Filthy's Civ6: Which Unit Promotions are Good?
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- Опубликовано: 7 сен 2024
- Let's Learn Civilization VI! Filthy exploring the various promotion trees for many of the unit classes (recon, melee, ranged, anti-cavalry, light cavalry, heavy cavalry, siege, naval ranged, and naval melee).
Subs, carriers, and planes not covered in this guide.
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0:18 - Reconnaissance
5:02 - Melee
9:40 - Ranged
12:33 - Anti-Cavalry
16:32 - Light Cavalry
20:00 - Heavy Cavalry
24:09 - Siege
25:59 - Naval Ranged
27:06 - Naval Melee
The hero we need.
Formations are when you link a non combat unit with a combat unit, or a naval unit and an embarked unit. The light cavalry final promotion mentions that formation units receive the escort's movement speed, to cite another promotion-based mention of the term. The melee ships seem to get the sort of bonus that the spearman promotion lies about.
There's actually three classes of naval units: The Naval Raider (Privateer/Sub/Nukesub) Has it's own promotions.
Well, and the carrier, but I suppose you'll deal with that when it comes to air combat.
I don't think the carrier can get promotions, can it? It does no attacking on its own, unless I'm mistaken.
It can attack on it's own, though it's pretty weak, you can also use various promotion generals, etc. to give it promotions.
Good to know - thanks!
A unit is in a formation when it is attached to another unit.
Example: A horseman attached (or linked) to a great general is "in a formation".
Filthy, I take your word as gospel in Civ. Thank you for your effort and knowledge!
love when you say you know nothing about it... its just so honest. lovit!
I had a game where I got a couple of ranged units with all the promotions, and suppression did have one use: The zone of control meant that they helped me siege cities. That's a very situational bonus, very rarely worth taking a promotion for (I never took the promotion until I had literally all the other promotions), but it turned out to actually make a difference a couple of times.
I think a Formation is when you are escorting another unit, but don't quote me on that.
Naval Raiders are the Privateer -> Submarine -> Nuclear Sub units.
Just a not for the melee class units, I believe Urban Warfare also counts the city centre as a district, so it at least gives you a bonus when attacking cities.
Some of the unit upgrade lines make more sense to later units, like the left line for catapults that later becomes artillery, shelling infantry from very far away with ob balloons.
I believe that melee units have a plus 10 combat strength over anti cavalry units so the promotion is essentially equaling it out. Also Formation i believe is when the unit has a support unit linked with it?
There are four classes of naval units. Naval melee, naval ranged, naval raider, and naval carrier, which is a unique class that only the aircraft carrier belongs to. I don't know how you would earn promotions though, since the carrier is not doing the fighting when using aircraft. You have to put the carrier in harms way in order to get those promotions, but the promotions it has are really good. They are just very difficult to get.
urban warfare should also apply when a melee unit attacks a district which should be the melees offensive specialty,
For spearmen, I have to say thrust is more useful considering you already are effective against cavalry; might as well balance out effectiveness
I had a game where France built their capital on a sliver of land with cliffs on all but one side, connected to a bigger landmass. i couldn't attack from any side of the city but 1. So cliffs are a great way to build defensively, an archer on a ciff cant be sacked by melee units below, etc.
Thanks for the video!
And yea, the Expert Marksman's tool tip is wrong. As long as you have movement points left, you get the shoot twice with your archer. Should have the same wording as the Heavy Cav "Breakthrough" promotion.
10:00 Strength and ranged strength are two different stats. The first two promotions of ranged units apply in different situations and cannot stack. Garrison is if the unit is attacked while in a city, district, or fort. The 15 strength of an archer would become 25 strength for instance, but that is only resistance to damage because archers don't use the strength stat on offense. If it were a melee unit, then strength would be both offense and defense, but for ranged units strength is only when attacked. Volley gives additional ranged strength, meaning it is only useful on offense. 25 ranged strength on an archer would become 30 ranged strength.
The melee promotions you discarded in this video lol , if you start out promoting in this order , battlecry, commando , urban warfare. Is honestly the best order to promote. You get one extra movement so you can run off if you are a one hit or if you’re hunting a unit it would be easier to cut them off. Urban warfare, if you have that for a swordsman , man at arms would take down units in the cities with a bonus and take ancient walls with ease. And with a siege tower you can surround the city and take it over as well with no range units .
