Dude, as someone who picked this game and had never played any Civ game before, this is the video I needed. I've played like three games now and have kept stalling midgame because I didn't know these things, and no other RUclipsr has explained any of this even on their 'for noobs' videos. At least in what I've watched, no one mentioned that those two shades of green tile when settling represent housing values; I thought they were just general 'recommended' and 'very recommended' based on resources or whatever. Thanks for actually going in-depth!
My pleasure mate. The goal is to keep giving out as much information as I can, when I have it (still learning too) and doing it in small easily absorbed bits!
three years laters and this is still so true lmao, ive been through all googles searches before youtube actually recommended this guy on a which unit promotions are best and what do they do and i stumbled onto this vid lol.
Most games start with your settlers already on a good place or there is a good place two spaces away. More than that is a waste of time. You will need to start gathering faith as soon as possible to get a good Pantheon, specially if you want those juicy faith bonus from desert, tundra or rainforest.
I have played every version of Civ. since the first version but found myself drowning in all the changes in VI. Your videos are packed with good information and easy enough to understand. I'm looking forward to seeing many more. Thanks man.
Great content Filthy!! It’s kdjd114 aka sir drake aka baron bogboi. I haven’t been able to play civ 6 in a while, never online. But saw your RUclips vids. They’re awesome. Congrats buddy!
Why not move one tile west? 1) You can then build a harbor district if the map calls for it later. 2) You utilize the map better by taking the two tiles at the coast that would otherwise fall dead and create a bit more space to the east of you, whatever might be there.
Very good vid. I have watched so many different videos and all are different but mostly about what they do. Yours actually breaks it down very well, not about how you do it but just the information about what to do on the situation given and why. The 1st 30 minutes of this game can be brutal depending on circumstances of starting the city.
Thank you, I tried to get into Civ 4 years ago but it was way too complicated for me to understand. I saw that Civ 6 was on sale so I picked it up. First thing I did was go straight to your videos after learning about you from PKA, these have been really helpful, appreciate it.
Thank you filthy. Even though i'm a pretty experienced civ player i didn't understand how the yield bonuses when placing a new city worked. The you need to be above 2 food 1 hammer on the tile or it gives nothing. thanks for another helpfull vid ^^
As a returning Civ player, this video has been extremely helpful! Very informative, concise, clear and to the point. Keep on uploading those awesome videos! Subscribed!
Awesome video thanks man just picked up 6 and had no idea what I was doing had a little bit of playtime on 5 but this seems a lot different this helped a lot. Also learned very quickly barbarians don't mess around early game.
Good guide. Although settling on the sugar was definitely an option for a whopping 4 food city center (marsh gets cleared, so 5 minus 1)! With 4 excess food you can work all the 1f/2h tiles around for pretty amazing early production. Furthermore you can sell the sugar to an AI usually for around 5gpt very early. So i think the best decision would have been to settle on the sugar.
I miss your civ 6 video's. You think super efficient. Love it. Learned a lot from your Civ (5 mostly) videos and am playing multiplayer nowadays. Thanks :)
Wow, you are very very efficient time wise and content wise in transferring exactly the information that I need to me via your videos! Thanks!! Very helpfull!
you touched some important issues. but why did you completely omit production? you said you dont recommend monument first. so? scout, builder, monument? dude? how could you forget that crucial part?
MetaNomad You build a scout first to see your surroundings. Such as barbarians and other civilizations. You plan your next location for a city while scouting and also to see if you need a military if barbs and other civs are nearby.
Thank you so much, this was very informative and useful for a beginner civ player like myself, do you have any plans to make anymore tutorials for beginners or can you point me in a direction to other channels that might have them?
I went into Civ 6 blind, playing on Emperor. The AI is pretty dumb, but they get huge buffs. France had mechanized infantry by the 1500s, I was just getting field artillery, smh.
