Make Crazy Skies With Skyboxes In UEFN

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  • Опубликовано: 1 фев 2025

Комментарии • 231

  • @epik_robie1709
    @epik_robie1709 11 месяцев назад +54

    So I followed the tutorial and I got the skybox to work, but using the "IS SKY" option made the skybox translucent and you could see everything behind it. Not sure what caused this, but I was able to get around it by turning off "IS SKY", keeping the other material settings the same and then turning off "Cast's Shadows" in the sphere mesh settings, as well as setting the Collison mesh to "no collision". If anyone else had this issue, hopefully this helps!

  • @ismailkhizirov2730
    @ismailkhizirov2730 Год назад +17

    Post more videos bro please, you're literally the best uefn teacher out there

  • @OanSMM
    @OanSMM Год назад +8

    This is one of the best tutos I've seen on UEFN, please do more!

  • @prodev4012
    @prodev4012 Год назад +3

    If Tim Sweeney said verse is the future of UE6 then we are gonna need you on the epic documentation team! Hope you become a big figure over the next few years thanks for coming back with some bangers

  • @SeniorfritoOfficial
    @SeniorfritoOfficial Год назад +5

    Excellent tutorial. Very similar steps I used in a prior project. One extra tip for those that like to go really big. Your sky might disappear at certain distances. For example if you go to the edge of your map, your entire sky might just disappear. This is the rendering distance of the mesh. You need to select the mesh and change the rendering distance in the details panel. Depending on how big your landscape is, you may need to make this a very high number. For my projects in the past, I've set my skyboxes to about 100k and that works.

    • @WarforgeXP
      @WarforgeXP  Год назад +2

      Yes this is correct!

    • @iUseXrai
      @iUseXrai Год назад

      Where can I adjust the rendering distance?

    • @SeniorfritoOfficial
      @SeniorfritoOfficial Год назад +1

      @@iUseXrai With the sphere or box selected, scroll all the way down to the bottom in the details panel (default right side). The section you're looking for is LOD and the setting is Desired Max Draw Distance. You can also search for that setting by searching "Draw" in the details search bar.

    • @iUseXrai
      @iUseXrai Год назад +1

      @@SeniorfritoOfficial Thank you very much ! It Works Now.

    • @ERMAC4482
      @ERMAC4482 3 месяца назад

      At what size was your map when you did this ? Right now I'm gonna try this video on 8x8 map but I have other ones that are bigger

  • @IEatSand22890
    @IEatSand22890 Год назад +2

    I am currently far along on my first project and was wondering how to do this. Thank you for another great video. They help beginners like myself get our bearings. I started off being clueless, but now I'm not too far off from actually publishing a game with UEFN.

    • @WarforgeXP
      @WarforgeXP  Год назад +1

      Glad it was helpful!

    • @IEatSand22890
      @IEatSand22890 Год назад +1

      @@WarforgeXP Is there any way to make a capture point spawn bots that push into the enemy base based off which team captures it?

  • @Ahmed-q2s8f
    @Ahmed-q2s8f 3 месяца назад

    wasnt even planning on adding this into my world since i thought it would be too complicated but this tutorial was just too good. turned out beautiful too so im convinced. great video

  • @versatilfn
    @versatilfn Год назад +2

    I don't know what to say, your tutorials are amazing, you're awesome!

  • @EmptyTavernProductions
    @EmptyTavernProductions Год назад +2

    Actually just subscribed to you a couple hours ago because I recently got into mapmaking, but I thought you were done uploading, boy is this a treat!

  • @macks3658
    @macks3658 Год назад +7

    yay more tutorials thank you! your forging the path for us :)

  • @tonybablony2041
    @tonybablony2041 Год назад +1

    Never leave again, your tutorials are too clutch

  • @ojcb6721
    @ojcb6721 Год назад

    The way you explain stuff reminds me of my awesome global history teacher from high school! Great tutorial!

