Happy new Year folks - Hope you all had a nice Christmas. Link to video handout here: drive.google.com/file/d/11Aq3VOhtR782lKmNrdPcQmluod3pYe1m/view?usp=sharing
One thing you didn’t mention but is actually super important: Returning a province always gives you imperial authority, even if the game doesn’t tell you. There are often dilemmas where two elector counts dispute over a settlement and you can decide for them to keep or return it. The decision screen doesn’t say that you will gain authority from returning it, but you will still gain +1
Really wish the game told us this because this IS huge. Makes retuning the province easily the more desirable option pretty much 100% of the time (unless you really really need the approval of the guy holding the province, but that's almost never worth more than +1IE)
@@octogen1282 I always returned the settlements to make sure everyone was in their place. Averland takes the moot and no event to return it? Guess Averland's about to find out.
i believe the main part of this is that a lot of imperial authority is fluid as you lose one authority for empire provinces not being fully controlled by electors, but you gain one back if the province is fully controlled by empire factions. also returning capitals is the ultimate cheese sometimes as returning it gives 2 fealty and an imperial authority each time you return it, so when toddy loses middenhiem for the fifth time you can get more authority from giving it back to him.
@@fakeprophecy Exploit and cheese are mutually exclusive Cheese is using a mechanic in its intended way but it gives far more value than intended, i.e projectile dodging Exploit is using a mechanic not in its intended way gaining an unfair advantage i.e save scumming The AI can always see you have an army in ambush, but if not discovered, it will ignore it, working as intended, ergo, not an exploit. You can call anything that gives you an advantage "cheese" but then the word losses all it's meaning. i.e Doomstacking, traits stacking, healing single entities,
One time I won a defensive siege against 2,5 full stacks of Skaven that assaulted Helmgart. I don’t remember what tier Helmgart was at that point, but it was not higher than 4… maybe The map was the best empire siege map, the one with an elevation and flat terrain, outside the fort being a steep climb upwards to the gates. The plan was simple: use the single unit of mortars only when necessary, placed on the capture point of the elevated surface, put crossbowmen on the elevated surface too, use swordsmen to hold the towers until the Skaven put ladders then retreat to the defensive position, where the spearmen are going to hold the line, if a swordsman dies, it won’t be that bad, but I’d lose valuable frontline force. Last step of the plan: convince the rats to take the main road instead of the flanks, and use the single unit of cavalry to kill any unit of Skaven that tried to use the side paths. It went PERFECTLY. The mortars did not stop firing once on the blob of rats that had gathered on the tight ramp, as crossbowmen fire at will at literally fucking anything they can see. Rat men arrived very tired from climbing ladders and running all the way to here to try to avoid fire from towers and missiles, my men were fresh when swords clashed. Still, it was very close, my missiles ran out of ammo as the last horde of Skaven arrived at my beaten up frontline, and had to become part of it. The mortars kept firing. Cavalry was useful to convince fleeing Skaven to give up permanently, plus intercepting sneaky rats once or twice. I don’t remember what Skaven faction came from there, and yes it was mostly comprised of clan rats and Skaven slaves, with the odd gutterrunner, BUT IT FELT SO FUCKING COOL
If you build the 300 supply rampart on a barricade portion of your supply capture point, you can spam your crossbowmen onto and off of it to gain ammo.
The Empire is also one of the factions that greatly benefits from the ally recruitment system via outposts. I usually keep one of the minor dwarf factions around to get some of their melee units.
BUT WAIT, THERE'S MORE! "Borrow" a Dwarf army with a lvl 20 Engineers (immortal) in it, dis and him just before the army disaplears, and when he comes back hes yours to keep, and will buff tge ever living shit out of your artillery and ranged units 👀
@@jonathanenciso In WH3, if you are allied in good standing with a faction, you can request to borrow an army for a limited amount of time. If a high enough level hero were to die on the turn just before the army leave, the hero would return not under the Allies control, but yours instead! One of the best uses for this particular glitch for an Empire army is to get Dwarf engineers, as they massively buff Handgunners and IIRC also artillery. Its great.
@@MatteV2 bruh. I've been allied to the biggest drawf faction in my latest campaign. I knew I could hire their units but not a whole army 💀. What's the best way to get them killed on the turn before they leave? Is it just getting them into a battle?
For terrain, the optimum for you ISN'T a flat plain, actually. It's having the foot of a hill. You park your melee infantry right at the bottom of the slope and your flat-trajectory missile units (handgunners, cannons, volleyguns) behind, which allows them to fire over the heads of the melee line rather than requiring checkerboarding or similar to clear up their lines of fire. This also works on a reverse slope.
You are explaining exactly what he explained. He doesnt have to say every single way to apply it. Put your artillery on the high spot because it can see. The idea is just put the artillery where it can see. Stop nitpicking every little thing. Maybe go make your own channel and release "better" videos.
@@mherrj What I described was putting the artillery on the LOW spot. And no, I will continue to offer alternatives and good advice, no matter how mad that makes you.
Halberdiers are the best line holding infantry for Empire, as the threat will be from melee infantry and monsters, not enemy range units where shields make a difference. Halberdiers have Expert Charge Defense, meaning enemy infantry will lose their charge bonus which are considerable accuracy & dmg buffs. Spearmen will take a lot more damage & rout quicker.
There is a point you are missing regards cannons and mortars. These units provide you the range advantage which the AI cannot ignore. So fighting the vamps as an example means that in a battle the AI will always attack you while you can just sit there and decimate them with your ranged units.
or you can just vanguard deploy outriders to open up on the enemy and achieve the exact same result. Vampire Counts will always rush you anyway - they only have melee troops.
@@johnbourlier7883 in very, very small quantities. They also have access to handgunners in small quantities too. Only by advancing the Von Carstein bloodline can you access these, so I didn't include it. I have only seen the AI field 1 unit of crossbowmen in an army, which wouldn't pose much of a threat to your outriders.
Crushed that Ice Court campaign thanks to you, these guides are genuinely entertaining to watch even though I don’t plan on playing most of these factions-however I’m still picking up my jaw from the floor after seeing the steam tank division, and by coincidence I’ve just started an Empire campaign
Saw this on Reddit and decided to give it a watch. Even as a veteran player, this taught me some new tricks, like the empire successionist ambush trick at the start.
if you need to use his corn on a lame faction like The Secessionists you really struggling in Life they aren't even a hiccup of a faction. taking walls is so easy against the AI
@@thegreatrainman2336Doesn't mean it isn't annoying or costly depending on the difficulty level. There's a difference in quality between winning a fight you could win and a fight you could've won easier.
I love how you put the meaning of the words for us. Such well done videos all together. Your narration is also fantastic. Keep them coming good Sir. I usually go like this: Turn 1 you attack Grunberg with Franz and occupy it. You recruit an additional lord in Altdorf. Turn 2 you force march max Franz into the woods near Ubersreik and put your second lord recruiting on the border of Ubersreik. Turn 3 you attack Ubersreik with the second lord with Franz supporting and occupy it. Then you have enough movement with Franz to occupy Eilhart and that way you take your province on turn 3.
Good one having second lord instantly is also what I do it just helps with getting more items, better recruit, better stealth strategies and easy winning against superior stacks with trash units. Even later I rarely field single Generals they are usually running around in a team with economically smart stacks instead of pricey doomstacks.
The only problem with *not* taking Marienberg early is that if you don't, you risk Bretonnia getting around to it first. Granted, a short war with another nation of Order can be smoothed over eventually, but it does rather complicate getting Marienberg back.
that or Kemmler. Vlad might not be as much of an early danger if you avoid war with him, but Kemmler always ensures I need to fight some undead early on Also its actually possible to just confederate Marienberg via the normal mechanics. Karl doesn't start off with the best relationship to them but if things drag out too long being friendly to them can still pay off.
One important correction: Do NOT return dead elector counts in their original capital. Keep the capital for yourself so that you can assign your own elector and unlock the bonuses. Instead, return the dead elector in a minor settlement, which will still give them enough income to field a full army, and they can assist you in defending the region.
Awesome vid with very good info. Just want to add to not forget to spread the runefang love around when you confederate. You don't have to keep them with their elector count. You can use them to buff up your heroes, especially when fighting enemies that require magical damage to bring down efficiently
I have yet to play a full Empire campaign in any WH (did 2 co-ops with a friend in WH 1 and WH 2 when they were released all the way back, for about 50 turns each) so this is genuinely very helpful and it explains the faction in its entirety so well. Ill keep it in mind whenever I get to that one legendary campaign for that coveted 100% completion for both 1 and 2. Suprisingly at least from my viewing of different ytbers the empire didnt go through serious changes throughout all the different itterations of its games. The melee infantry is just there to hold, ranged infantry is still extremely good, ok cav, except late game cav is phenomenal and helstorm rockets are still king. Also Franzer divisions, thats bloody brilliant Blake!
Good to see you again Herr General. The Empire is in a bit of a strange position. Jack of all trades master of none. But there are some real standouts. As you said demigryphs, Helstorms, I'd also add their magic in there, so much versatility. The empire was always going to be a contraversial one, because so many people main the empire. They'll all have their own niche strategies which make things work such as, halberdiers with the right tech, or imperial authority farming just to mention a few. I'll probably have to make an addendum to this video to cover off a lot of the comments. Glad you enjoyed the Franzer meme sir. Strength and honour, General.
One thing i have noticed is that greatswords have been performing a lot better since the last two patches. They still won't hold very long, but I sent the ones that come with Karl into festus nurgle great axe chaos warriors and they routed them with about a quarter of their own health and about half their unit models left.