Great video! just getting into Civ 6 now. Love the complexity of the game, just a lot to learn which will happen over time. Have not played Civ since the first one or two of them. Yeah.. I go way back lol
Thank you for this hey. So if I settle on a luxury that gives extra gold or faith or whatever, I would keep that benefit? Plus the food and production? I thought they just erased it so I always avoided settling somewhere fancy
That's about right as it costs $59 US on Amazon.com. I've never paid $59 for a game and I'm not starting now. These videos will tide me over, and have my more knowledgeable when I do get it. I'm gonna see if they give it a Christmas discount.
Fang Qu I got mine with a discount through GreenManGaming. I got the Digital Deluxe edition for ~60 USD when it is normally 80 USD on Steam. ~47/60 for regular version.
Best game start for ancient/classical era. 1. Found your capital as soon as possible. 2. Research one starter tech, then Astrology. For civics, make a beeline for Political Philosophy, then for Theology. 3. Build in order: scout -> slinger -> Settler (use your warrior and slinger to raze every barbarian post nearby) 4. Use your new settler to found your second town. 5. Choose a Pantheon that maximizes faith gaining (specually if you can take advantage of Sacred Path, Desert Folklore or Dance of Aurora) 6. If possible, build Stonehenge in your capital. Otherwise, build a holy place, then a sanctuary. Build a holy place, then a sanctuary in the second city. 7. Work towards a golden age for the next era. Choose Monumentality. 8. Use all the extra faith to buy builders, settlers and traders to expand your civ as fast as possible. 9. Build markets/lighthouses in all your cities to gain more traders. Use them to connect your cities with roads while fattening your treasury. 10. Save the money to buy more troops after another Civ make the stupid mistake of declaring war on you. When that happens, capture every city from the bastard. One less competitor and more power for you. At that time, you will have probably outpaced all other civs and can smoothly sail towards victory.
another way of preventing having to pay to change government policies is by finishing turn with shift enter and not selecting anything on the civic tree
One thing I noticed, maybe I misunderstood/misheard it, but the outer techs (e.g. Military Tradition, Mysticism) are cheaper than the inner ones (e.g. State Workforce, Early Empire)
Noob question here: Why wouldn't you settle one square to the west (in the forest) to free up more mountain tiles behind you. Then later in the game, build a triangle district formation to the east, taking advantage of the mountains and your capital bonuses? Asking for a friend...
Why not settle on the Sugar? You'd lose only one turn, but get the sugar added freely (which gets it early and saves a builder charge) and a 5 food capital. Granted, that wouldn't be as much of an improvement, but it seems like it would mean you could be a bit pickier with where your citizens actually worked. I'm not saying it was a better choice, but it seemed like a decent option that didn't even get considered, so I'm curious.
If its a luxury resource though wouldnt you get the +1 amenity which will then boost pop growth and other tile yeilds which would be a handy boost for the beginning early game turns?
Another big thing that can go unnoticed, the accumulated government bonus (the 1% extra per X turns) stays with you even after you change govs, so another reason to remain with one for as long as possible
Thanks for the vid. Due to myself being a complete noob I need structured guidance. Is there any form of order to which these videos should be watched?
I'm new to the game but are you sure what you're saying is correct? I just settled my first city on a 2 food 2 production tile, after settling my city center has 2 food 1 production, opposed to 2 food 2 production as you say in the video.
In the case of this starting position, wouldn't it be usefull to settle on the left side of the river? since you can build a harbor in the city then. Or is a harbor not that important? :-)
Why wouldn't you have settled on the Stone resource N-E of your start position to get an extra production? Or on the flood plain for 1 extra food? Or the sugar resource S-W? Is the improvement you can construct on those tiles outweights the benefit of 1 extra prod ou get from turn 2?
Because he already has access to those tiles. By settling in place he gets all the benefits of not moving (faster tech, culture, production, etc.) and also improves a two food tile into a two food, one production tile. Moving and settling would have only improved his capital tile. But that doesn't matter, right? He can just work those tiles as his capital grows. Oftentimes, not moving and getting straight into production is significantly better than picking a better tile you could work any way.
