Cant wait until Space Engineers 2 comes out. The current game is good. But after playing for 600+ hours. There is definitely a few things missing and a lot of stuff that could be improved.
The Vrage3 thing is crazy. Even with the current engine I struggle to make things beyond a brick with thrusters, and then they pull this on me. There are talented people out who are not me, who are going to create magic with that thing. I can't wait to see it, ... you know, whilst creating bricks with thrusters and perhaps slightly rounded corners.
Look, i'm the same, I'm terrible at building and I've made a whole RUclips channel despite that🤣. I just love building things, I don't really care what it looks like.
This is why good game design should encourage creativity through mechanics. Take Valheim's building system for example: you're naturally encouraged to build houses that look like traditional Viking dwellings through a combination of mechanics such as smoke inhalation, beds requiring nearby fires, rain damage, structural integrity, and workbench requirements. Once you've mastered these systems, you can truly begin pushing their limits. If ships in SE being aerodynamic actually had an effect, or if thrusters actually thrusted based off of center of mass, I'm sure your flying bricks would look very different.
Hearing about the blueprint importer is HUGE news for me, and was definitely on my top 5 things i wanted for the next space engineers game. My only concern is mods. There's so many ships with so many modded parts on them, imported them is going to be a liiiiiittle bit tricky...
I'm pretty excited about the new lighting engine. SE has always looked gorgeous and having actual ray-traced lighting will make ship interior ambiance even better.
Finally, I hope to see in this game normal forests or even jungles, adequate animals, dangerous monsters like in Dead Space, sandworms like in Dune, etc.
You know what's crazy? It feels like not so long ago I was saying that one day, we'd be playing games with things like real-time water physics. I always felt like it was something that'd be decades out at least, but here we are. Live fluid physics are in games *right now*, we're just waiting for someone to make them run well enough to make the game function around them.
A few years ago when I was on my own game dev journey, I saw someone demoing a 'greedy subdividing grid' system where a larger cube would have a smaller cube fused to it, and the polys would be calculated in the background and what would come out is a new object with the same points of the two cubes, but the larger side where the small one was fused was subdivided into the least required faces, AND maintained UV coordinates for textures. My first thought was "this smells like a Space Engineers upgrade", and it looks like that's what they're doing. The upgrade of proper collision detection with the angled blocks is amazing as well, and frankly, expected for the next gen system. Now the main problem will be cat herding players away from infinite greebling.
The 3 main things I would want to see in a space engineers 2 would be 1: Larger celestial bodies 2: Procedurally generated and multiple star systems 3: Intelligent npc factions (like imagine if the random cargo ships actually had destinations, and factions had cities, bases, and territories they would defend)
I literally cannot wait to build submarines. Imagine leaving ur underwater base in ur nuclear sub to go fire missiles at enemies from concealed positions. Or another cool thought to ponder would be if like how there’s atmospheric specific and space specific thrusters now there’s water-specific thrusters and you can make vehicles that can escape dogfights by diving underwater knowing they don’t have the proper thrusters to follow you. Can’t wait for “where’s that air leak?” To become “Get to an escape pod before water fills up the room” it is going to make for such intense and enjoyable encounters
One thing that the unified grid and the rebamped bluprint could lead to is to big thrusters or crafting stations beeing made of smaller working parts,that would be awsome and the new modular destructavility of obgects gives me hope
They should definetly add an ocean planet, a frozen ice planet with an ocean under the ice and most importantly support for stuff going under water. Imagine hiding your base under the surface of the 2 planets I mentioned or having submarines.
One thing that I'm most hyped about is the blocks sharing the same space. Whenever I do decorations for my bases I dont like that I cant place scenery against one side of half blocks and windows. For example in my current base I have some inv half windows and I want to place some couches directly against one side and a catwalk on the other but can't without a gap being on one side or the other.
As a wannabe gamedev I have to say that what Keen is doing is down right mind-blowing and I do think Vrage 3 is gonna go up there with the big dogs of game engines considering the fact that it's programmed in C++ and has the sharpest physics while still looking amazing
Hopefully they support all their Engineering game ideas into one. Maybe a Civilization type game where we start as Medieval or less advanced, and then reach the space engineering as the end game. Just a thought. Or much simpler, we could just do all of that without a lengthy progression system.
The blueprint and 25cm system look amazing but I am curious how it’ll work with survival and hopefully it’ll have all the blocks of the majority from space engineers.
