A rdr2 dlc was planned according to recent leaks, they probably discarded mexico or undead nightmare 2 to focus on GTAO and RDRO. Rockstar never fails do disapoint.
@@grandmasteryoda6717both gay theft auto 5 online and gta6 I absolutely hate how shit gta 5 online is, it’s just a load of useless features that they put so much effort into and left rdo lacklustre and any dlc they could have added
@@Jar3xe Because of gta online Sherlock It’s all the same repetitive stuff Owning a nightclub, weed farm etc is the same stuff Buy upgrades Buy / steal supplies Make hardly any money Repeat
There are even lines of Mexican soldiers in the files that suggest that the player would have been advised to stay away from militarized zones like El Prisidio
I guess that Mexico wasn't accessible in RDR2 because in RDR1 when the mission "The Assault on Fort Mercer" ends, John asks Mr West Dickens and Marshal Johnson how is it down in Mexico, pointing to that John has never been to Mexico
He also never mentions Arthur, quite literally the person who single handedly saved Jack and Abigail and sacrificed himself so that John could live, and then they try to fill the hole by briefly having John say that he thinks a lot about Arthur but doesn't talk about him. They could have easily done the same, maybe John goes to Mexico, he is forced to do something terrible like killing a friend, and decides to forget about Mexico and never talk about it or deny any connection to it.
I can't think of another game, with such a lore filled world, setting, time frame, and character base... the potential for content is limitless, yet sadly will never be tapped.
In my opinion, Guarma was under-utilized. It was a neat area to be in, and the tropical environment was beautiful, but the space you had to explore was so limited and small, and it's gone so quick you wonder why they bothered to include this massive roadblock in the first place. You can probably finish the whole chapter in about an hour or two with how few missions there are, and then once you leave your not supposed to ever go back, which is very Rockstar honestly. They did this with GTA 5, where they made a whole area for North Yankton, made most of it unexplorable, and then made it so you can't really return to it without glitches, mods or mission replays.
@@koolaid33 Yeap, I finished Guarma in just under two hours on my first playthrough and I felt nothing but frustration because I HATED the place. It looked really good, but damn was I glad when we could leave again.
Imagine if Rockstar made DLC or a spinoff entry that follows Javier after leaving Dutch, Micah and Bill, how he returned to Mexico and the hurdles he faced there that lead up to the events of RDR1. That would've been so cool, and Javier in my opinion would make a great protagonist.
I think that Mexico was planned for future exclusive content for Red Dead Online but it was cut because Red Dead Online wasn't getting the enough playerbase and profits that Rockstar expected. And it makes no sense to add Mexico in Red Dead Redemption 2 story mode because Arthur can't go to mexico thanks to the Blackwater job because all west is searching for the van der linde gang and in the epilogue neither. Because John says that he never entered Mexico so adding Mexico it would create problems for connecting Rdr 2 story with Rdr 1 story
That last part was probably retconned in my opinion. John also says he's never been to New Austin, yet you can basically visit the whole state, and only as John, which means either it was a writing oversight or they retconned the fact John had never been to New Austin in RDR1.
Hell the first time I went to rdr2 online frigging hackers . Tried a few months later even more hackers . That's what killed the online also Rockstar not giving a crap .
What I don't understand is having a great engine, map and assets they worked for years, why not just create new stories and sell them for good money? That would have been like the easiest part that would have brought them hundreds of millions in profit. In this way they could have used the empty parts like New Austin, when nothing really happened in Armadillo and Tumbleweed. Like they did in GTA4 with The Lost and Damned and Ballad of Gay Tony. Even in RDR1 with that Zombie DLC. They did it even with Liberty City Stories and Vice City Stories, two stand alone games using previous maps. In GTA5 and RDR2 they instead focused on online. Both the amazing maps and worlds of GTA5 and RDR2 deserved more single player stories.
Rockstar’s inclusion of Mexico in RDR2 seems like a happy accident. They started with the RDR1 map and just built on top. It’s as if they thought, ‘Why remove Mexico when it’s already here?’ Adding a bit of vegetation here and there, and there you have it - the RDR2 map with an RDR1 twist. It’s a clever case of ‘if it ain’t broke, don’t fix it’!
3:00 all those things are in Mexico because Im pretty sure they simply ported in the entire model of Mexicos landscape from RD1 and only updated the foliage and gave the whole thing the updated textures.
The disappointing thing for me is they didn’t do any main epilogue mission in new austin place except that one bounty hunting recovery mission and that’s only a fraction of the place
I think it's simple; going to Mexico in RDR1 was supposed to be John's first time across the border. So having it accessible in story mode wouldn't have made much sense. They still should've made an online dlc out of it, but oh well.
I’m pretty sure that dog barking is an ambient sound effect for small towns. Maybe there was meant to be a few towns scattered across rdr2s would-be Mexico?
They coulda made Guarma a place in south Mexico like Yucatán and then to escape you have to ride north, fighting off los lobos on the way. Let Arthur go to New Austin in chapter 4 onwards
The whole arc of rdr2 is the gang running further north to civilization, because the gang is hunted from the south, going back to new austin, would get them hunted and killed cuz they have a biggest bounties for thier head lawmen,thieves,gangs,bandits, bounty hunters will hunt them down to get the reward, and to defend,survive themselves, i dont think there will be sufficient food,ammunition,shelter for them in the wild west. Rdr2 is more of a realistic survival game than a action adventure game like rdr1.
mexico was simply ported over from RDR to RDR2. the paths are dirt roads for general traffic and railways from the original game, minus the textures. i don’t think it was ever meant to be a part of the story in any way, shape, or form at any point in development. it seemed to be thrown in last second with new austin due to the map leaks in 2015 and heightened fan expectations for a return to that area, hence the lack of content. if you go back and look at the first three or four beta maps floating around GTAforums new austin & nuevo paraiso (mexico) were never a thing until the last year or so before release. that’s also around the time they began cutting out the northernmost parts of ambarino like tempest rim and such. i do love your channel though, been a subscriber for a few weeks now. can’t wait to see what the future holds for you! keep up the good work.
obviously i could be wrong, it’s just my opinion. being able to travel to mexico as john in 1907 would throw the story of RDR (2010) waaaaaay off. it’s already kind of weird to be able to explore new austin as john in the epilogue considering he says numerous times he’s never been in the first game. maybe mexico was meant to be explored in its entirety for RDO? that would make much more sense and explain why there’s still things regarding mexico leftover in the game files.
