Did Maya 2024 Just Change 3D Modeling?

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  • Опубликовано: 3 авг 2024
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    In this video, I will share with you some exciting updates about the latest version of Autodesk Maya 2024. Maya 2024 is packed with several new features and improvements that will make your 3D modeling workflow faster, more efficient, and fun. The new updates in Maya 2024 are designed to give you the tools you need to bring your creative vision to life.
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Комментарии • 448

  • @jlmussi
    @jlmussi  Год назад +12

    ➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
    www.clkmg.com/jlmussi/3d-modeling-guide

    • @mohamedzeino4796
      @mohamedzeino4796 Год назад

      I hope that the lessons will be translated so that we can fully understand

    • @shiv3375
      @shiv3375 Год назад

      Hello sir, i want to try your free trial class but when i enter my email and password it says "invalid" and when i click on forgot password and write my email i did not get any message on my email. I hope you will reply.

  • @MicDoesThings
    @MicDoesThings Год назад +43

    Short answer: No they didn't change 3D modeling but good to see some new implementation and some catching up happening!

  • @KhurramShahzad-id7qy
    @KhurramShahzad-id7qy Год назад +127

    That's exactly how I am used to model in blender and 3ds max. Now Maya is catching up. GG Maya.

    • @waterlemon5434
      @waterlemon5434 Год назад +8

      when i saw the booleans i had 3ds max flashbacks

    • @GazzaBoo
      @GazzaBoo Год назад +12

      laughs in 3d CAD..

    • @KhurramShahzad-id7qy
      @KhurramShahzad-id7qy Год назад +1

      @@GazzaBoo Yes I agree, 3d CAD is going to be better choice for this kind of work, like Moi3d..etc.. But they cannot render the object like in the video thumbnail, you'll have to export it to either blender for free rendering solution, or keyshot or any other rendering software, so I do it in blender or 3DS Max if I want to render with Vray.

    • @JohnSmith-wg3pl
      @JohnSmith-wg3pl Год назад

      @@waterlemon5434 Did you see Max 2024 boolean?

    • @Rhiwwers
      @Rhiwwers Год назад +1

      @@GazzaBoo Yeah I was just about to be like "so they finally implemented some Inventor functionality?"

  • @sqwert654
    @sqwert654 Год назад +15

    So they added basic HardOps, Boxcutter functions from Blender..

    • @Oakbeast
      @Oakbeast Год назад +5

      pretty much but youre paying waaay more for the same

    • @Biru_to
      @Biru_to Год назад +1

      Yes, because other 3D software has never had boolean operations. I started using 3ds Max 9 as a teenager back in 2006, it had booleans, and non-destructive modifiers. It's nice Blender exists, but in a way, it's sad. In the last 20 years, in many ways, the industry hasn't really innovated. We've just seen incremental improvements from Autodesk, and Blender / community members copying features over. It's nice that it's free to use, but if you look closer, nothing much has changed. The biggest improvement in all these years I've seen is the automatic retopology tools that are offered to crunch polys. Nice for sure, but then there's things like Nanite that make that less necessary in some workflows.

  • @DevGods
    @DevGods Год назад +28

    Blender hardops users looking at that topology like "whats wrong?"

    • @arealious25
      @arealious25 Год назад +4

      Right lol

    • @DevGods
      @DevGods Год назад

      @@dannybcreative I’ve used hard ops I think it’s pretty nice. Personally I prefer Houdini. I don’t do rapid prototyping tbh I’m not out here making random shapes for renders. I use concepts and follow them so it’s just faster in the long run to use good topology from the start.

    • @DevGods
      @DevGods Год назад +1

      @@dannybcreative oh yea I agree 100% I’m just pulling 60-80% of the user bases arm who think that this topo is fine in all use cases. If you knew who I was a couple of years ago I hated topology and used crude means to make my shapes but once I learned it I started to love how smooth the process was regarding a full game assets pipeline.