  • @Silquey
    @Silquey Год назад +12

    solo carrying the uefn community
    we appreciate u

    • @WarforgeXP
      @WarforgeXP  Год назад +2

      lol I’m a drop in the bucket

  • @SarahLuvs2game
    @SarahLuvs2game 8 месяцев назад

    Thank you for the amazing video/tutorial ,and showing skybox ai! The creativity of this and what it can produce is honestly such eye candy! I left a subscription and when I have free Time I am so watching your videos just to increase your watch time and support the channel further!

  • @espiritogeek
    @espiritogeek 5 месяцев назад

    The puppet at the end always makes me try and subscribe again

  • @AtavismX
    @AtavismX Год назад +1

    Great tutorial as always and A+ puppet work.

  • @ERMAC4482
    @ERMAC4482 3 месяца назад

    I love when I see UEFN videos. I dont hate creative and will use it when I have to but I prefer UEFN.

  • @wildsquirreltv
    @wildsquirreltv Год назад +1

    This changed all the view of my map, tysm!💙

  • @SamuraiClipsFunny
    @SamuraiClipsFunny 5 месяцев назад +1

    Amazing man, ur tutorials still win, but guys, anyone's feeling the color is somehow weird a bit?

  • @xomo1792
    @xomo1792 2 месяца назад +5

    When i drag the texture into unreal engine it says the source size is too big. how can i fix that?

    • @Misttxd
      @Misttxd 4 дня назад

      any updates?

  • @vectflowFN
    @vectflowFN Год назад

    HE CAME BACK WHEN WE NEEDED HIM THE MOST 🐐

  • @Dekmanlol
    @Dekmanlol Год назад

    Great tutorial mate! Can't Wait for more!

  • @mrbeest2046
    @mrbeest2046 Год назад +5

    Great tutorial, it worked for the most part. But currently experiencing a major issue, my skybox shows in UEFN and looks fine with no problems, however when I start the game the skybox is not there at all in-game. Do you have any ideas or anything that would make the skybox actually visible in-game since I followed all the steps. Thanks.

    • @bayer4ik
      @bayer4ik 11 месяцев назад

      the same

    • @Reynos06
      @Reynos06 10 месяцев назад

      was answered above credit to OP
      "
      @SeniorfritoOfficial
      2 months ago
      Excellent tutorial. Very similar steps I used in a prior project. One extra tip for those that like to go really big. Your sky might disappear at certain distances. For example if you go to the edge of your map, your entire sky might just disappear. This is the rendering distance of the mesh. You need to select the mesh and change the rendering distance in the details panel. Depending on how big your landscape is, you may need to make this a very high number. For my projects in the past, I've set my skyboxes to about 100k and that works.

  • @ollybrown
    @ollybrown Год назад +1

    Super helpful tutorial, thanks bro 👊

  • @sylvanixs
    @sylvanixs Год назад

    You uploaded this at the literal perfect time.

    • @WarforgeXP
      @WarforgeXP  Год назад +1

      3:30 pm is the perfect time?

    • @sylvanixs
      @sylvanixs Год назад

      @WarforgeXP Timezones, haha. I meant, in general, was trying to figure out how skyboxes worked. Thanks for the awesome tutorial, as always.

  • @fxbiani
    @fxbiani Год назад

    I’ve been needing this, this is huge

  • @guicromos
    @guicromos Год назад

    we missd u buddy. please, come back with the old frequency. you're awesome.

  • @tiyoky
    @tiyoky Месяц назад +3

    any fix that the bottom part of the skybox is kind of blue ?

  • @dmytrogladkyi
    @dmytrogladkyi 4 месяца назад

    Thank you! Great tut as usual!

  • @MMZP50
    @MMZP50 3 дня назад

    If your skybox works but you see the image on the outside only and not when you go inside. Go into your material, Material > two sided(check this). Hope this helps if you only see the sky on the outside of your sphere!

  • @PsikoMaxzy
    @PsikoMaxzy 3 месяца назад

    Massive game changer! thank you for the content

  • @TurboChad
    @TurboChad 27 дней назад

    It’s not letting me drag my HDR into my project? Is the barrier device the correct place to drag it?

  • @NostalgiaFocus
    @NostalgiaFocus Год назад

    Wow. Fantastic tutorial!

  • @jimmi_bp
    @jimmi_bp 8 месяцев назад

    the goat strikes again!

