Notice how Marius in the old version was almost afraid to look directly at “tyrael” and instead stares into his own hands. It conures up the image of a mentally disturbed and beaten man.
I also noticed he looks a lot less... stoned? In the tavern. He reacts to things a lot more in the remastered version. Him being completely blitzed in the original makes it a lot more dreamlike, which plays into the voice over.
No, it conjures up the feeling of guilt. Do you seriously think eye contact is the difference between mentally disturbed and beaten individuals and healthy ones?
The visual remake looks very good. Still I feel like Marius' face and behaviour like mimics and gestics in the original material lets him look more like an old imprisoned man with paranoia, loss of sanity and mental health exhaustion, because he's nervously looking around, checking his ambient while doing nervous gestures with his hands etc. Optics, mimics and gestics in the remake make him look way healthier .. maybe just me .. dunno. Also wondering that the barkeeper once was kind of a midget and now looks like a normal-sized old man ^^
I think the new one shows his fear and confusion in the beginning better. Although the old does make him seem more mentally unstable with all the erratic movement.
fully agree. The original version shows old man's emotions much better. The new version has obviously much more details, but old man looks more confident which makes no sense.
Yep I noticed the same. New one has much more detail and looks beautiful but lacks the feeling of madness that has taken over him. Same with the Wanderer
I feel they were overcompensating in the old one. Not being able to bring across emotions too well. Limited in options what they could express with the face for example. The new one does look more calm due to this for sure.
Also the lights and shadows, were better in the original here 6:22, Much much better in the original. And he fire felt more evilish here 6:04, look at the piece of wood in the right., as if the fire came from within. And at 5:54, in the new cinematic he drops it too late to make in impact on the viewer. In the old one,it seems like he is saying : "ok enough of this ****" It was more impactful. But i do appreciate the effort done anyway.
Interesting change: At 6:00 you can hear the wanderer call out Marius' name. I could have sworn that this was added from the original, so I went back and looked. Turns out, the ghostly call actually does occur in the original, but it's very faint in comparison.
Although the remaster is amazing, I still love the fact that Marius in OG cinematic looks a bit more crazy and could collapse at any moment, where in the remastered Marius just looks…old.
@@metalstarj I think it's nostalgia. I watched the remake cinematic before going back to the original and thought the remake was exactly how I remembered it. While he looks crazier in the original, it just doesn't match the voice over. The voice over is calm and delusional, not manic and crazy.
@@metalstarj i never played the original (i know, i missed a lot) but i agree with you when it comes to Marius. He looked more messed up in the original. He can't keep eye contact with tyrael which suggest a lot more is happening in his head and he was expressionless while things are getting fucked up in the tavern which gives a more eerie atmosphere
Games have not really changed much since that era. They all are just different interpretations. D2 got a lot right. It is like being sad that Stairway to Heaven by Led Zeppelin is still one of the great rock ballads. The "band" members from that era of Blizzard moved on, so of course the games are different. Things will always change.
Resurrection has fancy HD textures, but the characters have more subtle facial expressions and gestures in the original. The classic Blizzard were masters ahead of their time.
The shitty graphics gives it a different vibe and ambience, but every single aspect of the remake is obviously better and if you don't agree it's because you're blinded by nostalgia.
@@pontusryden7643 it is not nostalgia. In the original Marias looks sickly and tormented whereas in the remake he is just confused and ugly. His skin is clean and there is no trace of the sickly sheen. There is just so much less attention to detail that it would make anyone nostalgic.
@@pontusryden7643 I'm not to assume unbias coming from someone claiming the other is bias with nostalgia when your sentence starts first by calling the originals shitty.
@@astorMorisson agree. The remastered version may look eye-pleasing but it feels less intense and less demonic. even the new character designs look generic as hell
I have issues with Marius' motions in the remaster, his twitchiness and motions gave him a lot more of a "barely sane" man than the remake. Much more subdued
They made Marius seem too relaxed and not crazy enough in his body language in the sanitarium and not stoned enough in the citadel (its canon that he's smoking opium)
I quickly recognized the old version's Marius expression in the prison. You can really feel his anxiety creeping up, fears, regrets just from his old tired facial expressions. It is so captivating as it was before.
@@hisLoneliness2961 really the only difference is the remastered cinematics is capable of doing very subtle changes in order to convey emotions while the OG has to be more over the top and animated in order to properly convey emotion.
The original will always have a special place in my heart. Well done with the remake! Diablo is one of the finest artistic endeavors in gaming history.
Because in the original cinematic, the atmosphere was the goal, in the remastered one, they paid attention to "propper" lightning, "realistic" shadows, "cinematic" angles which spoils the feel of the original one.
New cinematic looks amazing for graph but have no feelings. When in first seconds we see madness in old one in new one we see.... Emm empty weasel rly bad job of atmosphere
Right? Many newer games don't seem to properly capture the morbid, gritty, twisted, dark moods of 90s horror games. For example, Diablo 3 suffered from this same problem as well: it looks too colorful, chunky cartoonish and bright, and few of the monsters have that gritty, creepy design that made you afraid to fight them in the other games.
@@Moosemoose1 I agree, I was posting something like this on another video. After diablo II they started with the 3D cartoonish graphics which look terrible... I wish they used the pixel art, looks way better.
they were. that's the norm back then. cinematics had to have exaggerated movements and expressions because the graphics weren't realistic. i think doing that in modern graphics will just make them look like they're all high.
its good because it wasnt blizzard behind the remaster, it was vicarious visions.
3 года назад+88
@@flarfo348 Nope, cinematics are always done by a different team, game programming and filmmaking are 2 different jobs. This was made by Blizzard cinematic team. If there's one thing Blizzard never disappoints, it's their cinematic.
The man that was Marius had an amazing performance. The one thing I did prefer was the performance of the character of Marius and his physical movements from original. It was based off a real world actor, Frank Gorshin. The physical movements you see of him in the original are based off Frank's movements to sell the part. That said I still love the remaster! The stain glass behind Baal, was surprisingly more detailed in the original as well. I also liked how the Tyrael imposed in Marius mind was imposed on top of Baal in the original cinematic. Just little touches here and there that truly let me appreciate the original but the improvements in the character models, the fire, and so many other things are still amazing in the remastered cinematic!
Blizzard has done an amazing job over the years preserving original assets like the voices. I remember seeing the cut scene in StarCraft II where Sarah Kerrigan was left to die in StarCraft I, reusing all of the original voice lines but not using comms this time but full on in-world CG... it just HIT so damn hard.
The old version a lot of it was the performance by the voice actor Frank Gorshin who played Marius. Compare the physical movements of a man who is physically and mentally destroyed and you can feel the pain when he meets Baal. That was the developers using Gorshin's real life movements to portray Marius and what I think made him so relatable. Even the way his eyes move. Little details like the stained glass window in the original. Overall how the lighting is used do make it more haunting. Poor lighting and things being hidden actually helps. The character models being a bit more imperfect just like real people too. One such thing that sends a message of Marius believing Tyrael was Baal is you see the image of Tyrael imposed on the outside of Baal. If you notice towards the center it is black. His memory has faded not to remember the rest of the details of the arch angel. One of the interesting things is the same stain glass window is behind Marius in the tavern when he gets up. It is with him from beginning to the end. Only found in the original cinematic. When The Dark Wanderer pushes the flame back so Marius can follow him. Where in the redo this never happens. Thematically it changes the story just a bit. Remember this a story can be shown rather than told in actions. Sometimes it is these little things that make a tremendous difference in how we perceive things being told in our brain. Don't get me wrong! I love the remaster! Act 2, was overall more on key I felt! The backgrounds simply amazing! I love both it just makes me appreciate the original and how in some ways it stands up more today than even the breath taking remastered cinematic! Marius seems more alive due to his body movements and it is hard to get past that haunted illusion. Even him puffing the pipe within The Rogue Citadel seems more authentically human. What Blizzard did in the original cinematic was for the most part avoid the uncanny valley. I hope that makes more sense. Take a rewatch and let me know what you think.
@@Vultain i cannot agree more, i didnt hear (maybe im wrong) the rest of the patients in background when Baal enter in the building the dood of Marius room was opened by magic not by hand, there is no horror and madness in Marius eyes, vision of Tyriel is so clear, dark wanderer isnt look like tired warrior who once beat devil itself its look like he have hump, unlike waiter who is mysterious cured, fire is not getting away frim dark wanderer like in original... All those are small detals that i remember from original long time ago.
@@Vultain I wouldn't say more human. I would say the original looks more theatrical, which gives it a more human feeling as that's what theatre does, it highlights and exaggerates human behaviour and thus makes it more likely to become aware of it, instead of just passing as background noise. As you said this goes along with the lightning which they use with more contrasting in the original (while managing to never become too dramatic and overboard. It just goes that tiny bit over the edge, pulls it out of the ordinary while it doesn't become artificial.) So in that sense the new one looks more realistic and therefore more ordinary. That's more how it would really look like compared to the dreamy, feverish, intoxicated muddled and abstract texture of the original. For me it's a wonderful example of the inevitability of change. The old one perfectly captures an essence of its time. How our behaviour, or culture, our thoughts are all interwoven into the moment they inhabit and as time passes you can never fully recapture it again. You can approach it but some things will always be lost in translation. I would love to know how a youngster, who doesn't know the original, would view these two videos and which one he would view as better, as he wouldn't have the cultural context and would only be able to see the original with modern eyes (and the faint afterglow that still lingers in the beauty of the original). For example, I look at the Diablo 2 logo written out and I find the original more "on point" because of its simplicity. It's just more essential, less clutter. However I equally see it with my modern eye and just notice that it is old. It is too simple. And both views are right within me. It's like watching with two eyes, one eye is the director for the other so that two different perspectives can merge and create a more elaborate vision. Apart from the visual change, I certainly missed the movements of Marius. I didn't know that the voice actor was the inspiration himself but that makes sense, it show's why the voice matches the character to greatly and even manages to bypass the uncanny valley to some degree. It's why I can't associate the voice with that new man, the old one is too iconic it's burned into my synapses now. Again I wonder how a younger person would see it. Edit, the new version tells a different story, as you said. And I can't quite place that story yet, as all my memories are linked to the old one, maybe that we come with the updated gameplay... Although I feel it tells a new story that I would like to explore. The wander and Marius look more conscious, more aware/intelligent. It feels like they see each other while on the original they rather look at their projections. You can see it it in the thumbnail, Marius kind directly at something he recognises while in the original his view goes blank into the void (of his imagination) The wanderer in act two is much more aware as well, it's a struggling human. In the original he is has more evil in his eyes, something primal. It gives me the yearning for an ideological exchange between the two, expressing their thoughts about each other. In the original it's just the haunted feeling of helplessly watching this dream turning into a nightmare. There is no self reflected awareness to reflect on the situation and enabling the wonder whether it needs to happen this way... in the original it just happens as it inevitably happens. Just like in a dream...
