I could of done without Guarma, but the thing that bugged me the most was all the animals I missed adding to the Compendium from there and not having the ability to go back.
You can go back by going off map and traveling through Mexico till you hit a point and fall through the map and die and when you respawn you respawn in guarma
I think the chapter was added to show that Dutch’s plan of an “island paradise” in Tahiti would be filled with the same violence they’re trying to escape on the mainland. It’s not the same island obviously, but I don’t think it’s a coincidence that Dutch is preaching an escape to a tropical island and the characters end up on one, and it turns to shit like everything else.
There is a glitch to get back!! I must warn you it is a pain to get to and a pain to get out once done. If you have the time and patience you can figure it out. I wanted to get 100% completion so I learned how to go back. I admit,I thought all the internet strategies were bullshit but if finally paid off. I got 100% completion,but there is a side mission animal that is not counted toward it. It's the Carolina Parakeet in the Bayou NWA north of St. Denis. It's only like 15 of them. I got 6 with dynamite and some fell in the swamp. I tried to retrieve them but was eaten by a gator. Anyway,sorry for the rant. KEEP TRYING AND GOOD LUCK!!👍
in reality chapter 4 wasnt really that long. Its just that people spend so much time exploring saint denis and doing side quests alongside chapter 4 having a mission with a massive payout that it feels longer
RDR2, as amazing as it was, was rushed to finish it. Guarma, West Elizabeth and New Austin are proof of this. Could have done with another year or developing.
@@tars3249 A DLC could have filled in much of what they missed when they rushed it. Thieves Landing is the poster child for it, like where is the hotel?
@@armatroll From what I know Rockstar didn't wanna delay the game further so they cut Mexico, Full scale Guarma with stranger missions etc, New Austin before the epilogue. And there was going to be a prologue where you play as a younger Arthur where his son dies. We missed so so much. I wish Rockstar didn't drop single player, they could've dropped a director's cut with these features.
@@Alienman51 So make it a paid dlc. The game has the 7th highest copies sold of all time, surely any DLC they put out would have made them fistfuls of cash. I think most people would pay $30 for a DLC with a completed Guarma you can revisit after ch.5. More content in new austin too.
with the rumor of GTA 6 having additional content set in either Colombia or Cuba, I wouldn't be surprised if Rockstar used the Guarma file as the location for one of those two places as well as used the content that was cut from RDR2 from there, additionally using the FULL Guarma map and just "modernizing" it to fit the story oft GTA 6.
@@Leo.Messi.3010They did that already with LCS, VCS, and somewhat with GTA 4 and its DLC, since they slightly differ. It’s nothing new for R* to Cut Content, and reuse or upgrade it for a new game.
I liked the potential of being stuck there with all the antagonists. I even started to appreciate Micah´s company. He was really useful and competent there and maybe also less self-centric than usual (he was also stuck there and needed the rest of us to survive). Also, him being the rat AFTER Guarma could have more impact than "Micah just being Micah" if the chapter was actually developed.
I wish they made a Undead nightmare 2 dlc wich is set on a fully fleshed out guarma island. Using the whole island and not just the tiny main story version.
i wished Guarma chapter was like Cast Away, you need to build a shelter to hunt or fishing for food and all to survive in the island a wasted opportunity
I completely agree with you. It would have been fascinating if Arthur and the gang's time on Guarma focused more on their struggle for survival on the island than the full-on war. The idea of some outlaws from the States stranded on a tropical island is really neat. Just imagine memorable moments around a campfire in the jungle, with Arthur, Dutch, Micah and the others sharing stories and discussing their plans to return home. I can picture Dutch directing Arthur and Micah to hunt for food, leading to some playful banter between Arthur and Micah as they're hunting. While I think the Guarma section started out good with Arthur waking up on the island and then miraculously finding the gang, I think the encounter at the campfire could have been more engaging if you actually had to search harder on the big island for them. It would have been great if Arthur had to explore the island, searching for clues to find the gang to finally reunite. After that, they all simply just survive together like a traditional island survival. As they prepare to leave the island, I could imagine them finding a village/big base and steal a boat, or maybe even making their own boat to escape. I could just imagine Dutch giving you (Arthur) the decision to steal a boat from a highly fortified base or just spend the time gathering and stealing materials to make their own boat. I could also imagine some supernatural elements added to Guarma to add a bit of horror to it, like maybe the locals sharing stories of some demon/creature that roams the jungle at a certain time of night/day, and maybe the gang even run into it throughout their time there. Overall, I believe this approach would have made the Guarma section much more immersive, emphasizing character development and basic survival instead of the heavy focus on the war and more killing, which is already abundant in the other chapters.
They should have delayed Lenny's death for Guarma. Mayhe he gets captured with Javier and is executed. Would have brought more depth to the storyline there.
nope, the original death is better. original was unexpected just like how it's like in real life where anyone can die at anytime and shows how dangerous these shootouts were
Nah, his death was perfect. No dramatic cutscene like Hosea, and no time to remorse like Sean. One second he's running with you, the next he's shot and gone. All you could do is keep moving. This unexpected shock adds to the story and demonstrates that the gang keeps getting in unnecessary dangerous situations and that Dutch's plans are getting sloppy.
@@carterskindle7086 2 options: 1. Lenny dies as he is scripted to die. 2. If you're fast enough to gun down the dudes that kill him, he should have survived and then die in Guarma.
You can glitch to Gaurma with Arthur long before you go there in story mode and explore in peace with no sniper unless you start trouble, I got all the animals and went all the way back to the main map on a Guarma Donkey.
