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Model Low Poly Branches In Maya | Simple Tree Branches
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- Опубликовано: 18 авг 2024
- In this tutorial on how to Model Low Poly Branches In Maya we will look at the process of creating great looking branches for your games and projects. This is a beginner friendly tutorial and part of the Low Poly Art Series.
#digitaldreambox #lowpoly
Low Poly Art Series
• Low Poly Art
Hi for anyone having trouble selecting the curve after you have selected the faces to extrude I may have a couple of solutions.
There seems to be a bug or perhaps it's as designed but when choosing face selection through the Modeling Toolkit panel it can prevent you from selecting the curve. I suggest changing your components through the marking menu by holding down the RMB and then choosing face mode. You should be able to select the curve after that.
The second way is after you have selected the faces you want to extrude, open up the Outliner and then hold down CTRL and select the curve from there. Hopefully one of these methods works for you. If not you may need to reset your preferences.
yeah! it's what i mean
I actually select the curve Outliner and then like you did select what i need on my object and it works well, it selects both. Otherwise it doesnt work for me
@@alu1706 Hi I may be misunderstanding your comment. Are you able to make it work okay?
@@DigitalDreambox yes, just a little different process. Thank you for asking!
I love your videos, I'm in sheridan animation and your videos are literally carrying me rn:D
I am Taiwanese. study abroad in japan to learning the MAYA. My English is not good to know you said but I watched your video. I maked a good tree. thank your teach.
ありがとうございました。
I have really enjoyed your maya tutorials. Concise, professional and informative. Keep up the good work.
Just wanted to leave a comment here telling you how awesome this tutorials are. You actually inspired me to reinstall Maya and after 2 years of hiatus continue with my 3D journey. Keep up the great tutorials.
Thanks that means a lot. I am constantly trying to find efficient techniques for these tutorials so that people leave with a new process after watching them. Best of luck on the modeling adventure again and I hope the content helps you on your rediscovered journey!
Your videos are great and a life saver for noobs like me to 3D. Your presentation is efficient and easy to follow. Look forward to your uploads. I am about 8 weeks fresh to 3D and I am now at the point where I can follow along relatively at your pace throughout the tutorial and I am no longer confused where everything is in fact I am finding things more and more. 🙃🙃🙃🙃
Eloquent and nice teaching pace. You're a new favorite of mine.
Thanks!
thank you, man from vancouver you have taught me an amzing skill that my teachers could NEVEr 😤
(tab select) love u
Thank you for the support. Best of luck!
idk how I found this all of a sudden but these are rly helpfull and deserve a lot more views. Maybe a bit slow sometimes but thats good for beginners
Hi thank you for supporting this channel. I wanted to keep the low poly series as beginner friendly as possible while still offering new tips. It's difficult to find an optimal speed for everyone however I will work on the presentation of other videos so that they don't drag too much. Your feedback is much appreciated so thanks!
@@DigitalDreambox It's a great series because you explain a lot of things that seem obvious for a advanced 3D artist but are fundamental to learn for beginners. not a lot of tutorials do that these days
I want to thank very much! You explain your every move and that's exatly what I was looking for! I'm new to this programm and wanted to see some tools in use so yeah thats what I was looking for. Got everything and have no questions. Really helpful, thank you!
Thanks! I find for me a little theory can go a long way so I'm glad it worked for you. Best of luck!
hi! I just wanted to say thank you so much for your tutorial. The explanation is very detailed, making it easy for me to follow.
I hope you will continue to upload video tutorials for creating other objects. Keep working and keep up the good work. :))🔥
Nice! Thank you so much! Your vids are helping me get through Game Dev 3D art college!
Great tutorial, very clear, learned something new that I was looking for.
Thanks to this video! I'm doing the trunk with keeping extruding haha. This is much easier!
Nice work! I'm glad you are finding a method that works for you.
This channel is amazing!
Many thanks back at you friend!
Super Teacher, Super Explanation Thank you. I Am Going To Learn Autodesk Maya Software From You......
GOD BLESS YOU.....................
It's just what I need. THanks heaps.
wow thank you so much, you realy explain every step of the processus .that realy help me, :)
Great tutorial! I'm still new to 3d so this was really helpful thank you 🙌🏻
Thanks and best of luck of your 3D journey!
Amazing tutorial
thank you, this helped me so much!!
sir your video is very usefull🥰🥰🥰🥰🥰
Amazing good job
Thank you!
Amazing
What's the difference between this method and just making a branch and "inserting" it into the tree? That the texture would eventually set differently unless we carefully match it with the trunk's? Can we use this method for something more complex too or that's another kind of workflow? Sorry about having lots of questions, trees have always been a confusing subject to me.
Inserting meshes into each other is pretty common in games. You see it even in AAA games when whoever is set dressing has created rock formations from several meshes. For low poly I see it all the time though I would prefer to keep things optimized when possible like not sticking a bunch of meshes together to make one bush for example.
The two benefits of this method that I can think of is that extruding from one mesh allows you to softly deform it with the Soft Modification Tool afterwards. The other is that you can easily convert it to a high poly mesh by smoothing it out for sculpting. You can merge things using the Boolean > Union operation but it can be unpredictable at times.
@@DigitalDreambox Thank you! I mostly work with games, that's why they never bothered to tell us the difference, but I really appreciated the soft selection and sculpting options from your low poly tree and rocks video, so at least now I have an idea of what to choose and why! ❤️❤️
why does the cv curve line does not follow whenever i want to move/place the branch somewhere else? is there a tool that i can union/group them?
Hi you want to move the branch normally you would move the curve. Maya gets a little weird if you try and move the geometry and curve together unless you delete the history and doing that breaks the link which you can't relink as far as I know.
One solution for if you want the same branch on another area of the tree is to duplicate the curve and use it to extrude another part of the tree body. I may have misunderstood your question so let me know if this helps.
Does the cv curve tool only work for the 2020 maya version, because it won’t let me click the curve, and I have the faces selected, but it won’t let me select the curve.
I’m on the 2019 version
@@aidenvargas9425 You can try selecting from the Outliner. I occasional run into issues selecting the curve now and then but I can usually select it from there no problem.
@@DigitalDreambox same problem
@@alexeyleontev9901 Hi you can try a couple of things. First make sure to use the marking menu to change to face selection. You can access that from the marking menu by holding down the RMB. Second way is to select the faces and then open up the Outliner and hold down CTRL and then selecting the curve. Let me know if either of those methods works for you.
@@DigitalDreambox I find the answer! It's ridiculous but... If we choose selection by marketing menu it's working !!! But if we do it from Modeling toolkit it don't worked!!! Can you imagine this ☺ Thank you for feedback and for lessons. I am really happy to learn by you 👊