Can I Fix a City of 257,547 Citizens in Cities Skylines 2 or is it a Disaster?

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  • Опубликовано: 13 ноя 2023
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Комментарии • 608

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  6 месяцев назад +32

    ⭐Order Cities Skylines 2 here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐

    • @lordzizo375
      @lordzizo375 6 месяцев назад +2

      Gratulation Biffa you have your old Job Back. I believe its going to be FUNNNN again.

    • @thesunnynationg
      @thesunnynationg 6 месяцев назад +1

      this city is doomed, there's no saviour for this.

    • @RJK-cb9tu
      @RJK-cb9tu 6 месяцев назад +1

      Let’s hope they fix the speed of the game, I can’t even run my city because I don’t have a good enough pc but I brought the game😅 I love it biffa keep it up!

    • @jl61995
      @jl61995 6 месяцев назад +3

      Hey Biffa, there’s an underused game mechanic I’d *LOVE* to see you explore in future videos.
      There is a professor at UCLA, Donald Shoup, who’s famous for his research around making people pay for on- and off-street parking and it’s affects on traffic, transit use, and parking demands. There are a ton of videos of him talking about it on RUclips.
      Basically, I’d love to see you experiment with removing parking or making it super expensive to see how it would affect traffic in CS2. Maybe even a district with cheap/ubiquitous parking and how it compares to a district with expensive/limited parking. I’m fascinated to see how much the game mimics real life.
      I love the content and can’t wait for more CS2 traffic fixes, especially when the game is more optimized!

    • @johanschurink7744
      @johanschurink7744 6 месяцев назад +2

      Discount is exactly the same if you go to that site itself, missed change... I will wait anyway 5 month's before i buy this game...

  • @timjensen4320
    @timjensen4320 6 месяцев назад +736

    The traffic AI is pretty realistic. If I was driving on a road and suddenly a new lane appears instantly out of no where, I'd probably panic and change lanes too!

    • @brandoninacio6240
      @brandoninacio6240 6 месяцев назад +11

      @@thephantomchannel5368it’s a joke not a Jimmy don’t take it so hard

    • @iSirLincoln
      @iSirLincoln 6 месяцев назад +38

      @@thephantomchannel5368 I'm with you. we need a mod that prevents you from deleting roads after placing them. You have to have a bidding war with contractors to see who will take the job then the road is just closed for half the year.

  • @chuckc1650
    @chuckc1650 6 месяцев назад +306

    30:54 I think a big problem you missed is the service trade is totally overcooked. Less than half the power is actually getting exported and exporting water rarely makes more than the upkeep. This chews up jobs and budget. Bulldozing that excess would have helped a lot I think.
    Love the vids keep them coming.

    • @epicsnake21
      @epicsnake21 6 месяцев назад +2

      He tries not to remove too much stuff the person has put down

    • @Twiphed
      @Twiphed 5 месяцев назад +1

      And the water and electricity tax was also very low so they were using more of those resources while also getting less money for that

    • @Echokeres
      @Echokeres 8 дней назад

      I think all the buildings for those trades are also taking up a lot of the cpu. Idk really. Maybe.

  • @amaresch66
    @amaresch66 6 месяцев назад +230

    Yeah! I love the city fixes. Not only is this what made me a subscriber; It is what introduced me to and led me to try City Skylines many years ago. Doesn't seem that long ago. Thanks Biffa!

  • @joshinnc9882
    @joshinnc9882 6 месяцев назад +103

    The thing about the traffic between those two roundabouts that stood out the most to me is that road through needed to be a highway. It was connecting to two major highways, but all the traffic was forced through town. I would have tried building a raised highway over the streets, and creating proper city connections.

    • @LunaticTheNick
      @LunaticTheNick 6 месяцев назад +1

      Just my thought 😊

    • @marchernandez4596
      @marchernandez4596 6 месяцев назад +1

      Also most of the traffic off the bridge wanted to go right, It would have helped creating a more straight route from origin to end a part from the bridge

    • @lemonadelemon1960
      @lemonadelemon1960 5 месяцев назад +3

      Me too. And I wouldn't have made more lanes. Making roads bigger just means you don't know what "road mathematics" is. And biffa definitely knows what it is.maybe all the old rules are out the window.

    • @joshinnc9882
      @joshinnc9882 5 месяцев назад +3

      @@lemonadelemon1960 Yea i think he just overlooked what most of the traffic was trying to do.

    • @griffin8er845
      @griffin8er845 4 месяца назад +2

      They don’t even need to do that, they just needed to pay attention to road hierarchy and the direction certain traffic wanted to go. There were too many instances of industrial traffic having to take ridiculous routes through neighborhoods because road hierarchy was not a thing. In addition, the lack of proper public transport made it so that there was way too much road competition for industrial trucks that actually need the road.

