@@zraal3759 The Borg are more like driven assimilators, necrophage machines would use corpses of organics for materials to produce more machines instead of turning them into robots. (That's just my opinion tho)
The lifeforms on the science ship attracted the horror. This is not a bug, it's a feature. PS: Nice to see that you give credits to the source, not like "certain other RUclipsrs". ,)
Being able to relocate science vessels before selecting an option is an old exploit. But this makes that otherwise mostly benign bug into a very powerful game breaking bug. One might even say it's *UNLIMITED POWAH!*
In other news, this video is the tipping point that convinced me to subscribe. I rarely subscribe. Thank you for this. I love playing Stellaris, even despite these bugs, but boy are these bugs frustrating. At least in multiplayer everyone can make a pregame "gentlemanly agreement" to not exploit these game breaking bugs. Not a great solution, but a reasonable "temporary(ily permanent)" solution.
Me: *Opens the L-cluster* L-cluster goons: "Allow us to--" Me: *Drops off my pet eldritch horror.* "I'll be back for him in 300 years, he answers to Lil' Cthulhu. Make sure you feed him a star twice a century and he should behave." L-cluster goons: "UhhhhhhhAAAAAAAAAAAAAAA"
I still remember back when archeology first became a thing, one of my earliest discoveries was incredibly OP, fallen empire-tech titan (at time when destroyers were the top tech for the most advanced empires) that at this point could singlehandedly conquer half of galaxy at once. Thank you, science ship!
This is what happens when you get a brand new team to work on a game they aren’t familiar with. The good thing is that at least it’s a free update and no one was suckered into buying into this content unlike EU IV’s Leviathans DLC and the new devs didn’t make massive mistakes that break the game outright.
Oh absolutely! 99% is great, all the content is great (or at least meh if not, i actually like most of the changes. My only criticism would be i think some of the nerfs didnt go far enough...looking at you necroids, and clone armies need to be toned down a bit ...) Its the 1% side issues that are pretty funny
@@MontuPlays, yeah, I can’t be angry with them, since most of these are just novice mistakes that can be fixed with a few hot fixes. It’s about as entertaining as Sims 4 bugs.
In fact it's almost the opposite of Leviathan, seeing as it adds in extra content for old DLCs that were kind of short on content, that's probably why the glitches added by Lem have gotten a lot more good will than Leviathan did
@@MontuPlays now that comment deserves a nice fresh brewed cup of yorkshire tea actually thats what you tell people in multiplayer before you do this be like he open your borders im trying to go thru and ill trade you all the ☕️ you could ever want then.... boom hittem w the yorkshire gold......
This is fine. Of course you would tow the machine somewhere out-of-the-way before you activate it. Only an idiot would release an eldritch horror in their own system.
Oooooh boooooy I'm really glad I caught this video, cos I just went back to my current playthrough and checked all my dig sites for this The Broken Gates event.. turns out I have one before it completed. At least I know what to do with my "sacrificial" science ship.
I did this before the video, it was awesome. Fact is that we can also break the game with the new traits and bypass the nerf attemp on technocrtic civs. You take radiotrophic and start on a dead world and let the magic operate. (sorry for my english, if I did mistakes, tell me and I'll modify my comment)
@@Bloodlyshiva Yep, that's true, but part of the difficulty with tecnocraties was the pressure of booth credits and consumer goods, while this was not enough to balance the bonus i gave before the 3.1. , they nerfed it by incrasing consumer goods but in the same time, they gave us mean of mass production of consumer goods (the new civic) and a possibility to nullify credits upkeep... Th'at's why I think it's very, very not balanced and it looks more to an exploit than a normal feature because it is clearly nonsense. If you want to be even stronger, take an oeucumenopolis (don't know if it's the english for the restored relic world) and tadam, you have a really, really cheated empire. I played a lot with my friend and it appears that I was far more powerful than them even if one was a gesthalt robot empire starting on a ringworld. (Again, sorry for my English)
@@lasvegas7255 Thing is, before, you could just take one of the economic politic wich change half of your trade value into consumer goods, and you could mass produce consumer goods wich would let you replace all of your guy making consumer goods into guys making alloy. Now the new civic only give you a boost of production. Its good, but there's a lot of better civic wich could take that place.