@@nickblack1236when they pressed ctrl c ctrl v they grabbed music trigger or config file, and game wouldn't start without it so they also ctrl c ctrl v music so it works. Dog barking is just a ambient sound that might spawn a dog at some navigation node that was never placed because rdr2 used different nodes. You can even see that grass grows on paths, probably because new grass shader requires new mask for terrain they didn't make These are just my ideas, I never played rdr games
@favkisnexerade how about unique voice lines from guards not in the first game telling you to stay away from military areas? Doesnt seem like that gets added for no reason
I didn’t mind Guarma if they didn’t cut all that content that’s supposed to happen there. Cuz I heard that a lot of missions and story was cut and it would’ve made much more sense on why we should hate Cornwal.
Not a bad idea! In RDR 1, it's John's (probably) first venture into Mexico since he never met Landon Ricketts nor Sister Calderon. Also, Arthur and other folks mention Landon Ricketts at very small times.
RDR2 was groundbreaking at launch. The extreme level of player immersion was surreal. The fact that Rockstar ultimately abandoned the game outright, makes zero sense to me at all. RDR Online was a sad failure, due to their devil-may-care approach to continued game development. Makes me worry about how they'll approach GTA6...
So interesting thing about Mexico in RDR2 is if you check Mexico on every build of the game Mexico got updated in some way at first everything looked low poly and everything else like your only be able to see it at a distance no collision on the bushes or the cactuses but as the game was updated the small plants started to look way nicer then is was the cactuses looked better next they gave animations to the plants if you walked through them next they added collision to the cactuses you couldn't walk through them anymore next they made the cactuses break if shot enough or hit with a horse also the dog barking wasn't there at first I'm not sure when that was added but it was definitely a later build but there's also pigs you can hear and a few other animals but like the dog you can never find them also I found a developer cube in the top right corner of Mexico there's a spot where it looks like it's supposed to be the corner of the Mexico map cuz there was high walls around it and I couldn't actually reach it it was pretty high above the characters head but every update there was something added it's been about a year since I've checked on it but I'd go straight to Mexico after I noticed things kept looking nicer but they definitely kept updating mexico up until a year ago and since then I haven't checked so idk if they still have or not but I'm kinda curious so I'm gonna check tomorrow possibly
So another update I'm on the ps4 version and it is the latest 1.31 and yeah the updated Mexico every time the game got an update I think I'm the only person on the internet that has made this claim I've never seen anyone talk about it or anything but if you have the game on PS4 or Xbox 1 then try the glitch that lets you get across the water idk what it's been dubbed but I call it the shaky gun glitch to walk under the water to Mexico and check on the base version and the latest I promise you'll be able to notice differences
@@Legend27999 so I'm not sure exactly but they're usually tied to an animation or cut scene or really anything that needs a trigger and being in Mexico it's really hard to say
I always heard it was because they were running out of the max memory a consoles ram could handle RDR2's map is huge including new austin, with the game already being highly detailed the way it already is, it wouldnt surprise if that was the case theres only so much a consoles ram can handle. Ive never seen a game that has surpassed 400GB for data installation.
That can be fixed with simple optimisation issues, like only rendering objects that are in the players FOV instead of the whole areas. Thats what all of the far cry games do and they're maps are obnoxiously massive
@@AidenS-f5zyes thats what they did for the whole game so they can run on ps4 and xbox's puny 8GB of ram, amd jaguar cpu. Rdr2 is more is not a wild west game like rdr1 its more of a tamed civilizing east game
What I think happened is they ported over Mexico from RDR1 did a little work on it for the backdrop, maybe thought about making it playable did a little more work on it, then they decided against it being a playable area
I really feel they should’ve waited and had rdr2 as a new gen exclusive. Purely so they had the facilities to continue developing Mexico, and have it be accessible. Maybe one day they’ll give us a rdr2 ‘expanded and enhanced’ opening up opportunities to carry on support for the game through the more capable new gen consoles. There’s still so much to add, specifically for the barren wasteland we call rdo
Mexico in 1899-1907: borders closed, so Mexicans had to enter by boat or other ways Mexico in 1912-1914: borders open, so Mexican immigrants and refugees can enter the u.s. It ain't that hard to know why you can't enter Mexico
@@earnem4175 you must be re-tarded, no one gives a fuck about lore, the devs were working on mexico for rd2 and cut it, probably because of budget. Just like how they pulled arthur morgan out of thin air for rd2 since he was never mentioned once despite him being a big part of the gang.
The soundtrack @5:00 can actually be heard in New Austin if you’re at the water close to Mexico. I love that track and I keep looking for it on RDR2 soundtrack videos but never find it. Anyone have a link for that track?
I don't think there were any big plans to add Mexico to RDR2 as a playable area. They probably just left it in so you can see it from New Austin and it was probably also easier to just leave it in when they imported RDR1's map to RDR2. The old ambient music is probably something that's imbedded into the map itself with triggers so it makes sense that you can still hear it. The towns in the game files might simply be exactly the same models for the towns in RDR1, and since a lot of assets from previous games can be found in later games from Rockstar it's not that crazy that they're still in RDR2's files.
*Spoiler* I believe the original intention was to have Arthur travel from South America through Mexico on his way to Lemoyne after Guarma side-track. Remember canon doesn't have John see the area till Sadie epilogue.
Theres no doubt in my mind that Guarma took the place of Mexico for rdr2, where Dutch, Arthur, Micah, Bill, and Javier would help Sanchez, the mexican president, Reyes is rebelling against, come into power, but the rockstar scrapped it for being to similar to the mexico segment of rdr1
You can also go north , To canada mountains, There in story mode, There is a caveman frozen in the water and you can come around the map back into mexico / guama too, It was fun going all around the entire map thanks to the glitching sliding 🥰
As I recall they cut out 5 hours of gameplay from RDR2, or maybe it was they cut out 5% of RDR2... By the way if you want to get the the Mexico side download the RAMPAGE PC trainer... also if you go to New Austin as Arthur you can have some interactive cut senses with cut scenes you shouldn't be able to have because New Austin is only unlocked after Chapter 6... so they cut some content from Arthur as well...
