New TRAFFIC FIXING Tools in this Free Update for Cities Skylines 2!

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  • Опубликовано: 11 дек 2024

Комментарии • 167

  • @Srbio1
    @Srbio1 18 часов назад +81

    Game getting better and better every day

  • @TRPLD
    @TRPLD 17 часов назад +49

    I am so happy that the developers continue to improve the game. After the rocky start I really was not sure... Your content is always a joy to watch, thank you!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  16 часов назад +2

      Thank you @TRPLD :-)

    • @jip5889
      @jip5889 6 часов назад +1

      How can you be happy for this? Why have consumers gone so soft? The game should have been right at the start. I am not paying full price for an unfinished game.

    • @blechtic
      @blechtic 4 часа назад

      @@jip5889 Then you can wait to buy it. It's not that difficult.
      I suspect one of the reasons is that they aren't boxed games anymore with difficult-to-obtain patches so as long as the developer is making proper updates there's a reason to buy the game. Or you can simply wait for the patches. Anyway, it's not like the game was unplayable when it was released.
      It's not like e.g. Hidden&Dangerous which was really heavy and thus cumbersome and had places where you could drop through the ground... (Yes, the Deluxe version was significantly better but they removed the tram...)

  • @tigerpawdesigns
    @tigerpawdesigns 17 часов назад +64

    Now all we need is a small white circle for the 'mini roundabout' complete with tyre marks where vehicles have driven over them

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  17 часов назад +8

      100%

    • @varazir
      @varazir 12 часов назад +1

      Brings back memories from 1992 when I was in the UK when we saw one of them for the first time.

    • @tigonologdring9189
      @tigonologdring9189 4 часа назад +1

      @@BiffaPlaysCitiesSkylines So, an addition to the Road Markings Decal Pack then? Consider that a request...

  • @NelielSugiura
    @NelielSugiura 17 часов назад +17

    I suspect they wanted to get a first, working edition of the landscaping line tool out there now and can add in extra special things like circles and continuous mode later on as those things would be a bit more niche?

  • @LemLems1
    @LemLems1 17 часов назад +11

    This looks like a really good update. I must admit when I saw the intro I was hoping this update might be about to give us a proper vanilla lane connector. I hope that’s something that they’ll add in a later patch - I worry those new asymmetrical roads are supposed to be what we get instead of a lane connector. Still every improvement is welcome.

  • @cddc2468
    @cddc2468 9 часов назад +3

    Yes. This is great. I'm so glad they continue to improve the game. Every little update like this helps. I hope they will keep on and turn their reputation around and make this game truly the successor to the first cities skylines

  • @origamibird001
    @origamibird001 18 часов назад +4

    I could see the line tools being really good for creating traditional English gardens with varying patterns or symmetry. Both types of garden/park creation would look good in the British and French quarters or be a way to tie in other parts of the city into the "old town" by having a landmark (like a church, castle, etc) with a large grounds that sits a bit away from the old town area. Allows for additional city planning around a "common old town" which might be tighter, narrow and more chaotic in it's layout and "aristocratic old town" with grander buildings and a more coordinated approach with larger lot sizes, more parks, etc that might sit on a hill or in more advantageous/beautiful spot on a river.

  • @stewartmackay
    @stewartmackay 13 часов назад +5

    Need roundabouts with traffic lights. Most larger roundabouts in the UK have lights, otherwise you cant get on them, which is what happens in this game.

    • @tigerpawdesigns
      @tigerpawdesigns 12 часов назад +2

      I agree - we have a large roundabout in Watford with traffic lights... However... There are less traffic jams when they break down LOL

  • @EDDbsb
    @EDDbsb 4 часа назад +2

    I miss the CS1 tool that allows us to determine the beginning and the end of a road name. That's such a simple thing but CS2 doesn't give us the option to customize where a street name starts and where a street finishes.