@@jeanmarc6517 you can also take the commercial policy to mass produce consumer goods, but for me, who plays a lot technocracy, I was thinking I would have been nerfed but in fact I am stronger than before with my trick, you Booth highlighted what I didn't explained but technocracy still is, for me, without crisis or robots on a ringworld, the most powerful civ with that method
Enough. At this point I refuse to believe Paradox's Q&A folks are that incabable. This has to be a grand strategy marketing ploy, min - max. meme video views for each new update.
they're not, it's just that it's decided high up that those bugs are not significant. Dev teams in the modern era QA teams are actually able to test shit players never think of. You'd be surprised.
@@marceloforce002 they have multiple ringworlds but only one is inhabited There is Alpha Refuge, Beta Refuge, Delta Refuge, Gamma Refuge and Central Processing Central Processing and Delta Refuge are so destroyed they don't even look like ringworlds anymore, just a circle of dense space debris, Beta and Gamma Refuge are still intact but they are ruined and so are uninhabited, Alpha Refuge has 3 normal sections and 1 ruined one and is the only inhabited ringworld Therefore yes if you did the Science ship thing to Alpha Refuge the robot FE would die immediately
That's where all the good buildings are, though! Better to use this to bait their fleets into Gamma Refuge/Central Processing (the already destroyed systems), so you can bombard and seize their colonies normally.
Ran into this the other day, and was trying to figure out how to save my scientist (Without taking them out of the ship, cause y'know, lazy) But now, I kinda want to see this being thrown at: 1) An unbidden portal system, while their stations are still active 2) A Contingency sterilization hub system 3) The system already containing the Dimensional horror 4) Either holy guardians or militant isolationists, kiting a fleet into a fight, then bombing their home system with this for early top tier tech (At least I'm guessing that would work, you'd at least be able to poach their territory, and safely take the HG's gaia worlds)
Technically it is lore accurate, even though it forces you into picking a choice it doen't mean you can bring the device to a "secure" location. I mean why wouldn't it be safe to open it near the most advanced empires? If anything it is essentially the HaHa funny win button.
I've included something to this effect in my collection of short stories I'm writing. A civilian ship uses an ancient tablet to destroy an entire planetary system after summoning an eldritch horror
Wow! I actually stubbled across this glitch when I was playing, but I accidentally released it in one of my other start systems. A quick reload and we let it loose on our neighbors! Easy.
Oh my god PARADOX COME ON CHIEF. A friend got this event/site in a run earlier too but if it's this common and also abusable like this I have nothing. How do you not consider consequences when you put this stuff in paradox
Quick thing, people say about using it to eliminate other minor empires or a FE. But what about using a crisis to destroy or at least impede another crisis - say the unbidden or the Khan. That or wipe out the imperial core (if indeed the AI will actually use the imperial function) or a caretaker fallen empire when they complain about psionic capabilities or war mongering, or simply because it is there.
imagine bombing the Unbidden out of existence the moment they spawn in with their extradimensional portal this is, of course, assuming that the science ship bomb can destroy the portal.
Welp. It's a good thing there's the option to close borders... Insert that scene from the Fellowship of the Ring where they are in the mines of moria where they close that one door, and Boromir remarks in disbelief: "They have a science ship" D:
I've been having one heck of a time witnessing the great exploit apocalypse unfold Edit: aaaaaaaah I have been noticed by a creator :D Oh.... Editing a comment removes the creators like....... I mean it makes sense but... But.... T-T
Use this on a chokepoint instead, build a bastion. Any attackers have to get through your bastion, defending fleet AND a dimensional horror since it's neutral to you. The Maginot Line has been drawn XD
you can also use the rubricator event chain to plop the shard down on someones home system. its not an instakill but it does get rid of their stuff + allows you to colonize the relic world without actually killing the dragon. the rubricator sorta sucks anyways
@@Senorpoontang : you can remove the scientist, at least as of yesterday. Same with the derelict ship that blows up a couple weeks later. You lose the science ship but not the scientist.