  • @pookienumnums
    @pookienumnums Год назад +1

    If anyone runs into the problem where their sphere disappears after you click for placement, you gotta hit ENTER. I was trying to just click to place then go up back to selection mode and it would vanish every time. After you click to set it down, you need to hit enter. It will then give you the XYZ Axis handles to move the placement and you can then jump back to selection mode or w/e you wish.

  • @ademolatosin1528
    @ademolatosin1528 Год назад

    Was about to sleep, but watched this, jumped off my bed and now I'm testing this out

  • @nika97k
    @nika97k 3 месяца назад

    Bro, I love you, for real. 🥺💘

  • @asiangreg8209
    @asiangreg8209 10 месяцев назад +3

    upper half is cut off after new uefn update, any work around?

    • @bluii
      @bluii 10 месяцев назад +2

      turn off is sky

    • @bayer4ik
      @bayer4ik 9 месяцев назад

      @@bluii thank you, brother, you made my day

  • @YouAintGaming
    @YouAintGaming 11 месяцев назад

    You make it so easy to follow along thank you kind sir.

  • @bestofnl7106
    @bestofnl7106 11 месяцев назад +2

    do u have a solution for when the skybox appears to be half ingame? In uefn itself its showing fully, but when I actually go ingame it shows only half. So the bottom of the skybox is shown but the upper part is just the default fortnite/uefn sky

    • @seco2nd-logic
      @seco2nd-logic 10 месяцев назад +1

      same here 😮‍💨

    • @pd4kt
      @pd4kt 2 месяца назад

      did u fix this

  • @StrohTime
    @StrohTime 11 месяцев назад

    Really great vid! Thank you

  • @crayder1100
    @crayder1100 10 месяцев назад +2

    Why does my sphere disappear when i do it lol. As soon as I attach the material, that I created exactly as described using the exporter tools and that ai site, it just goes invisible. Looks perfectly fine in the material editor preview though.

  • @klaus4361
    @klaus4361 Год назад

    letsgooo, i love your tutorials bro😂

  • @sashi6928
    @sashi6928 11 месяцев назад

    Amazing, as always!

  • @Rossity
    @Rossity Год назад

    This is amazing! Thank you

  • @RoundBallOfficial
    @RoundBallOfficial 22 дня назад +1

    How do i fix this problem? his texture's source size is too big to be uploaded. Its current source size is 6144x3072. Adjust the source texture to be 4096x4096 or less. (ValkyrieValidator_Textures)

  • @chinonoob3219
    @chinonoob3219 Год назад

    yeeeeeeeeeeeeees hes back on tutorials

  • @thawne_FN
    @thawne_FN Год назад

    Great tutorial, thank u bro!

  • @OpsMan
    @OpsMan Год назад

    Nice clear video, thank you

  • @supreme7114
    @supreme7114 Год назад

    HE'S BACK 🔥

  • @kyleusa1213
    @kyleusa1213 11 месяцев назад +1

    Im having a problem where you can only see the sky well on dx12. You cant see it at all in performance mode and you can only kind of see it on dx 11 once you turn your effects setting up

  • @pookienumnums
    @pookienumnums Год назад

    Awesome!! Great info and great presentation!!

  • @Pricey_AU
    @Pricey_AU Год назад +2

    Great video! Do you know how to remove the clouds that are on by default in UEFN and cast shadows even through the skybox? I have lost sleep over this.

    • @WarforgeXP
      @WarforgeXP  Год назад +1

      Add day sequence device. Turn on clouds. Turn opacity to zero

    • @Pricey_AU
      @Pricey_AU Год назад

      @@WarforgeXP your are a wizard!

  • @CoastalBucketz
    @CoastalBucketz 2 месяца назад +1

    Can you PLEASE make a tutorial on how to make tycoons? and the coding we would need for everything to work, Really trying to learn this..

  • @padala23
    @padala23 11 месяцев назад

    Do you know if there's a specific setting or quality that would make the HDR image not act in the manner you showed? For instance, one texture and material I made (using the Nvidia tool) refused to show itself from inside the sphere. The second texture and material I used did show, exactly as you showed in the video. All settings in the material were exactly the same.
    Thanks for the tutorials!!

