My 21,200 Meter Long FREE Tram Network! (Cities Skylines 2) Kettlebridge #10
HTML-код
- Опубликовано: 1 дек 2023
- ⭐Order Cities Skylines 2 here: www.instant-gaming.com/?igr=B... - HUGE discounts with my affiliate link - thanks!⭐
➤Cities Skylines Modding Discord:
/ discord
➤Thunderstore Mod Manager & Mods for Cities Skylines 2:
thunderstore.io/c/cities-skyl...
More Trams than you can shake a stick at...and it's all FREE :-)
This is the start of my new Cities Skylines 2 playthrough. Putting my years of city building experience into practice we're going to dive into all the details in this game, from Traffic Free Cities, to the new Production Chain and much, much more. So sit back, grab a cup of tea and enjoy learning how to start a new city in Cities Skylines 2!
👍HOW TO SUPPORT ME:
===============================
⭐ Biffa Plays Merchandise Store: biffaplays.com/ ⭐
===============================
➤If you wish to Support me on Patreon: / biffa2001
➤Join this RUclips channel to get access to perks & emojis: / @biffaplayscitiesskylines
👁Series Mods & Assets Collections & Playlist:
===============================
➤Cities Skylines 2 - Full Release Gameplay:
• Cities Skylines 2 - Fu...
➤Cities Skylines 2 - Everything You Need To Know!:
• Cities: Skylines 2 - E...
➤Cities Skylines 2 - Dev Diary Deep Dives:
• Cities Skylines 2 - De...
➤Cities Skylines - Final City (Vanilla 2023):
• Cities Skylines - Fina...
➤FOR MY SERIES FULL MODS & ASSETS LIST YOU CAN FIND THE LOAD ORDER TOOL XML's ON MY DISCORD: / discord
💪WHERE TO FOLLOW ME:
===============================
➤Discord Server: / discord
➤RUclips: Indie Games: / biffaplaysindie
➤Twitter: @biffa2001
➤Patreon: / biffa2001
❗IMPORTANT INFO:
===============================
➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5u4jgqBQr5UZH7
➤All Music from Epidemic Sound
➤Images by wayhomestudio on Freepik
👓OTHER PLAYLISTS:
===============================
- Cities Skylines - Final City (Vanilla 2023):
• Cities Skylines - Fina...
- Cities Skylines - Biffalo Countea (Plazas & Promenades 2022)
• Cities Skylines - Biff...
- Cities Skylines - Plazas & Promenades DLC
• Cities Skylines - Plaz...
- Cities Skylines - Mississipatea (USA Themed Modded Build 2022)
• Cities Skylines - Miss...
- Cities Skylines - Blightea-on-the-Wold (British Themed Modded Build 2022)
• Cities Skylines - Blig...
- Cities Skylines - Antarcteaca (Vanilla/Hard Mod/No Mods/Snow)
• Cities Skylines - Anta...
- Cities Skylines - New Tealand (Modded)
• Cities Skylines - New ...
- Cities Skylines - Teaport City Build
• Cities Skylines - Teap...
- Cities Skylines - TeaVille City Build
• Cities Skylines - Teav...
- Cities Skylines - FIX YOUR CITY
• Cities Skylines - Fix...
- City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
- Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
- Cities Skylines Industries: • Cities Skylines: Indus...
- Cities Skylines Real Time: • Cities Skylines: Real ...
- Cities Skylines Parklife: • Cities Skylines: Parkl...
- Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
- Cities Skylines Green Cities: goo.gl/pB28pS
- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
• DISASTER STRIKES LONDO...
- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
- Cities Skylines Unlimited Mods: goo.gl/LBzkua
- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
- Cities Skylines: After Dark DLC: goo.gl/MCNlgW
- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
- Cities Skylines: goo.gl/iO3cjK
#biffaplays #citiesskylines #CitiesSkylines2 - Игры
⭐Order Cities Skylines 2 here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks for the support!⭐
Just discovered that thos game has also some kind of people limit, my public transport usage has come down about 15 000 (190-> 175k) when my city got 180-> 210k pop.
Nope
Spoken like a true city planner, there's citizens, buses, cows and mansions flying through the air, and your biggest worries are the roads and the quay wall 🤪 (I promise I'm not being unkind I just thought it was funny ❤)
👍😅
Same here man, lol. Same here, dang guess I got a bit of the CP bug from Biffa and CPP...