I got the dig site in a system with a wormhole. I now have no need for a citadel to protect it (but I may still build one just in case for FE purposes)
I got this eldrich friend as a border guard in an early war I wasn't ready for. It sure deterred my opponents. I'm a little sad they didn't attempt to throw their bodies at it just for good measure, but at least I have a big scary pal now.
Oh, well, I don't complain about these exploits in specific. In words of People Make Game "It's not a bug, it's a feature". And it's just so fun. Though, we may need to make some rules for a fair multiplayer.
Imagine the reaction of the poor sod who gets hit with this A friendly empire's science ship floats into one of your systems, couple days later the stars explode and now there's an eldritch horror Like... B R U H
Scientists bring aboard a strange machine. The machine starts making weird signals and messing with everyone’s heads. “We must dispose of this thing safely!” The chief scientist says. “Quickly” says the captain, “we must go to a system with no lifeforms in case this thing causes collateral damage! We may be doomed, but there is no reason to bring other living things down with us.” Unfortunately, this particular species did not think very highly of robots…
I don't actually think this will get patched any time soon...unless the actual fix is stupid simple. . The fact is, yes, you can obliterate an entire star system (and potentially eliminate an entire nation if you do it early enough), but you can only do this once in the entire game. So it's a crazy powerful move for a minuscule cost, but it's strictly a one-off. And it also depends entirely on how the RNG goes. I've put in some serious time since Lem came out, and I've NEVER gotten that dig site.
i would have probably used it to cut myself off in a mp game and play tall tech madness, and put a nice citadel next to my pet. can you put a citadel next to it?
Lem is so broken its kinda amazing the ai hasn't managed to find an exploit itself.
I think the ai figured out the machine necrophage exploit but I'm not sure
@@Potato-he8es THE WHAT?
@@quaronncz464 There is a bug where empires can spawn as machine intelligence necrophages if I'm not mistaken.
@@Potato-he8es so the borg
@@zraal3759 The Borg are more like driven assimilators, necrophage machines would use corpses of organics for materials to produce more machines instead of turning them into robots. (That's just my opinion tho)
Bootleg Star-Eaters....thank you paradox, very cool
@Maximillian Nechiporuk I would guess ancient relics since that’s what adds dig sites
@@Lady_Amelia-Eloise levithians
I COULDVE DONE THIS IN PVP BUT I DODNT KNOW
Montu: with a 3rd broken patch video in a row
Me: STOP STOP IT'S ALREADY DEAD.
Well apparently it’s not dead enough
But what if it could be...dead-er.
Montu is running the Reanimators civic not just in the game, but on the game.
Oh there's 4 things I know of he hasn't made videos on yet. Calling this patch a dumpsterfire would be a complement.
@@1Flyffer1 4 more? Ooffft. What are they? xD
@@1Flyffer1 I second Ep3o here. You have my curiosity
The lifeforms on the science ship attracted the horror. This is not a bug, it's a feature.
PS: Nice to see that you give credits to the source, not like "certain other RUclipsrs". ,)
Who?
why point it at a mere empire, when you can point it at a certain border sensitive bigger fallen empire.
You mad genius..
Bomb fallen empire at beginning and steal techs? Hmmmm.
@@Radmils dont think you get to research debris if you do this
@@olorin3815 Yeah just wondering if you are in combat with the ship/station when the boom button goes if it would drop the research.
if we're including FEs, what happens if you point it at a holy world? with some luck, can you get a war in heaven in 2230?
Being able to relocate science vessels before selecting an option is an old exploit. But this makes that otherwise mostly benign bug into a very powerful game breaking bug.
One might even say it's *UNLIMITED POWAH!*
In other news, this video is the tipping point that convinced me to subscribe. I rarely subscribe.
