mbanzas can be built as long as you have jungle or forest tiles.

  • @DmytroBogdan
    @DmytroBogdan 7 лет назад

    This topic brings another question - When its usually a proper time to found your next city? I mean not only you need to build districts early but you also need to build them in as many cities as possible.

  • @siiixten
    @siiixten 7 лет назад

    Great, thanks! I'd love a guide on the other districts as well in the future! Like the Aerodome and Spaceport. :)

  • @jodyze5413
    @jodyze5413 7 лет назад

    so what i understand is that contrary to civ v , people are better off by expanding to get more science (assuming tech prices dont go up , which they dont seem to), thus this mean that war is a much bigger factor now . AWESOME ! finally a civ game where land matters a bunch !

  • @lorrimac6940
    @lorrimac6940 3 года назад

    Thank you! I actually think I have most of this down now.

  • @alsdjflaksjghalklaks
    @alsdjflaksjghalklaks 7 лет назад

    I was searching for a districr video so long I watched your other one like 3x

  • @joefortugno9910
    @joefortugno9910 7 лет назад

    youre great man. Learned so much already from your videos

  • @michaelbusuttil8037
    @michaelbusuttil8037 5 лет назад

    Thanks for the video. It will help as I'm new to Civ 6. Btw "aerodrome" is not dome.. it's drome. Just sounded funny... they are real things!

  • @fernandoreyesjr.5911
    @fernandoreyesjr.5911 4 года назад +1

    Filthy, I added you on steam @IndigoJaguar. I know you don't play Civ 6 anymore, really, but my question is this: are these videos still relevant with the emergence of GS and other updates in Civ 6? Thanks brother. Also, you inspired me to play Aztecs 9/10 on Civ 5 after watching all of your Let's Play videos from your Civ 5 content. I haven't lost a game yet using your strategies. Much love!

    • @FilthyRobot
      @FilthyRobot  4 года назад

      Sorry mate, I really didn't like Civ 6 at all and the expands haven't fixed that. Fingers crossed for #7!

  • @Bannerman1903
    @Bannerman1903 7 лет назад +41

    Do you get adjacency bonuses from districts that belong to another city?

  • @lespaz1197
    @lespaz1197 6 лет назад

    Amzing video so helpful thank you very much! The way you talk reminds me of the notorious kripp and the bike reminds me of moldran, youtubers I used to watch :D the 2 dont really like eachother I think its a cool mix keep going and thx again

  • @JanosTech
    @JanosTech 3 года назад +1

    Just started playing Civ6, after watching this video I realized I have no idea of what I am doing 😄

  • @BlueBirdgg
    @BlueBirdgg 6 лет назад +1

    Talk about the Rise and Fall changes! Does Entertainment and Industrial Zone stack?

  • @TheMartianCherry
    @TheMartianCherry 7 лет назад +5

    Filthy placing a district immediately ups the cost in v3 of fruitstrike rather than only when it's finished.

    • @FilthyRobot
      @FilthyRobot  7 лет назад +5

      Most people aren't playing v3 of mod - most people are playing base game.

    • @TheMartianCherry
      @TheMartianCherry 7 лет назад

      True I suppose.

  • @jazzycuts
    @jazzycuts 7 лет назад

    Hey +FilthyRobot ! Just a heads up to say your videos are great. Keep up!

  • @mariuszwieczorkiewicz8130
    @mariuszwieczorkiewicz8130 7 лет назад +3

    Hi, Filthy. Did you plan to make a video about culture victory? Basically it looks like you can go really behind compares to ppl which will build gold+production+science combo. It's looks like even if you want to win culture victory you have to put all those gold+production+science buildings first then care about culture? There are some eraly culture strategies out there?

    • @AjeetSingh-xq4yb
      @AjeetSingh-xq4yb 7 лет назад +1

      you still have to go campus, industrial and commercial because those yields are still so important. Just remember to get theatre squares in all of your cities as well getting at least 1 or 2 early on.

  • @benjaminmathew260984
    @benjaminmathew260984 7 лет назад

    Again mate, very clear and detailed

  • @cheddarUSA1
    @cheddarUSA1 6 лет назад

    Fantastic video, really helped me out. Thanks. Subbed!

  • @iamspamus8784
    @iamspamus8784 7 лет назад

    By the middle of 2017 or so, the unique districts DO count against your district limits.