Love your content Mr. Blake! While I don't necessarily need most of the advice in your videos they are presented in such an entertaining way that I keep coming back, keep it up my man! 👍
Ahhhh, in a world of vampires, goat people, spikey vikings and the literal demons that they worship, the "normal" people still find a reason to rebel and kill each other
to be fair, they're better than they were in Warhammer 2, I think they did a pretty reasonable job at readjusting the ranged meta from that game, but yeah Greatswords I always thought were too expensive for how poorly they performed.
the empire also has a lack of spooky stuff so it makes the 2 main terror pieces; griffons and tanks, even more valuable. the griffon lord in particular has a -8 leadership debuff around it. combine this with artillery damage, cavalry charges or gunfire (all give unique leadership debuffs) and you can rout anything short of an elite unit. units that get into your backline need to go, and fast, so use some demigryphs and a griffon lord to clear them out in no time
I rock with the Empire....... on the battlefield. They just have so many fires to put out on the campaign map. My best battlefield faction is Slaanesh or Bretonia. Anything highly mobile so I do like the Empire roster their Knights are worthy sons of sigmar.
@@urahi830 Yeah. Removing the penalty (at least for first 50 turns or something) from the civil war would legit save the Empire campaign. You can deal with all the threats fine as they are. Empire needs enemies, otherwise they become the largest faction every time. (100+ turns in they already always are in top5 as AI) You just cant deal with all the threats killing your fellow Electors in the first 30ish turns...
Excellent guide as usual ❤. I would love for you to explain to me why i suck with Kholek, as he has a somewhat tricky start and lots of potential ways to continue the campaign after you deal with the initial enemy 😅
Thank you. I don't know if you did the Skrag guide because of my request but i certainly appreciate it as i don't suck with him anymore, so god bless you and godspeed 😀🙏🏻
The trick with Kholek is to get Grimgor as a vassal ASAP, and try to maintain good relations with Archeon so your northern border is safe. Honestly, from my personal experience, he is the only faction I've ever seen manage to do anything on its own as a vassal, I remember how he'd manage to raid and pillage his way all the way across Cathay while I was attacking from the north, while my ogres vassal were utterly useless and just raising entire armies of goblars that folded in half at the first sign of resistance.
Was this before or after Tamurkhan? Because honestly it's his army that I'm unable to stop, if I try to take them out early then the orcs come and flip the dark fortress.
For dealing with Vlad. I was playing as golden order so maybe that changes something, but for me Vlad's armies tended to be pretty good by the time I could afford multiple armies. Yes they'd have a lot of chaf, but they'd also often have multiple varghulf's or blood knights which can be massive pains in the ass to deal with. I think he got them from raise dead. Also vampiric flyers like fell bats and vargheists can decimate your ranged units which is definetly a reason to try to auto resolve
I loved this video, it really showed me my past mistakes with this faction as I did immediately attack marienburg and about 20 turns after I destroyed them I caught myself thinking „was this a mistake?“ I’m glad I found this video as it just helped me to understand the mistake that I can’t be aggressively expanding like I do with Khorne or the chaos dwarfs. You definitely earned a sub hope your channel grows to your desired number ^^ much love from Hungary
On the note of fealty, you also get fealty from positive relations, i think its +1 at 50 relations and +2 at 150 relations. This is useful in the early game to get an early confed with Gelt. On the note of confederations, i oftentimes dont accept confederation straight away when its offered, since if you decline then you get +1 IA and theyll offer again in 20 turns. This can turn the smaller, less valuable elector counts like ostland, stirland and nordland into IA farms to help you stay in positive authority, which then gets you the 3 IA you need to confed without penalties. I find that i always confederate in a specific order. Gelt 1st, naturally. Then Talabecland which enables me to use Talabheim as a staging ground against festus and vlad, Then Nuln or Boris, whichever one RNG dictates i get the most random fealty for 1st. Following this strategy i find means you never have to deal with low IA as a mechanic, unless something goes horribly wrong
RUclips didn't post my response to this mademoiselle, my apologies. Beelining for Gelt is the correct play for sure. He's an excellent Lord. I hadn't considered farming the imperial authority in such a manner, I'll probably do a follow up video for this at some point, you'll probably make it into that just like Thwarting Throt. Thank you as always, great input.
@BlakesTakes420 aww, don't flatter me too much, I've just been around for a while. Keep referencing my comments and you'll turn me into a channel celebrity XD
I feel like most of the latter mistakes also applies to other factions. Using diplomacy in particular. Having another faction pay you to join a war against someone is a really good strategy, especially since their allies won't be compelled to join war against you immediatley. And all factions needs to make use of their heroes.
Absolutely they apply to different factions. But I often see folks saying they can't win as the empire and they haven't brought a wizard in their army, so I want to make sure that people are aware of how powerful imperial magic is.
Reason 10 you suck with The Empire: you dont know how to siege, use your superior long range units like cannon and hellstorm to destroy towers, gates, and chunks of walls. Doing this allows you to place handgunners in the gaps and shoot inside, you can use melee units to fake a entrance at these gaps so as the enemy comes to meet you retreat your melee and let the handgunners shoot. Sieges can take some time but its almost impossible to lose especially against factions with bad ranged options. Fightning Vlad in a siege is super easy, even if you have to fight 2 full stacks of vampires as long as it is in a siege you can win with minimal loses.
The Irrepreasible skill gives only 30% to your lord. Still useful, especially if you use him as a tank, but not broken like the skill might make you think by saying "your lord army". Apparently, CA thought necessary to precise that your lord only gets its replenishment if he's in his own army....
this, though the wound time reduction is OK (lmao simply don't die) really though it's a bottleneck skill you have to take it to get to the juicy 2nd half so no reason not to.
one thing thats really important and is really helpful is declaring war on 3 elector counts right at the start. you get nuln and a free T5 steam tank on turn 3
Some of the most fun I’ve had with the empire is trying to do a melee focused army. Longswords combined with elector count swords and warrior priests to buff stats and for a bit you get get units with 100+ melee defence and attack lol
Greatsword frontlines are somewhat viable especially at hacking through enemy chaff and mid tier infantry. Unfortunately their anti infantry bonus will only carry them so far and will struggle to kill chaos warriors, marauder champions, Black orcs, and high dps skaven infantry before their low leadership fails them
@@BlakesTakes420I’ve got it running late game in my campaign so I can give all my heroes in that army runefangs and good items for buffing, probably couldn’t have more then one but it’s pretty funny seeing great swords or swordsmen bully chosen
First time watching your content, and I am very impressed. And the Steel Faith and Gunpowder line was cold AF. Now I can't wait for a Dark elf one, I love the aesthetic, but I suck so badly with them.
amazing video, just one thing at 19:40 we disagree heavily I have always 4 reiksguard per army, they are often the units with it I get the *most* value with, specially before the hellstorms. but even then they usually get a higher value than recruiting them costs every battle it's mostly a game of luring one or two units and then doing the hammer and hammer technique(bait a formation with one unit by pretending to charge, charge them on the back with the other unit, then charge them on the back a second time)... they fall off hard because of no AP, but on Karls army the Anti large makes up to keep them relevant sure, it is a unit that you gotta pay more attention than usual because they suck if you're not taking good engagements. edit: but getting them to take good engagements is very easy if you're paying attention that said, I dont think the reiksfort building is worth it in empire lands. Only the special one in altdorf
Thank you. Yeah Reiksgurd aren't terrible to be fair, probably a bit harsh on them in my handout. Still, the awkward building and the cost of them is just too prohibitive for me to place them in my armies. May do some testing and a follow up to this video. Watch this space.
The true way to play the empire is to play volkmar and only use flagellants, warrior priest, arch lector, knights of the blazing sun and a max of 1 or 2 artillery :)
Glad you're still posting my dude. Was worried the reaction of the last video would slow you. I legit enjoy your style with these videos. Keep it up homie.
Hi Blake, just some feedback on the video. I feel like the repetition is very bad for the overall quality of the video, if I need to go back I can, and it bloats the video unnecessarily. I like the humour, audio is good too.
One tip for dealing with Vlad: 1 unit of basic outriders can kill him 100 to 0 with all their ammo and good kiting. Very helpful for Balthasar Gelt who starts with a unit of outriders. Getting him to chase after them can be a bit of a hassle and you have to make sure all their dog/knight units are dead but it's a pretty clean way to kill him.
In TWW 2, I beat a Chaos 4 stacks with Empire army with Settlement garrison because when my outriders ammo ran dry, the winds of magic is exhausted, but FAITH remains.
16:24 on the point of artillery. Mortars arent great at long range, but once they get to medium/short range and enemies clump somewhere, alt clicking is a phenomonal way to stack the kills. I still like grenade launchers more, but mortars arent a bad choice
34:20 this is why I usually have a dedicated reinforcement army, filled only with Mounted Heros, Calvary, and maybe Artillery. Something that can cross the map to make an impact as soon as possible.
You can actually take both Helmgart and Eilhart on turn 4. Why recruit only one additional lord when you can get one on turn 1, one on turn 2, one on turn 3 (if you have the money)? You capture Grunburg, immediately recruit an additional lord, move Franz out of the settlement, put the additional lord into Grunburg and global recruit with him (archers I guess), local recruit with Franz. Turn 2 move Franz towards Ubersreik, local recruit, recruit one more lord in Grunburg. On turn 3 your global recruitment of archers is done, Franz goes for Ubersreik and you can force march the two lords to join him. Take Ubersreik, recruit one more lord, local recruit with Franz. Now you have almost a full stack and 4 lords. You can move one of the lords towards Eilhart to make sure he will make it on turn 4. During the end turn the secessionists will move to Helmgart. On turn 4, you take your almost full stack with Franz and 2 out of the 3 additional lords you recruited to Helmgart and the autoresolve gives you a win (on legendary/VH). You sack Helmgart, occupy it with a single lord, you force march Franz and the lord you did not occupy Helmgart with to reinforce your 4th lord at Eilhart. You heavily damage Franz's army (not sure if any units get wiped out, but I am sure I definitely kept the greatswords) but it's turn 4, no one will siege Helmgart yet. Remember, you can sack early game as you will be occupying cities at level 1, if you are in a bind with money (and you might be for this strategy) you can worry about repairs later.
