The improved vampire coast rites mods really doubles down on the defense of what settlements you own being attrition manipulation. The Curse of the Sea Mist combined with vampiric corruption can chunk a stack fairly well.
Im now playing Harkon with two mods and its being enjoyable. The mods are Necromancy and Champions of the undeath (great mod that adds another VC faction but also adds units and a camps mechanic to Harkon) in case anyone wants to give it a try
I remember when Vampire Coast was fun and good. Then they nerfed them into the ground only to release Clan Skryre later. Now we have Malakai and Elspeth with Grapeshot cannons. I hate this game.
@@LordForwind I dunno. They were amazing on launch. And if you glance through the patch notes throughout Warhammer II, they received nothing but nerfs to their best units (the only units buffed were ones that were absolutely terrible on release). Their Zombie Mobs had insane power and high leadership and HP, allowing them to murder other gun units through sheer numbers and health pools, with incredibly powerful volleys. Similarly so for the Deck droppers. But their health, AP, leadership all were tanked, meaning they crumble extremely fast, do barely any damage, and are stupid inaccurate due to further nerfs (especially the flying Deck boyz). They were legitimately outrageously strong and able to field all zombie units and win (outside of sieges). They literally nerfed them the same patch Skryre released. Until they're walking tissue papers that barely do damage, and don't have the numbers they once did.
@@JJokerMoreau give money for overpowered content. And unlike all other games, if you don't give us money, we will put the content in your game anyway, ruining your experience with older factions...why are ppl still giving CS money???
Pirate coves are pointless. Why would i leach income when i can take settlements to weaken the enemy economy more than with a cove? And besides as long as a faction has income buildings than the economy will still be good no matter what so long as you have a lot of settlements.
You use the coves for early money to finance the army to take them. Also the spread corruption build is amazing at weakening empires so you can invade later. Imagine they are weaker skaven under cities to prepare for invasion. Especially because the VC has a pathetic early game military and requires time to get their lords and ships going. Makes a huge difference on higher difficulties where you can easily lose two armies to other factions one army. Until you get later game units at least.
The improved vampire coast rites mods really doubles down on the defense of what settlements you own being attrition manipulation. The Curse of the Sea Mist combined with vampiric corruption can chunk a stack fairly well.
Yeah corruption is key, sadly the garrison suck still. But hey they are buffing them a bit this next patch!
@@LordForwind Not saying they don't suck but it help.
Also neat. Didn't know that.
Im now playing Harkon with two mods and its being enjoyable. The mods are Necromancy and Champions of the undeath (great mod that adds another VC faction but also adds units and a camps mechanic to Harkon) in case anyone wants to give it a try
Cool, mods might make them more fun!
Vampire coast is the closest thing im getting to Empire 2 total war. All gunpowder baby. Melee is for land lubbers
yep basically
If you play you know what your doing empire is that as well
Insanely helpful. Thank you.
You're very welcome!
I remember when Vampire Coast was fun and good. Then they nerfed them into the ground only to release Clan Skryre later. Now we have Malakai and Elspeth with Grapeshot cannons. I hate this game.
I never found them particularly great myself but yeah they need a rework soon!
@@LordForwind I dunno. They were amazing on launch. And if you glance through the patch notes throughout Warhammer II, they received nothing but nerfs to their best units (the only units buffed were ones that were absolutely terrible on release). Their Zombie Mobs had insane power and high leadership and HP, allowing them to murder other gun units through sheer numbers and health pools, with incredibly powerful volleys. Similarly so for the Deck droppers. But their health, AP, leadership all were tanked, meaning they crumble extremely fast, do barely any damage, and are stupid inaccurate due to further nerfs (especially the flying Deck boyz). They were legitimately outrageously strong and able to field all zombie units and win (outside of sieges).
They literally nerfed them the same patch Skryre released. Until they're walking tissue papers that barely do damage, and don't have the numbers they once did.
@@JJokerMoreau give money for overpowered content. And unlike all other games, if you don't give us money, we will put the content in your game anyway, ruining your experience with older factions...why are ppl still giving CS money???
I didn't know you could have a queen Bess in every army well I know what I'm doing now
yeah its really useful
@@LordForwind Did they change in twwh 3? because I rmb queen bess can only be recruit once.
@@YashakiraYnizem they did change it at one point, not sure if it's still there, I don't play vampirates much
What should I be focusing on in the tech tree?
Lords and then units!
There not crazy strong but monster spam+artillery spam is great fun
it really is!
From a scale from 1 to 10 how American is count noctilus?
No idea!
12.
I dunno he looks like he's British the pale skin tells it all
Pirate coves are pointless. Why would i leach income when i can take settlements to weaken the enemy economy more than with a cove? And besides as long as a faction has income buildings than the economy will still be good no matter what so long as you have a lot of settlements.
You use the coves for early money to finance the army to take them. Also the spread corruption build is amazing at weakening empires so you can invade later. Imagine they are weaker skaven under cities to prepare for invasion. Especially because the VC has a pathetic early game military and requires time to get their lords and ships going.
Makes a huge difference on higher difficulties where you can easily lose two armies to other factions one army. Until you get later game units at least.