@@nycionx8328 The tempo of the animation is much better in the old one. The "motion tracking" feeling in the new one ( I am not sure if it relates to 60fps) gives too much unnecessary information and acting, while the old one's animation is on point and clean, even its is old. One of the best treatment in the old one is the "slow shutter effect" which produces haunting feeling, and they gave up that treatment in the new one. The effects also have more readability in the old one, like the skeles jumped into the fire near the end of act1, you can clearly distinguish the parts from other particles. I also dislike the new look of Tal'rasha compared to the old one.
My companion drew in the dank, cold air of the Remaster. It seemed to... strengthen him. I stood in the doorway between Old and New. What was left of my sanity implored me not to enter. But that voice... was just a whisper now. As we worked our way down, deeper and deeper into the Beta, I began to see a change in my companion. He seemed to be gaining hype. I could hardly see in the nostalgia, but my companion seemed to know the way. We came at last to a great screen...It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his disposable income.
I like the Wanderer's look better in the old cinematic in Act II, where he tells Marius - "Now you know what I seek". He looked more like a Sith lord. Now he looks like a regular human. Besides that Amazing remake of the trailer.
"Now he looks like a regular human" Becuase he is a regualr human...the one that defeated diablo in the catacombs beneath the Tristram cathedral just as the guy before me has written
@@nedyzhe Still you would expect him to look a bit more demonic and corrupted by the stone he carried all these years, just like in the original video.
@@scienceboy20814 I think that's the point. In general, stuff like that is made less obvious nowadays to create a sense of paranoia because if a possessed person still looks normal, anyone could be possessed, and this ties in perfectly with the Three Brothers' respective themes. People will be TERRIFIED that someone they don't know might be a demon, will react HATEFULLY to anything remotely suspicious that person does and will seek to DESTROY them.
5:05 is still one of the greatest moments in video cinematics. Period. Remaster is looking good. However, I feel Marius’s decades of torment and paranoia don’t read as well as in the first. He’s sitting mostly still while talking to his guest and pleading for forgiveness. It makes his “looking up at the ceiling” transition feel out of place.
What decades of torment and paranoia you're talking about? Whole story takes a year or two, Marius completely succumbed into madness in less than a year being in sanctuary (accordingly to lore, Diablo 1 happens in year 1263, and Worldstone was destroyed in 1265). I'd say without that exaggerative animations of original story fills more correct from timeline perspective, and, well, less comical - and more realistic due to how madman is portrayed...
If I were to nitpick antyhing it would be 2 things, both in the first cinematic: 1: When Marius 'recognizes' Tyrael in the original the image is more blurred and mirage-like, which makes sense for he is being fooled by Baal and his dwindling psyche, in remaster he's just a sharp image so it lacks this extra touch 2: In the tavern when Wanderer is losing control over him the flashes of green on his face in the early stages are better in my opinion (although when he goes all out the remaster is way better) Other than these pretty inconsequential things I am exteremely impressed
in addition to yours: i was missing the iconic shadow of the lamp outside the tavern and the heavy snow storm (or blizzard if you like :D ) the haze and heat distortion over Lut Golein also didn't seem as present in this version. I feel like they lost a bit of the fever dreamy delusional atmosphere in favour of realism but all in all it's really well done, especially the animation
i also wish the lamp swinging about creating a shadow onto the environment from the original was kept as well as the beam through dudes stomach leaving an after glow or whatever, otherwise definitely a real clean remaster
@@maxmustsleep They removed (or rather changed, it’s still there just a lot softer) the lamp shadow because they’re trying to go for more realistic lighting and lamps like this just don’t cast these super hard shadows over such distances.
Agree. Marius' body language was presented better in the original with his fear and cowardice. The mood was also creepier in the original. While the graphics are technically better in the updated video, I prefer the style of the character designs of Marius and Tal Rasha along with the burning tavern in OG D2 cinematics.
@@Goldschlager Ya they had a very demon like appearance. The new cinematic they just look like normal dudes.
3 года назад+10
@@AlexJay95 because the new cinematic is more realistic, the original anatomy is all wrong with exaggerated animation which makes it look more scary. It's like you compare cartoon with real life.
I think realism isn't the issue here. the issue is the acting. I mean if you saw hell as much as Marius did, you'd probably have PTSD and be overly paranoid. the exaggerated clenching of the fist and rapid eye-movement left and right seems fitting to this sequence.
Yeah Marius is supposed to heavily emancipated, his cheeks are hallow and eyes sunken, like his skin is literally falling off his bones, in the remake he's just some middle aged guy
Despite the cool effect and the detailed model, i prefer the old animation by far, the movement, the drool, the expression, the camera angle is so much better in the old one
I prefer Resurrection because of their accuracy in body movement, physics, and facial expressions. The old one was great when it came out but the faces and animations were exaggerated to compensate the lack of accuracy. Resurrection all the way.
Same. Marius was witness to unspeakable horrors, it'd make sense he'd be all emaciated, sick and paranoid, suffering from PTSD as well as his waning sanity. The remaster just makes him look old and tired... graphic fidelity my ass. I don't want to sht on this remaster, but this opening cinematic just annoyed me to no end. How do you get rid of a character's emoting? 😑
i agree. Marius in the original was still processing someone walking into the cell room, only crawling away after realizing. he also avoided eye contact presumably from guilt he felt toward the angel and was shaking around frantically and nervously (and many more but I'll stop to be polite)
That lamp at the entrance, the old cinematic looks more awesome. How could they take out the lamp's shadow? And the city Lut Gholein totally no lights?
They've lost the manic and terrified look of the original Marius. If you had seen the Primes and saw the portal to hell itself I think you'd have your shit a lot less together. Original Marius has the right look.
Marius in Resurrected is so poorly animated, I mean look at 5:10. Even with lower res graphics, it truly looks like he couldn't tell whether surrounding event is real or nightmare in the original, and even though he is very high on opium you can see he is covered in sweat with genuine fear. In Resurrected it looks like Marius is watching a sad Neflix film.
@@shapowlow He has to look high, which in Resurrected isn't. He used narcotics to nullify fear, but even that couldn't stop him from feeling it from the nightmarish surrounding.
@@DarkFactory i know he has to look high. But all the other stuff you said were because you know the backstory and you're equipped with nostalgia. A non d2 player will never pick those details up in the original cinematic. The original didn't look like "he couldn't tell whether surrounding event is real or nightmare" and he wasn't "covered in sweat with genuine fear". He looked like he's just high.
Its supposed to be and honestly more preferential, you're supposed to be watching the recollections of a broken man who has been tormented and witness to unspeakable horrors.
I thought it was just nostalgia or the younger, more impressionable me playing it before, that made me feel the game was honestly scary back in the day... but I can see now that they were indeed able to showcase fear, horror and mystery befitting a game called "Diablo", while the the Resurrected doesn't as much. In this sense the original is simply better, period.
Yeah, the original got it right. The two biggest things for me were the soundscape (from the soundtrack, to the effects, to the screams when you die) and the darkness. Especially in the early game, you hear enemies before you can see them - to this day I love that...
Sounds like nostalgia to me. I played the original since before LOD, and have played many times throughout the years, even as recently as last year. I watched the cinematics every time and loved to soak in the atmosphere. I think the remaster nailed it and elevated the original game.
I've never played the original before and I like the original better. However, the remaster is technically impressive. I feel like the remaster just misses some of the framing. There are times when certain angles or lighting is used in the original that the remaster fails to capture.
1:30 I like the original sitting pose for Baal over the new version, looks too robotic and stiff, not as good. Also I liked the jittering of marius in the original, he moved around more and seemed more crazed than the new version, the new version seems more bland acting, marius in the original actually seems tormented by the memories and his actions and is looking for redemption, the new one is just there kinda y'know. Also the design of the gimp in the tavern was also better in the original, gave a real homunculus look and feel while the new one just seems like a regular guy. Those are the only things that I can pick at really, the rest was just fantastic.
Original displayed how high he was SOOOOO much better than the remaster. Remaster he just looks normal. Original, its clear he's high out of his mind, which made for better expression. Act 2 remaster was simply gorgeous though. Its odd how expressions were relayed much better in the old engine than the new one.
Small things that I wish had been added to the new version. 1: I miss the drool from when Marius first turns to face his guest. 2: Its hard to see but I always felt that the cell guest made a hand gesture when he said "Tell me Marius, How was it not your fault" In the new version he just makes a finger temple. Outside of those minor things the cinematics are great.
True, I also miss the convulsion of the wander at the pinnacle of the mayhem. Also it doesn't look like there is any head wound from the soul stone at all.
Both points are good. Marius is more unravelled in the original. And I agree, Baal does make a gesture on the words "not your fault". Odd thing to omit from the remake.
