Orbital Rings Are The Powerhouse Of The System

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  • Опубликовано: 24 май 2022
  • Orbitals Rings are a new feature from Stellaris Overlord. They provide a wide range of new options for our planets. From defensive mega-fortifications all the way to massive economic benefits. In this video we will uncover what can be done with this cool new megastructure.
    Lets dive in!
    Premiere at 19.45 CEST
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Комментарии • 487

  • @war1980
    @war1980 2 года назад +952

    Orbital ring +4 districts
    Expand Sea +3 districts
    Mastery of Nature +2 districts
    Expansion Tradition tree +1 district
    From a size 9 waste to a size 19 megachad.

    • @NoxietyPrime
      @NoxietyPrime 2 года назад +182

      Don't forget that Expansion tradition for yet another extra district!

    • @war1980
      @war1980 2 года назад +125

      @@NoxietyPrime
      Good call, edited to reflect true chad status.

    • @zacharybecker8228
      @zacharybecker8228 2 года назад +31

      A shame mastery of nature doesnt give 3 anymore

    • @eycariot987
      @eycariot987 2 года назад +11

      Still have available districts layout of 9 though

    • @grumpydinosaur2347
      @grumpydinosaur2347 2 года назад +94

      39 size ecumonopolis

  • @Ranto294
    @Ranto294 2 года назад +424

    Enemy's fleets:"Finally! The starbase and orbital rings were destroyed! To victory!
    *two 20k necro bunker worlds* : _Round 2, xeno scum._

    • @Vox_Popul1
      @Vox_Popul1 2 года назад +93

      _sigh_
      *Colossus enters system*

    • @Grounders10
      @Grounders10 2 года назад +92

      @@Vox_Popul1 The Planet Broke Before The Guard!

    • @aminkto9375
      @aminkto9375 2 года назад +34

      @@Grounders10 cadia moment

    • @MouldMadeMind
      @MouldMadeMind 2 года назад +2

      @@Grounders10 but the guard still broke, down with the corpse empire!

    • @johngodfreymalig2328
      @johngodfreymalig2328 2 года назад +6

      *resilient lithoid-reanimator subterraneans*

  • @selryn3954
    @selryn3954 2 года назад +803

    honestly, it never made sense to me that ships could outrange starbases, nice that they're getting some love!

    • @kylewelch552
      @kylewelch552 2 года назад +65

      To be fair, starbases tend to be more or less immobile, and with no speed loss to friction, physical projectiles should be able to hit them (eventually) from just about anywhere.

    • @-JustHuman-
      @-JustHuman- 2 года назад +122

      @@kylewelch552 To counter that, they don't have to move the mass, so each gun could be more massive and they would have way more power to use as they don't need to use engines to move it all.

    • @-JustHuman-
      @-JustHuman- 2 года назад +8

      You can also go full Ion, if the ring station is further back. As the massive alpha really takes a lot of potentiale damage out of the fight fast.

    • @AaronCMounts
      @AaronCMounts 2 года назад +34

      Comes down to game balancing. You have to setup the game so the attacker always has the advantage, or the game simply becomes stagnant, as turtling becomes the default. Don't forget that both sides have fleets of their own, thus the defender has both fortresses and fleets to counter the attacker, who only has fleets.

    • @Shadow.24772
      @Shadow.24772 2 года назад +3

      @@AaronCMounts isnt this where mercenaries can come into play? you can contract lots of mercs, over- stack your fleet like crazy and attack with overwhelming force to decide the war in a single engagement for MP? or they can let you destroy their stronghold systems to buy time for their own merc and regular fleet recruitment making the big defensive systems as delay, rather then support artillery for the main battle.
      now this wont work with SP since the AI loves to have lots of little fleets around everywhere, so i think is fine to give them better defenses.

  • @Notlordstark
    @Notlordstark 2 года назад +570

    As a biologist I love the way this title is phrased. That orbital ring better produce a crap ton of energy for the cell-I mean planet

    • @Jernsaxe
      @Jernsaxe 2 года назад +66

      Hive worlds with orbital rings can output the same energy credits as a dyson sphere :)

    • @MontuPlays
      @MontuPlays  2 года назад +95

      I hoped the reference wasn't too obscure!

    • @janaejoaodosacramento9731
      @janaejoaodosacramento9731 2 года назад +4

      @@Jernsaxe WOW thats really op

    • @Jernsaxe
      @Jernsaxe 2 года назад +4

      @@janaejoaodosacramento9731 You can also hit 5k alloys on a single (size 25)
      Ecumonopolis as Rogue Servitor :)

    • @mryellow6918
      @mryellow6918 2 года назад

      @@Jernsaxe had a machine planet with maxed out labs and energy districs and it was +600 energy

  • @albortiiemango4094
    @albortiiemango4094 2 года назад +639

    Defense platform video would be nice, currently I’m using the neutron launcher and advanced strike craft on each one but I’m not sure if I need that many fighters, I also typically only run 1 ion canon but it seems like each of your stations have several

    • @SuperThest
      @SuperThest 2 года назад +81

      Unless they fixed it, strike craft are the most reliable weapons for a DP since you don't lose the strike craft until the station dies. It lets you still do damage with the DP even after it dies (and it dies very easily). At least 1 ion cannon is good since it triggers a fight from farther away (makes it impossible to avoid since Ion cannons have more range than titans which is good because the crises will otherwise fly around and avoid it)).

