The power of a Battlestar. The only reason the cylons wiped out colonial fleet was because of that virus they used. Otherwise they wouldn't have stood a chance against the Jupiters much less the Mercurys
Agreed...though with resurrection and the ability to build more Centurions, the Cylons would have had a near-endless supply of cannon fodder. At least, they would have until the human models began experiencing the birth/life/death/rebirth cycle over and over and over again. Eventually, I would anticipate that they would find the cycle more and more horrific the more they experienced it.
@@TeacherGalante There's a good chance that, with a fully operational Fleet, the Colonials would've been aggressively pursuing the Resurrection Ships once discovered, much like the Pegasus had been when it met with Galactica. Hunt them long enough and either the Cylons back off or the Colonials find the Resurrection Hub.
I dont believe it would be as close as people think. In the right situation, one single Basestar can obliterate a Battlestar. And with Tactical FTL Jumps, a Basestar could easily out-maneuver a battlestar. Plus Colonial Ships are just as vulnerable to Electronic Warfare without the CNP.
I've used modern basestars which ran out of missiles kamikaze style. Jump two near a battlestar. One basestar hacks the fire control, while the other hacks the engines. The one hacking engines catches up to the battlestar and rams the fracker Pegasus style. Glorious.
@@Lord_Shadowz I am excited for you! This game constantly builds upon itself as you play through the story missions. When you start your first campaign, be sure to start it with Broken Alliance. (BA is additional story content for the first campaign, but it's only available as a choice when you start the campaign.)
This is the first.. well.. anything I have ever seen of Battlestar Galactica, and really like this kind of stuff. Let's say I want to get more into it, where would be the best place to start (Games, series movies?)
@@Rouxkat My pleasure! Make sure if you get Deadlock you also get Broken Alliance DLC. It integrates into the main campaign and can only be played if you start a campaign with the DLC. All other DLCs are separate campaigns or ship packs and don't have this issue.
Its worth noting that this would be perfectly winnable for the Cylons with better AI. The basestars could have shot their missles one-by one, instead of salvos, to keep their ammunition for later, while flanking the battlestar from both sides so it can't block rocket attacks anymore. I am not sure how the tactical jump on the new basestars work, but I believe with that they could have surrounded the battlestar even sooner. I think AI could get a bit of an upgrade, cause loosing with so huge advantage is rather laughable.
Hold on, i hope yall take note that in one of the shots in B&C the Galactica had way too many turrents but was corrected in later shots and they never caught the inconsistancy.
Yea the focus on missiles in the Cylon fleet is the one reason why ONE Battlestar just can sit there, wait until they run out of shit to throw at them and then just plow through them like a hot knife through butter xD Spacedock has a nice Video about why the whole of the cylone empire failed to destroy Galactica until she just rottet away due to age. Also its pretty fun to get close enough to just wreck ships with your flak field :D
Unless protecting something or delaying the enemy fleet till your own fleet arrives...that lone BattleStar should have left while it still retained its strength and full load of armaments and Vipers...
What I'm thinking happened in this scenario is that it was another battlestar that was able to escape the destruction of the colonies and got caught while its FLT spun back up. With the Viper MK1's I think she might have had them with her only to transfer them to a scrap yard. Idk that's what I was thinking
Well if you jump in to knife fighting range with the basestars you can hack enemy ships, disgorge all your fighters on top of their fleet, and dump your munitions point blank into battlestars. Everyone plays the modern basestars from long range like in the show, but their actually better used almost more like the cratus. With the huge ftl range they have and hull regen, you can jump in, dump all your fighters and missiles. At this distance you can also hack the enemy, which is one of the few offensive options these basestars even have so you should use it to its fullest. Once you start taking too much return fire jump away to safety. Then its just a matter of recalling and repairing squadrons and repeating.
Galactica Viper pilots: does Turkey shoot when Sharon shuts down the attacking Raiders. Battlestar Tirana's gun crews: Hold my Fracking Ambrosia. Shame the Tirana couldn't help Galactica and Pegasus during the Resurrection Ship battle lol
I get that networking is a deadly taboo but... maybe run the fire control software on something a little newer than Windows 95? The main guns are less accurate that WW1 naval fire.