  • @brainer3
    @brainer3 2 года назад

    unique districts count towards the pop limit since an update in 2017

  • @sjenkins1057
    @sjenkins1057 7 лет назад +26

    Placing a district and then immediately changing the production has the feel of an exploit.

    • @SuperclamSquared
      @SuperclamSquared 7 лет назад +5

      Why? Placing a district and switching production until you can actually finish the district in a reasonable amount of time seems like a good strat, not an exploit. At least I do it so I don't accidently have a builder improve a tile that's going to get a district anyways, so it doesn't waste time.

    • @sjenkins1057
      @sjenkins1057 7 лет назад +9

      Because the purpose is evade the increasing cost of the district via a UI loophole. You would not reserve a horseman the same way. I choose not to do this one, personally, but in single player, hey, its your game, play any way that you enjoy.

    • @QuantumNight
      @QuantumNight 7 лет назад +1

      Its designed like that since once the animation plays the tile and cost is locked in, probably because if the cost went up you would randomly jump up turns when building districts if you researched a tech or civic. Placing the district then swapping out is just min maxing tbh.

    • @digichu007
      @digichu007 7 лет назад +1

      I kind of think it's an exploit. It's probably a tall vs wide mechanic for the district cost to go up for later cities than the earlier cities. But while we still have it, we still probably need to do it until it is removed or never removed to stay competitive in games (like radaring for enemy units in older Civ 5 game builds).

    • @rfxmills
      @rfxmills 7 лет назад

      Looks like NQ mod has countered that exploit by making placing the district rather than finishing the district count towards the cost of others.

  • @blakewilliams8148
    @blakewilliams8148 4 года назад

    I have always valued the industrial zone as first priority district why should I take the commercial hub over it? My rule is the same as his but swap commercial and industrial because the sooner you can get more production the faster you can improve your city.

  • @mrmastaofdesasta6994
    @mrmastaofdesasta6994 6 лет назад

    The annoying thing about holy sites is that you mostly need them in the beginning when you don't have that many ressources to spare. Just placing them later isn't any use since most likely all religions have been founded.

  • @r4im0h48
    @r4im0h48 7 лет назад

    Really nice, helpful and interesting video:D

  • @hexstaticloonatic4194
    @hexstaticloonatic4194 7 лет назад +4

    If I build a district, say the Campus, and then later on in the game I build another district next to it, will that Campus still get the adjacency bonus from the district I placed later? Or do adjacency bonuses only count when you place them?

  • @OnslaughtFei
    @OnslaughtFei 7 лет назад

    Surprise you don't prioritize Encampments more. Increase in housing and production can lead to larger early-mid game cities and can push you into your next district limit. If Carthage is nearby, you should spam Encampments.

  • @dzzzzzt
    @dzzzzzt 7 лет назад

    Super helpful video! Thank you.

  • @terryjacovides6344
    @terryjacovides6344 4 года назад

    Great video. Many thanks.

  • @alantew4355
    @alantew4355 7 лет назад

    TL;DR @7:11 @9:39 Build Commercial/Harbor first, Harbor/Commercial second, Industrial/Campus third, Campus/Industrial fourth.

  • @supercow376
    @supercow376 7 лет назад

    What about when decising whether or not to have a citizen work a district building? Which districts are better to work or which yields are worth giving up a food/production tile for?

  • @Bartosz_LoQ
    @Bartosz_LoQ 7 лет назад

    The only problem, that I have woth this video is that it is mostly about winning a game with a war. And if you like to play like me and you usually want to win with any other ending that the agressive, that the cultural and religion districts are much more important.

  • @patrickpiccone2219
    @patrickpiccone2219 4 года назад

    Super helpful, thanks.

  • @Vanqofficial
    @Vanqofficial 7 лет назад

    Loving these videos!

  • @FlaviusAspra
    @FlaviusAspra 6 лет назад +1

    Regarding placing districts and then immediately change production back: how immediate is immediate: after one turn, or the very same turn?

  • @bigdredrizzletv6884
    @bigdredrizzletv6884 4 года назад

    Well done bro 👊

  • @mustoneh
    @mustoneh 7 лет назад

    Nice video, thanks. A lot of stuff I already knew but it's still nice to get an opinion about these things.
    I have one question where I would like the get your opinion. If you have an option to get industrial hub placed so that factory and power plant will affect one extra city or you have option to get extra adjacency bonus how big that bonus should be for you to sacrifice extra city coverage?
    I have always tried to get max amount of cities in the AoE area but now that you talked about adjacency bonuses it got me thinking. Specially in early parts of the game before you have factories those extra adjacency bonuses may make a big difference when your production still it relatively low.