    • @jameshildebrand907
      @jameshildebrand907 2 года назад +23

      @@SuperThest I would agree. I usually go full strikecraft, no ion. Also strikecraft don't have the range limitations so they can begin defense immediately. Also, as you stated, they keep going even if platform is downed.

    • @JamesTobiasStewart
      @JamesTobiasStewart 2 года назад +10

      I would love to know how to get more use out of them, I like the idea of building defences but so often until now it would just be a waste of good alloys.

    • @SuperThest
      @SuperThest 2 года назад +20

      @@jameshildebrand907 another benefit of strike craft is that they usually give you a higher fleet power score which can scare the AI off, so even if the station can't win, it makes the AI think it can. Strike craft will only deploy when the fight starts, which can be after the enemy shoots and kills some DP if you're not careful. Strike craft do have a limited engagement range though which is usually determined by the your longest range gun. Ion cannons will trigger your strike craft to deploy sooner.
      I wouldn't build that many though since Ion cannons didn't get any buffs like the DP got, so they're an even more questionable investment then they were before.

    • @dangerface300
      @dangerface300 2 года назад +3

      @@SuperThest I'll correct you on one detail there, strike craft continue to spawn even after the battle begins, but only at half of the construction time quoted on their stat sheet (8 days I think). They will continue to snowball until the weapon that spawns them is destroyed, but stick around until the battle is over or the strike craft is destroyed.

  • @aajjww121
    @aajjww121 2 года назад +110

    Hail to the Ring, that great arc across the sky upon which our entire industry reli- oh crap it's falling! Run! Run to the poles! Run for your lives!

    • @MrMighty147
      @MrMighty147 2 года назад +1

      lol

    • @biggsdarklighter0473
      @biggsdarklighter0473 2 года назад +2

      Normally, they keep themselves up their, so unless the Ring was broken at one point, that shouldn't happen.

    • @babstra55
      @babstra55 Год назад +2

      they're on orbit. so they'll stay up there forever unless you use massive force to drop them.

    • @aajjww121
      @aajjww121 Год назад +6

      @@babstra55 Most orbital ring designs are active support structures, using magnetics and large masses to sustain themselves at low altitude while keeping their rotation matched with the surface of the earth. They don't actually spin at orbital velocity, and can instead be treated as a suspension bridge with no ends.
      This lack of orbital rotation also introduces an instability in the rings position around the planet. Uneven gravitational forces will tug the ring unevenly, eventually resulting in a dangerous wobble as one side shifts to be closer to the surface than the other. This can be managed in a number of ways, but the most useful and cost effective would be ground to ring tethers, effectively space elevators except much shorter, and that you can run at angles to most of the planet, rather than requiring the equator.
      Of course, all this stops applying if you build a ring further out and spin it at orbital velocity, but even then spinning rings can have stability issues, requiring attitude control systems to maintain orientation.

    • @babstra55
      @babstra55 Год назад +2

      @@aajjww121 sure that's possible, but more like atlas pillars than orbital rings.
      a typical orbital ring has a rotator, a sort of cable trapped inside a vacuum tube. you spin that rotator at orbital speed or greater, and build your structures on top of the vacuum tube. the masses are suspended with maglev so that there's no actual contact. you keep your magnets superconductive so the system never stops unless you actually break it.
      the advantages are you don't need atlas pillars, everything but the rotator is geostationary, and you can run it at any height even inside atmosphere or 1m above ground because the rotator is inside a vacuum tube.
      you can even build it on surface, spin it up and lift it up to space. or land it for upgrades/maintenance, even use it for massive cargo hauls to other rigns above it.

  • @rhcpcrispis
    @rhcpcrispis 2 года назад +96

    I would love a montu tutorial on how to optimize the new automation system

  • @randymotter51
    @randymotter51 2 года назад +103

    I love how the game has changed over the years to make it easier to add more districts to planets. Getting small planets in the size 10-13 range always felt painful if you had nothing else to take because they couldn't do much, but now it is possible to get so much out of them. Going Aquatic and picking up Hydrocentric with this dlc means you can have up to 10 extra districts on your planets with the Expansion tradition and also getting the Mastery of Nature perk. Even a size 10 world suddenly becomes more than enough for your needs, and don't get me started on using this to make bulky Ecumenopolis worlds. Fun tip: if you have Hydrocentric, convert your worlds to Ocean worlds first to get that 3 extra planet size from Expanding Seas THEN make them into the Ecumenopolis for maximum output.

    • @war1980
      @war1980 2 года назад +8

      It's still painful.

    • @AaronCMounts
      @AaronCMounts 2 года назад +5

      I never even notice the planet size, when expanding. I just take the planet, and build it up over time. Because of the logistic pop growth modifier, I almost never max out planets, anyway.

    • @randymotter51
      @randymotter51 2 года назад +13

      @@AaronCMounts Yeah, these days planet size is a small factor in usefulness. Even the smallest possible size at 8 is still enough that if you just spam city districts you can get enough housing for researchers and use all the building slots. Before the pop and districts rework a planet was greatly limited by its size, especially even further back when the planets still used the tile system.

  • @failure5058
    @failure5058 2 года назад +88

    The orbital ring brings the Tall Empire closer to being as powerful as the wide empire. I’m eager to know if fortifying a system with static defenses will finally be viable.