  • @scotland9922
    @scotland9922 14 часов назад +3

    game starting to feel ready and i mean proper ready...might be a xmas present to self now...gd on them working on the fixes

  • @sane9875
    @sane9875 18 часов назад +15

    For the eighth time-
    It would be a great fix of realism if the traffic didn’t all travel at the same speed. Eg, bin wagon is slower than a sports car.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  18 часов назад +12

      Maybe suggest it on the forums, I don't think CO read my comments for ideas ;-)

    • @cloudcap-nv4cz
      @cloudcap-nv4cz 15 часов назад +8

      The delay in implementing this feature might be due to the significant computational load it would impose. Every vehicle would need to recalculate its speed and position relative to others, likely causing a substantial impact on the simulation’s performance.

  • @petrirantavalli859
    @petrirantavalli859 15 часов назад +3

    I can see that long park asset as an excellent tool for creating Finnish style boulevards where you have a park and a gravel bike path in the middle and one way roads with parking on both sides, technically works like an ultrawide two lane road for all intents and purposes.

  • @60vik
    @60vik 14 часов назад +1

    I really loved cities skylines 1 but I held my self from playing the second one until now,
    I believe now is a good entry point to the second game!
    please paradox release DLCs with special mechanics like in the first one!

  • @charlesingram9471
    @charlesingram9471 15 часов назад +1

    One thing with cs2 is you can't just change some lane math on a junction and just because the traffic decreases on that junction assume that you've fixed it, because as the game is if you change some lane math on a particular junction you will find that a lot of the traffic that was wanting to go through that junction, now pick an entirely different route avoiding the junction altogether. This is really quite annoying as sometimes you can feel like you are chasing your tail because you just constantly keep moving the same issue to another junction and another junction. You will be able to see this even more clearly now with the new path following tool

  • @marco_grt4460
    @marco_grt4460 16 часов назад +2

    29:18 i was thinking to use that park in the middle for bus shelter or tram stop shelter, for left-hand drive is easy to put in the middle of two one way road, for right-hand drive can be used to create your own bus station

  • @andyshepherd2739
    @andyshepherd2739 18 часов назад +6

    Is this just a content release, or have they fixed weird AI behavior, despwaning traffic, bad junction behavior, etc

    • @LabOptics
      @LabOptics 10 часов назад

      They’ve fixed pathfinding for some service vehicles

  • @SShiJie
    @SShiJie 4 часа назад

    As a Transport Enthusiast, I LOVE THE BUSES ACTUALLY PARKING IN THE BUS DEPOT🥰😍
    I'm glad I returned to the game 1 year later, it's improving!

  • @Vaidd4
    @Vaidd4 15 часов назад +1

    They need to had a pack with CS2 creators logo on the roundabouts, imagine red dots with a strange B in all over your city.

  • @jmarttogo
    @jmarttogo 9 часов назад

    As a console player I'm so excited to see all this customization in the vanilla game! Hoping these will be available on console at launch 🙏

  • @restcure
    @restcure 8 часов назад

    Oh, yes! Gravel parking lots for more beachy-looking beaches!

  • @GeisterFahrer2
    @GeisterFahrer2 12 часов назад

    Such an awesome update. Especially with the fix of the trains being stuck at the train station when the station is very full!

  • @nothing5841
    @nothing5841 15 часов назад +1

    we also need a small zoning update zones are kinda messy

  • @charlesingram9471
    @charlesingram9471 16 часов назад +1

    Whilst it's nice that you can place cul de sacs on multiple lane roads, they are only ever on 2 lane roads in the UK for obvious reasons.

  • @PartTimeMAYOR
    @PartTimeMAYOR 10 часов назад

    Cul de sacs are really great, now we can build the CJ's neighborhood in Los Santos

  • @FaithlessEmoRacing
    @FaithlessEmoRacing 16 часов назад +5

    With all these roundabouts Kettlewick could do with a Milton Keynes tribute area. Could be called "Malted Keynes" with the biscuit theme!?

    • @tigerpawdesigns
      @tigerpawdesigns 12 часов назад +1

      Instead of concrete cows, there could be concrete 'Gromit's

  • @kaimanawastudios
    @kaimanawastudios 18 часов назад +2

    2 MINUTES??? THIS IS THE FASTEST IVE EVER BEEN! btw Biffa, love your traffic fix videos they are the best part of your channel. Kettlewick is also a very good series. Keep up the amazing work!❤

  • @mikep-n2f
    @mikep-n2f 6 часов назад +1

    and you should also play planet coaster two and planet zoo!!!