Even though it would have been cool if Mexico was in the game i honestly prefer that it isn't as it gives Red dead 1 something unique to let it stand on it's own.
I feel your content is a bit under viewed but it’ll surely get the attention it deserves I feel the red dead universe is just too strong and loved for it to ever die out this game will always be a masterpiece no matter how old it gets
Maybe Mexico was planned very early on to be part of the game but was cut due to Guarma and maybe instead of Guarma they would get on the ship from Saint Denis and crash in Mexico and it would kinda make sense because John would have gotten arrested in the mission and In rdr John says he’s never been to Mexico when he firsts goes to Mexico
When you think about it, it's pretty crazy that one of the most immersive and expansive open world ever designed was nerfed and could have been even better. Imagine the main Arthur storyline taking you to a fully realised Guarma, New Austin and Mexico.
My theory is that Mexico was originally the area that Arthur and the others would wash up on in Chapter 5 before being replaced by Guarama in the final game
Update: I paused this video to go back into the game, and I see the paths you are talking about. I must say, as a learning game developer, these paths were not unintentional. Somebody purposefully made these paths; they are not procedurally made. Just in my own opinion, I think that Mexico (Nueve Paradiso (New Paradise), I think it's called in-game??) Regardless, this is area is massive, with plenty of areas where the path stops at a point that looks like buildings, etc, were going to be put io these spots. Your observation is very keen. Please keep making content!
They also didn't finish the guarma they should take more time and finish all the cut content and in final game we gamers can wait easily imagine having all cut content in final game but Rockstar is being cutstar
creating a game of the magnitude of RDR2 did cost hundreds of millions of dollars. also the goals and content the devs wanted for this game was unrealistic to be achievable as well. I for example think tht New Austin shouldn't have been in the game either. instead Ambarino should have had a living town. and the rest o free map should have had better fast travel points or train stations. for example a train station in Van Horn and one near Dover Tower should have been ideal.
Last part of the RDR2 (New Austin) felt very rushed. It's clear they were way too ambitious to implement the entire thing. For example even Saint Denis which should have most of the quests in the game, felt empty compared to Valentine. Most things in RDR2, especially the unexpected and funny ones, happened in Valentine. As for New Austin, unlocked while playing with John, that was almost completely empty.
Also! Back when there was a glitch to go to Mexico in red dead online. Me and my friend got to Mexico and we found two holes, where a graveyard was at in red dead redemption 1. Mexico was definitely planned!
The amount of thought out areas outside the map proves that this game was going to be even bigger than we got, or we were supposed to get dlcs. Not even just mexico and guarma but everywhere has spots that look like they got cut
Well I believe that Arthur was supposed to be able to go to black water and new Austin and that in the epilogue they would open up Mexico to John only, BUT it’s mentioned that John has never been to Mexico, so, they decided to remove Mexico and open up new Austin in the epilogue instead
So what it doesn’t have to be in the story cause you could go explore after you finish the game! There is a glitch to get to Mexico but there are no buildings except for the fort were John catches Javier in the first game
Rdr2 doesn't really need mexico because it really wouldn't make sense to be there especially when it was john marstons first time going there in rdr1 to find Javier and Bill Williamson, although it would be a good concept, it makes for more sense for mexico to be reserved for Rdr1 story wise
My guess is either they simplified the code when uploading the map from rdr1, or they originally planned to see Javier’s backstory, but it was changed before the map was complete.
as time goes on it gets harder to do stuff i get slower with both thinking and reflexes, all of my family i knew is dead and im the only one i been alone for years and have gotten use to it, at one point when i was 70 years old i thought to myself life is hard now why should i even try? but then i remember life has always been hard since i was a little boy and will always be hard until i die and realizing that is what keeps me going~ jack marston in the future
I could be wrong, as it was a very long time ago I played through RDR1. But didn’t John say that it was his first time travelling to Mexico? So I suppose it could have only been introduced as part of RDR online, which reception didn’t mean rockstars expectations so they abandoned a rdr online dlc?
i'd like to add my humble experience - i have heard the RDR1 mexico theme in my vanilla, unmodded xbox RDR2 game multiple times, simply riding along the san luis river border on the U.S side. i'm assuming it was put in as a little shoutout or easter egg to the first game. 🐎 extremely interesting work with the files, though. i've never seen those. =)
it would be great if there was a chapter in the middle of the story were Arthur would have been in New Austin and Mexico with unique clothing, weapons and quests.
Seems like in te begining they might have wanted to create the game with as much content as possible but at some point after jumping on the online multiplayer bandwagon they realized thats where the money is at without giving players a detailed quality game just some grind infested gameplay with microtransactions that they abandoned RDR2 completely. And Rockstar can say all they want about it saying it is a complete game, while it is, it also makes no sense at all to have guarma as big and detailed as it is for only 5 missions or so, to have the entire Mexico area in a functional state and to have so many unused assets in the game code if they were never planning on using them.
Honestly, I wouldn’t be surprised if there was a Mexico DLC planned at one point. An alternative is that they just pulled the old map from RDR1 and slapped that into RDR2 since they’re both on the same engine, but just different iterations. If that’s the case then the low poly models for Mexico would likely have been there alongside the map being moved over. It could also have been set up with the intention of being content for red dead online? It makes sense to be cut off to the player in story mode and hell, Austin from a lore standpoint shouldn’t be in the game at all. John never went there until 1911. I would’ve loved to be able to go back to guarma and have a full island with encounters and missions. I would’ve loved Mexico to be accessible and fleshed out. You know what though? I love the game we got anyway.
Honestly most of the work is already done for Mexico we already have ambient noises and music for this part of the map just add a few small towns and some gang hideouts and npcs and I’ll be happy. Also usually when you hear dogs barking it means that they are around small towns or settlements. Maybe they ARE there but they are invisible?