  • @idno4856
    @idno4856 6 месяцев назад +70

    Biffa I have to applaud your patience with this one. On top of the performance issues with the game, it's a city from someone who tried to cheese their build instead of learning how to build properly. You had to redo so much.

  • @x2w509
    @x2w509 6 месяцев назад +557

    That city looks like an absolute nightmare, I'd just start again 😂

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  6 месяцев назад +50

      Eek!

    • @leftcoastfunk
      @leftcoastfunk 6 месяцев назад +93

      yeah tbh I was gonna tell Biffa not to feel bad for giving up on this one. It's clear that the problems with that city are deep-rooted, likely having a lot to do with being very unbalanced from the start, and most of the RCI areas being completely and significantly separated from each other

    • @18robsmith
      @18robsmith 6 месяцев назад +58

      I agree. It's a shame that tornado failed to get going.

    • @ravenbathory9471
      @ravenbathory9471 6 месяцев назад +21

      Tbh it reminds me of SimCity style grids, just slap down a massive grid of whatever is in demand, wherever there's space 😂

    • @Ghettopixel
      @Ghettopixel 6 месяцев назад +22

      It is a nightmare but also very glad Biffa took it on its how we learn new tricks and kudos for the builder for sending it in rather than binning it

  • @MsH4h4
    @MsH4h4 6 месяцев назад +118

    Many of the "visual" clutter problems you encountered in this video are a massive issue for me as well. Its so hard to see stuff even with the correct overlay selected. For some it seems to be an overlay problem but for some its definitely a thing of the wrong contrast selected by CO. E.g. Subway view, the tunnels should be pitch black and the rest of the map greyed out so I see what Im doing there.

    • @matthewthompson555
      @matthewthompson555 6 месяцев назад +14

      I seriously hate almost every overview. Every time I zone I close the pop up window in the top left to remove the insane color scheme. I'm enjoying SC2 but darn, the color scheme decisions are a bit painful.

    • @duskeyowl2507
      @duskeyowl2507 6 месяцев назад +5

      It is ridiculous that they could not display the residential colours better. You zone and they are all the same colour. It makes it impossible to keep track of areas. Simple things like this make the game so frustrating.

    • @slavplaysgames
      @slavplaysgames 6 месяцев назад +2

      It's so baaaaaaaaad actually and traffic ai is wtf ... alot of criminal drivers breaking my rules constantly

    • @Six_Gorillion
      @Six_Gorillion 5 месяцев назад +1

      @@duskeyowl2507 pisses me off also they don't even write in the popup what type of zone you clicked on iif t is ie mid dencity or high or whatever. You're supposed to memorize all those tiny icons that looks the same from some distance.

  • @DeanShirley818
    @DeanShirley818 6 месяцев назад +48

    Biggest issue with this city was too many lanes. Most of those 6 & 8 lane roads could be downgraded and a true road hierarchy established. Having 8 lane roads feeding in and out of every roundabout is a recipe for disaster. Not to mentoin that mega tram route with 51 stops was stopping every block. Trams should be at least every 3 or 4 blocks.

  • @markstravels
    @markstravels 6 месяцев назад +44

    I loved this city fix, because you didn't fix it. I spent an hour trying to fix my metro, because it was too hard to see the line colors. There are other build items where the color choice makes it more difficult than it should be. The yellow circle on the ag land which is also yellow, for example.
    I see the potential for CS2, but it is tempting to go back to cs1 for a while to get a rest from the frustration.

    • @michaels.3709
      @michaels.3709 6 месяцев назад +12

      I'm actually holding off buying CS2 until a few more tools are available (like traffic manager) along with some UI and optimization improvements from CO. I know myself enough that having less control in CS2 than CS1 is going to frustrate me to no end and I don't want to color my first playthrough with that sort of negativity. I also play on a gaming laptop, so I imagine my performance right now won't be so great.
      I can already see that CS2 is going to be a better sim than CS1 could ever be. It's just that CS1 has had so much more development done on it (both by CO and the modders) that CS2 still feels a bit empty in comparison.

    • @71tofu
      @71tofu 3 месяца назад +1

      @@michaels.3709 Until they grant us the ability to completely turn off "reckless sims" this game will remain gutter trash to me. I build a road that works a certain way and says "THIS TYPE OF VEHICLE ONLY" yet everyone uses it anyways. It doesn't even go anywhere, just to the one central bus station in my town of 8k people. No, this game needs real consequences or the option to turn them off at no consequence to the player. "Reckless sims" should be getting jail time, like IRL.

  • @georgedodd7117
    @georgedodd7117 6 месяцев назад +39

    Sometimes less is more with lanes, 6 lane roads everywhere will just make traffic really bad. You want to slowly step down the size of your roads as you come off the highway at each intersection and use asymetrical roads to keep traffic flowing!