Quite admirable that the strong willed citizens of Kettle Bridge didn't get stuck in the "why me" mindset and went straight to work rebuilding the city. Maybe they could have waited for the tornado to move at least a block away before starting construction, but still admirable 😂
They are the best 😁
😁😅
Speaking of tram depot extensions, you can build another depot connected to the line, and that'd supply more vehicles.
This build is coming along really nicely actually. Especially with the new area created in this episode, and the Mixed Used zoning along that main road. And the tram line around the island - WOW! As a railway enthusiast and publuc transit nerd myself I do approve. It also looks very bendy; would be interesting to view a ride-along.
The bus shelter should be near the security gate.
He places it right where the cars exit 😂
Yeah been watching all this time and it just hit me that since the start of this game we haven't have to save a single rock. 😂
In my opinion you should ad the trams on the road with the mix-use buildings, there is lots of density there and more peopel in that zone comapred on the edge of the island.
Acually just ad another tram line.
Good thing you're adding more bridges Biffa. Otherwise we'd have to rename Kettlebridge to Kettle Keywall!
I really wish the game would tune the number of trams per line to the usage rather than the lenght/number of stops. Or at least alow the decrease slider to go all the way down.
33:43 Adding that roundabout actually fixed it, one of the tramlines hadn't connected in the easterly direction until you did that. Could be handy to know for connecting tramlines at not-perfect angles in future.
👍 Nice catch
That must have been a very happy accident and I love those 😊
@@CarolineLurks I wasn't sure if it mattered until the trams came out of the depot and half of them went that way, which would have been impossible.
It's a bit weird to me that we just got the zoning controle integrated in cs1 a few months ago and they forgot it in cs2.
🤷♂️
They didn't "forget". It's a new game, it works differently in many aspects, so it probably wasn't just a copy/paste of the old code. I am quite sure it will be added, hopefully soon.
This has to be perfect, I just started eating and now I have this amazing video to watch
Enjoy 👍 😁
same here
Love this series. Don't forget services for the new residential areas. Lots of popups about health and internet
I haven't been watching Biffa's magic for a year.... and now I fear I've been drawn back into the habit of watching every single episode again. Oh no! Save me!
Aha!
I just recently started watching Biffa and absolutely love watching his CS series
Do it. It's a nice waste of time haha
I myself haven't watched for I think two years, if not more. Have got back with C:S2 release date closing in. C:S2 looks so much better than the original, in some ways. And the road tool...
Yay Biffa finally used his transport options that he purchased 4958371 years ago
( at this time Scrooge mcduck would build a money bin in the middle of your city )
😅
I'm from a tornado-prone area (southern US) and I can tell you that in real life, tornados can be even worse than what you saw in the game. We've had multiple tornadoes touch down at once and they move and create a path of destruction that can be miles long. It can take years for some of the debris and destroyed buildings to go away simply because of things like insurance policies not paying off or people and businesses not having the money to rebuild. It can have a rejuvenating effect, however. The last tornado outbreak we had kinda hit an older not so nice looking area and the area has been made to look better since.
awsome city you are building biffa , can wait until the next episode
Thankyou 👍 😁
"The bell doesn't dismiss you, I do"
(Said bell being a tornado siren, everyone is dead)
😬
😂
You don't have to de-zone, you can just put the new zone over the top and it will work in 2. Just a little time saver.
Hey Biffa I love it! It all does look very nice. ❤❤👌
Just the big train station 🤦♀🤦♂.... I hope you gonna fix the railway coming in and out...There should be bridges and tunnels that those rails won´t block each other up... I mean on a farmroad ok but near the main station it wouldn´t happen
i need biffa to build a city with absolutely no public transport to see how big a city can grow and how long it could function.
I always love those silly challenge videos as well 😆
Not more or less then these though! I could happily watch Kettlebridge all day long 😊
@@CarolineLurks Same.
As someone who hates dealing with public transport (and reluctantly does it anyway) I'd love to see this 😅
That’s called Columbus Ohio
I think the small group of islands that is near your city could be used as a park/nature reserve and you can either have a ped bridge or a boat across to make it more interesting.
I would advise Extended Road Upgrades mod for You Biffa.
Making Quays, Overpasses and Tunnels with a click of a button.
That actually can also be used to control zoning in some cases.
Great content, TA !!
and there is Ducksinarow Mod that acts like prop Line Tool too. QOL improovements.
@@MrEDavier I used both and imo Prop Line Tool is much much better, easier to use and having more/better options.
Really admirable dedication in building and aesthetically tuning the city. Can't wait for the next episode!
What a nice riverside you have built! Great episode 😍😍👍👍
Thank you 🤗
I'm surprised that you don't have more Police & Fire in individual districts have I've missed you placing them?