I guess it is depend. Stone is great workable field and for me production is most important field (in Civ5 at least) though out the game. I guess I'll have better early game from settling on stone tile, but don't want to lose that in later game... But Sugar field sounds good. Usually don't work sugar tile, since it does not create much bonus...
But you save a builder use, so you also must factor in 1/3 of the cost of building a builder. And consider that's something else you can produce meanwhile.
My problem with this game is i just waste my turns really. Whats the best way to boost your second city? My capital take like 5 turns to spit out an archer for example, but the second city takes more like 15? I never know whether its best to produce some military or some builders/settlers to improve cities for so i can produce more at a time. It will be a good game when i understand it but for now its just annoying
I have this game for PlayStation 4 and is it me or does it seem the AI is very aggressive and for some reason I always seem to get shitty land or shitty start and I try to play through but ours in to the game I realize I need to just restart how can I try to overcome this
Is it better to get Urban planning than God King civic early game? I think the +1 production from Cities early game is close to negligible. But you get a lot more yields from God King.
Really depends on how early you want a pantheon. Once you are experienced at Civ 6, you'll know right away if you have a good start for a pantheon. If not, go for early production boost. Also, keep in mind, if you start near a luxury resource that gives you 1 faith, you have the option to work that tile and get your pantheon that way.
Luxury resources provide +1 Amenities for the 4 cities that need it the most. Extra copies of luxes don't give amenities, but can be traded to other civs.
what about city radius? how many tiles away from the city center tile can a workable resource be? Quite crucial when you plan where to found your city.
In my experience with this game so far, even when I'm focusing on culture it takes forever for cities to to expand to the 3rd ring, so I'd count on not having access to 3rd ring stuff until late game unless you want to buy tiles.
Is there overflow with the boost system with civics and techs? For example, if you research a tech/civic 55% completion then you stop and research something else, then next turn you fulfil the boost requirement and the tech/civic is completed; do the extra 5% of science or culture points overflow to your current techs.
There is no overflow from either culture or research from the boosts (Inspiration/Eureka) but if you overflow by base production, needed 4 science to gain the tech and got 5, you do get the 1 extra as overflow.
Great vid, but i think u need to move the cam since you sometimes hover over things that your face hides and i couldnt allways understand what ur trying to show. Maybe make sure that what you are hovering over and explaining is in the middle of the screen
The Government bonus listed next to the quill is a legacy bonus, not an immediate bonus. I.E: it's a bonus you get once you've switched *out* of that government, not while you still have it. The longer you've had the same government type before you switch out of it, the bigger the legacy bonus will be
You *do* benefit immediately from the Legacy bonus of your current government. This is evident from the way the bonuses are listed under the "My Government" tab. I also tested it. I have a save game where my civ is a Merchant Republic and with 21% discount (15% base + 6%) in that game a Helicopter costs me 945 gold: 600 base cost * 2 (because I'm in the Information era I believe) = 1200 gold normal cost, which when reduced by 21% is 948 (which is rounded down to 945). Then I switched to an Autocracy to experiment and the price of the helicopter rose to 1,145 -- the legacy bonus actually _decreased_ which I believe is a bug with the way the Merchant Republic legacy bonus functions. It is only crediting me with the 6% legacy bonus that I earned over time rather than the full 21%. If you only received legacy bonuses after switching out of the government, the price should've gone down.
Well yes, the fixed 15% discount is an immediate boost but it only lasts while you still have the same government, whereas as the +1% per 15 turns (on standard speed) remains when you switch out of it. Though at the time I commented that I incorrectly thought the cumulating bonus didn't take effect at all until you'd switched out of the government altogether but yes it does stack with the immediate effect if you keep the same government as well
The game seems inconsistent about how this mechanic works then. When you switch out of Oligarchy you keep the "base" boost of +20% to combat experience in addition to the component of the legacy bonus that increases over time -- which is how it should work intuitively. I also just tried switching from Communism to a Classic Republic which should result in a 10% loss in production if it works the way you say, and yet production in all of my cities seems to have remained the same. However, under the legacy bonuses section, it's only listing the 3% boost to production rather than the 10 + 3% boost. Confusing. *Edit:* I guess though that it's Oligarchy which is actually the bugged one, as I suppose there would be too much of an incentive to spend a turn in all three of the earliest governments to pick up their legacy bonuses. That could be balanced though by only allowing a free government switch when you unlock a new government, and increasing the gold cost of switching governments otherwise.