    • @nardo8006
      @nardo8006 2 года назад +2

      Nice profile picture

    • @vdKingpin
      @vdKingpin 2 года назад +14

      Or does it make it less powerful? Seeing as wide empires can use rings and there isnt a limit to how many. I would think more worlds, more rings, more power.

    • @biggsdarklighter0473
      @biggsdarklighter0473 2 года назад +21

      @@vdKingpin But fewer planets means less empire size, therefore cheaper/more edicts, faster tech and traditions.

    • @Vox_Popul1
      @Vox_Popul1 2 года назад +25

      @@biggsdarklighter0473 the cost doesn’t matter if you’re far outpacing it with your sheer amount of production across the board. If it does become a problem you can just release sector vassals which is probably even better than not having vassals now thanks to the specialist types.
      The only real issue you could run into is pop growth slowdown, but you can fix that by having a dedicated sector that you release, let them grow pops, reintegrate and simply resettle to your core worlds, rinse and repeat.
      The math says that wide is simply better in terms of performance. At the end of the day though, unless you’re playing high difficulties with AI enhancing mods or comp multiplayer, what’s best doesn’t matter all that much as long as you do enough to keep up.

    • @Slowpoke3x
      @Slowpoke3x 2 года назад +1

      Tall empire will always be a handicap then a strength until they make heavy demerits to owning too many systems

  • @JabberwockOclock
    @JabberwockOclock 2 года назад +156

    Now all we need is for stations to remember their Defense Platform loadouts and have a reinforce button for them to cut down on the hassle. Would also love to have some larger versions too, but the former is more important.

    • @alistairgrey5089
      @alistairgrey5089 2 года назад +6

      Stations do have an upgrade button for their defense platforms. There's even a notification icon when they can be upgraded in the outliner.

    • @smc912
      @smc912 2 года назад +20

      @@alistairgrey5089 he means reinforced

    • @sirjmo
      @sirjmo 2 года назад +16

      @@alistairgrey5089 upgrade isnt rebuild/reinforce

    • @secuter
      @secuter 2 года назад +3

      There's a mod that gives platforms the same ability as the station: making then inactive rather than destroying them.

    • @warsongchief1
      @warsongchief1 Год назад +1

      You know what I miss, I miss being able to build Defense Platforms anywhere.

  • @A_Spec
    @A_Spec 2 года назад +85

    This combined with Planetary Designations, Planetary Ascension level 10 and Planetary Specialization (that's a lot of Planetary) and the Ecumonopolis makes this completely ridiculous.
    "How many resources would you like?"
    "Yes"

    • @anyname4306
      @anyname4306 2 года назад +2

      Looks too strong to me to be honest.

    • @AaronCMounts
      @AaronCMounts 2 года назад

      @@anyname4306 Ecu-planets are only useful to huge empires, with huge mineral, food, and energy surpluses. If you're not running massive surpluses in the basic resources, a, Ecu-planet can quickly become a crippling resource sink.

    • @anyname4306
      @anyname4306 2 года назад +5

      @@AaronCMounts I am not sure I agree. Nowadays you can produce tons of basic resources on a couple of good planets. There are so many modifiers and buffs that you don't need a huge empire.
      And the resources that are used by the ecu would otherwise be used up by a bunch of planets that wouldn't do anything else that what the ecu does, just worse.

  • @aptspire
    @aptspire 2 года назад +172

    I was always hoping for more "kiloengineering" akin to gateways and habitats and Orbital Rings and Hyper Relays are exactly that.

    • @MrMarinus18
      @MrMarinus18 2 года назад +14

      One thing I'm hoping is that they make the megastructures more vulnerable. Like that if you take a system that has one you can deconstruct it.
      Strong defenses require valuable targets to defend.

    • @dinamosflams
      @dinamosflams 2 года назад +3

      finally some midgame to endgame flavor

    • @Karl_der_Genosse
      @Karl_der_Genosse 2 года назад +12

      Gigastructural Engineering is therefor handsdown the best mod for stellaris, period. I never NEVER play without that.
      Having the ability to turn EVERY planet into a livable one is just fucking bombastic.

    • @Necromediancer
      @Necromediancer 2 года назад +5

      ​@@Karl_der_Genosse overhyped mod

    • @kylerector6082
      @kylerector6082 2 года назад +11

      Why would WANT you deconstruct a a megastructure since you gain the benefits when you take the system it is in?

  • @chrisistocool1
    @chrisistocool1 2 года назад +27

    I am testing a turtle build right now with the ring world. Just make the planet a Brick and deck out the ring.

  • @croat5786
    @croat5786 2 года назад +91

    I have a citadel and orbital ring defensive system at a key choke point. The combined power of the stations is 160k! Nobody has tried invading that system lmao

    • @AaronCMounts
      @AaronCMounts 2 года назад +5

      So turtling wins.

    • @hersh1138
      @hersh1138 2 года назад +4

      @@AaronCMounts you could jump past it. Especially since they added juggernauts. Supply lines are less of an issue for refitting repairing and replacing lost ships. Even more if you could get a foothold and take a gateway or even build a gateway in said system. The ai wouldn't do it for sure. Imo I think they need a legit update for combat. Cruisers have very little use and destroyers can be hit or miss. Everyone uses battleships and corvettes. They have a decent road map from hoi4 they could utilize but I understand stellaris is so much more then a war game like hoi4 so it's not necessarily a priority.