Maybe Mexico was supposed to be a part of the game. But they just decided not to cause it took too long. Or because the game was too long as it is. Maybe in the future, Rockstar will do a DLC that adds Mexico.
i'm guessing that they were gonna have arthur and javier cross into mexico and have dutch and john stay back since in rdr1 john says he's never been to mexico
So what we have: - A half-empty New Austin. - Unfinished Guarma. - And a cut-out location in Mexico. But if the developers had been given a couple more years, then we would have seen all this in the game.
Mexico was never intended in RDR2, New Austin itself was a late game addition, and they ported all of RDR1's map to build upon to make higher quality in the New Austin area, the additions in the Mexico area are meant to be that backdrop with accidental mechanics from the original game still functional(as well as the paths and tunnels). I believe it was also hinted in RDR1 that it's John's first time in Mexico and they decided to lock Arthur out of New Austin, not to mention Mexico, so the story fits that it's not accessible.
I bet if they made a statement during development “hey we plan on putting all this cool stuff in the game mind giving us a few more months” the entire gaming community would’ve been like “uh, YEAH?!”
I think the contrast was intended. From always having something to do, etc, to the complete opposite feeling. Jacob Geller's video - 'Artificial Loneliness', covers this topic. Worth watching if you haven't already
Maybe they were thinking of giving the player an option of leaving as Arthur when he gets his diagnosis and the doctor tells him he needs to ideally move to a more dry climate Mexico would of been the perfect place
Ah yes, more desert. Honestly it’s more impactful I'd John doesn't visit Mexico until Rdr1. It showed how far he’s willing to travel to save his family.
idk maybe mexico would be a nice area to have taken up chapter 5? Instead of the boat to cuba they take a train to Mexico and obv john wouldnt be there but like, it just wouldnt make sense to me, obv john cant go there in the epilogue since it conflicts with the story of rdr1
To be honest, it took them about 5-6 years to finish red dead redemption 2. And it's good they focused on what was important and prioritised the main story. The game was intended to release on the ps4 and xbox one consoles. And since they had been working to deliver the game to these consoles, they had to stick with it. They probably did not want to repeat the mistake they made with GTA V, by releasing the game well into the end of the console's lifecycle.. Our consoles and PC's might be powerful enough to run such a huge map right now, but in 2018 it would have been hard. Even if it was released in PC it would have been hard for mid range graphic cards to handle it. It was wise of them to stick to what was possible and deliver an immersive experience. With GTA VI releasing in tandem with the PS5 Pro, we can expect the next RDR game to be released for the PS6
A rdr2 dlc was planned according to recent leaks, they probably discarded mexico or undead nightmare 2 to focus on GTAO and RDRO. Rockstar never fails do disapoint.
they didnt disregard it for RDR2 online. they havent done anything for RDRO in years
Maybe they discarded it to focus on GTA 6?
@@grandmasteryoda6717both gay theft auto 5 online and gta6
I absolutely hate how shit gta 5 online is, it’s just a load of useless features that they put so much effort into and left rdo lacklustre and any dlc they could have added
@@shahedali02 And yet people still playing it. Fantastic.
@@Jar3xe Because of gta online Sherlock
It’s all the same repetitive stuff
Owning a nightclub, weed farm etc is the same stuff
Buy upgrades
Buy / steal supplies
Make hardly any money
Repeat
Definitely would have enjoyed Mexico way more than guarma
mexico in rdr2 - 💩borring
@@GuarmaDreamerAhahaha username checks out
Hang on a minute, you created the bucket, right?
yes, i did this gorgeous mod @@rafox66
You would have enjoyed Guarma more if it was finished.
You also would’ve enjoyed guarma more if it was fully done with the vision it was supposed to have
There are even lines of Mexican soldiers in the files that suggest that the player would have been advised to stay away from militarized zones like El Prisidio
Source?
@@SeriousDragonify it's all over RUclips bro! Just search it up, I've seen countless videos of such.
He knows some Spanish
Those are from the Guarma soldiers
no way we're the same bro
I guess that Mexico wasn't accessible in RDR2 because in RDR1 when the mission "The Assault on Fort Mercer" ends, John asks Mr West Dickens and Marshal Johnson how is it down in Mexico, pointing to that John has never been to Mexico
To be fair he's never been to armadillo but u can go there
He canonically never entered New Austin, but New Austin is at least a u.s. state, not an entire different country@@itaysharf3207
Mexico was probably gonna be in it but that would of really pushed the game I suppose.
It could be that Arthur and the gang were there in the year prior to the Blackwater massacre, the year in which John was absent from the gang
He also never mentions Arthur, quite literally the person who single handedly saved Jack and Abigail and sacrificed himself so that John could live, and then they try to fill the hole by briefly having John say that he thinks a lot about Arthur but doesn't talk about him. They could have easily done the same, maybe John goes to Mexico, he is forced to do something terrible like killing a friend, and decides to forget about Mexico and never talk about it or deny any connection to it.
I can't think of another game, with such a lore filled world, setting, time frame, and character base... the potential for content is limitless, yet sadly will never be tapped.
I'd pay 100$, hell, I'd pay 130$ for John's story in Rdr2 as a dlc.
Rockstar Games, if they could fulfill all their potential, they'd be dangerous.
@@koolaid33 for sure but they're a business, so maximum profit with minimum effort will always be the main goal
Guarma was fine, but Mexico would've been incredible. It'd also open up the story for a DLC. Maybe Javier's reentry into Mexico.
In my opinion, Guarma was under-utilized. It was a neat area to be in, and the tropical environment was beautiful, but the space you had to explore was so limited and small, and it's gone so quick you wonder why they bothered to include this massive roadblock in the first place. You can probably finish the whole chapter in about an hour or two with how few missions there are, and then once you leave your not supposed to ever go back, which is very Rockstar honestly. They did this with GTA 5, where they made a whole area for North Yankton, made most of it unexplorable, and then made it so you can't really return to it without glitches, mods or mission replays.
@@koolaid33 Yeap, I finished Guarma in just under two hours on my first playthrough and I felt nothing but frustration because I HATED the place. It looked really good, but damn was I glad when we could leave again.