Thank you for this. I love playing Stellaris, even despite these bugs, but boy are these bugs frustrating. At least in multiplayer everyone can make a pregame "gentlemanly agreement" to not exploit these game breaking bugs. Not a great solution, but a reasonable "temporary(ily permanent)" solution.
My group's next MP campaign just got interesting.
Edit: This allows the L-cluster to be sealed again?
That... needs to be tested, I didn't test if it destroys L-gates...
I love the way you think !
Me: *Opens the L-cluster*
L-cluster goons: "Allow us to--"
Me: *Drops off my pet eldritch horror.* "I'll be back for him in 300 years, he answers to Lil' Cthulhu. Make sure you feed him a star twice a century and he should behave."
L-cluster goons: "UhhhhhhhAAAAAAAAAAAAAAA"
**My Out-of-bounds settler senses are tingling**
Hi I play MP with a single friend. Do you have any suggestions for us to improve our fun? Mods, settings, anything? Thanks!
I still remember back when archeology first became a thing, one of my earliest discoveries was incredibly OP, fallen empire-tech titan (at time when destroyers were the top tech for the most advanced empires) that at this point could singlehandedly conquer half of galaxy at once. Thank you, science ship!
I have a feeling that montu is trying to become the spiffing Brit except he focuses on stellaris
If he starts drinking Yorkshire Gold tea, you might be right.
gotta fill that niche somehow
I really miss the good old days when spiff made stellaris lore videos
your wrong. He is the clone of the spiffing brit, but because he is a clone, he is not entirely the same.
Who said evil Montu?
MP lobby be like: "Please open borders, I have an anomaly in your territory".
From my point of view... the roleplayers are evil!
@@MontuPlays THEN YOU ARE LOST
This is what happens when you get a brand new team to work on a game they aren’t familiar with. The good thing is that at least it’s a free update and no one was suckered into buying into this content unlike EU IV’s Leviathans DLC and the new devs didn’t make massive mistakes that break the game outright.
Oh absolutely! 99% is great, all the content is great (or at least meh if not, i actually like most of the changes. My only criticism would be i think some of the nerfs didnt go far enough...looking at you necroids, and clone armies need to be toned down a bit ...)
Its the 1% side issues that are pretty funny
@@MontuPlays, yeah, I can’t be angry with them, since most of these are just novice mistakes that can be fixed with a few hot fixes.
It’s about as entertaining as Sims 4 bugs.
There are less exploits than when they started tho?
@@Tracker947 heh i remember some which were in there like almost forever. *sells station module to reload it to full health mid fight*
In fact it's almost the opposite of Leviathan, seeing as it adds in extra content for old DLCs that were kind of short on content, that's probably why the glitches added by Lem have gotten a lot more good will than Leviathan did
I got screwed by this event. Thanks to you, now I finally realized the true power. I will use them well.
I hear montu sounding more and more like spiff everyday
You either die a hero, or you live long enough to see yourself become the villain.
@@MontuPlays now that comment deserves a nice fresh brewed cup of yorkshire tea
actually thats what you tell people in multiplayer before you do this
be like he open your borders im trying to go thru and ill trade you all the ☕️ you could ever want
then....
boom hittem w the yorkshire gold......
This is fine. Of course you would tow the machine somewhere out-of-the-way before you activate it. Only an idiot would release an eldritch horror in their own system.
Hi, it came for lunch.
The perfect chokepoint if there are no worlds to fortify along the border with a FP or DS empire!
Oooooh boooooy I'm really glad I caught this video, cos I just went back to my current playthrough and checked all my dig sites for this The Broken Gates event.. turns out I have one before it completed. At least I know what to do with my "sacrificial" science ship.
I did this before the video, it was awesome. Fact is that we can also break the game with the new traits and bypass the nerf attemp on technocrtic civs. You take radiotrophic and start on a dead world and let the magic operate. (sorry for my english, if I did mistakes, tell me and I'll modify my comment)
I don't follow. You've removed the energy upkeep. You haven't removed the extra consumer goods.
