Fixing Rush Hour Traffic Causing Anarchy in Cities Skylines 2!

Поделиться
HTML-код
  • Опубликовано: 5 янв 2024
  • ⭐Order Cities Skylines 2 here: www.instant-gaming.com/?igr=B... - HUGE discounts with my affiliate link - thanks!⭐
    Back in Kettlebridge: Anarchy & Traffic Reign...let's fix it up while we expand across the sea! :-)
    ➤Cities Skylines Modding Discord:
    / discord
    ➤Thunderstore Mod Manager & Mods for Cities Skylines 2:
    thunderstore.io/c/cities-skyl...
    This is the start of my new Cities Skylines 2 playthrough. Putting my years of city building experience into practice we're going to dive into all the details in this game, from Traffic Free Cities, to the new Production Chain and much, much more. So sit back, grab a cup of tea and enjoy learning how to start a new city in Cities Skylines 2!
    👍HOW TO SUPPORT ME:
    ===============================
    ⭐ Biffa Plays Merchandise Store: biffaplays.com/ ⭐
    ===============================
    ➤If you wish to Support me on Patreon: / biffa2001
    ➤Join this RUclips channel to get access to perks & emojis: / @biffaplayscitiesskylines
    👁Series Mods & Assets Collections & Playlist:
    ===============================
    ➤Cities Skylines 2 - Full Release Gameplay:
    • Cities Skylines 2 - Fu...
    ➤Cities Skylines 2 - Everything You Need To Know!:
    • Cities: Skylines 2 - E...
    ➤Cities Skylines 2 - Dev Diary Deep Dives:
    • Cities Skylines 2 - De...
    ➤Cities Skylines - Final City (Vanilla 2023):
    • Cities Skylines - Fina...
    ➤FOR MY SERIES FULL MODS & ASSETS LIST YOU CAN FIND THE LOAD ORDER TOOL XML's ON MY DISCORD: / discord
    💪WHERE TO FOLLOW ME:
    ===============================
    ➤Discord Server: / discord
    ➤RUclips: Indie Games: / biffaplaysindie
    ➤Twitter: @biffa2001
    ➤Patreon: / biffa2001
    ❗IMPORTANT INFO:
    ===============================
    ➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5u4jgqBQr5UZH7
    ➤All Music from Epidemic Sound
    ➤Images by wayhomestudio on Freepik
    👓OTHER PLAYLISTS:
    ===============================
    - Cities Skylines - Final City (Vanilla 2023):
    • Cities Skylines - Fina...
    - Cities Skylines - Biffalo Countea (Plazas & Promenades 2022)
    • Cities Skylines - Biff...
    - Cities Skylines - Plazas & Promenades DLC
    • Cities Skylines - Plaz...
    - Cities Skylines - Mississipatea (USA Themed Modded Build 2022)
    • Cities Skylines - Miss...
    - Cities Skylines - Blightea-on-the-Wold (British Themed Modded Build 2022)
    • Cities Skylines - Blig...
    - Cities Skylines - Antarcteaca (Vanilla/Hard Mod/No Mods/Snow)
    • Cities Skylines - Anta...
    - Cities Skylines - New Tealand (Modded)
    • Cities Skylines - New ...
    - Cities Skylines - Teaport City Build
    • Cities Skylines - Teap...
    - Cities Skylines - TeaVille City Build
    • Cities Skylines - Teav...
    - Cities Skylines - FIX YOUR CITY
    • Cities Skylines - Fix...
    - City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
    - Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
    - Cities Skylines Industries: • Cities Skylines: Indus...
    - Cities Skylines Real Time: • Cities Skylines: Real ...
    - Cities Skylines Parklife: • Cities Skylines: Parkl...
    - Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
    - Cities Skylines Green Cities: goo.gl/pB28pS
    - Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
    - Cities Skyline Natural Disaster Comedy Short
    "DISASTER STRIKES LONDON!":
    • DISASTER STRIKES LONDO...
    - Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
    - Cities Skylines Unlimited Mods: goo.gl/LBzkua
    - Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
    - Cities Skylines: After Dark DLC: goo.gl/MCNlgW
    - Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
    - Cities Skylines: goo.gl/iO3cjK
    #biffaplays #citiesskylines #CitiesSkylines2
  • ИгрыИгры

Комментарии • 337

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  4 месяца назад +11

    ⭐Order Your Games here & support the channel: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐

    • @AaoriBoss
      @AaoriBoss 4 месяца назад +2

      hey biffa why did you make an ai thumbnail

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад +1

      I wanted to try it. I make all my own and sometimes I struggle to get what I want 👍

    • @AaoriBoss
      @AaoriBoss 4 месяца назад

      @@BiffaPlaysCitiesSkylines fair

    • @mattrockett9443
      @mattrockett9443 4 месяца назад

      If you buy from instant gaming do you just get sent a steam key to activate the game on your steam account?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад

      Yep, enjoy!

