So I followed the tutorial and I got the skybox to work, but using the "IS SKY" option made the skybox translucent and you could see everything behind it. Not sure what caused this, but I was able to get around it by turning off "IS SKY", keeping the other material settings the same and then turning off "Cast's Shadows" in the sphere mesh settings, as well as setting the Collison mesh to "no collision". If anyone else had this issue, hopefully this helps!
If Tim Sweeney said verse is the future of UE6 then we are gonna need you on the epic documentation team! Hope you become a big figure over the next few years thanks for coming back with some bangers
Excellent tutorial. Very similar steps I used in a prior project. One extra tip for those that like to go really big. Your sky might disappear at certain distances. For example if you go to the edge of your map, your entire sky might just disappear. This is the rendering distance of the mesh. You need to select the mesh and change the rendering distance in the details panel. Depending on how big your landscape is, you may need to make this a very high number. For my projects in the past, I've set my skyboxes to about 100k and that works.
@@iUseXrai With the sphere or box selected, scroll all the way down to the bottom in the details panel (default right side). The section you're looking for is LOD and the setting is Desired Max Draw Distance. You can also search for that setting by searching "Draw" in the details search bar.
I am currently far along on my first project and was wondering how to do this. Thank you for another great video. They help beginners like myself get our bearings. I started off being clueless, but now I'm not too far off from actually publishing a game with UEFN.
wasnt even planning on adding this into my world since i thought it would be too complicated but this tutorial was just too good. turned out beautiful too so im convinced. great video
Thank you for the amazing video/tutorial ,and showing skybox ai! The creativity of this and what it can produce is honestly such eye candy! I left a subscription and when I have free Time I am so watching your videos just to increase your watch time and support the channel further!
Great tutorial, it worked for the most part. But currently experiencing a major issue, my skybox shows in UEFN and looks fine with no problems, however when I start the game the skybox is not there at all in-game. Do you have any ideas or anything that would make the skybox actually visible in-game since I followed all the steps. Thanks.
was answered above credit to OP " @SeniorfritoOfficial 2 months ago Excellent tutorial. Very similar steps I used in a prior project. One extra tip for those that like to go really big. Your sky might disappear at certain distances. For example if you go to the edge of your map, your entire sky might just disappear. This is the rendering distance of the mesh. You need to select the mesh and change the rendering distance in the details panel. Depending on how big your landscape is, you may need to make this a very high number. For my projects in the past, I've set my skyboxes to about 100k and that works.
If your skybox works but you see the image on the outside only and not when you go inside. Go into your material, Material > two sided(check this). Hope this helps if you only see the sky on the outside of your sphere!
If anyone runs into the problem where their sphere disappears after you click for placement, you gotta hit ENTER. I was trying to just click to place then go up back to selection mode and it would vanish every time. After you click to set it down, you need to hit enter. It will then give you the XYZ Axis handles to move the placement and you can then jump back to selection mode or w/e you wish.
do u have a solution for when the skybox appears to be half ingame? In uefn itself its showing fully, but when I actually go ingame it shows only half. So the bottom of the skybox is shown but the upper part is just the default fortnite/uefn sky
Why does my sphere disappear when i do it lol. As soon as I attach the material, that I created exactly as described using the exporter tools and that ai site, it just goes invisible. Looks perfectly fine in the material editor preview though.
How do i fix this problem? his texture's source size is too big to be uploaded. Its current source size is 6144x3072. Adjust the source texture to be 4096x4096 or less. (ValkyrieValidator_Textures)
Im having a problem where you can only see the sky well on dx12. You cant see it at all in performance mode and you can only kind of see it on dx 11 once you turn your effects setting up
Great video! Do you know how to remove the clouds that are on by default in UEFN and cast shadows even through the skybox? I have lost sleep over this.
Do you know if there's a specific setting or quality that would make the HDR image not act in the manner you showed? For instance, one texture and material I made (using the Nvidia tool) refused to show itself from inside the sphere. The second texture and material I used did show, exactly as you showed in the video. All settings in the material were exactly the same. Thanks for the tutorials!!
i have a space texture and want it to slowly rotate, how can i achieve this? i followed the video and everything works good just want to spice it up a bit, tried doing it myself but im getting float errors and the texture just turns black
Verse, I hate that language and I know Python, js, go, java 😅. Could you make a tutorial where a 3 dimensional array of floating rocks gets spawned and these rocks are switching positions with each other (by flying from point to point) ? I was unable to make it work because verse gets lost in attempt to run it (not me gets lost! The functions of what's available for us in uefn, seems can't do that) 😭
very helpful video, i just have one question. is it possible to make a sphere with a skybox material that when shot at changes the skybox? i want multiple skyboxes and a way for the user to change them when they want
@@mrbeest2046 yeah so what i did, was change my mesh to a transparent material. Then created a cinematics level sequencer that replaced the transparent mesh with my skybox material. Then used that on a cinematic sequence device and connected it to a switch so it only turned on when I used the switch in game.