  • @GustavSvard
    @GustavSvard 13 часов назад

    1:00 I want to note something that these roads have that was missing from the Road Builder mod: the sidewalks go past the parking spaces! So the crosswalk only has to cross the actual driving lanes. i.e. 5 meter crosswalk vs 15 meter crosswalk. (or something like that). Much better!
    I would love to see that as a policy setting for the city, and would then be applied to all streets with parking (including parallel parking). The dream would be to also be able to have a third setting for that policy: daylighting. i.e. removing the last parking space and having a wider sidewalk for that bit instead. - and of course for this to change the numbers of pedestrians killed by drivers in the city.

  • @NortOfficial
    @NortOfficial 12 часов назад

    Lol, I've been using roundabouts as cul-de-sacs and now the deside to actually add them, makes my villa areas so much more realistic now

  • @mawandebatyo5710
    @mawandebatyo5710 16 часов назад +1

    Would be a massive fan of a let’s fix kettlebridge mega episode

  • @Civil_Maniac
    @Civil_Maniac 13 часов назад

    Now we need a good node tool and we can build proper intersections!

  • @WeyounSix
    @WeyounSix 16 часов назад +1

    Game is finally reaching a good state!!

  • @Cities-By-Maps
    @Cities-By-Maps Час назад

    The gravel looking car park could be used as beach parking it could blend in quite well.😊

  • @brucemunro96
    @brucemunro96 15 часов назад

    Those pocket parks will look so good outside large hospitals like you see at some infirmaries in the UK!

  • @ColossalAsh3028
    @ColossalAsh3028 13 часов назад

    Man....I wish they'd put as much effort into allowing custom timed traffic lights as they do into letting you make a line of bushes. Paradox! We need custom timed traffic lights!

  • @aquissuk
    @aquissuk 6 часов назад

    With parking lots at the entrance point, I wished the kerb would drop to the road level to make it look realistic

  • @eldaria
    @eldaria 13 часов назад

    With traffic routes, picking a vehicle, it would be nice to have the whole route it is going so from source to destination. Not only it's destination.

  • @NutDriverLefty
    @NutDriverLefty 10 часов назад

    I sure hope they do some work on the "weights" in the pathfinding algorithm soon. Traffic behavior is even more insane than CS1. I've looked at the output of the mods that dump the pathfind weights, but they are difficult to decipher with no documentation.

  • @ptterz
    @ptterz 16 часов назад

    That update is a massive improvement!!

  • @riceycakezz
    @riceycakezz 13 часов назад

    Biffa, just want to say! Your quality and consistent content puts you in one of the top RUclipsrs for me. Thank you for entertainment and honesty, so appreciated! Hope you continue to strive on the platform ☺️ and in life ofcourse

  • @famousmidnight
    @famousmidnight 13 часов назад

    Very nice Biffa. So ready for real mods. Patiently waiting for some nice trains

  • @pakchi70
    @pakchi70 15 часов назад

    Ok, I’ve stopped playing it couple of months ago, even the new region packs are not that enticing to me, but I think this update will bring me back to the game ✌🏼👍🏼

  • @AdamHinckley
    @AdamHinckley 18 часов назад +1

    5:19 good for the british series you are doing

  • @yemmlie
    @yemmlie 14 часов назад

    Great update! Kinda sad that the roadside trees aren't randomly rotated though when they all same orientation the big trees look weird

  • @Clavichordist
    @Clavichordist 11 часов назад

    This is a welcome upgrade.

  • @cdwilks9696
    @cdwilks9696 10 часов назад

    Holy smokes... 50c in Spring!

  • @oriane8668
    @oriane8668 14 часов назад

    I’m so glad for this update but even more for the parking ! I’m having such trouble with the Road Mod (the same one you use) with roads that don’t have any electricity or water coming although it’s integrated when I build them.
    Love your content btw, I started this game a few weeks back and you helped me understand it way better! You’re my « companion », I always build while watching your videos. Thanks from Switzerland ❤

  • @restcure
    @restcure 7 часов назад

    All that death!. Before the cars start moving, you might think it's Kettlebridge after the zombie apocalypse.