Quinstol Did you hit End Turn yet? It might take a turn to update. But yes if you had 10% + 3% with it then you should have just +3% when switching out of it. Otherwise that sounds a bit bugged
Dude, as someone who picked this game and had never played any Civ game before, this is the video I needed. I've played like three games now and have kept stalling midgame because I didn't know these things, and no other RUclipsr has explained any of this even on their 'for noobs' videos. At least in what I've watched, no one mentioned that those two shades of green tile when settling represent housing values; I thought they were just general 'recommended' and 'very recommended' based on resources or whatever. Thanks for actually going in-depth!
My pleasure mate. The goal is to keep giving out as much information as I can, when I have it (still learning too) and doing it in small easily absorbed bits!
PREACH!!!
Did you play the campaign?
three years laters and this is still so true lmao, ive been through all googles searches before youtube actually recommended this guy on a which unit promotions are best and what do they do and i stumbled onto this vid lol.
For years I always checked Filthy's Civ videos for references.
As a Civ5 player the translation to Civ6 was overwhelming. Thank you for this quick tutorial, I hope it helps to keep playing passed turn 30ish. :)
Glad to see your channel sub count is rising. You definitely put out the most informative material for Civ games. Keep it up man!
Thanks!
YellowJacket530 kqjzwmw
Ms
Agreed
You don't wanna waste a 6 turn journey to find a new location
unless you are tank
Tank always lives his Petra dream.
Tank is a person he often would play with in civ 5 online
***** tank would spend 20 turns walking to a petra dream spot and then spend all of his resources for rushing it
Most games start with your settlers already on a good place or there is a good place two spaces away. More than that is a waste of time. You will need to start gathering faith as soon as possible to get a good Pantheon, specially if you want those juicy faith bonus from desert, tundra or rainforest.
Love your videos, man. Straight to the point, informative, and no annoying gamer voice!! Thanks.
I really appreciate this video. It's detailed enough to get our bearings going without being too complex.
Thanks!
You're so good at teaching people mechanics. Really appreciate all the videos and how thorough and well-articulated they are!
I have played every version of Civ. since the first version but found myself drowning in all the changes in VI. Your videos are packed with good information and easy enough to understand. I'm looking forward to seeing many more. Thanks man.
Great content Filthy!! It’s kdjd114 aka sir drake aka baron bogboi. I haven’t been able to play civ 6 in a while, never online. But saw your RUclips vids. They’re awesome. Congrats buddy!
Why not move one tile west? 1) You can then build a harbor district if the map calls for it later. 2) You utilize the map better by taking the two tiles at the coast that would otherwise fall dead and create a bit more space to the east of you, whatever might be there.
That's easily his best option. Pretty big miss there.
I was wondering the same thing as well.
In high difficulty settings, coastal cities are actually worse (the AINcan just bring a couple mid-game war boats and fuck you up)
You can still buy the coast tile later and you'd lose the 2/2 stone tile for your early mine if you moved west.
Doesn't the coast tile need to be within 3 tiles of the city center?
This was beyond helpful. Thanks for putting it together. Cheers
Solid intro info. Just wish I'd watched this before barreling in thinking my Civ3 skills would translate. They did not.
But this was perfect. Thanks!
Very good vid. I have watched so many different videos and all are different but mostly about what they do. Yours actually breaks it down very well, not about how you do it but just the information about what to do on the situation given and why. The 1st 30 minutes of this game can be brutal depending on circumstances of starting the city.
Hey Filthy can we expect you to release a first impressions tier list for Civ VI?