@@Bloodlyshiva Radiotrophic + Post Apocaliptic => 100% habitability on all Tomb Worlds.
@@Bloodlyshiva Yep, that's true, but part of the difficulty with tecnocraties was the pressure of booth credits and consumer goods, while this was not enough to balance the bonus i gave before the 3.1. , they nerfed it by incrasing consumer goods but in the same time, they gave us mean of mass production of consumer goods (the new civic) and a possibility to nullify credits upkeep... Th'at's why I think it's very, very not balanced and it looks more to an exploit than a normal feature because it is clearly nonsense. If you want to be even stronger, take an oeucumenopolis (don't know if it's the english for the restored relic world) and tadam, you have a really, really cheated empire. I played a lot with my friend and it appears that I was far more powerful than them even if one was a gesthalt robot empire starting on a ringworld. (Again, sorry for my English)
@@lasvegas7255 Thing is, before, you could just take one of the economic politic wich change half of your trade value into consumer goods, and you could mass produce consumer goods wich would let you replace all of your guy making consumer goods into guys making alloy. Now the new civic only give you a boost of production. Its good, but there's a lot of better civic wich could take that place.
@@jeanmarc6517 you can also take the commercial policy to mass produce consumer goods, but for me, who plays a lot technocracy, I was thinking I would have been nerfed but in fact I am stronger than before with my trick, you Booth highlighted what I didn't explained but technocracy still is, for me, without crisis or robots on a ringworld, the most powerful civ with that method
Next up he will find out how to destroy the galaxy with a construction ship at the very start of the game.
Meet the engineer!
i can hear my computer screaming at me already with that idea lol
@@yourboatisreadycaptain3739 The Engineer is Engi-*BOOM*
I've been wanting science ships with weapons like the enterprise, so that they could defend themselves.
Now we quake in fear.
5:56 The Culture!
I love that reference. That’s some good shit right there. And a nice homage.
They didn't deserve this...
Enough. At this point I refuse to believe Paradox's Q&A folks are that incabable. This has to be a grand strategy marketing ploy, min - max. meme video views for each new update.
they're not, it's just that it's decided high up that those bugs are not significant.
Dev teams in the modern era QA teams are actually able to test shit players never think of. You'd be surprised.
Stellaris had worse bugs.
At least the update is free and works quite well, imo.
Doesn't the robot FE have only one colonized system? Can you do this on their capital and leave like 3 broken ringworlds free for the taking?
It has like 4, with 3 of them being ringworlds
@@marceloforce002 they have multiple ringworlds but only one is inhabited
There is Alpha Refuge, Beta Refuge, Delta Refuge, Gamma Refuge and Central Processing
Central Processing and Delta Refuge are so destroyed they don't even look like ringworlds anymore, just a circle of dense space debris, Beta and Gamma Refuge are still intact but they are ruined and so are uninhabited, Alpha Refuge has 3 normal sections and 1 ruined one and is the only inhabited ringworld
Therefore yes if you did the Science ship thing to Alpha Refuge the robot FE would die immediately
That's where all the good buildings are, though!
Better to use this to bait their fleets into Gamma Refuge/Central Processing (the already destroyed systems), so you can bombard and seize their colonies normally.
Ran into this the other day, and was trying to figure out how to save my scientist
(Without taking them out of the ship, cause y'know, lazy)
But now, I kinda want to see this being thrown at:
1) An unbidden portal system, while their stations are still active
2) A Contingency sterilization hub system
3) The system already containing the Dimensional horror
4) Either holy guardians or militant isolationists, kiting a fleet into a fight,
then bombing their home system with this for early top tier tech
(At least I'm guessing that would work, you'd at least be able to poach their territory, and safely take the HG's gaia worlds)
This reminds me of that Starcraft 1 strategy where you irradiate your own science vessel and use it to kill organic units
Tzeentch sees this and smiles approvingly
This still works with Shard, the dragon that pops up after doing the Kleptomatic Rats archeology site.