I cannot wait. I cannot tell you how excited I am about this next newsletter. I can barely contain myself. I'm so extremely excited. As usual, I'm probably going to watch this video a couple of times because I just need to watch something that will slightly satisfy my desire for the newsletter. I mean even the lighting is going to be so much better there's so many things in in this video that we've needed for a very long time which i knew is not really possible in the current version in engine of the game
Seeing them show off some custom assets and announcing stuff like the blueprint export definitely makes me think things are a lot further along than it seems. It all but confirms they plan to make an SE2, and I'd argue they have already started work on it while they are working on the engine as I don't think you'd go and make the high detailed new assets just for only early stage testing on an engine
The VRAGE3 Engine just continues to get better and better. I'm really interested to see how the water optimization works with the water, especially rendering in farther distances
They did a whole stream about it ages ago. The basic gist is that water only needs to be processed when a change happens to it. Flowing water isn't actually changing so no processing needs to happens. So basically, it won't have a performance impact until we as the planet touch it.
The water looks like Creeper from Creeper World. OMFG, imagine a Creeper World mod for Space Engineers. That'd be horrifying. I also wonder if we'll be able to turn off the new water or not. Some people might not want to play with it ALL the time. Edit* If it is SE2, I hope they future proof the game as much as they can. SE1 was held back by its early programming and stuff, but hopefully SE2 won't be.
I would love to see particle effects from voxel impact, Imagine displacing tonnes of sand and showering the surroundings in ejecta my computer would hate it, but I could watch that for hours
Before the last live stream I'd have said that SE2 would come in no less than 5 years, but how they worded things there also makes me think that what's coming is an early access of some form. Maybe not to SE, but more like a more open alpha test of the Vrage3 engine. They specifically said that big announcement before the end of the year, and that can't really be amything else based on past footage.. I don't think it will be a fully playable version of SE2 though.. Best case I'd say a very early alpha for a very limited people to look at and give feedback.
Yeah, I don't see it being fully playable SE. My money is on an official announcement of SE2, showing of a major feature that people really want or Roman Engineers😜
They should make it to where if your ship isn’t air tight or you leave a door open or damaged water can leak into it and it could destroy controls and have new blooms and peices for water exploration or living Maby even boat combat
1- I would love early access to space engineers 2. 2- The easier building in survival would be amazing as i build almost all my ships in survival and rarely use blueprinting as i prefer to build my ships to my current needs and having to use the current system for building in survival is sometimes a hassle that restricts some ideas. 3- I wanna build boats really badly for some reason. In fact this brings back memories of trying to find a game to build the destinys bounty in. Your a awesome person if you know what thats from.
12:45 - Space Engineers 2, or Space Citizen because StarCitizen haven' been released yet but SE2 seems already better xD Jokes aside, SE2 will be what Skyrim is for Bethesda - a testbed for all of the engine developments for Keen like it is a testbed for all of the engine in various platforms for Bethesda (why do you think there was so many of them released? Each release on new platform is a testbed for engine and technology for next games)
something i find really fun about the new bp system is that ive experimented in game with making large, small grid blocks and saving them as blue prints to use later for building larger craft, glad to see thisll make that 100 times easier
I did saw few teasers of how pistons and rotors worked in Vrage 3. Basically they removed their wobbliness and made them much more reliable and less prone to going supernova. Also really hoping they bring some good gameplay elements into SE2, so it's not another sandbox where you just build a ship and forget about it.
There will be performance options, they've already said you can turn raytracing off. They've also said that the game will probably run better on lower end systems anyway with all the new technology added.
I'm guessing there'll be an option to turn it off, I'm certainly hoping Better yet, it won't be as graphics intense as it sounds, eben though that's probaby very mucho not the case
I personally don't care about water but It would be cool if landing on a planet with atmosphere was a little bit more fun and realistic. Just descending directly down from space should not be possible unless you seriously overbuild engines, normally design ships should go in at an angle and both approaches should generate friction and thus heat. It doesn't have to be 100% true to real world simulation like NASA is using, just something simple a.k.a disregard aerodynamics and maybe even exact angle of approach as long as it is not greater than X. Players would land either by feeling by how much is their armor heating up or use AI block to land safely hands free. It would be more interesting than just free fall and then turning engines on just in time to break.
Volumetric clouds are a bit of a challenge, I dont think you'll be punching holes in them unfortunately. The terrain hardness seems like a fantastic change, now we can have ships potentially crashing off of rocks and dragging themselves to a stop in the sand. Vintage Story has a similar voxel grid system as well, this is going to allow for insane detail.
I'm glad they addressed the main thing I was concerned about, enabling blueprint transfers from the current game. Next I hope they make it so isolated voxels below a certain size get auto deleted. No more ships should be lost because drilling operations accidently left a microscopic chunk of voxel floating in mid space.
They did say something about this on the livestream but I can't remember exactly what they said. They were saying something about voxel improvements fixing this.