Thank you, I tried to get into Civ 4 years ago but it was way too complicated for me to understand. I saw that Civ 6 was on sale so I picked it up. First thing I did was go straight to your videos after learning about you from PKA, these have been really helpful, appreciate it.
Thank you filthy. Even though i'm a pretty experienced civ player i didn't understand how the yield bonuses when placing a new city worked. The you need to be above 2 food 1 hammer on the tile or it gives nothing. thanks for another helpfull vid ^^
So far your the most helpful person to me whenever i play the civ series
90% percent of my wins is because i was listening and wathcing yur vids
As a returning Civ player, this video has been extremely helpful! Very informative, concise, clear and to the point. Keep on uploading those awesome videos! Subscribed!
Awesome video thanks man just picked up 6 and had no idea what I was doing had a little bit of playtime on 5 but this seems a lot different this helped a lot. Also learned very quickly barbarians don't mess around early game.
I've been playing for about a year, and I still learned a few things from your video. Thanks!
Very nice video, very clear and informative for a newcomer to the franchise. Thanks!
Just bought today and THIS is exactly what I needed before I start! Thanks!
Brand new to the game and I found your video very helpful. Subscribed and liked. Thanks man. Keep 'em coming!
Good guide. Although settling on the sugar was definitely an option for a whopping 4 food city center (marsh gets cleared, so 5 minus 1)! With 4 excess food you can work all the 1f/2h tiles around for pretty amazing early production. Furthermore you can sell the sugar to an AI usually for around 5gpt very early. So i think the best decision would have been to settle on the sugar.
Everything you need to start in civ 6. Fantastic video!
A goodie hut of a video - packed with useful info for beginners to Civ 6. A must watch.
I miss your civ 6 video's. You think super efficient. Love it. Learned a lot from your Civ (5 mostly) videos and am playing multiplayer nowadays. Thanks :)
Wow, you are very very efficient time wise and content wise in transferring exactly the information that I need to me via your videos! Thanks!! Very helpfull!
I have been searching for a video with this info, thanks alot! Hope u made more like this, like the next "step".
you could also talk a bit about defense modifier and appeal and how they effect settling in the middle and late game stages
extremely helpful dude. big fan of your work
Thanks for your guides Filithy helped me out alot to get into the game
Thank you! I was feeling pretty lost as to why I was failing at this game, and now I know why!
Awesome video, very informative as usual! Thanks!
your good at explaining. thank you for taking the time to do these help videos. :)
Really informative video, thank you for making it!
Thank you.
That's exactly what happened - I dove in, fiddled about, and got over-whelmed.
L.O.L.
Your videos are exactly what I was looking for, Thanks man
you touched some important issues. but why did you completely omit production? you said you dont recommend monument first. so? scout, builder, monument? dude? how could you forget that crucial part?
MetaNomad You build a scout first to see your surroundings. Such as barbarians and other civilizations. You plan your next location for a city while scouting and also to see if you need a military if barbs and other civs are nearby.
I always always open with a slinger not scout. Chasing that archery boost i guess
@@serolog2 same
Most useful early game video I've seen so far. Thanks.
Thank you so much, this was very informative and useful for a beginner civ player like myself, do you have any plans to make anymore tutorials for beginners or can you point me in a direction to other channels that might have them?
I went into Civ 6 blind, playing on Emperor. The AI is pretty dumb, but they get huge buffs. France had mechanized infantry by the 1500s, I was just getting field artillery, smh.
yeah higher difficulty just gives cheats to the ai
And that has always been true of Civ and of most strategy games. It just seems more egregious than normal.
You're content is really great, just wanted to say thanks!
Great video! just getting into Civ 6 now. Love the complexity of the game, just a lot to learn which will happen over time. Have not played Civ since the first one or two of them. Yeah.. I go way back lol
really helpful mate. thanks. earned my sub. hope you do some mid game and end game as well.