@@paalosordoni7932 you can still definitely get there in story, but the pesky sniper is always preventing you leaving the playable area Maybe you’re right with the idea that if you behave and don’t provoke the law, he should leave you alone. But tbf, first thing I did was try run up the hill near spawn and I immediately got domed, and this was during chapter 3 Same thing as John I’m currently trying to find ways to break the blackscreen that prevents us accessing Guarma online, since there’s no invisible sniper online, but the glitch to break the barriers is temperamental at best
@@paalosordoni7932 I’m trying to remember the specific places that trigger the sniper. But Yknow the fort you hold out in at the end of the chapter against the Cuban ship? Try head there, everytime I’ve gone that way I’ve been shot before even leaving the huts on the left of the stream
They should've completely cut New Austin to round out Guarma. New Austin serves no purpose since John canonically doesn't go there until RDR1. All it really does is add nostalgia and give us a desert region for online mode. Guarma could've been a large chapter with deeper plot points and harsher survival elements. Going from the typical badass cowboy to a victim of the exhausting weather, exotic animals, and massive army would've been a nice change in tone.
just thought i’d correct you; the cuban land crab isn’t native to guarma, as you can also find them on the lizard island just outside the chapter 3 camp in clemens point.
You can find them on those tiny islands near Rhodes i think. They also placed the broken sword and few other things that was meant to be in Guarma around Lemoye. Reason why they placed most of it around there. Because Guarma was 1% done.
@@Kraken1Kid Pirate Sword is on the little island next to railroad bridge middle swamps and saint denis. On the Rhodes islands you can find tricorn as I remember. On the big U-shaped island I think
One thing the guarma serves as now is a prime example for how Dutch has fall at that point. Old Dutch would’ve revelled his time on the island and would’ve served as a che Guevara type, freeing all the slaves and ridding the island of foreign despots. He almost certainly would’ve negotiated for him and his gang to get some free land and passage on the island, allowing them to essentially achieve his dream of fleeing America to a place close enough to Tahiti. But no, he doesn’t care about the common good at all in this point in the story. Just an animalistic desire for self preservation and to get back to his subjects in the land where they’re vehemently hunted. the wasted potential is certainly a disappointment, but the role this short chapter plays is still an important one.
It's almost 100% Puerto Rico. Dutch explains they are headed to northern Cuba after he speaks with the captain but the storm swept them south/east. And Hercule is from Haiti and needs a ship to get home so Guarma is not Cuba and not the island of Haiti/Dominican Republic. That only leaves Puerto Rico and a bunch of much smaller islands around there. It could be south/east Cuba, but on the map it seems we've landed near a bay on the north/west of whatever island we landed on and that wouldn't make sense if it was Cuba because north Cuba is where they wanted to go. So Puerto Rico makes the most sense to me but it could be Cuba.
No way it's Puerto Rico, even looking at Tahiti's map and then at full map of Guarma, you can clearly see that Guarm was inspired by Tahiti, even the unfinished volcano in the center of Guarm is a reference to Ronui at Tahiti
Honestly they could have done much more with a lot of stuff. They could have made John's bank loan a mini game that required you to do stuff to pay it off, even potentially losing the house until you could make the payment, which could have had interesting dialogue as they were forced to live in the woods until they could pay, along with relevant side missions. They could have done a farming simulator style where you actually grow crops to make money. They could have also allowed you to actually be able to choose which house you want, buy stuff to decorate it, with costs adjusted accordingly, giving more reason to keep playing, because finding treasures are basically pointless long before even Arthur dies, and there's no point in getting much money with John. Even Blackwater is little more than a place to get supplies, get a picture taken, and do a few bounties, after which there is basically no reason to ever go back there, and the game even tells you that you shouldn't bother to go back there because it tells you when it's no longer offering bounties. Another issue is all the half-cut content that's in the game. You've got things like the guy looking for Gavin, but no Gavin is to ever be found. You've got the missing princess, but never to be found. No closure to any of them. You can't even free the girl in the shed, who is still there long after the manor is burned down. And there's probably a few dozen more things like that, including the old guy in the river and the monk on the mountain, and the king in the tree. They didn't even need to do much more work to make these full fledged side missions, and some of these could have been drawn out to be very long side quests with interesting lore and twists and special rewards. Imagine if the king in the tree was actually a king, and there was a hole in the tree that actually leads to another world. No more silly than other silly missions.
I don’t see how they could give the player a choice of houses to choose from since John’s house has to look the same as it does in RDR1, but other than that I agree with the points you made.