    • @lol9334
      @lol9334 2 года назад

      @@hersh1138 plus I don't know if the dev teams of both games are the same, they could be different

    • @hersh1138
      @hersh1138 2 года назад

      @@lol9334 I'm sure they are different team but it's the same company so it's not like they would be stealing others work.

    • @luigimrlgaming9484
      @luigimrlgaming9484 Год назад

      @@hersh1138 I always use Destroyers for PD but I’m not sure if PD only affects the ships that they are on or if they will try and cover the whole fleet. Cruisers are kind of useless as battleships are just better at almost everything. The only thing they are slightly useful for are missiles.

  • @cheeesecheese1197
    @cheeesecheese1197 2 года назад +52

    When I first built my orbital ring, I the only thing on my mind was the economic potential that this could bring. I didn't think about the military potential since defense platforms and starbases were a joke. I did not know about this rework. This video has shown me an inkling of the potential this has. And to that, I thank you.

  • @nuresproblemchind6176
    @nuresproblemchind6176 2 года назад +21

    The most I have reached, is 3.4k alloys on the Frist League homeworld, as a synthetically ascended mechanist build. You might be able to produce even more as a Rouge servitor and or ocean paradise.

  • @emmawrites4533
    @emmawrites4533 2 года назад +49

    What I'm hearing is a subterranean inward perfectionist is never going to lose a system if they can get their choke points. On a related note, how do you win with a defensive build? I've played a few and other than just sitting in my corner and building up science and fleets until the crisis which I beat, only to lose because a fallen empire woke up and I didn't deal with it and now it owns half the galaxy.

    • @alistairgrey5089
      @alistairgrey5089 2 года назад +6

      The turtle strategy is usually to survive until the victory year if you have that enabled.

    • @UltraSuperDuperFreak
      @UltraSuperDuperFreak 2 года назад +10

      Defencive does not mean dont have a mega fleet ready to deal with endgame tho (or any other fleets). And you CAN attack as a defencive player when your fleet is ready. Then you defences will keep it safe while you deal punishment out. Sure it is abit more tricky, but it is diffinently possible.
      For one you could ask an AI ally to attack someone and join them in the war. Sure the "ally" takes the territory you attack. But so what ? The fallen empire is gone.

    • @danielgloyd4529
      @danielgloyd4529 2 года назад +5

      I always had a go to turtle build I called the fanatic pacifiers. Play inwards perfection, and early and mid game I only ever focused on defense at chokepoints and science. Then sit back and play a city building Sim with my planets. Then when I get collosus unlocked I declare a change ideology war on everyone, (pacifist can't use the total war cb) then go around and shield every enemy planet in the galaxy until I am the only one left.

    • @somepervert5681
      @somepervert5681 2 года назад +2

      @@UltraSuperDuperFreak Ally as Inward perfectionnist? Meh, I do not babysit lesser beings

    • @Sorain1
      @Sorain1 2 года назад

      Become the Crisis to win perhaps?

  • @apocalypticchrome4471
    @apocalypticchrome4471 2 года назад +62

    I've been binge watching these videos to get better at this game. Great job with the videos, love the movie/show clips you slide into these videos.

    • @streetsurfer1190
      @streetsurfer1190 2 года назад

      Same here I wouldn't have known where to stop without aspec and stefon videos thanks Montu

  • @penguinsrockrgr8yt216
    @penguinsrockrgr8yt216 2 года назад +7

    And yes the ring world equivalent to
    “Don’t talk to me or my son again”

  • @kyle8971
    @kyle8971 2 года назад +25

    Honestly, been waiting on a video from you about defense platforms and building up a citadel the most efficient way possible. Looking forward to the full video with all the testing.

  • @eastmadnesshorse6914
    @eastmadnesshorse6914 2 года назад +8

    I’d love that defense platform video! Another one I’d be interested in is an examination of the various psionic ship components (psionic shields, precog interface, etc). I’ve been trying to figure out the precog ship computers for a bit now, since they trade some of the bonuses you get from something like sapient combat computers for extra tracking.

  • @berlindude75
    @berlindude75 2 года назад +23

    I like the double-dipping you can do with Black Hole Observatories and Nebula Refineries in systems that have several colonized planets. Defeat the Grey Tempest in the L-Cluster and Terminal Egress with its three terraformed nanoworlds lets you produce Dark Matter on three orbital rings and the central starbase. Likewise, find a nice multi-planet system (or several) in a nebula and produce minerals and exotic gases on each orbital ring in addition to the starbase.

    • @luigimrlgaming9484
      @luigimrlgaming9484 Год назад +1

      That never made sense to me how those planets could be habitable when there isn’t a star to give them heat.

    • @berlindude75
      @berlindude75 Год назад +2

      @@luigimrlgaming9484 If the black hole is active and large enough, it could pose as a "pseudo-sun" where light and heat radiates from its accretion disk. If you google "could a habitable planet orbit a black hole" you'll find several scientific articles dealing with this topic.

    • @luigimrlgaming9484
      @luigimrlgaming9484 Год назад

      @@berlindude75 what about light? Wouldn’t it just be eternally dark?

    • @berlindude75
      @berlindude75 Год назад +2

      @@luigimrlgaming9484 The dust and gases circling at very high speeds in the accretion disks of large black holes emit a lot of light (and other electromagnetic radiation such as infrared) from superheating friction. This emitted light of the accretion disk will be bent around the black hole resulting in the typical depiction of a black sphere enveloped in strands of light. It's also why very distant galaxies billions of lightyears away with active SMBH cores can still be seen as a single source of light (so-called super-luminous quasars).