I noticed quite a few other things as well. It seems they animated the scene out generally as it was supposed to play out, while missing all the finer details that give the scenes character.
yeah specially with the skinny legs, it was more grotesque and more heart wrenching to see a weakened man in that state clinging to whatever sanity he has left
Also if you look into his eyes he is much more feverish and absent. He is truly mad. In the thumbnail you can see how the new one is more present, more self aware, the fear appears more superficial and he looks more tired than torn.
I don't even like Diablo, but the original is better as usual in all these remasters. Super detailed, clean, shiny HD visuals doesn't make it better, but people will still buy it.
same, why not just remake it exactly, instead of kind of remaking it, like they go to all this painstaking detail to fuck up the basics. Marius looks like a different person, where are his huge sunken eye folds and his big ass chin!?
The new is really great, but some of the wicked essence of the original seems to have been lost here and there. For example, Baal definitely cuts a more imposing figure in the original at 1:30. I think the slender shoulders but strangely high knees tell of something warped and inhumane under the robes...it's unnerving and even more so with the darker silhouette. The new version, while cleaner looking, just looks more like a human soldier. I would rather see the new version at the foot of my bed than the old version which would be blood curdling. The new video is still really good though, just some of the chilling evil was lost in the translation. What a classic.
sanitize and cash grab, that's all I can ever expect from any remasters or remakes of precious memory titles anymore, like FF7 and Warcraft III. this is, to me, shameless and pathetic. Highlighted by your astute observations about why this seems sanitized, lazy, predictable and mediocre.
When I was like 8 I used to think The guys cell was a modern day bathroom, I thought Someone in the future was telling the story of Diablo in the past or some shit
Marius in the old D2 looks more like he was really out of his mind, the insanity was described through his head and eye movements while the new one looks more calm and presented. Quick look at 0:43 you can see the "old" Marius had his saliva out and the new one doesn't. at 0:57 they miss out the glare which was impactful to me. Moreover, it could be the lighting im not sure but i can feel the heat, the dry air and the uncomfortable atmosphere in the old one. I mean they didn't add things here and there which led to less impactful moments compared to the old cinematic but props to them for trying. They did a great job on the new models, textures and animation.
There is no question the technical advances in 3d rendering software have made outstanding improvements to the visuals. However the direction and choices are perhaps not such an advancement. Marius in both the cell and the bar was presented as way to coherent to be in the state he was suppose to be in. The wander's face at the campfire was to human, it was suppose to be altered to represent the loss of his identity as Diablo took over.
It's probably the dilemma with making a remake. How do you remake something that was perfect how it was? You need to alter something and you want to make those changes for the better. But that's difficult is there isn't really anything to improve. It's different in the gameplay, where you have mechanics that can be improved but even there you risk at loosing the old feel. By now Diablo is so old that the graphics don't look as outdated anymore, as they look classic. As I said it is different in the gameplay but you can see in the video, where there is no gameplay' how the spirit is more important than appearance. I don't feel they screwed it up, that is solid work in is own right, just in comparison they show the difficulty of capturing something that has passed by now and slumbers peaceful in the heavens of nostalgia where it has earned its rightful place as an ideal of creative expression of its time...
@@shapowlow Marius should look more fucked up though, he´s a broken man on the brink of insanity. They just didnt capture his utter desperation in the remastered version.
They missed the mark. Marius is supposed to be a feeble, broken man... drooling and unable to even look at "Tyrael." This new version has him making eye contact the entire time, he doesn't seem broken or crazy at all, just bored.
Reminds me of Alfred Hitchcock's Psycho vs Vince Vaughn Psycho. Sure its newer but some of the emotions and attention to details are missing or completely changed. Guess it's fine for anyone not familiar and emotionally attached to the original. Especially if this is the first time experiencing Diablo 2 cutscenes. But that Lut Gholein should be shining in the dark. And new one's got the sun setting in the wrong place. 7:50 The sun should be setting in the west if they are traveling east. This makes it look like they are heading north.
5:05 damn... they did my skelly bros dirty... the original was presumably a duelist or atleast carrying weapons that make sense: a sword and a dagger. it looked at us menacingly before leaping down. they also took care to keep light on its face when it first strike, staring straight at you, sword readying it's sword, pullig it all the way to the back while moving forwards before swinging full force. at the end, it stabed the swordsman in the torso close and brutal with its dagger it was holding in its left arm. as opposed to remastered: carrying two swords, bad choice because the long weapons would get in the way of its own attacks. the then neglected to keep light on the skeleton, leaving it in the shadows. in the end, remastered skeleton magically losses its sword in its right arm and does a stab on the left from an awkward angle, and quickly pulled out like it encountered zero resistance cutting through flesh. there is a definite lack of weight behind that scene. that has been me overanalyzing the skeleton scene. wonder if there are any of you who agree with this view or was it just me
"...does a stab on the left from an awkward angle, and quickly pulled out like it encountered zero resistance cutting through flesh. there is a definite lack of weight behind that scene." -- This caught my attention too... But hey, you're watching skeletons without a single muscle being able to move and carry swords, after all. I mean, who cares if that looks realistic or not. And, maybe, it appears the skeleton encounters zero resistance simply because he possesses a power way greater than that of a regular human.
At 5:31 (Watch the skeletons left hand) it is actually carrying two swords in the original - They're simply more longswords than the broadswords of the remaster.
@@Reelix it was carrying two blades yes, but not two swords. the blade in the left hand was way shorter. so short you can barely see it when it spawned at 5:05 and throughout the fights. i even remember reading a comment they thought the skeleton stabbed the guy with his hand terminator style.
@@bogdandimov5729 idk... it happened to me too with the warcraft intro cinematic with the footman and grunt. they went and changed very subtle things unnecessarily. and if you are the type that pays attention, it completely changes what the body movements convey. the pattern I'm seeing seems to be the remasters look more "graphically beautiful" but fighting techniques and body language amateurish or completly changing the core of certain characters. ie: Marius no longer looked scarred and twitchy, sorcerer in character selection losing the smug and confident aura, amazon's stance less sharp, (warcraft 3 opening) footman fighting like an amateur and easily distracted they mught as well switch out the model for a peasant militia, etc i guess im trying to say the body language dont support the characters and its ruining it for me
the old version has character. the new one stripped away far too much of the mentally damaged and paranoid schizoid mannerisms both marius and the wanderer had.
@@Revanbzn No. The face expressions are more fucked up since they don't look like reality. They also removed the "midget" because of being scared of the minorities calling out the trailer, but it gave out a sinister and funny moment
Fantastic. I feel the original did some things better though. For example, when the Wanderer takes the spirit back into his body, the original shows his face, contorted in agony, while the remake just puts a hood over his head. Some of the facial expressions are more... expressive... in the original. Still, well done.
Great remaster work, though, imho, Marius' expressions were way better in the old version. We looked half-mad and terrified while now he looks just sleepy and tired. Still, some of the best cinematics of all time.
@@jakobhund4830 nah they wont, we know why they fucked up wc3, theres an actual reason. Robert kotick didnt believe in this and didnt want to capitalize on it during a time when he was firing tons of people from blizzard. wc3 reforged probably would have been good if it was being developped today
The remastered looks stunning, idk why some people say the original looks better, put down those nostalgia glasses and just appreciate these amazing cinematics
@@66Heinkel That probably answers @vasalem question. They used a very stereotypical “dwarf voice” in the original. To still use that voice, they just made a normal sized weird guy.
I definitely prefer how asylum Marius looks in the old cinematic over the new. His gestures, his drool when he gets up, his expressions - all these show a man slowly being driven mad by the torment of his past. While in the new cinematic, Marius merely looks old and tired. Apart from that, the new cinematic looks great. Tyrael looks more imposing here, as he should be since he is an archangel.
the new version lacks the jittery, mentally damaged, obviously broken man that Marius was and has become. he looks and acts more like an average dude than something like a paranoid schizophrenic mess. it's like they did the same thing that happens when someone over-streamlines something, but doing so takes away its rough edges and distinct character which makes it more of a bland featureless blob
Have you ever.. found a broken man .. and never thought of it... not even tainted.. or seemingly touched..? You never know what you will find - in the dark alleys - crawled away.. but.. hey..let me whisper you this You can find them.. anywhere.. unexpected.. when the night sets in, the sun bereft of time . . the moon wanders without cover.. full bright..reflection turns red - and then.. well. then you shall not be there. When they are.. roaming, drawn in by a force to strong to overcome.. And if you do not use proper protection.. you will become part of the Chaotic caravan from Hell
except the old one is not even remotely realistic to how even a mentally broken man would behave. its cliche and over exaggerated. its the small stuff that sells it more than the big stuff. i think the biggest problem is theres just a lot of people will nostalgia goggles on making it harder to look at it objectively. the new does everything just better.
After many years, the original version still looking great. Of course the quality of new version is much better (human faces are awesome), but some details of the environment still looking better in the old version (some metal grades and snow). It's a prove to see how Blizzard North Studio was great.
Am I the only one who think Tyrael looks better in the old cinematics/style? I think it's mostly because of the wings. The OG style wings were somehow much more striking and distinct and made Tyrael look more imposing.
Yea cause the new wings are merely decoration whereas the old ones were being used as limbs. Like the scene where he used to use them to leap forward, or the scene where he used to use them to shut the tomb.
Back when I played D2 I loved the cinematics and they have aged pretty well except for the face and body animations. Blizzard has always made amazing cinematics!
there were some stylistic choices that i still prefer from the original, where they went with a less realistic but more atmospheric feeling. Remember that this is like a fever dream of a guy with ptsd on opium in the scene but all in all they did a pretty amazing job, especially on the animations and matching the scenes almost perfectly, especially where it counts
Design, vision, aesthetic and atmosphere always trumps resolution and fidelity. It's the reason we create worlds instead of just using real life footage for graphics
I prefer Maurice's old design for his older self to be honest (and the old cavern was brighter and looked more detailed too), but other than that the remastered cutscenes are good! :]
Shared some PS5 gameplay if anyone is interested in checking it out on console. I still prefer Mouse + Keyboard, but dang is it nice to chill on the couch playing some D2 on the big screen.