I read this as “ Mexico - The Biggest WASTE of Potential “ and didn’t see the rest of the title.
As a Mexican I corroborate that statement.
imagine
Real
I wish there was a dlc for Javier in mexico!
Yeah, flesh out how Javier went from sleezebag working under Dutch to being his own big gang leader over in Mexico
Now, that's interesting.
Deadass, he had so much potential
Imagine if Rockstar made DLC or a spinoff entry that follows Javier after leaving Dutch, Micah and Bill, how he returned to Mexico and the hurdles he faced there that lead up to the events of RDR1. That would've been so cool, and Javier in my opinion would make a great protagonist.
I would of rather of waited until 2019 or 2020 just for mexico :(
Anyone else glitch the other way and travel up north, harder to get to but there is so much unused space up there as well
I think that Mexico was planned for future exclusive content for Red Dead Online but it was cut because Red Dead Online wasn't getting the enough playerbase and profits that Rockstar expected. And it makes no sense to add Mexico in Red Dead Redemption 2 story mode because Arthur can't go to mexico thanks to the Blackwater job because all west is searching for the van der linde gang and in the epilogue neither. Because John says that he never entered Mexico so adding Mexico it would create problems for connecting Rdr 2 story with Rdr 1 story
Online only, or flashback missions to the year john left the gang and wasnt around
That last part was probably retconned in my opinion. John also says he's never been to New Austin, yet you can basically visit the whole state, and only as John, which means either it was a writing oversight or they retconned the fact John had never been to New Austin in RDR1.
Hell the first time I went to rdr2 online frigging hackers . Tried a few months later even more hackers . That's what killed the online also Rockstar not giving a crap .
the dogs barking could be where the towns were
you have a classy pfp my guy
Cat
@@princepeachfuzz fr
What I don't understand is having a great engine, map and assets they worked for years, why not just create new stories and sell them for good money? That would have been like the easiest part that would have brought them hundreds of millions in profit. In this way they could have used the empty parts like New Austin, when nothing really happened in Armadillo and Tumbleweed. Like they did in GTA4 with The Lost and Damned and Ballad of Gay Tony. Even in RDR1 with that Zombie DLC. They did it even with Liberty City Stories and Vice City Stories, two stand alone games using previous maps. In GTA5 and RDR2 they instead focused on online. Both the amazing maps and worlds of GTA5 and RDR2 deserved more single player stories.
Rockstar’s inclusion of Mexico in RDR2 seems like a happy accident. They started with the RDR1 map and just built on top. It’s as if they thought, ‘Why remove Mexico when it’s already here?’ Adding a bit of vegetation here and there, and there you have it - the RDR2 map with an RDR1 twist. It’s a clever case of ‘if it ain’t broke, don’t fix it’!
3:00 all those things are in Mexico because Im pretty sure they simply ported in the entire model of Mexicos landscape from RD1 and only updated the foliage and gave the whole thing the updated textures.
The disappointing thing for me is they didn’t do any main epilogue mission in new austin place except that one bounty hunting recovery mission and that’s only a fraction of the place
because john doesn't canonically go there until rdr1
@@IrisWasTaken1 free roam isnt canon
@@jamesx7318 did you read the comment or just my reply?
@@IrisWasTaken1 ik but im just saying, mexico couldve still been developed, just had no missions there.
I think it's simple; going to Mexico in RDR1 was supposed to be John's first time across the border. So having it accessible in story mode wouldn't have made much sense. They still should've made an online dlc out of it, but oh well.
The free roam doesn’t have to be canon just don’t make it part of the story just have it a place you can just go to
He hasn’t gone to New Austin but you can still explore it in RDR2
@@Jfkfkckfkfkfk59280yeah because John never visited new Austin’s but that one bounty hunter with sadie
I’m pretty sure that dog barking is an ambient sound effect for small towns. Maybe there was meant to be a few towns scattered across rdr2s would-be Mexico?
They coulda made Guarma a place in south Mexico like Yucatán and then to escape you have to ride north, fighting off los lobos on the way. Let Arthur go to New Austin in chapter 4 onwards
The whole arc of rdr2 is the gang running further north to civilization, because the gang is hunted from the south, going back to new austin, would get them hunted and killed cuz they have a biggest bounties for thier head lawmen,thieves,gangs,bandits,
bounty hunters will hunt them down to get the reward, and to defend,survive themselves, i dont think there will be sufficient food,ammunition,shelter for them in the wild west. Rdr2 is more of a realistic survival game than a action adventure game like rdr1.
mexico was simply ported over from RDR to RDR2. the paths are dirt roads for general traffic and railways from the original game, minus the textures. i don’t think it was ever meant to be a part of the story in any way, shape, or form at any point in development. it seemed to be thrown in last second with new austin due to the map leaks in 2015 and heightened fan expectations for a return to that area, hence the lack of content. if you go back and look at the first three or four beta maps floating around GTAforums new austin & nuevo paraiso (mexico) were never a thing until the last year or so before release. that’s also around the time they began cutting out the northernmost parts of ambarino like tempest rim and such.
i do love your channel though, been a subscriber for a few weeks now. can’t wait to see what the future holds for you! keep up the good work.
obviously i could be wrong, it’s just my opinion. being able to travel to mexico as john in 1907 would throw the story of RDR (2010) waaaaaay off. it’s already kind of weird to be able to explore new austin as john in the epilogue considering he says numerous times he’s never been in the first game. maybe mexico was meant to be explored in its entirety for RDO? that would make much more sense and explain why there’s still things regarding mexico leftover in the game files.
how do you explain the new music being played in mexico?
@@nickblack1236when they pressed ctrl c ctrl v they grabbed music trigger or config file, and game wouldn't start without it so they also ctrl c ctrl v music so it works. Dog barking is just a ambient sound that might spawn a dog at some navigation node that was never placed because rdr2 used different nodes.
You can even see that grass grows on paths, probably because new grass shader requires new mask for terrain they didn't make
These are just my ideas, I never played rdr games
@favkisnexerade how about unique voice lines from guards not in the first game telling you to stay away from military areas? Doesnt seem like that gets added for no reason
@CJ2808 could they be from fort mercer or are they entirely different?