  • @Toll99725
    @Toll99725 14 часов назад

    I hope they fix the solarpanelplant soon.. the batteries just wont be used at night, which kinda hurts the economy at night, since there is unneccesary importing then

  • @charlesingram9471
    @charlesingram9471 15 часов назад

    Some great road additions here. Still hoping for a one lane 2 way to make realistic roadworks.

    • @tigerpawdesigns
      @tigerpawdesigns 12 часов назад

      Also needed for chicane roads with bumps - just like in my road - Give way to oncoming traffic and go when none coming towards you.

  • @arutha613
    @arutha613 14 часов назад

    Some great stuff yet again, CS2 getting better every month. I am really dissapointed after the mention of roundabouts tho. The zonable no central curb one is a huge add-on, but the rest are just cosmetics .- to be honest I hoped the roundabout upgrade was making the ones already in the game work like roundabouts, with junction priorities. As it is, they are just an overly complex junction. ( demonstrated by the curb-less mini-roundabout which just becomes an uncontrolled 4-way). .... maybe in the future we'll get actual roundabouts

  • @Raigoth
    @Raigoth 8 часов назад +2

    The devs seem to have pulled off a "No mans sky" with the updates they keep adding in. Good on them, its appreciated!

  • @SiqueScarface
    @SiqueScarface 15 часов назад

    Now I am just missing the Viennese Schanigarten (literally: Gianni's Garden), tables and chairs directly on the sidewalk outside a restaurant.

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 6 часов назад

    Huge improvement!! Thanks for showing us Biffa 🤩

  • @wolfgangBuonarotti
    @wolfgangBuonarotti 7 часов назад

    Epignetic memory took over with that stone circle lol now plop down a jewelry store next to it and see if your civs walk up to the stones and vanish

  • @davidwhite3337
    @davidwhite3337 17 часов назад

    Wow, what a surprise whith this new pack of glorious stuff, Biffa.

  • @devttyUSB0
    @devttyUSB0 6 часов назад

    Awesome stuff, really glad to see these changes / additions to the CS:2 game

  • @WizzardofOdds
    @WizzardofOdds 10 часов назад

    For the cul de sacs I can see using the small ones as they are more practical, the large ones may only be used at the end of an industrial large road so trucks don't look so awkward turning around. The roundabouts are not really new roundabouts but are just decorations for the centre of existing roundabouts. On the line tool, was there not a line tool for circles?

  • @kaupaxup
    @kaupaxup 14 часов назад

    Wow it's starting to look like they're reaching a 1.0 state!

  • @blob0000
    @blob0000 11 часов назад +1

    Does it have 50 degree celcius in your city?

  • @ploo1187
    @ploo1187 54 минуты назад

    So bizarre that they'd release this so shortly after the free weekend instead of before/during?

  • @Kocan7
    @Kocan7 18 часов назад

    That's very cool, the only thing I don't get is why we've got separate tab for coul-de-sacs, where they are mostly just a little bit changed roundabouts.
    Apart from this very cool update, I'm very happy to try it soon.

    • @NelielSugiura
      @NelielSugiura 17 часов назад

      Perhaps because of the fact of quantity resulting in too large a menu in addition to requiring the development point to unlock roundabouts.

    • @Kocan7
      @Kocan7 17 часов назад

      @@NelielSugiura Maybe, but they added even more roundabouts.
      I'm very happy with this update, it's the only thing that I don't get.

    • @yolgezer98
      @yolgezer98 16 часов назад

      Coul de sacs act differently in corners than roundabouts I think. They are not the same, so it makes sense to seperate them.

    • @Kocan7
      @Kocan7 15 часов назад

      @@yolgezer98 Interesting, thanks.

  • @redhead3199
    @redhead3199 17 часов назад

    With a bus only road between the two roads with carparking and you have created a park and ride scenario.

  • @crokydriver1521
    @crokydriver1521 5 часов назад

    Hmm new sorts of roundabouts is great, but to be honest, i don’t know why they make a difference between a ‘roundabout’ and ‘cul-de-sac’ as both can be either 🤔. To me, they look more like a new variation.
    The exception would be the cul-de-sac without center piece which doesn’t work as a roundabout.