  • @AleksiJoensuu
    @AleksiJoensuu 4 месяца назад +55

    3:35 oh my god the relief I felt when you noticed and flipped the carport around. I was looking at it the whole time thinking "No no no no think about the snow falling on the driveway! They'll have to keep shoveling it all winter and it'll still make a giant hump by spring!" 🤣

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад +5

      🤣

    • @7_hq123
      @7_hq123 4 месяца назад +5

      i swear its meant to angle down away from the house, meaning he would need to rotate it 90 degrees anti-clockwise

    • @nymphithys1558
      @nymphithys1558 Месяц назад

      No worries, in western europe we barely have to shovel lol. if we even get snow that doesnt instantly melt, it will melt the next day during rain :(

    • @YannickTG
      @YannickTG 7 дней назад

      @@7_hq123 im sure their neighbours will love that

    • @7_hq123
      @7_hq123 6 дней назад

      @@YannickTGunless the snow could magically float ten meters to the left instead of just sliding off onto the floor, I’m sure the neighbours would have no problem at all.

  • @magicalmac7505
    @magicalmac7505 4 месяца назад +33

    I think part of the traffic problem downtown is that you have a ton of roads really close together, too many intersections, as well as not having a proper grid in a downtown area. With so many curved roads not coming in at a 90° angle means that cars have to take sharp and wonky angles to turn onto other roads

    • @brigidtheirish
      @brigidtheirish 4 месяца назад +6

      So, basically, very European.

    • @GeorgeBerberian
      @GeorgeBerberian 4 месяца назад +4

      Agreed! I found that the number of intersections very close to each other causes a ton of traffic. Also, there are issues when one road goes from, say, large 6 lanes down to 4 lanes, or 6 lanes with trams down to 6 lanes with an island. The traffic algo forces the vehicles to do strange routes in and around the city.

    • @mattsnyder4754
      @mattsnyder4754 3 месяца назад +2

      Yep. If you’re going to have that many roads that close together, you either need to make them alternating one way roads, or have some of the roads stop short so that they don’t all intersect.

    • @SaltyRad
      @SaltyRad 2 месяца назад +1

      yeah i noticed this too after awhile. it was always the shorter stretch's of roads that got backed up the most. more length means more room for overflow of traffic. thats why now i always build a buffer between the highway and the city. giving that ridiculous influx of traffic time to spread out before entering the city.

  • @iOS6Fan1
    @iOS6Fan1 4 месяца назад +60

    The train lines work much better in cs2 when you connect them to Multiple stations in one line rather than shuttles

  • @DonitsoT
    @DonitsoT 4 месяца назад +12

    One thing I'm looking forward to is creating custom sized and shaped parks and parking areas to fill spaces between buildings

  • @HelenDing
    @HelenDing 4 месяца назад +7

    The middle arrows doing that left bendy thing when you have straight on added to the left turn lane is because you have two lanes going into one the other side of the junction. The straight on from both lanes will still work

  • @kevinj834
    @kevinj834 4 месяца назад +52

    The modders for cities skylines are amazing. Love the work they put in

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад +5

      They are!

    • @Gigi-xr3qs
      @Gigi-xr3qs 4 месяца назад +4

      .. and CO hasn't gotten their stuff together enough to even have a Paradox mods, or Steam mods download option.. what a couple of months after release?

    • @renechristiansen3297
      @renechristiansen3297 4 месяца назад +2

      lol, devs should do this instead though.....

    • @kevinj834
      @kevinj834 4 месяца назад +2

      @@Gigi-xr3qs I'm guessing it has something to do with console version of the game. Since we know they want mods to be cross compatible, and they are having issues with the console version of the game it makes sense. I'll take this for now in hopes that it doesn't destroy my city whenever they release official mod support 😭

    • @kevinj834
      @kevinj834 4 месяца назад

      @@renechristiansen3297 I'm guessing it has something to do with console version of the game. Since we know they want mods to be cross compatible, and they are having issues with the console version of the game it makes sense. I'll take this for now in hopes that it doesn't destroy my city whenever they release official mod support 😭

  • @demmc9121
    @demmc9121 4 месяца назад +8

    Time for a solid Park and Ride system coming off the highway and using buses or trams into the city.
    Let’s have the next part of the city public transport heavy.