I do love this video series. It inspired me to try Skragg, and I had a good time with that campaign. And oddly, while I despise playing Empire, your video does push me to possibly play them again. I don't despise Empire because I'm unsuccessful with them, but because I just don't enjoy it. I don't like the available infantry, the early to midgame ranged is abysmal imo, I don't like managing Elector Counts. Admittedly, I last played Karl in the 2nd game, for achievements; and have only played Volkmar in WH3. So if the Elector Count system is better than previous iterations, I'd be willing to try again.
25:31 Really good advice here but you didn't mention to always opt for the "free captives" for money after the battle. Replenishment and experience don't mean anything because this newley spawned army just goes to the void afterwards, but the money - money stays.
By the way, you can only recruit shielded spearmen from a t2 barracks, those basic ones dont get shields. Also you can drag the re-enforcement angle around so that bad angles done happen, but it extends how long it takes for allies to arrive!
Thank you good sir, I've enjoyed this video very much. Funnily enough, I'm starting my Empire campaign and so far I've been following these steps: I let Marienburg for later, I got rid of beastmen and Festus, I'm prioritising growth and cash buildings, saving 1000 prestige... now I'm starting to deal with Vlad, and with this knowledge it will be easy to deal with. Do we know when will your next 'Why you suck with... ' chapter be released? I'm really looking forward to High Elves.
Hey Blake! Here is a take you might already know or might want to explore. Maybe I'll respond to myself if I'll add more. Isabella vh/vh - She and Vlad and 5 vampires are unstoppable. On turn four they march east to give the new Lahmian bloodline vampire the whole army. The Varghulf gives her siege attack. Turn 5 that army wipes out Templehof (kill, don't vassalise, for Empire diplomacy) with the 7 vamp reinforcement and then the 7 vamps take the village north, likely from Drycha. Turn 6 killing Drycha in Mordheim is hard, but doable with a raised army. Likely it's possible to vassalise the humans north and drycha in turn 6/7/8 if you trade settlements with barracks to them. Including the quest battle you'll have enough blood kisses for Lahmia bloodline 2 now and Vlad level 12 (save the skillpoints for this level). This gives +70 diplomacy vs empire. Beeline for Grunburg with the 7 vamps and destroy Franz asap. You get no reliability penalty for attacking Franz after turn 11. Destroy all factions that love Franz or that hate Drycha (Leon, Katarina, slayer king), vassalise the rest, they won't hate each other. So vassalise early: Fey enchantress, Kemmler. Later: the turquoise dwarfs under sylvania, Kostaltyn, and basically half of the empire. Consider yourself human/order, so kill skaven, chaos, orcs. Later maybe when all order is your vassal you might add some of those and the shared wars might keep the diplomacy among them up. Rule over the empire as Vlad and Isabella should. He is after all the true emperor by lineage. Oh, don't forget... The 7 vamps should often cluster the enemy around them for pit of shades. Basically the Lahmian bloodline vamps have armies and play a "normal game" while the 7 vamps are a "death touch" army that makes a strategic path.
Great content! Something about the Empire really makes me push for better and better wins. I've won a Legendary/VH hard long campaign (250+ provinces) in 120 turns and im still finding useful information out from videos like this! The argument for Halberds is based around which faction you'll find yourself going up against. The diverse roster of the empire affords the faction the luxury of building armies specific to the foes you'll be dealing with. Sure, spears and shields are cheaper and are generally better against factions with missile based damage (elves, dawi, kislev) but if I need to go up against Ogres or Bretonnians, Im picking Halberds every time. As for taking Helmgart, you should be table to do it by turn 4 in addition to taking Eilhart: Turn 1 I take Grunberg and recruit a Huntsman General, recruiting two archers into the new lord army. Turn 2 I march Franz and the Huntsman General towards Ubersreik, while recruiting a third Huntsman General. Turn 3 Franz can solo take Eilhart while the 2 Huntsman Generals and their handful of archer units can dispatch Ubersreik - its a bitch cheesy with kiting the Huntsman Generals, but the two of them can easily take down half the opposing force before getting your archers involved. Keep them hidden and prepared to position to mop up the remaining units. End turn by recruiting a Warrior Priest. You can use these three lords to ambush the Secessionists stationed in Helmgart as theyll severely underestimate your balance of power. Again with a healthy dosage of kiting you can win with just these 3 lords and handful of archers On Turn 4 you can mop up Helmgart with Franz and these 3 lords. Subsequently camp out around Eilhart and Kazrak should walk straight into your forces in ambush and wipe himself out on Turn 5.
I usually suck at using Outriders with Grenade Launchers and I tend to get them killed most of the time. There's been some balance changes, but at one point I found they also died very easily in auto-resolve, so they weren't really that worth it to me. If you're like me and just can't get the hang of them, knights can perform fairly well for picking off units on the approach. I typically start with empire knights, but upgrade to Reiksguard for Franz and various Elector Count Knights for other armies. Even then, I usually only take around 4 of them in every army, or I create a reinforcing army of mostly knights. A few knights can do a lot of damage if you gang up on out of position units, and can even take out whole armies with enough patience, and depending on the match-up. It's been a while since I played Empire properly, but I found some success in the mid-late game running Volkmar with the Knights of Morr, since he gives some extra buffs to empire knights and they have fear and terror. At the end of Warhammer 2 Volkmar's army could pretty much solo the Chaos Invasion the way I built it. (4 Knights of Morr, 2 Luminarks, 4 Flagellants, and the rest Free Company).
I hope you do this for all factions; As someone who plays FPS's/MOBA's and other sorts these videos are great plus the way you present everything in these types of videos are S-Tier for me
Gotta say, this guide's been pretty helpful. I still had to turn the campaign difficulty down to easy because I really do be trash with the Empire, but I'm actually seeing some success and fun now that I've accepted that Vlad's just gonna fuck some shit up to the east before I can clean up the greenskins, beastmen, and festus. Drycha and Vlad haven't gone to war yet though, which is weird considering.
That's it, it's a mindset. It's not a guarantee that Vlad will go to war with Drycha there's a bit of RNG to it, but he definitely will end up warring Katarin, and she doesn't get bodied as hard these days. V
I still watch these videos as someone who plays exclusively on Legendary/Very Hard, I guess hoping that there is some sneaky trick I have yet to learn. Sad reality is is... the only strat left is to "get gud". To ALL the gamers out there, I wish you good fortune in the wars to come.
There’s actually some fun strats for the empire, I recommend you to take nuln by force after the secessionist. It will give you a great economic base, an Autowin elector count unit in the steam tank and nuln hates your guts anyways you would take ages to confed them peacefully That nets you a -7 authority, but who cares you’re just gonna clap vlad next by slowly camping through his vampire territories and then trapping him before sieging castle drakenhof Once you wiped him (don’t take out the weak vamps first because they will actually distract him in a helpful way) your economic base is so solid you can afford 2 1/2 stacks now you can decide to either try to play good empire man and not go to civil war (which is weak because it takes forever) or you confed a strategically important ally (Balthasar) and drop down to -10 to have a jolly old civil war against a bunch of weakling empire factions Averland you overrun first to connect your territory, stir land will be fighting back because they have no enemy, talabecland and Hochland will usually be taken out or decapitated at the least by festus (by the way squeez Hochland for money early on because they die quickly but don’t make any treaties with other empire factions you don’t 100% want to confed, they will at some point force you to break treaties which is terrible) midden land is in shambles because of festus and khazrak. Marienburg doesn’t care but has most likely been decimated by either kemmler or louen, nordland is getting rekt by norscans, ostland (?) is being rekt by drycha and the last dude up north is really too far away to be doing much Voila you just gobble everything up and make sure to get NO authority because now you want to stay at -10 (-10 is actually good because it’s neutral in terms of bonus malus) Best elector count units are tbh the Hochland long rifles … such insane missile troops After you have united the empire you are literally steamrolling everything else unless you managed to get your ass into too many other wars due to bad diplomacy (appease the dwarfs and kislev man …)
Another great video! I mean, it won’t help me with my empire campaigns as il ignore all advice and B-line for marienburg anyway, but it’s nice that you’re trying to help 😂
Solid in-depth video. You missed the 2 important ones. 1. You don't use your prestige early to get a confederation turn 6 - 8 with a strong army. 2. You don't use additional lords early to xp leech to lead future armies while upkeep is low.
@@BlakesTakes420 god bless. Because, yes; I SUCK with the Empire, or at least the two factions that start IN the actual Empire. Karl is still eyeballs deep in blasted goatmen, bloody greenskins, plaguey boys and Everyone Around Me Is Idiots, while Elspeth doesn't have it much better. And this seems to be irrelevant of Campaign difficulty. By turn 12 I'm looking at second-to-last Imperial Authority due to all the other factions shredding the A.I. Electors, and I really don't know what the heck I'm meant to do to save them from their own incompetence :( (I used to really enjoy Karl in TW2, so this is kind of a bummer)
What a great and well done series . Please give us more its very entertaining and also super helpful when you are new to the game (at least it was for me) . Some Factions are kind of tricky to learn without some kind of guide and tips how the mechanics work and your videos are super well done and easy to follow.