I think it is a good thing the chapter itself was short. If you look storywise. Guarma tropicam weather was bad for arthur's tb. And arthur and the gang would have wanted to leave as soon as possible to be reunited with the rest. Its unfortunate however you cannot revisit it later (with a larger area to explore)
New Austin & Mexico was originally intended as fully explorable with missions for Arthur in the early chapters of the game (mostly New Austin as Mexico was never gonna be more than bounty hunter missions for Arthur). Then you'd get cut off from it and pushed further west via story mode/Pinkertons. Then it would open back again in the Epilogue as a little playground for John / Nostalgia for RDR1 players. This part was mostly meant to be empty for John on purpose as canonically John never really goes there until RDR1 (and most players will do almost everything as Arthur anyway. This is where Guarma comes in). You were meant to get a small taste of Guarma in Chapter 5 with the small area for Arthur, and then this giant island opens up for John as he would have been able to travel back via ferry. Gives you all this new content for John, and all the New Austin/Mexico stuff for Arthur. John would have been able to access New Austin & Mexico for the players to explore if they want but he would have had no missions on purpose as "in canon" he never went there until RDR1. Problem is they ran out of time, and would have needed another year to finish it. Some side missions got cut, prologue got slimmed down,.They had all the land done for Mexico but hadn't finished with the landmark / building textures - so they just left them in as dummy files in the game and locked the area off. They also stopped everything on Guarma, cut it back to the small area in Chapter 5, and then didn't bother to really texture to the rest of the island and left in unfinished / locked off. This kind of left John without much Epilogue content, so they mostly locked Arthur out of New Austin entirely (there are still ways to explore here and there - but it's a pain) completely and just left it to John. This is why you can find remnants of Arthur's drawings in New Austin, remnants of missions he had in the area, etc. It sucks, but they had no more time and GTA online was making rockstar more money - so RDR2 didn't get much content. I've seen devs post about it - some of them wanted to do a DLC to add as much as they could back in; but they were also really burnt out. At least you can glitch back into Mexico as Arthur or John - same with Guarma.
Honestly, thwy probably just at some point realized... wait why are we taking players completely away the already massive map? So instead of wasting time and money for what is simply an intermission and a reset for the story. So yeah it qould have been cool to be able to go back and maybe for more story. At the end of the day though, it wasnt part of the main story other than to break up the halves and the politics and story on the island would have just been completely disconnected from the entire rest of the game. So instead of making it an area like Mexico was in RDR1, they streamlined the Guarma story to focus on getting back to the story and place you've spent so many hours in already. Just wouldnt have added that much and would have only made many players stop when they realized you had to stay on the island until its own story was complete. That would be Luke, Han and Chewy stopping off at some random planet to go do something Han needed. Then going to rescue Leah despite what Han needed having nothing to do with the main story. It just wouldnt make sense to take such a long and wide turn when a quick jerk was all that was required to stop, relax and then get back on the main story.
I feel like they cut development of RDR2 because the felt that more effort should be put into GTA 6. Like they were: Rockstar: “Ah I gotta finish this island for RDR2…” Take-Two: “RDR2? Nah lets do it for GTA 6 instead”
Doesn't surprise me. Rockstar is known for making entire temporary maps, like the one in GTA in the introduction, or San Andreas, or even the Mexico town that can be seen in Red dead 2, but you can't go there. Adding to this, Rockstar knew what they were doing with the online, they knew that they would abandon it, and they had no plans on adding anything more to it, just sell it for 20 bucks seperately and be done with it. This game was a masterpiece for its single player, but everything else is just lost potential, so much shit they could have done with this game.. so much...
They should make a complete version of guarma with all the cut non story mission content. They could make it so you can only visit guarma when you have completed the entire main story (so after American venom) it could even have its own story if you choose to start it. I have a lot of ideas for a guarma update or dlc
Sorry but you can find the Cuban crab on the beaches below van horn, and the green sea turtle isn’t even in the compendium, it doesn’t show up as anything, at least for me anyway
from a storytelling point of view i can understand why the content is cut. I mean, how long did they had to stay there? Months? Would be complicated to wind this up with the main story and the other characters left in the States and to find them.
I feel like this is just rockstar going a step beyond and making three missions fun. They did this with older gta games where you go somewhere for a mission like in gta sa you got to go back to liberty city for JUST one mission. I feel like this is just a lil nod to that, personally don't really mind it actually. Super fun mission with a epic back drop.
Even though it was a short time there i liked gaurma i even drew up a concept where you can find an old pirate ship on the beach and in it you can find a chest of gold coins doubloons and a flintlock pistol
It would be so cool if chapter 5 was long enough for us to really miss the other gang members and the United States, I would keep this chapter completely different from the others so when we get to the mission dear uncle tacitus the players feel like they are back home just like Arthur felt
Rockstar probably scaled Guarma back not for budget or resources but to say that there was no substantial reason to keep it as a permanent region to explore after chapter 5. They already had a huge map in the main game to explore and utilize for different story missions/side content. Why make Guarma apart of that if there wasn’t some side content to take part in on the Island? It’s just like RDR1’s Mexico, North Yankton from GTA V and Cayo Perico from GTA Online. Those locations are useful for their set missions but don’t get utilized much as there isn’t any other substantial content to take part in. Every region in RDR2’s main map got used for story/side content.
I wish guarma had a reference to the RDR1 undead nightmare ending. Maybe that monastery crypt had another one of those jade masks or whatever like John finds, or a shrine to that goddess woman. Just a small wink or nod from one rushed ending to another
I think they made the right choice. Guarma is cool but I think overextending it would take away from the story that was being told of the gradual fall of the gang, and Guarma fit into that story as being lost and trying to get home, instead of an explorable new world
hot take but i HATED Guarma, I had to use guns that I disliked like the volcanic pistol, bolt action, and double barrel, I had a long beard that I couldnt shave for to long, I had no items, no ammo, the 2 missions leading up to the battle against the cuban warship were so dogwater doodie ass that I couldnt bring myself to enjoy even a second of the chapter.
I think for any red dead redemption, two game related content that was cut from the original should’ve been included as DLC and I bet everyone would’ve bought that.
Maybe it’s just me but the Guarma chapter does not appeal to me. It annoys me that we were forced off of the mainland in order to go to Cuba. It just interrupts everything in my opinion. The only good thing about it is that the Guarma chapter is short.