I took my peggy up against 5 or 6 basestars last month. All with 4 squadrons of modern raiders a piece against my 2 mk 7s...a tremendous cylon embarrassment lol
i know its a game, would you win automatically when they stop shooting and there are no more raiders? if this were the show they would have just jumped away when they ran out of ammo....nah, ill just hang around and get blown up
Well, if the AI wasn’t silly, then the basestars could close on the battlestar and hack it. 3 modern basestars with fully powered techbays will bring any ship to a grinding halt very quickly with hacking. Then its just a matter of escorting the drifting ship out of the play area or just ramming it with a basestar.
@@OneAvidGamer Galactica was one of the only ships to survive the outbreak of the second cylon war because her antiquated computer systems were not networked together and thus could not be hacked to the point of complete system faliure. In the series at a point there was a necessity for the computers to be networked together. Adama was not happy about that. And they did come under hacking attack during this.
@@iam18bitch2 i know, im very familiar with the show hah, im talking about in the game though, you can hack any ship i cluding the jupiter mark 2 (same as galactica)
@@OneAvidGamer yeah. This is nonsense in my opinion. None of the ships in the first cylon war had integrated computer networks. Hence why everyone was surprised by the fact that two raiders could disable an entire wing of MK VIIs. But i agree, its a game. I tend to overthink stuff like that.
@@iam18bitch2 Nah you’re good dude, it’s a good point I hadn’t thought off tbh. Though the cylon Dorral (idk how its spelt) does mention in the intro to the miniseries that during the first cylon war they had to regress their technology due to cylon cyber warfare, which implies the prior presence of integrated computer networks aboard colonial warships, at least during the earlier stages of the war. And admittedly the base game is set in the early years of the first cylon war so it would make sense for networks to be present, although I have to agree it makes no real sense for later designs such as the two Jupiter classes to posses such networking, due to the timing of their introduction (at least according to general consensus) assuming we ignore that deadlock is canon and that must mean that the jupiters were later retrofitted to have no networks, (wheres as prior to deadlock we all assumed that jupiters were designed with no networks from the ground up)
@@Rot-5 Most of Ash Gibson Greig's music tracks are locked when you first start the game. They unlock as you reach specific campaign missions. This specific track, Tripartite, only unlocks when you start its associated campaign mission in the Armistice DLC.
Well, the AI doesn't always divide its fleet. Sometimes, it requires a human-Cylon hybrid to make the Cylon fleet do something like this: ruclips.net/video/KeUIuE_nYTE/видео.html
@@TeacherGalante I'd still probably want to hold most of my fire if my missiles are hitting a flak screen, and see if i could circle around/get a different angle on regular thrust.
@@palkoescobar5997 Thanks. I've tried other times to use a single J2 to battle a full Cylon fleet; those battles don't often end well... ruclips.net/video/OpaG9pisbO4/видео.html and ruclips.net/video/IWN5WTwzLTE/видео.html are good examples of how hard it is to survive.
@@TeacherGalante I'm referring to the static bow batteries seen in The Captain's Hand and during the New Caprica Battle. Those things cut a Basestar down effortlessly
Man you only had Mark 1 vipers too. The Jupiter is such a beautiful ship. They really nailed the design!
The Mark I Vipers didn't last long - but long enough to bait the Cylon squadrons into the Jupiter's flak.
@@TeacherGalante that's the way
Cylon gangsters until they ran out of missile's and fighter's
The power of a Battlestar. The only reason the cylons wiped out colonial fleet was because of that virus they used. Otherwise they wouldn't have stood a chance against the Jupiters much less the Mercurys
Agreed...though with resurrection and the ability to build more Centurions, the Cylons would have had a near-endless supply of cannon fodder. At least, they would have until the human models began experiencing the birth/life/death/rebirth cycle over and over and over again. Eventually, I would anticipate that they would find the cycle more and more horrific the more they experienced it.