  • @martinvanstein.youtube
    @martinvanstein.youtube Год назад +31

    Nice video!
    I have been a Maya user since 6.5 when it was still alias maya ... I have also sold this and other software and what is funny to me , is these fanboys for whatever program their championing.
    Blender is nice , but so is Maya ...it is just a tool.
    And each tool has its pros and cons...I have seen things in MODO and C4D, which I would've loved to see in Maya ...but when I looked deeper into both, there was a ton missing that IS in Maya ...and has been since like the early 2000's .
    I also like Blender, if only to keep the paid software manufacturers in line ... but I think it gets a pass often, simply because it is free ... if you had to pay a similar amount to Maya or Houdini , I think you'll find that both get similar critique (on perhaps different aspects of their feature set) .
    Long story short , just use what you're comfortable with, just understand it's but a tool.

  • @carlobarley1985
    @carlobarley1985 Год назад +28

    That ai round shader would be nice if you can "bake" it down into a lowpoly mesh similar to what is done in MODO! cool tips, the autoretopo stuff exists in zbrush, the boolean toolset looks promising too! i think the boolean toolkit combined with the retopo would be really good for production purposes, i don't know if maya 2024 "changed" 3d modeling since these features exist in other programs already, but they certainly are keeping up!

  • @kibagichi
    @kibagichi Год назад +24

    I just recently graduated from college and I just wanted to say that you're videos have helped me better understand 3D modeling. The new tools look like they're going to be really helpful.

    • @jlmussi
      @jlmussi  Год назад +2

      Glad I could be a part of your 3d journey!

    • @joshuayawson5236
      @joshuayawson5236 Год назад

      Which school pls

    • @joshuayawson5236
      @joshuayawson5236 Год назад

      @jlmussi what course should look for when I want to go to college to learn 3D modeling.. and any recommendations of good colleges

    • @kibagichi
      @kibagichi Год назад +1

      @@joshuayawson5236 Full Sail University

    • @TinyMaxfer
      @TinyMaxfer Год назад

      @@joshuayawson5236 Some Graphic Design degrees cover 3D modelling. I studied Graphic Design but went a AR/VR route which dipped abit into 3D modelling. Got basics of working with 3D software and engines like Unreal or Unity.

  • @DavidSteffen-gb7fg
    @DavidSteffen-gb7fg Год назад +6

    This looks awesome. Been waiting for these Boolean improvements using stacks.

  • @NevermoreZach
    @NevermoreZach Год назад +24

    Maya catching up to what Modo had back in 2016, and now Modo is leagues ahead with curve booleans. Good thing I never had to go back to Maya since I got introduced to Modo.

    • @ferencszabo3504
      @ferencszabo3504 Год назад +1

      Yeah, the Groboto technique has worked really well in Modo.

  • @omgitsfrosty4888
    @omgitsfrosty4888 Год назад +7

    20+ years to get an average retopologizer.

  • @Мирный_атом
    @Мирный_атом Год назад +7

    Autodesk probably decided to make fun of the users.... They would rather fix the problems with version 23. I just want to use obscene language criticizing their crooked work with 23 Maya.

  • @xanzuls
    @xanzuls Год назад +9

    This feels like watching an apple commercial and apple is bragging about how innovative they are by adding the same features other phones have had for years but only more polished lmao.

  • @EmergencyPoncho
    @EmergencyPoncho Год назад +17

    I'm not sure what's actually new with the boolean features. Looks like everything shown here could have been done in Maya 2023. And the Arnold rounded edges node has been around for years; disappointing they still haven't added an angle setting because I believe the rounded edge is only applied to edges at 45 degrees or greater.
    I appreciate your work, @jlmussi, but this video just reminds me that Blender is absolutely killing Autodesk with their development and new features year-to-year.

    • @migovas1483
      @migovas1483 Год назад

      Many studios and Artists are still using 2018 and 2020, there is not much of a need to switch yet, is more headache than actual improvement if you have the whole bunch of people doing something at the same time.

  • @ejaworenko
    @ejaworenko Год назад +7

    Everything here has been in other software like Houdini, Blender, and Modo for years. I guess good for Maya users?

  • @animatortech
    @animatortech Год назад +1

    thanks for the tutorials. Great to see Maya moving forward in modelling more.