  • @bobblebardsley
    @bobblebardsley 4 месяца назад +25

    29:13 That footbridge doesn't actually connect to the path on the 'south' side of the road, it goes right over it then down to some side-street on the next block.

  • @shaneintheuk2026
    @shaneintheuk2026 4 месяца назад +9

    Awesome use of the dead area behind the mixed use buildings. Watching you use the area tool to pave it was amazing. There is going to be so much cool stuff once the workshop opens.

  • @samtro
    @samtro 4 месяца назад +6

    30:30 Heya Biffa! Pretty sure the weird lane behavior is exactly because the road going onward is only 1 lane but you want to allow multiple lanes to go that way. So someone _has_ to merge
    32:30 and you have a tiny road/node right there which is way the cars are doing the hauky borky lane thingy right before the lights

    • @firdaussaifullah6867
      @firdaussaifullah6867 4 месяца назад +1

      Yeah, that's what i thought so. If he could upgrade to asymmetrical road, that would fix the problem

  • @ludovicotronchin115
    @ludovicotronchin115 4 месяца назад +4

    I think that making bigger roads is bringing even more traffic.
    As other people said, it would be very interesting to see if you can convert the denser part of the city into a pedestrian zone and rely on mass public transportation

  • @crobbo6607
    @crobbo6607 4 месяца назад +12

    Hello there, i have not watched the video compleatly yet, but i did notice the Thumbnail made by an Ai.
    i personally prefer normal Thumbnails like the ones before. Just a small comment of mine :)

  • @ericeplanes
    @ericeplanes 4 месяца назад +2

    1:33 “Look he loved it so much he went round the round-a-bout on two wheels” IM CRYING😂😂😂😂😂😂

  • @CaveTheJohnsonOfApurture
    @CaveTheJohnsonOfApurture 4 месяца назад +4

    6:31 Hi Biffa I see you have not yet noticed the normal street you placed in when building the medical university and still haven't replaced it with a highway. Please do that it will make me go crazy in a few episodes.

  • @IdentityAcaSi
    @IdentityAcaSi 4 месяца назад +1

    Biffa is so good tf man has got a huuuuge brain the little bit in middle of high-rises was beautiful

  • @climatectrl3350
    @climatectrl3350 4 месяца назад +3

    I've found in extremely four-way busy junctions, using protected turns and having a lane dedicated to just that turn makes traffic flow much better. This way traffic can flow in both directions simultaneously, and not just one direction at a time. Youll get opposite lanes both going straight. Then those same opposite directions both turning across traffic. Then the other direction going straight both ways, and then cross-turning traffic in both directions.

  • @pauljohnson2023
    @pauljohnson2023 4 месяца назад +2

    I love grabbing a beer, kicking back and yelling at the screen "No Biffa You Clown! We will both live to regret that traffic change."

  • @alyonasugra5931
    @alyonasugra5931 4 месяца назад +34

    Hey Biffa, I'm a new person watching your channel, and I would like for you to add "Kettlebridge #15" to the title so you can let your other viewers know that it's another Kettlebridge video. If you are reading this, thank you a lot!

    • @sharpless
      @sharpless 4 месяца назад +4

      No he won't, because that lowers views, which is not good for anyone

    • @Luukvdb010
      @Luukvdb010 4 месяца назад +1

      how would adding kettlebridge #15 lower views@@sharpless

    • @neoobot9610
      @neoobot9610 4 месяца назад +5

      ​@@Luukvdb010people will then think they missed more of the series and wont bother due to the fear of missing context

    • @sharpless
      @sharpless 4 месяца назад +4

      @@Luukvdb010 if I remember correctly, Biffa said something about it, and it was like if you put a episode number, less people are likely to watch, since they can't be bothered to watch the first 14 episodes, regardless whether it is required or not to get the content

    • @Luukvdb010
      @Luukvdb010 4 месяца назад

      ohhh, missed that

  • @markuskopter
    @markuskopter 4 месяца назад +1

    4:14 I liked how you put effort in picking a shadowed place for the garden bench, not noticing that you did it in the middle of the night. So when people actually want to sit there at a reasonable time in the day, that place would be in bright sunlight again. 😉

  • @RobZebedee
    @RobZebedee 4 месяца назад +7

    I think the issue you are having at 29:32 is that the road on the other side only has one lane so your arrows are telling the traffic to merge.

