How to model a Wire frame Waste Basket in Maya 2019

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  • Опубликовано: 8 сен 2024

Комментарии • 51

  • @DarkFoxOkajima
    @DarkFoxOkajima 5 лет назад +9

    Having found myself needing to do wire shapes in the past many a time this is really something useful to remember. Thanks a lot Mike!

  • @zenwistaria2793
    @zenwistaria2793 Год назад +1

    Wow... This guy is way better than my maya teacher 😮👏🏻👏🏻👏🏻

  • @colonelbarker
    @colonelbarker 4 года назад +2

    Thanks again for this Mike, I was making wire mesh again and couldn't remember poke. Such a useful tool.

  • @mampiisaotaku
    @mampiisaotaku 5 лет назад +1

    This is exactly what I was looking for. How to make wireframe out of edges. Thanks a lot

  • @Dakshohri
    @Dakshohri 5 лет назад +13

    When i was starting with maya, our sir gave us this basket (not exactly same) i was like yeah thats easy then i went home opened maya, started & half way through i was like "what the fook" how do i make these holes 😂😂😂😂😂😂

  • @IncubusOfDeath
    @IncubusOfDeath 5 лет назад +2

    Thank you once again Mike, for another awesome tutorial...

  • @dkrauss8672
    @dkrauss8672 2 года назад +1

    That was a great tutorial and wonderful use of demonstrating the tools!

  • @yingbowang3068
    @yingbowang3068 3 года назад

    I've just did a diamond shape wall follow your method, before I want mannual cut it -_- ,Thank you sir for making this tutorial

  • @asmile3334
    @asmile3334 3 года назад

    Great tutorial thank you!! Used this to make mesh to go around a scuba diving oxygen tank :)

  • @Raiin0311
    @Raiin0311 5 лет назад

    Very cool Mike! As usual super clear and simple instructions, thanks again!

  • @mjparent222
    @mjparent222 5 лет назад

    Very good, simple, efficient ! Thank you.

  • @seifissa503
    @seifissa503 3 года назад

    thank you so much this tutorial helped a lot.

  • @Josh-nf4gp
    @Josh-nf4gp 5 лет назад +1

    Smart! Thank you

  • @UltraConsciousX
    @UltraConsciousX 5 лет назад +1

    Soo best tutorial

  • @Katia-dh8hc
    @Katia-dh8hc 3 года назад +1

    Thank you for the awesome tutorial. Also, what is the next step to paint it in Substance?? you create UVs for this high poly model, or you create low poly and make UV for it? If you use low poly, I am not sure that holes will appear in the Substance.

  • @VaelekCorvo
    @VaelekCorvo 5 лет назад +8

    Why did you stop recording your mouse cursor? Noticing this for a while now.. makes some things much more difficult to follow as it's happening.

  • @azeemiqbal181
    @azeemiqbal181 5 лет назад

    WOW, Nice Tutorial. Thanks for Making.

  • @balazsszakal1772
    @balazsszakal1772 5 лет назад

    I use Vitaly Bulgarov’s solution. Which is selecting the vertices and beveling them until they reach each other. I can’t remember the correct values but test it! I think it’s more simple

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад

      There is a saying in my country "Many roads lead to Rome"

  • @konstantingolovko6038
    @konstantingolovko6038 5 лет назад

    Thanks Mike!

  • @nestorrios9703
    @nestorrios9703 5 лет назад

    Nice one cool tutorial 🖖

  • @renanmagalhaesneves9178
    @renanmagalhaesneves9178 5 лет назад

    Very good!

  • @phoenixconnor1508
    @phoenixconnor1508 Год назад

    Дякую))

  • @AmitKolay
    @AmitKolay 5 лет назад

    Nice!

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 лет назад

    Another method would be to created whatever pattern you want, and use the bend deformer and other deformers to get it into the basket shape.

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад

      Interesting, and how would that work ?

    • @TheIcemanModdeler
      @TheIcemanModdeler 5 лет назад

      @@MHTutorials3D It's the same method of creating a tire thread, model a pattern in a flat state and then just use the bend deformer to get it into shape.

  • @SalarPro
    @SalarPro 5 лет назад

    greate

  • @ReedHeisleyShellaby
    @ReedHeisleyShellaby 5 лет назад

    Thanks for the tutorial, Mike! What would you do to fill in the holes to cover the back faces to have the wire frame have faces on the inside?

    • @MHTutorials3D
      @MHTutorials3D  4 года назад

      Extrude the whole thing to give it thickness

  • @AnkitSharma-bg3sp
    @AnkitSharma-bg3sp 5 лет назад

    It's looks good with table you made

  • @johninglis2622
    @johninglis2622 5 лет назад

    Good tutorial and easier way as well is to make an alpha map

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад

      Well you could but with an alpha specularity could be an issue when using specular material on the wire

  • @gautamanand8962
    @gautamanand8962 5 лет назад

    What we can do for those squares transform to circles after 3 press ?

  • @user-ri8wj8hb9n
    @user-ri8wj8hb9n 4 года назад +1

    Hi. What did you do at 5:51? I did not understand)))

  • @tommygunengineer9184
    @tommygunengineer9184 5 лет назад

    Mike, I may have missed something, but how do you get rid of the black inside the polygon through extruding it?

    • @wandering3dartist
      @wandering3dartist 5 лет назад +1

      Select the basket model and >extrude >offset slightly :)

    • @tommygunengineer9184
      @tommygunengineer9184 5 лет назад

      @@wandering3dartist I shall give that a go sometime, thank you very much russ :)

  • @nileshshahu9572
    @nileshshahu9572 5 лет назад

    why we cant see your curser

  • @sophgraduated1750
    @sophgraduated1750 4 года назад

    I can't see the hatching :(