You know that scene once you get back to america with the music and all? Well it would have been soo much better if we actually spent more time in guarma.
This would literally be a perfect dlc or a smaller spin-off made from rdr2s engine kinda of like some of the old assassins creed did with freedom cry and rogue
You can find cuban crabs on the island across from the camp in chapter 3. They did right making guarma short i was bored to death with the guarma chapter
They made the right choice cutting Guarma, it was way too long and a bad idea locking players out of the base map Any expansions or content due for Guarma, would likely have been for online
Good god every time this game makes me cry. This. Mexico. The other things. We lost so hard with this game all cause of micro transactions. It should be the greatest of all time
we see a lot of need "assets" for RDR1 in place people have found them so was RDR1 going to add on as DLC to RDR2 I ask my self the same question could they have done this? Yes
Hm I'm pretty sure I'm in the minority that's thankful that Guarma was cut 😅 Personally, I disliked Guarma for different reasons. Maybe where the story was just made me want to rush back home all the more. I think would have liked it even less if said content wasn't cut and the chapter was dragged out longer.
Guarma chapter was shit. I couldn't wait to get through it. The missions also felt clunky and unclear. For example I'm still not sure what Arthur actually meant when he said "I have a plan" at those stairs. Apparently we were supposed to read his mind.
There was so much wasted potential in this game in general. Guarma focused story could have been an expansion, they could have added in a boat that you could buy a ticket to get you from Saint Denis to there, they could have added undead nightmare 2... They could have added Mexico, at least the RDR1 stuff with unique characters so it didn’t butt up against the John Marston story line. There were so many cool things they could have done but instead wanted to keep releasing these ridiculous flying vehicles for GTAV and that half baked definitive edition.
Guarma could be amazing but they ruined it for me straight away by making me limp walk for a solid 5 minutes before making me do it IMMEDIATELY AGAIN!!
I could of done without Guarma, but the thing that bugged me the most was all the animals I missed adding to the Compendium from there and not having the ability to go back.
You can go back by going off map and traveling through Mexico till you hit a point and fall through the map and die and when you respawn you respawn in guarma
There is a glich how you can go back and fill youre compendium
I think the chapter was added to show that Dutch’s plan of an “island paradise” in Tahiti would be filled with the same violence they’re trying to escape on the mainland. It’s not the same island obviously, but I don’t think it’s a coincidence that Dutch is preaching an escape to a tropical island and the characters end up on one, and it turns to shit like everything else.
@@-qj6ps Yeah i feel like Guarma was created to show that Tahiti was in the end just a pipedream
There is a glitch to get back!! I must warn you it is a pain to get to and a pain to get out once done. If you have the time and patience you can figure it out. I wanted to get 100% completion so I learned how to go back. I admit,I thought all the internet strategies were bullshit but if finally paid off. I got 100% completion,but there is a side mission animal that is not counted toward it. It's the Carolina Parakeet in the Bayou NWA north of St. Denis. It's only like 15 of them. I got 6 with dynamite and some fell in the swamp. I tried to retrieve them but was eaten by a gator. Anyway,sorry for the rant. KEEP TRYING AND GOOD LUCK!!👍
It should’ve been as long as chapter 4 , free roam , random events and side quests. A true memorable chapter
Thats what it was supposed to be. There are at least two known cut stranger characters that were cut from Guarma.
in reality chapter 4 wasnt really that long. Its just that people spend so much time exploring saint denis and doing side quests alongside chapter 4 having a mission with a massive payout that it feels longer
RDR2, as amazing as it was, was rushed to finish it. Guarma, West Elizabeth and New Austin are proof of this. Could have done with another year or developing.
@@MrCrazyrob666 or you know, even one fucking DLC lol. Really sad tbh.
@@tars3249 A DLC could have filled in much of what they missed when they rushed it. Thieves Landing is the poster child for it, like where is the hotel?
God i wish the Guarma chapter was WAY much longer
The reason I don't is because it felt like the whole time I was waiting for the end to come as I was so close to the end of the game
I didn’t really enjoy it. I felt trapped in the game. As if i was walking through a very narrow hallway. I just didn’t like it
They should’ve cut it entirely IMO I’d rather they have worked more on the main map. More content in New Austin and across the Lannahachee
@@armatroll From what I know Rockstar didn't wanna delay the game further so they cut Mexico, Full scale Guarma with stranger missions etc, New Austin before the epilogue. And there was going to be a prologue where you play as a younger Arthur where his son dies. We missed so so much. I wish Rockstar didn't drop single player, they could've dropped a director's cut with these features.
@@vladimirrashkovsky6274but if gaurma had all the cut content the game would be more of a masterpiece and it would have more land scapes to explore.
Man I wish Rockstar could’ve made a DLC with all of the Guarma cut content
Money
Yeah and if it was up to the quality of the rest of the game - I’d pay for it
when i finished chapter 5 this was the first thing i thought about
A dlc with cut content that couldn't make it to release sounds about right then if it'sfor 'money' like you say @@Alienman51
@@Alienman51 So make it a paid dlc. The game has the 7th highest copies sold of all time, surely any DLC they put out would have made them fistfuls of cash. I think most people would pay $30 for a DLC with a completed Guarma you can revisit after ch.5. More content in new austin too.
Really wish we would’ve got more free roam time in guarma. Shame rockstar didn’t allow it in online.