  • @AliensNationss
    @AliensNationss Месяц назад

    are you going to come back and make more videos?

  • @Nexatori
    @Nexatori 3 месяца назад

    i have a space texture and want it to slowly rotate, how can i achieve this? i followed the video and everything works good just want to spice it up a bit, tried doing it myself but im getting float errors and the texture just turns black

  • @KreciQ-FNC
    @KreciQ-FNC Год назад

    Amazing tutorial🔥😎

  • @RJ_10_10
    @RJ_10_10 Год назад +19

    HES NOT DEAD!!!!

    • @WarforgeXP
      @WarforgeXP  Год назад +4

      I’m back forever

    • @babyfox205
      @babyfox205 Год назад +3

      Verse, I hate that language and I know Python, js, go, java 😅.
      Could you make a tutorial where a 3 dimensional array of floating rocks gets spawned and these rocks are switching positions with each other (by flying from point to point) ? I was unable to make it work because verse gets lost in attempt to run it (not me gets lost! The functions of what's available for us in uefn, seems can't do that) 😭

  • @virusbruh
    @virusbruh 9 месяцев назад

    very helpful video, i just have one question. is it possible to make a sphere with a skybox material that when shot at changes the skybox? i want multiple skyboxes and a way for the user to change them when they want

  • @tequilaeater
    @tequilaeater Год назад

    Great tutorial! Is there a way to enable/disable the sphere so a user can choose which background they want to use?

    • @WarforgeXP
      @WarforgeXP  Год назад

      Sure. Rather, use a sequencer to set the material slot on the sphere

    • @tequilaeater
      @tequilaeater Год назад

      Finally got it, thanks a lot legend@@WarforgeXP

    • @mrbeest2046
      @mrbeest2046 Год назад +1

      @@tequilaeater Hey, could you explain how to ''use a sequencer to set the material slot on the sphere''? I'm very lost for what he means by that

    • @tequilaeater
      @tequilaeater Год назад +1

      @@mrbeest2046 yeah so what i did, was change my mesh to a transparent material. Then created a cinematics level sequencer that replaced the transparent mesh with my skybox material. Then used that on a cinematic sequence device and connected it to a switch so it only turned on when I used the switch in game.

    • @chinonoob3219
      @chinonoob3219 11 месяцев назад

      @@tequilaeater is there any tutorial for this? i cant make it work sadly

  • @ERMAC4482
    @ERMAC4482 22 дня назад

    When I import a fbx file from sketchfab into uefn it's like this tiny white circle that when you try to zoom in on it just moves to the side like it was never there, then when I import it into blender, I think it's importing but it's super tiny, I try to raise the scale nothing at all happens

  • @azrhyga
    @azrhyga Год назад

    Great!! Very good job!!

    • @WarforgeXP
      @WarforgeXP  Год назад +1

      Thanks a lot!

    • @azrhyga
      @azrhyga Год назад

      You're more than welcome :D@@WarforgeXP

  • @andreideathy9060
    @andreideathy9060 Год назад

    Great tutorial! I have a question is it possible to change the skybox in game in real time? Like if I use a button it will change to another skybox? Thank you

  • @onyxgg4206
    @onyxgg4206 Год назад

    Great tutorial

  • @kenny7636
    @kenny7636 Год назад +1

    Thank you so much you’re the best teacher ❤❤❤❤

  • @Zalatoray
    @Zalatoray Год назад

    please please please make more tutorials, they are so good !!!1!!11

  • @robbyface3707
    @robbyface3707 Год назад

    Coming in clutch 🙏

  • @iUseXrai
    @iUseXrai Год назад

    Is there a way to change rendering distance for a barrier device? Because doesn't seem to be working with performance mode, sky is only rendered on the bottom part.

  • @CreatorAPD
    @CreatorAPD 10 месяцев назад

    Is it possible to make a trigger change the skybox through each different skyboxes when its damaged

  • @epik_robie1709
    @epik_robie1709 Год назад

    This is unrelated but could you do a verse tutorial on the sleep function and using it for millisecond timing devices? I can’t find much info about it on the wiki

  • @Evrizzle
    @Evrizzle Год назад

    GGs I have an AMD, any substitute for that?