    • @jjohansen86
      @jjohansen86 7 лет назад

      I'd be interested to hear other opinions, but for me it depends on the time. That is, if I'm placing the Industrial Zone the moment I unlock them, it's a city where I've been counting down the turns until I can place my Industrial Zone, and then the extra adjacency matters more to me because it comes in sooner. In that case, even though in the late game it'll be a net loss, I'd probably do it for +2 production (especially when you consider that later on that will actually be +4 because of the double adjacency card... in fact, I might debate about the extra +1 because of that card, though I'd probably choose better AOE over +1 production). On the other hand, if I haven't placed my industrial zone in a city and I've already unlocked factories, I'd be more likely to lean toward the AOE, and I probably wouldn't choose the extra adjacency unless it's a really big difference (I'd almost certainly do it for +3 or +4, since the double adjacency card might even make that a win overall, but for +2 it's a lot more questionable and no way for +1).
      I suppose it could also be influenced by things like long-term plans, for example if I'm planning on a science victory and the city building the industrial zone is going to be one of my three spaceport cities, it'll make me lean toward the adjacency more, or if it were the opposite situation and the city which I'm trying to give the AOE is a spaceport city... that could change things. But honestly I don't usually think about all of that.

  • @stanisawkuklinski4580
    @stanisawkuklinski4580 7 лет назад

    My strategy is to put 6 cities as close as i can, then their distrits can boost each other. Especially when i play Germany this tacic allows to put 3 commercial hub near each hansa Also each of 6 cities takes advantage of 6 tile range factory. Could you make a video about placing districts AND cities together?

  • @ofthehunt4243
    @ofthehunt4243 7 лет назад

    You keep talking about trade routes, you should do a GT&T about them! Specifically which internal trade route should I pick? After I have all the roads I want is there any reason to pick a route that shows lower values?

  • @matthewmcneany
    @matthewmcneany 7 лет назад +3

    which matters more, industrial AoE or adjacency bonus for the host city? I guess that like everything it's situational.

    • @QuantumNight
      @QuantumNight 7 лет назад

      AoE is more important, the more cities you can boost the better than the plus 1 or 2 you will get from adjacency.

    • @matthewmcneany
      @matthewmcneany 7 лет назад

      but you get most of the adjacency bonuses so much earlier than any of the AoE buildings.

    • @QuantumNight
      @QuantumNight 7 лет назад

      Unless its a crazy adjacency bonus the timing you will build the industrial zone it probably will still be better to have it placed so 2 or more cities get the aoe bonus from the factory/powerplant.

  • @TheJuicyTangerine
    @TheJuicyTangerine 7 лет назад

    Can you explain how to place cities to maximize the AOE bonus? How important is putting cities near resources/fresh water? Would you ever plant a city with no access to fresh water or potential aquaduct?

  • @gunitinug
    @gunitinug 4 года назад

    do we favor districts over tile improvements? for example, industrial district over mines?

  • @elmustardtiger8507
    @elmustardtiger8507 7 лет назад

    This is great, really helpful. Can you guys help clarify two things for me please?
    1) When creating internal domestic trade routes should I aim to have one going to each city or just to the ones providing the most productivity/food?
    2) Does the city trading internally lose those shields to the other trade destination?
    Thanks in advance

    • @shanadir
      @shanadir 7 лет назад +4

      El Mustard Tiger you don't lose anything in the receiving city (worth noting, the bonus goes to the city sendong the caravan)
      i usually use it to help cities with weak production, or cities building wonders. or cities with developed encampements while at war i guess..

    • @rfxmills
      @rfxmills 7 лет назад +3

      The food/hammers only get given to the city which started the trade route. I like to give one to new cities so they become self-sufficient sooner, otherwise you concentrate them in a city your going for a wonder in.

  • @Sublime-zx6ft
    @Sublime-zx6ft 7 лет назад +2

    4:20-5:10 mind blown

  • @ThisMightBeRyan
    @ThisMightBeRyan 7 лет назад

    So sad that unique districts (Acropolis, Hanza, etc) no longer don't count against district limit.