When I import a fbx file from sketchfab into uefn it's like this tiny white circle that when you try to zoom in on it just moves to the side like it was never there, then when I import it into blender, I think it's importing but it's super tiny, I try to raise the scale nothing at all happens
Great tutorial! I have a question is it possible to change the skybox in game in real time? Like if I use a button it will change to another skybox? Thank you
Is there a way to change rendering distance for a barrier device? Because doesn't seem to be working with performance mode, sky is only rendered on the bottom part.
This is unrelated but could you do a verse tutorial on the sleep function and using it for millisecond timing devices? I can’t find much info about it on the wiki
Thx for this! Just curious…is there a way to give credit to others whose assets you used in an island? Didn’t know if there was an accepted convention for doing so.
I did the second way and I did everything correctly but my skybox is translucent ? I can see the Fortnite void through it and the sky doesn't go all the way around it's not 360. It stops halfway through almost like a half sphere but I created a sphere shape. I created 2 different skyboxes and I'm having this problem with both. Help? 😭
Hello! Thank you so much for your time you put into your videos really like no one else is doing the stuff you are teaching! However, I followed your video TO THE TEA and for some reason the floor is the sky but I do not see it around or above me....
Oh wow thanks for the links, I should be able to find some excellent skyboxes now, also excellent info on how it is all done, cheers. Do you know if there is a way to disable clouds moving on the default skybox?
@@WarforgeXPoh wow thank you for that honestly, it's so hard finding some info I find the building part very easy it's all the settings and devices that scramble my brain and bog me down for long spells, thanks again
Your mesh is disappearing because it’s so big. Make it slightly smaller or disable streaming for that mesh. Also make sure to set clouds to zero in a day sequencer device
My texture is bugged, its reflcting on surfaces only outside of the skybox, and once inside the skybox, its not even reflecting at all. Can someone tell me what the problem is? i followed every texture steps. The sphere is also invisible, i can only see the reflections on my island when outside of the sphere. Edit: i unchecked is sky and it worked
@@MarkDSnutts THX!!!, Also do you have any idea how can i make the lightning work?, it feels like the standard ligthining from the map is making the skybox image too bright.
hi, i selected an 8k resolution on my skybox image but it looks so pixelated that it feels like it runs on a potato resolution. it doesnt give the 3D depth vibe as it should. any tips on what this could be?
I have a problem with this. This doesn't seem to work when playing in performance mode. You can only see the skybox when looking at the island from outside the skybox. Even then, it shows only where it intersects with the ground. As someone else said here in the comments, it does work if you disable "Is Sky" property, but then it doesn't look good. Any solution to make this work properly in performance mode? Tried using rectangles insted of sphere, same issue.
I know this is a dumb question, but can you guys give a tutorial for simple game modes like payload or capture point? I’ve already looked for tons of tutorials on the topic, but the problem is that they’re super out of date because Fortnite got rid of their channel system and replaced it with the system. so I can’t even complete of these tutorials because of the channels are removed. Also, it’s really weird how all of the Fortnite creative people disappeared for a couple months
So I followed the tutorial and I got the skybox to work, but using the "IS SKY" option made the skybox translucent and you could see everything behind it. Not sure what caused this, but I was able to get around it by turning off "IS SKY", keeping the other material settings the same and then turning off "Cast's Shadows" in the sphere mesh settings, as well as setting the Collison mesh to "no collision". If anyone else had this issue, hopefully this helps!
thank you!!
Thank you
thank you so much!!
thank you bro
Post more videos bro please, you're literally the best uefn teacher out there
This is one of the best tutos I've seen on UEFN, please do more!
🙌
If Tim Sweeney said verse is the future of UE6 then we are gonna need you on the epic documentation team! Hope you become a big figure over the next few years thanks for coming back with some bangers
Fingers crossed!
Excellent tutorial. Very similar steps I used in a prior project. One extra tip for those that like to go really big. Your sky might disappear at certain distances. For example if you go to the edge of your map, your entire sky might just disappear. This is the rendering distance of the mesh. You need to select the mesh and change the rendering distance in the details panel. Depending on how big your landscape is, you may need to make this a very high number. For my projects in the past, I've set my skyboxes to about 100k and that works.
