@@boolets22not sure if this is the exact one he’s talking about but there is a mod on the nexus called cut dialogue restoration and enhancement which sounds like what hes talking about as it restores a lot of cut voice lines
I think vengeful Arthur is cool in theory, I think a big problem you see with this is people go “oh this would have been so awesome cause of how I have imagined it in my head.” This also would have to completely overhaul a lot of the side mission, I just don’t see this much colder Arthur helping a guy take animal pictures, looking for Dino bones, or rock carvings immediately after coming down the mountain
That is true.However,your throwing this version of arthur into vanilla arthurs story so it obviously wouldn't fit into the story.While we understand this arthur is a lot more meaner and violent,we still don't understand his full personality.
From the way John described his time in the gang in RDR1, this version of Arthur would've definitely been more fitting, but I'm still happy with the way they wrote him in the end.
Yeah, with the gang being a more violent band of rebels and freedom fighters rather than a big group of criminal misfits just trying to survive. I also wish we saw the more ruthless young John from RDR1.
@@Gabriel-ki7uj Agreed. He felt mostly sidelined and passive. Not a ruthless outlaw who steals, kills and threatens out of zealous loyalty to Dutch and is an active participant in the plans. The only time he came off this way is in the oil wagon train heist - he came up with the idea and shouted at & threatened the passengers.
A lot of things could of been more fitting rdr2 and rdr1 don’t even feel connected tbh they feel so different and so many plot holes and downgraded John
@@DeadX2They did a decent job for connecting the dots. The retcons that some braindead like to complain about are irrelevant. For exemple it was never stated that John was left in blackwater ferry job or that it happened in 1906 or some die hard John’s fans that hold on the idea that he was Dutch’s right hand man because of that Bill line in the beginning of the game. They handled Dutch perfectly , they hinted that Bill was a dumb fool which they respected. « Oh John’s should’ve been more important » Well he was important , he was the first one along Hosea to see through Dutch’s bullshit and doubt him , which showcase his intelligence and explain’s Dutch resentment for him , he was part of two of the best missions in chapter 2 , he had one job with the grays and was part of the braithwate assault ( obviously) , main actor in the beginning of chapter 4 , he participated in the saint denis robbery , he was a major character in chapter 6 and a whole part of Arthur’s redemption arc was dedicated to him , seems like some og fans wanted him to be part of every second of the game and be a playable character , they handled his personality well in the 1899 storyline , we could see his sarcastic unbothered personality ( they did a bad job with him in the epilogue doe) so i really don’t get the issue. And as for those who say that Arthur is copy past of rdr1 john , i prefer not to answer lmaoo
It would also have him learn that vengeance is an idiot's game, rather than starting out already believing that. Giving him more of a growth than just trying to help people after actualizing the goodness that's already there.
I'd be interested in seeing this vision for Arthur but without the part of Isaac dying at the start. I think it works better for Arthur's arc to have his son's death take place before the story as be indirectly due to him trying to be a father and an outlaw loyal to Dutch. With that information recontextualizing his character for us. It also parallels John's story and adds to their dynamic that he's trying to prevent the latter from repeating that same life choice.
@themadtitan7603 well it would still pararell John's story the way it is now and like you said having to be a father and loyal then having your son die because of it still applies to canon arthur , he was loyal to the gang so he wasn't there to protect his family. So he wants to make sure John is there for his family. So while I think it's a cool concept I understand why they got rid of that storyline because his son dies regardless and we wouldn't have those good funny times in,chapter 2 like we do now
4:53 Just a heads-up, but this is not Eliza in the screenshot. It's a different cut character discovered in the files as 'Leon's niece' who would've been part of the larger Guarma storyline. The Leon in question is one of the rebels we save from hanging in 'Savaegry Unleashed'.
“Tell me exactly where… or I’ll smash your head clean open” words can’t describe how cold and frightening that line is. Roger Clark is a goated voice actor 🔥
'Vengeful Arthur' genuinely resonated with me and seems like it could've been a powerful character arc in its own right. A bitter outlaw lashing out at the world for losing his son in a way so far out of his control and goes on a dark path for most of the story. Until he's forced to confront his death and makes peace with it, seeing that vengeance has only left him hollow. That and his imminent mortality, makes him dedicate his last days to helping others, ending grudges (John), and getting his friends out of Dutch's own vengeful mission so they can have a life where's his was wasted. A darker Arthur definitely had the capacity for a redemption story imo. IDK, if it would've been better, but I think it could've potentially been more complex and maybe not as palatable. Not that the current Arthur isn't complex or has flaws, but he feels too put together and likable. His biggest sins mainly come out of the circumstances he's in, where's this Arthur would've had deeper, more personal failures to reflect on. Which is why I feel they leant a little to hard on the movie cowboy with a heart of gold is my and this is even reflected in his design. I also think it would've made for better low honor runs while also working for a high honor playthrough.
I couldn’t find anyone else I could agree with more. This is also kind of the reason why I tolerate Micah up before chapter 6 because he was a ruthless outlaw that cared for nobody but himself I actually thought he was badass as fuck
Wdym by put together and likeable if anything in cutscenes at least I thought Arthur came up as a bit of a condescending asshole to everybody besides Lenny,charles,Dutch and Hosea in the chpter 1 and 2 at least he lighten up after that and became likeable
i argue that having this in the game would make arthurs final sacrifice of saving john and his family that much more meaningful since we (the player) will literally witness arthur lose his own family on-screen
I feel like this version would fit more with the redemption story. A lot of people agree that current arthur wasnt a complete bad person from the start and had some kindness in him but i feel if we had the original, he wouldn't have such good in his heart and it would make the ending more powerful and compelling, it would show how even the worst of men could change for the good even if its a slight change.
Generally speaking, it would likely prevent very many people from becoming attached to him as a character. The plot, as a result, would be appreciated by far fewer people. Perhaps it would be more interesting for you, but being overly dramatic is considered bad taste in writing for a reason.
Bad people do good things all the time. Ted Bundy probably saved more lives then he took when working for the suicide hotline. It makes sense that the people around Arthur, his gang, his family, would find him to still be a good person at the end of the day.
I honestly like the current game Arthur more than the original one. Original one is cold and very aggressive but I feel like the original one would be just straight up nothing but bland and boring. He doesn’t have the pretty boy look I prefer too. So glad we got the current game one
We know very little about this Arthur to make a clear judgment imo. Just some story hints and voice lines isolated from context We don't know that he he'd be a 2D character who's just aggressive. Hell, Waxy here proposes a potential vision for him that sounded like it'd make for a compelling character. It's reasonable to speculate and infer about his story and whether we would've liked him better or less than what we ended up with. But I think saying making opinions on which we like more or the quality of the original's writing when we barely know about is unfounded. Also, I personally prefer the original's withered, beaten design than the pretty boy look, which contradicts how Arthur is indicated to look canonically in-game. It also feels more authentic to a veteran 1800s gang enforcer than the Hollywood cowboy look.