    • @WarforgeXP
      @WarforgeXP  Год назад

      Does the texture tool only work on Nvidia chipsets? I have no idea otherwise

  • @sadaqah_jarihh
    @sadaqah_jarihh 10 месяцев назад +1

    The skybox is only showing in the water not higher any example??

  • @briandavis6476
    @briandavis6476 Год назад

    Thx for this! Just curious…is there a way to give credit to others whose assets you used in an island? Didn’t know if there was an accepted convention for doing so.

    • @WarforgeXP
      @WarforgeXP  Год назад +1

      The Fortnite upload portal has an attributions section when you publish

  • @antosik767
    @antosik767 Год назад

    I wish we were able to create animated skyboxes

  • @denistrencan71
    @denistrencan71 5 месяцев назад

    If i want outside atmosphere for example planet earth how to set for not rotating ? Just wraping around and stay on position?

  • @SpartanMMO
    @SpartanMMO 5 месяцев назад +3

    the skybox ai tutorial is no valid any more because they put watermark on free version and you cant download anything until u pay money,, sad

  • @jay-yzz
    @jay-yzz 3 месяца назад

    hi did you now why my sphere disappears when i use the button reset build in my map ?

  • @diegocerrimanna2873
    @diegocerrimanna2873 Год назад

    Fantastic video

    • @WarforgeXP
      @WarforgeXP  Год назад

      Thanks! 😃

    • @DeilmosFN
      @DeilmosFN Год назад

      Its not even working into Fortnite The Game its only working in UEFN

  • @Princessfamous
    @Princessfamous 9 месяцев назад

    I did the second way and I did everything correctly but my skybox is translucent ? I can see the Fortnite void through it and the sky doesn't go all the way around it's not 360. It stops halfway through almost like a half sphere but I created a sphere shape. I created 2 different skyboxes and I'm having this problem with both. Help? 😭

  • @KishirTTV
    @KishirTTV 8 месяцев назад

    Hello! Thank you so much for your time you put into your videos really like no one else is doing the stuff you are teaching! However, I followed your video TO THE TEA and for some reason the floor is the sky but I do not see it around or above me....

  • @badllama1210
    @badllama1210 Год назад

    Amazing!!!

  • @darcy4143
    @darcy4143 7 месяцев назад

    Love this tutorial but the file sizes from Blockade are huge 8k will it be safe to lower the file size to say 2k cheers

  • @Henism
    @Henism Год назад

    where'd/how did you get the very first skybox you displayed, I need a cyberpunk background for my map and sketchfab doesnt have alot

    • @myster8899
      @myster8899 Год назад

      create it with the AI tool he uses

  • @Fallen-Champ
    @Fallen-Champ Год назад

    Oh wow thanks for the links, I should be able to find some excellent skyboxes now, also excellent info on how it is all done, cheers.
    Do you know if there is a way to disable clouds moving on the default skybox?

    • @WarforgeXP
      @WarforgeXP  Год назад +1

      Use a day sequence device, enable clouds, and set amount to zero

    • @Fallen-Champ
      @Fallen-Champ Год назад

      @@WarforgeXPoh wow thank you for that honestly, it's so hard finding some info I find the building part very easy it's all the settings and devices that scramble my brain and bog me down for long spells, thanks again

  • @Unaiii111
    @Unaiii111 8 месяцев назад

    Hello, I have done what was in the video but when I enter a game the skybox is not visible

  • @RL.Kasawy
    @RL.Kasawy 9 месяцев назад

    1:07 its going too quick i cant keep up where do i get the 360 plane thing and how to i even get to that stage?

  • @realmakebelieve
    @realmakebelieve 9 месяцев назад

    When using a custom skybox I lose the default Sun light ,is there a way to use a custom skybox but keep the default sun /sky system?

  • @TryhardLaboratory
    @TryhardLaboratory Год назад

    I have a problem, the sky of the map is infront of the skybox, any idea how to resole that? My material is checked as a sky.