I think they actually both trade quite a few blows, too many to list. There is nothing bad about the new cinematic it just could borrow more from the old.
I agree, they clearly cared about the source material and also redesign a few things so people looked more human, streamlined thinner faces, more facial expressions.
The models in the new version look great. But the direction is still better in the old cinematic. There are some weird changes they made in the new ones direction that surprise me. The light work for example. Why does everything have to be so dark in the outcast sanctuary? In the original the lightwork makes you see the characters present it lights their back. Here the light doesnt do much. Same with the lamp at the end of the intro cinematic. When it wobbles it partially illuminates the corpse at tje entrance and the path of blood which is missing here. And why the hell did they remove the dwarf?
@@chris5240 How is it not constructive if he pointed what he thinks is wrong, why and how they could fix it? He doesn't complain for no reason, he criticises those things because he thinks if they change them the cinematics would be better, at least for him.
@@chris5240 it wasn't just criticism though, the models are objectively better, just as the OP stated. I do agree with him on the lighting, in quite a few places it is significantly darker than the original. Much too dark considering the light sources. Some of the flame effects are also off, especially in the imps materialising from the flames scene. There is something really odd about the flames there. They are weirdly monochromatic with almost no colour gradient as you would typically see in flames. Really sub-par for a studio of Blizzard's calibre (or should we say former calibre).
Never watched this cinematic when I played d2, but I prefer the old one for the most part, it seems like they tried to convey more emotion and storytelling rather than showing a dramatic pretty image
Great videos. Love the new version. Glad they kept the VO performances as they were impeccable already. The blinding white stripes are a terrible choice for comparing these very dark cinematics though.
The remaster cinematics are beautiful, but there's something so charming about the old ones. Its crazy how they still hold up to this day. I think my biggest issue with the new ones is they made Marius less crazy. In the old one he's looking around all paranoid and is constantly fidgeting. It really captures how far gone he is
@@cartograph8162 Few months back in celebration of Diablo 2 Resurrected's release date announcement i decided to replay the classic Diablo 2. After playing thru the 1st two acts it totally made sense why Diablo 2 was better than Diablo 1 :) I created all but 1 class up to Level 15. I cannot wait to replay all those classes from scratch!
I have no nostalgic feelings for neither Diablo 1 nor 2, Titan Quest was my first Action RPG which I still play to this day. I can say comfortably that the horror and the grim dark fantasy atmosphere was much more effectively conveyed in the original. The new one is technically an improvement, its more realistic but thats not the point really. Even if the original tried to be more realistic than stylised overall it still feels more unique and less like literally every single game released today. The lack of strong contrasting colours, the always fluid animation...it's not as creepy or unsettling anymore.
I had a feeling Blizzard might be screwed with the lawsuit and misogyny going on over there dampening any excitement for their games, but this comment section proved me wrong.
The odds of the company falling apart is very low and not playing the games isn’t the best way to get change either for what happened. Sharing the stories and not letting it go away will do that. If people just quit and stop talking about it then the share holders will sweep it under the rug.
They really f'kd up in the asylum by not using the original actors movements for Marius in my opinion. All the looking away, shaking, rocking back and forth etc. New Marius just sits there and looks "Tyreal" directly in the eyes..
And yet 2000 cgi has more feeling and atmosphere. They just want to hype this up, get people to buy it, milk it with micro transactions, then onto the next game. Gaming hasn't been about gaming since circa 2010-12
@@jodyboles8208 And rehash the tired old back and forth of having you rationalize issues I point out away to justify your continued rabid fandom and loyalty? Thanks but I'll pass. The only thing I will remind you of is two facts. One is that with the advent of downloadable content, gaming has become the most flexible and infinitely monetizable medium in existence. Two, all large businesses being accountable to shareholders need to continue showing growth at all costs ad infinitum. From there, you can do the math. Or not. Up to you.
Notice how Marius in the old version was almost afraid to look directly at “tyrael” and instead stares into his own hands. It conures up the image of a mentally disturbed and beaten man.
well, it was like more prdictable for viewer behaviour, while new one more reastic
Yes. The new version lacks some eerie-ness.. But is all looks great 👍
I also noticed he looks a lot less... stoned? In the tavern. He reacts to things a lot more in the remastered version. Him being completely blitzed in the original makes it a lot more dreamlike, which plays into the voice over.
No, it conjures up the feeling of guilt. Do you seriously think eye contact is the difference between mentally disturbed and beaten individuals and healthy ones?
@Axel Ave Mate, it’s not that deep
The visual remake looks very good.
Still I feel like Marius' face and behaviour like mimics and gestics in the original material lets him look more like an old imprisoned man with paranoia, loss of sanity and mental health exhaustion, because he's nervously looking around, checking his ambient while doing nervous gestures with his hands etc.
Optics, mimics and gestics in the remake make him look way healthier .. maybe just me .. dunno.
Also wondering that the barkeeper once was kind of a midget and now looks like a normal-sized old man ^^
I think the new one shows his fear and confusion in the beginning better. Although the old does make him seem more mentally unstable with all the erratic movement.
fully agree. The original version shows old man's emotions much better. The new version has obviously much more details, but old man looks more confident which makes no sense.
Yep I noticed the same. New one has much more detail and looks beautiful but lacks the feeling of madness that has taken over him. Same with the Wanderer
I feel they were overcompensating in the old one. Not being able to bring across emotions too well.
Limited in options what they could express with the face for example. The new one does look more calm due to this for sure.
Also the lights and shadows, were better in the original here 6:22, Much much better in the original.
And he fire felt more evilish here 6:04, look at the piece of wood in the right., as if the fire came from within.
And at 5:54, in the new cinematic he drops it too late to make in impact on the viewer. In the old one,it seems like he is saying : "ok enough of this ****" It was more impactful.
But i do appreciate the effort done anyway.
Interesting change: At 6:00 you can hear the wanderer call out Marius' name. I could have sworn that this was added from the original, so I went back and looked. Turns out, the ghostly call actually does occur in the original, but it's very faint in comparison.
Yep never realized it either.
@Maskter Eater Only sounds like "Marius" to me.
I thought the same, i was like "that's not in the original". Turns out it is
i was 10 the first time i saw these cinematics, i still remember the faint "marius" making my spine tingle lol
Great cinematic however one small critique, on 6:06 in fire should retreat from the Wanderer like it did in original cinematic :)
Although the remaster is amazing, I still love the fact that Marius in OG cinematic looks a bit more crazy and could collapse at any moment, where in the remastered Marius just looks…old.
Also, the Dark Wanderer looks a lot more demonic.
Totally agree. I'm a huge fan of photorealistic cg but I'll take the old one here. I like the artistic choices it uses.
Probably nostalgia talking.
@@metalstarj I like Diablo, but i don't have the nostagia of the games. But i can say that, i think the emotions are better in the old cinematics.
@@metalstarj I think it's nostalgia. I watched the remake cinematic before going back to the original and thought the remake was exactly how I remembered it. While he looks crazier in the original, it just doesn't match the voice over. The voice over is calm and delusional, not manic and crazy.
@@metalstarj i never played the original (i know, i missed a lot) but i agree with you when it comes to Marius. He looked more messed up in the original. He can't keep eye contact with tyrael which suggest a lot more is happening in his head and he was expressionless while things are getting fucked up in the tavern which gives a more eerie atmosphere
Kinda bums me out that the most exciting thing to come out of blizzard in years is a 3rd party remake of a 21 year old game.
3rd party? That explains a lot
Activision ruined blizzards vision when they bought them out
@@rifath8152 same people who made Tony Hawk remake, Vicarious Visions
Games have not really changed much since that era. They all are just different interpretations. D2 got a lot right. It is like being sad that Stairway to Heaven by Led Zeppelin is still one of the great rock ballads. The "band" members from that era of Blizzard moved on, so of course the games are different. Things will always change.
vicarious visions is not 3rd party anymore
Resurrection has fancy HD textures, but the characters have more subtle facial expressions and gestures in the original. The classic Blizzard were masters ahead of their time.
I was just thinking the same thing. The remaster looks clearer but kinda stiff, less grotesque if that makes any sense.
The shitty graphics gives it a different vibe and ambience, but every single aspect of the remake is obviously better and if you don't agree it's because you're blinded by nostalgia.
@@pontusryden7643 it is not nostalgia. In the original Marias looks sickly and tormented whereas in the remake he is just confused and ugly. His skin is clean and there is no trace of the sickly sheen. There is just so much less attention to detail that it would make anyone nostalgic.
@@pontusryden7643 I'm not to assume unbias coming from someone claiming the other is bias with nostalgia when your sentence starts first by calling the originals shitty.
Yep
The original has that late 70 horror movie feel that it is hard to explain in words.
it's probably combination of muted colours and specific shadow-ligth placement, og also has this low-budget feel to it.
If you like that, consider playing Puppet Combo games.
The camera work on the old one is far superior. Better shots/angles. They copied the old shots without understanding the artistic vision behind them.
@@astorMorisson agree. The remastered version may look eye-pleasing but it feels less intense and less demonic. even the new character designs look generic as hell
I enjoyed the original more.
I have issues with Marius' motions in the remaster, his twitchiness and motions gave him a lot more of a "barely sane" man than the remake. Much more subdued
They made Marius seem too relaxed and not crazy enough in his body language in the sanitarium and not stoned enough in the citadel (its canon that he's smoking opium)
was just about to comment "The new Marius looks less delusional. He also looks straight at him. The original one is more skittish." :D
The current Blizzard is not capable of resurrecting that.
you would of complained about something no matter what
This, thank you!