@filthyrobot, formation is linked to a support unit or great person. The promotion being called 'convoy' is also a hint ;). Nice to have 1 of these in a big fleet.
I remember that subs and carriers have different sets of promotions that you didn't mentioned.
Naval Raider units is a third unit type at sea with their own promotion tree. It consits of Privateers, Submarines and the like. It might not be multiplayer relevant at all but in singleplayer where you tend to go for super units siege units trained to kill units can make sence since they can go for the +1 range which the normal range units can't.
Naval Raider is Privateer, Submarine, Nuclear Submarine, and have their own promotion class as well, which needs covering along with air and presumably the carrier.
Pillaging is the best, allways pillage all improvements, with the 100% extra card on. Not districts if you going to keep the city. If you do that and take like one AI player 3 citys with 3 resources each. Good for rushing unit upgrade or buying tiles.
Thanks! Can you do a video on war (attacking & defending)? General tips like how to position your units, what you should build, how you know you're ready to start a war, interpreting city defense #'s, etc.
Grape shot and such is more for later eras, where generic ranged units lose their 2 range while you can use observation baloon to give artillery type stuff 3 range (or 4 with promotion). I can't imagine taking it on catapults or bombards.
When discussing the last promo of the melee class, elite guard, you say that they don't have enough movement to attack twice except when attacking adjacent flat tiles, but that is only true for early game/when you don't have roads, as tiles with roads have a lower movement cost and thus will allow the melee unit to attack twice any adjacent tile with a road, and even moving and attacking twice for late game roads (the movement cost goes as low as 0.5 per tile with the last roads)
Hey FilthyRobot. For the melee ships, the Helmsman and Rutter promotions (in my opinion) are better for later game naval warfare. Your ranged ships tend not to have further than a two tile line of sight which is bad for, say, the Battleship/Missile Cruiser that has three range that can promote into four. So you can use your melee ships as fleet defenders and scouts, while also using the enhanced line of sight from the Rutter promotion to spot out districts, cities, land units, etc. for your Battleships/Missile Cruisers. Just thought I'd give my take on it, even if naval warfare isn't as great in this game as previous titles because of the Harbor District.
For the anti-calvary promotion line, the two +10s vs melee are okay, since anti-calvary have a -10 to fighting regular melee units (warrior/swordsman/musket/etc)
Not sure if bug but Urban Warfare on melee class affects city walls not just defending, so 10+ damage against city walls when you attack them.
I use the scaling cliff walls pretty often actually. Not sure why you don't think it's a good promotion.
The Expert Marksman promotion seems to just give you an extra attack no matter what. I've ended movement with awkward numbers remaining, as in less than 1 movement, and still get 2 attacks.
It's worded at best very awkwardly. What it seems to do is to give you an extra attack while the initial attack eats all your remaining movement. So essentially it gives you another attack, but not another action, so the promotion does not allow the ranged unit to move after attack like in civ V
8:09 Then it seems battlecry does not include anti-cav pikemen etc - but does urban warfare include attacks / defences in ALL districts: Campus, holy site...?
I get the impression that the units are A LOT less diverse than they were in civ 5.
It was a good intention but the execution was poor...
There are more classes but less units in general I think, which is quite unfortunate :/ Hopefully they will add more with the DLCs
Darius I I think they need to make the promotions more useful.
VeteranVandal I think the game needs some balance changes/fixes in general^^ They really should let the great community do the balancing stuff
VeteranVandal Oh and the leaders need more dialogue and a war theme^^
Darius I
Yeah. Most developers already admit that there is only so much that they can test in the game.
With millions testing, the game can get better pretty quickly.
The only thing that the community can't REALLY - in the deepest sense of the word - do is following what was the philosophy that the developers want to follow, but... That is not a great setback.
The game has some good mechanics in it (policies are so much better, but the strategy is a little too onedimensional still, the diplomacy evolved, the multiplayer is a little more stable) but so much of the game has to change to convince me to buy it...
Namely: Housing and amenities (both interesting ideas, but they need tweaking as amenities basically matter too little), how the whole map generation works (being on a flat desert peninsula without rivers is not acceptable... and the maps still such a little), how valuable yields are, "make wonders great again", ICS (which must be nerfed from its current state to a very situational strategy), making a whole bunch of strategies work... Amongst a lot of things. The game promises to be great as soon as it is properly finished.