    • @BeachLookingGuy
      @BeachLookingGuy 6 месяцев назад +3

      well this game has no traffic manager so you're really limited with options

    • @TerkyDoc
      @TerkyDoc 6 месяцев назад

      Is there a specific benefit to asymmetrical?

    • @georgedodd7117
      @georgedodd7117 6 месяцев назад +6

      @@TerkyDocUsually the benefit is dedicated turning lanes for each direction (depending on how the road is setup) or higher capacity if one direction has more traffic

  • @McExpugnare
    @McExpugnare 6 месяцев назад +63

    (16:40) for the transportation overview menu there is a button in the lower right corner right next to the city economy button, highligthed in blue when the overview is open

  • @FreakyFerret
    @FreakyFerret 6 месяцев назад +8

    Hey Biffa. :) Love your channel. Love the game. It was a valiant try.
    If I may be so presumptuous, I have some advice if you try again.
    1) Get rid of trams including the stops. Stops with no connecting line still take processing power.
    2) Build out / define the arterials.
    3) Once those are defined, set 1 tram route for a north/south and 1 for an east/west. Space out the stops for every 3 blocks or more.
    4) Setup bus routes to run within districts / neighborhoods only. The buses should help people get around their area and to other modes of transportation.
    5) Get rid of the subway. Build stops in each section of the map, such as quarters or eighths. Draw line to nearest neighboring stops. So you wind up with a loop or a one-side spoke wheel (with 1 or 2 places in the middle of map being full spoke wheel). Use these to get people to different areas of the map.

  • @elllieeeeeeeeeeeeeeeeeeeeeeeee
    @elllieeeeeeeeeeeeeeeeeeeeeeeee 6 месяцев назад +30

    16:51
    You don't have to click all those buttons to get to transport view. Bottom right there's a subway map button and it opens that line view instantly

    • @elllieeeeeeeeeeeeeeeeeeeeeeeee
      @elllieeeeeeeeeeeeeeeeeeeeeeeee 6 месяцев назад +6

      Regardless, I hate the transportation views and how hard they are to read and will either try to find a way to mod them or get someone more knowledgeable to maybe change the UI to not cover half of the screen, etc

  • @afrahbabli9438
    @afrahbabli9438 6 месяцев назад +183

    From the first minute I see that Biffa is going to suffer a lot …

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  6 месяцев назад +20

      Lol I do 🤣

    • @ggoose11224
      @ggoose11224 6 месяцев назад +1

      @@thephantomchannel5368 bro its not that serious

    • @Khotetsu
      @Khotetsu 6 месяцев назад

      @@thephantomchannel5368 It's hard to tell because text lacks context, but I could probably pay my rent with gamer rage if I had a nickel for every time I've seen somebody actually say something like that and mean it. 😆

  • @mrtbts
    @mrtbts 6 месяцев назад +23

    looks like the problem is they segregated the residential and commercial so they have a lot of traffic using cars going between areas (cus apparently their trams goes only inside the area)

  • @inyobill
    @inyobill 6 месяцев назад +9

    I miss Hugo there, precision engineering. A stop on every block on the tram is total over-kill.

  • @ulruc
    @ulruc 6 месяцев назад +32

    It means we should fix our cities at a smaller size. If we wait for them to be a quarter of a million to fix them, it is better to start over.
    Fix it once in a while, especially for traffic and public transport. The rest will fall in place more easily once these two are in place. But the number of taxis from the outside is just nuts...

    • @Megacities1978
      @Megacities1978 6 месяцев назад +2

      it's bugged, like almost everything else, they are spam banning people on the forum to hide things.

  • @joels310
    @joels310 6 месяцев назад +37

    I think the major issue with the traffic is the absolutely insane number of intersections right next to each other...

    • @BeachLookingGuy
      @BeachLookingGuy 6 месяцев назад +12

      oh you mean the 3 lane roundabout 15 meters away from another 3 lane roundabout isnt working well????

  • @2JiP8
    @2JiP8 6 месяцев назад +28

    The more videos I watch of CS2, the happier I am for not playing it from the beginning.
    I’ll jump into it in some months, once the gaming experience is better.

  • @WildcatRene
    @WildcatRene 6 месяцев назад +51

    I wonder how many people are waiting for a proper traffic manager mod

  • @ravenbathory9471
    @ravenbathory9471 6 месяцев назад +11

    The first twenty or so mins of this should have been fixed with the highway being linked up as an overpass as most of the traffic was just passing through.
    That being mentioned. This city is fundamentally flawed from the start 😅

  • @tigonologdring9189
    @tigonologdring9189 6 месяцев назад +28

    On the positive side of things: at least you now have a benchmark city to test against...

