Filthy's Civ6: Classical Era Governments and Civics Cards

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  • Опубликовано: 17 окт 2024
  • Let's Learn Civilization VI! Filthy talking about the governments and civics cards of the Classical Era.
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Комментарии • 48

  • @KHariram
    @KHariram 8 лет назад +31

    I feel Library should have 1 great writing slot. This will solve the problem lack of writing slots. And isn't that what libraries are supposed to do.

  • @EmnelGaming
    @EmnelGaming 8 лет назад +27

    Oligarchy combat strength bonus applies to anti-cav units. I tested it while playing with Gorgo.

    • @kjsegp6173
      @kjsegp6173 5 лет назад

      Hey, I watched some of your HOI videos

  • @DrIBeast
    @DrIBeast 8 лет назад +28

    +4 combat does in fact apply to anti-cavarly. As Greece I got the bonus on Hoplites which are spearman replacement.

  • @DieKao
    @DieKao 8 лет назад +10

    I kinda wish you would summarize / give a recommendation after talking about all the options one by one. It's nice to get your thoughts on every option, but what government should I pick when and why? Just as an example.

  • @SaniFakhouri
    @SaniFakhouri 8 лет назад +5

    Tip: You can always open the "Great Works" page by pressing the 'W' key, even in the early game.
    Source: Quill18 who keeps confusing the 'W' key for Wait.

  • @narkogrib
    @narkogrib 7 лет назад +1

    Sometimes I'm still the first to meet city states after I get Diplomatic League, so if I get the card fairly early, and there's still some exploring to do, I might use it in stead of Charismatic Leader, since you can't always be sure, if city states find you, before you find them.

  • @melk100
    @melk100 8 лет назад +1

    FYI, Hildegar von Binge (Scientist) gives science for holysite adjacency bonuses. Which means the 100% Holysite card can get you up to 14 faith and 14 science for one Holysite, if you also have tundra or desert faith. Good with Russia :)

  • @secxybear6629
    @secxybear6629 8 лет назад +3

    Legacy bonuses don't seem to have a limit, or they have a limit that's really high. I'm testing this now and have 99% experience for combat units from oligarchy and 99% gold discount on purchases. 35g helicopter army and 0g builders, traders, settlers etc. (Turn 642 on online speed haha. 2441AD as America)
    The discount bonuses are interesting because they kinda get better the longer you have them. (ie, you need 50% to halve the cost but only 25% to halve the cost again.) I doubt there's any situation where this is useful but it's interesting.

  • @Kassen777
    @Kassen777 8 лет назад +1

    For holy site and campus adjacency bonuses there is brazil they get full adjacency for rain-forests for both districts. take sacred path and you can get 2 faith per rainforest and then 4 with the policy. That could lead to a massive pool of faith for a theocracy push.

    • @kumiplus
      @kumiplus 8 лет назад +1

      Also faith purchasing seems to be fairly cheap in this game. I haven't had a lot of experience with it yet, but it seems that the cost for faith purchasing is half of the cost for gold purchasing. I'm not sure if the ratio is the same for units and buildings.
      I played as Russia with tundra pantheon and got the ability to faith purchase basic buildings. The +100% adjacency bonus translated to something like +20 faith per turn, which is roughly equivalent to +40 gpt. I just bought monuments and granaries in all of my expands with faith. Really situational, but quite strong.

  • @mowana1232
    @mowana1232 8 лет назад +1

    Does the second envoy to a city state provide the same bonuses as the first, i.e. double them, or is it just a step towards potential suzerain status at 3 envoys?

  • @markwhitmore4547
    @markwhitmore4547 8 лет назад +1

    Great content as always!!!

  • @ThisMightBeRyan
    @ThisMightBeRyan 7 лет назад +1

    Does Insulae give housing if they have two planted districts or two completed districts? I would assume the latter, but just wanted to check.

  • @DrewPicklesTheDark
    @DrewPicklesTheDark 6 лет назад +1

    I have only played Civ6, so I am guessing when you say "hammers" that is what the gears (production) looked like in older games?

    • @mvpmvp2980
      @mvpmvp2980 6 лет назад +4

      correct, at least in civ 5. idk about older ones.

  • @chriswhinery925
    @chriswhinery925 8 лет назад +7

    I disagree with your comments on pillaging, pillaging is super useful (in single player, I don't play multi). Taking cities gets you major diplomatic penalties in this game, if you aren't going for a conquest based victory it's usually not something I prefer to do. Pillaging is the backup plan to take your opponents out of the race without actually conquering their cities. Pillage all of their districts and improvements and they will take a MAJOR hit to their ability to compete with you without you taking any diplomatic penalties at all, other civs do not care that you are pillaging someone else's shit.
    I had a game where Germany was waging war on me non-stop while I just defended my territory. Finally I got pissed and sent my guys into their territory to pillage all of their stuff. Germany never declared on me again because it took them so long to repair their shit that by the time they did I was way ahead of them. Pillaging is a great war strategy in this game.
    Whether this makes the card for doubling the pillage yields better is a different question, I'd tend to think not. The point of pillaging is not the stuff you get, it's the damage you do to the enemy's ability to compete with you. So I probably wouldn't use that card in most scenarios. But pillaging as a whole is still great.

    • @Galloglaigh.
      @Galloglaigh. 8 лет назад +3

      Chris Whinery The problem with that is that, even on deity, any player with any basic strategy will eventually overcome the AI in terms of science and culture anyway.