Yeah that’s how he should of been lol he’s been a outlaw in a gang for 20 years and he’s the also the guy who gets shit done he gets his hands dirty Beta Arthur was so much better honstely and he had his own personality and wasn’t a John clone
@@DeadX2yep they could have made Arthur original and ruthless. But the decided to give him basically all of John's traits in rdr1 and made him more emotional which is weird. Then they tried to destroy John's character completely.
I think it would have been great to have a more dark Arthur at the start of the game then see him slowly change his way through the game and accepting what happened to his child all of that anger and hate it would have been pretty cool i like the Arthur we got but he wasn't that bad he did beat up that guy that gave him tb but i feel like he wasn't that bad
would have been better like this, there would be a starker contrast from the beggining to the end(if you change Arthur's personality with your choices), and he could start at minimum honor(maximum dishonor)so it's harder to build up the meter unlike the final game where we start at Neutral.
That's one of the reasons why I think this version would've potentially made for a more intriguing character arc. Getting Arthur from the bitter outlaw lashing out at the world to the sickly man with a new, more appreciative view of the world finally at peace as he watches at the sunrise by the end more impactful and like a journey with peaks and valleys. Versus yes, an outlaw who robs & kills, but is largely depicted as a cowboy with a heart of gold, charismatic, opposed to needless revenge, and whom the game prodes you at every turn that he's really a good guy in a bad environment and you should put him on the path to redemption. At the same time, if you want to stick on the low honor honor path, it'd work perfectly for his set up.
@@themadtitan7603 also the final game is a bit unrealistic IMO, putting too much initial moral nuance onto a gangster, sure he could change by the time he gets TB and focused on helping John Abigail and Jack, and having moral introspection because of the debt collections, but for him to be neutral and compassionate even at the start, is putting a bit too much agreeableness to the gangster lifestyle, its a kindof sympathetic propoganda, which should not be in a game like this.
@@BlueFusion2910 I think they leaned a little too hard on the cowboy with a heart of gold archetype. Yes, he still has a great arc, but I feel they were eager to make him instantly likable and inclined to goodness for someone robs trains and kill lawmen without much remorse. Beyond the obvious killing and robbing, he should've been more flawed, with more unlikable qualities amidst the good and actions that don't always make him agreeable as you put it or comfortable to watch imo. It may've been more of a gamble,the audiences might've only liked him over the course of the story rather than near instantly, but I think it potentially could've made him more complex and genuine character.
@@BlueFusion2910 Hold up? Where does the story show he was “neutral and compassionate”, he is only that if you choose to. You can go full on brutal and ruthless as Low Honor Arthur. But what you guys want it remove all nuance and have him JUST be “low honor” from the beginning. When the game gives you a choice to be whoever you want. Good or bad,
I would have liked to have seen the angrier and more violent Arthur as it would have given him something more substantial to redeem from and it would explain away certain interactions with people in the world and how they view him such as the O'Driscolls fearing him and labelling him "Van Der Linde's Bruiser" and even Jimmy Brooks being absolutely terrified of Arthur. Also the way certain gang members are stand offish with Arthur at times for example when Grimshaw thanks Arthur for helping save Tilly she gives him a backhanded compliment about being good but only sometimes. To add it would coincide better with the way the narrative progresses and it definitely shows that this was the original plan for Arthur's characterisation.
I’d need to hear what the rest of this hypothetical alternate “Vengeful Arthur” would have been but in concept, it would have been preferable. We’re told a lot that Arthur is supposed to be a mean, ruthless bastard but even in the early chapters, he’s humanised too much and given too many likeable moments for this opinion to really form. It’s why the Strauss missions stand out a lot as Arthur is uncharacteristically cruel to people in those in ways he just wasn’t in other scenes. You like Arthur pretty much from beginning to end when I think the game wants you to feel conflicted over whether he is a good man but the vast majority of players never question that much at all because of how likeable he is. So if he was consistently cruel and violent early on before having something of a Damascene conversion after Guarma, I think you have a much stronger story and a much more obvious redemption arc for him as he begins to stand out from Dutch and co, while they remain no more than the kind of brutish thugs Arthur was at the start.
A colder Arthur might not have resonated as well with the players, but redemption is only for those who deserve and need it. Arthur says he’s a bad man and he’s been a bad man for a long time, when you do something good as Arthur he doesn’t even know why he’s doing something good, towards the end he seems to hate who he’s been all or most of his life. Arthur having spent his life as a bad man is the reason why he’s earning redemption when he lives his last days as a good man, if not for his past it’d just be business as usual for him to be good. If they make a red dead 3 that’s set further into the past, I think they should make Arthur an NPC, at least for the main story, like they did with John, but they should make Arthur as bad of a person as they can without losing the character he became in the 2nd game. A lot of players need to see Arthur as mean and vicious because a lot of them don’t seem to understand the entire point of the game and its name.
i never thought id be more scared of a video game character than i am after hearing those pieces of dialogue, just sent chills down my spine, i see why they cut that out
@@Waxyyy just beat the game 2 days ago so now I’m going hard in the lore and extra content. Doing my second play through and taking my time to really get the full experience.
I love the way a small handful of diologue opens up so much to the player about Aurther. His motivations and heart. These two characters, that we never see, have a silent impact that shapes the whole narrative and seal Aurther as a person rather than a vessel.
That intro has such beautiful cinematography! The panning shots, the close ups and actions shots, so good! And the music fit the theme very very well! Really makes you feel like the gang is this ominous dark presence that people fear.
Oh wow! This would have been a vastly different feeling game if it kicked off like that. Honestly as great as the story arc is, I think this might have driven home the “redemption” aspect in a really interesting way. Having him being such a vengeful trainwreck at the start. It would give low honor play-throughs more fuel for the fire and give high honor play-throughs some real palpable feeling of Arthur having redeemed himself by the end. Really interesting to imagine how different that game would be! Great edits btw!
I do still like that they ultimately went with a more mature arthur. Really makes it believable that hes not just any outlaw in the gang like bill or micah but hes closer to hosea and dutch and a decision maker. Which is why the other people towards the end start listening to arthur as he tells them to leave. Idk how well redemption would work if arthur was just ruthless and crazy
Really enjoyed hearing that music from Mafia 3 :) thank you for that, its like two different worlds come together for a moment (well in my mind anyway) and great info here.
The way I play Arthur I would’ve appreciated this version, however I’m very happy with what we got. The first story in a game I’ve ever gotten into and my favorite game of all time. Thank you Rockstar!
I think it would've been better if Arthur is much colder and have that appearance. Imagine playing a devilish character that is haunted by the death of his son, dismantling everyone in his path and couldn't get a goodnights rest from dresming about wolves or his family. I think the redemption would be unforeseen or drastic in that regard. It's like playing as Micah where you feel he is hopeless and wouldn't change and then in a blink of an eye he slowly coming in to terms with the death of his family, accepting that fact, and the fact that his days with TB is coming to an end resl soon.