I'm really hoping there's more block variations in the next game. My favourite mods in space engineers has always been the multi block 3/4 block slope and interior exterior corner/ multi-angle combo block mods. Mostly because they feel like they should already be part of the game and they increase creative expression massively
I mean, Space Engineers made Keen so much money and is still a very popular game in our little niche, but you see the 2013-ness of the game, so in order to keep profiting they could either bring us Space Engineers 2 or sell 5$ DLCs till nobody buys them anymore
Marek did mention that he was working on "games" (plural) during the livestream. Maybe he just meant SE and AI people, but I got the impression he was talking about stuff that was not yet released, which would discount SE
The one feature I really, REALLY want for a Space Engineers sequel is a native system for building gentle slopes without mods or eleventy bazillion block variants. We can do a lot with 2:1 but I can't design the sleek sci-fi ship of my dreams without arbitrarily shallow slopes.
I'm gonna nut. On a more serious note though, Keen should remember not to rush it. I would rather have insane innovations in water physics and the possibility of underwater bases and underwater ships in 3 years, as opposed to having a quarter of that in 1.5 years.
They've been working on this for a couple of years now, they're not rushing! And Space Engineers' last update is the second biggest one since release so they know they don't need to rush anything.
I wonder how server performance is going to be? In a tease t ue5 update they made so you camouflage split a surver up in to sections and distribute it across computers while still being able to pas between them seamlessly . 😊
In Space Engineers. This isn't Space Engineers, we've know they're doing 25cm blocks in VRAGE3 for over 2 years, this is just the first time we've been shown it.
The new voxel system is great. But I wonder if the planets will also be limited to a size of 120 km? By the way, there is a sign GoodAI in the game. It would be interesting to play with AI-based NPCs
We'll see, I personally would prefer more detailed planets to bigger ones but it would be cool to get bigger ones either way. I haven't had time to check out AI People, I have been curious though!
@@Zer0sLegion I agree. Content content matters. Although I would like to have larger planets even in the form of mods I can't say anything about GoodAI, because I haven't seen anything except the five-minute video. Although it is enough to understand what it is. We hope that the addition of the "Powered by GoodAI" sign in the "Warfare Evolution" update and the elements of the game's plot in "Signal" will precede the integration of at least part of GoodAI into the game. At a minimum, the appearance of characters with a well-developed story will make you feel less lonely...
What space engineers has been missing for ever is Life. They added the the new faction with AI and its a start. If they could make the game alive with more work in Economy, factions, missions, NPCs, ect this game could beat out a majority of all space games out right now.
We're probably not gonna found out for a while but they have the models so maybe they'll get transferred? I imagine all the base game blocks will be upgraded though.
Highly likely Nov 18th, that Keen will announce SE2, yes... I am holding on to that date because that is the date they mentioned.... I will sit on that day like it means my life and I am currently very excited about where SE is going. Tho, I may need to get a new GPU... I just got to test Ray Tracing for the first time on my RTX 2070 Super OC and... Well, I am not gonna play on 8FPS
Perhaps the next game will be a combination of medieval and space engineers, perhaps it’s a world setting like with creative and survival, and you could choose which kind of world to play. It would also perhaps explain “Roman Engineers” as several concepts in space and medieval eras are based on Roman literature and methods.
Awesome video! I'm glad you broke down all the vrage3 information that's been getting pushed out. I have been playing SE since 2016 or so, and seeing more and more stuff come out that seems to lead to a sequel for SE has me and a few of my friends hyped! I can't help but compare the new building system to dual universe, but I honestly think it's awesome. I'm gonna be spending so much friggen time building ships now LOL.
I've been meaning to cover all this news for a while, it just so happened that a large amount of new info dropped so I though "Hey, lets just do it now!"
Looking at what Vrage 3 can do just shows you how clumsy SE feels atm. And I'm glad they want to address Survivsl building, cause it always felt like the game didn't want to be played. It will be interesting to see what else the fluid mechanics are gonna do, because Water is cool, but if it's just there to appease the community without it actually being important to the gameplay loop, then I'll have mixed feelings about it. Maybe I'm overthinking it and it's a feature necessary for a different title. Thanks for going through all the announcements for us, I know I couldn't.
I'm hoping this comes out as an update to space engineers and they allow a launch option to play the older version as they do with the first release. Though I would buy it if it was released as a separate game, it would upset me to do so because I've spent a lot of money on the current game's DLC's.
It would be cool to get a rotor type block that doesn’t exert force but can generate energy when spun. This could be used for water wheels or custom wind turbines if we get air resistance physics. Also did they say anything about more than one liquid being added. (Lava, syrup, acid) (I could get behind a maple syrup planet)
i cant wait for more klang, you know the new engine is going to be summoning horrors beyond what the current engine could provide at its buggiest, but yeah, keen has a history of being obcessive about their hard scifi space sim games and its clear their making a space engineers 2 in my opinion
What VRAGE3 feature are you most hyped about? Let me know! Personally, I'm looking forward to the new destruction stuff!
wasser=uboat
water= uboat
Better optimization for larger ships
Compound blocks....need I say more?