  • @EternalGamingNet
    @EternalGamingNet 6 месяцев назад +26

    Despite the struggle this was still a fun video.

  • @benberbert2246
    @benberbert2246 6 месяцев назад +6

    oof, that giant multi-lane one way industrial loop really needs to have a road or three connect between the two to cut down on how much traffic has to loop all the way around.

  • @vincentking2552
    @vincentking2552 6 месяцев назад +42

    I've been waiting for this! 💜 Love city fixing!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  6 месяцев назад +8

      Enjoy :-)

    • @vincentking2552
      @vincentking2552 6 месяцев назад +4

      @@BiffaPlaysCitiesSkylines just finished watching, I think you did admirable well. Better than I ever could!

  • @_Professor_Oak
    @_Professor_Oak 6 месяцев назад +8

    13:00 "let's speed the game up a bit" - CPU says no 🤣🤣

  • @Dee_snuts_
    @Dee_snuts_ 6 месяцев назад +6

    One of the bigger problems is everything is so far away from one another, i truly get the concept of the city in this video and i do think it's beautiful but sometimes cities just have to be built more towards a efficient output than a visiually magnificent city.

  • @lordraven2264
    @lordraven2264 6 месяцев назад +23

    CS2 has done a much better job at forcing players to build a functioning city, as opposed to just making it look good. I love that. You could build a massive city very quickly in CS1, even without mods. You have to be a lot more patient now and allow the city to grow at a reasonable pace or everything gets out of control. Great video.

    • @unything2696
      @unything2696 6 месяцев назад +6

      Exactly this.
      There is a natural game flow leading you towards a somewhat realistic city. Thats really pleasing!
      To be honest, after like 120k people my city turned more and more unrealistic, because in a good city there is almost infinite demand for every zoning type.

    • @BeachLookingGuy
      @BeachLookingGuy 6 месяцев назад +1

      im sorry but wut are you talking about? CSL1 without mods does not do that at all. without mods there no "making it look good". building quickly in CS1 results in too many sims moving in at once causing traffic. then it creates death waves which cause more issues. yall can try to justify this over priced Beta build but that wont change the facts.

    • @lordraven2264
      @lordraven2264 6 месяцев назад

      @@BeachLookingGuy That's not the experience I have in CS1. There are a ton of videos of players making very good looking cities in vanilla, no mods. I don't have the death wave issue. I never said to build a city while on pause.

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 6 месяцев назад +3

    Well I didn't think I'd ever see you give up, but I surely can understand why! I was having a horrible time seeing the subway same as you. I was so close to the screen trying to see what you were barely seeing!! I was laughing though because you stayed with it longer than I would have!! CS2 still needs some work with big cities! Great job that you stopped it from losing so much money and that you solved quite a few traffic issues 🥰 Got my giggle time in too 😁

  • @michaziomek2542
    @michaziomek2542 6 месяцев назад +10

    16:40
    You can press "X" key or the icon in the lower left corner with colored lines on a plane (between money and statistics icon) to open transportation overview, no need to go into infoviews etc
    also, buttons Z, C, V also serve as shortcuts to other overviews

  • @tumi6ocdn
    @tumi6ocdn 6 месяцев назад +2

    He Biffa, glad to see the tradition continuing! Two things I've noticed so far (will correct as I'm halfway through) - 1. the tram lines you deleted weren't active because there weren't enough vehicles available for them to run and 2. I don't recall you checking if the city hall is unlocked and built, as this seems to have an effect on import costs of goods.

  • @jimkats1
    @jimkats1 6 месяцев назад +4

    Being slow even at 8x speed, especially with a beast computer, sounds similar to a CS1 map bloated with mods and custom assets :D

  • @shannonparkhill5557
    @shannonparkhill5557 6 месяцев назад +6

    the problem is that its super car dependant. They need a massive interconnected system of transit that is actually planned to get people from anywhere to anywhere

  • @nickbellomo3362
    @nickbellomo3362 6 месяцев назад +5

    It looks like with this game the devs only learned half of the traffic manager mod. Can't wait for the shop to open and the community gets hold of the game.

  • @scheballs7
    @scheballs7 6 месяцев назад +5

    Might have to limit traffic fixes to 100k pop. This makes me want to start my third city and just cover the map with only low density. Then... add medium density with a handful of high density. Im curious how the game will handle that. Love the videos Keep em coming!

  • @clipthat2705
    @clipthat2705 6 месяцев назад +8

    Thank you Biffa for being our tester for the Beta version of CS 2. But seriously, it was one of my most hyped games of the year and seeing it in this catastrophic state makes me happy that i didn't preorder, but at the same time very sad, because my hopes on this game to deliver like the first one were so high. So remember guys -> NO PREORDER!