I think if they ever made rdr3 as a prequel to rdr2 it should be about the events right after the death of his son and where we get to see this much colder and brutal Arthur get revenge and try to accept the death of his son and somehow move on
@@itwasntme6833it’s not that hard to believe. Rockstar intentionally is making red dead go backwards. Rdr1 takes place after rdr2, and rdr2 takes place before rdr1. So when rdr3 comes out, it’ll take place before rdr2, and the ending will probably be the blackwater heist.
Man you got so many great shots throughout this. I especially love the ones where the camera floats around while everything is frozen in time. Beautiful stuff, seriously.
I think it's good that it's cut. It would probably distract from the more important narrative of Arthur's relationship with the gang too much. The short line with Arthur opening up about his dead son and the bitterness on the world he held since then explains enough about his character, even though it's rudely interrupted by Rain Fails wanting to pick ginseng.
One of my favorite details in rdr2 is during the cornwall confrontation in valentine, the reflection in arthurs eyes make it look like his eyes light up like the eyes of a predator at night.
I feel like vengeful arthur storyline could be similarly linked to Jack Marston if rockstar ever continued his story. That boy saw the most horrific stuff as a kid and witnessed the last of his family members die
I believe a colder Arthur would had been better. Because it encourages the new players to do as they please without second guessing. Making them believe even being outright evil is the way to go. (Which in my head cannon it is. Until the last 2 chapters of the game) The way they went was ideal but that cut content was not really nessesary to be removed. Sure it might feel a bit weird and all. But imagine how impactful it would had been if Arthur had exposure (The conversations event with the women of the camp in first few chapters) as to why he is all this mad and agressive, the players could see why all this agression could resonate with him as a result of his anger from losing a child, only to change for the better overall. Making peace with himself before with the world that he uses to let his inner anger out. That would make parts of the story that evolve kids more meaningful to Arthur to showcase his soft and better side. You can see Arthur having a soft spot and a tough time acting the way he is supposed to as a criminal gang member whenever children are directly or not being affected by his actions. That would also make the final dilemma a lot more impactful and make sense. Go back for money. (Remain mad and vengeaful) Help John (Forgive yourself) I find it hard for anyone to pick all the evil actions. You will have to actively on purpose trying to be a jerk without caring about the story and act as if this is one of the old GTA games where there are no consequences. Mindlessly trying to just get the best out of any situation, disregarding any realism or morality just because "its a game". The only reason anyone would go for the money is just for the slim chance that we might actually get them and somehow survive like Rambo. You would be neglecting the story and all the signs that you will die sooner or later. What is the point of trying to be greedy in your last moments as Pinkertons hunt all of you? The only way it would had worked the way Rockstar decided to go, it would be if it was narrated as a tactical choice to help john escape by diverting the chase/fight by Arthur taking initiative. Ooorr if it was a presented as a reasonable and somewhat equally good option by adding a bit more dialogue. Giving off the messege that the money is not meant to be stolen by Arthur for himself. But to be sent to John to live a happy life. At the very least that way any player going down that path would have the idea that their effort was for a good cause. They should had embraced the evil part of Arthur a bit more. It is evident that they pushed a narrative that being good is the only way, almost from the get go. Which is not ideal or realistic if you ask me. Arthur being undeniably evil in the first chapters would had made a lot of sense and would had get the players freedom to be evil without caring much. And only begin to change when Jack is abducted at chapter 4. Chapter 5 Arthur gets exposed to the lies and coercing charisma that Dutch possess. Chapter 6 Tries to change for good and make amends whenever possible. Certain side missions in this alternative scenario where the cut content is actually in, might turn as the main ones. The storylines of Mrs. Downes and money lending Strauss ones. In these missions you can not come out as a jerk. The game does not give you the option to be agressive or demand anything but forgive-forget or outright help for better. In that case i believe the kick of Strauss out of the gang from Arthur would had been more agressive. Making even Micah's perspective even more logical in some sense. Arthur being mad throughout the entire story and acting as if he has a big chip on his shoulder. A big shadow from a tiny tree, a shadow that is coming off of Dutch. Who slowly fades and turns on Arthur in the end. Making even his stupid stand of dual wielding and pointing both at Micah and Arthur. Exposing for good that Arthur is indeed a "tiny tree" in the end. A pure soul that was led astray by Dutch, just like Milton mentioned twice in the story. Both personally to Arthur by the river and in front of the entire gang in their camp. And for the record, i believe the honour system should had been a hidden feature and not a clear and visual meter for anyone to exploit. In a sense that they go up and down the good and bad sides whenever it is convinient for the players to feel better for themselves. It should had been a hidden system. No meter to check, no red or white sign on the right side, no sound of a bell ir chime, nothing. Only once it should be sounded a bell or a chime accordingly in your last dilemma. Did you remain bad? Bell ring. Or did you found redemption? Chime
I want to address Arthur’s cut dialogue. I remember hearing about an ending, where if Arthur has very low honour, he would join Micah or Dutch. I can’t seem to recall the exact details, but I don’t know if it took place at the end of Arthur’s story or the very ending where you kill Micah. Regardless if this ending for Arthur was real and was indeed cut, this could be leftovers from that specific time in development, where this ending was once planned and to be playable. The reason it was supposedly cut was for time. I don’t know if Arthur survives if the player receives this ending or his tuberculosis didn’t exist yet. but I gave up my search. I’m going to assume this was made up though, but hearing this dialogue had brought it to the front of my mind. I thought to bring this up, as most people don’t really know about it, or it was simply made up. Hearing the dark dialogue arthur had said, has made me thought of this for some reason. Like if the player has very low honour, while the game encourages you to have good, the ending where he dies is your punishment, while the good could may be where he lives. I don’t know, but this is just my thoughts.
Vengeful Arthur would have been great after getting back from Guarma, since he lost Mac, Davey, Jenny and Sean, with Hosea and Lenny being what pushed him over the edge
I can't lie, I would like to see this version of Arthur in the original game, however, fitting him in there would be a very difficult job. We must stop analyzing things based on our own tastes; in general, Vengeful Arthur would make people not have as much empathy with him, causing less attachment. His redemption marked by his death would be technically more impactful, but in practice it wouldn't shake us as much because we don't have as much attachment to him due to the lack of empathy that his cold version would cause. That's probably what the developers thought, deciding to change the trajectory of the story. Of course, we can think that this would fit very well in the low honor version, also making a much bigger difference between high honor and low honor playthrough - something very interesting. In practice this would not be possible. Why? We must remember that in the beta version it was planned that Guarma (formerly Guama) would basically be another game; there would be a giant map, saloons, shops, explorable areas, collectibles, etc., but in the end we only received a micro-island with a linear story made up of half a dozen missions. The game's epilogue would also basically be RDR1 Remake, being extremely faithful in several aspects to the first game, but we also received just that rubbish, where the only good thing was actually the story. Doing this kind of thing is extremely complicated, costs a lot of time and money, and is not always possible. Furthermore, no other game came close to what RDR2 did, even with so much content cut it is still the best game in the history of video games. In short, we're lucky to get what we got, even though it's cool to explore the cut content and feel sad imagining everything we could have gotten more.