Yes this is correct!
Where can I adjust the rendering distance?
@@iUseXrai With the sphere or box selected, scroll all the way down to the bottom in the details panel (default right side). The section you're looking for is LOD and the setting is Desired Max Draw Distance. You can also search for that setting by searching "Draw" in the details search bar.
@@SeniorfritoOfficial Thank you very much ! It Works Now.
At what size was your map when you did this ? Right now I'm gonna try this video on 8x8 map but I have other ones that are bigger
I am currently far along on my first project and was wondering how to do this. Thank you for another great video. They help beginners like myself get our bearings. I started off being clueless, but now I'm not too far off from actually publishing a game with UEFN.
Glad it was helpful!
@@WarforgeXP Is there any way to make a capture point spawn bots that push into the enemy base based off which team captures it?
wasnt even planning on adding this into my world since i thought it would be too complicated but this tutorial was just too good. turned out beautiful too so im convinced. great video
I don't know what to say, your tutorials are amazing, you're awesome!
Wow, thanks!
Actually just subscribed to you a couple hours ago because I recently got into mapmaking, but I thought you were done uploading, boy is this a treat!
I’m back forever now
yay more tutorials thank you! your forging the path for us :)
More to come!
Never leave again, your tutorials are too clutch
Lol
The way you explain stuff reminds me of my awesome global history teacher from high school! Great tutorial!
solo carrying the uefn community
we appreciate u
lol I’m a drop in the bucket
Thank you for the amazing video/tutorial ,and showing skybox ai! The creativity of this and what it can produce is honestly such eye candy! I left a subscription and when I have free Time I am so watching your videos just to increase your watch time and support the channel further!
The puppet at the end always makes me try and subscribe again
Great tutorial as always and A+ puppet work.
🙌🙌
I love when I see UEFN videos. I dont hate creative and will use it when I have to but I prefer UEFN.
This changed all the view of my map, tysm!💙
I'm glad!
Amazing man, ur tutorials still win, but guys, anyone's feeling the color is somehow weird a bit?
When i drag the texture into unreal engine it says the source size is too big. how can i fix that?
any updates?
HE CAME BACK WHEN WE NEEDED HIM THE MOST 🐐
👊
Great tutorial mate! Can't Wait for more!
Great tutorial, it worked for the most part. But currently experiencing a major issue, my skybox shows in UEFN and looks fine with no problems, however when I start the game the skybox is not there at all in-game. Do you have any ideas or anything that would make the skybox actually visible in-game since I followed all the steps. Thanks.
the same
was answered above credit to OP
"
@SeniorfritoOfficial
2 months ago
Excellent tutorial. Very similar steps I used in a prior project. One extra tip for those that like to go really big. Your sky might disappear at certain distances. For example if you go to the edge of your map, your entire sky might just disappear. This is the rendering distance of the mesh. You need to select the mesh and change the rendering distance in the details panel. Depending on how big your landscape is, you may need to make this a very high number. For my projects in the past, I've set my skyboxes to about 100k and that works.
Super helpful tutorial, thanks bro 👊
Happy to help!
You uploaded this at the literal perfect time.
3:30 pm is the perfect time?
@WarforgeXP Timezones, haha. I meant, in general, was trying to figure out how skyboxes worked. Thanks for the awesome tutorial, as always.
I’ve been needing this, this is huge
we missd u buddy. please, come back with the old frequency. you're awesome.
any fix that the bottom part of the skybox is kind of blue ?
Thank you! Great tut as usual!
If your skybox works but you see the image on the outside only and not when you go inside. Go into your material, Material > two sided(check this). Hope this helps if you only see the sky on the outside of your sphere!
Massive game changer! thank you for the content
It’s not letting me drag my HDR into my project? Is the barrier device the correct place to drag it?
No. On the sphere
Wow. Fantastic tutorial!
Thank you! Cheers!
the goat strikes again!
If anyone runs into the problem where their sphere disappears after you click for placement, you gotta hit ENTER. I was trying to just click to place then go up back to selection mode and it would vanish every time. After you click to set it down, you need to hit enter. It will then give you the XYZ Axis handles to move the placement and you can then jump back to selection mode or w/e you wish.
