Maya Extrude Tool - How to 3D model a tree trunk

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  • Опубликовано: 26 окт 2024

Комментарии • 20

  • @DoctorSiren
    @DoctorSiren Год назад +6

    This video made me feel oddly calm in the midst of my mild stress about this modeling project I'm working on
    thank you ^^

  • @lucaslicata4127
    @lucaslicata4127 3 года назад +2

    I always learn something new watching you tutorials, thanks for sharing :)

  • @gptrage4662
    @gptrage4662 Год назад

    very interesting so many things you could do with this nice tutorial

  • @simplegirl2364
    @simplegirl2364 2 года назад +3

    how did you turn it transparent to get rid of the bottom face?

    • @rampartapparel
      @rampartapparel Год назад

      Click on the plane in the outliner and click h on the keyboard to hide it

  • @keltart809
    @keltart809 3 года назад +1

    very intresting, didnt know shrinkwrap works with curves as well.

  • @mischaphr33k
    @mischaphr33k 8 месяцев назад

    I wanted to use your tutorial to make a tree for a project I have in my Virtual Environments class, but the link to your code seems to be broken. Do you have another link?

  • @marcelodeniz3932
    @marcelodeniz3932 Год назад

    amazing tutorial

  • @douka3993
    @douka3993 3 года назад

    Master, was wondering if you could make a tutorial on how to match perspective to a technical drawings ( orthographic not perspective )and model from it?

    • @AlexCheparev
      @AlexCheparev  3 года назад

      Do you have an example image?

    • @douka3993
      @douka3993 3 года назад

      @@AlexCheparev yes sir, how i send?

  • @PrtivViP
    @PrtivViP Год назад

    Thank you so much!

  • @Ammir_koudia
    @Ammir_koudia 3 года назад +1

    Awesome

  • @cheburushking
    @cheburushking Год назад

    Thanks 🤩🤩

  • @СергейДобрый-е7ю
    @СергейДобрый-е7ю 3 года назад

    Это все прекрасно, а зачем такие заморочки? На дворе не 90-е

  • @elements2202
    @elements2202 Год назад

    What is the hot key you used to go into the "wire mode". New to Maya and I don't know what things are called yet.

  • @antreasstylianou6492
    @antreasstylianou6492 Год назад

    The structure of the model is bad you made a lot of ngons potential and if you put it in any game engine it would break stop learning people 3d modeling ifyou don’t know what you are doing research and learn more is the key try it 😁

    • @AlexCheparev
      @AlexCheparev  Год назад +3

      I can easily show you that this model has no ngons and I can import into unreal engine without breaking. Feel free to take a screenshot of where you think you see ngons.

    • @mischaphr33k
      @mischaphr33k 8 месяцев назад

      Game engines use trigons anyway, so that wouldn't be a problem. It isn't like animation, where you have to use quads. All you have to do is retopologize or triangulate and smooth.