Actually I love that game gets darker as we play and pass chapters. Hanging out with gang and exploring the world without any sadness on first chapters is a beautiful starting point for the game.
As compelling as I think Isaac freezing to death at the beginning is, it would’ve made Arthur a very bitter and somber character all the way through the story, right from the start. This would hugely detract from the best aspects of his character and the pivotal personality traits that push his redemption arch.
This story makes more sense in relation to Arthur's redemption, and all he did to save Jhon and his family. His baby is gone, but he tried his best to give Marston a chance to have a family life. I wonder how many times Arthur looked at young Jack thinking how his soon would look like.
The game took over six years to develop, a lot changed as the process went on. It’s interesting to see. There were some aspects of the overall story and side characters that changed as the era we lived in changed and I’m glad it was released in 2018 because it might’ve got worse lol. I’ll leave it at that
Another thing is there are also voice lines from the New Austin and Blackwater sheriffs suggesting that Arthur could’ve accessed these places. Maybe (in-game) you could’ve gone to both places, only the second the law saw you or you hung around town for too long they would start chasing after you. (Just my theory)
i really would’ve loved to see this arthur make the game, dark opening and all. imagine starting with the honor bar all the way in the negative and having to make your way up to high honor. i think that could’ve really expanded arthur’s morality struggle in chapter 6. almost like in spite of the bad life he lived and the terrible loss of his son, he finds hope for himself. imagine the sister calderon interaction with arthur explaining about how horrible he was.
In all honesty, I appreciate the changes Rockstar chose. The original concept was very cool indeed, but almost too skewed towards being a bad man for the players. Him being less morally gray and freshly traumatized would ultimately undermine themes of a “good man wrestling with a[n evil] giant” and more so a violent grieving man who comes to terms with trauma to them quickly die from TB. Cool idea, but too much to cover in a limited time frame, and would make playing Arthur “either way” make less sense, at least at first
Those voice lines would've been so good in a similar context to what they wanted to do. Especially since in chapter two arthur gets a rep in valentine for being a trouble maker anyways. Plus this would pair very well with the camp convos with molly and Tilly where arthur vents about hurting innocent people. Would have been great
Imo Strauss would like the “vengeful” Arthur even more. Strauss even implied people are more enthusiastic to paying back to someone like Arthur. If Arthur was more ruthless and more intimidating, it would be much easier for debaters to be broken and give Arthur their debts back without any retaliation. All he said was killing debtors would be bad for buisness, but it wasn’t completely off the table. It’s clear Strauss doesn’t give a hell about any of the people he’s forcing money onto, he just cares about making money for the camp and taking advantage of the weak and gullible. Which is why the final version of Arthur had a choice to kick him out of camp in chapter 6.
They should’ve have used the “Vengeful Arthur” lines for low honor.
theres a mod that adds these lines to arthur when he fights lawmen
@@keecko8169 well than tell us the mod!
@@boolets22not sure if this is the exact one he’s talking about but there is a mod on the nexus called cut dialogue restoration and enhancement which sounds like what hes talking about as it restores a lot of cut voice lines
@@blingiman i found it already but thanks bro
@@keecko8169what’s the mod?
It's easy to feel sad about cut content, but just remember how much they gave us
They gave us all they had
@@matej1608😂
@@matej1608 they did
I wouldn't be as disappointed with rockstar if it wasn't for how bad they did john in the epilouge
@@MicroWave233fr if they just fix him I wouldn’t care about all this
I think vengeful Arthur is cool in theory, I think a big problem you see with this is people go “oh this would have been so awesome cause of how I have imagined it in my head.” This also would have to completely overhaul a lot of the side mission, I just don’t see this much colder Arthur helping a guy take animal pictures, looking for Dino bones, or rock carvings immediately after coming down the mountain
It could’ve worked if side missions weren’t written as linear and offered a different colder approach
@@BrvmleyJust stop. It wouldnt have worked. This is why you're not a story writer.
@@Echidneys why are you being a dickhead fuck lmao
That is true.However,your throwing this version of arthur into vanilla arthurs story so it obviously wouldn't fit into the story.While we understand this arthur is a lot more meaner and violent,we still don't understand his full personality.
I mean John was pretty brutal in rdr1, yet he still got to do side missions
This angry Arthur would have one-punched Micah and killed him. JEEZ
One look from this Arthur to Micah and Micah behaves himself.
From the way John described his time in the gang in RDR1, this version of Arthur would've definitely been more fitting, but I'm still happy with the way they wrote him in the end.
Yeah, with the gang being a more violent band of rebels and freedom fighters rather than a big group of criminal misfits just trying to survive. I also wish we saw the more ruthless young John from RDR1.
@@themadtitan7603 yeah we dont see him as a ruthless outlaw much
@@Gabriel-ki7uj Agreed. He felt mostly sidelined and passive. Not a ruthless outlaw who steals, kills and threatens out of zealous loyalty to Dutch and is an active participant in the plans. The only time he came off this way is in the oil wagon train heist - he came up with the idea and shouted at & threatened the passengers.
A lot of things could of been more fitting rdr2 and rdr1 don’t even feel connected tbh they feel so different and so many plot holes and downgraded John
@@DeadX2They did a decent job for connecting the dots. The retcons that some braindead like to complain about are irrelevant. For exemple it was never stated that John was left in blackwater ferry job or that it happened in 1906 or some die hard John’s fans that hold on the idea that he was Dutch’s right hand man because of that Bill line in the beginning of the game. They handled Dutch perfectly , they hinted that Bill was a dumb fool which they respected. « Oh John’s should’ve been more important » Well he was important , he was the first one along Hosea to see through Dutch’s bullshit and doubt him , which showcase his intelligence and explain’s Dutch resentment for him , he was part of two of the best missions in chapter 2 , he had one job with the grays and was part of the braithwate assault ( obviously) , main actor in the beginning of chapter 4 , he participated in the saint denis robbery , he was a major character in chapter 6 and a whole part of Arthur’s redemption arc was dedicated to him , seems like some og fans wanted him to be part of every second of the game and be a playable character , they handled his personality well in the 1899 storyline , we could see his sarcastic unbothered personality ( they did a bad job with him in the epilogue doe) so i really don’t get the issue. And as for those who say that Arthur is copy past of rdr1 john , i prefer not to answer lmaoo
A good arc with this vengeful arthur is realizing he’s no better than Micah or Dutch, making his redemption more impactful
That’s true that would be pretty sigma
@@Waxyyyskibidi
It would also have him learn that vengeance is an idiot's game, rather than starting out already believing that. Giving him more of a growth than just trying to help people after actualizing the goodness that's already there.
No. It would just make his redemption less believable.