@@TeacherGalante There's a good chance that, with a fully operational Fleet, the Colonials would've been aggressively pursuing the Resurrection Ships once discovered, much like the Pegasus had been when it met with Galactica. Hunt them long enough and either the Cylons back off or the Colonials find the Resurrection Hub.
@@Mobius_118 cain had the right idea with the wrong implementation.
Well... Jupiter singular
Galactica was the last one left
I dont believe it would be as close as people think. In the right situation, one single Basestar can obliterate a Battlestar. And with Tactical FTL Jumps, a Basestar could easily out-maneuver a battlestar. Plus Colonial Ships are just as vulnerable to Electronic Warfare without the CNP.
I've used modern basestars which ran out of missiles kamikaze style. Jump two near a battlestar. One basestar hacks the fire control, while the other hacks the engines. The one hacking engines catches up to the battlestar and rams the fracker Pegasus style. Glorious.
Not sure, in which team the Cluster-Nuke throwing Argos really was
Just imagine if those cylon basestars could replenish their missile stockpile during battle.
First one of these videos I actually enjoyed. Most of the focus is the Battlestar just firing all of its main batteries. Awesome.
Thanks!
You might like this battle replay, too. ruclips.net/video/KeUIuE_nYTE/видео.html
4:23 - the best squadron flyover I've seen in a replay. :-)
It was. Thank you for the content! I’m planning to buy the entire game with all DLC’s next month on steam. Watching your replays is very inciteful.
@@Lord_Shadowz I am excited for you! This game constantly builds upon itself as you play through the story missions. When you start your first campaign, be sure to start it with Broken Alliance. (BA is additional story content for the first campaign, but it's only available as a choice when you start the campaign.)
I didn't click that and kinda regret it now. But I might restart if I can get the replay recorder to work! I'm getting zero size reply mp4's.
@@drewoid138 What recording software are you using?
the game's autocam recording.
This show remagining was so good it delt not only with the war but the cost of war too on both sides...
This is the first.. well.. anything I have ever seen of Battlestar Galactica, and really like this kind of stuff. Let's say I want to get more into it, where would be the best place to start (Games, series movies?)
Game: Battlestar Galactica Deadlock
Show: Battlestar Galactica (2003-2009) - miniseries + 4 seasons
@@TeacherGalante perfect (was hoping I could start with the game) thank you!
@@Rouxkat head over to discord.gg/bsgdeadlock - it's the official Discord server for Deadlock. We're a friendly and supportive bunch!
@@Rouxkat My pleasure! Make sure if you get Deadlock you also get Broken Alliance DLC. It integrates into the main campaign and can only be played if you start a campaign with the DLC. All other DLCs are separate campaigns or ship packs and don't have this issue.
Wouldn't a intercepted cylon nuke going off in the flak cloud wipe out the rest of the incoming cylon missile salvo?
We don't talk about nuclear fallout or the secondary kinetic/wave damage...
Since space is a vacuum, the only kind of shockwave would be casing fragments hurled from the nuke explosion.
Its worth noting that this would be perfectly winnable for the Cylons with better AI. The basestars could have shot their missles one-by one, instead of salvos, to keep their ammunition for later, while flanking the battlestar from both sides so it can't block rocket attacks anymore. I am not sure how the tactical jump on the new basestars work, but I believe with that they could have surrounded the battlestar even sooner.
I think AI could get a bit of an upgrade, cause loosing with so huge advantage is rather laughable.
Damn good fight. You sir are a fine Battlestar captain.
I've often used the "run them out of missiles then attack" strategy against the cylons :)
I really want the Blood and Chrome configuration.
I'll see what I can muster soon.
I'm itching to see that in action SO BADLY.
Hold on, i hope yall take note that in one of the shots in B&C the Galactica had way too many turrents but was corrected in later shots and they never caught the inconsistancy.
Great fight by a Jupe Mk2 but geez what happened to the Cylons? Did they forget to pack a lunch?
They forgot to bring Wardrivers and Phobos. Here's what THAT looks like. ruclips.net/video/OpaG9pisbO4/видео.html
Awesome commander. Kill the Kinetic weapon enemies first. Soak up all missiles with flak. Then destroy balance.