Naval Raider units is a class of naval units including privateers and submarines :) And formation is to actually just have one word to describe armadas, fleets, armies and corps.
I think formation refers to a linked unit--an escort. Admiral is obvious, but you can link a navel unit with any land unit as well.
Likely, the ability "Convoy" regarding the melee naval unit, is referring to linked units such as Great Admirals and/or linking land units which have embarked. The "Creeping Attack" looks like it is geared towards defeating submarines: civ6.gamepedia.com/Template:Promotion_tree_naval_raider. I am uncertain if this also includes privateers. Hope this helps.
Or, in some casing defending against their sneak attacks.
Naval raiders are privateers and, guessing from the promotion name, submarines.
Again guessing from the promotion name, formations are probably when the ship is attached to non-combat ships, like transports or admirals.
Camouflage text is misleading. It clearly uses the same code as the naval raider unit class
I feel that "Can scale Cliff walls" has also provided my melee units with an immunity to the hill tile movement penalty.
Correction: Expert Marksman allows you to shoot twice even with 0.5 movement remaining. The amount of movement left is irrelevant as long as you have >0 movement remaining.
I figured out how the + combat strength vs units in districts works. It applies if a unit in a district attacks your unit.
I know it works with melee units, not sure if it works vs ranged.
pretty sure naval raider units refers to the units that can pillage(raid) from the sea like the um pirate ship thing (i dont do sea combat often eaither) or one of the subs i believe(which is the upgraded version of the previously mentioned pirate type ship)
Urban warfare counts when attacking a district as well
Archers can even shoot twice if they have a little bit of movement left due to moving on roads... no need for a general...
Garrison and Volley never stack to 15 as you said because one is ranged attack (when shooting) and the other is combat strength (only used when defending against attacks). You probably know this but just to be clear.
I do think combat strength buffs both ranged and melee strength. If it worked the way you think, the text would say "+10 melee strength when occuping a district or a fort" and not +10 combat strength.
Kron the text isn't all that clear at all. This is not even the first instance of it not being clear. I think that it (combat strength) refers to melee strength while defending. must check it out.
I dont think moving to an adjacent, friendly camouglaged scout and spotting it is a bug. I mean, can you stack units on top of fiendlies? Wouldn't it be strange if you could just block a friendly civ's path forever because you have a camouflaged scout somewhere vital?
29:08 Formation could be when linked to an admiral - which by the way allows you to teleport any sea unit to any of your coastal cities... bug much?
lulz sounds reasonable from a game where you can just win through deleting worker
>Decides to make informative promotion guide for game
>Has no idea what half of concepts are
>Uses wrong terms more times than not
>GG Filthy...G_G :P
Raiding unit is also a viking's longship available early in the game.
I think Civs should have unique cards - perhaps in the expansion!
maybe formation is when escorting non military units?
I thought formation is when you link your unit to a support or a builder or a general
A question. What does "Alert" command on the units do?
To anyone who sees my comment and dont know this: Alert works like sleep, but it automatically wakes the unit up if there is an enemy nearby.
i wish they put march on melee to allow them to heal on the move. instead of those two useless 2nd tier upgrade.
Hey those 2nd tier upgrades aren't useless. Well unless you like ignoring river defense bonuses or coastal capture. Commando is pretty bad though unless you are attacking cities not on the coast but across the ocean. Works pretty well for Norwegian Berserkers though.
Which are the best combat units by era in the currenta meta multiplayer?, also which is the current meta setup?, like (pangea, 6FFA, balanced start, all other things in standard). Thanks
From what I understood watching Filthy's "Which X is good?" videos it's like that:
- Archers in Ancient era (not taking things like war carts into account)
- Horsemen in Classical era
the end :)
I think you've missed one class in the game: Naval Raiders. That's the Privateer(unlocked through civics) -> Submarine -> Nuclear Submarine, that's what the last promotion in the naval melee class is talking about.
Also, I have a question concerning +combat strength for a ranged unit(ranged/siege/naval ranged): Is it their melee or ranged attack strength that gets buffed?
Also, if there was a promotion for melee land units allowing no movement cost when attacking into hills/marshes/woods (maybe along with the river promotion), would it make melee unit great again?
It would be interesting to change "Can scale cliff walls" into "Can scale cliff walls, and attack (or travel?) into rough terrain without additional movement costs."
