Using FOLIAGE MODE in Fortnite Creative/UEFN! (Beginner Tutorial)

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  • Опубликовано: 2 авг 2024
  • #epicpartner #fortnitecreative #uefn #fortnite #fortnitenews #tutorials
    Foliage mode in UEFN is extremely powerful but extremely underused! You can make thousands of trees with barely any memory cost at all! It's quite daring at first but this video will ease you into what you need to know!
    PSA, prop manipulators don't work with foliage! So you can't mine them or anything for resources sadly. Just keep that in mind.
    LINKS TO STUFF
    --------------------------
    Fortnite Porting (join the Discord and follow the steps) -
    / discord
    Fortnite Porting Tutorial to help out
    • PORT Fortnite Models i...
    Blender
    www.blender.org
    other links
    -----------------------------
    Sketchfab
    sketchfab.com
    TurboSquid
    www.turbosquid.com/3d-model/f...
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    / @howtwoboss
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    Notice: As a part of the Support-A-Creator program, I earn revenue when you use code howtwoboss in the Fortnite item shop (and other Epic services/games).
    00:00 Intro
    00:51 Finding foliage mode
    01:14 Adding Meshes
    02:16 Foliage Tools/Settings
    08:08 Custom Foliage Importing
    09:00 Bark + Leaves Material Setup
    10:17 Windy Leaves
    11:04 Custom Foliage Set-up plus Material fixes
    11:42 Randomized Leaf Colours
    12:46 Fixing Collision (if needed)
    13:35 FINAL RESULT
    13:55 Outro
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Комментарии • 33

  • @maxthekitsune
    @maxthekitsune 23 дня назад +2

    Crazy useful video, Thank You!!

  • @FlySmooth
    @FlySmooth Месяц назад +3

    Thank you for making this, there is not a good in detail guide on how to use this tool out!

  • @TezzoYT
    @TezzoYT Месяц назад +1

    This is the best uefn tutorial I’ve seen

  • @gameswownow7213
    @gameswownow7213 Месяц назад +1

    nice one bro

  • @alien31ita
    @alien31ita Месяц назад +2

    *the vegetables have taken over*

  • @vadim_1234_x
    @vadim_1234_x Месяц назад +1

    Awesome video, and only one question: Can I use Prop Manipulator with Foliage?

    • @howtwoboss
      @howtwoboss  Месяц назад +1

      I don't think you can sadly. Prop manipulators only work with Fortnite props, instanced meshes aren't props, they're instanced meshes obviously. You can convert static meshes into Fortnite props, but you can't put a Fortnite prop into a foliage asset, only a static mesh.

    • @vadim_1234_x
      @vadim_1234_x Месяц назад

      @@howtwoboss Thanks for your answer)

  • @Cloverdawoohp
    @Cloverdawoohp Месяц назад +2

    I import save the world trees, and looks so diferent in the maps

    • @howtwoboss
      @howtwoboss  Месяц назад +1

      I'd recommend just screwing around with the metallic/specular/roughness of the trees until you get the look you want.

  • @Deadeyq
    @Deadeyq 23 дня назад +1

    how can i use like palm trees or the trees that are already in the fortnite library?

    • @howtwoboss
      @howtwoboss  23 дня назад

      The only way to use palm trees or any other tree for that matter that's in Fortnite's library is to either, find the foliage asset epic made like the Oak Tree I used in the first bit of the video, which may or may not be there, or use Fortnite porting to import the palm tree asset + set it all up with textures, collision, etc if it's not.

  • @STROOPWAFFELgg
    @STROOPWAFFELgg Месяц назад +1

    Can you do a tutorial on creating a BR in Fortnite..I’m working on a design for the map but I haven’t found a good video yet on setting up random floor loot and a storm

    • @howtwoboss
      @howtwoboss  Месяц назад

      I have a tutorial on storms if it helps right here -> ruclips.net/video/XPXTM4fa5o8/видео.htmlfeature=shared , but I can make a tutorial on randomized floor too if you want.

  • @Coroplocs-Chameleon
    @Coroplocs-Chameleon Месяц назад +1

    T R E E S

  • @Mickado
    @Mickado 15 дней назад +2

    Does anyone else have an issue where foliage doesn't work with HLODS?

    • @DTuppFN
      @DTuppFN 14 дней назад +1

      also here to see if he enabled streaming..
      can only get boulders to show in HLODs

    • @Mickado
      @Mickado 14 дней назад

      @@DTuppFN Wait so you have a foliage that will show with hlods? I cant seem to get any of them to work with them. Was it a custom asset that you imported?