@@Nevad25 how
That "i'm sending you to hell' was scary af
I wish they kept the vengeful voice lines for low honor Arthur
Yes his deeper tone is more menacing for sure
Can get them back on pc I think. Sadly no way on console. Even John has them
I think those are Arthur's combat lines in general which were mostly cut and only occasionally trigger in the game.
Yeah
I'm relieved that this was cut because this game is already heart breaking as hell without arthur's newborn dying at beginning
I'd be interested in seeing this vision for Arthur but without the part of Isaac dying at the start. I think it works better for Arthur's arc to have his son's death take place before the story as be indirectly due to him trying to be a father and an outlaw loyal to Dutch. With that information recontextualizing his character for us. It also parallels John's story and adds to their dynamic that he's trying to prevent the latter from repeating that same life choice.
@themadtitan7603 well it would still pararell John's story the way it is now and like you said having to be a father and loyal then having your son die because of it still applies to canon arthur , he was loyal to the gang so he wasn't there to protect his family. So he wants to make sure John is there for his family. So while I think it's a cool concept I understand why they got rid of that storyline because his son dies regardless and we wouldn't have those good funny times in,chapter 2 like we do now
🤡
Why are you relieved this is better than what’s in the game
I like games with lots of emotional damage :>
4:53 Just a heads-up, but this is not Eliza in the screenshot. It's a different cut character discovered in the files as 'Leon's niece' who would've been part of the larger Guarma storyline. The Leon in question is one of the rebels we save from hanging in 'Savaegry Unleashed'.
ahhh my bad, I might cut this out of the video later
@@Waxyyy It's cool. Great video and a banger of an intro, as usual.
@@themadtitan7603 thank you brother 🙏
And here
@@Waxyyythen someone will have to do a cut content video for you
4:17 THAT IS ONE HUGE BABY, HOLY MOLY
😂😂😂😂😂
That's Francis Sinclair 😂
yeah hes a chonker fr
“Tell me exactly where… or I’ll smash your head clean open” words can’t describe how cold and frightening that line is. Roger Clark is a goated voice actor 🔥
Just actor, but I get what you mean, facts.
'Vengeful Arthur' genuinely resonated with me and seems like it could've been a powerful character arc in its own right. A bitter outlaw lashing out at the world for losing his son in a way so far out of his control and goes on a dark path for most of the story. Until he's forced to confront his death and makes peace with it, seeing that vengeance has only left him hollow. That and his imminent mortality, makes him dedicate his last days to helping others, ending grudges (John), and getting his friends out of Dutch's own vengeful mission so they can have a life where's his was wasted.
A darker Arthur definitely had the capacity for a redemption story imo. IDK, if it would've been better, but I think it could've potentially been more complex and maybe not as palatable. Not that the current Arthur isn't complex or has flaws, but he feels too put together and likable. His biggest sins mainly come out of the circumstances he's in, where's this Arthur would've had deeper, more personal failures to reflect on. Which is why I feel they leant a little to hard on the movie cowboy with a heart of gold is my and this is even reflected in his design. I also think it would've made for better low honor runs while also working for a high honor playthrough.
I swear this guy is everywhere
i think it woudlve been better also I agree with everything u said
I couldn’t find anyone else I could agree with more. This is also kind of the reason why I tolerate Micah up before chapter 6 because he was a ruthless outlaw that cared for nobody but himself I actually thought he was badass as fuck
@@JarringSteaklol he is
Wdym by put together and likeable if anything in cutscenes at least I thought Arthur came up as a bit of a condescending asshole to everybody besides Lenny,charles,Dutch and Hosea in the chpter 1 and 2 at least he lighten up after that and became likeable
That opening trailer is *THE* hardest edit I've ever seen, nothing else compares.
i argue that having this in the game would make arthurs final sacrifice of saving john and his family that much more meaningful since we (the player) will literally witness arthur lose his own family on-screen
I feel like this version would fit more with the redemption story. A lot of people agree that current arthur wasnt a complete bad person from the start and had some kindness in him but i feel if we had the original, he wouldn't have such good in his heart and it would make the ending more powerful and compelling, it would show how even the worst of men could change for the good even if its a slight change.
Generally speaking, it would likely prevent very many people from becoming attached to him as a character. The plot, as a result, would be appreciated by far fewer people. Perhaps it would be more interesting for you, but being overly dramatic is considered bad taste in writing for a reason.
@@bubsy3861 the story that we got was already over dramatic as is
Bad people do good things all the time. Ted Bundy probably saved more lives then he took when working for the suicide hotline. It makes sense that the people around Arthur, his gang, his family, would find him to still be a good person at the end of the day.
@@bubsy3861Vengeful Arthur would be the opposite of dramatic it would make him more realistic
The beta is way better than what we got
"YOU'RE A DEAD MAAN"
That line is just perfection, rage incarnate.
cant stop replaying that shit and the edit this guy made of this shit is so COLD! cant get enough
I honestly like the current game Arthur more than the original one. Original one is cold and very aggressive but I feel like the original one would be just straight up nothing but bland and boring. He doesn’t have the pretty boy look I prefer too. So glad we got the current game one
We know very little about this Arthur to make a clear judgment imo. Just some story hints and voice lines isolated from context We don't know that he he'd be a 2D character who's just aggressive. Hell, Waxy here proposes a potential vision for him that sounded like it'd make for a compelling character.
It's reasonable to speculate and infer about his story and whether we would've liked him better or less than what we ended up with. But I think saying making opinions on which we like more or the quality of the original's writing when we barely know about is unfounded.
Also, I personally prefer the original's withered, beaten design than the pretty boy look, which contradicts how Arthur is indicated to look canonically in-game. It also feels more authentic to a veteran 1800s gang enforcer than the Hollywood cowboy look.
“Pretty boah? You kidding me? PRETTY BOAH???” -Arthur Morgan
Yeah that’s how he should of been lol he’s been a outlaw in a gang for 20 years and he’s the also the guy who gets shit done he gets his hands dirty
Beta Arthur was so much better honstely and he had his own personality and wasn’t a John clone
@@DeadX2yep they could have made Arthur original and ruthless. But the decided to give him basically all of John's traits in rdr1 and made him more emotional which is weird. Then they tried to destroy John's character completely.
@@jessebailey5962 Exaclty lol rockstar sucks at tryna development ppl lol
Downgraded John
Sadie
And Arthur’s 180 ass development
6:01 that gun fire transition was clean
2:56 after 6 years,its the first time i realize this 2 crosses were isacc and eliza’s,or at least would likely be
Never thought I'd see an acoustic cover of a song about the Vietnam War used for a western game... but it actually fits
Isaac and jack would have to get revenge together if Isaac wasn’t cut dead.
YOOO THIS IS MY FIRST TIME HEARTED
Now this..THIS is a very well done video good sir! Accurate yet emotional, awesome dude!!
Thank you!
I like to think that original Arthur is the myth of Arthur Morgan from people who knew of him, while the Arthur we got was the real one
Arthur og voice sounds badass and scary at the same time keep those videos coming you got a sub
also the original arthur is tall and big, peoples describes him as a mountain man
He's big in vanilla game too, you just can't tell because you're playing as him. Spawn him as a NPC he's huge
In the final product he's a 6'1 broad shithouse of a man, very much a mountain man.
