UNDERSTAND and RECREATE a Fortnite-like Landscape Material in Unreal Engine 5.2

Поделиться
HTML-код
  • Опубликовано: 3 авг 2024
  • In this video, I show how I think the Fortnite landscape materials work and how you can recreate something similar in Unreal Engine 5.2.
    Timestamps:
    00:00 Fortnite Landscape Intro
    00:35 Unreal Engine 5 and Unreal Engine for Fortnite (UEFN)
    01:05 How the Fortnite landscape landscape textures work
    01:40 Fortnite landscape layers
    02:48 What the GPU and shader behind the scenes
    04:44 Masked landscape layers
    05:45 Interpolation in Splat Map
    06:10 Slope-based mountain textures
    06:40 Recreating a Fortnite-lite material
    06:45 Using Krita to paint seamless textures
    07:05 The limitation of the LayerBlendNode
    07:47 The UE5.2 landscape material
    08:45 Noise-based detail between surfaces
    10:00 My custom Noisify function function explained
    12:38 Swaying detailed grass distribution
    13:15 Pebbles with alpha mask
    14:00 Swaying grass - how it is instanced
    14:35 The grass mesh in Blender
    15:10 How the grass sways in the wind
    15:35 How to distance-fade/shrink grass
    Support me on Patreon where you can download this very blend file as a tutorial tier:
    / imphenzia
    I don't use any normal maps in this example. To get higher detail and lighting quality, you can do exactly the same style of LERPing between normal textures by duplicating the logic of the diffuse texture maps.
    I use Krita instead of Photoshop to save money these days - Krita is free (krita.org), just like Blender =) Awesome!
    Grab Universal Sound FX from www.imphenzia.com/universal-s... or the Unity Asset Store. It will also come to Epic's new FAB store later.
    LEARN LOW POLY Character Modeling - Blender 3.5 Full Course:
    • LEARN LOW POLY Charact...
    Watch this video to learn every step of the way to create your very own characters!
    Imphenzia Discord server invite:
    / discord
    My Instagram:
    / imphenzia
    Wishlist Ultranova on Steam:
    store.steampowered.com/app/23...
    My website:
    www.imphenzia.com
    Twitter:
    / imphenzia
    My Itch.Io page with all my Ludum Dare games:
    imphenzia.itch.io/
    Imphenzia Merch:
    teespring.com/stores/imphenzia
    My Twitch Channel:
    / imphenzia
    Download the palette textures used in this video:
    www.dropbox.com/s/c0ovy2342h9...
    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    Blender settings video (shiny borders):
    • My Blender 2.82 Setup ...
    If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
    Additional info:
    I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a multiplayer RTS game called Line War.
    I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
    Thanks a lot for watching and sharing my videos :)

Комментарии • 51