    • @DTuppFN
      @DTuppFN 14 дней назад

      @@Mickado negative, using the fortnite boulder mesh. With HLODs turned on both in foliage and the static mesh

    • @howtwoboss
      @howtwoboss  13 дней назад +1

      Just to let you know, I had streaming OFF in this video no HLODs built. I went and built HLODs and it seems it's a bit broken right now when it comes to foliage as the textures mess up as it doesn't generate the lower LODs for the foliage for whatever reason. I'm not really sure how to fix it so it's most likely a bug.

  • @CalSniffsMilo
    @CalSniffsMilo 23 дня назад +1

    this may have just saved my barely 2km x 1km (roughly) sized 120k memory map lmaooo
    also quick question, im assuming you learnt the materials part from the docs, the docs for me are a mf maze would you be so kind as to let me know what mf page of the docs explains normals, specular and all that kind of crap (like why or when specular uses individual rgb rather then the single rgb node to connect) because im pretty sure thats what im havin a lot of mistakes/issues with sometimes, my models will be the right colors and what not but slightly look off or odd compared to what it should. sorry for the essay

    • @howtwoboss
      @howtwoboss  21 день назад +1

      Normals and specular maps are generally used for textures everywhere in any 3d modeling software most of the time like Blender.
      Normals allow for a flat texture to have "depth" that reacts to light like a 3d model would with 99.9 percent less CPU/GPU usage. So on a brick wall texture, shadows could form between the bricks depending on where the light is even if the texture is completely flat. Pretty much every single prop in Fortnite uses this.
      Specular maps define what parts of a material are metallic/rougher. If I remember correctly, the reason why I put green = metallic, red = specular, and blue = roughness, is that I saw that on an old landscape tutorial by Maestroshark here -> ruclips.net/video/_ED_t6cp-38/видео.htmlfeature=shared . My guess is that those RGB channels tell what areas of the texture are what, so different parts of one texture are assigned to look like different materials.
      I'm not a professional texture artist so I'm not ENTIRELY sure how it works. But that's my estimated guess anyway.

  • @mysticftn
    @mysticftn Месяц назад +2

    if I'm just doing OG Fortnite its okay?

    • @howtwoboss
      @howtwoboss  Месяц назад +1

      I'm not sure what you mean, if you mean you're using OG Fortnite tree/nature props etc from 1.0 creative there's no problem with that though you will use up a lot more memory while doing so which could be used for something else but it's really down to the person. If you mean can you do this in 1.0 creative you can't, it's UEFN only.

  • @gameswownow7213
    @gameswownow7213 Месяц назад +1

    do you know anything about the videoplayer device? i can't make it work

    • @howtwoboss
      @howtwoboss  Месяц назад

      Last time I checked it's a developer device that you need to either be an Epic employee or get special permission from Epic to use which really only big trusted Fortnite creative studios get like Alliance or Atlas get OR it's for a brand sponsored island like Nike or what have you.
      Since you can link whatever video you like into it, it needs VERY HIGH moderation as you can probably tell how problematic that might get if they just gave that ability to everyone as annoying as it is for creators who won't use it in horrible ways. But it's for the best.

    • @gameswownow7213
      @gameswownow7213 Месяц назад +1

      @@howtwoboss i get it. :(

  • @More_Orgasm
    @More_Orgasm Месяц назад +2

    Awesome video, thanks for the random foliage color tip, i didn't know you could do that !
    big question tho, is there any way to make your foliage destructible and drop items ? (for exemple wood, lol) i haven't found any way to do that

    • @howtwoboss
      @howtwoboss  Месяц назад +1

      I know you can convert static meshes into Fortnite props, which then you can harvest for materials like in this tutorial by Graeme Bull -> ruclips.net/video/GQJw5XkPUgg/видео.htmlfeature=shared&t=329 . But I'm unsure if you can do that with instanced foliage as it requires you to make a blueprint with a static mesh, but you can't put blueprints into the mesh spot in a foliage asset. You could try in collision to set it to fortpawnmesh or something like that but I don't really know

    • @More_Orgasm
      @More_Orgasm Месяц назад +1

      @@howtwoboss yeah i followed that tutorial, but like you said you can't put blueprints into foliage, and i couldn't find a way to mass convert instanced foliage into blueprints either, such a bummer ..

    • @More_Orgasm
      @More_Orgasm Месяц назад +1

      @@howtwoboss i'm on a big open world project that needs ressource gathering, the map is enormous and there's no way i'll put every single tree down without foliage tool, hope they keep evolving uefn the right direction