    • @luigimrlgaming9484
      @luigimrlgaming9484 Год назад

      @@berlindude75 Stellaris blackholes don’t, but that would make sense.

  • @Cybermarth
    @Cybermarth 2 года назад +22

    I don't know, if I missed it, but the most important part (for me) is that the rings don't go on your starbase limit.
    Also: Was it just a bug or can a habitat on a planet accidently block the building of an orbital ring?

    • @tylerperry972
      @tylerperry972 2 года назад +23

      The orbital rings get placed where a habitat would go, so you can’t have both you gotta pick if you want a habitat or a orbital ring

    • @tylerperry972
      @tylerperry972 2 года назад +7

      Another thing to note is that you can only build orbital rings on planets that have pops on them. You cannot just make them on any celestial body unlike habitats

    • @onestep873
      @onestep873 2 года назад +1

      i think it counts, isn't it?

  • @MrRanger316
    @MrRanger316 2 года назад +7

    Definitely need the testing video for defense platform load outs and then a follow up video for how to modify ship loadouts to counteract the platforms.

    • @MrFreePoint
      @MrFreePoint 2 года назад

      I can answer your second part: avoid engaging these strongholds. They outrange you and therefor deal a lot more damage then an equal sized fleet. If you rally have to engage them then the good old arti battleship is the right choice.

  • @LethalOwl
    @LethalOwl 2 года назад +4

    I'm so massively happy to see how much your channel just keeps growing. I used to have to rely on 2-3 other youtubers to get the information I wanted out of Stellaris and now you're providing more accurate and regular info than the lot of them combined. And they're all pretty well known as the 'biggest' Stellaris content creators. I'm loving it. Memes, experiments, good info, patch notes - the amount of work you put in compared to them is crazy, and the quality shows. Keep up the stellar work, been a joy to tag along since the first few hundred subs.

  • @MrMarinus18
    @MrMarinus18 2 года назад +4

    I think one building to add to the vanilla is a surface-space cannon. Something that can damage ships bombarding. So that you will get attrition from orbital bombardment.

  • @jameshildebrand907
    @jameshildebrand907 2 года назад +8

    Straight up. In my last game I took a size 25 planet and went ecu with it. Built the orbital ring. By end of game, it was 3710 alloy output.

    • @randomstuff1019
      @randomstuff1019 2 года назад +2

      Honestly, how do you even use it all up? By the time I hit 1k a month I can't use it enough

    • @jameshildebrand907
      @jameshildebrand907 2 года назад +7

      @@randomstuff1019 I was Void Dweller origin and had multiple fortress habitats so my naval capacity even after the galactic reforms and high contribution in federation, was still over 2400 which supported 13 titans with battleships.

  • @biggsdarklighter0473
    @biggsdarklighter0473 2 года назад +65

    Another question I have is more of a Pop Management one.
    If I construct a Transit Hangar (the Kind that resettles pops without a) Player Input or b) cost) on an orbital ring, does it count for the entire System, or just the planet below?

    • @calithulu4490
      @calithulu4490 2 года назад +36

      If you build the transit hub on the ring it affects the whole system (and you won't be able to build it on the station. Just one per system).

    • @biggsdarklighter0473
      @biggsdarklighter0473 2 года назад +8

      So I assume the same is true for the secret installation? If so, one can just build both in the planetary rings around a planet, making the pops both loyal and easy to resettle.

    • @alistairgrey5089
      @alistairgrey5089 2 года назад +12

      Orbital rings act like secondary starbases when it comes to those kinds of modules. They always effect the entire system regardless of if they are on the station or the ring.

    • @berlindude75
      @berlindude75 2 года назад +5

      It counts for the whole system (all planets and habitats in it) and you can only build it once. So if a system only has one colonized planet, I would put the Transit Hub on its constructed ring saving me an outpost-to-starbase upgrade (unless the system has a specific role or feature to protect). If there are more than one colonized planets, I would put it on the central starbase so that all planets have the same amount of slots to work with in their separate rings. Double-dipping is possible with Black Hole Observatories and Nebula Refineries.

    • @dangerface300
      @dangerface300 2 года назад +1

      If you find a system with a lot of uninhabitable bodies, you can build habitats around some of those too, stretching the benefit further (can't stack a megastructure on a megastructure though, so no ringed habitats).

  • @nahiag
    @nahiag 2 года назад +1

    "If you love a planet you need to put a ring on it" - Isaac Arthur

  • @dlfn7623
    @dlfn7623 2 года назад +4

    The best part about the orbital ring (in my opinion) is that it looks so cool. An ecumenopolis surrounded by an orbital ring is just so sexy to me.

  • @MyRedHulk
    @MyRedHulk Год назад +1

    Coming back to this video, I fell in love with orbital rinds all over again when I discovered that defensive platform cap bonuses also affect the orbital rings. A level 4 ring gives you 8 base, +8 from defence grid supercomputer, +12 from strategic coordination center, and +50% from unyielding lets you have *42 (forty-two)*. On 1 (one) ring.
    42 platforms on one ring.
    42.

  • @SpiritdragonR
    @SpiritdragonR 2 года назад +3

    Definitely would love the defense platform video - please also include a comparison to the equivalent fleet you could make with similar materials/upkeep, if you can. I'd love to see that!