  • @RryhhbfrHhgdHhgd356
    @RryhhbfrHhgdHhgd356 4 месяца назад +12

    12:14 Ouch. Watching how easily Biffa did that custom park really emphasized to me how *easy* it would for the Devs to have brought ParkLife style custom parks to the game on launch. Yet they didn’t. Sigh.

    • @sharpless
      @sharpless 4 месяца назад +9

      There are a ton of things that could have been added easily, but then the game would have been either a lot buggier than it already was/is, or delayed a few more years.

    • @RryhhbfrHhgdHhgd356
      @RryhhbfrHhgdHhgd356 4 месяца назад +3

      @@sharpless I don’t think it would have been a delay of years. But I do think the game should have been delayed longer than it was. Launch was a mess, and it still is a mess in many ways.

    • @japes7
      @japes7 4 месяца назад +1

      They don't have a usable interface for the public for it though. It will take a lot of work to make the user interface, with pictures of the stuff you are plopping to make the park area like this. And then it's also dead and not usable at all/no benefit except city painting.
      If suggest the devs give a prop menu when they have time, but if it is for parks to properly make it so that the park is usable and gives some sort of boost to the area.

    • @xSuperManW3x
      @xSuperManW3x 4 месяца назад +2

      This is obviously gonna be a 15.99$ expansion in a year... don't get too ahead of yourself.... although I admit most of the best things in CS1 was the top mods..............
      If only games like this would include features like to top mods that most ppl want... even if they are only a feature you can turn on in the settings

    • @hanzzel6086
      @hanzzel6086 3 месяца назад +1

      ​@@sharplessFrom what I've seen, they should have delayed it another 1-3 years and pumped out another 2-3 low/mid effort City 1 dlcs.

  • @outdoor_jared
    @outdoor_jared 4 месяца назад +4

    I’ve been deleting parking lots to force the use of public transit. Otherwise freeways just fill up with traffic

  • @alkali_nina
    @alkali_nina 4 месяца назад +2

    Thank you, Biffa! It's really refreshing from my current city with 320+ population - I change road infrastructure and just keep PC running overnight to check if traffic works in the morning 😅

  • @FabianGaming73
    @FabianGaming73 4 месяца назад +6

    28:59 - 29:13 I'm not sure if it would be worth it to build another path passing the bridge on the left so pedestrians can also use the other side of the main road, since there are no crossings on the junction. ^^

  • @Fantiniastic
    @Fantiniastic 4 месяца назад +3

    I really felt your pain watching you work through your traffic issues and trying to understand what the sims were doing. I probably spend 50% of my time working through traffic issues 😅

  • @premsupanat
    @premsupanat 4 месяца назад +2

    I think car parks sometimes can cuase a traffic. People are trying to enter car parks even though they are full.

  • @davesharman8302
    @davesharman8302 4 месяца назад +1

    That Kettlebridge logo in the multiple colours is very trippy!

  • @antonallen8972
    @antonallen8972 4 месяца назад +1

    Hey Biffa! I’d like to suggest an idea for future development!
    I think it would be a cool addition to the city to add frontage roads, or feeder roads as we call them in Texas similar to something they do in Houston. The highways have separated express ways in the middle (usually 2 lanes each direction), 3-4 lanes on the regular free highway each direction, as well as 3 lanes of feeder roads on the side which are 45mph. This is beneficial because, instead of having deadzones next to interstate highways, there are tons of businesses and stores along those roads. Considering you aren’t building a car dependent society, I’d say you could try to improvise and add a high speed tram way somehow along those highways.
    But hopefully you like the idea, I think it would be beneficial especially for the deadzones around industry areas, perhaps?