Everything.
But I'm genuinely hoping that it will be optimized
This is where Keen does a switcharoo and does Medieval Engineers 2 :p
Or Roman Engineers 😜
In all honesty I do hope they give us a new version of ME in the future so that title has a chance to live up to its full potential.
@@Zer0sLegion or boat engineers
Better yet, civilization evgineers where you start out with medieval tech, and have to progress to space tech.
I really hope not
OMG!!!! UNIFIED GRID SYSTEM IS SO COOL!!!!! VRAGE3 literally fixes every one of the current engines' issues, I'm so hyped!!!
I'm pretty sure the point of VRAGE 3 IS to fix all those issues they couldn't fix in Space Engineers.
" VRAGE3 literally fixes every one of the current engines' issues" ... Well, yes...if theyd remove all clang from pistons, rotors and hinges aswell
@@TheGreenguy85 They're replacing the physics engine as well which is the causes of clang and a lot of physics issues in other games as well.
I'm shaking even thinking about it.
@@Zer0sLegion HERASY ! Clang is GOOD! Clang is LIFE!
"I love the clang compilations people put out :D "
PC catching Fire because of water. I see what you did here mister Zer0 🤣🤣
🤣This is why Water is kept in the fish tank currently!
Seeing all this extra detail it seems like SE2 is going to create a lot of house fires
@@Zer0sLegion But that means if space engineers 2 comes out then the fish tank will have to have that water, right?
Space Engineers 2: The Musical
Space Engineers, Folie à deux
Space ship !!!
The Space Opera
You french? Or is that a reference I don't have. J'ai pas la ref 😅@@Zer0sLegion
The Squeakquel
Cant wait until Space Engineers 2 comes out. The current game is good. But after playing for 600+ hours. There is definitely a few things missing and a lot of stuff that could be improved.
It'll be the next 2-5 years so you've got plenty of time to hit a 1000 hours first 😜
1300+hours and I STILL want more 😅🎉
The SuperGridding looks SICK
I've got over 4000 hours.
1700 hahaha
The Vrage3 thing is crazy. Even with the current engine I struggle to make things beyond a brick with thrusters, and then they pull this on me.
There are talented people out who are not me, who are going to create magic with that thing. I can't wait to see it, ... you know, whilst creating bricks with thrusters and perhaps slightly rounded corners.
Look, i'm the same, I'm terrible at building and I've made a whole RUclips channel despite that🤣. I just love building things, I don't really care what it looks like.
This is why good game design should encourage creativity through mechanics.
Take Valheim's building system for example: you're naturally encouraged to build houses that look like traditional Viking dwellings through a combination of mechanics such as smoke inhalation, beds requiring nearby fires, rain damage, structural integrity, and workbench requirements. Once you've mastered these systems, you can truly begin pushing their limits.
If ships in SE being aerodynamic actually had an effect, or if thrusters actually thrusted based off of center of mass, I'm sure your flying bricks would look very different.
Hearing about the blueprint importer is HUGE news for me, and was definitely on my top 5 things i wanted for the next space engineers game. My only concern is mods. There's so many ships with so many modded parts on them, imported them is going to be a liiiiiittle bit tricky...
We'll have to see how it works, maybe there's a way to get the general shape of modded blocks 🤷♀️
I'm pretty excited about the new lighting engine. SE has always looked gorgeous and having actual ray-traced lighting will make ship interior ambiance even better.
Finally, I hope to see in this game normal forests or even jungles, adequate animals, dangerous monsters like in Dead Space, sandworms like in Dune, etc.
"Some hills near were I live." There is a whole section of the internet who live for finding the exact location of places based on pictures like that.
I purposefully didn't use an imagine from where I live for that exact reason 😜
You know what's crazy? It feels like not so long ago I was saying that one day, we'd be playing games with things like real-time water physics. I always felt like it was something that'd be decades out at least, but here we are. Live fluid physics are in games *right now*, we're just waiting for someone to make them run well enough to make the game function around them.
A few years ago when I was on my own game dev journey, I saw someone demoing a 'greedy subdividing grid' system where a larger cube would have a smaller cube fused to it, and the polys would be calculated in the background and what would come out is a new object with the same points of the two cubes, but the larger side where the small one was fused was subdivided into the least required faces, AND maintained UV coordinates for textures. My first thought was "this smells like a Space Engineers upgrade", and it looks like that's what they're doing. The upgrade of proper collision detection with the angled blocks is amazing as well, and frankly, expected for the next gen system.