Surprisingly, it wasn’t easy... ☢️
Yea the focus on missiles in the Cylon fleet is the one reason why ONE Battlestar just can sit there, wait until they run out of shit to throw at them and then just plow through them like a hot knife through butter xD Spacedock has a nice Video about why the whole of the cylone empire failed to destroy Galactica until she just rottet away due to age.
Also its pretty fun to get close enough to just wreck ships with your flak field :D
Unless protecting something or delaying the enemy fleet till your own fleet arrives...that lone BattleStar should have left while it still retained its strength and full load of armaments and Vipers...
What I'm thinking happened in this scenario is that it was another battlestar that was able to escape the destruction of the colonies and got caught while its FLT spun back up.
With the Viper MK1's I think she might have had them with her only to transfer them to a scrap yard. Idk that's what I was thinking
Bad Odds for the Tirana, or the Cylons?
They really needed to give the Modern Basestars the ability to restock munitions like the Argos
That Battlestar would've been toast if that were the case. :-)
Break the game?
Well if you jump in to knife fighting range with the basestars you can hack enemy ships, disgorge all your fighters on top of their fleet, and dump your munitions point blank into battlestars. Everyone plays the modern basestars from long range like in the show, but their actually better used almost more like the cratus.
With the huge ftl range they have and hull regen, you can jump in, dump all your fighters and missiles. At this distance you can also hack the enemy, which is one of the few offensive options these basestars even have so you should use it to its fullest.
Once you start taking too much return fire jump away to safety.
Then its just a matter of recalling and repairing squadrons and repeating.
Good night Profresor thanks Amerika serikat Good luck Profresor 🤔👍
Galactica Viper pilots: does Turkey shoot when Sharon shuts down the attacking Raiders.
Battlestar Tirana's gun crews: Hold my Fracking Ambrosia.
Shame the Tirana couldn't help Galactica and Pegasus during the Resurrection Ship battle lol
So say we all!
@@TeacherGalante surprised the game devs didn't add the Columbia retrofit we saw in Blood & Chrome
hermoso videoo lo he vivido!! gracias!!!!
Good luck Profesor Amerika serikat 👍
I get that networking is a deadly taboo but... maybe run the fire control software on something a little newer than Windows 95? The main guns are less accurate that WW1 naval fire.
Good luck
I took my peggy up against 5 or 6 basestars last month. All with 4 squadrons of modern raiders a piece against my 2 mk 7s...a tremendous cylon embarrassment lol
i know its a game, would you win automatically when they stop shooting and there are no more raiders? if this were the show they would have just jumped away when they ran out of ammo....nah, ill just hang around and get blown up
Well, if the AI wasn’t silly, then the basestars could close on the battlestar and hack it. 3 modern basestars with fully powered techbays will bring any ship to a grinding halt very quickly with hacking. Then its just a matter of escorting the drifting ship out of the play area or just ramming it with a basestar.
@@OneAvidGamer Galactica was one of the only ships to survive the outbreak of the second cylon war because her antiquated computer systems were not networked together and thus could not be hacked to the point of complete system faliure.
In the series at a point there was a necessity for the computers to be networked together. Adama was not happy about that. And they did come under hacking attack during this.
@@iam18bitch2 i know, im very familiar with the show hah, im talking about in the game though, you can hack any ship i cluding the jupiter mark 2 (same as galactica)
@@OneAvidGamer yeah. This is nonsense in my opinion. None of the ships in the first cylon war had integrated computer networks. Hence why everyone was surprised by the fact that two raiders could disable an entire wing of MK VIIs.
But i agree, its a game. I tend to overthink stuff like that.