  • @terricon4
    @terricon4 Год назад +1

    That example at the begining, saying it'd take hours... not the best one... Lets see, start with a box, extrude out, shrink one side, create a tube, flatten all vertices on one side edge then scale each half to it's own side, connect, delete face so it can attach to the box easily later, inset on the box bottom and it's back face, extrude the bottom ones, create a new big tube, for the giant far part, and at this point try to boolean it together with your box, depending on boolean RNG it might go well and only take a minute to clean up, if badly then maybe five or so minutes tops. Then go and select ends on the tubes and connect/bevel inwards to create the slight inset on them, cross connect and box top face polygons and inset, and bamn now just select carefully and chamfer the various parts of the mesh... bit of cleanup and turbosmooth. So ya, that example could be at a rough if you know the design from the start thrown out in like... 10-20 minutes? Less if you have a good plugin or tool for chamfer on the edges, my ancient copy of 3dsmax is crap there so that's where the last five minutes for me would be in cleanup of topology before turbo or subdivide would be applied.

  • @alexcooper83
    @alexcooper83 Год назад +6

    Ask Blender users how many years did they use this features)

  • @noc2_art
    @noc2_art Год назад +20

    It's interesting to see how Maya is trying to 'emulate' procedural workflow with dedicated editors, one of the best examples being this Boolean toolset. When every other serious 3DCC application is going for a more unified structure, this "Editor for this and Editor for that" approach sadly still ensues in Maya. Due to its procedural nature, this Boolean based modeling workflow is what one can very easily build on his/her own for free in Houdini and also in Blender, even without the use of Geo Nodes. Maya's code and methods are lagging behind the times, and it seems that Autodesk is on a constant roll to try and catch up with these nift additions. Then again, Maya still has one of the best Animation tools out there and is a great environment to animate.

    • @ZeeBraam
      @ZeeBraam Год назад

      I’d like to see them rolling out a stable version for once. Not one in which crashing is the main feature.
      Its just embarrassing at this point. The whole thing is a duck-taped disaster which keeps getting more things taped on top.
      “Another year, another bug”

  • @serwizzart
    @serwizzart Год назад +1

    Nice! Can't wait to use them all!

  • @bobcharlotte8724
    @bobcharlotte8724 Год назад +311

    After 20 years of using Maya, I'm done. I've got a solid year of Houdini under my belt and begun to dive into Blender. Maya is almost the same year to year with zero substantial changes, whereas Houdini and Blender are constantly being improved. I will never give autodesk money again.

    • @abdulrhmansoliman2250
      @abdulrhmansoliman2250 Год назад +28

      Yes Totally agree blender is progress *99 Faster

    • @septuleptum
      @septuleptum Год назад +29

      True. I also use Houdini in conjunction with Blender and I think that this is the best, most convenient, combination for work. I also recently tried Clarisse for rendering complex scenes and my head just exploded at how cool and simple it is. You should try if you didn't already.

    • @ChromeLion
      @ChromeLion Год назад +15

      Similar situation here. I started using Maya when it was version 2. Took me a while to peel myself away because I really love the app, but just got tired of being left behind by the competition. I'm forcing myself to use Blender and Houdini now because that combo has the most ambitious devs.

    • @ThePianoman63
      @ThePianoman63 Год назад +21

      I used to be a Maya user but switched to Blender and never looked back

    • @brendancoots
      @brendancoots Год назад +12

      Are you a 3D professional, or hobbyist?

  • @lgab
    @lgab Год назад +10

    Maya is really behind the curve on these things, I haven't stepped outside Houdini for years, not even for modelling. Also, the round corners shader has been around for at least a decade hasn't it? I can't believe I pay for Maya only to use it as a bloated scene converter whenever I receive Maya files.

  • @cptblackdot
    @cptblackdot Год назад +1

    Great video. Cant wait to try it out. 👌🏻

  • @stanimirgeorgiev.87
    @stanimirgeorgiev.87 Год назад +2

    One of the great Maya channels.
    I support many Maya channels because Maya must continue.
    But especially your channel is really worth supporting!