  • @apollogamer8758
    @apollogamer8758 2 года назад

    Hey Monty, thanks again for a really awesome video, really well put together. Would love to see a further video on this (as suggested in your film). Watched your whole series of tacticals on this game and would love to see from the bottom up how you would design a defence station and defence platforms and why, as I think it is the one video missing from your basic strategy vidoes. Would really enjoy a video that explores defence platforms with as much depth as you did your ships. Thanks again and see you next time.

  • @TheCarloCarlone
    @TheCarloCarlone 2 года назад +5

    I my first overlord playthrough, I was so unlucky that I rolled orbital ring AFTER mega engineering.
    I seriusly thought it was a required tech (it's a megastructure after all!)
    Imagine my shock when in the next game I rolled it before I even had cruisers....

  • @ribbuster2031
    @ribbuster2031 2 года назад

    I am just getting into Stellaris and you have been very helpful in getting a handle on this game. My hive mind playthrough is so fun because of you. I look forward to watching all of your videos to come!

  • @Z4gle
    @Z4gle 2 года назад

    So I'm relatively new to Stellaris. Your videos have been a wellspring of helpful input! This information makes me pretty excited since I just want to be a trade empire with really big defenses but that's never been super optimal. Gonna have to rewatch some of your more recent videos to try to put together some sort of...Maybe subterranean trade empire. I'm not sure what would be the best approach but trial and error never hurts!
    Thanks for the amazing video!

  • @nokta7373
    @nokta7373 2 года назад +1

    I smell a resurgence of corvette screen fleets. Let it jump into the system early to draw the first fire, then let the bulk of your battleship fleet in later when the defences are engaged against corvettes to try and close the distance. Need to test this :D

  • @gryphonsandspears1632
    @gryphonsandspears1632 2 года назад +3

    Dude a large system post worm transformation with every capable colony having a ring world would be so much fun

  • @KyoIrikawa
    @KyoIrikawa 2 года назад +1

    I am looking forward to hear more about how I can defend my systems and design better platforms to do it, thank you Montu

  • @phluphie
    @phluphie 2 года назад +3

    Huh. Orbital Rings seems to be a throwback to early Stellaris when you could build multiple starbases in a system. Neato!

  • @JohndrewtheSylveonking
    @JohndrewtheSylveonking 2 года назад +2

    We heard you like Fortress Worlds, so we gave you the ability to build a fortress for your world.

  • @MrMarinus18
    @MrMarinus18 2 года назад +1

    One megastructure I would like is an ultra space ship. However with the twist that if you lose the system it's in while under construction the enemy will take your ship and can complete it even if they haven't gotten the needed techs. That way you will have extremely valuable targets to defend.
    Expensive defenses require expensive targets to defend.
    You could also do that with normal megastructures that maybe if you conquer a system that has one you can deconstruct it. However it will be a time consuming process and if you lose control of the system the process is halted. The one that took it can then choose to either resume the deconstruction or to repair it.
    That would again give you things you want to protect at all cost.

  • @jonah_.l
    @jonah_.l 2 года назад +1

    yeah full testing video please I wonder how epic this can get with Trappist

  • @Thavernios
    @Thavernios 2 года назад +1

    Gorgeous opening animation ! Bravo ! Chapeau l'ami !

  • @kowalski173
    @kowalski173 2 года назад

    Goddamn Montu been watching your Stellaris vids for a while now and man have I learnt so much I seriously just soak in all this info before I sleep it’s honestly the best. Evolving my game day by day learning more and more this game is so amazing god I wish I found it earlier. Edit also like the idea of the testing shows me how well each strategy works on things

  • @Seth90
    @Seth90 2 года назад +1

    can't wait for the modding community to allow us to build orbital rings around our ring worlds xD

  • @somedudeok1451
    @somedudeok1451 2 года назад

    I'd love to see some indepth Montu-style testing on defensive orbital rings. Yes please!

  • @txvm
    @txvm 2 года назад

    Been watching awhile, finally subbed, thanks for the vids.

  • @berkaltuglu8140
    @berkaltuglu8140 Год назад +1

    Ring World: "Oh look it is my childhood"

  • @zeth222snowformer
    @zeth222snowformer 2 года назад +2

    this is a very science video about the powerhouse of the system

  • @Elzebub666
    @Elzebub666 2 года назад +3

    I think its about time that Stations and Defence platforms fall under Fleet Power when comparing the strength of empires. It would make it much more fun to be able to tell how powerful your enemies stations are at a glance, and to be able to deter other empires by building massive defensive bastions rather than solely relying on fleets.

  • @WiseOakDakota
    @WiseOakDakota 2 года назад

    Definitely make that defense platform video! I’m a bit disappointed that there aren’t some unique weapons that can be equipped to the Orbital Ring, like a huge laser cannon that takes up a building or module slot. I did learn from this video about the range being massively increased for the weapons on the rings so that is definitely a positive. I wasn’t going to pick this up because it seemed so underwhelming from a defensive standpoint but I think now I will

  • @patrickmoery3036
    @patrickmoery3036 2 года назад +2

    Terminal Egress: The Ultimate Chokepoint
    3 habitable planets to be made into fortress worlds each with a ring
    Plus the starbase
    Also the disengagement malus from a being in a black hole system
    Go ahead and found a merc enclave there too for the garrison
    Loads of other planetary bodies that could have fortress habitats
    It can't be bypassed with jump drive or a quantum catapult
    You could have a fleet parked next to an L-gate outside the cluster waiting to catch the enemy in a pincer maneuver
    And even it's immune to star eaters because it's already a black hole

    • @MontuPlays
      @MontuPlays  2 года назад +1

      You can move through L-gates (and wormholes, or other gateways) regardless of FTL blockers. So you need to have a way of catching them in combat once they arrive at Terminal Egress, otherwise they can just move through to abother L-Gate

    • @patrickmoery3036
      @patrickmoery3036 2 года назад

      I was thinking more of relocating my entire civilization into the L-cluster and leaving the galaxy to fend for itself.

