UNDERSTAND and RECREATE a Fortnite-like Landscape Material in Unreal Engine 5.2
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- Опубликовано: 3 авг 2024
- In this video, I show how I think the Fortnite landscape materials work and how you can recreate something similar in Unreal Engine 5.2.
Timestamps:
00:00 Fortnite Landscape Intro
00:35 Unreal Engine 5 and Unreal Engine for Fortnite (UEFN)
01:05 How the Fortnite landscape landscape textures work
01:40 Fortnite landscape layers
02:48 What the GPU and shader behind the scenes
04:44 Masked landscape layers
05:45 Interpolation in Splat Map
06:10 Slope-based mountain textures
06:40 Recreating a Fortnite-lite material
06:45 Using Krita to paint seamless textures
07:05 The limitation of the LayerBlendNode
07:47 The UE5.2 landscape material
08:45 Noise-based detail between surfaces
10:00 My custom Noisify function function explained
12:38 Swaying detailed grass distribution
13:15 Pebbles with alpha mask
14:00 Swaying grass - how it is instanced
14:35 The grass mesh in Blender
15:10 How the grass sways in the wind
15:35 How to distance-fade/shrink grass
Support me on Patreon where you can download this very blend file as a tutorial tier:
/ imphenzia
I don't use any normal maps in this example. To get higher detail and lighting quality, you can do exactly the same style of LERPing between normal textures by duplicating the logic of the diffuse texture maps.
I use Krita instead of Photoshop to save money these days - Krita is free (krita.org), just like Blender =) Awesome!
Grab Universal Sound FX from www.imphenzia.com/universal-s... or the Unity Asset Store. It will also come to Epic's new FAB store later.
LEARN LOW POLY Character Modeling - Blender 3.5 Full Course:
• LEARN LOW POLY Charact...
Watch this video to learn every step of the way to create your very own characters!
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Download the palette textures used in this video:
www.dropbox.com/s/c0ovy2342h9...
In-depth learn how Low Poly Modeling in Blender:
• Learn Low Poly Modelin...
Blender settings video (shiny borders):
• My Blender 2.82 Setup ...
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a multiplayer RTS game called Line War.
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
Thanks a lot for watching and sharing my videos :)