$500 million development. Yeah, I'd say they had to either shuffle or remove content.
I wish they just replaced Guarma with Mexico
I didn’t mind Guarma if they didn’t cut all that content that’s supposed to happen there. Cuz I heard that a lot of missions and story was cut and it would’ve made much more sense on why we should hate Cornwal.
Not a bad idea! In RDR 1, it's John's (probably) first venture into Mexico since he never met Landon Ricketts nor Sister Calderon. Also, Arthur and other folks mention Landon Ricketts at very small times.
they wouldnt feller, mexico is not fitting in the game
are you clown? John said he go to mexico in 1914 first time. Mexico would fit bad in the game
RDR2 was groundbreaking at launch. The extreme level of player immersion was surreal. The fact that Rockstar ultimately abandoned the game outright, makes zero sense to me at all.
RDR Online was a sad failure, due to their devil-may-care approach to continued game development. Makes me worry about how they'll approach GTA6...
It was probably because John Marston had not been to Mexico ever until 1911 in Red Dead Redemption.
Well he never went to armadillo but in the second game he goes
he doesn't need to go just have it be javier and arthur and introduce new mexican characters
Free roaming is not canon
Its crazy how iconic RDR2 is despite all these whiffs by Rockstar. Who knows what we could've got with more development time.
Makes sense why it's not in story mode but why can't it have been in online?
So interesting thing about Mexico in RDR2 is if you check Mexico on every build of the game Mexico got updated in some way at first everything looked low poly and everything else like your only be able to see it at a distance no collision on the bushes or the cactuses but as the game was updated the small plants started to look way nicer then is was the cactuses looked better next they gave animations to the plants if you walked through them next they added collision to the cactuses you couldn't walk through them anymore next they made the cactuses break if shot enough or hit with a horse also the dog barking wasn't there at first I'm not sure when that was added but it was definitely a later build but there's also pigs you can hear and a few other animals but like the dog you can never find them also I found a developer cube in the top right corner of Mexico there's a spot where it looks like it's supposed to be the corner of the Mexico map cuz there was high walls around it and I couldn't actually reach it it was pretty high above the characters head but every update there was something added it's been about a year since I've checked on it but I'd go straight to Mexico after I noticed things kept looking nicer but they definitely kept updating mexico up until a year ago and since then I haven't checked so idk if they still have or not but I'm kinda curious so I'm gonna check tomorrow possibly
So another update I'm on the ps4 version and it is the latest 1.31 and yeah the updated Mexico every time the game got an update I think I'm the only person on the internet that has made this claim I've never seen anyone talk about it or anything but if you have the game on PS4 or Xbox 1 then try the glitch that lets you get across the water idk what it's been dubbed but I call it the shaky gun glitch to walk under the water to Mexico and check on the base version and the latest I promise you'll be able to notice differences
I actually found the cube as well what the hell is the purpose of that thing?
@@Legend27999 so I'm not sure exactly but they're usually tied to an animation or cut scene or really anything that needs a trigger and being in Mexico it's really hard to say
I always heard it was because they were running out of the max memory a consoles ram could handle RDR2's map is huge including new austin, with the game already being highly detailed the way it already is, it wouldnt surprise if that was the case theres only so much a consoles ram can handle. Ive never seen a game that has surpassed 400GB for data installation.
That can be fixed with simple optimisation issues, like only rendering objects that are in the players FOV instead of the whole areas. Thats what all of the far cry games do and they're maps are obnoxiously massive
@@AidenS-f5zyes thats what they did for the whole game so they can run on ps4 and xbox's puny 8GB of ram, amd jaguar cpu. Rdr2 is more is not a wild west game like rdr1 its more of a tamed civilizing east game
What I think happened is they ported over Mexico from RDR1 did a little work on it for the backdrop, maybe thought about making it playable did a little more work on it, then they decided against it being a playable area
I really feel they should’ve waited and had rdr2 as a new gen exclusive. Purely so they had the facilities to continue developing Mexico, and have it be accessible. Maybe one day they’ll give us a rdr2 ‘expanded and enhanced’ opening up opportunities to carry on support for the game through the more capable new gen consoles. There’s still so much to add, specifically for the barren wasteland we call rdo
Mexico in 1899-1907: borders closed, so Mexicans had to enter by boat or other ways
Mexico in 1912-1914: borders open, so Mexican immigrants and refugees can enter the u.s.
It ain't that hard to know why you can't enter Mexico
Terrible reason, its a video game not a historical documentary
@@ronmka8931 it's the games lore.
@@earnem4175 idk it seems more like cut content rather than a bullshit reason
@@ronmka8931 no. Its lore.
@@earnem4175 you must be re-tarded, no one gives a fuck about lore, the devs were working on mexico for rd2 and cut it, probably because of budget. Just like how they pulled arthur morgan out of thin air for rd2 since he was never mentioned once despite him being a big part of the gang.
The soundtrack @5:00 can actually be heard in New Austin if you’re at the water close to Mexico. I love that track and I keep looking for it on RDR2 soundtrack videos but never find it. Anyone have a link for that track?
I don't think there were any big plans to add Mexico to RDR2 as a playable area. They probably just left it in so you can see it from New Austin and it was probably also easier to just leave it in when they imported RDR1's map to RDR2.
The old ambient music is probably something that's imbedded into the map itself with triggers so it makes sense that you can still hear it. The towns in the game files might simply be exactly the same models for the towns in RDR1, and since a lot of assets from previous games can be found in later games from Rockstar it's not that crazy that they're still in RDR2's files.
People have found files of voice lines for mexican guards giving warnings about approaching their areas. You dont do that for no reason at all
Why does it sound like chat gbt wrote that?
*Spoiler* I believe the original intention was to have Arthur travel from South America through Mexico on his way to Lemoyne after Guarma side-track. Remember canon doesn't have John see the area till Sadie epilogue.
