Hey btw you can also rotate objects using world position on your material Doesn't effect hit boxes tho. Really useful for pickup items or information signs
Provided the rules for importing custom stuff in UEFN allows it, imagine if someone used the info in this video plus your how to get any Fortnite item in Creative 2.0 video 6 before this to show how Stray or Mystica would look with the Kinetic Rush, Neon Citrus, and Mega Wave Super Level Styles from the chapter 4 season 2 battle pass. I think that would be really cool.
I want to do things in UEFN but I don't know if it's possible, or if it is, how to do it.... I would like to have custom weapons, custom items/consummables, make animated textures but more advanced, and change our player's character model to something else.
i cant seem to get the building texture data window, is it because it is from another update? update: nvm, it does not open a new window, just adds another asset
@@dkalnz3394 there's other ways to do it. the way you mentioned is sloppy and very widely known, there is more efficient ways of obtaining the grass not clipping through the mesh. thanks for your input.
@@tyla1196 sloppy as in the edges? The landscape tools have always been that way. I'm pretty sure the cleaner way is something to do with collision settings, that would also block any other type of things that typically don't have collision (some FX and particles). Back in the day (like way back) it's was weapon barrels clipping through walls, but imo, Unreal is extremely obtuse. I gotta say I now respect all they did to even make creative 1.0 work from a UX standpoint
You can make anything you’re heart wants in the ue editor. Just make your own rendition of the io editor in creative 1.0, then look up an animation tutorial and animate it. When the animation sequence is done set it to spawn guards with whatever skin you want in fortnite or literally any texture imaginable
Hey btw you can also rotate objects using world position on your material
Doesn't effect hit boxes tho. Really useful for pickup items or information signs
Can we get an actual video on foliage? Instead of grass
Just got the software to start building tracks for Rocket Racing. Thank you for this 🙏
Great info! Thanks, Richy!
bro you're goat I was just doing grass rn
Provided the rules for importing custom stuff in UEFN allows it, imagine if someone used the info in this video plus your how to get any Fortnite item in Creative 2.0 video 6 before this to show how Stray or Mystica would look with the Kinetic Rush, Neon Citrus, and Mega Wave Super Level Styles from the chapter 4 season 2 battle pass. I think that would be really cool.
Regarding textures, if I try to put an image as a texture in a painting, how can I make the image adapt?
Could we get a tutorial on how to get custom hud on the screen like the logo for the map ?
Title says foILage not foLIage btw
Can make video how to animate custom tree in uefn ( i mean i need to move tress to wind )
I want to do things in UEFN but I don't know if it's possible, or if it is, how to do it....
I would like to have custom weapons, custom items/consummables, make animated textures but more advanced, and change our player's character model to something else.
None of those things are currently possible, you will be able to in a few years though
@@Vlassy Thank you for this informations ! I will wait even if it's sad 😅
Nice Video!
Very interesting sadly can’t make anything cuz on ps4
Edit:first yay
Your Not first
@@bigbluecat4224 oh for me I was
@@bigbluecat4224 want me to change?
@@louiseleather4042 dont care
I keep seeing this video on my recommended and when the thumbnail changed I was like you know what… I watch it now 😂
Guess changing thumbnail worked 😂
these are some tricks
No Quietscheentchen's 😢
cool emojis u have there
@@krytenyt cool Quietscheentchen comment i have there 😉
i love your tutorials but does anyone know how to make a reflective mirror or that's still not possible 😭
hey richy could you do a vid where you turn the sand into water and show what it does it would be cool if it kinda looked like quicksand
can you make your own texture for the actual fortnite characters and replace their current texture?
Thanks, It is very helpful. Can you help with the node i need to use to not populate grass on cliff ? Thanks Again
Figure out. It is the lerp Node.
where did you get that jonesy billboard
😮 wow thanks 🙏
its possible to get a texture that doesnt get streched when you edit the form of the prop?
i cant seem to get the building texture data window, is it because it is from another update?
update: nvm, it does not open a new window, just adds another asset
where is hue shift
Richy, make a video on how you got the grass to not clip through the road, it'd be great to know how to do that.
landscape mode - paint tab - top layer1 is dirt
@@dkalnz3394 there's other ways to do it. the way you mentioned is sloppy and very widely known, there is more efficient ways of obtaining the grass not clipping through the mesh. thanks for your input.
@@tyla1196 sloppy as in the edges? The landscape tools have always been that way. I'm pretty sure the cleaner way is something to do with collision settings, that would also block any other type of things that typically don't have collision (some FX and particles). Back in the day (like way back) it's was weapon barrels clipping through walls, but imo, Unreal is extremely obtuse. I gotta say I now respect all they did to even make creative 1.0 work from a UX standpoint
@@dkalnz3394 thats what im saying, there is other ways of obtaining and i was asking richy if he knew.
Know how to remodel henchmen in the henchmen device?
yes there is a video , tried yesterday works but not all skins
what Format does are those Billboards? 1080p 16:9????
Can u make an io elevator
You can make anything you’re heart wants in the ue editor. Just make your own rendition of the io editor in creative 1.0, then look up an animation tutorial and animate it. When the animation sequence is done set it to spawn guards with whatever skin you want in fortnite or literally any texture imaginable
@@Ealron356 I tried to make a vault opening and it’s like disallowed object
How do I change the materials on a wall/building?
u dont atleast not permently
Bruh i just made custom billboards in my map last night 😑
Can you change the color of the terrain? I’m just wondering, I’m on console so it doesn’t affect me anyways, just curious.
you can make your own terrain so yes but if you mean if you can change it for the default terrain, no
Where did u get the grass asset
Nice info thank you
Glad it was helpful!
@@Richytoons Information is always helpful ;-)
You did not shown hot to Animate a Data Asset. 8:16
So how is this Moving?
? u dont animate the data asset u animate the material and I showed that
How do u create quests
Thx!
is there I.O and shadow props?
Can you make a tutorial for how to make your own custom drivable vehicle?
Not sure that that’s currently possible
When I try clicking the road material it says that it cannot edit a cooked asset
right click turn it into an instance
why cant i see my custom material when i start
Only OG's remember "Whaaaaaaaaaaaaaats poppin..."
Who doesn't
Where's Walter White Richy, WHERE IS HE
Anyway You Can Show Us How To Use The WidgetBlueprint, I Have No Clue On How To Use It 😂
We need a GTA map
i am making things in UE5
Quietscheentchen Trick where?
Hi
First
The discord link is invalid
First