Retro Game Boy Tutorial In Blender

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  • Опубликовано: 8 сен 2024

Комментарии • 20

  • @codecontemplator
    @codecontemplator Месяц назад +1

    Great video. I like that the workflow is not depending on mesh machine or anything fancy.

  • @erifuUu
    @erifuUu Год назад +2

    Great tutorial!!

  • @gamerxdesigner5735
    @gamerxdesigner5735 4 месяца назад +1

    Amazing job

  • @Fasimedes
    @Fasimedes Год назад +3

    Deserve more subs...

  • @katjamahleke7321
    @katjamahleke7321 4 месяца назад +1

    Do you use any add ons when you set the cursor to the edge? I use the short-cut shift+s but get different options.
    Good tutorial so far!

    • @chrismartinartist
      @chrismartinartist  4 месяца назад

      Hi yes, I have a video with them all here: ruclips.net/video/2cXRKlQXI98/видео.htmlsi=wlp2przk6MaLpFPt I have shift s set to quick origin, I think it's part of the interactive tools add on

  • @sprshh
    @sprshh Месяц назад +1

    3:43 how did you snap the vertices perpendicular to the front edge? i got the part where you exclude the y axis but not the snapping it perpendicular part

    • @chrismartinartist
      @chrismartinartist  Месяц назад +1

      @@sprshh G to grab, then hold Ctrl to temporarily enable snapping. Make sure you have your snap settings set to Vertex and Active Element for 99% of the time. I have a video about snapping in my quick tips playlist if you get stuck.

    • @sprshh
      @sprshh Месяц назад +1

      @@chrismartinartisti got it..figured it out after playing around and looking it up online for a while..really appreciate the reply..thanks

  • @sayrith
    @sayrith 2 месяца назад

    1:07:01 Did you gloss over how to do the screen? Is it just a slice bool?

    • @chrismartinartist
      @chrismartinartist  2 месяца назад

      The screen is done at approx 9 mins 40 into the video, with a Slice Boolean, after Bevelling a Cube to match the reference.

    • @sayrith
      @sayrith 2 месяца назад

      @@chrismartinartist I meant the "inner" part of the screen. The one where the display is. (I would call the outer rounded part the bezel)

  • @sayrith
    @sayrith 2 месяца назад +1

    12:23 super confusing. Did you Union them or what?

    • @chrismartinartist
      @chrismartinartist  2 месяца назад

      Hello Sayrith, at the time you mentioned what happens is this: using the bool tool add on the cutter object is removed from the main gameboy model using the Brush Difference operation, then you duplicate the game boy model with shift D and right click to leave it in the same location, the duplicate will share the boolean modifier so in the modifier panel remove the boolean modifier from the duplicate. You should now have two, one with the boolean cut out, and one without, sitting on top of one another. The duplicated gameboy without the boolean is then scaled down (excluding the Z axis with shift Z) to sit just inside the original game boy. Then you shift select the cutter object, and do another difference boolean. This brings back the geometry the boolean took away leaving the groved indented on the back, you can then use bool tool to apply all modifiers. Hope this helps.

    • @sayrith
      @sayrith 2 месяца назад

      @@chrismartinartist Oh thanks for the reply. I was able to figure it out myself but what you said re-affirmed what I thought. I was confused as to which model the duplicated gameboy "cuts".

    • @sayrith
      @sayrith 2 месяца назад +1

      Also thanks so much for this tutorial. As a beginner, it was kinda hard because its a new modeling technique than I am used to (I started learning with subdiv). Your technique is similar to what I do when I make models for 3D printing. Thanks!