Reason number 10: You do not use Gotrek and Felix in the early game. When playing Reikland/Karl Franz campaign Gotrek and Felix can be recruited from Tap Room (hostelry building chain) in Altdorf as early as on turn 5 (or even 4 if you are lucky enough to get lord with the “Noble” trait on turn one). Simply upgrade Altdorf to tire 2, build Tap Room and on next turn Gotrek and Felix should appear on the campaign map ready to be recruited into your service. Having already a formidable early game killing and healing potential, G&F become near invincible when supported by 2 (or even better by 3) arch lector lords (tip: put them on foot. When on mounts they become more vulnerable to spear infantry). Since auto resolve will almost always show defeat you will have to fight every battle manually. However, all you have to do is to keep G&F and supporting arch lectors close together, use buffs (Grand Shield of Faith, Grand Hammer of Sigmar) to constantly keep offensive&defensive stats boosted, crowd control with Soulfire bombardment while letting G&F deal with enemy lords and heroes who come to close. Due to Felix’s Blood Oath healing ability both G&F and supporting arch lectors will probably end combat with full health bars. Easy. That way you can defeat even full stacks of any early empire (Secessionists, Marienburg) greenskins (Black Pit Tribe, Skullsmasherz) or vampire counts (Barrow Legion) armies easily conquering settlements and forts nearby Altdorf while leaving Karl Franz army free to deal with Khazrak and/or Festus.
The Empire can recruit so many melee heroes I don't even know why people bother with other units. You can get entire stacks full of captains and warrior priests. Who cares they're not the strongest? By the time the Dwarfs get 1 Thane you can get like 5 captains and at least 2 priests.
Halberdiers outstrip Shielded spearmen but only late game after you got the technology that gives Halberdiers charge defense vs all, and ONLY vs certain factions (Vampires, Chaos, Norsca) because they lack ranged options and rely heavily on armor and/or large monsters. For everyone else the benefits of shields are just too great. I usually take at max 5 frontline troops, I find this is a good magic number for coverage. It also, conveniently, lets me create a gunline with 4 gaps I can stick ranged troops into. Learn gunlines! There's an infographic out there from way back in TWW1 that explains how they work. Elevation and terrain is extremely important and non-flat terrain can completely inhibit your guns ability to shoot, so it pays to zoom all the way down to ground level and get a mans eye view of the terrain so you can see *exactly* what is in front of your troops when positioning your army. In terms of redline skills I don't skip empires finest because of the MD buff it gives to basically all of your troops. Early game when you rely on them moreso than heroes and steam tanks, the good chunky bonus to stats you get is very useful. Huntsman General aren't good but they're good garrison stick lords which are more justifiable these days with multiplicative upkeep being taken out. They give buffs to very cheap core units - spearmen and archers (and greatswords for some reason but why would you ever take greatswords not even franz takes greatswords lmao). They also give buffs to nearby ranged troops with their aura, and their unique skills are available from level 1. This makes them good later on when you can recruit lords at higher levels from go, and all you need is someone with a quarter to half stack to garrison an at risk settlement or province. In general, Arch-Lectors are your best lords and it's not even close - empire generals can get griffons that let them attack the back line or important targets but only at high levels, and their prayers offer huge benefit to troops nearby. Likewise Warrior Priests vs Captains - though captains are a little easier to stomach since you get pegasi much sooner and the training skill has been overhauled to be multiplicative rather than a flat trickle. Sure would be nice if they got Demigriff mounts like they're supposed to, because yes that is a thing on the tabletop.
A good read. I never invest technology into melee infantry because of their poor damage output. I view empire melee infantry as slightly armoured skaven.
@@BlakesTakes420 Yay~ Azazel is my favorite, but there's not a ton of guides or current campaigns on him from what I've seen. So that'd be dope as hell.
Hey Blake. I just discovered u today and i fkin love ur Videos. Thx for the great work u doin for the community. And after watching some Videos now i was asking myself: why do i suck so hard with Skrolk I hope u find an answer for me
One small preference for me is to place my single entities about 3/4 of the way through my ranged units... range. If you put them at the absolute maximum, it makes your ranged units very inaccurate, providing less value per shot.
My biggest mistake was i thought all the pristige and imperial authority stuff didn't matter cause all the elector counts get bulldozed over in like 20 turns. So I thought I'd hold out building and recruiting and occupy those settlements back later. Imagine my surprise when I learned how much better returning to elector counts is. I basically became some kind of bully police - sit in Reikland, see one count get buggered, go beat up orks/vampires/beastmen etc, return settlement to elector count, go back to Reikland. I'd imagine that would be something federal government (which reikland basically is) should do and would be doing in canon. Most of those factions ask for peace after a few battles and settlements lost anyway btw. And offer money for it. So such "bully police" tactic is also quite lucrative. I might try sacking settlements first and then returning them to make even more money but that is kinda evil.
Happy new Year folks - Hope you all had a nice Christmas.
Link to video handout here:
drive.google.com/file/d/11Aq3VOhtR782lKmNrdPcQmluod3pYe1m/view?usp=sharing
Of course we expect a new guide once the empire rework is out :)
@@francesco.virzi4 of course sir.
Is this a mod or something? Why is Karl franz like a giant on his gryphon mount?
@@robosoldier11 no mods, just camera angle causing perspective I'd say.
Thank you, happy new year to you too!
One thing you didn’t mention but is actually super important: Returning a province always gives you imperial authority, even if the game doesn’t tell you. There are often dilemmas where two elector counts dispute over a settlement and you can decide for them to keep or return it. The decision screen doesn’t say that you will gain authority from returning it, but you will still gain +1
You're goddamn right.
Really wish the game told us this because this IS huge. Makes retuning the province easily the more desirable option pretty much 100% of the time (unless you really really need the approval of the guy holding the province, but that's almost never worth more than +1IE)
@@octogen1282 I always returned the settlements to make sure everyone was in their place. Averland takes the moot and no event to return it? Guess Averland's about to find out.
@@deskslam4232 Poor Marius probably just forgot he doesn't have any halfling subjects, lol
i believe the main part of this is that a lot of imperial authority is fluid as you lose one authority for empire provinces not being fully controlled by electors, but you gain one back if the province is fully controlled by empire factions. also returning capitals is the ultimate cheese sometimes as returning it gives 2 fealty and an imperial authority each time you return it, so when toddy loses middenhiem for the fifth time you can get more authority from giving it back to him.
Hey! I don't suck with the Empire! I just fail to win as the Empire!
You just prefer lore accurate playthroughs, that's fine!!
do you want an end times? because this is how you get an end times.
@@BlakesTakes420 I can't get the End Times because there is no End Times crisis for late game.
Bro thinks he's General George McLellan
@@GamerGrovyle based, square based.
2:14 you can see Blake panic as he fears he might have girlbossed too deep into the enemy territory with the raiding lord and may not get an ambush
THAT WAS CONFIDENTIAL!
How in all the years of playing total war have I not done that tactic. Always just brute forcing my way through or chasing 🤦
Ambush exploit cheese... so inovative... you can just set the game to easy too.
@@fakeprophecy a brave attempt at spelling innovative friend.
@@fakeprophecy
Exploit and cheese are mutually exclusive
Cheese is using a mechanic in its intended way but it gives far more value than intended, i.e projectile dodging
Exploit is using a mechanic not in its intended way gaining an unfair advantage i.e save scumming
The AI can always see you have an army in ambush, but if not discovered, it will ignore it, working as intended, ergo, not an exploit.
You can call anything that gives you an advantage "cheese" but then the word losses all it's meaning. i.e
Doomstacking, traits stacking, healing single entities,
One time I won a defensive siege against 2,5 full stacks of Skaven that assaulted Helmgart. I don’t remember what tier Helmgart was at that point, but it was not higher than 4… maybe
The map was the best empire siege map, the one with an elevation and flat terrain, outside the fort being a steep climb upwards to the gates.
The plan was simple: use the single unit of mortars only when necessary, placed on the capture point of the elevated surface, put crossbowmen on the elevated surface too, use swordsmen to hold the towers until the Skaven put ladders then retreat to the defensive position, where the spearmen are going to hold the line, if a swordsman dies, it won’t be that bad, but I’d lose valuable frontline force.
Last step of the plan: convince the rats to take the main road instead of the flanks, and use the single unit of cavalry to kill any unit of Skaven that tried to use the side paths.
It went PERFECTLY. The mortars did not stop firing once on the blob of rats that had gathered on the tight ramp, as crossbowmen fire at will at literally fucking anything they can see. Rat men arrived very tired from climbing ladders and running all the way to here to try to avoid fire from towers and missiles, my men were fresh when swords clashed. Still, it was very close, my missiles ran out of ammo as the last horde of Skaven arrived at my beaten up frontline, and had to become part of it. The mortars kept firing. Cavalry was useful to convince fleeing Skaven to give up permanently, plus intercepting sneaky rats once or twice.
I don’t remember what Skaven faction came from there, and yes it was mostly comprised of clan rats and Skaven slaves, with the odd gutterrunner, BUT IT FELT SO FUCKING COOL
The Fortress battles are very satisfying. I wish they had made the settlement layouts more like that in Warhammer 3.
Lore accurate skaven wouldve just dug under the wall
If you build the 300 supply rampart on a barricade portion of your supply capture point, you can spam your crossbowmen onto and off of it to gain ammo.