  • @drkevorkian2508
    @drkevorkian2508 18 часов назад

    18:50 I imagine that's for shipping lanes.

  • @TheNoobWoodWorker
    @TheNoobWoodWorker 8 часов назад

    I feel like we have now reached a point where CS2 is officially better than CS1. I know the developers would have loved CS2 to come out like we have now. Good work all around to make the game what it is now.

  • @labugne8888
    @labugne8888 15 часов назад

    As a frenchie, hearing so many "coal de saxs" makes me laugh 😅

  • @MonkeyShiznit
    @MonkeyShiznit 10 часов назад

    Biffa Biffa Biffa Biffa, I just had some tea m8

  • @old_printer
    @old_printer 11 часов назад

    hey Biffa hope you doing well mate
    man i want this game to have a feature that you place zoning on pedestrians paths not pedestrians streets

  • @s2ee77stu3
    @s2ee77stu3 18 часов назад

    Looks like this is going to keep u busy for a while lol
    Well done 2 the dev's.

  •  15 часов назад

    Is it ok that I'm more excited for this patch than the DLCs? 👀

  • @stevengalloway8052
    @stevengalloway8052 4 часа назад

    It's now official, Biffa: We're becoming spoiled... 😆

  • @ashleyherkie
    @ashleyherkie 17 часов назад

    Have you ever considered playing Tiny Glen?

  • @terrellrogers7645
    @terrellrogers7645 5 часов назад

    God I hope console will be ready next year hopefully (summer/fall)

  • @ianstroup9507
    @ianstroup9507 13 часов назад

    Great update, do you know if they fixed the "noise" from the parking lots?

  • @gebus5633
    @gebus5633 8 часов назад

    All things that should have been in at the launch already.

  • @AdamHinckley
    @AdamHinckley 18 часов назад

    34:25 you messed the bus line by doing that

  • @gurge4429
    @gurge4429 13 часов назад

    I wish they would make traffic lights realistic, currently they're not at all

  • @k_chyx
    @k_chyx 13 часов назад

    The line tool should have random rotation...

  • @Loken29
    @Loken29 11 часов назад

    Can you remake the GTA V map in City Skylines 2 before the GTA VI release?

  • @Wasdgamerke
    @Wasdgamerke 17 часов назад

    for a casual person not a content creator but like us fans of watching you play is cs2 now worth playing or do we wait a few yrs just like cs1

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  17 часов назад

      Yes it's fine, been fine for months as there's been so many updates, free region packs and more! Dive back in :-)

  • @2Scribble
    @2Scribble 12 часов назад

    The new line tool not being able to do fences *physically hurts me*

  • @blob0000
    @blob0000 11 часов назад +1

    It feels like the devs are finally listening to what the community wants! (:

    • @jip5889
      @jip5889 6 часов назад

      What? A complete and finished game at launch? Because that is what the community wants. Not early access at full price.

  • @MuhammadNurulIslam
    @MuhammadNurulIslam 18 часов назад +1

    ☕☕☕

  • @blackineese
    @blackineese 14 часов назад

    Can parks go on paths or still has to be on roads?

  • @eddjcaine
    @eddjcaine 15 часов назад

    Broken the game on geforce now sadly! Also you’re not supposed to straight line a mini roundabout

  • @leslieboom689
    @leslieboom689 5 часов назад

    I have been waiting a year and still unsure whether to bite the bullet and buy it. If I buy I will buy the pack with all the extras. I’m still unsure. I am still keeping my fingers crossed they release it for Mac. My Mac is way more powerful enough than what is needed for this game.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 часа назад +1

      I think mac is probably so way down the list it might not even be on it 😬

    • @leslieboom689
      @leslieboom689 3 часа назад

      @ Highly likely. I have a PC that can run it. But my Mac specs are far superior. Which is why I’m unsure whether to buy it or not.

  • @noelroldan-hx2qn
    @noelroldan-hx2qn 16 часов назад

    can u differentiate roundabout to kaldazak thingy, cant seem to see the different

    • @tigerpawdesigns
      @tigerpawdesigns 12 часов назад

      A roundabout is a traffic thoroughfare that allows traffic to flow in multiple directions, while a cul-de-sac is a street with only one way in or out:

    • @noelroldan-hx2qn
      @noelroldan-hx2qn 3 часа назад

      @tigerpawdesigns ow, like in the house of c.j in gta san Andreas

  • @kenzacker1476
    @kenzacker1476 Час назад

    im confused so... what are the mods are??