  • @phluphie
    @phluphie 2 года назад +2

    See here ! This is why I watch these videos. Little tidbits of info. I had no idea the type of scientist (ex. void craft) doing the research increased the possibility that type of research option becoming available.

  • @ibrahimelmhadri6576
    @ibrahimelmhadri6576 2 года назад

    I would love to get more video about this topic !

  • @isaacdalziel5772
    @isaacdalziel5772 2 года назад +3

    VERY interested in a full testing video on this

  • @AceDreamer
    @AceDreamer Год назад +2

    All this is neat and all but we need a "rebuild all defenses" button on citadels/orbital rings and on the fleet manager.
    I'd rather spam ion canons and park a fleet than break my mouse again after every skirmish. . .

  • @MPaz-kw1rt
    @MPaz-kw1rt 2 года назад

    Amazing video, please do the orbital defense tests!

  • @noireweiss762
    @noireweiss762 2 года назад +3

    Players: "Hey, could you maybe overhaul the pretty boring ground battles?"
    Paradox: "Say no more!" *makes it so that it's almost impossible to even reach the planet or give the planet such massive defense buffs it's hardly ever worth it*

  • @peterk7428
    @peterk7428 2 года назад +1

    41 defensive platforms on a ring seems nutty. Cue Trappist becoming the greatest system in the galaxy.

  • @ryanschmidt3319
    @ryanschmidt3319 2 года назад

    I would love a full testing video on defensive options (starbases, orbital platforms, defense platforms, etc). Give me some way of having my preferred style of play viable...

  • @BugsydorPrime
    @BugsydorPrime 2 года назад

    Yes! Please make that test video for the new defenses.

  • @TheGunblade911
    @TheGunblade911 2 года назад

    Nice vod, i would like to see a full test of defense for sure!
    i would blind throw my money on max evasion frigs for defense to soak up dmg and a bunch of them should be pickle ricks imho

  • @Reveno_
    @Reveno_ 2 года назад +1

    Finally you can also create something as a defensive player

  • @theodoremccarthy4438
    @theodoremccarthy4438 2 года назад

    Yes, full testing video please :)

  • @derfliegendetempler
    @derfliegendetempler 2 года назад

    Now to be honest. I’ve sunk a hundred hours into overlord and I can agree, that a few ion cannons (depending on the system) work wonders.
    Maybe even a little imba on 5 planet systems. I’ve dedicated a five planet system to a few strike craft and otherwise just ion cannons for fun…
    Twas a run for testing, so crisis was at x10 on GA without scaling, but the unbidden just plinked off of that system.
    The barrage of Ion cannons in conjunction with a corvette swarms and destroyers to just stall, let the Ion System just rip em apart.
    Corvettes are cheap and destroyers always come back it feels.
    Really gimmicky, but I love that at long last, the investment for DPs finally seems kinda worth it.

  • @OnlineKenji
    @OnlineKenji 2 года назад

    The habitation upgrades work on ecumenipli as well. I believe you have to add it afterwards to get them to add the amazing districts.

  • @scavenger6268
    @scavenger6268 2 года назад

    "Increases upkeep of Metallurgists by 2 minerals" Oooof that hurts me inside to the core...what does that mean for catalytics? (shudders)
    "upkeep 1-2 energy" okay i can get that, "Rare resource upkeep 1.5" Hmm...it seems my double lithoid build "The Rune Forest Forge" is gonna be needed to sustain this level of heresy.
    However Montu i haven't seen this level of endgame wipeout of enemy fleets ever since an old turtle build i made 2 years ago. Lovely memories, the Unbidden couldnt break through.
    Ive also noticed you have the Eternal Vigilance perk in combo with Unyielding very, very nice.

  • @bizmasterTheSlav
    @bizmasterTheSlav Год назад +1

    The One (orbital) Ring to Rule them All.

  • @cp1cupcake
    @cp1cupcake 2 года назад +4

    You want a real defensive system?
    WHAT WAS SHALL BE + orbital rings

  • @kilaehuied1659
    @kilaehuied1659 2 года назад +1

    I just realized this makes the horizons signal even more op. If you combined that with aquacentric and someone where to terreform every one of those planets into water worlds add a ring on every one increase the districts and fucking spam defense platforms and well.... screw 1 planet challenge lets go for a 1 SYSTEM CHALLENGE!!!!!

  • @ballzdeep6974
    @ballzdeep6974 2 года назад

    Its now time to use a consol commands to guarantee getting the horizon signal to do fleetless one system challenge and I haven't tried it but if you can put black hole observatorys on your Starbase pluss the rings the amount of physics and dark matter would be incredible

  • @DraconiusDragora
    @DraconiusDragora Год назад

    Montu, you forgot to speak about the Unyielding Ascension Perks which effects both in a huge manner.