  • @MrDarkglue
    @MrDarkglue 4 года назад

    If a science district gets bonuses from other districts around them does that only apply when you first put down the district. For example if you put other districts near the library will you then still get another +1science

  • @PMMagro
    @PMMagro 7 лет назад +2

    The "having started district" is broken, it should be required to be building on it. If I build 1/10 and the cost goes up I now have 10% done (out off new cost).
    Typical stupid mechanic that will make new players shun a game. Oh I forgotten to chose but then unchose a build for free buff again...
    Very good subject for a video this. Nice work :-)

    • @dzzzzzt
      @dzzzzzt 7 лет назад +2

      It does feel broken and the suggestion by Filthy sounds like an exploit. Still, I'm starting doing this until they fix it. On the other hand, I prefer to place certain districts later when I get benefit from the tile they'll be on. For instance, I have a great tile for a district but it has some nice yields. Why would I destroy that only to lock down the cost of the district?

  • @andeh37
    @andeh37 6 лет назад

    another helpful vide, thanks very much

  • @thisariel
    @thisariel 7 лет назад +1

    Question: Are the edges included or excluded in the 6-tile regional AOE? Putting it differently, should I count exactly *5 tiles between* my Zoo/Factory and the target city?

    • @FilthyRobot
      @FilthyRobot  7 лет назад +7

      Yes, 5 between, 6 to location. X is factory location, destination is city center: X 1 2 3 4 5 Destination

  • @RiSo1988
    @RiSo1988 3 года назад

    Thank you

  • @ahmedabduljabar6269
    @ahmedabduljabar6269 7 лет назад

    Great Tutorial Thanks

  • @gooseguse
    @gooseguse 6 лет назад

    This was so helpful!!!

  • @LukeChudoba
    @LukeChudoba 7 лет назад

    Can you make a video about how to get a tourism win. I can figure out every victory condition except tourism.

    • @grownup7411
      @grownup7411 7 лет назад

      It's easy if you research Computers and Social Media and get the Tourism boosting cards for your government. You then need to have a lot of International Trade routes, Wonders, Great Works, etc. and you will get a Tourism win.

  • @javier505mx
    @javier505mx 7 лет назад

    Great video!

  • @Crookers193
    @Crookers193 7 лет назад +2

    rly helpful, ty :)

  • @scottwee98
    @scottwee98 7 лет назад

    does that mean if i place a harbor beside the commerce hub after i place the commerce hub, the commerce hub will not get the +2 gold from adjacent harbor?

  • @matthewrobertson9689
    @matthewrobertson9689 5 лет назад

    I have a adjacency bonus question. Say i build a commercial hub district early on and the bonus is low. Does it increase as I continue to construct districts around it that give it higher bonus?

  • @90DayBeyonce
    @90DayBeyonce 7 лет назад

    Are Wonders affected by this build cost increase too? If yes, does the same method work to save production cost?

  • @KratosAurion2
    @KratosAurion2 7 лет назад

    what is Citizen Yields (per citizen) and how does it work?

  • @misterfister7714
    @misterfister7714 5 лет назад

    Harbor is easy to place with +2/+3

  • @Killtrobal
    @Killtrobal 7 лет назад

    How does the envoy system work. ???? trade routes? distance, goverment system. How do the maths work?

    • @PoliticRevolutionnaire
      @PoliticRevolutionnaire 7 лет назад

      Killtrobal Based off your government and policies you progress every turn to a key number based off your government. When you reach this number you gain envoys you may spend. Completing missions and liberating the city state also give envoys.

  • @rmunchie
    @rmunchie 7 лет назад

    Does the bonus from the industrial district AoE stack with other industrial districts AoE's?

  • @eddebrock
    @eddebrock 6 лет назад

    Honestly, the district aoe bonuses and luxury amenities system is the reason I stopped playing shortly after the game released. It simply removes the fun for me.

  • @venturateam
    @venturateam 7 лет назад

    Will you share your google sheets for civ tier and wonder tier?

  • @aaakitsune
    @aaakitsune 7 лет назад

    Question! When it says 6 stiles away, does that mean 6 tiles between the district and the nighbourhood city? Or 6 tiles including that city? or 6 tiles including both the district and the city making it effectivly 4 tiles between. I have never been sure about this and never gotten to test it.

    • @EduardoGrizenti
      @EduardoGrizenti 7 лет назад

      at least 6 tiles between the district and others city center.