  • @scrub8674
    @scrub8674 6 месяцев назад +6

    the guy tried to make ONE city for the whole map lol
    squeeze in all the residential in this corner then all the industrial waaaay over that other corner

  • @sharpless
    @sharpless 6 месяцев назад +4

    I see a lot of problem with total lack of road hierarchy, zoning on what is major arterials and such

  • @MisterMotel
    @MisterMotel 6 месяцев назад +43

    sometimes I wonder who build cities like this. Have they never been into an actual city before?

    • @thegheymerz6353
      @thegheymerz6353 6 месяцев назад +7

      Its like a machine did it.

    • @ssnargent
      @ssnargent 6 месяцев назад +12

      Cut them some slack lmao

    • @kilastrika
      @kilastrika 6 месяцев назад +4

      Then get annoyed that 250000 cims are being computed for there absolutely whacking lifestyles they have to live.

  • @michaels.3709
    @michaels.3709 6 месяцев назад +2

    Love to see the city fixes for CS2, but I feel like we need another few optimization patch cycles before the game is ready for such a Megalopolopolis.
    You can also feel the lack of Hugo There in this city fix. It'll be so nice when we get Traffic Manager for CS2! That and maybe some roundabout tools to help improve throughput.
    Entertaining, as always, Biffa!

  • @alkaliwreck2474
    @alkaliwreck2474 6 месяцев назад +3

    Yes, it seems 200k+ cites start to just fall apart. If it's not the sim speed (or maybe because of it) then certain services or conditions stop functioning properly.

  • @ChasePhillips7
    @ChasePhillips7 6 месяцев назад +1

    Thanks for your effort Biffa! I can't imagine it was fun to decide to give up on the city, but I appreciate that you tried it anyways! Hopefully CS2 gets much better optimizations as soon as possible!

  • @rmurrow0220
    @rmurrow0220 6 месяцев назад

    Thanks Biffa. I recently stumbled on to your channel and love it. I have used several of the things you mentioned in your video. I had no idea, for example, that starting a road two lanes in would change the off or on ramp connection. I thoroughly enjoy your videos, keep them coming.

  • @gamefanique
    @gamefanique 6 месяцев назад +1

    Great job Biffa, you did the best you could. The main problem with the game right now is the inability to control traffic flow. We should be able to set up dedicated right and left turn lanes and have more control over the traffic lights and stop signs.

    • @Meeesa
      @Meeesa 6 месяцев назад

      You can make dedicated turn lanes... It's in the road progression tool. Idk if it's as easy as Traffic Manager, but it is available in some capacity of CS2.

  • @xolotlnephthys
    @xolotlnephthys 6 месяцев назад +4

    I like the idea for city fixes for cs2, because at the moment you're limited to the same tactics as the rest of us, with no mods!

  • @S1lva139
    @S1lva139 6 месяцев назад +1

    it's good to see this series back looking forward to watching them as they come out

  • @mandemusceasar981
    @mandemusceasar981 6 месяцев назад +2

    Epic, well done for sticking it out as long as you did, look forward to some more even if the cities are a bit smaller!

  • @TheMadSqu
    @TheMadSqu 6 месяцев назад +3

    While I certainly understand that you stick with CS 2 as your views have increased a lot, I really wished you would get back to New Tealand or Hugoslavia and let CO finish developing this game.

  • @TangerineUnicornDesign
    @TangerineUnicornDesign 6 месяцев назад +1

    My biggest takeaway from all the CS2 videos is that this game was released as a half-baked disaster with amazing road tools and little else. And it's so monochromatic and dull. Every city basically looks the same, this game needs the workshop (or whatever half-assed version the paradox mods thing is going to be) and some crucial mods to be able to be playable.

  • @larkendelvie
    @larkendelvie 6 месяцев назад +1

    Thanks Biffa - maybe you could follow up this video with a quick summary of best practices? Such as never completely fill industry and commercial demands? Always keep population near pockets of commercial and industry. I wonder if part of what was happening involved lack of cargo train stations (they do have warehouses attached to them)? I do agree that a lot of the transportation routing stuff has horrible UI. Of course the other huge thing is starting cities with a coherent road hierarchy, I don't know that I saw where all the outside connections were but would it have been helpful to add more outside connections? Again thanks Biffa for the heroic effort and I hope your machine has recovered!

  • @Mr1234karlos
    @Mr1234karlos 6 месяцев назад

    Glad your Back doing City Fixes... I think you May need to Use your Little Trick and use that Remove Skin Render from Characters.. will diffo help you on those big City's. my large city has also Ground to a Halt,, But as soon as i Remove the Skin From Characters the Simulation RUNS Again. Like Nicely.. You can literally turn it OFF/ON and watch the Sim Stop and Start at the same time... so I think the times your waiting at home for the Sim to Run, Removing that render will certainly Save you a lot of Time Biffa.. Love ya stuff xx 🙂

  • @keithrange4457
    @keithrange4457 6 месяцев назад +2

    You are so informative and entertaining Biffa. I love the vid and keep up the great work! Thanks for all you do for the skylines community.