@@Rudyard-wy3wsI wish I was 6.2
@@ArabianZar Arthur in vanilla is 6,1 200 pounds how is that small
He also has better clothes in beta
Just want to say that the first 1:15 with Paint it Black was amazing. I replayed that a bunch of times. It fits so perfectly together.
how is barely anyone talking about that opening sequence?? THAT WENT HARD AF
I think it would have been great to have a more dark Arthur at the start of the game then see him slowly change his way through the game and accepting what happened to his child all of that anger and hate it would have been pretty cool i like the Arthur we got but he wasn't that bad he did beat up that guy that gave him tb but i feel like he wasn't that bad
would have been better like this, there would be a starker contrast from the beggining to the end(if you change Arthur's personality with your choices), and he could start at minimum honor(maximum dishonor)so it's harder to build up the meter unlike the final game where we start at Neutral.
That's one of the reasons why I think this version would've potentially made for a more intriguing character arc. Getting Arthur from the bitter outlaw lashing out at the world to the sickly man with a new, more appreciative view of the world finally at peace as he watches at the sunrise by the end more impactful and like a journey with peaks and valleys. Versus yes, an outlaw who robs & kills, but is largely depicted as a cowboy with a heart of gold, charismatic, opposed to needless revenge, and whom the game prodes you at every turn that he's really a good guy in a bad environment and you should put him on the path to redemption. At the same time, if you want to stick on the low honor honor path, it'd work perfectly for his set up.
@@themadtitan7603 also the final game is a bit unrealistic IMO, putting too much initial moral nuance onto a gangster, sure he could change by the time he gets TB and focused on helping John Abigail and Jack, and having moral introspection because of the debt collections, but for him to be neutral and compassionate even at the start, is putting a bit too much agreeableness to the gangster lifestyle, its a kindof sympathetic propoganda, which should not be in a game like this.
@@BlueFusion2910 I think they leaned a little too hard on the cowboy with a heart of gold archetype. Yes, he still has a great arc, but I feel they were eager to make him instantly likable and inclined to goodness for someone robs trains and kill lawmen without much remorse. Beyond the obvious killing and robbing, he should've been more flawed, with more unlikable qualities amidst the good and actions that don't always make him agreeable as you put it or comfortable to watch imo. It may've been more of a gamble,the audiences might've only liked him over the course of the story rather than near instantly, but I think it potentially could've made him more complex and genuine character.
@@themadtitan7603 That's similar to what I was thinking
@@BlueFusion2910
Hold up? Where does the story show he was “neutral and compassionate”, he is only that if you choose to. You can go full on brutal and ruthless as Low Honor Arthur.
But what you guys want it remove all nuance and have him JUST be “low honor” from the beginning. When the game gives you a choice to be whoever you want. Good or bad,
Everyone is talking about red dead
No one is taking about the editing and storytelling
Beautifully constructed video
@@MarcelloMOV thank you 🙏
Paint it, black, is such a perfect song for Arthur. He lost his family and now, all he has left to live for is the van Der Linde gang
@@brandon0sh thank you
is nobody gonna talk about how dope the opening part of the video was
I would have liked to have seen the angrier and more violent Arthur as it would have given him something more substantial to redeem from and it would explain away certain interactions with people in the world and how they view him such as the O'Driscolls fearing him and labelling him "Van Der Linde's Bruiser" and even Jimmy Brooks being absolutely terrified of Arthur. Also the way certain gang members are stand offish with Arthur at times for example when Grimshaw thanks Arthur for helping save Tilly she gives him a backhanded compliment about being good but only sometimes.
To add it would coincide better with the way the narrative progresses and it definitely shows that this was the original plan for Arthur's characterisation.
paint it black 😵 guitar hero nostalgia
I’d need to hear what the rest of this hypothetical alternate “Vengeful Arthur” would have been but in concept, it would have been preferable.
We’re told a lot that Arthur is supposed to be a mean, ruthless bastard but even in the early chapters, he’s humanised too much and given too many likeable moments for this opinion to really form. It’s why the Strauss missions stand out a lot as Arthur is uncharacteristically cruel to people in those in ways he just wasn’t in other scenes. You like Arthur pretty much from beginning to end when I think the game wants you to feel conflicted over whether he is a good man but the vast majority of players never question that much at all because of how likeable he is.
So if he was consistently cruel and violent early on before having something of a Damascene conversion after Guarma, I think you have a much stronger story and a much more obvious redemption arc for him as he begins to stand out from Dutch and co, while they remain no more than the kind of brutish thugs Arthur was at the start.
A colder Arthur might not have resonated as well with the players, but redemption is only for those who deserve and need it. Arthur says he’s a bad man and he’s been a bad man for a long time, when you do something good as Arthur he doesn’t even know why he’s doing something good, towards the end he seems to hate who he’s been all or most of his life. Arthur having spent his life as a bad man is the reason why he’s earning redemption when he lives his last days as a good man, if not for his past it’d just be business as usual for him to be good.
If they make a red dead 3 that’s set further into the past, I think they should make Arthur an NPC, at least for the main story, like they did with John, but they should make Arthur as bad of a person as they can without losing the character he became in the 2nd game. A lot of players need to see Arthur as mean and vicious because a lot of them don’t seem to understand the entire point of the game and its name.
6:06 this line makes me want to see this vengeful arthur
Love it! Thank you! 🙏 great deep dive into characters
The Original Arthur Is Cold Amazing Video
The Cut version of Arthur implies the Arthur Morgan we got is uncircumcised
☠💀
i never thought id be more scared of a video game character than i am after hearing those pieces of dialogue, just sent chills down my spine, i see why they cut that out
Saved to watch later. Thanks for the content!
Np 🤙
@@Waxyyy just beat the game 2 days ago so now I’m going hard in the lore and extra content. Doing my second play through and taking my time to really get the full experience.
@@Waxyyy finally got home and watched it. Great vid 10/10. I’m personally glad they went the route they did with Arthur’s character
@@VibeASMR same
People need to know that Arthur was accurately meant to be low honor. After all he was running in a gang that killed, robbed and hurt people.
That was a fantastic opening. Great editing man!
Think how many secrets Red Dead redemption 1 has that we will never know.... due to it coming out in 2010
I love the way a small handful of diologue opens up so much to the player about Aurther. His motivations and heart. These two characters, that we never see, have a silent impact that shapes the whole narrative and seal Aurther as a person rather than a vessel.
what a badass fucking intro killer job
Thank you 🙏
That intro has such beautiful cinematography! The panning shots, the close ups and actions shots, so good! And the music fit the theme very very well! Really makes you feel like the gang is this ominous dark presence that people fear.
@@armored.heathen13 thank you!