Question: are corps/fleets and armies/armada's worth it? Say if i have three units with 30 combat strength, if i combine them into an army i get 1 unit of 50 strength. With all three seperate then i have a total combat strength of 90. I understand that combining units means less maintenance costs, but is it really worth it?
Absolutely an army will typically one shot a single unit of the same type.
IMO the double shot archers dont work like that either, Ive had that scenario, but not had any great generals or movement bonuses nearby. I have no idea how to properly word it though.
Wait. I thought the +10 combat strength for ranged units inside districts/forts only contribute to their defense since it says combat instead of ranged strength. It seemed that way when I used my archer with the promotion to attack a unit from inside a city and the bonus didn't apply
TheKennedyT Seems to apply for me
Scale cliff wall is for bypassing wall defense
I play civ 6 on switch and I still haven't figured out HOW you promote a unit. Does it happen automatically or do you have to click something?
there's a little icon above the units name you have to click
Forgot the Privateers / Subs. Great vid otherwise.
Speaking of these, I'm fairly sure that at least privateers qualify as naval raider units.
There's a naval raider class and a naval carrier class of units with their own promotions. Including those, there are still six promotion classes which haven't been covered here.
Also he forget airplanes and if there are any promotions for CARRIERS! How the fuck can I upgrade carriers???
@@100PercentTrueGamer Carriers have 65 melee attack and can receive EXP through harbour upgrades.
Does Urban Warfare count towards fighting in a citcy? (city center is a district is it not?)
I dont think that one should choose something for an experience, the unit won a battle and became better at it. For example. defend hill or forest. You cant get better at attacking with experience won from defending.
Whats the mod ur using?? I really want something to change sea tiles and give them production too :(.
Great guide, unfortunately you missed the naval raider class. (The one the submarine belongs too.)
We used to get points taken off for poor wording on essays, if these tooltips were in an English class, they'd fail before they set foot in the room.
Formation = Corps. or Army / Fleet or Armada. So, +10 Combat Strength when in a Corps, Army, Fleet, or Armada.
Naval Raider = Viking Longboat, Privateer, Sea Dog, U-Boat, Sub, and Nuclear Sub.
Did you ever make a video about air unit promotions?
For civ6 or 5?
You didn't do raider promotion line. Subs, privateers etc
Light cavalry is too niche and the only one worth building is the first one if you happened to have horses
the Charge promotion is useless because the AI never fortifies. It's only useful in multiplayer.
Maybe the spearmen are bugged and just got double envelopment instead?
i am stuck in a war,
i can easily hold against the enemy my units keep leveling up, he opened the fight on me (india)
he offered peace once, i thought i can get a better offer... but now he never suggests peace and demands one of my citys in order for peace to happen.
i would have to invest a lot to actually ein the war. the only problem is the loss of ameinties,
any ideas how i can end that war?
out-eco and take all his cities. the AI is hilariously stupid when it comes to combat tactics. if you have 1-2 artillery units appropriate to your era, 1-2 cavalry and 1-2 ranged in your offensive army you can literally roll over pretty much anything. stay on the defensive and play a game of attrition until you see an advantage, then start taking his cities. remember that pillaging farms will heal your units! i havent tried this on deity, but it works on emperor EVERY SINGLE TIME and most of the time on immortal, unless the AI has a huge economic advantage.
ownageDan hell yeh i guess i have to, i really didn't want to invest into military units that early on but seems as if i have no choice.
thanks
For someone who makes videos about this game there sure seems to be a lot of stuff this guy doesn't know about.
Are you sure garrison effect to range attack?
If i put together two units with different lines of promotions does the combo unit i get receive the full amount of promotions?
You mean if you make corps/army/fleet/armada ? In that case, the one which has more promotions will be the ones you get. When it's even I don't know. I guess you'll get the promotions from the original guy (the one on which you selected to create the corps..etc) Just speculating. 99.8% sure they will NOT combine.
hmm, i guess that makes sense. it would be OP if u could combine promotions that way.
Is there a updated version of this video?
There is not, I lost interest with Civ 6 pretty quickly.
good job, thx a lot
Guide to naval combat: use land units.
Subs are raiders I think.
QUESTION for all of you? How the fuck can I upgrade a carrier??? only 2 slots for planes? I need more space.
Ick...looks like a fucking tablet game.. RIP Civ series
funny filthy there are no friends in this game.
Ain't that the truth... I was friends with India with real good relations and when the friendship expired, they declared a suprise war. I thought India did not like war mongering.