  • @JonathanHarvell
    @JonathanHarvell 6 месяцев назад +2

    I have noticed on Highways, that any kink in the road at ALL they will slow way down. So that kinky highway could be a bottleneck.

  • @badkermit180
    @badkermit180 6 месяцев назад +2

    Connecting subways has been the most frustrating part of this game for me. God forbid the elevation changes and you need to redo any lines.

  • @thesunnynationg
    @thesunnynationg 6 месяцев назад +1

    Maybe deleting a lot of power plants would balance out the job situation.
    I think this is the main problem.
    maybe establish a city centre and get some high-rise apartments.
    and single home residential areas dotted around the city where all the industry is.
    this theoretically could revive things so you can start working on resources.

  • @konrad1428
    @konrad1428 2 месяца назад

    Fun fact about irl wind direction: in most bigger European cities the wealthier districts are in the western part of cities. Wind mostly blows towards the east so that's where the factories were built while the owners built their villas in the west.

  • @Seb512
    @Seb512 6 месяцев назад +3

    Great video, though the massive bottlekneck of roundabouts between the highway interchange and bridge just needs demolishing and replacing with a grade-separated junction to separate the through traffic causing problems. SInce there isn't a lot of housing in that area it shouldn't be too hard to do

  • @LawOfEvolution
    @LawOfEvolution 6 месяцев назад

    Used your link to buy Skylines 2 and I'm LOVING IT so far! I'm on a i7-9700k with Nvidia 2060 Super and 32GB or Ram.. I get 60 frames sittings still, but moving around and high traffic areas it drops to around 15 fps. Can't wait for more optimization because I want a 1 Million population city eventually! Cheers Biffa thanks for the game at a discount!

  • @anders95
    @anders95 6 месяцев назад +1

    This was exhausting to watch lol. Great effort Biffa, but I feel like both the city and the game is working against you here. Let's hope it'll improve🙄

  • @alvintuffing
    @alvintuffing 6 месяцев назад +1

    THANKS, I WANT TO SEE MORE OF THESE TYPES OF VIDEOS. I WAS WAITING FOR FIXING CITIES. IN CITIES SKYLINE 2!

  • @NoDecaf7
    @NoDecaf7 6 месяцев назад

    This is a fantastically helpful video. I have yet to get a city to this size, I don't have as much time to play as I'd like, but it's interesting to get a look at what a big city goes through. I'm a little puzzled by the way this person built their city, but have a feeling that in a few months time they won't be dropping huge areas of zoning 😂

  • @LaunchPad_SDG
    @LaunchPad_SDG 6 месяцев назад +1

    you can use shortcut keys Z,X,C,V,B to access some of the menus, X- is the transportation menu, C is the city, and the others I forget what else exactly

  • @beth7808
    @beth7808 6 месяцев назад +1

    There apparently is a way to connect metro stops with an underground path. I don't have the game, but I have seen chatter about it.

  • @arvinbelarmino642
    @arvinbelarmino642 6 месяцев назад

    I love this fix your city series. Keep it up.

  • @fil23ralliart
    @fil23ralliart 6 дней назад

    at 18:30 when you upgrade the 4 lanes coming off the bridge into the roundabout, all the arrows except for one change and they can ONLY turn right... So they are being forced to go around to that cut-through to the other roundabout.

  • @jeramiahcoffey103
    @jeramiahcoffey103 6 месяцев назад

    Hey Biffa! Great video, I love the city fixing ones. Its what got me into your channel when I got back into CS. Would you mind sharing which CPU you're running? This video definitely shows that the CPU is still indeed a bottleneck, especially at higher pops.

    • @publicacct5626
      @publicacct5626 6 месяцев назад

      Is 250k really considered a "higher pop"?

  • @DimaRakesah
    @DimaRakesah Месяц назад

    I have found that trams going through a busy intersection have a tendency to jam them completely now and then. I've started just removing them and giving them separate routes from roads wherever possible cause they just cause too many traffic problems.

  • @sekkachigaming
    @sekkachigaming 3 месяца назад

    I agree with you on the public transport management panel - it's so annoying, can't see anything. Previous game had it much better and with mods it was a dream, really

  • @BTTNZ_
    @BTTNZ_ 5 месяцев назад

    this city fix video single handedly helped me curb problems in my current build before they got out of hand! boosted me from 45k to 70k population in a few hours! Thank you Biffa, please keep these coming!

  • @randallcromer66
    @randallcromer66 6 месяцев назад

    Super Baffa to the rescue...You're an amazing city builder and fixer...💯👍

  • @Italomiks
    @Italomiks 6 месяцев назад

    16:40 YES! getting to the lines you have is very user unfriendly! I hope they change this soon. It was fine in CS 1...!