I have a theory maybe they was preparing mexico for rdr1 remake but well we now how that went out
Every video game ever created "could have" had more content! RDR2 focused on all the right things.. it's a 10/10 *masterpiece*
I don’t know if this is a hot take or not, but I would’ve preferred it if they cut Guarma and kept Mexico.
i agree
I thnk rockstar killing off rd2 period was a waiste of everything
really bums me out how much content was cut, and then they abandoned Red Dead Online
There are alot of underappreciated channels on youtube with small amounts of subs. This is one of them
Thank you!
Theres no doubt in my mind that Guarma took the place of Mexico for rdr2, where Dutch, Arthur, Micah, Bill, and Javier would help Sanchez, the mexican president, Reyes is rebelling against, come into power, but the rockstar scrapped it for being to similar to the mexico segment of rdr1
You can also go north , To canada mountains, There in story mode, There is a caveman frozen in the water and you can come around the map back into mexico / guama too, It was fun going all around the entire map thanks to the glitching sliding 🥰
As I recall they cut out 5 hours of gameplay from RDR2, or maybe it was they cut out 5% of RDR2... By the way if you want to get the the Mexico side download the RAMPAGE PC trainer... also if you go to New Austin as Arthur you can have some interactive cut senses with cut scenes you shouldn't be able to have because New Austin is only unlocked after Chapter 6... so they cut some content from Arthur as well...
Even though it would have been cool if Mexico was in the game i honestly prefer that it isn't as it gives Red dead 1 something unique to let it stand on it's own.
I feel your content is a bit under viewed but it’ll surely get the attention it deserves I feel the red dead universe is just too strong and loved for it to ever die out this game will always be a masterpiece no matter how old it gets
Do you think the AI voiceover is offputting?
Maybe Mexico was planned very early on to be part of the game but was cut due to Guarma and maybe instead of Guarma they would get on the ship from Saint Denis and crash in Mexico and it would kinda make sense because John would have gotten arrested in the mission and In rdr John says he’s never been to Mexico when he firsts goes to Mexico
When you think about it, it's pretty crazy that one of the most immersive and expansive open world ever designed was nerfed and could have been even better. Imagine the main Arthur storyline taking you to a fully realised Guarma, New Austin and Mexico.
its a 50 hour campaign, it makes sense they ignored mexico
50 hours is just halfway of chapter 3
My theory is that Mexico was originally the area that Arthur and the others would wash up on in Chapter 5 before being replaced by Guarama in the final game
im aching so badly for a rdr1 remake in rdr2 then we could finally get mexico
Update: I paused this video to go back into the game, and I see the paths you are talking about. I must say, as a learning game developer, these paths were not unintentional. Somebody purposefully made these paths; they are not procedurally made.
Just in my own opinion, I think that Mexico (Nueve Paradiso (New Paradise), I think it's called in-game??) Regardless, this is area is massive, with plenty of areas where the path stops at a point that looks like buildings, etc, were going to be put io these spots.
Your observation is very keen. Please keep making content!
They could’ve at least let Mexico be available for online players.
The 'Mexico' music can in fact be heard in New Austin of you go near to the river towards the far end of the Map.
They also didn't finish the guarma they should take more time and finish all the cut content and in final game we gamers can wait easily imagine having all cut content in final game but Rockstar is being cutstar
creating a game of the magnitude of RDR2 did cost hundreds of millions of dollars.
also the goals and content the devs wanted for this game was unrealistic to be achievable as well.
I for example think tht New Austin shouldn't have been in the game either. instead Ambarino should have had a living town. and the rest o free map should have had better fast travel points or train stations.
for example a train station in Van Horn and one near Dover Tower should have been ideal.
Last part of the RDR2 (New Austin) felt very rushed. It's clear they were way too ambitious to implement the entire thing. For example even Saint Denis which should have most of the quests in the game, felt empty compared to Valentine. Most things in RDR2, especially the unexpected and funny ones, happened in Valentine. As for New Austin, unlocked while playing with John, that was almost completely empty.
Also! Back when there was a glitch to go to Mexico in red dead online. Me and my friend got to Mexico and we found two holes, where a graveyard was at in red dead redemption 1. Mexico was definitely planned!
You can still glitch in Mexico now.
You found what shouldve been sepulcro
@@nickwebb9937 haven't played the game in years now, so I wouldn't know. 🤷🏻
The amount of thought out areas outside the map proves that this game was going to be even bigger than we got, or we were supposed to get dlcs. Not even just mexico and guarma but everywhere has spots that look like they got cut
Maybe they were going to put the two games together. Arthur's story then Johns but never got around to restarting RDR1 for RDR2 gameplay.
The game was already long as hell and so detailed. Doing more would have been way to much.
Well I believe that Arthur was supposed to be able to go to black water and new Austin and that in the epilogue they would open up Mexico to John only, BUT it’s mentioned that John has never been to Mexico, so, they decided to remove Mexico and open up new Austin in the epilogue instead
Mexico in rdr2 just wouldnt make sense story wise. Still think it would be cool.
So what it doesn’t have to be in the story cause you could go explore after you finish the game!
There is a glitch to get to Mexico but there are no buildings except for the fort were John catches Javier in the first game
A Javier DLC would've been fire
oh man i miss the time when rockstar cared about single player and made dlcs, undead nightmare was so cool
i wish they could replace new austin and mexico with Guarma
Rdr2 doesn't really need mexico because it really wouldn't make sense to be there especially when it was john marstons first time going there in rdr1 to find Javier and Bill Williamson, although it would be a good concept, it makes for more sense for mexico to be reserved for Rdr1 story wise
Well you can explore new austin even tho in rdr john says many times that hes never been to new austin
I think the free roam exploration of new Austin is just apart of free roam and not cannon
My guess is either they simplified the code when uploading the map from rdr1, or they originally planned to see Javier’s backstory, but it was changed before the map was complete.
as time goes on it gets harder to do stuff i get slower with both thinking and reflexes, all of my family i knew is dead and im the only one i been alone for years and have gotten use to it, at one point when i was 70 years old i thought to myself life is hard now why should i even try? but then i remember life has always been hard since i was a little boy and will always be hard until i die and realizing that is what keeps me going~ jack marston in the future
They probably used RDR1 map and worked off that and removed stuff from Mexico for optimization but just kept large enough buildings.
because in most towns u hear dogs barking
I could be wrong, as it was a very long time ago I played through RDR1. But didn’t John say that it was his first time travelling to Mexico? So I suppose it could have only been introduced as part of RDR online, which reception didn’t mean rockstars expectations so they abandoned a rdr online dlc?
i'd like to add my humble experience - i have heard the RDR1 mexico theme in my vanilla, unmodded xbox RDR2 game multiple times, simply riding along the san luis river border on the U.S side. i'm assuming it was put in as a little shoutout or easter egg to the first game. 🐎
extremely interesting work with the files, though. i've never seen those. =)
it would be great if there was a chapter in the middle of the story were Arthur would have been in New Austin and Mexico with unique clothing, weapons and quests.