Hearing Vengeful Arthur's lines...so badass. They should've stayed in the game for Max Low Honor
Oh wow! This would have been a vastly different feeling game if it kicked off like that. Honestly as great as the story arc is, I think this might have driven home the “redemption” aspect in a really interesting way. Having him being such a vengeful trainwreck at the start. It would give low honor play-throughs more fuel for the fire and give high honor play-throughs some real palpable feeling of Arthur having redeemed himself by the end. Really interesting to imagine how different that game would be! Great edits btw!
@@tommoriarty8337 thank you
Amazing line from Dan Houser
from the man himself
I do still like that they ultimately went with a more mature arthur. Really makes it believable that hes not just any outlaw in the gang like bill or micah but hes closer to hosea and dutch and a decision maker. Which is why the other people towards the end start listening to arthur as he tells them to leave. Idk how well redemption would work if arthur was just ruthless and crazy
Really enjoyed hearing that music from Mafia 3 :) thank you for that, its like two different worlds come together for a moment (well in my mind anyway) and great info here.
Thank you
That’s a real song it’s not made by “Mafia 3”
Correction: in the 4:55 that woman is not Eliza, its another removed character called Leon' s niece, Leon is that guy that help us escape from Guarma
top comment explains
The way I play Arthur I would’ve appreciated this version, however I’m very happy with what we got. The first story in a game I’ve ever gotten into and my favorite game of all time. Thank you Rockstar!
I think it would've been better if Arthur is much colder and have that appearance. Imagine playing a devilish character that is haunted by the death of his son, dismantling everyone in his path and couldn't get a goodnights rest from dresming about wolves or his family. I think the redemption would be unforeseen or drastic in that regard. It's like playing as Micah where you feel he is hopeless and wouldn't change and then in a blink of an eye he slowly coming in to terms with the death of his family, accepting that fact, and the fact that his days with TB is coming to an end resl soon.
The fact that folks are still talking about this 6 years after release shows that they made the right choice.
This is truly one of the best videos ive ever seen
Original Arthur wouldn't let Micah slide
Arthur’s son cut content makes a lot of sense considering the game does start with a death but it’s Davey instead of Isaac
Red Dead is already crazy… but you know how much crazier it would be if they didn’t cut all this content.
I think if they ever made rdr3 as a prequel to rdr2 it should be about the events right after the death of his son and where we get to see this much colder and brutal Arthur get revenge and try to accept the death of his son and somehow move on
so a prequel game on top of a prequel game that’s just crazy and funny😂
@@itwasntme6833it’s not that hard to believe. Rockstar intentionally is making red dead go backwards.
Rdr1 takes place after rdr2, and rdr2 takes place before rdr1. So when rdr3 comes out, it’ll take place before rdr2, and the ending will probably be the blackwater heist.
The most I'd like to play is Arthur's Beta Model. He looked so more natural, not like some playgirl model
Good Lord, that intro was *ridiculously* good. Nice work.
Man you got so many great shots throughout this. I especially love the ones where the camera floats around while everything is frozen in time. Beautiful stuff, seriously.
@@Brumsly thank you bro that means a lot, I’ve been improving my editing a lot over the past few months and I’m happy people noticed. stay turned 🤙
6:54 That really puts into perspective how cold he could of been
I think it's good that it's cut. It would probably distract from the more important narrative of Arthur's relationship with the gang too much.
The short line with Arthur opening up about his dead son and the bitterness on the world he held since then explains enough about his character, even though it's rudely interrupted by Rain Fails wanting to pick ginseng.
It would make more sense to arthur incentives john to be a good father for jack
One of my favorite details in rdr2 is during the cornwall confrontation in valentine, the reflection in arthurs eyes make it look like his eyes light up like the eyes of a predator at night.
I wish the lower honor that you have as Arthur affects what lines of dialogue would be used
I feel like vengeful arthur storyline could be similarly linked to Jack Marston if rockstar ever continued his story. That boy saw the most horrific stuff as a kid and witnessed the last of his family members die
That intro was fire
thank you 🙏
wake up babe nephew done posted a banger
I believe a colder Arthur would had been better. Because it encourages the new players to do as they please without second guessing. Making them believe even being outright evil is the way to go. (Which in my head cannon it is. Until the last 2 chapters of the game) The way they went was ideal but that cut content was not really nessesary to be removed. Sure it might feel a bit weird and all. But imagine how impactful it would had been if Arthur had exposure (The conversations event with the women of the camp in first few chapters) as to why he is all this mad and agressive, the players could see why all this agression could resonate with him as a result of his anger from losing a child, only to change for the better overall. Making peace with himself before with the world that he uses to let his inner anger out. That would make parts of the story that evolve kids more meaningful to Arthur to showcase his soft and better side. You can see Arthur having a soft spot and a tough time acting the way he is supposed to as a criminal gang member whenever children are directly or not being affected by his actions. That would also make the final dilemma a lot more impactful and make sense.
Go back for money. (Remain mad and vengeaful)
Help John (Forgive yourself)
I find it hard for anyone to pick all the evil actions. You will have to actively on purpose trying to be a jerk without caring about the story and act as if this is one of the old GTA games where there are no consequences. Mindlessly trying to just get the best out of any situation, disregarding any realism or morality just because "its a game". The only reason anyone would go for the money is just for the slim chance that we might actually get them and somehow survive like Rambo. You would be neglecting the story and all the signs that you will die sooner or later. What is the point of trying to be greedy in your last moments as Pinkertons hunt all of you? The only way it would had worked the way Rockstar decided to go, it would be if it was narrated as a tactical choice to help john escape by diverting the chase/fight by Arthur taking initiative. Ooorr if it was a presented as a reasonable and somewhat equally good option by adding a bit more dialogue. Giving off the messege that the money is not meant to be stolen by Arthur for himself. But to be sent to John to live a happy life. At the very least that way any player going down that path would have the idea that their effort was for a good cause.
They should had embraced the evil part of Arthur a bit more. It is evident that they pushed a narrative that being good is the only way, almost from the get go. Which is not ideal or realistic if you ask me.
Arthur being undeniably evil in the first chapters would had made a lot of sense and would had get the players freedom to be evil without caring much. And only begin to change when Jack is abducted at chapter 4. Chapter 5 Arthur gets exposed to the lies and coercing charisma that Dutch possess. Chapter 6 Tries to change for good and make amends whenever possible.
Certain side missions in this alternative scenario where the cut content is actually in, might turn as the main ones. The storylines of Mrs. Downes and money lending Strauss ones.
In these missions you can not come out as a jerk. The game does not give you the option to be agressive or demand anything but forgive-forget or outright help for better.
In that case i believe the kick of Strauss out of the gang from Arthur would had been more agressive. Making even Micah's perspective even more logical in some sense. Arthur being mad throughout the entire story and acting as if he has a big chip on his shoulder. A big shadow from a tiny tree, a shadow that is coming off of Dutch. Who slowly fades and turns on Arthur in the end. Making even his stupid stand of dual wielding and pointing both at Micah and Arthur.