  • @jinchoung
    @jinchoung Год назад +6

    wait wat? topology's NEVER been an issue for me with hard surface, non-deforming, non subdividing models. unless your model ends up with non planar polygons, it renders just fine. don't remember how maya deals with it but even with non planar polys, most software just triangulates such faces at render time anyway and is only an issue insofar that you don't get to decide how edges are placed in that step.
    hell, before the relatively recent obsession with topology, this was the default workflow for hard surface.
    imo, don't fucking worry about topology unless you have to fucking worry about topology.
    all this new thing seems to do is add a robust boolean layer system. but hardly revolutionary.

    • @Oakbeast
      @Oakbeast Год назад +1

      "imo, don't fucking worry about topology unless you have to fucking worry about topology." say it again and say it LOUD

    • @JWPanimation
      @JWPanimation Год назад

      The only time you need to worry about Topo is if you handing the geo off to a rigger. Then you really need to worry about every UV, normal, edge loop and vertice. BUT, as a lighter, you hand me geo that does not light well, I will send it back down the pipe.

    • @povilaslondon
      @povilaslondon Год назад +1

      @@JWPanimation Most people commenting here never worked in proper pipeline workflow where 100s of people need to share the files/work with each other.

  • @Horrificdoom
    @Horrificdoom Год назад +3

    Did they fixed basic problem with Relfection function, which can't update her status when turn on?
    Did they fixed basic problem with remembering last selection? Hate that thing
    Did they fixed basic problem with no ability to shift+select edges+vertecies and do connect component?
    Did they fixed basic problem with manipulator remembering last selected axis and no ability to deselect? Oh, after 10 years they solved this
    And this only the begining from a newbie. All of this starts from Maya ~2012. Well...thanks for new problems and new features!

  • @TorQueMoD
    @TorQueMoD Год назад

    Damn! I was not expecting that topo... I'm also shocked you made it with booleans. That's exciting!

  • @JayTraversJT
    @JayTraversJT Год назад +33

    Its great stuff but I think they're just too late. I've already learned and transferred over to Blender in this time.

    • @brendancoots
      @brendancoots Год назад +5

      For your profession, or for hobby? Because very few people who claim to have switched to Blender mention how it’s going at their place of business, especially people working in the larger or more successful VFX, animation and advertising studios.

    • @durvids474
      @durvids474 Год назад +6

      @@brendancoots Most of these blender fanboys have never worked in an actual studio production.

    • @MCDesign199
      @MCDesign199 Год назад +3

      @@dannybcreative People have been saying "Blender will surpass this and that software any day now" since I started in the industry in 2017, and yet Blender still only really excels in one thing, modeling, it's been 6 years since then and Blender is still only good as a modeling software in a professional environment, and even then you'd most likely be better off with Max either way.
      I love Blender for how it forces other softwares to make improvements and how it makes 3D accessible to the masses, but it ain't truly replacing anything anytime soon.

    • @dannybcreative
      @dannybcreative Год назад +2

      @@MCDesign199 “Replace” is subjective. In many studios throughout the world Blender has become the primary 3D tool. It fits into pipelines that also utilize Houdini, ZBrush, Nuke, etc… To replace a primary app in a pipeline is a very expensive undertaking. Maya has been the main player for so many years that many studios have significant financial investments into it in the form of custom coding, plugins, tools, etc. Rewriting all of that would be insanely expensive. Then training the staff in the replacement app would not only be costly, but would slow existing production and cause missed deadlines. So, replacing an app like Maya in a pipeline isn’t so simple. Not because a newer app isn’t capable, but logistically it doesn’t make sense. Still it is happening albeit very slowly.
      Then, on the other hand. Blender is joining pipelines right along side apps like Maya. This is a fact and as mentioned, Blender has found its way into pipelines at companies large and small. So it doesn’t need to replace anything just jet to be utilized. From there it’s only a matter of time. You mentioned 2017 as a metric but you have to admit Blender today is a very different app compared to Blender even 2 years ago, let alone 2017. The speed at which it’s evolving is unmatched by any app in its class. This is why I believe we’re going to see significant adoption in the near future.
      Granted, there are many hobbyists who believe Blender will replace every app in a pipeline, or at least they wish it. But professional users know this isn’t the case and are happy to run Blender right along other specialty apps such as Houdini, ZBrush, Substance Painter, Nuke, Fusion, etc… In this manner it’s no different than Maya except for the price tag and in my opinion, stability. Yes I find Blender to be more stable than Maya, or really any other 3D app I’ve used. That stability accounts for so much.
      You don’t have to agree or see it my way of course. To each their own. Use whatever tools you prefer. I’m working with a couple of studios that are using Blender as their 3D tool and I see the amazing work they’re doing. That’s good enough for me and I’m happy to be part of the team. Blender is more capable than many think because people can’t seem to drop their egos and brand loyalty enough to explore other options. I believe this is the main reason for the hostility on display by so many.