    • @WarforgeXP
      @WarforgeXP  Год назад

      Your mesh is disappearing because it’s so big. Make it slightly smaller or disable streaming for that mesh. Also make sure to set clouds to zero in a day sequencer device

  • @zackarylepage5114
    @zackarylepage5114 Год назад +1

    My texture is bugged, its reflcting on surfaces only outside of the skybox, and once inside the skybox, its not even reflecting at all. Can someone tell me what the problem is? i followed every texture steps. The sphere is also invisible, i can only see the reflections on my island when outside of the sphere. Edit: i unchecked is sky and it worked

    • @zackarylepage5114
      @zackarylepage5114 Год назад +1

      For some reason, i found it only happens when is sky is checked, i unchecked and it worked

    • @WarforgeXP
      @WarforgeXP  Год назад

      👊

  • @MafiFnbr
    @MafiFnbr 11 месяцев назад

    when i apply the skybox to the sphere at the end my sphere is clear and i can see through it with no custom sky i have tried everything any help ?

    • @MarkDSnutts
      @MarkDSnutts 10 месяцев назад +1

      Unchecking "Is Sky" is what worked for me.

    • @luvcai
      @luvcai 10 месяцев назад

      u are a legend thank u matt @@MarkDSnutts

    • @anlu6769
      @anlu6769 10 месяцев назад

      @@MarkDSnutts THX!!!, Also do you have any idea how can i make the lightning work?, it feels like the standard ligthining from the map is making the skybox image too bright.

  • @iindgren
    @iindgren Год назад

    Small problem, when i drag the material to "element 0" the sphere goes invisible, any clues?

  • @RL.Kasawy
    @RL.Kasawy 9 месяцев назад

    hi, i selected an 8k resolution on my skybox image but it looks so pixelated that it feels like it runs on a potato resolution. it doesnt give the 3D depth vibe as it should. any tips on what this could be?

  • @vladislavplotnikov192
    @vladislavplotnikov192 Год назад

    I have a problem with this. This doesn't seem to work when playing in performance mode. You can only see the skybox when looking at the island from outside the skybox. Even then, it shows only where it intersects with the ground. As someone else said here in the comments, it does work if you disable "Is Sky" property, but then it doesn't look good. Any solution to make this work properly in performance mode? Tried using rectangles insted of sphere, same issue.

    • @vladislavplotnikov192
      @vladislavplotnikov192 Год назад

      Same thing happens when you set Scalability to low in UEFN, even with SM6

    • @WarforgeXP
      @WarforgeXP  Год назад

      It’s not performance, it’s the render distance. You’ll need to adjust render distance on the mesh settings

  • @dopexd6850
    @dopexd6850 Год назад

    after the new update today the skybox only fills the buttom part of the map and not the actual sky?

  • @Captain8ball
    @Captain8ball Год назад

    I know this is a dumb question, but can you guys give a tutorial for simple game modes like payload or capture point? I’ve already looked for tons of tutorials on the topic, but the problem is that they’re super out of date because Fortnite got rid of their channel system and replaced it with the system. so I can’t even complete of these tutorials because of the channels are removed. Also, it’s really weird how all of the Fortnite creative people disappeared for a couple months

    • @WarforgeXP
      @WarforgeXP  Год назад

      Any other game modes you would be interested in seeing a tutorial on?

  • @QuaniCR
    @QuaniCR 5 месяцев назад

    when im playing my map i cant build in the Sphere how to fix it?

  • @rMW_marlon
    @rMW_marlon Год назад

    Hes backkk

  • @LemoEt
    @LemoEt Год назад

    Is it possible to use them as a barrier material? Or to use multiple and turn them off/on ?

    • @WarforgeXP
      @WarforgeXP  Год назад

      I think yes to all those questions

    • @LemoEt
      @LemoEt Год назад

      @@WarforgeXP can you make a video for it if possible?

    • @LemoEt
      @LemoEt Год назад

      I tried it, it works, but you know if they can be animated?

  • @ChloeBlanchet-f4v
    @ChloeBlanchet-f4v Год назад

    Why do you skip opening material graph? Now im stuck there and I need to look for it.......