@@iam18bitch2 Nah you’re good dude, it’s a good point I hadn’t thought off tbh. Though the cylon Dorral (idk how its spelt) does mention in the intro to the miniseries that during the first cylon war they had to regress their technology due to cylon cyber warfare, which implies the prior presence of integrated computer networks aboard colonial warships, at least during the earlier stages of the war. And admittedly the base game is set in the early years of the first cylon war so it would make sense for networks to be present, although I have to agree it makes no real sense for later designs such as the two Jupiter classes to posses such networking, due to the timing of their introduction (at least according to general consensus) assuming we ignore that deadlock is canon and that must mean that the jupiters were later retrofitted to have no networks, (wheres as prior to deadlock we all assumed that jupiters were designed with no networks from the ground up)
Hack that ya toaster! @ 12:12
How long would the 50 artillery turret and scores of secondary gun Galactica be able to fire before running out of bullets?
Apparently, slightly longer than 12:25 . 🤔
@@TeacherGalante By then, maybe her extra decapping plates will ablate, revealing... another layer of protection.
It’s a gigantic ship, so...as long as they damn well please.
:-o what is the Name of this Soundtrack ??
Tripartite. If you want to hear both the planning phase and the battle/simulation phase tracks, check out ruclips.net/video/wM1KAZ_fZjU/видео.html .
@@TeacherGalante Thank U :-) I Have the Game and All DLC's to but i cant find this Soundtrack :-( ??!
@@Rot-5 Most of Ash Gibson Greig's music tracks are locked when you first start the game. They unlock as you reach specific campaign missions. This specific track, Tripartite, only unlocks when you start its associated campaign mission in the Armistice DLC.
@@TeacherGalante Great Ok Thank U :-D
do you actually play against anyone or just against dummys?
When I have time, I'll play against real people.. ruclips.net/p/PLKZJFNsd3ky6fOkw3NDboEOceG6Ujr9zx
@@TeacherGalante wich mode did you use? the trainings ai can´t be that useles.
@@000nurso The AI is good for you to get comfortable with ships, weapons, etc. However, human opponents force you to learn and apply new strategies.
agh, why'd the basestars waste all their missiles attacking from one direction? a two or three pronged attack would have probably worked.
Well, the AI doesn't always divide its fleet. Sometimes, it requires a human-Cylon hybrid to make the Cylon fleet do something like this: ruclips.net/video/KeUIuE_nYTE/видео.html
A human-Cylon hybrid also is required to get a Cylon fleet to do this: ruclips.net/video/7Db0Sl4myAk/видео.html
@@TeacherGalante I'd still probably want to hold most of my fire if my missiles are hitting a flak screen, and see if i could circle around/get a different angle on regular thrust.
Jesus, if the recording is 12 minutes long, how long did the actual fighting take? 2 hours?
It was quite long...
@@TeacherGalante You are a legend, my man. I can't imagine the stress you must've had by the third of this fight. Hat's off to you.
@@palkoescobar5997 Thanks. I've tried other times to use a single J2 to battle a full Cylon fleet; those battles don't often end well... ruclips.net/video/OpaG9pisbO4/видео.html and ruclips.net/video/IWN5WTwzLTE/видео.html are good examples of how hard it is to survive.
Wait, was the Jupiter being boarded? How did that go?
Better than my solo Jupiter that was hacked by Wardrivers, Phobos, Nemesis...
@@TeacherGalante Smh hacked into oblivion
@@JustElijahRS Hacked into oblivion...yep. ruclips.net/video/OpaG9pisbO4/видео.html
Bad odds? _For whom?_
Anyone standing between the Colonials and Cylons
That IS the question...
Recreate this but use a Mercury. I wanna see how long it takes for one of those to kill a fleet like this.
I will try that. No promises about its possibility of success, though. The Mercury has a far smaller flak field compared to the Jupiter's.
@@TeacherGalante which is madness. But I blame the Colonials. Still no big bow batteries?
There are on the Mercury class. Also, the Jupiter mark II was updated with two more.
@@TeacherGalante I'm referring to the static bow batteries seen in The Captain's Hand and during the New Caprica Battle. Those things cut a Basestar down effortlessly
Ah. I'd have to check the change logs and see if those were added/adjusted.
4 Basestars vs One Battlestar: ruclips.net/video/25pUTCuAeuM/видео.html
Good luck Profesor Amerika serikat 👍