The Empire is also one of the factions that greatly benefits from the ally recruitment system via outposts. I usually keep one of the minor dwarf factions around to get some of their melee units.
It sure does, dwarf infantry and Brettonia cav are great additions
BUT WAIT, THERE'S MORE! "Borrow" a Dwarf army with a lvl 20 Engineers (immortal) in it, dis and him just before the army disaplears, and when he comes back hes yours to keep, and will buff tge ever living shit out of your artillery and ranged units 👀
Wait what. Can you explain a bit better lol@@MatteV2
@@jonathanenciso In WH3, if you are allied in good standing with a faction, you can request to borrow an army for a limited amount of time. If a high enough level hero were to die on the turn just before the army leave, the hero would return not under the Allies control, but yours instead!
One of the best uses for this particular glitch for an Empire army is to get Dwarf engineers, as they massively buff Handgunners and IIRC also artillery. Its great.
@@MatteV2 bruh. I've been allied to the biggest drawf faction in my latest campaign. I knew I could hire their units but not a whole army 💀. What's the best way to get them killed on the turn before they leave? Is it just getting them into a battle?
For terrain, the optimum for you ISN'T a flat plain, actually. It's having the foot of a hill. You park your melee infantry right at the bottom of the slope and your flat-trajectory missile units (handgunners, cannons, volleyguns) behind, which allows them to fire over the heads of the melee line rather than requiring checkerboarding or similar to clear up their lines of fire. This also works on a reverse slope.
Correct, I should have put a section in clarifying that
@@BlakesTakes420 you missed alot in this video lol just remake the video
You are explaining exactly what he explained. He doesnt have to say every single way to apply it. Put your artillery on the high spot because it can see. The idea is just put the artillery where it can see. Stop nitpicking every little thing. Maybe go make your own channel and release "better" videos.
@@mherrj What I described was putting the artillery on the LOW spot. And no, I will continue to offer alternatives and good advice, no matter how mad that makes you.
The "Faith, Steel, Gunpowder" flowchart is amazing, I love it. When I attempt an Empire run I'll try to remember this video, thank you.
Thank you friend, I hope it helps!
I love the ending comment "You will be summoning the elector counts in no time" 10/10, instant fan after my first video on this channel
Welcome aboard friend.
I do this with everyone I try to confederate with no matter the race. It seems to work well
Halberdiers are the best line holding infantry for Empire, as the threat will be from melee infantry and monsters, not enemy range units where shields make a difference. Halberdiers have Expert Charge Defense, meaning enemy infantry will lose their charge bonus which are considerable accuracy & dmg buffs. Spearmen will take a lot more damage & rout quicker.
Loved the alliteration with V's bit. That was mint!
Glad you enjoyed it friend.
Verily.
There is a point you are missing regards cannons and mortars. These units provide you the range advantage which the AI cannot ignore. So fighting the vamps as an example means that in a battle the AI will always attack you while you can just sit there and decimate them with your ranged units.
or you can just vanguard deploy outriders to open up on the enemy and achieve the exact same result.
Vampire Counts will always rush you anyway - they only have melee troops.
Not to mention, they don't take any morale damage so one of the key powers of artillery is useless.@@BlakesTakes420
@@BlakesTakes420doesn’t sylvania have access to crossbows?
@@johnbourlier7883 in very, very small quantities. They also have access to handgunners in small quantities too. Only by advancing the Von Carstein bloodline can you access these, so I didn't include it. I have only seen the AI field 1 unit of crossbowmen in an army, which wouldn't pose much of a threat to your outriders.
Crushed that Ice Court campaign thanks to you, these guides are genuinely entertaining to watch even though I don’t plan on playing most of these factions-however I’m still picking up my jaw from the floor after seeing the steam tank division, and by coincidence I’ve just started an Empire campaign
Thank you so much, let me know how your new campaign goes!
Saw this on Reddit and decided to give it a watch. Even as a veteran player, this taught me some new tricks, like the empire successionist ambush trick at the start.
Love to hear it sir!
if you need to use his corn on a lame faction like The Secessionists you really struggling in Life they aren't even a hiccup of a faction. taking walls is so easy against the AI
thats an old old trick... you cant be a veteran if you didnt even know this! thats basic play
@@thegreatrainman2336Doesn't mean it isn't annoying or costly depending on the difficulty level.
There's a difference in quality between winning a fight you could win and a fight you could've won easier.
@@GamerGrovyle No one should be struggling against this faction unless you have minimal hours put in they are so easy to beat.
I love how you put the meaning of the words for us. Such well done videos all together. Your narration is also fantastic. Keep them coming good Sir.
I usually go like this:
Turn 1 you attack Grunberg with Franz and occupy it. You recruit an additional lord in Altdorf.
Turn 2 you force march max Franz into the woods near Ubersreik and put your second lord recruiting on the border of Ubersreik.
Turn 3 you attack Ubersreik with the second lord with Franz supporting and occupy it. Then you have enough movement with Franz to occupy Eilhart and that way you take your province on turn 3.
Thank you so much! Glad you enjoyed it.
That's a spicy strat I'll have to try it.
Good one having second lord instantly is also what I do it just helps with getting more items, better recruit, better stealth strategies and easy winning against superior stacks with trash units.
Even later I rarely field single Generals they are usually running around in a team with economically smart stacks instead of pricey doomstacks.
The only problem with *not* taking Marienberg early is that if you don't, you risk Bretonnia getting around to it first. Granted, a short war with another nation of Order can be smoothed over eventually, but it does rather complicate getting Marienberg back.
Yeah, if Brettonia take Marienburg I declare war, simple as that.
that or Kemmler. Vlad might not be as much of an early danger if you avoid war with him, but Kemmler always ensures I need to fight some undead early on
Also its actually possible to just confederate Marienberg via the normal mechanics. Karl doesn't start off with the best relationship to them but if things drag out too long being friendly to them can still pay off.
One important correction: Do NOT return dead elector counts in their original capital. Keep the capital for yourself so that you can assign your own elector and unlock the bonuses. Instead, return the dead elector in a minor settlement, which will still give them enough income to field a full army, and they can assist you in defending the region.
You see I just return all their land to speedrun fealty and confederation. You raise a good point though.
Awesome vid with very good info. Just want to add to not forget to spread the runefang love around when you confederate. You don't have to keep them with their elector count. You can use them to buff up your heroes, especially when fighting enemies that require magical damage to bring down efficiently
Absolutely, the Runefangs are excellent and I should've mentioned them.
I have yet to play a full Empire campaign in any WH (did 2 co-ops with a friend in WH 1 and WH 2 when they were released all the way back, for about 50 turns each) so this is genuinely very helpful and it explains the faction in its entirety so well. Ill keep it in mind whenever I get to that one legendary campaign for that coveted 100% completion for both 1 and 2. Suprisingly at least from my viewing of different ytbers the empire didnt go through serious changes throughout all the different itterations of its games. The melee infantry is just there to hold, ranged infantry is still extremely good, ok cav, except late game cav is phenomenal and helstorm rockets are still king.
Also Franzer divisions, thats bloody brilliant Blake!
Good to see you again Herr General.
The Empire is in a bit of a strange position. Jack of all trades master of none. But there are some real standouts. As you said demigryphs, Helstorms, I'd also add their magic in there, so much versatility.
The empire was always going to be a contraversial one, because so many people main the empire. They'll all have their own niche strategies which make things work such as, halberdiers with the right tech, or imperial authority farming just to mention a few.
I'll probably have to make an addendum to this video to cover off a lot of the comments.
Glad you enjoyed the Franzer meme sir. Strength and honour, General.
One thing i have noticed is that greatswords have been performing a lot better since the last two patches. They still won't hold very long, but I sent the ones that come with Karl into festus nurgle great axe chaos warriors and they routed them with about a quarter of their own health and about half their unit models left.
They definitely do perform better, but still not good enough to rely on.
Love your content Mr. Blake! While I don't necessarily need most of the advice in your videos they are presented in such an entertaining way that I keep coming back, keep it up my man! 👍
Glad you enjoy it sir, thank you for your viewership!
Ahhhh, in a world of vampires, goat people, spikey vikings and the literal demons that they worship, the "normal" people still find a reason to rebel and kill each other
That Greatswords were (rightly) OP top-tier elite infantry in TWW1 and are now disregarded speaks volumes about how bad the game balance has gotten.
to be fair, they're better than they were in Warhammer 2, I think they did a pretty reasonable job at readjusting the ranged meta from that game, but yeah Greatswords I always thought were too expensive for how poorly they performed.
the empire also has a lack of spooky stuff so it makes the 2 main terror pieces; griffons and tanks, even more valuable. the griffon lord in particular has a -8 leadership debuff around it. combine this with artillery damage, cavalry charges or gunfire (all give unique leadership debuffs) and you can rout anything short of an elite unit. units that get into your backline need to go, and fast, so use some demigryphs and a griffon lord to clear them out in no time
I rock with the Empire....... on the battlefield. They just have so many fires to put out on the campaign map. My best battlefield faction is Slaanesh or Bretonia. Anything highly mobile so I do like the Empire roster their Knights are worthy sons of sigmar.
the empire starts crumbling on turn 3, it's just not enjoyable in this state, it feels like an endgame crisis from the get-go
@@urahi830 Yeah. Removing the penalty (at least for first 50 turns or something) from the civil war would legit save the Empire campaign. You can deal with all the threats fine as they are. Empire needs enemies, otherwise they become the largest faction every time. (100+ turns in they already always are in top5 as AI)
You just cant deal with all the threats killing your fellow Electors in the first 30ish turns...
@redluke you rock at everything sir.