Was about to sleep, but watched this, jumped off my bed and now I'm testing this out
Bro, I love you, for real. 🥺💘
upper half is cut off after new uefn update, any work around?
turn off is sky
@@bluii thank you, brother, you made my day
You make it so easy to follow along thank you kind sir.
do u have a solution for when the skybox appears to be half ingame? In uefn itself its showing fully, but when I actually go ingame it shows only half. So the bottom of the skybox is shown but the upper part is just the default fortnite/uefn sky
same here 😮💨
did u fix this
Really great vid! Thank you
Why does my sphere disappear when i do it lol. As soon as I attach the material, that I created exactly as described using the exporter tools and that ai site, it just goes invisible. Looks perfectly fine in the material editor preview though.
letsgooo, i love your tutorials bro😂
Happy to hear that!
Amazing, as always!
This is amazing! Thank you
🙌
How do i fix this problem? his texture's source size is too big to be uploaded. Its current source size is 6144x3072. Adjust the source texture to be 4096x4096 or less. (ValkyrieValidator_Textures)
yeeeeeeeeeeeeees hes back on tutorials
🙌
Great tutorial, thank u bro!
Glad it was helpful!
Nice clear video, thank you
🙌
HE'S BACK 🔥
🔥
Im having a problem where you can only see the sky well on dx12. You cant see it at all in performance mode and you can only kind of see it on dx 11 once you turn your effects setting up
Awesome!! Great info and great presentation!!
Glad you liked it!
Great video! Do you know how to remove the clouds that are on by default in UEFN and cast shadows even through the skybox? I have lost sleep over this.
Add day sequence device. Turn on clouds. Turn opacity to zero
@@WarforgeXP your are a wizard!
Can you PLEASE make a tutorial on how to make tycoons? and the coding we would need for everything to work, Really trying to learn this..
Do you know if there's a specific setting or quality that would make the HDR image not act in the manner you showed? For instance, one texture and material I made (using the Nvidia tool) refused to show itself from inside the sphere. The second texture and material I used did show, exactly as you showed in the video. All settings in the material were exactly the same.
Thanks for the tutorials!!
are you going to come back and make more videos?
i have a space texture and want it to slowly rotate, how can i achieve this? i followed the video and everything works good just want to spice it up a bit, tried doing it myself but im getting float errors and the texture just turns black
Amazing tutorial🔥😎
Thanks 🔥
HES NOT DEAD!!!!
I’m back forever
Verse, I hate that language and I know Python, js, go, java 😅.
Could you make a tutorial where a 3 dimensional array of floating rocks gets spawned and these rocks are switching positions with each other (by flying from point to point) ? I was unable to make it work because verse gets lost in attempt to run it (not me gets lost! The functions of what's available for us in uefn, seems can't do that) 😭
very helpful video, i just have one question. is it possible to make a sphere with a skybox material that when shot at changes the skybox? i want multiple skyboxes and a way for the user to change them when they want
Great tutorial! Is there a way to enable/disable the sphere so a user can choose which background they want to use?
Sure. Rather, use a sequencer to set the material slot on the sphere
Finally got it, thanks a lot legend@@WarforgeXP
@@tequilaeater Hey, could you explain how to ''use a sequencer to set the material slot on the sphere''? I'm very lost for what he means by that
@@mrbeest2046 yeah so what i did, was change my mesh to a transparent material. Then created a cinematics level sequencer that replaced the transparent mesh with my skybox material. Then used that on a cinematic sequence device and connected it to a switch so it only turned on when I used the switch in game.
@@tequilaeater is there any tutorial for this? i cant make it work sadly
When I import a fbx file from sketchfab into uefn it's like this tiny white circle that when you try to zoom in on it just moves to the side like it was never there, then when I import it into blender, I think it's importing but it's super tiny, I try to raise the scale nothing at all happens
Great!! Very good job!!
Thanks a lot!
You're more than welcome :D@@WarforgeXP
Great tutorial! I have a question is it possible to change the skybox in game in real time? Like if I use a button it will change to another skybox? Thank you
Great tutorial
Thank you so much you’re the best teacher ❤❤❤❤
Thank you! 😃
please please please make more tutorials, they are so good !!!1!!11
On it
Coming in clutch 🙏
🙌
Is there a way to change rendering distance for a barrier device? Because doesn't seem to be working with performance mode, sky is only rendered on the bottom part.
Is it possible to make a trigger change the skybox through each different skyboxes when its damaged
This is unrelated but could you do a verse tutorial on the sleep function and using it for millisecond timing devices? I can’t find much info about it on the wiki
Good idea
GGs I have an AMD, any substitute for that?
Does the texture tool only work on Nvidia chipsets? I have no idea otherwise
The skybox is only showing in the water not higher any example??
Thx for this! Just curious…is there a way to give credit to others whose assets you used in an island? Didn’t know if there was an accepted convention for doing so.