Thank you for this hey. So if I settle on a luxury that gives extra gold or faith or whatever, I would keep that benefit? Plus the food and production? I thought they just erased it so I always avoided settling somewhere fancy
nice video, looking foward to civ 6 on friday!
dude, awesome vid, what a head start I have now!!!
One of the best tutorials yet!
thank you so much for these n00b videos, please do more!
u will now talk me through my entire 1st play thru. today is a happy day for Otaku!
Merry festivness and thanks for ur work!!
this game cost 80$ in Canada, I guess I'm gonna buy it in 2022 with all DLC on sale on steam :(
That's about right as it costs $59 US on Amazon.com. I've never paid $59 for a game and I'm not starting now. These videos will tide me over, and have my more knowledgeable when I do get it. I'm gonna see if they give it a Christmas discount.
suckers... but the russian key for 25$ on g2a.com, change your ip to moscow, activate the game and enjoy your game...
I don't buy from thieves
Fang Qu I got mine with a discount through GreenManGaming. I got the Digital Deluxe edition for ~60 USD when it is normally 80 USD on Steam. ~47/60 for regular version.
Its on steam summer sale right now 50% off
way better than the in game tutorial, thanks
I usually go coastal with fresh water nearby so I can use the aqueduct and get 6 housing instead of 3 it's good in the long term
This is a really excellent series
1:36 We cannot see the silver tile you mention. Is it behind your webcam?
Yes, obviously
Best game start for ancient/classical era.
1. Found your capital as soon as possible.
2. Research one starter tech, then Astrology. For civics, make a beeline for Political Philosophy, then for Theology.
3. Build in order: scout -> slinger -> Settler (use your warrior and slinger to raze every barbarian post nearby)
4. Use your new settler to found your second town.
5. Choose a Pantheon that maximizes faith gaining (specually if you can take advantage of Sacred Path, Desert Folklore or Dance of Aurora)
6. If possible, build Stonehenge in your capital. Otherwise, build a holy place, then a sanctuary. Build a holy place, then a sanctuary in the second city.
7. Work towards a golden age for the next era. Choose Monumentality.
8. Use all the extra faith to buy builders, settlers and traders to expand your civ as fast as possible.
9. Build markets/lighthouses in all your cities to gain more traders. Use them to connect your cities with roads while fattening your treasury.
10. Save the money to buy more troops after another Civ make the stupid mistake of declaring war on you. When that happens, capture every city from the bastard. One less competitor and more power for you.
At that time, you will have probably outpaced all other civs and can smoothly sail towards victory.
Thanks!
amazing video mate, good stuff!
I’ve played this game since I was like 5 bc my dad played it😂this was the first game I ever played
LilJuice 105
Sooo... you are like what? Nine?
another way of preventing having to pay to change government policies is by finishing turn with shift enter and not selecting anything on the civic tree
One thing I noticed, maybe I misunderstood/misheard it, but the outer techs (e.g. Military Tradition, Mysticism) are cheaper than the inner ones (e.g. State Workforce, Early Empire)
Noob question here: Why wouldn't you settle one square to the west (in the forest) to free up more mountain tiles behind you. Then later in the game, build a triangle district formation to the east, taking advantage of the mountains and your capital bonuses? Asking for a friend...
Very good chum. Liked and subbed.
Why not settle on the Sugar? You'd lose only one turn, but get the sugar added freely (which gets it early and saves a builder charge) and a 5 food capital. Granted, that wouldn't be as much of an improvement, but it seems like it would mean you could be a bit pickier with where your citizens actually worked.
I'm not saying it was a better choice, but it seemed like a decent option that didn't even get considered, so I'm curious.
Pretty sure it would only be a 4 food capital as settling on marsh (there was marsh underneath the sugar) seems to not give you extra yields.
If its a luxury resource though wouldnt you get the +1 amenity which will then boost pop growth and other tile yeilds which would be a handy boost for the beginning early game turns?
Thanks for the info brotha!
You letting Aristotle talk... earned you a subscriber
Does this mean its best to settle on a crappy square to make it better or a super good square to exceed the 2food 1 prod but best not one in between?
wouldnt it be better to settle one tile to the left? You basically have all the benefits of the other tile + access to the sea to build a harbor.
