I think this also shows why you need to be above or below your target with a Jupiter class. The clusters of 8 main guns mounted on the top or bottom barely get to fire if you are at the same altitude with the Cylon ships.
You know, considering one of a battlestar's greatest strengths is their flak, why do the cylons keep using ineffective missiles? It's line trying to mine diamonds with your bare hands in minecraft.
I believe the reasons are two-fold. Firstly, the flak walls in canon are not as effective as BSGD makes them out to be. We see during the Battle of Ragnar that Galactica still takes multiple missile hits from a pair of basestars, despite having a flak envelope easily 5km long between it and its quarry, and all of its fighters being too busy brawling with raiders. Additionally every gun spent shooting at your missiles is a gun not shooting at your basestar. Keeping a constant string of long range and relatively cheap missiles coming at your opponent forces them into a defensive, reactive state, offering yourself additional tactical freedom to dictate the course of the engagement.
I believe the logical procedure would be 'turn on the FTL drives and come back later'. I'm not sure what the canon matchup was like during First Cylon War, but I believe the Second Cylon War basestars can bring a properly stupid number of raiders to the frey, enough to outmatch the Galactica's complement after a sufficiently long time, hence why the Galactica spends most of its time fleeing the battlefield when it no longer needs to stick around (combined, of course, with the Cylons rarely being more than a few minutes away from several more basestars)
Namelessthe3rd Good point. Though one more question (Kinda has spoilers), why would they only have 2 basestars guard the resurrection ship, or more importantly, the resurrection ship hub? A Jupiter-class battlestar can usually handle 2 basestars by it's own, and a Mercury can handle up to 3, and on a good day, 4 basestars. So why not have more than 2 basestars guarding it at all times? I mean, it's not like those ships/station MAKES THEM IMMORTAL OR ANYTHING!
It's been months since I even saw that part XD Did the Cylons know the Humans knew of the resurrection ship? **Frantic wiki-ing** Ah yeah, it was that captured #6 on the Pegasus. The cylons may not have seen that little detail coming. Additionally if I remember right, the only attack the human fleet had put out at that point was the raid on that tylium asteroid. The Cylons may have gotten complacent? Forgotten how insane a Battlestar full of autocannons can be at point blank? Regardless, I know if it were me on that ship I woulda dumped half my fleet on it. I'm hardly the most courageous little toaster, but I doubt functional immortality would do much to stay my fear of death.
yes, im guessing he intentionally kept the battlestar positioned above the basestar, out of firing arc, for dramatic effect. that little ridge on the top of the bow is just high enough to catch a forward firing shot at it's lowest trajectory.
That flak is a life saver
It is until you have a brain fart and launch your vipers straight out into the cloud
@@MrFunkhauser oof done that
Why can’t AAA fire when flak is active? It would be more effective to shoot down fighters.
@@jordanrocksdj Gameplay reason, otherwise Battlestars would be OP as heck.
In the show, they constantly done that.
I think this also shows why you need to be above or below your target with a Jupiter class. The clusters of 8 main guns mounted on the top or bottom barely get to fire if you are at the same altitude with the Cylon ships.
what i find cool about the reboot era is that they managed to incorporate the Original 70's designs and the theme tune into the canon
Those flak defenses are no joke.
I can see now why the Cylon's had a real fear of those ships even the aging Galactica long after the Cylon War and on the run.
*Jupiter Class
Colombia class
You know, considering one of a battlestar's greatest strengths is their flak, why do the cylons keep using ineffective missiles? It's line trying to mine diamonds with your bare hands in minecraft.
I believe the reasons are two-fold.
Firstly, the flak walls in canon are not as effective as BSGD makes them out to be. We see during the Battle of Ragnar that Galactica still takes multiple missile hits from a pair of basestars, despite having a flak envelope easily 5km long between it and its quarry, and all of its fighters being too busy brawling with raiders.
Additionally every gun spent shooting at your missiles is a gun not shooting at your basestar. Keeping a constant string of long range and relatively cheap missiles coming at your opponent forces them into a defensive, reactive state, offering yourself additional tactical freedom to dictate the course of the engagement.
Still though, what if a basestar lost all of its fighters?
I believe the logical procedure would be 'turn on the FTL drives and come back later'.
I'm not sure what the canon matchup was like during First Cylon War, but I believe the Second Cylon War basestars can bring a properly stupid number of raiders to the frey, enough to outmatch the Galactica's complement after a sufficiently long time, hence why the Galactica spends most of its time fleeing the battlefield when it no longer needs to stick around (combined, of course, with the Cylons rarely being more than a few minutes away from several more basestars)
Namelessthe3rd Good point. Though one more question (Kinda has spoilers),
why would they only have 2 basestars guard the resurrection ship, or more importantly, the resurrection ship hub? A Jupiter-class battlestar can usually handle 2 basestars by it's own, and a Mercury can handle up to 3, and on a good day, 4 basestars. So why not have more than 2 basestars guarding it at all times? I mean, it's not like those ships/station MAKES THEM IMMORTAL OR ANYTHING!
It's been months since I even saw that part XD
Did the Cylons know the Humans knew of the resurrection ship?
**Frantic wiki-ing**
Ah yeah, it was that captured #6 on the Pegasus. The cylons may not have seen that little detail coming.
Additionally if I remember right, the only attack the human fleet had put out at that point was the raid on that tylium asteroid. The Cylons may have gotten complacent? Forgotten how insane a Battlestar full of autocannons can be at point blank?
Regardless, I know if it were me on that ship I woulda dumped half my fleet on it. I'm hardly the most courageous little toaster, but I doubt functional immortality would do much to stay my fear of death.
Best strategy against base ships is just to sit tight launch a boarding party and wait for them to run out of missiles then go in for the kill
Nice use of the flak but you completely wasted both of your Viper squadrons.
Yeah... Usually, you move the vipers away behind the flak to draw in enemy raiders so they'd get flak'd.
Umm... Did the Battlestar just shoot itself? 7:45
Yep
Had to give the cylons some kind of chance
yes, im guessing he intentionally kept the battlestar positioned above the basestar, out of firing arc, for dramatic effect. that little ridge on the top of the bow is just high enough to catch a forward firing shot at it's lowest trajectory.
Everytime I watch these vids and I'm like WHERE IS CYLON FLAK?!?
Cylons: Why do we keep getting our asses kicked? 🤔
The AI in this game is really bad at controlling fleet position
1:52-Were those two nuke explosions?
Yup!
Does flak damage the basestars?
No, only missiles and fighters.
It does but they need to be within the area that the flack is tacking place ai know this because i have damaged my own battlestars this way
Gryphon I know the feeling, wasn't paying attention and lost an Artemis to friendly Flak.