Now the main problem will be cat herding players away from infinite greebling.
1:48 Researched it and it works.
👍Legend!
The 3 main things I would want to see in a space engineers 2 would be
1: Larger celestial bodies
2: Procedurally generated and multiple star systems
3: Intelligent npc factions (like imagine if the random cargo ships actually had destinations, and factions had cities, bases, and territories they would defend)
4:48 I love how the sky looks like space isnt a feature in the game, since it now hides asteroid's and doesn't show the darkness of space too much.
I literally cannot wait to build submarines. Imagine leaving ur underwater base in ur nuclear sub to go fire missiles at enemies from concealed positions.
Or another cool thought to ponder would be if like how there’s atmospheric specific and space specific thrusters now there’s water-specific thrusters and you can make vehicles that can escape dogfights by diving underwater knowing they don’t have the proper thrusters to follow you. Can’t wait for “where’s that air leak?” To become “Get to an escape pod before water fills up the room” it is going to make for such intense and enjoyable encounters
Yoooo!! I Cant wait to hear more about the Vrage3 development from the next newsletter!
23rd of November, mark the date!
One thing that the unified grid and the rebamped bluprint could lead to is to big thrusters or crafting stations beeing made of smaller working parts,that would be awsome and the new modular destructavility of obgects gives me hope
It's all gonna come together and be great!
They should definetly add an ocean planet, a frozen ice planet with an ocean under the ice and most importantly support for stuff going under water. Imagine hiding your base under the surface of the 2 planets I mentioned or having submarines.
I hope they do, I would love a planet that is entirely water.
When Space Engineers 2 releases, Spacetime itself will bent by me, playing 1000 hours in the first week.
Same, 100%
One thing that I'm most hyped about is the blocks sharing the same space. Whenever I do decorations for my bases I dont like that I cant place scenery against one side of half blocks and windows. For example in my current base I have some inv half windows and I want to place some couches directly against one side and a catwalk on the other but can't without a gap being on one side or the other.
As a wannabe gamedev I have to say that what Keen is doing is down right mind-blowing and I do think Vrage 3 is gonna go up there with the big dogs of game engines considering the fact that it's programmed in C++ and has the sharpest physics while still looking amazing
Hopefully they support all their Engineering game ideas into one. Maybe a Civilization type game where we start as Medieval or less advanced, and then reach the space engineering as the end game. Just a thought. Or much simpler, we could just do all of that without a lengthy progression system.
I can't wait. Especially since it's been confirmed there's a way to import blueprints from SE into the SE2 engine.
The blueprint and 25cm system look amazing but I am curious how it’ll work with survival and hopefully it’ll have all the blocks of the majority from space engineers.
I cannot wait. I cannot tell you how excited I am about this next newsletter. I can barely contain myself. I'm so extremely excited. As usual, I'm probably going to watch this video a couple of times because I just need to watch something that will slightly satisfy my desire for the newsletter.
I mean even the lighting is going to be so much better there's so many things in in this video that we've needed for a very long time which i knew is not really possible in the current version in engine of the game
Newsletter on the 18th of the next month, my video will be on the Saturday after that, so 23rd. Stay tune!
Seeing them show off some custom assets and announcing stuff like the blueprint export definitely makes me think things are a lot further along than it seems.
It all but confirms they plan to make an SE2, and I'd argue they have already started work on it while they are working on the engine as I don't think you'd go and make the high detailed new assets just for only early stage testing on an engine
The VRAGE3 Engine just continues to get better and better.
I'm really interested to see how the water optimization works with the water, especially rendering in farther distances
They did a whole stream about it ages ago. The basic gist is that water only needs to be processed when a change happens to it. Flowing water isn't actually changing so no processing needs to happens. So basically, it won't have a performance impact until we as the planet touch it.
1. I NEED THE NEW GRID SYSTEM NOW
2. I can see the new destruction stuff being VERY useful in crash landing scenarios.
The water looks like Creeper from Creeper World. OMFG, imagine a Creeper World mod for Space Engineers. That'd be horrifying.
I also wonder if we'll be able to turn off the new water or not. Some people might not want to play with it ALL the time.
Edit* If it is SE2, I hope they future proof the game as much as they can. SE1 was held back by its early programming and stuff, but hopefully SE2 won't be.
I think the idea behind VRAGE3 is to make sure it doesn't have the problems VRAGE2 has.
If all goes well, I think SE2 will be the best space sandbox of the next decade
I would love to see particle effects from voxel impact,
Imagine displacing tonnes of sand and showering the surroundings in ejecta
my computer would hate it, but I could watch that for hours
Before the last live stream I'd have said that SE2 would come in no less than 5 years, but how they worded things there also makes me think that what's coming is an early access of some form. Maybe not to SE, but more like a more open alpha test of the Vrage3 engine. They specifically said that big announcement before the end of the year, and that can't really be amything else based on past footage.. I don't think it will be a fully playable version of SE2 though.. Best case I'd say a very early alpha for a very limited people to look at and give feedback.