That and watch closely at the comparison of the birds flying and the light blinding when Baal walks through the jail.
1:30 thats was my thought too, when i saw the remastered Intro, wtf why is he so relaxed?
I quickly recognized the old version's Marius expression in the prison. You can really feel his anxiety creeping up, fears, regrets just from his old tired facial expressions. It is so captivating as it was before.
Yea even if's a old cinematic the expression are top notch
That's what I want to say, bro.
@@hisLoneliness2961 really the only difference is the remastered cinematics is capable of doing very subtle changes in order to convey emotions while the OG has to be more over the top and animated in order to properly convey emotion.
The original will always have a special place in my heart. Well done with the remake! Diablo is one of the finest artistic endeavors in gaming history.
i like the trailer but i didnt really like the faces of the characters, neither marius or the dark wanderers.
@@Pestbringer89 yes ,exactly. remaster looks "soulless"
@@CUNEYT_ERY aynen kanka
Settle down
You can also turn on the original graphics in the settings
The new cinematic has more pixels and vibrant colors but for some reason the original one I find to be more atmospheric.
Because it was made by Blizzard
Nah, it's just memories man
Because in the original cinematic, the atmosphere was the goal, in the remastered one, they paid attention to "propper" lightning, "realistic" shadows, "cinematic" angles which spoils the feel of the original one.
Yes
New cinematic looks amazing for graph but have no feelings. When in first seconds we see madness in old one in new one we see.... Emm empty weasel rly bad job of atmosphere
Thought the 2000 cinematics looked better than real life back in the day, never thought game graphics could ever get that good.
Nothing to do with game graphics though, this is just prerendered CG.
@@gigantoad3261 didn't say it was
isnt that funny? i remember feeling the exact same way. i dont appreciate todays graphics nearly as much as i should
Well you can do this in realtime now so we have come a long way
@@sandeepm809 Not quite at this level, but getting there.
I don't know why but I still love the CGI in old times, they didn't look realistic or great but they did have the creepy and mysterious atmosphere.
Newer isnt always better.
Right? Many newer games don't seem to properly capture the morbid, gritty, twisted, dark moods of 90s horror games. For example, Diablo 3 suffered from this same problem as well: it looks too colorful, chunky cartoonish and bright, and few of the monsters have that gritty, creepy design that made you afraid to fight them in the other games.
@@Moosemoose1 I agree, I was posting something like this on another video. After diablo II they started with the 3D cartoonish graphics which look terrible... I wish they used the pixel art, looks way better.
Late 90’s/early 00’s CGI in games has that uncanny valley vibe to it, except in a good way.
When I was a kid I thought the cinematic in Diablo 2 looked fantastic already, actually still holding up
this does bring back a lot of good memories
it does. it still looks very good considering its old af
Given how primitive the tools were back then, this was a masterpiece. lots of coding, manual adjustments and no motion capture.
The original animation felt more emotive.
they were. that's the norm back then. cinematics had to have exaggerated movements and expressions because the graphics weren't realistic. i think doing that in modern graphics will just make them look like they're all high.
It's like when Guts stays too long at the inn, demons just pop up.
Ah man of culture.
Marius doesnt seems like the same person to me, he is so different. And his emotions, his (in)sanity
It looks so good, If only they did the same with Warcraft 3 Reforged.
its good because it wasnt blizzard behind the remaster, it was vicarious visions.
@@flarfo348 Nope, cinematics are always done by a different team, game programming and filmmaking are 2 different jobs.
This was made by Blizzard cinematic team. If there's one thing Blizzard never disappoints, it's their cinematic.
and sc remastered
Blizzard wasn’t responsible for this - thank god!
Fuck Warcraft 3 reforged, forget it and just move on. Life goes on
As crisp and epic the remastered version looks, the OG has an atmosphere of dread and doom that will never be duplicated. Can't wait for this
epic = dull
I liked that they kept the original voices.
The man that was Marius had an amazing performance. The one thing I did prefer was the performance of the character of Marius and his physical movements from original. It was based off a real world actor, Frank Gorshin. The physical movements you see of him in the original are based off Frank's movements to sell the part.
That said I still love the remaster! The stain glass behind Baal, was surprisingly more detailed in the original as well. I also liked how the Tyrael imposed in Marius mind was imposed on top of Baal in the original cinematic. Just little touches here and there that truly let me appreciate the original but the improvements in the character models, the fire, and so many other things are still amazing in the remastered cinematic!
Too long ago. Some people probably died by now. And voices change as we get older.
I was hoping they would keep Marius' original voice, Frank Gorshin did a masterful performance
Blizzard has done an amazing job over the years preserving original assets like the voices. I remember seeing the cut scene in StarCraft II where Sarah Kerrigan was left to die in StarCraft I, reusing all of the original voice lines but not using comms this time but full on in-world CG... it just HIT so damn hard.
The old one despite not being as crisp portrays a different and much more deep emotion despite its technical limitations.
Stop smoking crack
the old version has the haunting feeling. geeezzz.. remember those day. 😰😰
The old version a lot of it was the performance by the voice actor Frank Gorshin who played Marius. Compare the physical movements of a man who is physically and mentally destroyed and you can feel the pain when he meets Baal. That was the developers using Gorshin's real life movements to portray Marius and what I think made him so relatable. Even the way his eyes move.
Little details like the stained glass window in the original. Overall how the lighting is used do make it more haunting. Poor lighting and things being hidden actually helps. The character models being a bit more imperfect just like real people too.
One such thing that sends a message of Marius believing Tyrael was Baal is you see the image of Tyrael imposed on the outside of Baal. If you notice towards the center it is black. His memory has faded not to remember the rest of the details of the arch angel.
One of the interesting things is the same stain glass window is behind Marius in the tavern when he gets up. It is with him from beginning to the end. Only found in the original cinematic. When The Dark Wanderer pushes the flame back so Marius can follow him. Where in the redo this never happens. Thematically it changes the story just a bit. Remember this a story can be shown rather than told in actions. Sometimes it is these little things that make a tremendous difference in how we perceive things being told in our brain.
Don't get me wrong! I love the remaster! Act 2, was overall more on key I felt! The backgrounds simply amazing! I love both it just makes me appreciate the original and how in some ways it stands up more today than even the breath taking remastered cinematic! Marius seems more alive due to his body movements and it is hard to get past that haunted illusion. Even him puffing the pipe within The Rogue Citadel seems more authentically human.
What Blizzard did in the original cinematic was for the most part avoid the uncanny valley. I hope that makes more sense. Take a rewatch and let me know what you think.
@@Vultain i cannot agree more, i didnt hear (maybe im wrong) the rest of the patients in background when Baal enter in the building the dood of Marius room was opened by magic not by hand, there is no horror and madness in Marius eyes, vision of Tyriel is so clear, dark wanderer isnt look like tired warrior who once beat devil itself its look like he have hump, unlike waiter who is mysterious cured, fire is not getting away frim dark wanderer like in original... All those are small detals that i remember from original long time ago.
@@Vultain I wouldn't say more human. I would say the original looks more theatrical, which gives it a more human feeling as that's what theatre does, it highlights and exaggerates human behaviour and thus makes it more likely to become aware of it, instead of just passing as background noise. As you said this goes along with the lightning which they use with more contrasting in the original (while managing to never become too dramatic and overboard. It just goes that tiny bit over the edge, pulls it out of the ordinary while it doesn't become artificial.)
So in that sense the new one looks more realistic and therefore more ordinary. That's more how it would really look like compared to the dreamy, feverish, intoxicated muddled and abstract texture of the original.
For me it's a wonderful example of the inevitability of change.
The old one perfectly captures an essence of its time. How our behaviour, or culture, our thoughts are all interwoven into the moment they inhabit and as time passes you can never fully recapture it again. You can approach it but some things will always be lost in translation.
I would love to know how a youngster, who doesn't know the original, would view these two videos and which one he would view as better, as he wouldn't have the cultural context and would only be able to see the original with modern eyes (and the faint afterglow that still lingers in the beauty of the original).
For example, I look at the Diablo 2 logo written out and I find the original more "on point" because of its simplicity. It's just more essential, less clutter. However I equally see it with my modern eye and just notice that it is old. It is too simple. And both views are right within me. It's like watching with two eyes, one eye is the director for the other so that two different perspectives can merge and create a more elaborate vision.
Apart from the visual change, I certainly missed the movements of Marius. I didn't know that the voice actor was the inspiration himself but that makes sense, it show's why the voice matches the character to greatly and even manages to bypass the uncanny valley to some degree. It's why I can't associate the voice with that new man, the old one is too iconic it's burned into my synapses now. Again I wonder how a younger person would see it.
Edit, the new version tells a different story, as you said. And I can't quite place that story yet, as all my memories are linked to the old one, maybe that we come with the updated gameplay... Although I feel it tells a new story that I would like to explore. The wander and Marius look more conscious, more aware/intelligent. It feels like they see each other while on the original they rather look at their projections.
You can see it it in the thumbnail, Marius kind directly at something he recognises while in the original his view goes blank into the void (of his imagination)
The wanderer in act two is much more aware as well, it's a struggling human. In the original he is has more evil in his eyes, something primal.
It gives me the yearning for an ideological exchange between the two, expressing their thoughts about each other.
In the original it's just the haunted feeling of helplessly watching this dream turning into a nightmare. There is no self reflected awareness to reflect on the situation and enabling the wonder whether it needs to happen this way... in the original it just happens as it inevitably happens. Just like in a dream...
The original is 10x better. When will people realize it's not all about gfx??