Idk why it worked so hard to make a detailed map and then lock it away so no one ever go visit there
@@Vinicantstopcryingfor rdr3 😂
The Cuban land crab is found on the main map on an island with a crashed pirate ship
Its just like north yankton from gta 5
@@Ohhiohh and the iguana as well
The whole Guarma section got me wishing Rockstar would make a pirate game
THIS!!! THIS!!!
That wouldn't be a bad idea tbh
Actually amazing idea
Best idea I've ever heard from you and I even don't know you
@@yak-machining
Clown ?
with the rumor of GTA 6 having additional content set in either Colombia or Cuba, I wouldn't be surprised if Rockstar used the Guarma file as the location for one of those two places as well as used the content that was cut from RDR2 from there, additionally using the FULL Guarma map and just "modernizing" it to fit the story oft GTA 6.
What a shitty idea 👏
@@Leo.Messi.3010 why, sounds legit.
@@Leo.Messi.3010what?
I'm hype for that
@@Leo.Messi.3010They did that already with LCS, VCS, and somewhat with GTA 4 and its DLC, since they slightly differ.
It’s nothing new for R* to Cut Content, and reuse or upgrade it for a new game.
I liked the potential of being stuck there with all the antagonists. I even started to appreciate Micah´s company. He was really useful and competent there and maybe also less self-centric than usual (he was also stuck there and needed the rest of us to survive). Also, him being the rat AFTER Guarma could have more impact than "Micah just being Micah" if the chapter was actually developed.
I wish they made a Undead nightmare 2 dlc wich is set on a fully fleshed out guarma island. Using the whole island and not just the tiny main story version.
Dead Island Redemption
grand theft dead island redemption fifa madden 2k .. thatd be sick
i wished Guarma chapter was like Cast Away, you need to build a shelter to hunt or fishing for food and all to survive in the island a wasted opportunity
I completely agree with you. It would have been fascinating if Arthur and the gang's time on Guarma focused more on their struggle for survival on the island than the full-on war. The idea of some outlaws from the States stranded on a tropical island is really neat. Just imagine memorable moments around a campfire in the jungle, with Arthur, Dutch, Micah and the others sharing stories and discussing their plans to return home. I can picture Dutch directing Arthur and Micah to hunt for food, leading to some playful banter between Arthur and Micah as they're hunting.
While I think the Guarma section started out good with Arthur waking up on the island and then miraculously finding the gang, I think the encounter at the campfire could have been more engaging if you actually had to search harder on the big island for them. It would have been great if Arthur had to explore the island, searching for clues to find the gang to finally reunite. After that, they all simply just survive together like a traditional island survival. As they prepare to leave the island, I could imagine them finding a village/big base and steal a boat, or maybe even making their own boat to escape.
I could just imagine Dutch giving you (Arthur) the decision to steal a boat from a highly fortified base or just spend the time gathering and stealing materials to make their own boat. I could also imagine some supernatural elements added to Guarma to add a bit of horror to it, like maybe the locals sharing stories of some demon/creature that roams the jungle at a certain time of night/day, and maybe the gang even run into it throughout their time there. Overall, I believe this approach would have made the Guarma section much more immersive, emphasizing character development and basic survival instead of the heavy focus on the war and more killing, which is already abundant in the other chapters.
Shame they removed the pirate outfit which was supposed to be a part of diamond treasure hunt
@TheUnitAce you can't on consoles though even if you're creative
@TheUnitAce bruh how's that outfit complete without an eye patch, you can only mod that in
These are the bootlickers don't pay him no mind@@amirali31317
They should have delayed Lenny's death for Guarma. Mayhe he gets captured with Javier and is executed. Would have brought more depth to the storyline there.
nope, the original death is better. original was unexpected just like how it's like in real life where anyone can die at anytime and shows how dangerous these shootouts were
Nah, his death was perfect. No dramatic cutscene like Hosea, and no time to remorse like Sean. One second he's running with you, the next he's shot and gone. All you could do is keep moving. This unexpected shock adds to the story and demonstrates that the gang keeps getting in unnecessary dangerous situations and that Dutch's plans are getting sloppy.
@@carterskindle7086 2 options:
1. Lenny dies as he is scripted to die.
2. If you're fast enough to gun down the dudes that kill him, he should have survived and then die in Guarma.
You can glitch to Gaurma with Arthur long before you go there in story mode and explore in peace with no sniper unless you start trouble, I got all the animals and went all the way back to the main map on a Guarma Donkey.
Annoyingly the sniper is always there no matter when you go. I’ve tried in chapter 3, and in epilogue, no escaping the annoying bastard 😂
@@nenthal1761 Rockstar might of patched it, I will check it myself.
@@paalosordoni7932 you can still definitely get there in story, but the pesky sniper is always preventing you leaving the playable area
Maybe you’re right with the idea that if you behave and don’t provoke the law, he should leave you alone.
But tbf, first thing I did was try run up the hill near spawn and I immediately got domed, and this was during chapter 3
Same thing as John
I’m currently trying to find ways to break the blackscreen that prevents us accessing Guarma online, since there’s no invisible sniper online, but the glitch to break the barriers is temperamental at best
@@nenthal1761 I have a save in Guarma and I can run anywhere, strange, I will check now and if I can get out of Guarma I will put a small video up.