  • @inkman002
    @inkman002 Год назад +4

    Great stuff! Everyone mentioning how far behind maya is really dont seem to grasp the full power of maya and just how customizable it is. When maya updates or adds a new feature its usually a plugin thats been available for years that they've just incorporated into the main program. The new uv tools were a script by rocket square called uv toolkit , the sweep mesh is the cable script by wizix, this boolean system is hardmesh. Maya isnt behind by any means. If you're looking for a feature chances are its already available.

    • @matthewwillox528
      @matthewwillox528 Год назад

      The same goes for Blender. Usually maya pros have never actually touched it and so they don't know the ecosystem or how it works.
      The tough part about Maya though, is once you've sunk the cost in, its going to be hard to convince yourself that you've wasted your money and free tools can do the same job now.

  • @ThomasVoland
    @ThomasVoland Год назад +25

    I am switching from Maya to Blender and my first impressions are: Wow it is not crashing all the time, render mode in viewport is really useful and modifiers makes everything so much easier. These functions are in Blender already. Maya is very strange software - I like it a lot, but often using it is like using software from Dial-up modems era.

    • @super-six-four
      @super-six-four Год назад +5

      pure truth. it was very unusual with navigation, but everything else quickly became familiar and convenient.
      and unlike Maya this is very flexible soft. I'm already using it for about a year, and now I thinking "WHY THE HELL I suffered, struggled and lost so much time with Maya!!! for what? because of the mythical 'Maya is an industry standard'? fuck this!"

    • @themeticulousdot
      @themeticulousdot Год назад +1

      @@super-six-four so shall I continue learning Blender?

    • @themeticulousdot
      @themeticulousdot Год назад

      @@super-six-four are studios hiring Blender Artists?

    • @RyoMassaki
      @RyoMassaki Год назад +5

      @@themeticulousdot Yes and no. Depends on what you want to do. Maya is still king when it comes to rigging and animation. Houdini is when it comes to VFX and Z-Brush is when it comes to sculpting.
      If you want to specialize in either one, you're better off learning the industry standard. If you want to do something/anything else, (like becoming a generalist) Blender is a good start.
      Despite what fanboys want you to believe, the industry tools won't go away or be replaced by Blender - if anything, Blender will be added to the toolbox.
      AFAIK industry tools still make up the majority in job offers, but this is highly dependent on the industry and the use-case.
      My recommendation: learn the fundamentals of 3D and Art in general and then try to become tool agnostic in the long term.

    • @super-six-four
      @super-six-four Год назад +5

      @@themeticulousdot studios hiring ARTISTS, in most cases (!) they don't really care what tool u're using. but i think, to know both - maya and blender is very good for anyone.

  • @JustMayaStuff
    @JustMayaStuff Год назад

    JL Mussi is the hard surface GOAT! Thanks for all the awesome videos!

  • @EntityVII
    @EntityVII Год назад

    I'll definitely be messing around with this update. I just installed it today.

  • @SimonSanchezArt
    @SimonSanchezArt Год назад +17

    Would be nice to see a video about HardOps, MeshMachine, DecalMachine and BoxCutter. Those tools provide a great workflow for boolean modelling and hard-surface :)

    • @IyeViking
      @IyeViking Год назад +1

      This seems to be a Maya channel, aren’t those just Blender add ons?