  • @kyleanderson3787
    @kyleanderson3787 4 месяца назад +4

    30:40 that street is only one lane on the opposing road that why the road arrows arnt working

    • @pendalfus123
      @pendalfus123 4 месяца назад +1

      Its not that its not working, arrows just telling us that it merges in the next section, lane mathematics has been abandoned here

  • @AleksiJoensuu
    @AleksiJoensuu 4 месяца назад +6

    Nevermind the truck on two wheels, look at those flying motorcycles! Or are they like hovercycles now :D

  • @trainformerd4134
    @trainformerd4134 4 месяца назад +13

    Biffa maybe Pedestrianised the city centre/built up area if theres traffic in your centre don’t build more roads or lanes because ur just encouraging more traffic just get rid of them

  • @craigallyn
    @craigallyn 4 месяца назад +18

    The snow is so annoying because it's the brightest thing on screen and is constantly drawing your eye away from what Biffa is trying to demonstrate. Esp the snow on top of cars. #teamNoSnow 😊

    • @hanzzel6086
      @hanzzel6086 3 месяца назад

      I love the idea of the snow, but it is so poorly implemented that it just looks horrible.

  • @crazydoctor4914
    @crazydoctor4914 4 месяца назад +1

    21:56 RCE would love that car park shape

  • @CarolineLurks
    @CarolineLurks 4 месяца назад +7

    I came rushing in right after your tweeted this episode and I have had a lovely time watching Kettlebridge expand ☺ Especially solving the parking situation downtown, which turned out really niftea 👌

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад +3

      Thankyou 👍 😁

    • @lstt89
      @lstt89 4 месяца назад +2

      Is it perhaps a niff-tea sponsored solution?? (RCE propaganda)

    • @CarolineLurks
      @CarolineLurks 4 месяца назад +2

      @@lstt89 I bet you're right! 😂

  • @joshmcgahan1500
    @joshmcgahan1500 4 месяца назад +1

    I visited toronto back in the summer and the city had a whole underground network of pedestrian tunnels, definitely think you could implement this into your higher density areas.
    Great video! Keep it going❤

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад

      Interesting!

    • @simongeard4824
      @simongeard4824 4 месяца назад

      It's quite common in extremely cold climates, like that central part of the US and Canada... throughout the inner cities, buildings are connected by tunnels and covered bridges, so that people can get around on foot without going outside in winter cold (or summer heat). Minneapolis is another good example.

  • @clauslr
    @clauslr 4 месяца назад +1

    2024. Finally Biffa can get another sip of tea. The wait must have been hard.

  • @LeverActionLarry
    @LeverActionLarry 4 месяца назад +2

    Thanks for the video!! I always enjoy the latest info on mods, etc and i appreciate the "real time" updates on CS2! Cheers! ☕

  • @gingegriffiths5645
    @gingegriffiths5645 4 месяца назад +1

    Finally, no beeping in the city

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 4 месяца назад +1

    I'm so glad they are getting more and more mods and that you are using them!! Vanilla is ok but mods just improve things so much. I love to watch you fix traffic!! It will be easier once they come up with all the great traffic mods from CS1. Great job and as usual, thanks for showing us more mods!!🤩

  • @ragequittyler33
    @ragequittyler33 4 месяца назад +1

    Came here straight from RCE. I must say, it's nice here. :D

  • @herdikapraga113
    @herdikapraga113 4 месяца назад +1

    Biffa’s Beautification finally arrived in CS 2, baby!
    Happy new year, all 🎉

  • @wxmyjnsn
    @wxmyjnsn 4 месяца назад +1

    I wonder if you could do a whole city of under ground walking paths. With entrance and exits like a subway? That would be cool!

  • @EternalGamingNet
    @EternalGamingNet 4 месяца назад +1

    Enjoyed the episode a lot! Always a good way to start the day.

  • @DynamicDuoUK
    @DynamicDuoUK 4 месяца назад

    I'm happy to see the mods working for you mate! Using thunderstore which ever mod I use crashes the game won't allow me to open it 🤣 kinda given up with the whole game now.

  • @benzmarion
    @benzmarion 4 месяца назад

    Hey Biffa! I noticed that a lot of the car parking are getting filled but the cars are still going in and noticing that it's filled only to immediately leave the parking lots. To help, it might be great to grab the biggest car park possible especially because the area there is traffic in is because there's so many high rise building that will attract more traffic. Just a thought. I also wanted to tell you that I really love your videos. It's such a relaxing watch and helps me be productive with things I'm working on while watching. Keep up the good work!!

  • @DerDelano
    @DerDelano 4 месяца назад +1

    39:05 Hallelujah! 😀

  • @momma1
    @momma1 4 месяца назад +1

    that plaza looks amazing!