Seems like in te begining they might have wanted to create the game with as much content as possible but at some point after jumping on the online multiplayer bandwagon they realized thats where the money is at without giving players a detailed quality game just some grind infested gameplay with microtransactions that they abandoned RDR2 completely. And Rockstar can say all they want about it saying it is a complete game, while it is, it also makes no sense at all to have guarma as big and detailed as it is for only 5 missions or so, to have the entire Mexico area in a functional state and to have so many unused assets in the game code if they were never planning on using them.
Honestly, I wouldn’t be surprised if there was a Mexico DLC planned at one point. An alternative is that they just pulled the old map from RDR1 and slapped that into RDR2 since they’re both on the same engine, but just different iterations. If that’s the case then the low poly models for Mexico would likely have been there alongside the map being moved over.
It could also have been set up with the intention of being content for red dead online? It makes sense to be cut off to the player in story mode and hell, Austin from a lore standpoint shouldn’t be in the game at all. John never went there until 1911.
I would’ve loved to be able to go back to guarma and have a full island with encounters and missions. I would’ve loved Mexico to be accessible and fleshed out. You know what though? I love the game we got anyway.
Its literally 1 to 1 with the landscape if rdr 1. Just missing the towns. you can still navigate it the same ways you could in the first game
we need red dead 1&2 remasterd with all the locations/ areas from both game
Honestly most of the work is already done for Mexico we already have ambient noises and music for this part of the map just add a few small towns and some gang hideouts and npcs and I’ll be happy. Also usually when you hear dogs barking it means that they are around small towns or settlements. Maybe they ARE there but they are invisible?
Maybe Mexico was supposed to be a part of the game. But they just decided not to cause it took too long. Or because the game was too long as it is. Maybe in the future, Rockstar will do a DLC that adds Mexico.
i'm guessing that they were gonna have arthur and javier cross into mexico and have dutch and john stay back since in rdr1 john says he's never been to mexico
Least we got New Austin, originally wasn’t planned to be in the game I believe
the fact that its there while your playing means that it wasnt likley a hardware limitation. wish we got to see it in the final game
So what we have:
- A half-empty New Austin.
- Unfinished Guarma.
- And a cut-out location in Mexico.
But if the developers had been given a couple more years, then we would have seen all this in the game.
john isnt even supposed to be in mexico till rdr1 as an older man. so maybe they didnt want to mess up canon more.
Arthur should've gone to mexico when diagnosed with TB.
I assumed that its was there because rockstar just ctl-c ctl-v the rdr1 map, and then built rdr2 from there
Mexico was never intended in RDR2, New Austin itself was a late game addition, and they ported all of RDR1's map to build upon to make higher quality in the New Austin area, the additions in the Mexico area are meant to be that backdrop with accidental mechanics from the original game still functional(as well as the paths and tunnels).
I believe it was also hinted in RDR1 that it's John's first time in Mexico and they decided to lock Arthur out of New Austin, not to mention Mexico, so the story fits that it's not accessible.
Damn I thought the intro 0:01 was real life footage for second there
just imagine a javier escuela DLC in mexico. Ditch the cowboys for a story of banditos.
Yup I'm going with the lack of vram in the development phase for the reason why they cut it.
I bet if they made a statement during development “hey we plan on putting all this cool stuff in the game mind giving us a few more months” the entire gaming community would’ve been like “uh, YEAH?!”
As big and open this game is. Feels empty and dead after you completed all the missions.
Having pretty much the entire RDR1 map in the game basically unused just leads me dreaming of a remake on the new engine.
I think the contrast was intended. From always having something to do, etc, to the complete opposite feeling. Jacob Geller's video - 'Artificial Loneliness', covers this topic. Worth watching if you haven't already
I won't lie I saw the title didnt realize it was RDR2 and was super confused how Mexico had cut content
Next game should include Canada . It’s mentioned a few times but we never see it.
Maybe they were thinking of giving the player an option of leaving as Arthur when he gets his diagnosis and the doctor tells him he needs to ideally move to a more dry climate Mexico would of been the perfect place
No way yall didnt appreciate New Hanover, Lemoyne, Upper West Elizabeth, Ambarino, and Guarma thas crazyyy
Ah yes, more desert.
Honestly it’s more impactful I'd John doesn't visit Mexico until Rdr1. It showed how far he’s willing to travel to save his family.
idk maybe mexico would be a nice area to have taken up chapter 5? Instead of the boat to cuba they take a train to Mexico and obv john wouldnt be there but like, it just wouldnt make sense to me, obv john cant go there in the epilogue since it conflicts with the story of rdr1
To be honest, it took them about 5-6 years to finish red dead redemption 2. And it's good they focused on what was important and prioritised the main story. The game was intended to release on the ps4 and xbox one consoles. And since they had been working to deliver the game to these consoles, they had to stick with it. They probably did not want to repeat the mistake they made with GTA V, by releasing the game well into the end of the console's lifecycle.. Our consoles and PC's might be powerful enough to run such a huge map right now, but in 2018 it would have been hard. Even if it was released in PC it would have been hard for mid range graphic cards to handle it. It was wise of them to stick to what was possible and deliver an immersive experience. With GTA VI releasing in tandem with the PS5 Pro, we can expect the next RDR game to be released for the PS6
That’s if there is anymore rdr coming out.