    • @super-six-four
      @super-six-four Год назад +3

      @@IyeViking perhaps he has in mind the fact that the video where the J.L. stuns/impressed from those addons, would be wonderful 😁

  • @migovas1483
    @migovas1483 Год назад +3

    I hope they gave a bonus the ONE guy working to implement new features on Maya, 😅

  • @impheris
    @impheris Год назад +15

    i think lightwave 3d did it in 2015 or 2018, also blender does that too

  • @Sleeju
    @Sleeju Год назад +11

    I can't wait to tinker and mess around with everything new that's being added. I just hope it doesn't crash a lot. Overall, I'm ready for Maya 2024!!! :D

    • @super-six-four
      @super-six-four Год назад +4

      'I just hope it doesn't crash a lot' --- 😁it will

    • @Sleeju
      @Sleeju Год назад +2

      @Super Six Four Deep down, I know, but I'm still Hopeful 😹🤞

  • @adxmartistic5974
    @adxmartistic5974 Год назад

    Exciting stuff man!

  • @nijatIbrahimli
    @nijatIbrahimli Год назад

    awesome video, thank you! :) PS. I like your background images from TWD :)

  • @smoothprox
    @smoothprox Год назад +5

    About time Autodesk. One reason I moved a lot of my hard surface modeling load to Blender a couple of years ago. This is great when projects aren't constrained by topology flow.

  • @rsunghun
    @rsunghun Год назад +7

    I'm genuinely surprised and confused that this boolean feature wasn't existed for Maya users.

    • @super-six-four
      @super-six-four Год назад +1

      booleans as such has existed in Maya since at least 2016

    • @xanzuls
      @xanzuls Год назад

      @@super-six-four It just barely worked

  • @waberoid
    @waberoid Год назад +2

    Having used Maya in class and only knowing Maya 2022, these all look really good. Too bad it costs an arm, a leg, and my freedom.

  • @luisarellano1805
    @luisarellano1805 Год назад

    great video like always but i haven't see the update for 2024 maybe in the USA butt not CA ..I need those Booleans tool set . cheers!

  • @ipi223
    @ipi223 Год назад

    thx again always learn something listeng you! 3DMODELING BEAST!!! and Maya 2024 is a beast!

  • @trezze2509
    @trezze2509 Год назад +9

    vanilla blender has been able to do that for years in a much more convenient and enfficient way, not to talk about how fast blender can achieve this with a few cheap addons. there is no reason to quit blender in terms of modeling, much less to pay for an expensive software. so to answer your question, no, maya did not change 3D modeling at all, in fact its quite behind. what will change hard surface 3D modeling is SDF workflows once they are refined and production ready

  • @tutchme3947
    @tutchme3947 Год назад +4

    have you heard of blender before? basically can do all of it for years now

  • @Takasuart
    @Takasuart Год назад +41

    I'm going to mention what everyone else is commenting.
    After many years working only with Maya on the games industry, I've begun learning Blender and I'm having a blast, merge to center works, updates are great and the modifier stack is really cool to work with, updates on maya are scarce, far from each other, and way too little. These updates you showed are basically nothing for me.

    • @SkylordLuke
      @SkylordLuke Год назад +13

      @@JohnSmith-wg3pl As someone who uses BOTH, Blender stack is awesome! I actually prefer to use blender since 3.3

    • @impheris
      @impheris Год назад

      exactly

    • @brendancoots
      @brendancoots Год назад +5

      So are you saying that your employer in the game industry is using Blender as their primary tool? Or are you saying that, like 95% of other Blender users, you tinker with it at home but use Maya for your day job?

    • @wallacesousuke1433
      @wallacesousuke1433 Год назад +2

      Please tell me if Blender is as good as Maya/Cinema 4D/3DS Max, as a noob I dont know which software to pick

    • @skapeloff8585
      @skapeloff8585 Год назад +2

      @@wallacesousuke1433 yes , its good , if you are starting in 3d just pick Blender

  • @Codester-Cody
    @Codester-Cody Год назад

    multiple live surfaces instead of combining meshes is really nice too

  • @minuscolochao1557
    @minuscolochao1557 Год назад

    Can you do retopology command on the boolean mesh and then do traditional bevel or crease and press three to render ?

  • @TheYunababy77
    @TheYunababy77 Год назад

    Thank you for explaining the features but your intro literally had me crying laughing. Brilliant!!

