I wanted to use your tutorial to make a tree for a project I have in my Virtual Environments class, but the link to your code seems to be broken. Do you have another link?
Master, was wondering if you could make a tutorial on how to match perspective to a technical drawings ( orthographic not perspective )and model from it?
The structure of the model is bad you made a lot of ngons potential and if you put it in any game engine it would break stop learning people 3d modeling ifyou don’t know what you are doing research and learn more is the key try it 😁
I can easily show you that this model has no ngons and I can import into unreal engine without breaking. Feel free to take a screenshot of where you think you see ngons.
Game engines use trigons anyway, so that wouldn't be a problem. It isn't like animation, where you have to use quads. All you have to do is retopologize or triangulate and smooth.
This video made me feel oddly calm in the midst of my mild stress about this modeling project I'm working on
thank you ^^
I always learn something new watching you tutorials, thanks for sharing :)
very intresting, didnt know shrinkwrap works with curves as well.
very interesting so many things you could do with this nice tutorial
how did you turn it transparent to get rid of the bottom face?
Click on the plane in the outliner and click h on the keyboard to hide it
amazing tutorial
I wanted to use your tutorial to make a tree for a project I have in my Virtual Environments class, but the link to your code seems to be broken. Do you have another link?
Thank you so much!
Awesome
Thanks 🤩🤩
Master, was wondering if you could make a tutorial on how to match perspective to a technical drawings ( orthographic not perspective )and model from it?
Do you have an example image?
@@AlexCheparev yes sir, how i send?
What is the hot key you used to go into the "wire mode". New to Maya and I don't know what things are called yet.
4 -wireframe, 5 -shaded
Это все прекрасно, а зачем такие заморочки? На дворе не 90-е
The structure of the model is bad you made a lot of ngons potential and if you put it in any game engine it would break stop learning people 3d modeling ifyou don’t know what you are doing research and learn more is the key try it 😁
I can easily show you that this model has no ngons and I can import into unreal engine without breaking. Feel free to take a screenshot of where you think you see ngons.
Game engines use trigons anyway, so that wouldn't be a problem. It isn't like animation, where you have to use quads. All you have to do is retopologize or triangulate and smooth.