    • @Mies78
      @Mies78 7 лет назад

      5 tiles in between.

    • @aaakitsune
      @aaakitsune 7 лет назад

      So thats two different responses x)

  • @TheOnlyFeanor
    @TheOnlyFeanor 7 лет назад

    Hansa has very specific and op placements reqs (especially with that doubling policy).

  • @Odeon420
    @Odeon420 7 лет назад

    Isnt it better to try to build all your districts around your city so your spy can defend them better?

    • @FilthyRobot
      @FilthyRobot  7 лет назад

      +Odeon Muldune Yes, in theory, less likely to happen in practice.

  • @rzucareli
    @rzucareli 7 лет назад

    If I settle a city one tile from a lake or mountain natural wonder, can I constroy an Aqueduct in that city?

    • @EduardoGrizenti
      @EduardoGrizenti 7 лет назад

      Lake YES, but i think natural wonders doesn't count as mountain (even the everest and such)

  • @Riivom
    @Riivom 5 лет назад

    ty , for the video

  • @ultralurker7579
    @ultralurker7579 7 лет назад

    OMG THANK YOU!

  • @martijnvanvliet907
    @martijnvanvliet907 7 лет назад

    Is it possible to remove a previously placed district? I haven't found a way yet.

    • @serpazz
      @serpazz 7 лет назад

      its not possible

  • @Alejandrology
    @Alejandrology 7 лет назад

    I remember you saying in some other video that cost of districts is based on number of cities you have, Is that just a mod thing or am i wrong

    • @Kuddochan
      @Kuddochan 7 лет назад +2

      As far as I know their current NQ mod version changes it to that. There's also a mod on Civfanatics called the District Cost Mod which makes them scale based on how many districts of the same type you've already built instead of with civic/tech progression. I like that idea more because it encourages you to make different types of districts; just spamming industrial zones and commercial hubs will make those districts take several times more production than the ones you'd otherwise neglect, such as theater squares and holy sites. Also this mod removes the whole "plant your districts immediately" thing because if you just place a district and don't finish it, that'll still increase the production for that same district in any other city; the global production cost increase applies when the district is placed, not when it's finished

  • @rfxmills
    @rfxmills 7 лет назад

    Does anyone know if aqueducts provides +2 or +6 housing to coastal cities? Not sure if coastal water counts as fresh in the game's logic.

    • @Kuddochan
      @Kuddochan 7 лет назад

      +6 without any water access
      +5 for coastal water
      +2 if you already have fresh water

    • @rfxmills
      @rfxmills 7 лет назад

      Thanks, getting that in the civilopedia would be nice :)

    • @Kuddochan
      @Kuddochan 7 лет назад

      Rich Mills Logically speaking it should be +3 for fresh water cities given what the actual housing benefits of such a settle is. That way every city with an aqueduct would have the same housing from water regardless of where they were originally settled, but as is fresh water ones actually have 1 less. Though I guess since those cities are better prior to the aqueducts construction (and rarely need one at all) it balances out enough. Still a bit illogical though

    • @rfxmills
      @rfxmills 7 лет назад +1

      At +3 for a fresh water city I'd think about it in the mid game. Would be much easier to understand if it replaces existing water bonus and gives +6.

    • @Doppe1ganger
      @Doppe1ganger 7 лет назад

      Obviously coastal doesn't count as fresh water since if it did coastal would give you as much housing as settling near a river or lake.

  • @DickePerserkatze
    @DickePerserkatze 7 лет назад +4

    Does the bonus from the Industrial Zone and the Entertainment Complex stack with the one in your other cities? So for an example, if you have two cities really close and build an Industrial Zone in both of them, is the bonus doubled for both cities?

    • @DickePerserkatze
      @DickePerserkatze 7 лет назад

      ***** Noice

    • @louis-etiennebelangergagno5514
      @louis-etiennebelangergagno5514 7 лет назад +1

      even if that guy says yes, I am really uncertain. I've had many games where I had an Hansa in every city and it didn't feel like it changed anything with factories. I would have to look deeper into that because that is a very great question and it deserves an answer.

  • @mikiyumu
    @mikiyumu 7 лет назад

    Is it worth placing the district early if its going on top of a working tile?

    • @stevieC11Hanworth
      @stevieC11Hanworth 7 лет назад +1

      mikiyumu yes but the optimum strategy would be to ignore tiles you want to use for districts. Use map pins