@@paalosordoni7932 I’m trying to remember the specific places that trigger the sniper. But Yknow the fort you hold out in at the end of the chapter against the Cuban ship? Try head there, everytime I’ve gone that way I’ve been shot before even leaving the huts on the left of the stream
They should've completely cut New Austin to round out Guarma. New Austin serves no purpose since John canonically doesn't go there until RDR1. All it really does is add nostalgia and give us a desert region for online mode. Guarma could've been a large chapter with deeper plot points and harsher survival elements. Going from the typical badass cowboy to a victim of the exhausting weather, exotic animals, and massive army would've been a nice change in tone.
just thought i’d correct you; the cuban land crab isn’t native to guarma, as you can also find them on the lizard island just outside the chapter 3 camp in clemens point.
I feel like if they just added most of their cut content theyd make a shit ton of money like mexico, guarma, easter eggs etc
1:05 Cuban Landcrabs can be also found on normal map.
You can find them on those tiny islands near Rhodes i think. They also placed the broken sword and few other things that was meant to be in Guarma around Lemoye. Reason why they placed most of it around there. Because Guarma was 1% done.
@@Kraken1Kid Pirate Sword is on the little island next to railroad bridge middle swamps and saint denis. On the Rhodes islands you can find tricorn as I remember. On the big U-shaped island I think
One thing the guarma serves as now is a prime example for how Dutch has fall at that point. Old Dutch would’ve revelled his time on the island and would’ve served as a che Guevara type, freeing all the slaves and ridding the island of foreign despots.
He almost certainly would’ve negotiated for him and his gang to get some free land and passage on the island, allowing them to essentially achieve his dream of fleeing America to a place close enough to Tahiti.
But no, he doesn’t care about the common good at all in this point in the story. Just an animalistic desire for self preservation and to get back to his subjects in the land where they’re vehemently hunted. the wasted potential is certainly a disappointment, but the role this short chapter plays is still an important one.
I wish we could explore Guarma on Red Dead Online
You can if you bug or hack your way out there but then again you might as well do that on single player
Guarma seems to be inspired by Puerto Rico, the east of the island to be specif with hints of Spanish forts like El Morro.
Idk I felt it was more Cuban, the look of the main city on the map reminds me of La Habana
It's almost 100% Puerto Rico. Dutch explains they are headed to northern Cuba after he speaks with the captain but the storm swept them south/east. And Hercule is from Haiti and needs a ship to get home so Guarma is not Cuba and not the island of Haiti/Dominican Republic. That only leaves Puerto Rico and a bunch of much smaller islands around there.
It could be south/east Cuba, but on the map it seems we've landed near a bay on the north/west of whatever island we landed on and that wouldn't make sense if it was Cuba because north Cuba is where they wanted to go. So Puerto Rico makes the most sense to me but it could be Cuba.
No way it's Puerto Rico, even looking at Tahiti's map and then at full map of Guarma, you can clearly see that Guarm was inspired by Tahiti, even the unfinished volcano in the center of Guarm is a reference to Ronui at Tahiti
You're extremely underrated I hope you get more recognition
In my 1st play through i rushed ut to get bsck to my gear i thought i had lsot
2nd time i took my time to to collect all the unique animals
@1:05 You can find Cuban land crabs on the Island just off of Clemons Point, in Flat Iron Lake. It's my iguana hunting spot.
Honestly they could have done much more with a lot of stuff. They could have made John's bank loan a mini game that required you to do stuff to pay it off, even potentially losing the house until you could make the payment, which could have had interesting dialogue as they were forced to live in the woods until they could pay, along with relevant side missions. They could have done a farming simulator style where you actually grow crops to make money. They could have also allowed you to actually be able to choose which house you want, buy stuff to decorate it, with costs adjusted accordingly, giving more reason to keep playing, because finding treasures are basically pointless long before even Arthur dies, and there's no point in getting much money with John.
Even Blackwater is little more than a place to get supplies, get a picture taken, and do a few bounties, after which there is basically no reason to ever go back there, and the game even tells you that you shouldn't bother to go back there because it tells you when it's no longer offering bounties.
Another issue is all the half-cut content that's in the game. You've got things like the guy looking for Gavin, but no Gavin is to ever be found. You've got the missing princess, but never to be found. No closure to any of them. You can't even free the girl in the shed, who is still there long after the manor is burned down. And there's probably a few dozen more things like that, including the old guy in the river and the monk on the mountain, and the king in the tree. They didn't even need to do much more work to make these full fledged side missions, and some of these could have been drawn out to be very long side quests with interesting lore and twists and special rewards.
Imagine if the king in the tree was actually a king, and there was a hole in the tree that actually leads to another world. No more silly than other silly missions.
I don’t see how they could give the player a choice of houses to choose from since John’s house has to look the same as it does in RDR1, but other than that I agree with the points you made.
I think it is a good thing the chapter itself was short. If you look storywise. Guarma tropicam weather was bad for arthur's tb. And arthur and the gang would have wanted to leave as soon as possible to be reunited with the rest. Its unfortunate however you cannot revisit it later (with a larger area to explore)
We want more of Guarma
i wish they could replace new austin and mexico with Guarma
New Austin & Mexico was originally intended as fully explorable with missions for Arthur in the early chapters of the game (mostly New Austin as Mexico was never gonna be more than bounty hunter missions for Arthur). Then you'd get cut off from it and pushed further west via story mode/Pinkertons. Then it would open back again in the Epilogue as a little playground for John / Nostalgia for RDR1 players. This part was mostly meant to be empty for John on purpose as canonically John never really goes there until RDR1 (and most players will do almost everything as Arthur anyway. This is where Guarma comes in).