Yeah, I don't see it being fully playable SE. My money is on an official announcement of SE2, showing of a major feature that people really want or Roman Engineers😜
the lighting alone may bring me back into space engineers.
A lot of great updates coming!
No more having to build an interior and exterior as separate grids so you can have more details on large ships.
The first time I saw the video of the fluid simulation, my PC became self-aware and simply googled the nearest e-waste landfill.
🤣
Having better fog on the landscape with low hanging clouds would be perfect
They should make it to where if your ship isn’t air tight or you leave a door open or damaged water can leak into it and it could destroy controls and have new blooms and peices for water exploration or living Maby even boat combat
1- I would love early access to space engineers 2.
2- The easier building in survival would be amazing as i build almost all my ships in survival and rarely use blueprinting as i prefer to build my ships to my current needs and having to use the current system for building in survival is sometimes a hassle that restricts some ideas.
3- I wanna build boats really badly for some reason. In fact this brings back memories of trying to find a game to build the destinys bounty in. Your a awesome person if you know what thats from.
I can't wait to build boats and subs, it's gonna be great
12:45 - Space Engineers 2, or Space Citizen because StarCitizen haven' been released yet but SE2 seems already better xD
Jokes aside, SE2 will be what Skyrim is for Bethesda - a testbed for all of the engine developments for Keen like it is a testbed for all of the engine in various platforms for Bethesda (why do you think there was so many of them released? Each release on new platform is a testbed for engine and technology for next games)
I don't think I was this hyped for even TF2's MvM update lol
something i find really fun about the new bp system is that ive experimented in game with making large, small grid blocks and saving them as blue prints to use later for building larger craft, glad to see thisll make that 100 times easier
basically did the same with mt star trek style nacelle designs so I could attach them anywhere
That new skybox in the unified grid video looks pretty
Really appreciate the work you do covering these updates for the community. I'm super excited and can't wait for what Keen reveals next.
You and me both!
I don't know if I'm ready for SE 2, even after years and thousands of hours it feels like I'm just scratching the surface of the game.
You'll have plenty of time to get ready, it won't be for a few years yet.
8:15 boarding missiles are gonna be majorly improved
Space Engineers 2 with revolutionize what possible in gaming
At this point I don't even want to play space engineers one anymore I just want to wait for this to come out lol
This is still years away, you've still got plenty of time to play SE.
With the new liquid generation we can also have volcanoes and lava. Having magma underneath planetary crust would be sick too.
Here's hoping 🙏
I did saw few teasers of how pistons and rotors worked in Vrage 3. Basically they removed their wobbliness and made them much more reliable and less prone to going supernova.
Also really hoping they bring some good gameplay elements into SE2, so it's not another sandbox where you just build a ship and forget about it.
Where did you see that? I don't think I've seen anything about rotors and pistons.
Custom turrets in V range 3 arw going to be SO easy to make and look WAY better
Oh Yeah! This will be a banger game/update, whatever it is! It's gonna be soo good!
10:46 It all sounds nice and all but it really sounds like hell for the performance of the game.
There will be performance options, they've already said you can turn raytracing off. They've also said that the game will probably run better on lower end systems anyway with all the new technology added.
I'm guessing there'll be an option to turn it off, I'm certainly hoping
Better yet, it won't be as graphics intense as it sounds, eben though that's probaby very mucho not the case
I WANNA SAY STUFF BUT THEN ILL GET IN TROUBLE THIS SHIT IS SO GOOD. so many years away still. but god dammit its gonna be worth it
Might be sooner than you think, it seems like they're going to ramp up the teasers for it!
I cannot wait for the volumentric water!
I am very excited to try it!
I personally don't care about water but It would be cool if landing on a planet with atmosphere was a little bit more fun and realistic. Just descending directly down from space should not be possible unless you seriously overbuild engines, normally design ships should go in at an angle and both approaches should generate friction and thus heat. It doesn't have to be 100% true to real world simulation like NASA is using, just something simple a.k.a disregard aerodynamics and maybe even exact angle of approach as long as it is not greater than X. Players would land either by feeling by how much is their armor heating up or use AI block to land safely hands free. It would be more interesting than just free fall and then turning engines on just in time to break.
They were experimenting with aerodynamics before so maybe something like that will make it's way into VRAGE 3?
Let's be real fellas... They Blue ball'd us all during the stream... Our big announcement.. Is Another announcement!!