Another big thing that can go unnoticed, the accumulated government bonus (the 1% extra per X turns) stays with you even after you change govs, so another reason to remain with one for as long as possible
Seems to accumulate a bit slowly to be that impactful.
it really impacts the mid-late game if you have like 15% great people generation from the classical republics plus the mid gouverment bonuses
Thanks for the vid. Due to myself being a complete noob I need structured guidance. Is there any form of order to which these videos should be watched?
The really basic guides are first, the more specific stuff a bit later. I'd play them in the playlist order.
Hey Filthy. is there any chance you could put some text on the thumbnails for your videos, especially tutorial videos like this one.
new civ player! thanks for the vids man! keep it up.
really really nice video! :) helped alot! :) thanks
Excellent video-appreciate your consice direct style as opposed to yammering on like some other youtubers
Ed Sheeran makes a good point
I'm new to the game but are you sure what you're saying is correct? I just settled my first city on a 2 food 2 production tile, after settling my city center has 2 food 1 production, opposed to 2 food 2 production as you say in the video.
Why didn't Filthy choose to settle on the Sugar luxury resource? He just mentioned before that it was a very useful thing to do ..
In the case of this starting position, wouldn't it be usefull to settle on the left side of the river? since you can build a harbor in the city then. Or is a harbor not that important? :-)
Why wouldn't you have settled on the Stone resource N-E of your start position to get an extra production?
Or on the flood plain for 1 extra food?
Or the sugar resource S-W?
Is the improvement you can construct on those tiles outweights the benefit of 1 extra prod ou get from turn 2?
Because he already has access to those tiles. By settling in place he gets all the benefits of not moving (faster tech, culture, production, etc.) and also improves a two food tile into a two food, one production tile. Moving and settling would have only improved his capital tile. But that doesn't matter, right? He can just work those tiles as his capital grows.
Oftentimes, not moving and getting straight into production is significantly better than picking a better tile you could work any way.
I guess it is depend. Stone is great workable field and for me production is most important field (in Civ5 at least) though out the game. I guess I'll have better early game from settling on stone tile, but don't want to lose that in later game...
But Sugar field sounds good. Usually don't work sugar tile, since it does not create much bonus...
2-2 stone becomes 2-3 when improved by builders as well
But you save a builder use, so you also must factor in 1/3 of the cost of building a builder. And consider that's something else you can produce meanwhile.
What is the cheapest site to preorder civ 6 at the moment? Thinking about buying it but I dont want to spend more than 40,- on it
www.gamesdeal.com/
Any chance you will make an updated guide videos with all the new expansions?
man you need to be a tutor IRL. You have a good way Explaining things indepth and fast
Awesome vid thanks
thanks for the help!
How do barracks work in terms of the promotions? Are they retroactive to already build units or are they only for newly created ones in those cities?
My problem with this game is i just waste my turns really. Whats the best way to boost your second city? My capital take like 5 turns to spit out an archer for example, but the second city takes more like 15? I never know whether its best to produce some military or some builders/settlers to improve cities for so i can produce more at a time. It will be a good game when i understand it but for now its just annoying
I have this game for PlayStation 4 and is it me or does it seem the AI is very aggressive and for some reason I always seem to get shitty land or shitty start and I try to play through but ours in to the game I realize I need to just restart how can I try to overcome this
If going for a domination victory, would you justify moving the capital one tile to the left to get access to a harbor later?
Is it better to get Urban planning than God King civic early game? I think the +1 production from Cities early game is close to negligible. But you get a lot more yields from God King.
Really depends on how early you want a pantheon. Once you are experienced at Civ 6, you'll know right away if you have a good start for a pantheon. If not, go for early production boost. Also, keep in mind, if you start near a luxury resource that gives you 1 faith, you have the option to work that tile and get your pantheon that way.
Quick question, if i have 3 cocoa in my city, does that mean 3 amenities? or does it only count 1 of the cocoa.