You were meant to get a small taste of Guarma in Chapter 5 with the small area for Arthur, and then this giant island opens up for John as he would have been able to travel back via ferry. Gives you all this new content for John, and all the New Austin/Mexico stuff for Arthur. John would have been able to access New Austin & Mexico for the players to explore if they want but he would have had no missions on purpose as "in canon" he never went there until RDR1.
Problem is they ran out of time, and would have needed another year to finish it. Some side missions got cut, prologue got slimmed down,.They had all the land done for Mexico but hadn't finished with the landmark / building textures - so they just left them in as dummy files in the game and locked the area off. They also stopped everything on Guarma, cut it back to the small area in Chapter 5, and then didn't bother to really texture to the rest of the island and left in unfinished / locked off. This kind of left John without much Epilogue content, so they mostly locked Arthur out of New Austin entirely (there are still ways to explore here and there - but it's a pain) completely and just left it to John. This is why you can find remnants of Arthur's drawings in New Austin, remnants of missions he had in the area, etc. It sucks, but they had no more time and GTA online was making rockstar more money - so RDR2 didn't get much content. I've seen devs post about it - some of them wanted to do a DLC to add as much as they could back in; but they were also really burnt out.
At least you can glitch back into Mexico as Arthur or John - same with Guarma.
You Didn't Mention The Cut Pirate Outfit Or Treasure Hunt
Honestly, thwy probably just at some point realized... wait why are we taking players completely away the already massive map? So instead of wasting time and money for what is simply an intermission and a reset for the story. So yeah it qould have been cool to be able to go back and maybe for more story. At the end of the day though, it wasnt part of the main story other than to break up the halves and the politics and story on the island would have just been completely disconnected from the entire rest of the game. So instead of making it an area like Mexico was in RDR1, they streamlined the Guarma story to focus on getting back to the story and place you've spent so many hours in already. Just wouldnt have added that much and would have only made many players stop when they realized you had to stay on the island until its own story was complete. That would be Luke, Han and Chewy stopping off at some random planet to go do something Han needed. Then going to rescue Leah despite what Han needed having nothing to do with the main story. It just wouldnt make sense to take such a long and wide turn when a quick jerk was all that was required to stop, relax and then get back on the main story.
I wish they would've cut it entirely from the base game, finished the Island, and added it as DLC.
Instead they put more effort into horse balls.
Guarma should have got more attention and focus.
I feel like they cut development of RDR2 because the felt that more effort should be put into GTA 6.
Like they were:
Rockstar: “Ah I gotta finish this island for RDR2…”
Take-Two: “RDR2? Nah lets do it for GTA 6 instead”
@@WorstSpieler which is kinda stupid because we don't ONLY care about gta 6
@@M3TAH34D yeah exactly
I hope after their medieval game we get a pirate themed game
Doesn't surprise me. Rockstar is known for making entire temporary maps, like the one in GTA in the introduction, or San Andreas, or even the Mexico town that can be seen in Red dead 2, but you can't go there.
Adding to this, Rockstar knew what they were doing with the online, they knew that they would abandon it, and they had no plans on adding anything more to it, just sell it for 20 bucks seperately and be done with it.
This game was a masterpiece for its single player, but everything else is just lost potential, so much shit they could have done with this game.. so much...
Happy I found your channel❤
Personally I'd love a dlc story with these cut content myself
They should make a complete version of guarma with all the cut non story mission content. They could make it so you can only visit guarma when you have completed the entire main story (so after American venom) it could even have its own story if you choose to start it. I have a lot of ideas for a guarma update or dlc
You can always go there whenever. Just have to glitch your way through in Mexico. Also they did shorten that part
Sorry but you can find the Cuban crab on the beaches below van horn, and the green sea turtle isn’t even in the compendium, it doesn’t show up as anything, at least for me anyway
from a storytelling point of view i can understand why the content is cut. I mean, how long did they had to stay there? Months? Would be complicated to wind this up with the main story and the other characters left in the States and to find them.
I feel like this is just rockstar going a step beyond and making three missions fun. They did this with older gta games where you go somewhere for a mission like in gta sa you got to go back to liberty city for JUST one mission. I feel like this is just a lil nod to that, personally don't really mind it actually. Super fun mission with a epic back drop.
But from a story standpoint it does not make sense to have it explorable due to it being a sugar island.
Even though it was a short time there i liked gaurma i even drew up a concept where you can find an old pirate ship on the beach and in it you can find a chest of gold coins doubloons and a flintlock pistol
I know that if you take your time before talking to Dutch in Guarma, you can see Micah walking around the Guarma camp.
It would be so cool if chapter 5 was long enough for us to really miss the other gang members and the United States, I would keep this chapter completely different from the others so when we get to the mission dear uncle tacitus the players feel like they are back home just like Arthur felt
It could've been the best chapter
How do you 100% complete animals if you get snipped everything you explore Gurma upon glitching back?
I’m surprised you didn’t bring up the Guarma back tattoo from GTA 5 online…. Either way I dug the vid good stuff man 👍
If they had actually done more with Guarma I would actually remember that it happened.
I lowkey wish we could've teamed up with the Army and invade it.
If guarma was a whole island with freedom and like 4 or 5 stranger missions it would be cool asf
Rockstar probably scaled Guarma back not for budget or resources but to say that there was no substantial reason to keep it as a permanent region to explore after chapter 5. They already had a huge map in the main game to explore and utilize for different story missions/side content. Why make Guarma apart of that if there wasn’t some side content to take part in on the Island? It’s just like RDR1’s Mexico, North Yankton from GTA V and Cayo Perico from GTA Online. Those locations are useful for their set missions but don’t get utilized much as there isn’t any other substantial content to take part in. Every region in RDR2’s main map got used for story/side content.