@@nycionx8328 The tempo of the animation is much better in the old one. The "motion tracking" feeling in the new one ( I am not sure if it relates to 60fps) gives too much unnecessary information and acting, while the old one's animation is on point and clean, even its is old. One of the best treatment in the old one is the "slow shutter effect" which produces haunting feeling, and they gave up that treatment in the new one. The effects also have more readability in the old one, like the skeles jumped into the fire near the end of act1, you can clearly distinguish the parts from other particles. I also dislike the new look of Tal'rasha compared to the old one.
My companion drew in the dank, cold air of the Remaster. It seemed to... strengthen him. I stood in the doorway between Old and New. What was left of my sanity implored me not to enter. But that voice... was just a whisper now. As we worked our way down, deeper and deeper into the Beta, I began to see a change in my companion. He seemed to be gaining hype. I could hardly see in the nostalgia, but my companion seemed to know the way. We came at last to a great screen...It was then I realized my companion hadn't been gaining strength. He had been losing what was left of his disposable income.
This needs all the likes
I like the Wanderer's look better in the old cinematic in Act II, where he tells Marius - "Now you know what I seek". He looked more like a Sith lord. Now he looks like a regular human. Besides that Amazing remake of the trailer.
He looks now more like the warrior from d1. which he actually is when he put the gem on his forhead.
"Now he looks like a regular human"
Becuase he is a regualr human...the one that defeated diablo in the catacombs beneath the Tristram cathedral just as the guy before me has written
@@nedyzhe Still you would expect him to look a bit more demonic and corrupted by the stone he carried all these years, just like in the original video.
@@shuramanchka same thing with Tal Rasha and Maurius. The new versions of their faces look too realistic, like someone you'd see on the street.
@@scienceboy20814 I think that's the point. In general, stuff like that is made less obvious nowadays to create a sense of paranoia because if a possessed person still looks normal, anyone could be possessed, and this ties in perfectly with the Three Brothers' respective themes. People will be TERRIFIED that someone they don't know might be a demon, will react HATEFULLY to anything remotely suspicious that person does and will seek to DESTROY them.
5:05 is still one of the greatest moments in video cinematics. Period.
Remaster is looking good. However, I feel Marius’s decades of torment and paranoia don’t read as well as in the first. He’s sitting mostly still while talking to his guest and pleading for forgiveness. It makes his “looking up at the ceiling” transition feel out of place.
What decades of torment and paranoia you're talking about? Whole story takes a year or two, Marius completely succumbed into madness in less than a year being in sanctuary (accordingly to lore, Diablo 1 happens in year 1263, and Worldstone was destroyed in 1265).
I'd say without that exaggerative animations of original story fills more correct from timeline perspective, and, well, less comical - and more realistic due to how madman is portrayed...
@@raelysk I think the op doesn't know the actual lore. Understandable though most people just played for the sake of playing.
If I were to nitpick antyhing it would be 2 things, both in the first cinematic:
1: When Marius 'recognizes' Tyrael in the original the image is more blurred and mirage-like, which makes sense for he is being fooled by Baal and his dwindling psyche, in remaster he's just a sharp image so it lacks this extra touch
2: In the tavern when Wanderer is losing control over him the flashes of green on his face in the early stages are better in my opinion (although when he goes all out the remaster is way better)
Other than these pretty inconsequential things I am exteremely impressed
Yawn
in addition to yours:
i was missing the iconic shadow of the lamp outside the tavern and the heavy snow storm (or blizzard if you like :D )
the haze and heat distortion over Lut Golein also didn't seem as present in this version.
I feel like they lost a bit of the fever dreamy delusional atmosphere in favour of realism but all in all it's really well done, especially the animation
i also wish the lamp swinging about creating a shadow onto the environment from the original was kept as well as the beam through dudes stomach leaving an after glow or whatever, otherwise definitely a real clean remaster
@@maxmustsleep They removed (or rather changed, it’s still there just a lot softer) the lamp shadow because they’re trying to go for more realistic lighting and lamps like this just don’t cast these super hard shadows over such distances.
@@hannessteffenhagen61 I know that but I still prefer the more stylized version. It adds to the atmosphere imo.
Original makes the old man look more believably insane. whereas the remake looks like he's in a stint for a crime.
I feel like it doesn’t capture the fear of Marius very well like the original. Other than that it’s spectacular
Agree. Marius' body language was presented better in the original with his fear and cowardice. The mood was also creepier in the original. While the graphics are technically better in the updated video, I prefer the style of the character designs of Marius and Tal Rasha along with the burning tavern in OG D2 cinematics.
@@Goldschlager Ya they had a very demon like appearance. The new cinematic they just look like normal dudes.
@@AlexJay95 because the new cinematic is more realistic, the original anatomy is all wrong with exaggerated animation which makes it look more scary. It's like you compare cartoon with real life.
I think realism isn't the issue here. the issue is the acting. I mean if you saw hell as much as Marius did, you'd probably have PTSD and be overly paranoid. the exaggerated clenching of the fist and rapid eye-movement left and right seems fitting to this sequence.
Yeah Marius is supposed to heavily emancipated, his cheeks are hallow and eyes sunken, like his skin is literally falling off his bones, in the remake he's just some middle aged guy
Despite the cool effect and the detailed model, i prefer the old animation by far, the movement, the drool, the expression, the camera angle is so much better in the old one
I prefer Resurrection because of their accuracy in body movement, physics, and facial expressions. The old one was great when it came out but the faces and animations were exaggerated to compensate the lack of accuracy. Resurrection all the way.
I like the original more too. Especially when the drunk guy starts laughing.
Same. Marius was witness to unspeakable horrors, it'd make sense he'd be all emaciated, sick and paranoid, suffering from PTSD as well as his waning sanity. The remaster just makes him look old and tired... graphic fidelity my ass.
I don't want to sht on this remaster, but this opening cinematic just annoyed me to no end. How do you get rid of a character's emoting? 😑
Marius from the previous cinematic was better acting while talking in his cell :D
i agree. Marius in the original was still processing someone walking into the cell room, only crawling away after realizing. he also avoided eye contact presumably from guilt he felt toward the angel and was shaking around frantically and nervously (and many more but I'll stop to be polite)
@@halo12390 I don't say that to critic or something. This new version of the cinematics are amazing. :)
@@gemgreg indeed it looks graphically amazing
agree 100%, new one is better graphics worse acting
That lamp at the entrance, the old cinematic looks more awesome. How could they take out the lamp's shadow? And the city Lut Gholein totally no lights?
They've lost the manic and terrified look of the original Marius. If you had seen the Primes and saw the portal to hell itself I think you'd have your shit a lot less together. Original Marius has the right look.
Marius in Resurrected is so poorly animated, I mean look at 5:10. Even with lower res graphics, it truly looks like he couldn't tell whether surrounding event is real or nightmare in the original, and even though he is very high on opium you can see he is covered in sweat with genuine fear. In Resurrected it looks like Marius is watching a sad Neflix film.
i think that is nostalgia speaking. he just looked like he's high in the original
@@shapowlow He has to look high, which in Resurrected isn't. He used narcotics to nullify fear, but even that couldn't stop him from feeling it from the nightmarish surrounding.
@@shapowlow I agree, I'm thankful they even redid the cinematics
I guess you never had a bad trip then
@@DarkFactory i know he has to look high. But all the other stuff you said were because you know the backstory and you're equipped with nostalgia. A non d2 player will never pick those details up in the original cinematic. The original didn't look like "he couldn't tell whether surrounding event is real or nightmare" and he wasn't "covered in sweat with genuine fear". He looked like he's just high.
The original looks like an acid trip in comparison lol
spoiler: It probably *was* an acid trip. Marius dreamt that scene at the inn! :D
@@kurzackd yeah too much opium
Its supposed to be and honestly more preferential, you're supposed to be watching the recollections of a broken man who has been tormented and witness to unspeakable horrors.
@@aerinsoleris ya, exactly.
I thought it was just nostalgia or the younger, more impressionable me playing it before, that made me feel the game was honestly scary back in the day... but I can see now that they were indeed able to showcase fear, horror and mystery befitting a game called "Diablo", while the the Resurrected doesn't as much. In this sense the original is simply better, period.
Ok boomer
Remaster is definitely good. But Marius looks perfet in the OG, looks so drained and crazy.
Yeah, the original got it right. The two biggest things for me were the soundscape (from the soundtrack, to the effects, to the screams when you die) and the darkness. Especially in the early game, you hear enemies before you can see them - to this day I love that...
Sounds like nostalgia to me. I played the original since before LOD, and have played many times throughout the years, even as recently as last year. I watched the cinematics every time and loved to soak in the atmosphere. I think the remaster nailed it and elevated the original game.
I've never played the original before and I like the original better. However, the remaster is technically impressive. I feel like the remaster just misses some of the framing. There are times when certain angles or lighting is used in the original that the remaster fails to capture.
2:20 Dwarf manservant has grown, lol.
major censorship yet again.
@@calebb7012 what censorship???
Does Diablo even have dwarves?
@@Revanbzn There's a Dwarf Star ring - But I don't think they're canonical as a race in the Diablo universe.
@@jodyboles8208 manlets
1:30 I like the original sitting pose for Baal over the new version, looks too robotic and stiff, not as good. Also I liked the jittering of marius in the original, he moved around more and seemed more crazed than the new version, the new version seems more bland acting, marius in the original actually seems tormented by the memories and his actions and is looking for redemption, the new one is just there kinda y'know. Also the design of the gimp in the tavern was also better in the original, gave a real homunculus look and feel while the new one just seems like a regular guy. Those are the only things that I can pick at really, the rest was just fantastic.
In new cinematic, when Tyrael close the door in Tal Rasha chamber he stand in bodybuilder pose. It's funny.
2:32 Hey man, small people need representation in games too!
Yeah I really wonder why the fuck they changed my bro?
ya I was like "hey! wasn't that guy a midget in the original?!"