  • @damnimloomin
    @damnimloomin 4 месяца назад

    Since you focus on traffic id love to see you do a video looking at traffic patterns during the day vs night to see if there are any patterns that could be used to manage traffic patterns better or to alter transit to save money early in the game

  • @claymorefpv8964
    @claymorefpv8964 4 месяца назад +3

    could you have filled that custom plaza with pedestrian paths before you used the surface painter? to have sims walking through there?

  • @skylar4678
    @skylar4678 4 месяца назад +3

    Finally Biffa is back 🤩

  • @hellsop
    @hellsop 4 месяца назад

    37:42 Honestly it looks like the majority of the problems that's causing fix frustrations are just the tendency of vehicles to make very late lane switching instead of planning for picking the correct lane a few steps before, and getting Traffic Manager back would be a BIG help.

  • @stevengalloway8052
    @stevengalloway8052 4 месяца назад +1

    Details, details, Biffa... 😏😆

  • @diplomog
    @diplomog Месяц назад

    Detailing looks great

  • @JoyBuildsCities
    @JoyBuildsCities 4 месяца назад

    Nice to come back and find a good old Biffa traffic fix!

  • @inyobill
    @inyobill 4 месяца назад

    Hey Biffa! Frohe neues Jahr!

  • @deetoher
    @deetoher 4 месяца назад +4

    Pedestrian tunnels don't need the same depth as the equivalent pedestrian bridges, so are better for accessibility (in terms on slopes required) - as a 2.5m tunnel is plenty for clearance whereas you need ~6m for a pedestrian bridge.
    Until they have nicer small tunnel portals though I can see what you avoid using tunnels instead of bridges.
    I would definitely suggest a tunnel near the motorway exit instead of an even higher bridge.

    • @RryhhbfrHhgdHhgd356
      @RryhhbfrHhgdHhgd356 4 месяца назад +2

      In real life, tunnels also make people nervous. They don’t like descending into somewhere with poorer lighting and no easy escape, for various reasons both grounded in reality and not.

    • @deetoher
      @deetoher 4 месяца назад +1

      @@RryhhbfrHhgdHhgd356 but pedestrian underpasses/ tunnels are a lot more common in urban areas than pedestrian bridges in my experience.
      The perception of additional safety issues is usually down to the tunnels also being a source of shelter from weather conditions - having people loitering rather than constantly moving through. Well lit underpasses that aren't too long, serving areas with lots of foot and bicycle traffic are considered better than the equivalent bridge options.
      But of course they need maintenance - which is the bit that many cities neglect.

    • @LopekPower
      @LopekPower 4 месяца назад

      ​@@RryhhbfrHhgdHhgd356that's completely untrue. The underpasses are wildly popular in downtown areas, especially with an existing metro system. Overpasses are deemed unsafe and some old ones are getting removed in favor of tunnels. At least thats what's happening in European scenario.

    • @RryhhbfrHhgdHhgd356
      @RryhhbfrHhgdHhgd356 4 месяца назад

      @@LopekPower In the US I have only ever heard of them being used for cars, and even then *only* in big cities. They just aren’t built here. People fear to walk into them.

  • @patrickchapman8583
    @patrickchapman8583 4 месяца назад

    There is something I always think would be funny for decorating a roundabout. That is to put a person in a beach chair sunning themselves. That or a picnic spread. Especially in the bigger roundabouts.

  • @RebekahDawsonHBIC
    @RebekahDawsonHBIC 4 месяца назад

    40 seconds in and YAAAS finally! the detailing begins!
    edit: omg the circles. Orgasmic.

  • @emilposselt5607
    @emilposselt5607 3 дня назад +1

    OMFG cities skylines the traffic manager with attached city builder ridiculous

  • @graememoore4830
    @graememoore4830 4 месяца назад +1

    You wouldn't have surface car parks in the middle of a high density area. They'd either be multi-storey or underground, or preferably none at all and it would be a walkable environment linked to high capacity public transport, so people don't need to travel by car. Appreciate the mechanics of CS2 might not like that, but in real life, that's what we'd be looking to do (*we as in planners and urban designers).

  • @sadbear101
    @sadbear101 4 месяца назад +3

    What happens to the assets you place at the houses if it upgrades?