I wish guarma had a reference to the RDR1 undead nightmare ending. Maybe that monastery crypt had another one of those jade masks or whatever like John finds, or a shrine to that goddess woman. Just a small wink or nod from one rushed ending to another
All the music we missed out on 😭
I think they made the right choice. Guarma is cool but I think overextending it would take away from the story that was being told of the gradual fall of the gang, and Guarma fit into that story as being lost and trying to get home, instead of an explorable new world
Every time I say no more RDR2 videos...
I say that Red Dead Redemption 3, or the next entry into the Red Dead series, should include Guarma somehow.
The crabs are common around the ilses west of the Braithwaite manor :-)
ah the cons of crunching even introducing these ideas last minute
hot take but i HATED Guarma, I had to use guns that I disliked like the volcanic pistol, bolt action, and double barrel, I had a long beard that I couldnt shave for to long, I had no items, no ammo, the 2 missions leading up to the battle against the cuban warship were so dogwater doodie ass that I couldnt bring myself to enjoy even a second of the chapter.
100% they used this as a testing ground during GTA 6 development
This is soooooo true, great video
I think for any red dead redemption, two game related content that was cut from the original should’ve been included as DLC and I bet everyone would’ve bought that.
Maybe it’s just me but the Guarma chapter does not appeal to me. It annoys me that we were forced off of the mainland in order to go to Cuba. It just interrupts everything in my opinion. The only good thing about it is that the Guarma chapter is short.
If only rockstar care for this game.. i would pay for a dlc too
You know that scene once you get back to america with the music and all? Well it would have been soo much better if we actually spent more time in guarma.
The fact they left it for GTA Online makes me tripping.
Test run for gta 6 in our faces 🤫
This would literally be a perfect dlc or a smaller spin-off made from rdr2s engine kinda of like some of the old assassins creed did with freedom cry and rogue
Sounds like something that could've been added to with some DLC, but Red Dead Redemption 2 just doesn't have any DLC
I wish they would’ve made the Guarma chapter much longer with insurrectionist settlements deep in the jungle
and also fish we can catch on boats
Rockstars could at least finish the Guarma and release it as a paid dls earning extra money
bro chapter 5 hands down worst chapter in this game , its no needless
since they screwed up Guarma hopefully we’ll get a caribbean island in GTA 6
You can find cuban crabs on the island across from the camp in chapter 3. They did right making guarma short i was bored to death with the guarma chapter
They made the right choice cutting Guarma, it was way too long and a bad idea locking players out of the base map
Any expansions or content due for Guarma, would likely have been for online
It’s not wasted. Apparently, it was a test for GTA 6’s environment 🤷🏽♂️
It'd have been better if R* didn't create Guarma and used New Austin as the setting for CH 5
Rockstars doesn’t care for its fans. Really disappointed what they did with this game
abandoning rdr2 was a mistake that they made. this game is amazing and it could get even better! fr
For the love of God, R*, just continue Johns story in Rdr2. I'll even pay 100$ for the dlc.
Good god every time this game makes me cry. This. Mexico. The other things. We lost so hard with this game all cause of micro transactions. It should be the greatest of all time
Re-create the map with survival characters
Guarma was the north Yankton of red dead lol cool explorable location with wasted use
At the end of the day they likely had nothing else to add so didn't bother with making the game even longer.
The biggest waste of potential was not adding Mexico.
i have a video all about that as well
Why? México is always used.
The original game itself is great !
At least it explains why chapter 5 feels so weird and poorly written
i dont mind having the game be 200 gb or sumn....
Rockstar should stop focusing on gta online and add a guarma expansion
they could have just added RDR 1 to RDR 2 instead of remastering it
Remastering what? It's a Port
we see a lot of need "assets" for RDR1 in place people have found them so was RDR1 going to add on as DLC to RDR2 I ask my self the same question could they have done this? Yes
this is literally equal to Iorveth's story ripped off from the witcher 3 main quest
I found the Guarma missions to be confusing and they seemed like filler.
Hm I'm pretty sure I'm in the minority that's thankful that Guarma was cut 😅
Personally, I disliked Guarma for different reasons. Maybe where the story was just made me want to rush back home all the more. I think would have liked it even less if said content wasn't cut and the chapter was dragged out longer.
This gave me uncharted vibes 😍 wish they made a game like this.
want to go there red dead online and other things heist properties more clothes hair style having got no new hair style for a long long time
That's all Rockstar is: wasted potential
Guarma chapter was shit. I couldn't wait to get through it. The missions also felt clunky and unclear. For example I'm still not sure what Arthur actually meant when he said "I have a plan" at those stairs. Apparently we were supposed to read his mind.
because its rushed.
No shit, thats the whole point of this video. Guarma was not finished, thats why its shit.
There was so much wasted potential in this game in general. Guarma focused story could have been an expansion, they could have added in a boat that you could buy a ticket to get you from Saint Denis to there, they could have added undead nightmare 2... They could have added Mexico, at least the RDR1 stuff with unique characters so it didn’t butt up against the John Marston story line.
There were so many cool things they could have done but instead wanted to keep releasing these ridiculous flying vehicles for GTAV and that half baked definitive edition.
Rockstar moment
Guarma could be amazing but they ruined it for me straight away by making me limp walk for a solid 5 minutes before making me do it IMMEDIATELY AGAIN!!