Tbh, biffa is such a breath of fresh air after the chaos and insanity of engitopia from RCE
Love seeing the tram go around the outside of the island! Great idea!! And laughed and laughed as the tornado tore thru town 🤣 It just wouldn't stop! Lot less damage than I expected!! Great episode🤩
Public transport is a pain to manage with the number of vehicules. They should have made it so the building can repair at the same time X vehicules but can spawn more. That way, if you exagerate the vehicules number, vehicules breaks without getting repaired but it works. Or at least, put aditional garage like we can do on some other buildings.
I saw in other videos people making an island full of vehicules depots for the sake of having them in the city. It is nuts...
Nice stuff you built!
Thank you! Cheers!
Car factory would have sprawling carparks around it, not a carparking building youd expect in a city centre!
I wish tornadoes were like that in real life... not too big and hang around 1 little area for a while before disappearing.
Just discovered that thos game has also some kind of people limit, my public transport usage has come down about 15 000 (190-> 175k) when my city got 180-> 210k pop.
I love the merging lanes on freeways, looks more natural and seamless. Wish I could play it soon
I really like the tram going around the island! Very cool! Cheers ☕
Loving the series so far!
The tram line is finally talked about in the last nine minutes.
I know you probably won’t see this - but I just wanted To say Thank you. I’ve been struggling with ptsd and depression for several months. For the past month or so I always have your channel on because your voice is very comforting and your content really brings me joy ❤ Hope you Will have a wonderful holiday-season 🎄
The tornado is obliterating your work, Biffa! It hates what you've done! 😆
😬
Wonder if adding cargo train stops in comercial areahelp with trafic a supply in the game like it dose in real life.
That's a rollercoaster of a tram and long wormy journey 😂
Scenic!
@@BiffaPlaysCitiesSkylines yup for sure mate. Look forward for more of your builds 👍👍
Thanks for a great episode. Have caught up on your series & decided to sub.
Very interesting designs & ideas, making me want to play the game. Although my 570 could *run* the game..
I don't have high expectations, so will wait until upgrade time lol
Thought how I'd like to build a few minor cities, on the outskirts of a larger town, use buses around each city, trains that connect the 4 outer cities & then trams to connect the outer cities to the center one. Try have the center one on an island so the trams go over the water, minimal cars as possible. Kind of want to try make it look like Barcelona.
Not sure how it would work out but that's the fun of the game, finding out. After watching your series, sure i'll be A LOT better than I would have if I brought it on launch that's for sure.
👍😁
Free trams! I would love that irl! Well done, mayor Biffa ☺
Rock in peace to all the rocks destroyed by Biffa's tram depot.
You could build a second tram station. One going CW and one for going CCW. It would give you 15 trams for both directions.
The perimeter tram is awesome Sir! I am going to do the same on my map, you the best
0:30 Hundreds of kids just died and Biffa goes “ohhh darn it” 😭😭
Amazing video as always
I'm unnerved by how similar Biffa's voice is to The Academic Agent. Any minute that voice can start quoting Carlyle or Evola...
Ready for the next video already lol 😂
Loving the Kettleside tram!
Kettlerim?
Thankyou 👍
@@BiffaPlaysCitiesSkylines
It's a brilliant idea that I can see others employing in the future.
That accidental raised level worked out well too 😎
but with more hubs and smaller spaces you get more trucks to haul things theres only like 3 or 4 trucks a company has
Building a city is quite easy. Building a good looking city is a lot of work. :) Thanks again, Biffa!
My pleasure! 😁👍
A tornado with no clouds and rain/hail? lol
LOVE YOU VIDEOS ❤❤
Thankyou 👍 👍
Anyone else see the semi truck decide to jump off the highway interchange at 1:40? I mean I'm sure it was blown off but I prefer the dukes of hazard thought of him escaping the tornado.
you should make sure the factory hub building is outside the colored area to exploit as much of it as possible.
and it would be real nice if you could just click on for exampe a oil well and see how much it's producing without having to grab a node and check that way.
and hope they change it so walking pathways and parks can connect to roundabouts.
I am always looking forward to your videos
Happy to hear that! Thankyou 👍 😁
Great video as always but may I suggest something sir? Why have on street parking on the road in between the car factory and the beautiful multi storey car park?
👍
Did that guy just walk into the car factory with his dog...... must be the boss lol 13:14
Bring your dog to work day 😅
I went back to CS1 and it's so much more fun :)
29:39 wrong type of zoning
Setting my public trasportation to free drastically improved the traffic flow of my city.