  • @grahamsummers7389
    @grahamsummers7389 4 месяца назад

    I like that, a man who spends most his time fixing other people's traffic, has traffic problems... 😅😂😂😂

  • @donrebel1340
    @donrebel1340 4 месяца назад

    happy new year Biffa and family

  • @lordfaladar6261
    @lordfaladar6261 4 месяца назад

    happy new yearr Biffa

  • @smowl2679
    @smowl2679 4 месяца назад +1

    2:43 I wonder how difficult it must've been to resist making any comments about that last name. :^)

  • @AdamHinckley
    @AdamHinckley 4 месяца назад

    44:05 if there is 4 line highway, use that for line mathematics thing that you liked to do in CS1

  • @jonathanmarsh8119
    @jonathanmarsh8119 4 месяца назад +4

    At 4:10 there is something called "bench sitting location", could that be used for the 12:10 plaza? Is it like an NPC interaction point? Are there other locations like that? Basically detailing would just put down assets, but are there different points you can add to create interactable locations in the plaza?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад

      There are, but they don't work yet as they are technically not supposed to be used by a player 👍

  • @agent_tech3898
    @agent_tech3898 4 месяца назад

    29:35 the reason that happens is because there is only one lane in the road going forward meaning only one lane can be assigned to going straight

  • @ArnoModelstate
    @ArnoModelstate 4 месяца назад +1

    29:16 To then forget to connect the path to the road so everyone on the right side walk can get onto the bridge :(

  • @jononehundred
    @jononehundred 4 месяца назад

    at 12:04 I am really wondering if you could somehow build a walking pathway for civilians and hide it. Can't wait to see more mods for things like that, I remember crowed generator type mods for CS1.

  • @Thromash
    @Thromash 4 месяца назад +2

    A lot of traffic issues would be fixed if 1 roundabouts were actually used correctly & 2 Traffic lights actually had turning lights at intersections.
    Traffic just tries to brute force it's way through. It's just get from point A to point B on the shortest route possible. Not the quickest. The shortest. No logic added in after that.

  • @graysondingson6129
    @graysondingson6129 4 месяца назад

    30:22 Sims are jay walking because you didn't give them a way to walk to the new bridge. lol

  • @ArnoModelstate
    @ArnoModelstate 4 месяца назад

    30:50 That is why it did that odd hanging to the left "merger" lane thingie ... there was 1 destination for the 2 going straight-on.

  • @MrCheechopelli
    @MrCheechopelli 4 месяца назад

    Hey Biffa Happy New Year...even if I know you aren´t the biggest fan of underground parking or garages, I bet every big city planers would do that instead of wasting space in those high prized areas...

    • @MrCheechopelli
      @MrCheechopelli 4 месяца назад

      Oooops you did it a bit later....honestly it makes much more sense. Would be nice if they could create Housing/Shopping with included underground garages in the future or doing an underground garage were you can build something on top (like the metrostation)

  • @samcricket777
    @samcricket777 4 месяца назад

    30:08 I think the lane marking shows merge because there are less lanes on the destination road than there are trying to go straight on

  • @crobertson22
    @crobertson22 4 месяца назад

    I do miss the uk map been watching it from the start again love the new videos of cities skylines 2

  • @paquirosd
    @paquirosd 3 месяца назад +1

    All those intersections in close proximity... Oh boy...

  • @Pinkyrodregez
    @Pinkyrodregez 4 месяца назад +1

    Happy New Year 🎉

  • @MrTwisted003
    @MrTwisted003 4 месяца назад

    I have found that high density areas don't like 1, 2, and 3 lane roads. It's just not enough room to move the traffic, especially if you have a parking lot (which will cause 80% of your traffic). I make sure I make 4 to 6 lane roads before I create a downtown area. It also helps if you're going to make trams, it still leaves enough lanes for traffic, and trams can have dedicated lanes. Some ally roads coming off those bigger roads helps tighten things up.
    When my main city got over 80k I was playing whack-a-mole with traffic. Got it all figured out, then with the addition of subways, traffic is much smoother at 115k.
    And one of the things I like about the round-a-bouts in CS2 is bigger doesn't mean more lanes. It just makes it bigger keeping the same lane mathematics.

  • @shaneintheuk2026
    @shaneintheuk2026 4 месяца назад

    24:54 in real life they sometimes block off minor roads to improve traffic flow on the main road. You could delete them and redraw them without actually connecting to the main road. Alternatively you could ban right turns at the minor intersections.

  • @123147aditya
    @123147aditya 4 месяца назад

    2nd suggestion - how about you make more underground parking and remove road side parking so you can increase the road width which will east traffic with more lanes. ?