  • @PaulFoye
    @PaulFoye 6 месяцев назад

    Cities skies 2 has definitely become more complex, and I guess we all expect when we adjust policies and zoning etc to rectify issues, other problems show up, but isn’t most cities like that in real life. We were spoiled with CS1 lol.
    As for performance, gossip has it, the problems run deep into the game, it won’t be any time soon for a patch big enough to sort out the rendering speeds.. the game has so much detailing.
    Guess we will just have to stick to smaller cities till things improve..
    I learn so much from watching Biffas channel! Tips and tricks 👍👏👏👏

  • @MIO9_sh
    @MIO9_sh 5 месяцев назад

    Everytime there's traffic problem that involves a heck load of private cars, your solution is never moving zones or widening roads, but to make proper public transportations. Basically, there's anything mid density or above, slap a metro station, bam, traffic cut down by 90%

  • @griffin8er845
    @griffin8er845 4 месяца назад

    I think the biggest issues are probably the separation of zones (more dispersal of commercial and industry to make everything local), as well as a general lack of public transport. Public transport is obviously available in the city but the way it’s used needs work and I don’t think it’s the main form of transport in the city. Generally try to get mostly industrial traffic since they need trucks and keep residential traffic to a minimum with more public transport.

  • @panpan6222
    @panpan6222 6 месяцев назад

    Been loving this game, I love the fix your city videos, but it always makes me realize how much I don't know how to do xD

  • @Caittorr
    @Caittorr 6 месяцев назад

    So excited to see a city fix so soon!!!

  • @naytdawg21
    @naytdawg21 4 месяца назад

    Need more of these traffic fix videos!

  • @epicsnake21
    @epicsnake21 6 месяцев назад

    16:06 Before you delete a line you have to think about this; They added a rush hour mechanic to CS2 but there isn't actually a way to see the average ridership for an individual transit line. It is always hard to tell how much ridership there actually is on a line except for the total monthly passengers on that mode of transit. I've found the best way is to wait for rush hour to see how many people are using the line but even that can be annoying and time-consuming.

  • @BuckMasterNorm
    @BuckMasterNorm 6 месяцев назад

    Thanks that was a good one. I'm a new player you make it look easy . You lost me before your 1st cup of tea. But I will watch this one 10 or 15 time . I'm have a lot the learn you make it look like fun. Keep up the good work.

  • @stren000
    @stren000 6 месяцев назад +1

    They should add Real estate agency building, that would prevent buildings from being abandoned, that would probably be more realistic

  • @hazir7618
    @hazir7618 6 месяцев назад

    my cup of tea has been brewing for years waiting for this one

  • @LorBell
    @LorBell 6 месяцев назад +1

    tornados spawning on sunny, blue-sky days makes me laugh, but I don't suppose that's the MOST unrealistic aspect of this game, eh?

  • @monkeybarmonkeyman
    @monkeybarmonkeyman 6 месяцев назад +6

    Biffa, did you encounter these performance issues during your alpha/beta testing for CS2? It must be maddening - I do know it is one reason I have no desire to purchase this game right now... I still have CS1 with mods. 🙂

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  6 месяцев назад +6

      No, I never got to a city this size, plus we were told its beta so we assumed that as normal for a beta, performance would be worked on before release...

    • @Warriorbox
      @Warriorbox 6 месяцев назад

      @@BiffaPlaysCitiesSkylines This really scares me, as my CPU is below recommended. I can run the game in a small city (2k population) but if YOU are having trouble with your specs, what chance do I have? Roll on the performance fixes which I am sure will happen. But will I have to bite the bullet and upgrade to a new PC? Time will tell.

    • @monkeybarmonkeyman
      @monkeybarmonkeyman 6 месяцев назад

      @@BiffaPlaysCitiesSkylines Very good. I would hope they follow through on their pre-release promises. 🙂

  • @AoEGamingYT
    @AoEGamingYT 6 месяцев назад +2

    I did a deep dive into the electricity options and broke down the math. should put the video out in the next few days. there are absolutely power plants that can make money, assuming you have the labor to man it. I forgot about the incinerator plant though so i need to do the math on that building to see if its profitable but seeing him use it tells me it probably is, but you have to have the trash to burn. :)

    • @liquidificadoroficial3975
      @liquidificadoroficial3975 6 месяцев назад +1

      The incinerator plant is making almost no energy anymore because of the garbage update, so it won't be profitable

    • @AoEGamingYT
      @AoEGamingYT 6 месяцев назад

      Then when I test it tonight should yield no or little income. thanks for that tid bit.@@liquidificadoroficial3975

  • @rubenfeijoolopez8572
    @rubenfeijoolopez8572 6 месяцев назад +1

    16:40 Press 'x', it sends you directly to the public transit menu.