Original displayed how high he was SOOOOO much better than the remaster. Remaster he just looks normal. Original, its clear he's high out of his mind, which made for better expression. Act 2 remaster was simply gorgeous though. Its odd how expressions were relayed much better in the old engine than the new one.
Small things that I wish had been added to the new version. 1: I miss the drool from when Marius first turns to face his guest. 2: Its hard to see but I always felt that the cell guest made a hand gesture when he said "Tell me Marius, How was it not your fault" In the new version he just makes a finger temple. Outside of those minor things the cinematics are great.
True, I also miss the convulsion of the wander at the pinnacle of the mayhem. Also it doesn't look like there is any head wound from the soul stone at all.
@@chris5240 looks like you don't know who the wanderer is :D you should replay diablo 1
@@Applest2oApples the "head wound" is shown in the act 2 end cinematic. They teased it in the Street date trailer.
Both points are good. Marius is more unravelled in the original. And I agree, Baal does make a gesture on the words "not your fault". Odd thing to omit from the remake.
I noticed quite a few other things as well. It seems they animated the scene out generally as it was supposed to play out, while missing all the finer details that give the scenes character.
Wow! The original looks so much better. There's more fidelity but most of the atmosphere is lost.
I prefer the cell scene in the original, he feels more damaged in his experiences.
yeah specially with the skinny legs, it was more grotesque and more heart wrenching to see a weakened man in that state clinging to whatever sanity he has left
yeah, the avoidance of eye contact for example
Also if you look into his eyes he is much more feverish and absent. He is truly mad. In the thumbnail you can see how the new one is more present, more self aware, the fear appears more superficial and he looks more tired than torn.
I don't even like Diablo, but the original is better as usual in all these remasters. Super detailed, clean, shiny HD visuals doesn't make it better, but people will still buy it.
same, why not just remake it exactly, instead of kind of remaking it, like they go to all this painstaking detail to fuck up the basics. Marius looks like a different person, where are his huge sunken eye folds and his big ass chin!?
The new is really great, but some of the wicked essence of the original seems to have been lost here and there. For example, Baal definitely cuts a more imposing figure in the original at 1:30. I think the slender shoulders but strangely high knees tell of something warped and inhumane under the robes...it's unnerving and even more so with the darker silhouette. The new version, while cleaner looking, just looks more like a human soldier. I would rather see the new version at the foot of my bed than the old version which would be blood curdling. The new video is still really good though, just some of the chilling evil was lost in the translation. What a classic.
sanitize and cash grab, that's all I can ever expect from any remasters or remakes of precious memory titles anymore, like FF7 and Warcraft III. this is, to me, shameless and pathetic. Highlighted by your astute observations about why this seems sanitized, lazy, predictable and mediocre.
When I was like 8 I used to think The guys cell was a modern day bathroom, I thought Someone in the future was telling the story of Diablo in the past or some shit
wtf?
I do actually remember thinking it was a modern day asylum of some kind initially. Took me a bit to figure out it was all in the past.
@@ShadyLurker16 lol I was in the single digits of age and had horrible ADD, who knows
Marius in the old D2 looks more like he was really out of his mind, the insanity was described through his head and eye movements while the new one looks more calm and presented. Quick look at 0:43 you can see the "old" Marius had his saliva out and the new one doesn't. at 0:57 they miss out the glare which was impactful to me. Moreover, it could be the lighting im not sure but i can feel the heat, the dry air and the uncomfortable atmosphere in the old one. I mean they didn't add things here and there which led to less impactful moments compared to the old cinematic but props to them for trying. They did a great job on the new models, textures and animation.
The new one has no mimic, i totaly agree to u.
There is no question the technical advances in 3d rendering software have made outstanding improvements to the visuals.
However the direction and choices are perhaps not such an advancement.
Marius in both the cell and the bar was presented as way to coherent to be in the state he was suppose to be in.
The wander's face at the campfire was to human, it was suppose to be altered to represent the loss of his identity as Diablo took over.
It's probably the dilemma with making a remake. How do you remake something that was perfect how it was? You need to alter something and you want to make those changes for the better. But that's difficult is there isn't really anything to improve.
It's different in the gameplay, where you have mechanics that can be improved but even there you risk at loosing the old feel. By now Diablo is so old that the graphics don't look as outdated anymore, as they look classic. As I said it is different in the gameplay but you can see in the video, where there is no gameplay' how the spirit is more important than appearance.
I don't feel they screwed it up, that is solid work in is own right, just in comparison they show the difficulty of capturing something that has passed by now and slumbers peaceful in the heavens of nostalgia where it has earned its rightful place as an ideal of creative expression of its time...
Somehow the crazy look and uniqueness of the characters got a bit lost in the remaster.
well, you can't expect the disproportionate anatomy of the old cinematics to show up in a more realistic remastered version.
@@shapowlow Marius should look more fucked up though, he´s a broken man on the brink of insanity. They just didnt capture his utter desperation in the remastered version.
They missed the mark. Marius is supposed to be a feeble, broken man... drooling and unable to even look at "Tyrael." This new version has him making eye contact the entire time, he doesn't seem broken or crazy at all, just bored.
Reminds me of Alfred Hitchcock's Psycho vs Vince Vaughn Psycho. Sure its newer but some of the emotions and attention to details are missing or completely changed.
Guess it's fine for anyone not familiar and emotionally attached to the original. Especially if this is the first time experiencing Diablo 2 cutscenes.
But that Lut Gholein should be shining in the dark. And new one's got the sun setting in the wrong place. 7:50 The sun should be setting in the west if they are traveling east. This makes it look like they are heading north.
0:27 when you wake up in the Cosby suite
5:05 damn... they did my skelly bros dirty...
the original was presumably a duelist or atleast carrying weapons that make sense: a sword and a dagger. it looked at us menacingly before leaping down. they also took care to keep light on its face when it first strike, staring straight at you, sword readying it's sword, pullig it all the way to the back while moving forwards before swinging full force. at the end, it stabed the swordsman in the torso close and brutal with its dagger it was holding in its left arm.
as opposed to remastered: carrying two swords, bad choice because the long weapons would get in the way of its own attacks. the then neglected to keep light on the skeleton, leaving it in the shadows. in the end, remastered skeleton magically losses its sword in its right arm and does a stab on the left from an awkward angle, and quickly pulled out like it encountered zero resistance cutting through flesh. there is a definite lack of weight behind that scene.
that has been me overanalyzing the skeleton scene. wonder if there are any of you who agree with this view or was it just me
"...does a stab on the left from an awkward angle, and quickly pulled out like it encountered zero resistance cutting through flesh. there is a definite lack of weight behind that scene." -- This caught my attention too... But hey, you're watching skeletons without a single muscle being able to move and carry swords, after all. I mean, who cares if that looks realistic or not. And, maybe, it appears the skeleton encounters zero resistance simply because he possesses a power way greater than that of a regular human.
At 5:31 (Watch the skeletons left hand) it is actually carrying two swords in the original - They're simply more longswords than the broadswords of the remaster.
@@Reelix it was carrying two blades yes, but not two swords. the blade in the left hand was way shorter. so short you can barely see it when it spawned at 5:05 and throughout the fights. i even remember reading a comment they thought the skeleton stabbed the guy with his hand terminator style.
@@bogdandimov5729 idk... it happened to me too with the warcraft intro cinematic with the footman and grunt. they went and changed very subtle things unnecessarily. and if you are the type that pays attention, it completely changes what the body movements convey. the pattern I'm seeing seems to be the remasters look more "graphically beautiful" but fighting techniques and body language amateurish or completly changing the core of certain characters.
ie: Marius no longer looked scarred and twitchy, sorcerer in character selection losing the smug and confident aura, amazon's stance less sharp, (warcraft 3 opening) footman fighting like an amateur and easily distracted they mught as well switch out the model for a peasant militia, etc
i guess im trying to say the body language dont support the characters and its ruining it for me
The old version gives feelings the new version doesn't.
the old version has character. the new one stripped away far too much of the mentally damaged and paranoid schizoid mannerisms both marius and the wanderer had.
Did you watch the original back in the day? That’s the feeling. Nostalgia
@@Revanbzn No. The face expressions are more fucked up since they don't look like reality. They also removed the "midget" because of being scared of the minorities calling out the trailer, but it gave out a sinister and funny moment
@@SagaraUrz It's also why they mostly blurred out the camel being kicked at 7:40 :p
simply because you have something to remember with a certain emotion with the old video. that doesnt make the new one worse. grow up
So the CG improved a bit for the last 20 years but the creativity dropped with 100%.
Vicarious Visions proving once again why they should handle any remake (and well bluepoint too obviously lol)
i think so too but i think the dessert was better in the original. especially how it looked like an ocean in the distance.
@@wadewilson3309 It only look like that cuz they could not put any more detail to it back then lol
It's from blizzard cinematic team
In an ideal world we've have the team that did Streets of Rage 4, Tony hawk 1/2 and diablo 2 remaster under one house :/
they just scrapped TCP/IP support. no playing offline with your friends. no more mods with your friends
The remaster is how I remember the original looked back in the day!
Fantastic. I feel the original did some things better though. For example, when the Wanderer takes the spirit back into his body, the original shows his face, contorted in agony, while the remake just puts a hood over his head. Some of the facial expressions are more... expressive... in the original. Still, well done.
Great remaster work, though, imho, Marius' expressions were way better in the old version. We looked half-mad and terrified while now he looks just sleepy and tired. Still, some of the best cinematics of all time.
I'm glad that the one game they didn't fuck up was also the most important one to get right. Fucking up a D2 remaster would've been a disaster.
@@jakobhund4830 nah they wont, we know why they fucked up wc3, theres an actual reason. Robert kotick didnt believe in this and didnt want to capitalize on it during a time when he was firing tons of people from blizzard. wc3 reforged probably would have been good if it was being developped today
The remastered looks stunning, idk why some people say the original looks better, put down those nostalgia glasses and just appreciate these amazing cinematics
Because it isn't about technolgy, it is about CONVEYING THE RIGHT EMOTION
why change the dwarf into a normal man?
that voice though, still a dwarf one.