  • @SDGamer99
    @SDGamer99 2 года назад

    I'd love to see a video diving deeper into how effective the defensive capabilities are

  • @ssgoko88
    @ssgoko88 2 года назад +1

    me: I want to build 4 orbital rings around my ring world
    the cowards at paradox: absolutely not

  • @danielgloyd4529
    @danielgloyd4529 2 года назад

    Would be interesting to see how progenitor hives go with full on defensive focuses. They get a big firerate bonus on stations also. I haven't had time to play them yet, but I imagine some shenanigans can be had by having your progenitor ship in a different system to weaken all your fleets and lure an enemy in then jump your ship into the system and get a huge boost smashing the opponent.

  • @OddBrow
    @OddBrow 2 года назад

    Hey Montu unless i missed it one of the things you didn't mention was that Hive Minds and Machine Intelligences both have different selections of orbital ring buildings.

  • @DrLongWang
    @DrLongWang Год назад

    It’s fun to sea new megastructures, as someone who plays with gigastructures they’re always underwhelming. But sometimes I did switch over to base game and they a nice addition then.

  • @yoshimeier3060
    @yoshimeier3060 2 года назад

    Funnily enough I am currently playing a Subbterran Lithoid Hive Empire and since the mining districts are uncapped with subterran the orbital habitation modul actually grants +1 Mining Districts as well :)

  • @tanthokg
    @tanthokg 2 года назад +1

    Metallurgist jobs on my ecumenopolis foundry worlds can produce 14.5 alloys out of 8.2 minerals, thus makes the fallen empires' Auto-Forge like a child play

  • @Fury_MB
    @Fury_MB 2 года назад

    I agree with the full test on the defence platforms

  • @ardasezer0
    @ardasezer0 Год назад

    Saw this a "bit" late but damn didn't know they were this good

  • @purple_menace6604
    @purple_menace6604 11 месяцев назад

    That moment when your Metallurgists start converting minerals to alloys at a one to one rate is always beautiful.

  • @little_lord_tam
    @little_lord_tam 2 года назад

    I also like how that balances the core systems. Now theres a huge difference between your maginot line and other sytsems. Breaking trough a major defence system requires strategic thinking. First you need to know which defence point you can attack that isnt supported by a huge fleet. Then a whole picket corvete fleet made around evasion and a few full hanger battleships with carrier computer should help getting your fleet into range. Can you test good attack approaches to win realisticly against chad cadia?

  • @StarboyXL9
    @StarboyXL9 2 года назад

    They're called the Kuat Drive Yards Montu *pushes glasses up on nose*

  • @chtechindustries4174
    @chtechindustries4174 2 года назад

    The habbitation module is great when combined with, say, mastery of nature!

  • @J0krswy1d
    @J0krswy1d 2 года назад

    That defense.. glorious!!

  • @andrewgreenwood9068
    @andrewgreenwood9068 2 года назад +1

    One thing that is really good about defence platforms is that you can specialise them to the system. After all if shields don't apply in a system you can ignore them.

    • @shadowscall7758
      @shadowscall7758 2 года назад

      I just wish you could do that for the Starbase/orbital ring itself.

  • @SomeoneMysterious1352
    @SomeoneMysterious1352 2 года назад

    I want to see full testing. It would also be nice to know just how much damage will be done as even cutting down a fleet can make a huge difference.

  • @TheLumpmachine
    @TheLumpmachine 2 года назад +1

    Man, I wish you could still cheese the worm. I'm itching to make the ultimate fortress system.

  • @deveus1
    @deveus1 2 года назад

    I am interested in seeing a full testing video on this topic

  • @queenbrightwingthe3890
    @queenbrightwingthe3890 2 года назад

    When you are taking defence is the best offence literally.

  • @godzillagamer6942
    @godzillagamer6942 2 года назад +2

    It would be fun to see the true defense capability of the platforms whit orbital rings

  • @NonComOff
    @NonComOff Год назад

    superrrr.... now i need to finish my array, shipyard, dyson, nexus and now this

  • @eycariot987
    @eycariot987 2 года назад

    After all this years from 1.0 we returned to planets building ships

  • @raptorofwar4415
    @raptorofwar4415 2 года назад +7

    The biggest problem is that most systems typically only have 1 planet at most, and the odds of getting a choke point multi-planet system are pretty low.

    • @jasonsager4592
      @jasonsager4592 2 года назад +1

      Turn up your habitable planet multiplier and that will change ;)

  • @brandongehrke8943
    @brandongehrke8943 2 года назад

    I personally load up primarily on the Titan Platforms and fill in the remainder with shield melting weapons (much love for the matter disintegrator). I've found this combo to be deadly in the late game against battleships.

  • @heartlessmushroom
    @heartlessmushroom 2 года назад

    I love Orbital Rings. It makes the prospect of playing tall more feasible.

  • @geoffrogers7590
    @geoffrogers7590 2 года назад

    I love these. Such a great addition to the game.

  • @sarahhatesit
    @sarahhatesit 2 года назад

    You're very informative, thank you, due to most of your videos I easily won both of first games of Stellaris ever, I am thinking of turning up the difficulty, but I don't know where would be good...
    By the time I'm 20-30 years into the game I am the dominate power by FAR.
    What would you suggest?