  • @TiamatSorakaSolotop
    @TiamatSorakaSolotop Год назад +1

    Although I too like to criticise Autodesk for the way they handle their IPs and licenses, I think some people totally miss the point with Maya and CG software, probably due to their lack of experience working in a big studio and within a production pipeline.
    Unlike Blender, Maya never has and doesn't aspire to be an "all in one" package, it is ONE software with a very specific use in a pipeline that comprises MULTIPLE software. It still is the best software when it comes to animation and rigging, has the fastest evaluation when it comes to deformation for animation and will probably keep it's place in the pipeline for a long time. These updates are more for the entry level users/amateurs/freelances, but you have to understand that they're not the bread and butter of Autodesk, animation and VFX studios are.

  • @jaevnstroem
    @jaevnstroem Год назад +1

    So, I've never used Maya but, this video got recommended to me on my homepage and I was actually excited to see what possibly new and revolutionizing modeling tools Maya would have gotten, you know, because of the title of the video, and then it was just standard boolean with a fake bevel done in-render, which was a third-party render nonetheless.... ???

  • @thewaxlab
    @thewaxlab Год назад +1

    Blows my mind that Autodesk owns Maya AND Fusion 360/Inventor and parametric modeling isn’t even an option in Maya. Modeling from sketches would be a game changer for hard edged parts in Maya.

  • @baggedbunny27
    @baggedbunny27 Год назад

    Thank you

  • @ArmadilloGaming200
    @ArmadilloGaming200 Год назад

    Awesome Video keep it up bro

  • @facu3860
    @facu3860 Год назад

    amazing!, so the round edges is an "render efect" o real topology?

  • @autodriv3r405
    @autodriv3r405 Год назад

    Normal Map Baking available with the Round Corners Shader?

  • @3Dgamespot
    @3Dgamespot Год назад

    The new Boolean things on Maya blender had that long go lol😂

  • @colinreecerob4912
    @colinreecerob4912 Год назад +2

    I use 3Dcoat for that... then back to maya

  • @jaykay789
    @jaykay789 Год назад

    Quad draw on smooth preview live surfaces will be very handy. Unsmoothing, where have you been all my life!?

  • @timotmon
    @timotmon Год назад +1

    I didn't see much there that couldn't be accomplished in 5+ year old versions of MODO. Good to see Maya is using stacks here though.

  • @raA1deR
    @raA1deR Год назад

    Still light years behind Blender and Hard Ops.
    For the context, I used Maya for years before making the switch.

  • @ModelWhatYouSee
    @ModelWhatYouSee Год назад

    So...Maya has what Zbrush/Houdini have had for years...well done Autodesk...well done....:) I kid, I kid. Great vids man, keep'm up!

  • @SebastianLarsen
    @SebastianLarsen 11 месяцев назад

    Hmm, this is super fast to do in Modo or even in Fusion 360 (where all hard surface modeling should be done anyways)?

  • @ericyun8647
    @ericyun8647 Год назад +1

    Your meme game is strong my brother.

  • @arturperzyna5453
    @arturperzyna5453 Год назад +1

    To those who complain year after year about lack of new features from Autodesk, most likely improvements sneak under the radar.

  • @Space-O-2001
    @Space-O-2001 Год назад +1

    Nice video. For those on a budget who don't want a monthly sub try Plasticity with a live link to Blender.

  • @VickiVampiressYT
    @VickiVampiressYT Год назад +6

    Wow. Autodesk is actually improving and adding features that are useful? Someone call the papers! It's about time! I've been contemplating switching to Blender, but I'd rather not.
    This seems like a few good additions on top of the plugins available. The de-smoothing especially is awesome for my workflow.

    • @arthritic
      @arthritic Год назад +1

      They have to. How do they constitute charging for the software if they don't?

    • @JWPanimation
      @JWPanimation Год назад

      Check out Houdini. Once past the Mount Everest learning curve, the software is about as close to 3D magic as you will experience in your lifetime.

  • @lucianodaluz5414
    @lucianodaluz5414 Год назад +4

    Jesus, Maya only now have this tools? This is in MODO since 2017 or something like that.

  • @Thudothwacker
    @Thudothwacker Год назад

    This is great! I don't have to master zmodeler.