Technically it is lore accurate, even though it forces you into picking a choice it doen't mean you can bring the device to a "secure" location. I mean why wouldn't it be safe to open it near the most advanced empires? If anything it is essentially the HaHa funny win button.
Oh, because the science ship itself is the scope for the event, lmao. That's actually not new, but I'm pretty sure the event is...
currently waiting for montu videos is like waiting for christmas
I've included something to this effect in my collection of short stories I'm writing. A civilian ship uses an ancient tablet to destroy an entire planetary system after summoning an eldritch horror
"Ah yes, all dead, fantastic"
You are reminding me very much of the Spiffing Brit
Ah yes the ultimate weapon!
....AND IT'S CALLED "THE _BROKEN_ GATE"!!!!
Come. On. Paradox?... Paradox!
the elder one: *demands to be let out"
the science ship: wait wait wait, few more months
Wow! I actually stubbled across this glitch when I was playing, but I accidentally released it in one of my other start systems. A quick reload and we let it loose on our neighbors! Easy.
Ah yes, another happy landing!
Man the real game changer is opening console and giving yourself max resources
Nobody:
Science Officer: I am become death. Destroyer of worlds…
Custodian team all get notifications:
Montu has release a new video
*Custodian team opens next patch Google doc*
You could severely weaken a FE if you had open borders
Weaponised archeology at its finest!
That intro made me crack up :D
This is glorious. We can weaponize Cthulhu!
Imagine sending it to the Fallen Empire.
Or an angry player in a MP game. :-)
It would be really funny if this never got patched, but in the meantime I shall use this to troll my friends while the game is free on steam
Oh my god PARADOX COME ON CHIEF.
A friend got this event/site in a run earlier too but if it's this common and also abusable like this I have nothing.
How do you not consider consequences when you put this stuff in paradox
If only I known this yesterday, could of sent my friends home world a gift
One of those planets were called "New Coventry". That is very prophetic.
Quick thing, people say about using it to eliminate other minor empires or a FE. But what about using a crisis to destroy or at least impede another crisis - say the unbidden or the Khan. That or wipe out the imperial core (if indeed the AI will actually use the imperial function) or a caretaker fallen empire when they complain about psionic capabilities or war mongering, or simply because it is there.
imagine bombing the Unbidden out of existence the moment they spawn in with their extradimensional portal
this is, of course, assuming that the science ship bomb can destroy the portal.
but what are the odds of getting that exact dig site at the start of the game?
the number of dig sites you find over the total number of possible dig sites
100% if you savescum enough
Love the Mitchell and Webb reference
Welp. It's a good thing there's the option to close borders...
Insert that scene from the Fellowship of the Ring where they are in the mines of moria where they close that one door, and Boromir remarks in disbelief:
"They have a science ship" D:
Would destroying a FE spiritualist holy world with this cause it to awaken?
No idea. I don't think so though ...
Only one way to find out.
Muhahaha this is evil. I love it when old bugs get new... military... applications
Rather than nuke a neighbor empire, i'd rather create a bottleneck to keep my enemies out with my worm bestie.
I've been having one heck of a time witnessing the great exploit apocalypse unfold
Edit: aaaaaaaah I have been noticed by a creator :D
Oh.... Editing a comment removes the creators like....... I mean it makes sense but... But.... T-T
I facepalmed so hard as soon as he started moving the science ship with the menu open... :))
Use this on a chokepoint instead, build a bastion. Any attackers have to get through your bastion, defending fleet AND a dimensional horror since it's neutral to you. The Maginot Line has been drawn XD
5 planets within one jump... damn that's a good start.
you can also use the rubricator event chain to plop the shard down on someones home system. its not an instakill but it does get rid of their stuff + allows you to colonize the relic world without actually killing the dragon. the rubricator sorta sucks anyways
i just want you to know, you are a god. and i will be subbed to you for the long haul.
also my friends don't want to play stellaris with me anymore.
Wish I would have known about this sooner. I could have ended the broken clock threat before it began.