    • @chriswhinery925
      @chriswhinery925 8 лет назад +1

      The fact that the AI is currently woefully underpowered doesn't change the validity of the strategy I outlined. It may not be strictly necessary to do it to win at the moment, but it sure can make it easier, especially if you have problem neighbors that keep starting wars with you and you want them to stop.

    • @xYAFusRoMamaYAx
      @xYAFusRoMamaYAx 8 лет назад

      if they are warring you, in all likelihood you'll have to defend before you can pillage. If you warred them just to slow them down, pillaging with some horse units could be okay

  • @Kuddochan
    @Kuddochan 8 лет назад +3

    If you're playing Brazil and pick up Sacred Paths for your pantheon, you can get +12 faith adjacency bonuses in every holy site. Doubling that with scripture is pretty ridiculous, you barely even have to actually build buildings in the districts for faith anymore. Pretty great for faith buying great people and then getting refunded points from Brazil's other ability

    • @GoodGarret777
      @GoodGarret777 8 лет назад +1

      Erik Litsenius Why faith buy great people, save faith get to theology then buy a holy army

    • @Kuddochan
      @Kuddochan 8 лет назад +4

      Kieran Moran Well that always works too, though I think that's pretty boring personally so I don't do that. But yeah of course

  • @TheSamPaxton
    @TheSamPaxton 8 лет назад

    does filthy have any single player games i can watch? don't see any but maybe i'm missing it

    • @GK_GAMES
      @GK_GAMES 8 лет назад

      he have some early acess ones, those are single player

  • @Hrafnskald
    @Hrafnskald 8 лет назад +1

    With the one turn switch out, might it be worthwhile to first pick each other two governments you won't be using to get the legacy bonuses before picking and staying with your favorite government?

    • @FilthyRobot
      @FilthyRobot  8 лет назад +3

      Legacy bonuses accumulate over time. It's 1% every x turns you have the government and I don't think it starts at 1% on turn 1. So I don't think switching to a government for a single turn will net you any legacy bonuses.

    • @Hrafnskald
      @Hrafnskald 8 лет назад

      FilthyRobot
      Ah, okay, my bad. For some reason I thought it was 10-20%, then an additional 1% for each X number of turns. Thanks for clarifying that.

  • @Tuinkabouter91
    @Tuinkabouter91 8 лет назад +2

    You know that the +1% bonus stays even if you have another government?

    • @FilthyRobot
      @FilthyRobot  8 лет назад +3

      It's a legacy bonus, it won't stay at 1% but will get larger the longer you have it and will stay once you switch off to another government.

  • @guardian1102
    @guardian1102 8 лет назад

    Mind taking a look into Propaganda and Martial Law civic cards? Both has the 25% reduction to war weariness and I'm wondering they they stack as additive or multiplicative.

  • @DrIBeast
    @DrIBeast 8 лет назад

    Only thing I can think about pillaging is if you got horse units. your unable to take a player cities during a war. pillaging all the tiles could set them back enough to slow or halt a player. Really only good as a defensive measure. Or they are the last player you need to conquer. in which case that policy card wouldn't be a good choice anyways.
    Not a very good card. I can't think of a good scenario for using it. Only if you plan on Razing the city. Razing cities isn't a good move either. Only in situation where they can retake the city would that be a good move. Which wouldn't happen often else you would have never taken the city.

  • @enKageKagen
    @enKageKagen 5 лет назад +1

    I strony disagree 3 times.
    1 great writers are the easiest slots to get even early game, still policy usually not worth.
    2 Holy sites bonus can be overpowered and nie faith is usefull for buying settlers biildrs and traders. The card also doubkes Hildegarda's bonus and as long as it is easier to get bonus for Holy sites than campuses, the card can give some good science too.
    3. Pillaging is extremely. I can often pillage an improvement for more science or culture than my output per turn. Plus faith for purchasing biildrs. And 100 health points instead of 50

    • @Sidnv
      @Sidnv 4 года назад

      This guide predates monumentality, faith is much better now than it used to be. Pillaging also got a massive buff in Gathering Storm. So the guide is outdated but was correct when it came out. It also predates Amphitheatres having 2 slots.

  • @TheHjaltisig
    @TheHjaltisig 5 лет назад

    Pillaging is the best

  • @filipstysiak
    @filipstysiak 8 лет назад

    Wouldn't America with Oligarchy be extremely good at early war on their continent? You'd get +9 CS for Warriors and sth like 1% Legacy XP for each Oligarchy turn that would give you significant XP bonus for the whole game. That would also apply to Spearmen so maybe 44 CS against Horsemen could hold them off.

    • @MrOobling
      @MrOobling 8 лет назад

      Even with +9CS, horsemen would still be better than warriors. It would work if defending but not for attacking.

  • @PoliticRevolutionnaire
    @PoliticRevolutionnaire 8 лет назад

    How dies the Lord FilthyRobot?

  • @alrafter
    @alrafter 8 лет назад +2

    Do you have to swear all the time?

  • @Kefkaownsall
    @Kefkaownsall 8 лет назад

    oligarch is the best single player one for some reason ai goes for that

    • @Fightersword
      @Fightersword 8 лет назад

      cuz they love to zerg you early on, so they go oligarchy for the combat. they're not good enough even if you swing CR or autocracy though. Even swearing off all cavalry for a game I still kicked their ass.

  • @crypticpel5421
    @crypticpel5421 6 лет назад

    I'ma go down the military path=Autocracy Monarchy Fascism
    Let's go!

  • @ptracksama3959
    @ptracksama3959 8 лет назад +2

    1rd