  • @shaneintheuk2026
    @shaneintheuk2026 4 месяца назад

    As you build higher density I recommend getting into the habit of using car parking to separate the buildings. There’s almost always space around each tower block for parks and parking.

  • @cg21
    @cg21 4 месяца назад

    13:00 my main complaint is that you sealed the whole are. No lawn to play on and it will be awfully hot during summer due to the lack of trees.

  • @benjibatch
    @benjibatch 4 месяца назад

    I just wish the cims would use the assets you place down like the stalls they can buy food from, would be nice to have Rico back for the assets so that when you place them they act like actual commercial buildings

  • @ameyjoshi938
    @ameyjoshi938 4 месяца назад +1

    The parking assets are causing the bulk of the problems. They are allowing traffic to enter the road from random spots that the creator is not aware of. Biffa i think you should make sure that the entry and exit of the parking assets is on a particular road only and not multiple. That is why the underground one worked so well. It loaded and unloaded on the side road.
    Edit: Cars are also using it as a turnaround. Making things infinitely worse.

  • @dyent
    @dyent 4 месяца назад

    With Anarchy, 1 of the 3 mods I view as being vital has finally been released. The others are TMPE (Because the games default lane management is awful) and Move It.
    In a city of 170,000 my average traffic flow is just above 60%, and I *know* I could get it above 80, maybe even above 85% with TMPE.

  • @kendrickprejean5922
    @kendrickprejean5922 3 месяца назад

    You should try one of the parking garages, very convenient

  • @Antti882
    @Antti882 4 месяца назад

    Can you place like some path under that plaza, so people would use it also? And how that looks at night, when there are those lights??

  • @Mephora
    @Mephora 4 месяца назад

    some of these bridges are the most pedestrian unfriendly designs ever

  • @BlockVentures
    @BlockVentures 4 месяца назад

    30:20 there's not enough lanes for going straight, 2 lanes can't go into 1 lane, which is why it gets wonky like that.

  • @asj4567
    @asj4567 4 месяца назад +2

    We need cinematics at night time

  • @rickj7087
    @rickj7087 4 месяца назад

    You could make some roads one-way so they don't merge in the main roads and take the pressure of

  • @vinnyethanol
    @vinnyethanol 4 месяца назад +11

    Being awful AI blur aside, the before and after looks like rush hour in Seoul vs. most of the time in Naypyidaw.

  • @zaxkey641
    @zaxkey641 4 месяца назад +1

    hey BIFFA love your vids I would like your help I want to start a yt channel what software would you remands to edit.

  • @daemon_16
    @daemon_16 4 месяца назад

    Do the assets in the pedestrian are in the mixed use site still function? Looks great but would be better seeing the sims using them

  • @jwtelt
    @jwtelt 4 месяца назад

    Where you make the plaza area at around 13 minutes in, is it possible to trick/tell the game that the area you designate is suitable for pedestrian use? Sort of telling it that it's a footpath or something? Also do you know how to access the menu to do all that sort of stuff whilst using the game via gamepass on pc?

  • @piotrgesik8136
    @piotrgesik8136 4 месяца назад +1

    The game needs underground parking in buildings like we have in EU, one of the most wonderful things about taking a car around Madrid is all the underground parking in buildings and under squares. In Poland we have underground public car parks, same in Austria. Why not introduce this "innovative" solution in the game? I do mean underground parking, that doesn't take up a whole city block above ground

    • @joeblow5214
      @joeblow5214 4 месяца назад +1

      I don't get why this isn't a thing in the game. We have other underground infrastructure and the entrance for a carpark isn't very large. I'm also suprised that it isn't part of like a park or plaza and even a building sub group.

  • @GAVilella
    @GAVilella 4 месяца назад

    You should use mode one way streets to deal with traffic

  • @allias1616
    @allias1616 4 месяца назад

    Hi Biffa. Isn't the issue with dedicated lines like around your video at 30-minute is about the fact you have 1 line coming of the junction with trying 2 dedicated lane into going straight?
    Wouldn't you need to remove a parking on the side of the road and converted from single line into 2 and that would make it right?
    I really like how you used the Anarchy in the plaza area.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 месяца назад

      Keep watching re the lanes 😉

    • @allias1616
      @allias1616 4 месяца назад

      @BiffaPlaysCitiesSkylines Yeah, I have noticed a few minutes after... duh!😉
      Silly me..🤣