A timely tutorial and wonderful alliteration! Bravo!
High praise from you sir, thank you very much. Loved Nurgleworld™ btw.
Excellent guide as usual ❤. I would love for you to explain to me why i suck with Kholek, as he has a somewhat tricky start and lots of potential ways to continue the campaign after you deal with the initial enemy 😅
Don't you worry, I haven't forgotten. ;)
Thank you. I don't know if you did the Skrag guide because of my request but i certainly appreciate it as i don't suck with him anymore, so god bless you and godspeed 😀🙏🏻
The trick with Kholek is to get Grimgor as a vassal ASAP, and try to maintain good relations with Archeon so your northern border is safe. Honestly, from my personal experience, he is the only faction I've ever seen manage to do anything on its own as a vassal, I remember how he'd manage to raid and pillage his way all the way across Cathay while I was attacking from the north, while my ogres vassal were utterly useless and just raising entire armies of goblars that folded in half at the first sign of resistance.
Was this before or after Tamurkhan? Because honestly it's his army that I'm unable to stop, if I try to take them out early then the orcs come and flip the dark fortress.
For dealing with Vlad. I was playing as golden order so maybe that changes something, but for me Vlad's armies tended to be pretty good by the time I could afford multiple armies. Yes they'd have a lot of chaf, but they'd also often have multiple varghulf's or blood knights which can be massive pains in the ass to deal with. I think he got them from raise dead. Also vampiric flyers like fell bats and vargheists can decimate your ranged units which is definetly a reason to try to auto resolve
I loved this video, it really showed me my past mistakes with this faction as I did immediately attack marienburg and about 20 turns after I destroyed them I caught myself thinking „was this a mistake?“ I’m glad I found this video as it just helped me to understand the mistake that I can’t be aggressively expanding like I do with Khorne or the chaos dwarfs. You definitely earned a sub hope your channel grows to your desired number ^^ much love from Hungary
Thank you sir, glad to be of service. 🫶🇭🇺
On the note of fealty, you also get fealty from positive relations, i think its +1 at 50 relations and +2 at 150 relations. This is useful in the early game to get an early confed with Gelt.
On the note of confederations, i oftentimes dont accept confederation straight away when its offered, since if you decline then you get +1 IA and theyll offer again in 20 turns. This can turn the smaller, less valuable elector counts like ostland, stirland and nordland into IA farms to help you stay in positive authority, which then gets you the 3 IA you need to confed without penalties. I find that i always confederate in a specific order. Gelt 1st, naturally. Then Talabecland which enables me to use Talabheim as a staging ground against festus and vlad, Then Nuln or Boris, whichever one RNG dictates i get the most random fealty for 1st. Following this strategy i find means you never have to deal with low IA as a mechanic, unless something goes horribly wrong
RUclips didn't post my response to this mademoiselle, my apologies.
Beelining for Gelt is the correct play for sure. He's an excellent Lord.
I hadn't considered farming the imperial authority in such a manner, I'll probably do a follow up video for this at some point, you'll probably make it into that just like Thwarting Throt.
Thank you as always, great input.
@BlakesTakes420 aww, don't flatter me too much, I've just been around for a while. Keep referencing my comments and you'll turn me into a channel celebrity XD
@@simonbas6 no paparazzi please. Just @simonbas6 doing the Lords work in the comments section.
Empire also just needs a dire DLC to bring them up to par with other races. They are still using dinky units from WH1
They certainly do.
Rejoice. DLC is here
Yeah but its entirely ranged based. Its a shame the melee still sucks dick. @patricklisso4357
Lol, dlc? The game should be balanced for free.
I feel like most of the latter mistakes also applies to other factions. Using diplomacy in particular. Having another faction pay you to join a war against someone is a really good strategy, especially since their allies won't be compelled to join war against you immediatley. And all factions needs to make use of their heroes.
Absolutely they apply to different factions. But I often see folks saying they can't win as the empire and they haven't brought a wizard in their army, so I want to make sure that people are aware of how powerful imperial magic is.
@@BlakesTakes420 yeah, I did that mistake playing a Drycha campaign. I completely ignored brancwraiths, which was unwise.
Reason 10 you suck with The Empire: you dont know how to siege, use your superior long range units like cannon and hellstorm to destroy towers, gates, and chunks of walls. Doing this allows you to place handgunners in the gaps and shoot inside, you can use melee units to fake a entrance at these gaps so as the enemy comes to meet you retreat your melee and let the handgunners shoot. Sieges can take some time but its almost impossible to lose especially against factions with bad ranged options. Fightning Vlad in a siege is super easy, even if you have to fight 2 full stacks of vampires as long as it is in a siege you can win with minimal loses.
Good input. It's something I do and didn't articulate on this video.
Well I was debating what faction to do next after my Dark Elf campaign. Thanks for choosing for me, Blake!
yup, blakes videos seem to annoyingly correspond with my new campaigns too
You're most welcome.
The Irrepreasible skill gives only 30% to your lord. Still useful, especially if you use him as a tank, but not broken like the skill might make you think by saying "your lord army". Apparently, CA thought necessary to precise that your lord only gets its replenishment if he's in his own army....
this, though the wound time reduction is OK (lmao simply don't die) really though it's a bottleneck skill you have to take it to get to the juicy 2nd half so no reason not to.
@@TsunamiWombat Yeah never said not to take it just don't have hope that it will double your replenishment rate XD
one thing thats really important and is really helpful is declaring war on 3 elector counts right at the start. you get nuln and a free T5 steam tank on turn 3
Some of the most fun I’ve had with the empire is trying to do a melee focused army. Longswords combined with elector count swords and warrior priests to buff stats and for a bit you get get units with 100+ melee defence and attack lol
It's a strategy I haven't had the pleasure / courage to try
Greatsword frontlines are somewhat viable especially at hacking through enemy chaff and mid tier infantry. Unfortunately their anti infantry bonus will only carry them so far and will struggle to kill chaos warriors, marauder champions, Black orcs, and high dps skaven infantry before their low leadership fails them
@@BlakesTakes420I’ve got it running late game in my campaign so I can give all my heroes in that army runefangs and good items for buffing, probably couldn’t have more then one but it’s pretty funny seeing great swords or swordsmen bully chosen
Love this series. I learn so much when play Kislev and now Empire.
Good job and keep it up.
Glad to be of service sir
Fuck yes! 47 minutes of pure Blake content. Can there be a better weekend gift?
Cheers as always mate! 👊
You're most welcome sir. Thank you for your continued viewership hun 🫶
First time watching your content, and I am very impressed. And the Steel Faith and Gunpowder line was cold AF. Now I can't wait for a Dark elf one, I love the aesthetic, but I suck so badly with them.
Thank you sir, hopefully I'll get to the emo elves soon.
Reikland getting the spotlight this time, wunderbar! This was my favorite campaign in WH2, so I was extra happy to see this getting a blake-take
Happy to be of service sir. 🫶
amazing video, just one thing at 19:40 we disagree heavily
I have always 4 reiksguard per army, they are often the units with it I get the *most* value with, specially before the hellstorms. but even then they usually get a higher value than recruiting them costs every battle
it's mostly a game of luring one or two units and then doing the hammer and hammer technique(bait a formation with one unit by pretending to charge, charge them on the back with the other unit, then charge them on the back a second time)... they fall off hard because of no AP, but on Karls army the Anti large makes up to keep them relevant
sure, it is a unit that you gotta pay more attention than usual because they suck if you're not taking good engagements.
edit: but getting them to take good engagements is very easy if you're paying attention
that said, I dont think the reiksfort building is worth it in empire lands. Only the special one in altdorf
Thank you.
Yeah Reiksgurd aren't terrible to be fair, probably a bit harsh on them in my handout. Still, the awkward building and the cost of them is just too prohibitive for me to place them in my armies.
May do some testing and a follow up to this video. Watch this space.
The true way to play the empire is to play volkmar and only use flagellants, warrior priest, arch lector, knights of the blazing sun and a max of 1 or 2 artillery :)
Bah! My 12 hell storm rocket batteries know your zip code.
-Gelt Gang
Glad you're still posting my dude. Was worried the reaction of the last video would slow you. I legit enjoy your style with these videos.
Keep it up homie.
Christmas and my day job slowed me. I enjoy making these, so I'm not going to stop. 🫶
Hi Blake, just some feedback on the video.
I feel like the repetition is very bad for the overall quality of the video, if I need to go back I can, and it bloats the video unnecessarily.
I like the humour, audio is good too.
Thanks for the honest feedback.
Fantastic video, all valid and helpful points. Can't wait to see the rest of the faction guides. Maybe Dwarves or Lizards next?
Thanks you! all Suggestions are taken, but Dwarves will likely come after Thrones of Decay as they're getting changes.
Would love to see a video about the dark elf guy who starts over in cathay, or the demon prince. both hard AF campaigns at start
What? Daniel might be, but Lohkir is one of not only the easiest DE campaign, but the whole game .
One tip for dealing with Vlad: 1 unit of basic outriders can kill him 100 to 0 with all their ammo and good kiting. Very helpful for Balthasar Gelt who starts with a unit of outriders. Getting him to chase after them can be a bit of a hassle and you have to make sure all their dog/knight units are dead but it's a pretty clean way to kill him.
Empire Warrior Priests usually save many of my empire campaigns. They are so damn strong as a single human unit.
In TWW 2, I beat a Chaos 4 stacks with Empire army with Settlement garrison because when my outriders ammo ran dry, the winds of magic is exhausted, but FAITH remains.
I *love* the warrior priests.