Yeah, that was pretty funny😅An announcement of an announcement
I think vrage3 and SE2 are super exciting but even with the engine upgrades HOLY SHIT MY PC IS GOING TO BECOME VOLCANO
I can’t wait to see sky scraper sized bunker busters
DONT LET THE SPIRIT DIEEEEEEE.....THE PERFECT SPACE GAAAAAMEEEE RAAAAAAAAAAAAAAAHHH!!!
Volumetric clouds are a bit of a challenge, I dont think you'll be punching holes in them unfortunately.
The terrain hardness seems like a fantastic change, now we can have ships potentially crashing off of rocks and dragging themselves to a stop in the sand.
Vintage Story has a similar voxel grid system as well, this is going to allow for insane detail.
Yeah, I did talk about volumetric clouds but I cut it from the video because I thought it would be unlikely. I can still dream though 🥹
I'm glad they addressed the main thing I was concerned about, enabling blueprint transfers from the current game. Next I hope they make it so isolated voxels below a certain size get auto deleted. No more ships should be lost because drilling operations accidently left a microscopic chunk of voxel floating in mid space.
They did say something about this on the livestream but I can't remember exactly what they said. They were saying something about voxel improvements fixing this.
Our need to create needs to be satified PLEASE I NEED THIS IN MY LIFE SE2
I'm really hoping there's more block variations in the next game. My favourite mods in space engineers has always been the multi block 3/4 block slope and interior exterior corner/ multi-angle combo block mods. Mostly because they feel like they should already be part of the game and they increase creative expression massively
I don't really know how you would do it without adding a billion block variations. I wonder if there could be a dynamic system that generates slopes.
That new building grid means I will finally be able to make those ships from dark space.
This reminds me of when SE transitioned to DX11 😄 So excited for unified grid!
I mean, Space Engineers made Keen so much money and is still a very popular game in our little niche, but you see the 2013-ness of the game, so in order to keep profiting they could either bring us Space Engineers 2 or sell 5$ DLCs till nobody buys them anymore
That is the issue isn't it, do they hope that people keep buying DLC forever or do they plan ahead and make something new to keep profiting.
Marek did mention that he was working on "games" (plural) during the livestream. Maybe he just meant SE and AI people, but I got the impression he was talking about stuff that was not yet released, which would discount SE
I assumed he meant AI people but he could have meant something else. I'm not discounting that the reveal next week will be Roman Engineers 😅
The one feature I really, REALLY want for a Space Engineers sequel is a native system for building gentle slopes without mods or eleventy bazillion block variants. We can do a lot with 2:1 but I can't design the sleek sci-fi ship of my dreams without arbitrarily shallow slopes.
Also, I'd love them to treat voxel collisions as a highly viscous fluid. Then we'd have genuinely realistic impacts and cratering.
I wonder if they would add some sort of dynamic armour or something where you can build custom shapes.
Man watching this makes me so excited, SE is fun but it feels pretty outdated to me. Id happily drop 60$ on a early access SE2
11:45 something else that is new is that you can do the batch placement thing when first placing a grid.
Oh yeah, missed that
seems like gravity generator assisted scrap ships might be more useful
I want to make a ship that is also a sub. Imagine how stealthy that could be! And very resistant to offline raiding.
I would love all of that kind of stuff! Subs, underwater bases, ship battles! A whole new dimension to SE!
This is sick thanks for the vid Zer0
You're welcome Ghost Rider
I'm gonna nut. On a more serious note though, Keen should remember not to rush it. I would rather have insane innovations in water physics and the possibility of underwater bases and underwater ships in 3 years, as opposed to having a quarter of that in 1.5 years.
They've been working on this for a couple of years now, they're not rushing! And Space Engineers' last update is the second biggest one since release so they know they don't need to rush anything.
I wonder how server performance is going to be? In a tease t ue5 update they made so you camouflage split a surver up in to sections and distribute it across computers while still being able to pas between them seamlessly . 😊
Performance generally will be improved so I imagine server performance will go up generally as well.
Finally I've been wanting A space engineer 2 update
More news soon as well.
13:44 How curious, I remember that you once told me that there would never be microblocks.
In Space Engineers. This isn't Space Engineers, we've know they're doing 25cm blocks in VRAGE3 for over 2 years, this is just the first time we've been shown it.
the new graphics look awesome and the generation of the terrain. i can just imagine flying through the canyon.
Yeah, I loved doing that when Pertam came out, I can't wait to do it on the new ones!
The new voxel system is great. But I wonder if the planets will also be limited to a size of 120 km?
By the way, there is a sign GoodAI in the game. It would be interesting to play with AI-based NPCs
We'll see, I personally would prefer more detailed planets to bigger ones but it would be cool to get bigger ones either way.
I haven't had time to check out AI People, I have been curious though!