Exposing for good that Arthur is indeed a "tiny tree" in the end. A pure soul that was led astray by Dutch, just like Milton mentioned twice in the story. Both personally to Arthur by the river and in front of the entire gang in their camp.
And for the record, i believe the honour system should had been a hidden feature and not a clear and visual meter for anyone to exploit. In a sense that they go up and down the good and bad sides whenever it is convinient for the players to feel better for themselves. It should had been a hidden system. No meter to check, no red or white sign on the right side, no sound of a bell ir chime, nothing.
Only once it should be sounded a bell or a chime accordingly in your last dilemma.
Did you remain bad? Bell ring.
Or did you found redemption? Chime
Game doesn’t even feel like it has cut content because there’s so much in it😂
The aggressive lines sent me so many chills. That arthur is even more terrifying than when he goes after micah in the low honor ending..
I want to address Arthur’s cut dialogue.
I remember hearing about an ending, where if Arthur has very low honour, he would join Micah or Dutch. I can’t seem to recall the exact details, but I don’t know if it took place at the end of Arthur’s story or the very ending where you kill Micah. Regardless if this ending for Arthur was real and was indeed cut, this could be leftovers from that specific time in development, where this ending was once planned and to be playable. The reason it was supposedly cut was for time. I don’t know if Arthur survives if the player receives this ending or his tuberculosis didn’t exist yet. but I gave up my search. I’m going to assume this was made up though, but hearing this dialogue had brought it to the front of my mind.
I thought to bring this up, as most people don’t really know about it, or it was simply made up. Hearing the dark dialogue arthur had said, has made me thought of this for some reason. Like if the player has very low honour, while the game encourages you to have good, the ending where he dies is your punishment, while the good could may be where he lives. I don’t know, but this is just my thoughts.
Vengeful Arthur would have been great after getting back from Guarma, since he lost Mac, Davey, Jenny and Sean, with Hosea and Lenny being what pushed him over the edge
I can't lie, I would like to see this version of Arthur in the original game, however, fitting him in there would be a very difficult job.
We must stop analyzing things based on our own tastes; in general, Vengeful Arthur would make people not have as much empathy with him, causing less attachment.
His redemption marked by his death would be technically more impactful, but in practice it wouldn't shake us as much because we don't have as much attachment to him due to the lack of empathy that his cold version would cause. That's probably what the developers thought, deciding to change the trajectory of the story.
Of course, we can think that this would fit very well in the low honor version, also making a much bigger difference between high honor and low honor playthrough - something very interesting.
In practice this would not be possible. Why? We must remember that in the beta version it was planned that Guarma (formerly Guama) would basically be another game; there would be a giant map, saloons, shops, explorable areas, collectibles, etc., but in the end we only received a micro-island with a linear story made up of half a dozen missions.
The game's epilogue would also basically be RDR1 Remake, being extremely faithful in several aspects to the first game, but we also received just that rubbish, where the only good thing was actually the story.
Doing this kind of thing is extremely complicated, costs a lot of time and money, and is not always possible.
Furthermore, no other game came close to what RDR2 did, even with so much content cut it is still the best game in the history of video games.
In short, we're lucky to get what we got, even though it's cool to explore the cut content and feel sad imagining everything we could have gotten more.
Actually I love that game gets darker as we play and pass chapters. Hanging out with gang and exploring the world without any sadness on first chapters is a beautiful starting point for the game.
Loved the intro!
Thanks
As compelling as I think Isaac freezing to death at the beginning is, it would’ve made Arthur a very bitter and somber character all the way through the story, right from the start. This would hugely detract from the best aspects of his character and the pivotal personality traits that push his redemption arch.
This story makes more sense in relation to Arthur's redemption, and all he did to save Jhon and his family. His baby is gone, but he tried his best to give Marston a chance to have a family life. I wonder how many times Arthur looked at young Jack thinking how his soon would look like.
Honestly with all the cut content and all, I wouldn’t even want it because red dead 2 story was absolutely perfect. I loved every moment of it
Blew my mind hearing Arthur say my name. Being his son’s name. Too cool
The game took over six years to develop, a lot changed as the process went on. It’s interesting to see. There were some aspects of the overall story and side characters that changed as the era we lived in changed and I’m glad it was released in 2018 because it might’ve got worse lol. I’ll leave it at that
This video a masterpiece
Lovely mate, now I have something to watch on my way from TAFE
Which tafe bro
@@Tiemurillo marine operations in Sydney
@@tomcardiff4701 nice mate. Im from brissy.
@@Tiemurillo noice mate
@@tomcardiff4701 hell yeah
IMO vengeful Arthur feels too cliche for the low honor and I like that even low honor Arthur has a realistic human side to him. Amazing video!
Another thing is there are also voice lines from the New Austin and Blackwater sheriffs suggesting that Arthur could’ve accessed these places. Maybe (in-game) you could’ve gone to both places, only the second the law saw you or you hung around town for too long they would start chasing after you. (Just my theory)
What a beautiful video, especially that ending. So sad yet so relaxed
i really would’ve loved to see this arthur make the game, dark opening and all. imagine starting with the honor bar all the way in the negative and having to make your way up to high honor. i think that could’ve really expanded arthur’s morality struggle in chapter 6. almost like in spite of the bad life he lived and the terrible loss of his son, he finds hope for himself. imagine the sister calderon interaction with arthur explaining about how horrible he was.
In all honesty, I appreciate the changes Rockstar chose. The original concept was very cool indeed, but almost too skewed towards being a bad man for the players. Him being less morally gray and freshly traumatized would ultimately undermine themes of a “good man wrestling with a[n evil] giant” and more so a violent grieving man who comes to terms with trauma to them quickly die from TB. Cool idea, but too much to cover in a limited time frame, and would make playing Arthur “either way” make less sense, at least at first
Im kinda glad we got more chill Arthur 😂
Those voice lines would've been so good in a similar context to what they wanted to do. Especially since in chapter two arthur gets a rep in valentine for being a trouble maker anyways. Plus this would pair very well with the camp convos with molly and Tilly where arthur vents about hurting innocent people. Would have been great
The intro feels like an intro for a Red Dead HBO show
Normally, i would get sad over what we could have had, but i love arthur as he is, and I wouldn't want to change it
He probably wouldn’t have tuberculosis because Strauss would think he would kill Thomas and Strauss even said don’t kill anybody
Imo Strauss would like the “vengeful” Arthur even more. Strauss even implied people are more enthusiastic to paying back to someone like Arthur. If Arthur was more ruthless and more intimidating, it would be much easier for debaters to be broken and give Arthur their debts back without any retaliation. All he said was killing debtors would be bad for buisness, but it wasn’t completely off the table. It’s clear Strauss doesn’t give a hell about any of the people he’s forcing money onto, he just cares about making money for the camp and taking advantage of the weak and gullible. Which is why the final version of Arthur had a choice to kick him out of camp in chapter 6.
Nope he will
Vengeful dark brutal Arthur makes sense for the beginning of the game because he's an outlaw, then when he learns that he's sick he changes.