  • @benben1707
    @benben1707 24 дня назад

    6:34 instead of upgrading the road from 4 lanes to 6 lanes you could have upgraded the road to the 4 lane with median and separated the tram tracks so they don't get stuck in the car traffic

  • @Hubris030
    @Hubris030 6 месяцев назад +3

    Confirmation that the game becomes unplayable when your pop gets that high.
    Tmpe wont solve the incredibly slow simulation speed

  • @MagnusR.F.
    @MagnusR.F. 6 месяцев назад +2

    Fixes is why I subscribe! ❤ Please keep it clear that it's not a "let's play", like you stopped doing with your CS1 videos 😕

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  6 месяцев назад +1

      Eh?

    • @elllieeeeeeeeeeeeeeeeeeeeeeeee
      @elllieeeeeeeeeeeeeeeeeeeeeeeee 6 месяцев назад +2

      ​@@BiffaPlaysCitiesSkylinesI think they mean they felt like fixes took over your normal cs1 content (personally I think the fixes are the best)

    • @MagnusR.F.
      @MagnusR.F. 6 месяцев назад

      @@BiffaPlaysCitiesSkylines I do love to watch your fix videos. But with unclear titles, it was hard to see if it was a fixing video or if it was you playing in your own cities. So, please be more clear, in the title, on what type of video it is in the future. I'm probably not the only one that don't like the let's play, but love the fixing videos. Hopefully, you can fix more than just traffic in the as well ❤

  • @Punz18
    @Punz18 6 месяцев назад +1

    Can't wait for you to return to this city in a few years when you have more CS2 fix experience.

  • @timturner4856
    @timturner4856 6 месяцев назад

    The only fix for a city of this size that i can think of (with regards to moving traffic into it) is to create new Outside Highway connections. Then tie those into the existing system but at mid points so to speak. This would allow traffic to spawn from two points and then enter that particular area instead of everyone on the existing setup. You can create new outside connections just by dragging Highways, Powerlines, Water/Sewer, Trains to the edge of the map (you do need to own the tile to do so). I have not tried water channels nor anything with the airports.

  • @robsessions7163
    @robsessions7163 6 месяцев назад

    Yes Biffa!!!! Amazing, get those Cities fixed 👍👍👍

  • @abfruits
    @abfruits 6 месяцев назад

    justified. For what it's worth, I think you had the right idea on fixing it initially - dezoning. When you pulled up the unemployment and there were 155k adults and 295k jobs - man losing tons of generic industry, those extra train yards, etc, would probably help a ton... but at that point, you're redoing the city for someone else.

  • @paulwilliams5228
    @paulwilliams5228 6 месяцев назад

    I’ve previously moaned about not getting the console version available yet. Now I’m thinking the delay will be great to get an initial version with many of these bugs and useability issues sorted!

  • @senffabrik4903
    @senffabrik4903 6 месяцев назад +1

    Biffa it hurts, you dont have to wait for the demand. Give em Medium dense, give them high dense, they will use it. I promise

  • @joncelis9052
    @joncelis9052 6 месяцев назад

    It would be awesome if you could design your own map for tram and subway. Like the ones you might find on a real city. Pretty simple to implement, just straight lines, nodes and you branch out. Way harder but pretty cool too if the changes in the map get automatically updated in the city f.e. if you cross two lines so passenger can switch routes the game would find the most efficient way to connect those stops or at least it could highlight both so you can modify around.

  • @aboriani
    @aboriani 6 месяцев назад +6

    Biffa, you need to look at the time of the day before evaluating if a particular line is being used or not... some lines goes to 0% during night and to 40-50% at rush hours. Obviously they need to be connecting residential and jobs...

    • @matthewparker9276
      @matthewparker9276 6 месяцев назад +5

      The other factor is that many of those lines had 0 vehicles on them, probably because the depot was overloaded.

    • @micbln8967
      @micbln8967 6 месяцев назад +3

      What, did you expect this guy knows what he is doing? This is the "this game is perfect beside some few performance issues" guy.

  • @KyrreEleison
    @KyrreEleison 2 месяца назад

    You did a wonderful job anyway :) Interesting concept with these city fixes. Subscribed!

  • @dariwus
    @dariwus 6 месяцев назад

    Biffa, Actually I'm Korean. And I've been learning English for many years. As for me, actually I'm not familiar with English but your pronunciation is always crystal clear and your voice is also great. So it's no problem for me understanding most of your words. What I'm trying to say is you are such a awesome RUclipsr and I love your videos as well!!!! Thank you!!!!

  • @Krasstaman
    @Krasstaman 6 месяцев назад

    liked it alot, thanks! hope your suggesstions get heard!