16:24 on the point of artillery. Mortars arent great at long range, but once they get to medium/short range and enemies clump somewhere, alt clicking is a phenomonal way to stack the kills. I still like grenade launchers more, but mortars arent a bad choice
Yeah, they're not bad but Outriders w grenade launchers outclass them in basically every way.
34:20 this is why I usually have a dedicated reinforcement army, filled only with Mounted Heros, Calvary, and maybe Artillery. Something that can cross the map to make an impact as soon as possible.
Can you do a Bretonnia one😊
I have ideas brewing for one.
One of the best tutorials I've seen out there. Thank you!
Glad it was helpful!
*looks at all my wins* empire is annoying not difficult.
A very clear and concise guide that doesn't say to do the ONE thing. Nice work
Thank you pal
Wow, im early
Feels weird I know lmaooo
The best kind of on-time.
You can actually take both Helmgart and Eilhart on turn 4. Why recruit only one additional lord when you can get one on turn 1, one on turn 2, one on turn 3 (if you have the money)? You capture Grunburg, immediately recruit an additional lord, move Franz out of the settlement, put the additional lord into Grunburg and global recruit with him (archers I guess), local recruit with Franz. Turn 2 move Franz towards Ubersreik, local recruit, recruit one more lord in Grunburg. On turn 3 your global recruitment of archers is done, Franz goes for Ubersreik and you can force march the two lords to join him. Take Ubersreik, recruit one more lord, local recruit with Franz. Now you have almost a full stack and 4 lords. You can move one of the lords towards Eilhart to make sure he will make it on turn 4. During the end turn the secessionists will move to Helmgart. On turn 4, you take your almost full stack with Franz and 2 out of the 3 additional lords you recruited to Helmgart and the autoresolve gives you a win (on legendary/VH). You sack Helmgart, occupy it with a single lord, you force march Franz and the lord you did not occupy Helmgart with to reinforce your 4th lord at Eilhart. You heavily damage Franz's army (not sure if any units get wiped out, but I am sure I definitely kept the greatswords) but it's turn 4, no one will siege Helmgart yet. Remember, you can sack early game as you will be occupying cities at level 1, if you are in a bind with money (and you might be for this strategy) you can worry about repairs later.
I do love this video series. It inspired me to try Skragg, and I had a good time with that campaign. And oddly, while I despise playing Empire, your video does push me to possibly play them again. I don't despise Empire because I'm unsuccessful with them, but because I just don't enjoy it. I don't like the available infantry, the early to midgame ranged is abysmal imo, I don't like managing Elector Counts. Admittedly, I last played Karl in the 2nd game, for achievements; and have only played Volkmar in WH3. So if the Elector Count system is better than previous iterations, I'd be willing to try again.
Unfortunately the elector count system is still...bad, but The Empire's in a reasonable spot.
I love these videos!
17:40 this part alone, everything is correct too, I'm impressed!
Dankeschön ❤
@@BlakesTakes420 gerne!
Can't wait to see this channel get to a million subs. Won't take long with well made vids like this.
Thank you friend 🫶
@@BlakesTakes420
I'm welcome😊
25:31 Really good advice here but you didn't mention to always opt for the "free captives" for money after the battle. Replenishment and experience don't mean anything because this newley spawned army just goes to the void afterwards, but the money - money stays.
Amazing series,keep them coming. I'm waiting on Cathey video to come out 👍
Thank you friend!
By the way, you can only recruit shielded spearmen from a t2 barracks, those basic ones dont get shields. Also you can drag the re-enforcement angle around so that bad angles done happen, but it extends how long it takes for allies to arrive!
this was actually really help full. I learned to never build a Reiks guard only army.
Thank you good sir, I've enjoyed this video very much. Funnily enough, I'm starting my Empire campaign and so far I've been following these steps: I let Marienburg for later, I got rid of beastmen and Festus, I'm prioritising growth and cash buildings, saving 1000 prestige... now I'm starting to deal with Vlad, and with this knowledge it will be easy to deal with.
Do we know when will your next 'Why you suck with... ' chapter be released? I'm really looking forward to High Elves.
You're very welcome sir. Hopefully have the next installment out the weekend after next. High Elves will definitely be done soon.
Hey Blake! Here is a take you might already know or might want to explore. Maybe I'll respond to myself if I'll add more.
Isabella vh/vh - She and Vlad and 5 vampires are unstoppable. On turn four they march east to give the new Lahmian bloodline vampire the whole army. The Varghulf gives her siege attack. Turn 5 that army wipes out Templehof (kill, don't vassalise, for Empire diplomacy) with the 7 vamp reinforcement and then the 7 vamps take the village north, likely from Drycha. Turn 6 killing Drycha in Mordheim is hard, but doable with a raised army. Likely it's possible to vassalise the humans north and drycha in turn 6/7/8 if you trade settlements with barracks to them. Including the quest battle you'll have enough blood kisses for Lahmia bloodline 2 now and Vlad level 12 (save the skillpoints for this level). This gives +70 diplomacy vs empire. Beeline for Grunburg with the 7 vamps and destroy Franz asap. You get no reliability penalty for attacking Franz after turn 11. Destroy all factions that love Franz or that hate Drycha (Leon, Katarina, slayer king), vassalise the rest, they won't hate each other. So vassalise early: Fey enchantress, Kemmler. Later: the turquoise dwarfs under sylvania, Kostaltyn, and basically half of the empire. Consider yourself human/order, so kill skaven, chaos, orcs. Later maybe when all order is your vassal you might add some of those and the shared wars might keep the diplomacy among them up.
Rule over the empire as Vlad and Isabella should. He is after all the true emperor by lineage.
Oh, don't forget... The 7 vamps should often cluster the enemy around them for pit of shades.
Basically the Lahmian bloodline vamps have armies and play a "normal game" while the 7 vamps are a "death touch" army that makes a strategic path.
As some who has never played Total War: Warhammer III, this is incredibly insightful.
Thank you!
Great content! Something about the Empire really makes me push for better and better wins. I've won a Legendary/VH hard long campaign (250+ provinces) in 120 turns and im still finding useful information out from videos like this!
The argument for Halberds is based around which faction you'll find yourself going up against. The diverse roster of the empire affords the faction the luxury of building armies specific to the foes you'll be dealing with. Sure, spears and shields are cheaper and are generally better against factions with missile based damage (elves, dawi, kislev) but if I need to go up against Ogres or Bretonnians, Im picking Halberds every time.
As for taking Helmgart, you should be table to do it by turn 4 in addition to taking Eilhart:
Turn 1 I take Grunberg and recruit a Huntsman General, recruiting two archers into the new lord army.
Turn 2 I march Franz and the Huntsman General towards Ubersreik, while recruiting a third Huntsman General.
Turn 3 Franz can solo take Eilhart while the 2 Huntsman Generals and their handful of archer units can dispatch Ubersreik - its a bitch cheesy with kiting the Huntsman Generals, but the two of them can easily take down half the opposing force before getting your archers involved. Keep them hidden and prepared to position to mop up the remaining units. End turn by recruiting a Warrior Priest. You can use these three lords to ambush the Secessionists stationed in Helmgart as theyll severely underestimate your balance of power. Again with a healthy dosage of kiting you can win with just these 3 lords and handful of archers
On Turn 4 you can mop up Helmgart with Franz and these 3 lords. Subsequently camp out around Eilhart and Kazrak should walk straight into your forces in ambush and wipe himself out on Turn 5.
really nice job! Now I want to try Karl Franz campaign
Glad to hear it!
I usually suck at using Outriders with Grenade Launchers and I tend to get them killed most of the time. There's been some balance changes, but at one point I found they also died very easily in auto-resolve, so they weren't really that worth it to me. If you're like me and just can't get the hang of them, knights can perform fairly well for picking off units on the approach. I typically start with empire knights, but upgrade to Reiksguard for Franz and various Elector Count Knights for other armies. Even then, I usually only take around 4 of them in every army, or I create a reinforcing army of mostly knights. A few knights can do a lot of damage if you gang up on out of position units, and can even take out whole armies with enough patience, and depending on the match-up.
It's been a while since I played Empire properly, but I found some success in the mid-late game running Volkmar with the Knights of Morr, since he gives some extra buffs to empire knights and they have fear and terror. At the end of Warhammer 2 Volkmar's army could pretty much solo the Chaos Invasion the way I built it. (4 Knights of Morr, 2 Luminarks, 4 Flagellants, and the rest Free Company).
not often I like a video before finishing it, but just for the 05:35 part you deserve it.
Thank you sir! 🫶
I finally got to watching! Thank you for stopping by. Really great video!
Glad you enjoyed it sir. Great Khorne stream the other day.
Thank you! @@BlakesTakes420
I hope you do this for all factions; As someone who plays FPS's/MOBA's and other sorts these videos are great plus the way you present everything in these types of videos are S-Tier for me
Thank you friend, I hope so too!
Gotta say, this guide's been pretty helpful. I still had to turn the campaign difficulty down to easy because I really do be trash with the Empire, but I'm actually seeing some success and fun now that I've accepted that Vlad's just gonna fuck some shit up to the east before I can clean up the greenskins, beastmen, and festus.
Drycha and Vlad haven't gone to war yet though, which is weird considering.
That's it, it's a mindset.
It's not a guarantee that Vlad will go to war with Drycha there's a bit of RNG to it, but he definitely will end up warring Katarin, and she doesn't get bodied as hard these days. V
This video has reawaken my love of total war warhammer half way through the semester… thanks Blake!
You're very welcome 😊
I still watch these videos as someone who plays exclusively on Legendary/Very Hard, I guess hoping that there is some sneaky trick I have yet to learn. Sad reality is is... the only strat left is to "get gud". To ALL the gamers out there, I wish you good fortune in the wars to come.