Luxury resources provide +1 Amenities for the 4 cities that need it the
most. Extra copies of luxes don't give amenities, but can be traded to
other civs.
Can you explain why you didnt settle on top of the sugar and 5 food tile? wouldnt it give you more resources from the start?
Keep up the goodwork!
great content, thank you!
what about city radius? how many tiles away from the city center tile can a workable resource be? Quite crucial when you plan where to found your city.
3, just like civ 5
3? Isn't it when your border expands and gets in the city you have that resource.. ?
In my experience with this game so far, even when I'm focusing on culture it takes forever for cities to to expand to the 3rd ring, so I'd count on not having access to 3rd ring stuff until late game unless you want to buy tiles.
No, you can only work three tiles away from your city at max
It's max 3, not as important for the first city, but keep that in mind for the new ones
Damn. Good shit.
Excellent breakdown, subbed!
Is there overflow with the boost system with civics and techs? For example, if you research a tech/civic 55% completion then you stop and research something else, then next turn you fulfil the boost requirement and the tech/civic is completed; do the extra 5% of science or culture points overflow to your current techs.
Good question. I think the point would not overflow to current techs. Just like Policy boost.
Someone confirm this for us :)
There is no overflow from either culture or research from the boosts (Inspiration/Eureka) but if you overflow by base production, needed 4 science to gain the tech and got 5, you do get the 1 extra as overflow.
Great vid, but i think u need to move the cam since you sometimes hover over things that your face hides and i couldnt allways understand what ur trying to show. Maybe make sure that what you are hovering over and explaining is in the middle of the screen
Yo bro can you do some updated videos since all of the DLCs came out?
The Government bonus listed next to the quill is a legacy bonus, not an immediate bonus. I.E: it's a bonus you get once you've switched *out* of that government, not while you still have it. The longer you've had the same government type before you switch out of it, the bigger the legacy bonus will be
You *do* benefit immediately from the Legacy bonus of your current government. This is evident from the way the bonuses are listed under the "My Government" tab.
I also tested it. I have a save game where my civ is a Merchant Republic and with 21% discount (15% base + 6%) in that game a Helicopter costs me 945 gold: 600 base cost * 2 (because I'm in the Information era I believe) = 1200 gold normal cost, which when reduced by 21% is 948 (which is rounded down to 945).
Then I switched to an Autocracy to experiment and the price of the helicopter rose to 1,145 -- the legacy bonus actually _decreased_ which I believe is a bug with the way the Merchant Republic legacy bonus functions. It is only crediting me with the 6% legacy bonus that I earned over time rather than the full 21%. If you only received legacy bonuses after switching out of the government, the price should've gone down.
Well yes, the fixed 15% discount is an immediate boost but it only lasts while you still have the same government, whereas as the +1% per 15 turns (on standard speed) remains when you switch out of it. Though at the time I commented that I incorrectly thought the cumulating bonus didn't take effect at all until you'd switched out of the government altogether but yes it does stack with the immediate effect if you keep the same government as well
The game seems inconsistent about how this mechanic works then. When you switch out of Oligarchy you keep the "base" boost of +20% to combat experience in addition to the component of the legacy bonus that increases over time -- which is how it should work intuitively.
I also just tried switching from Communism to a Classic Republic which should result in a 10% loss in production if it works the way you say, and yet production in all of my cities seems to have remained the same. However, under the legacy bonuses section, it's only listing the 3% boost to production rather than the 10 + 3% boost.
Confusing.
*Edit:* I guess though that it's Oligarchy which is actually the bugged one, as I suppose there would be too much of an incentive to spend a turn in all three of the earliest governments to pick up their legacy bonuses. That could be balanced though by only allowing a free government switch when you unlock a new government, and increasing the gold cost of switching governments otherwise.
Quinstol Did you hit End Turn yet? It might take a turn to update. But yes if you had 10% + 3% with it then you should have just +3% when switching out of it. Otherwise that sounds a bit bugged