UEFN: Create Custom Grass in Creative 2.0 with These 3 Easy Steps!

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  • Опубликовано: 21 май 2024
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Комментарии • 19

  • @BigTYouTube
    @BigTYouTube 2 месяца назад

    I did all the steps but my texture is not showing when i place it down in foliage mode

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  2 месяца назад

      Enter the grass material and select the material's default node, and near the material view (where you configure the node parameters) you must search for "Foliage" and activate the option that is deactivated. It should look like a check.

  • @TheCreative1.0guy
    @TheCreative1.0guy 28 дней назад

    Keep up the good work

  • @tomillo6075
    @tomillo6075 Месяц назад

    For all the people that can not do the folliage option, I am here to save your day. At least for me, didn't combine them well like in 2:21. You have to be sure to have both selected with shift and click both to combine them and then, transform it to a static mesh like in the video.

  • @tomillo6075
    @tomillo6075 Месяц назад

    For the people also that shows up like a grey texture in folliage mode. Like the youtuber said in the pinned comment, click into the grass material, then click in the panel with all the things connected, the grass material, the largest one or like he says, "the material's default node". From that, go to the options in the left side of the panel with all the things connected and below your grass image. Now for me, there is not a "folliage option" like the guy says, instead what I did and fixed it, is trying to tick all the options until your problem is solve, specifically, there is a tab under all the ones there, named "use", click it and tick all the options, I think that solved the problem, but if not, tick one by one looking up the option...
    1:07 the place where you have to look up for the option is here in which he clicked Two sided.
    (Also, I am from Argentina, so for me the tab named "use" is "uso", I am supposing its named use in english. Besides that, if there is not or is called different, I think I made things more clear and hope I help and you find the option)

  • @markez_9
    @markez_9 7 дней назад

    So Can I create flags with the wind an the same settings? Thanks for your vid! +1 subscriber! :)

  • @bloodyidk
    @bloodyidk 2 месяца назад +1

    Good video mate

  • @johnhager8810
    @johnhager8810 22 дня назад

    Hi Thank you for this tutorial. I've watched the tutorial several times, but I'm stuck at time stamp 2:14 adding vertex color, lerp, and constant value nodes,. Connecting them all just as in the vid causes all motion to stop for me. The grass just stops moving. My material graph looks just like the one in the vid. Any thoughts on something not in the vi

  • @unizicul
    @unizicul Месяц назад

    what ai prompt did you use for the grass blade?

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  Месяц назад

      I put this prompt in Copilot:
      "Create an image of a grass with a white background, stylized, Fortnite style"

  • @BrazzyFr
    @BrazzyFr 2 месяца назад

    I didn't understand the key you used to get the value 0.0 at 1Minute 40' (I'm French so I didn't understand this part very well). Could you explain again how to get it, please?

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  2 месяца назад

      You just have to hold down the number 1 on the keyboard and click the mouse button.

  • @braybrayplays1121
    @braybrayplays1121 2 месяца назад

    I did exactly what you did but the texture won’t show

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  2 месяца назад

      Texture doesn't appear in foliage mode? Does it look like the default texture?

    • @braybrayplays1121
      @braybrayplays1121 2 месяца назад +1

      @@SitkaFortniteCreative the texture is just gray

    • @braybrayplays1121
      @braybrayplays1121 2 месяца назад

      @@SitkaFortniteCreative and yes it’s in foliage mode

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  Месяц назад

      @@braybrayplays1121 Enter the grass material and select the material's default node, and near the material view (where you configure the node parameters) you must search for "Foliage" and activate the option that is deactivated. It should look like a check.

    • @braybrayplays1121
      @braybrayplays1121 Месяц назад +1

      @@SitkaFortniteCreativeI don’t see anything named foliage