Did you just trow a freaking black hole on another system,? I love this game
Takes me back to giving systems next to militarist fallen empires to friends
So. We can weaponize archeology, of all things. Impresive
The Worm makes all physical planets into Tomb Worlds, move this Bomb to a very large system and you'll be an economic powerhouse.
This... isnt the worm, those are cracked worlds...
@@MontuPlays I meant if you worm that system (the cracked one)
is it bound to the ship or scientist?
what would happen if science ship gets destroyed/scrapped before the "delivery"?
And can you remove the scientist from the ship before making sudoku?
@@Senorpoontang : you can remove the scientist, at least as of yesterday. Same with the derelict ship that blows up a couple weeks later. You lose the science ship but not the scientist.
Oh my god. What a 300 IQ move!
That's super cool I got the gate on a game I'm on now. Totally gonna do this.
I'm a simple man. I see Mitchell and Webb, I like the video.
So that's what that does lol, I wasn't brave enough to unleash that thing.
I got the dig site in a system with a wormhole. I now have no need for a citadel to protect it (but I may still build one just in case for FE purposes)
I got this eldrich friend as a border guard in an early war I wasn't ready for. It sure deterred my opponents. I'm a little sad they didn't attempt to throw their bodies at it just for good measure, but at least I have a big scary pal now.
Damn, now that looks like a superweapon I would love to use if I became the crisis.
Rage comics are finally back to being used unironically. We've finally come back full circle. What was will be. What will be was.
Whoops. Looks like the origin of the event was programmed to be the science ship instead of the planet the dig site is on.
Yeah, like lost spaceship anomaly.
Ima bout to use dat piece of information to blow up some patronizing fallen empire's capital system.
Paradox better not remove this
too late...
guerrilla science ship.
do it to a fallen empire next? or the marauders or the caravanners
Oh, well, I don't complain about these exploits in specific. In words of People Make Game "It's not a bug, it's a feature". And it's just so fun.
Though, we may need to make some rules for a fair multiplayer.
Can't wait for minmaxers to figure out which exploit is the fastest to win with
2:02 Holy shit, is that Kids in the Hall?
Imagine the reaction of the poor sod who gets hit with this
A friendly empire's science ship floats into one of your systems, couple days later the stars explode and now there's an eldritch horror
Like... B R U H
Also make great guarddogs for gateways for just the cost of 10% pop increase.
My Commonwealth of Man run: Its time to clean
Monty I love your videos man keep
It up. are you planing to role play series?
The Broken Gate, more like.. The Patched Gate.
Scientists bring aboard a strange machine. The machine starts making weird signals and messing with everyone’s heads. “We must dispose of this thing safely!” The chief scientist says. “Quickly” says the captain, “we must go to a system with no lifeforms in case this thing causes collateral damage! We may be doomed, but there is no reason to bring other living things down with us.”
Unfortunately, this particular species did not think very highly of robots…
as always, summoning cthulu is best exploit
I don't actually think this will get patched any time soon...unless the actual fix is stupid simple.
.
The fact is, yes, you can obliterate an entire star system (and potentially eliminate an entire nation if you do it early enough), but you can only do this once in the entire game. So it's a crazy powerful move for a minuscule cost, but it's strictly a one-off. And it also depends entirely on how the RNG goes. I've put in some serious time since Lem came out, and I've NEVER gotten that dig site.
Lets now talk about those Fallen Empires who like opening their borders...
Wait - almost any war in Stellaris can get you a ceasefire, so... Ouch.
Lem is broken but at least this time it's free broken
Can't believe you destroyed The Culture with Cthulu.
Poor space hedonists.
ah i detonated one by accident and did not even realize the event fully. explains why that science ship died. lol.
i would have probably used it to cut myself off in a mp game and play tall tech madness, and put a nice citadel next to my pet.
can you put a citadel next to it?
Now, how many times will you have to roll to get this archaeology project in the early game?
Haha Cthulu released as a guard dog 😂😂😂
Can't wait to do that to my friends
it's literally monke that digged a nuke
do this to a fallen empire and bada bing bada boom endgame access within 10 years of starting.