  • @1stLukeyBabe
    @1stLukeyBabe 4 часа назад

    cities skylines team very car brained, bikes pls

  • @NotFlint
    @NotFlint 11 часов назад

    unfortunately for me, my game freezes as soon as I play with mods. I try every once in a while starting a new city, but for now it crashes after like 15min, with or without auto safe.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  10 часов назад

      The games just updated this morning. It'll take a day or two for mods to update and your need to check them too, don't just assume they're all fixed 👍

  • @RyanBabic-wx3io
    @RyanBabic-wx3io 15 часов назад

    Homeless update!!!that

  • @markhyder-smith5887
    @markhyder-smith5887 12 часов назад

    Game won't open after the update... 😢 maybe I need to wait for mods to be updated?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  12 часов назад +1

      You will do, the same for every update 👍 I've gone back to a 99% vanilla city for now.

    • @markhyder-smith5887
      @markhyder-smith5887 12 часов назад

      @BiffaPlaysCitiesSkylines Thanks Biffa. I'm following you with Uk style build 🇬🇧 I always enjoy your tips & tricks. Sooooo many assets to choose from now. 😀

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 часа назад

      We're spoiled!

  • @LRGRenegade
    @LRGRenegade 18 часов назад

    Anyone else getting a critical error when the game launches and makes you quit out?

  • @Nogears89
    @Nogears89 10 часов назад

    Why Biffa are you torturing the poor people with a temperature of over 50 C in spring??

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  10 часов назад +1

      It's a mod bug, I forget to change it manually 😅

    • @restcure
      @restcure 7 часов назад

      @@BiffaPlaysCitiesSkylines Ah, yes - the Sahara mod.

  • @jonitralala2783
    @jonitralala2783 14 часов назад

    Game crash after this update, error message as soon as launch the game.. I can't even open the mod tab to troubleshooting the mod.
    Anybody has the same issue?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  14 часов назад

      You need to wait a bit for mods to update :-)

    • @jonitralala2783
      @jonitralala2783 14 часов назад

      Can't wait to see the homeless fix from this update, it become a nightmare problem for my 700k pop city 😅

  • @512TheWolf512
    @512TheWolf512 17 часов назад +1

    why did it take them 2 games and over a decade to do this?

  • @PerfectAlibi1
    @PerfectAlibi1 17 часов назад +2

    The game incorporating more and more mods, even though it should come out with those features, as they already knew how popular they were in the first game...

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  16 часов назад +5

      Or we could be positive about it and happy they added them... ;-)

    • @PerfectAlibi1
      @PerfectAlibi1 16 часов назад +1

      @@BiffaPlaysCitiesSkylines
      Not both? ^^

    • @PerfectAlibi1
      @PerfectAlibi1 15 часов назад

      Both as complaining is fun XD

  • @ram64man
    @ram64man 16 часов назад

    My problem with the roundabouts is they are a majority of 1 or 2 lane only in city 1 large roundabouts used 3 as a minimum or even 4 lane roads like typical motorway junctions. This still hasn’t been addressed yet there should be more 3 lane roundabouts

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  15 часов назад +1

      The lanes depend on the roads you add them too, more lans going in and out equal more lanes on the roundabout. Not saying this is the best way, but it sort of makes sense.

  • @SaltyMaltyMo
    @SaltyMaltyMo 16 часов назад

    Angle parking roads don't make sense. The opposite side of the road parking should be pointing the other way.

    • @tigerpawdesigns
      @tigerpawdesigns 12 часов назад

      You do realise that it is a 2 way road (which is why they are at the same angle.) The single road with angle parking has them both on the left and right at different angles. So they are in fact correct. (for left hand drive roads, they would be reversed.) The angle would be so that you could drive in forwards only, and reverse out the same way onto your road direction - If the were reversed, you would have to reverse in (causing a traffic jam of cars waiting for you).