@@66Heinkel
That probably answers @vasalem question. They used a very stereotypical “dwarf voice” in the original. To still use that voice, they just made a normal sized weird guy.
You mean Warriv? Yeah I wonder why...
The same reason why marius no longer comes off as high. Censorship.
I definitely prefer how asylum Marius looks in the old cinematic over the new. His gestures, his drool when he gets up, his expressions - all these show a man slowly being driven mad by the torment of his past. While in the new cinematic, Marius merely looks old and tired.
Apart from that, the new cinematic looks great. Tyrael looks more imposing here, as he should be since he is an archangel.
the new version lacks the jittery, mentally damaged, obviously broken man that Marius was and has become. he looks and acts more like an average dude than something like a paranoid schizophrenic mess.
it's like they did the same thing that happens when someone over-streamlines something, but doing so takes away its rough edges and distinct character which makes it more of a bland featureless blob
The remaked guy looks like he just hiding in fear, but in the oldone is obviously broke mentally
Have you ever.. found a broken man .. and never thought of it... not even tainted.. or seemingly touched..?
You never know what you will find - in the dark alleys - crawled away.. but.. hey..let me whisper you this
You can find them.. anywhere.. unexpected..
when the night sets in, the sun bereft of time . .
the moon wanders without cover.. full bright..reflection
turns red - and then.. well. then you shall not be there.
When they are.. roaming, drawn in by a force to strong to overcome..
And if you do not use proper protection.. you will become part of the
Chaotic caravan from Hell
very true
on the bright side, fire animation has improved
except the old one is not even remotely realistic to how even a mentally broken man would behave. its cliche and over exaggerated. its the small stuff that sells it more than the big stuff. i think the biggest problem is theres just a lot of people will nostalgia goggles on making it harder to look at it objectively. the new does everything just better.
@@wowitsfrostygames155 repent, zoomer
After many years, the original version still looking great. Of course the quality of new version is much better (human faces are awesome), but some details of the environment still looking better in the old version (some metal grades and snow). It's a prove to see how Blizzard North Studio was great.
It's good, but I prefer the original animation, the movement makes everything a lot more creepy.
Am I the only one who think Tyrael looks better in the old cinematics/style? I think it's mostly because of the wings. The OG style wings were somehow much more striking and distinct and made Tyrael look more imposing.
Yea cause the new wings are merely decoration whereas the old ones were being used as limbs. Like the scene where he used to use them to leap forward, or the scene where he used to use them to shut the tomb.
Maybe it’s my old eyes but some scenes look almost indistinguishable and some of Marius’ mannerisms were actually better in the original.
The original captures so much more character
if only they treated reforged cinematic the same they did this
But as it turns out development with mismanaged and they were budget cuts and inoffice politics
They also had the community involved in this one so that helps.
Back when I played D2 I loved the cinematics and they have aged pretty well except for the face and body animations. Blizzard has always made amazing cinematics!
Bumbed that the waiter isn't a deformed lil man. I wonder why they made that change.
why? it just doesnt look as ridiculous now haha
Truly the remaster is visual stunning.. But sincerely the OG trailer conveyed the madness, the despair and the horror far more effectively.
there were some stylistic choices that i still prefer from the original, where they went with a less realistic but more atmospheric feeling. Remember that this is like a fever dream of a guy with ptsd on opium in the scene
but all in all they did a pretty amazing job, especially on the animations and matching the scenes almost perfectly, especially where it counts
the wanderer was the champion of old tristam right in diablo 1?
"Do you want something?" I really feel this part
Design, vision, aesthetic and atmosphere always trumps resolution and fidelity. It's the reason we create worlds instead of just using real life footage for graphics
I prefer Maurice's old design for his older self to be honest (and the old cavern was brighter and looked more detailed too), but other than that the remastered cutscenes are good! :]
Marius*
marius didnt have that saliva drooping on the new one haha
Shared some PS5 gameplay if anyone is interested in checking it out on console. I still prefer Mouse + Keyboard, but dang is it nice to chill on the couch playing some D2 on the big screen.
I think they actually both trade quite a few blows, too many to list. There is nothing bad about the new cinematic it just could borrow more from the old.
I agree, they clearly cared about the source material and also redesign a few things so people looked more human, streamlined thinner faces, more facial expressions.
Original was better directed, without freedom to make mistakes like Warcraft Reforged.
The models in the new version look great. But the direction is still better in the old cinematic. There are some weird changes they made in the new ones direction that surprise me. The light work for example. Why does everything have to be so dark in the outcast sanctuary? In the original the lightwork makes you see the characters present it lights their back. Here the light doesnt do much. Same with the lamp at the end of the intro cinematic. When it wobbles it partially illuminates the corpse at tje entrance and the path of blood which is missing here. And why the hell did they remove the dwarf?
lol get over yourself you must be some kind of film nazi this looks incredible we dont need your toxicity to judge the goat cinematics
@@SuperiorRecords Punctuation. Use it! You undermine any point you wish to convey if you write like an elementary-schooler.
@@wbeytel He wasn't trying to make any point, he was just salty over a constructive criticism for no reason
@@chris5240 How is it not constructive if he pointed what he thinks is wrong, why and how they could fix it? He doesn't complain for no reason, he criticises those things because he thinks if they change them the cinematics would be better, at least for him.
@@chris5240 it wasn't just criticism though, the models are objectively better, just as the OP stated. I do agree with him on the lighting, in quite a few places it is significantly darker than the original. Much too dark considering the light sources. Some of the flame effects are also off, especially in the imps materialising from the flames scene. There is something really odd about the flames there. They are weirdly monochromatic with almost no colour gradient as you would typically see in flames. Really sub-par for a studio of Blizzard's calibre (or should we say former calibre).
It is amazing the OG still holds up to this day. It is amazing!
Original holds up well.
Never watched this cinematic when I played d2, but I prefer the old one for the most part, it seems like they tried to convey more emotion and storytelling rather than showing a dramatic pretty image
Great videos. Love the new version. Glad they kept the VO performances as they were impeccable already.
The blinding white stripes are a terrible choice for comparing these very dark cinematics though.
I thought that the orginal showed more insanity and lifelike movement than the remastered to be fair
The OG looks like it could still hold up with retail WoW cinematics.
Have you seen any wow cinematic? like...at all?
The remaster cinematics are beautiful, but there's something so charming about the old ones. Its crazy how they still hold up to this day. I think my biggest issue with the new ones is they made Marius less crazy. In the old one he's looking around all paranoid and is constantly fidgeting. It really captures how far gone he is
I've never played Diablo before really... They've got me interested now though.
Same actually! I know ZERO about the franchise, but I might look up more info, see if it's for me...
A long journey awaits.
2 is the best one imo, glad you wanna jump in
Diablo 2 is widely regarded as the BEST in the series and for good reason. i highly recommend getting the game i played the alpha and it looks amazing
@@cartograph8162 Few months back in celebration of Diablo 2 Resurrected's release date announcement i decided to replay the classic Diablo 2. After playing thru the 1st two acts it totally made sense why Diablo 2 was better than Diablo 1 :) I created all but 1 class up to Level 15. I cannot wait to replay all those classes from scratch!
1:07 the new Tyreal got the WOW vibe, all buff and big hands, look quite off compare to the original.
I think they used the model from D3 - It's pretty much identical.
old Marius while aged tech, would still win the acting award over the new one for me. Classic.
I have no nostalgic feelings for neither Diablo 1 nor 2, Titan Quest was my first Action RPG which I still play to this day. I can say comfortably that the horror and the grim dark fantasy atmosphere was much more effectively conveyed in the original. The new one is technically an improvement, its more realistic but thats not the point really. Even if the original tried to be more realistic than stylised overall it still feels more unique and less like literally every single game released today. The lack of strong contrasting colours, the always fluid animation...it's not as creepy or unsettling anymore.
The "old" characters looked better :c except for tyrael. look at the Wanderer he looks too much normal.
I like to think that the King's Sword of Haste is still buried in the ruins of that inn.
I had a feeling Blizzard might be screwed with the lawsuit and misogyny going on over there dampening any excitement for their games, but this comment section proved me wrong.
they're still going to get sued, and they're going to suffer severe damage to their reputation.. but honestly that's about it..
The odds of the company falling apart is very low and not playing the games isn’t the best way to get change either for what happened. Sharing the stories and not letting it go away will do that. If people just quit and stop talking about it then the share holders will sweep it under the rug.
They really f'kd up in the asylum by not using the original actors movements for Marius in my opinion. All the looking away, shaking, rocking back and forth etc. New Marius just sits there and looks "Tyreal" directly in the eyes..
i cant wait to see the baal invasion cinematic...
The 2021 is pre rendered or real time?
2000 CGI vs 2021 CGI.
And yet 2000 cgi has more feeling and atmosphere. They just want to hype this up, get people to buy it, milk it with micro transactions, then onto the next game. Gaming hasn't been about gaming since circa 2010-12
@@Lolp821 oh stop. there still has been great games coming out every year. not all of them is trying to drain you dry of money.
@@jodyboles8208 From major publishers? Oh you sweet summer child.
@@tehemail.7062 I can easily list a ton of great AAA games that came out recently if you want haha.
@@jodyboles8208 And rehash the tired old back and forth of having you rationalize issues I point out away to justify your continued rabid fandom and loyalty? Thanks but I'll pass.
The only thing I will remind you of is two facts. One is that with the advent of downloadable content, gaming has become the most flexible and infinitely monetizable medium in existence. Two, all large businesses being accountable to shareholders need to continue showing growth at all costs ad infinitum. From there, you can do the math. Or not. Up to you.