@@Zer0sLegion I agree. Content content matters. Although I would like to have larger planets even in the form of mods
I can't say anything about GoodAI, because I haven't seen anything except the five-minute video. Although it is enough to understand what it is.
We hope that the addition of the "Powered by GoodAI" sign in the "Warfare Evolution" update and the elements of the game's plot in "Signal" will precede the integration of at least part of GoodAI into the game.
At a minimum, the appearance of characters with a well-developed story will make you feel less lonely...
I like the 25cm unified grid, but man, how am I going to make time for griebling now?! It will take ages!
Yeah, I'll be sitting there for years doing that stuff.
one think i feel it really also need to have is better progression, but man it all look great
They have a chance to start again with development so I imagine this is something they will be looking at.
I want to make submersibles more than underwater bases
What space engineers has been missing for ever is Life. They added the the new faction with AI and its a start. If they could make the game alive with more work in Economy, factions, missions, NPCs, ect this game could beat out a majority of all space games out right now.
That could be the announcement next month for all we know.
id love to see more progression to get into space like staged rocket parts until you build more efficient tech
I would love a reason to do this in game other than just for the fun of it!
One thing I'm curious about is the DLC blocks. Are they going to have counterparts or transferred to SE2? Or are they going for a fully new design?
We're probably not gonna found out for a while but they have the models so maybe they'll get transferred? I imagine all the base game blocks will be upgraded though.
Highly likely Nov 18th, that Keen will announce SE2, yes... I am holding on to that date because that is the date they mentioned.... I will sit on that day like it means my life and I am currently very excited about where SE is going. Tho, I may need to get a new GPU... I just got to test Ray Tracing for the first time on my RTX 2070 Super OC and... Well, I am not gonna play on 8FPS
You will be able to turn off raytracing, don't worry.
Oh jeez I can already hear my PC dying
I CAN FINALLY DO THE ENTERPRISE OUT OF THE OCEAN SCENE
YES! I wanna do that so bad!
Perhaps the next game will be a combination of medieval and space engineers, perhaps it’s a world setting like with creative and survival, and you could choose which kind of world to play. It would also perhaps explain “Roman Engineers” as several concepts in space and medieval eras are based on Roman literature and methods.
If we don't hear about Roman Engineers next month, I don't think it's happening. It would be funny though!
Awesome video! I'm glad you broke down all the vrage3 information that's been getting pushed out. I have been playing SE since 2016 or so, and seeing more and more stuff come out that seems to lead to a sequel for SE has me and a few of my friends hyped! I can't help but compare the new building system to dual universe, but I honestly think it's awesome. I'm gonna be spending so much friggen time building ships now LOL.
I've been meaning to cover all this news for a while, it just so happened that a large amount of new info dropped so I though "Hey, lets just do it now!"
I hope the new engine makes combat a bit more smooth. It's weirdly janky now. Makes the game feel kinda unfinished even though it's hella fun.
Looking at what Vrage 3 can do just shows you how clumsy SE feels atm.
And I'm glad they want to address Survivsl building, cause it always felt like the game didn't want to be played.
It will be interesting to see what else the fluid mechanics are gonna do, because Water is cool, but if it's just there to appease the community without it actually being important to the gameplay loop, then I'll have mixed feelings about it.
Maybe I'm overthinking it and it's a feature necessary for a different title.
Thanks for going through all the announcements for us, I know I couldn't.
SE is 11 years old and was only made with a handful of people so it's not surprising that parts of it are now old and clunky.
I'm hoping this comes out as an update to space engineers and they allow a launch option to play the older version as they do with the first release. Though I would buy it if it was released as a separate game, it would upset me to do so because I've spent a lot of money on the current game's DLC's.
I can't see it being an update but we will see. I imagine they have a plan for DLCs though.
It would be cool to get a rotor type block that doesn’t exert force but can generate energy when spun. This could be used for water wheels or custom wind turbines if we get air resistance physics. Also did they say anything about more than one liquid being added. (Lava, syrup, acid) (I could get behind a maple syrup planet)
They've spoke about this on stream before, I hope something like this gets added!
It’s a race now. Which will get to Xbox first, “Contact” or SE 2?
Lol, it will definitely be Contact unless Microsoft really mess up.
@@Zer0sLegion I wish I had your level of confidence on the matter
I hope when they make planets for a Vrage 3 game we get to keep the names of the old ones but also get more new ones
I wouldn't mind swapping some of them for new ones, I only really like half of them.
i cant wait for more klang, you know the new engine is going to be summoning horrors beyond what the current engine could provide at its buggiest,
but yeah, keen has a history of being obcessive about their hard scifi space sim games and its clear their making a space engineers 2 in my opinion
They've actually completely replaced the physics engine in SE2, so clang might be eliminated.... 😥