There’s actually some fun strats for the empire, I recommend you to take nuln by force after the secessionist. It will give you a great economic base, an Autowin elector count unit in the steam tank and nuln hates your guts anyways you would take ages to confed them peacefully
That nets you a -7 authority, but who cares you’re just gonna clap vlad next by slowly camping through his vampire territories and then trapping him before sieging castle drakenhof
Once you wiped him (don’t take out the weak vamps first because they will actually distract him in a helpful way) your economic base is so solid you can afford 2 1/2 stacks now you can decide to either try to play good empire man and not go to civil war (which is weak because it takes forever) or you confed a strategically important ally (Balthasar) and drop down to -10 to have a jolly old civil war against a bunch of weakling empire factions
Averland you overrun first to connect your territory, stir land will be fighting back because they have no enemy, talabecland and Hochland will usually be taken out or decapitated at the least by festus (by the way squeez Hochland for money early on because they die quickly but don’t make any treaties with other empire factions you don’t 100% want to confed, they will at some point force you to break treaties which is terrible) midden land is in shambles because of festus and khazrak. Marienburg doesn’t care but has most likely been decimated by either kemmler or louen, nordland is getting rekt by norscans, ostland (?) is being rekt by drycha and the last dude up north is really too far away to be doing much
Voila you just gobble everything up and make sure to get NO authority because now you want to stay at -10 (-10 is actually good because it’s neutral in terms of bonus malus)
Best elector count units are tbh the Hochland long rifles … such insane missile troops
After you have united the empire you are literally steamrolling everything else unless you managed to get your ass into too many other wars due to bad diplomacy (appease the dwarfs and kislev man …)
i would love to see chaos warriors/chaos dwarfs in the future, they are my favorite races to play as
🔜
Another great video! I mean, it won’t help me with my empire campaigns as il ignore all advice and B-line for marienburg anyway, but it’s nice that you’re trying to help 😂
Go get that bag.
Your video is incredible, so complete and so clear! Gonna be a huge help for me, thanks :)
Glad you enjoyed it sir! Thank you for the lovely comment.
Now this is the gravy train video youve been looking for Blake
all aboard!
This guide sparked my interest into getting back into a Warhammer campaign. I would love to see a Bretonnia video.
Glad to hear it. Brettonia will have its day, very soon.
Another glorious video. Thanks for the upload!
You are most welcome my good man.
Great guide! Really helpful. Kinda unintuitive that single entities would be better frontlines than infantry, but that's how TWW works
Solid in-depth video. You missed the 2 important ones. 1. You don't use your prestige early to get a confederation turn 6 - 8 with a strong army. 2. You don't use additional lords early to xp leech to lead future armies while upkeep is low.
Due to the Empire rework, I think you should go back through this, as some of the info has changed dramatically.
I intend to. :)
@@BlakesTakes420 god bless. Because, yes; I SUCK with the Empire, or at least the two factions that start IN the actual Empire.
Karl is still eyeballs deep in blasted goatmen, bloody greenskins, plaguey boys and Everyone Around Me Is Idiots, while Elspeth doesn't have it much better. And this seems to be irrelevant of Campaign difficulty. By turn 12 I'm looking at second-to-last Imperial Authority due to all the other factions shredding the A.I. Electors, and I really don't know what the heck I'm meant to do to save them from their own incompetence :(
(I used to really enjoy Karl in TW2, so this is kind of a bummer)
What a great and well done series . Please give us more its very entertaining and also super helpful when you are new to the game (at least it was for me) . Some Factions are kind of tricky to learn without some kind of guide and tips how the mechanics work and your videos are super well done and easy to follow.
Thank you sir! Glad to be of service to you.
Reason number 10: You do not use Gotrek and Felix in the early game. When playing Reikland/Karl Franz campaign Gotrek and Felix can be recruited from Tap Room (hostelry building chain) in Altdorf as early as on turn 5 (or even 4 if you are lucky enough to get lord with the “Noble” trait on turn one). Simply upgrade Altdorf to tire 2, build Tap Room and on next turn Gotrek and Felix should appear on the campaign map ready to be recruited into your service. Having already a formidable early game killing and healing potential, G&F become near invincible when supported by 2 (or even better by 3) arch lector lords (tip: put them on foot. When on mounts they become more vulnerable to spear infantry). Since auto resolve will almost always show defeat you will have to fight every battle manually. However, all you have to do is to keep G&F and supporting arch lectors close together, use buffs (Grand Shield of Faith, Grand Hammer of Sigmar) to constantly keep offensive&defensive stats boosted, crowd control with Soulfire bombardment while letting G&F deal with enemy lords and heroes who come to close. Due to Felix’s Blood Oath healing ability both G&F and supporting arch lectors will probably end combat with full health bars. Easy. That way you can defeat even full stacks of any early empire (Secessionists, Marienburg) greenskins (Black Pit Tribe, Skullsmasherz) or vampire counts (Barrow Legion) armies easily conquering settlements and forts nearby Altdorf while leaving Karl Franz army free to deal with Khazrak and/or Festus.
A little warning there. Don't let Gotrek loose a single battle against Vlad, because Gotreks defeat trait would make Vlad unbreakable.
@@Tiberium10332 That's more scary than any late game archaon sweep
My name Blake too and hearing you say it so confidently at the beginning of every video gives me a strange sense of pride in it!
Hello fellow Blake. 🫶
Turn 1, starting battle potion of feeling roll. RNGesus was with you, this was truly a blessed run by sigmar
The Empire can recruit so many melee heroes I don't even know why people bother with other units. You can get entire stacks full of captains and warrior priests. Who cares they're not the strongest? By the time the Dwarfs get 1 Thane you can get like 5 captains and at least 2 priests.
I love the effort you put into all these videos.
Thank you sup! 🫶
For no4, you can move the elector count swords around after you assign them as counts, even have all of them in 1 battle.
You sure can!
Halberdiers outstrip Shielded spearmen but only late game after you got the technology that gives Halberdiers charge defense vs all, and ONLY vs certain factions (Vampires, Chaos, Norsca) because they lack ranged options and rely heavily on armor and/or large monsters. For everyone else the benefits of shields are just too great. I usually take at max 5 frontline troops, I find this is a good magic number for coverage. It also, conveniently, lets me create a gunline with 4 gaps I can stick ranged troops into. Learn gunlines! There's an infographic out there from way back in TWW1 that explains how they work. Elevation and terrain is extremely important and non-flat terrain can completely inhibit your guns ability to shoot, so it pays to zoom all the way down to ground level and get a mans eye view of the terrain so you can see *exactly* what is in front of your troops when positioning your army.
In terms of redline skills I don't skip empires finest because of the MD buff it gives to basically all of your troops. Early game when you rely on them moreso than heroes and steam tanks, the good chunky bonus to stats you get is very useful.
Huntsman General aren't good but they're good garrison stick lords which are more justifiable these days with multiplicative upkeep being taken out. They give buffs to very cheap core units - spearmen and archers (and greatswords for some reason but why would you ever take greatswords not even franz takes greatswords lmao). They also give buffs to nearby ranged troops with their aura, and their unique skills are available from level 1. This makes them good later on when you can recruit lords at higher levels from go, and all you need is someone with a quarter to half stack to garrison an at risk settlement or province. In general, Arch-Lectors are your best lords and it's not even close - empire generals can get griffons that let them attack the back line or important targets but only at high levels, and their prayers offer huge benefit to troops nearby. Likewise Warrior Priests vs Captains - though captains are a little easier to stomach since you get pegasi much sooner and the training skill has been overhauled to be multiplicative rather than a flat trickle. Sure would be nice if they got Demigriff mounts like they're supposed to, because yes that is a thing on the tabletop.
A good read.
I never invest technology into melee infantry because of their poor damage output.
I view empire melee infantry as slightly armoured skaven.
I love these videos so much lol. Have you thought about doing one for Azazel?
Absolutely!
@@BlakesTakes420 Yay~ Azazel is my favorite, but there's not a ton of guides or current campaigns on him from what I've seen. So that'd be dope as hell.
I would like to point out that wagon and artillery lord buffs stack on mortar wagons.
Hey Blake. I just discovered u today and i fkin love ur Videos. Thx for the great work u doin for the community.
And after watching some Videos now i was asking myself: why do i suck so hard with Skrolk
I hope u find an answer for me
One small preference for me is to place my single entities about 3/4 of the way through my ranged units... range. If you put them at the absolute maximum, it makes your ranged units very inaccurate, providing less value per shot.
This is true about range drop off.
So impressed with the V speech mixed in with the reason 2 explanation!
Thank you sir! 🫶
My biggest mistake was i thought all the pristige and imperial authority stuff didn't matter cause all the elector counts get bulldozed over in like 20 turns.
So I thought I'd hold out building and recruiting and occupy those settlements back later.
Imagine my surprise when I learned how much better returning to elector counts is.
I basically became some kind of bully police - sit in Reikland, see one count get buggered, go beat up orks/vampires/beastmen etc, return settlement to elector count, go back to Reikland.
I'd imagine that would be something federal government (which reikland basically is) should do and would be doing in canon.
Most of those factions ask for peace after a few battles and settlements lost anyway btw. And offer money for it. So such "bully police" tactic is also quite lucrative.
I might try sacking settlements first and then returning them to make even more money but that is kinda evil.
This was a good read, thank you.
The United States of Reikland, Team Reikland world police.
5:55 props for the V for Vendetta speech.
Your props have been cheerfully accepted sir.