The idea of the tram around the shore is really nice. But I suggest to supply a ton of paper bags and tissues in your trams. There wil be a lot of puke in there with this curvey layout. #rollercoaster
🤣
Nice Video!
I like the bot Cs2 pics it’s so cool
Zoning myxomatosis 🙂
That's going to be a new CS biffus terminus technicus.
tram on key wall road is awesome
What about a castle ? We allways need a castle somewhere in the city. So........ A castle and a Beautyyyyfull park all around. Thanks for the videos. (And why not the Eiffel Tower.)
you go - hugo, so far - sofa 😂😂 30:16
Oh boy, first @City Planner Plays and now you fell victim to a tornado.
Time to build shelters around the country
Seems like a fun thing to do. Hopefully they work better then shelters in CS1. I never understood those and seemed to be bugged or something like that. It would be great if CS2 bunkers actually had people running towards it when disaster strikes. I'd love to see it 😃
For the zoning, the game prefers the first road placed, i try putting down my roads that i want the houses to build on first and then add the collectors in. Or sometimes redrawing in the collector if its an easy road, is easier than meddling with the paths.
Also ive noticed the zoning breaking, if you pause the game and zoom in, you can see where the zoning has changed and right click to remove those little cells and your zoning will fix if you do it right. And this often happens if your pathing connects to the road in a way that creates a node or crosswalk ive noticed. 🤔 😅
imaging you could make a hilly Parisian city that would be so cool
Very lovely and believable 🏓
so what do you think about the new update
also you just need to place down 10 but don't need to actually keep them and it will still be unlocked
This is looking good but there doesn't seem to be any new parks,police or fire stations,and its a big area.
While 15 trams in a depot is more realistic than 10 000 (I think it is in CS1?), it also feels a bit too low
It does. I don't know about trams, but there's a bus depot near my home, and looking at that on Google Maps right now, I count roughly 100 buses or empty parking spaces for buses. It's not a huge space - used to be larger, but it's valuable inner-city land, and they've sold some of it off over the years. Trams are bigger and harder to store efficiently than buses, but feels like a space the size of the CS2 tram depot should fit at least 30 vehicles.
Thoroughly enjoying the videos..
Just wish they'd hurry up and release it on console
I read on Reddit: CS2 release Northern hemisphere “Spring” 2024
Dont come after me if this turns out to not be correct though...😅
in Turin there is a 17km long tram line: tram line n.4
Looking at all the cars already parked on the roads in this new area, a parking garage or two would be appreciated.
Enjoying how big the city is getting. City 2 feels bigger to me?
Hi Biffa, thanks for your fantastic videos, I love finding out in the evening that there is another one. Feedback: I noticed in this video that your voice distorts during editing (for fun). That makes it a bit strange and weird; where is Biffa I think. Just my personal opinion! Keep it up.
Damn you could build the remains of a star fort around the island with the quay walls
You say "what I wouldn't do for a PLT" when you did a video on Tree Line tool 3 days ago.
Love this series
Thankyou 👍 😁
13:48 Another video, another one where Mayor Biffa continues to poison his population's water, and even acknowledges it this time 😅
I cannot wait for a zoning control mod. And a proper traffic manager. The AI messes up my traffic so much sometimes by doing ridiculous things like stopping in the middle of the highway just to cut across three lanes and exit. Like, sir or madam, get in the exiting lane before your exit please
1:54 i thought accidents just popped up just like that but nope you could actually see it happen.
When you were putting that road in beside the Tram Depot, instead of trying to move the quay wall why didn't you just tear down that section of quay, reclaim the land from the water, and then put the quay back?
Because...I didn't 😁
Do you have plans of incorporating an area with roads built on top of roads, as this seemed to be a big feature over CS?
Maybe 😁
Beautifully clear day for a tornado.
Can I download the Kettlebridge to play for myself?
Multilevel parkings over and ubderground are just small. Biggest oarking gives more spaces and sinilar size with those.
I want to see the biggest high density building that can grow in somewhere in the city
Oops, bad residential suitability being completely ignored - network colour is full red.
Hi Biffa. Any recommendations for getting better performance from CSII? I'm very disappointed with it. I bought a new gaming computer with the aim of playing this game. But it's as slow as treacle. Game play, panning, zooming - basically everything - is so slow it is near impossible to play except in the very early stages of a new city build.
11:47 mins was funny😂😂😂
A tornado capable of knocking down a mid-rise and there are storm chasers driving directly into it lol