The Fortnite upload portal has an attributions section when you publish
I wish we were able to create animated skyboxes
If i want outside atmosphere for example planet earth how to set for not rotating ? Just wraping around and stay on position?
the skybox ai tutorial is no valid any more because they put watermark on free version and you cant download anything until u pay money,, sad
hi did you now why my sphere disappears when i use the button reset build in my map ?
Fantastic video
Thanks! 😃
Its not even working into Fortnite The Game its only working in UEFN
I did the second way and I did everything correctly but my skybox is translucent ? I can see the Fortnite void through it and the sky doesn't go all the way around it's not 360. It stops halfway through almost like a half sphere but I created a sphere shape. I created 2 different skyboxes and I'm having this problem with both. Help? 😭
Hello! Thank you so much for your time you put into your videos really like no one else is doing the stuff you are teaching! However, I followed your video TO THE TEA and for some reason the floor is the sky but I do not see it around or above me....
Amazing!!!
Thanks!!
Love this tutorial but the file sizes from Blockade are huge 8k will it be safe to lower the file size to say 2k cheers
where'd/how did you get the very first skybox you displayed, I need a cyberpunk background for my map and sketchfab doesnt have alot
create it with the AI tool he uses
Oh wow thanks for the links, I should be able to find some excellent skyboxes now, also excellent info on how it is all done, cheers.
Do you know if there is a way to disable clouds moving on the default skybox?
Use a day sequence device, enable clouds, and set amount to zero
@@WarforgeXPoh wow thank you for that honestly, it's so hard finding some info I find the building part very easy it's all the settings and devices that scramble my brain and bog me down for long spells, thanks again
Hello, I have done what was in the video but when I enter a game the skybox is not visible
1:07 its going too quick i cant keep up where do i get the 360 plane thing and how to i even get to that stage?
When using a custom skybox I lose the default Sun light ,is there a way to use a custom skybox but keep the default sun /sky system?
I have a problem, the sky of the map is infront of the skybox, any idea how to resole that? My material is checked as a sky.
Your mesh is disappearing because it’s so big. Make it slightly smaller or disable streaming for that mesh. Also make sure to set clouds to zero in a day sequencer device
My texture is bugged, its reflcting on surfaces only outside of the skybox, and once inside the skybox, its not even reflecting at all. Can someone tell me what the problem is? i followed every texture steps. The sphere is also invisible, i can only see the reflections on my island when outside of the sphere. Edit: i unchecked is sky and it worked
For some reason, i found it only happens when is sky is checked, i unchecked and it worked
👊
when i apply the skybox to the sphere at the end my sphere is clear and i can see through it with no custom sky i have tried everything any help ?
Unchecking "Is Sky" is what worked for me.
u are a legend thank u matt @@MarkDSnutts
@@MarkDSnutts THX!!!, Also do you have any idea how can i make the lightning work?, it feels like the standard ligthining from the map is making the skybox image too bright.
Small problem, when i drag the material to "element 0" the sphere goes invisible, any clues?
hi, i selected an 8k resolution on my skybox image but it looks so pixelated that it feels like it runs on a potato resolution. it doesnt give the 3D depth vibe as it should. any tips on what this could be?
I have a problem with this. This doesn't seem to work when playing in performance mode. You can only see the skybox when looking at the island from outside the skybox. Even then, it shows only where it intersects with the ground. As someone else said here in the comments, it does work if you disable "Is Sky" property, but then it doesn't look good. Any solution to make this work properly in performance mode? Tried using rectangles insted of sphere, same issue.
Same thing happens when you set Scalability to low in UEFN, even with SM6
It’s not performance, it’s the render distance. You’ll need to adjust render distance on the mesh settings
after the new update today the skybox only fills the buttom part of the map and not the actual sky?
I know this is a dumb question, but can you guys give a tutorial for simple game modes like payload or capture point? I’ve already looked for tons of tutorials on the topic, but the problem is that they’re super out of date because Fortnite got rid of their channel system and replaced it with the system. so I can’t even complete of these tutorials because of the channels are removed. Also, it’s really weird how all of the Fortnite creative people disappeared for a couple months
Any other game modes you would be interested in seeing a tutorial on?
when im playing my map i cant build in the Sphere how to fix it?
Hes backkk
🙌
Is it possible to use them as a barrier material? Or to use multiple and turn them off/on ?
I think yes to all those questions
@@WarforgeXP can you make a video for it if possible?
I tried it, it works, but you know if they can be animated?
Why do you skip opening material graph? Now im stuck there and I need to look for it.......