  • @BeyondThePixel-oo1ud
    @BeyondThePixel-oo1ud 10 месяцев назад

    That was hot. Thank you,

  • @okamichamploo
    @okamichamploo Год назад

    I imagine I could get similar results in a similar time frame with Plasticity. In fact when I saw the thumbnail I thought this was a Plasticity 3D video, and wasn't until I read the description that I saw it was Maya.

  • @3dtrip870
    @3dtrip870 Год назад

    Is this going to work for VFX models that need to properly fracture?

  • @gabo13009
    @gabo13009 Год назад

    Woooow! I need It maya 2024!

  • @EdLrandom
    @EdLrandom Год назад +3

    sorry to be that guy, but in shader bevel was a thing in blender cycles for years now

  • @joycristobal-fc5vt
    @joycristobal-fc5vt Год назад

    Just like Modo's Rounded Edge Shader. Is Maya's Rounded Corner Shader possible to be baked into a Nornal Map?

    • @kiidan
      @kiidan 6 месяцев назад

      if yes, then it would be super useful!

  • @yudjeldahil3150
    @yudjeldahil3150 Год назад +1

    Hi I’m hew to maya or any 3D software can you do tutorial on the mandalorian helmet or clone trooper helmet thank you 😊!!

  • @playa_421
    @playa_421 Год назад

    damn i didn't know maya was so good! might have to move from blender over to you guys

  • @TGSuineg
    @TGSuineg Год назад +2

    2024 is probably the best update in a while.
    Also what do you think of Adobe's and Nvidia's text to model generator?

  • @AlexTsekot
    @AlexTsekot Год назад +8

    I'm a maya user primarily and these 'updates' are mostly just becoming a meme now. All of this stuff has been in other packages for a very very long time, and the boolean to smooth edges shading workflow i really nothing new...

    • @buranka316
      @buranka316 Год назад +1

      Yep, what they did actually for the update is just adding a attribute editor UI for those functions...
      TBH, blender is a super awesome free 3D software and I love it, but there just a lot of Blender users always yelling about how "advance" b3d is compared to Maya. But actually Maya already has all the functions years years ago that blender just added recent years. A lot of people just don't know where to find them in Maya ...

  • @3akorInOfTime
    @3akorInOfTime Год назад +14

    But Blender already can do that ). And steel it is great to hear overview on your channel!!!

    • @CB-rv2lj
      @CB-rv2lj Год назад +5

      is there a parrot in here? I've read this comment 5 times already.

  • @MetalxLicaxPP
    @MetalxLicaxPP Год назад

    Wait, I must be out of the loop. Since when can you render/use anything with more than 4 sided polys without issues?

  • @mmmuck
    @mmmuck Год назад

    Vray had a faux chamfer edge option a decade ago. It's a decent render cheat but only in engines that support it

  • @nithinbonagiri6330
    @nithinbonagiri6330 Год назад

    Sorry to asking I want know it which software is best for 3d artist Maya or blender

    • @motivasmr0
      @motivasmr0 Год назад

      I would go for Maya between the two, although right now i'm using SelfCAD

  • @overseastom
    @overseastom 6 месяцев назад

    The actual breakdown of the objects shown in the thumbnail begins at 5:30 in!

  • @TheKevphil
    @TheKevphil Год назад +1

    It "would of tooken me" a long time, too.

  • @MattproThe
    @MattproThe Год назад +15

    New for maya, nothing new for other softwares, none the less... good for Maya users i guess

    • @rocheltatou5320
      @rocheltatou5320 Год назад +1

      Agreed. Boolean workflow in blender IS far away from this.

    • @David-zw2xm
      @David-zw2xm Год назад

      But Maya is an industry standard and if you're working with it, this 2024 version is very useful.

    • @MattproThe
      @MattproThe Год назад

      @@David-zw2xm We're in 2023, industry standard is not a thing anymore nowadays, i've seen so many artist who worked years and years on AAA movies & games studios and are switching to Blender and Cinema4D back and fort just because Maya stays outdated as hell and still expensive & non-sense. For sculpting or Environment design or Cloth, software is important, for polymodeling any software does the job, and that's where Maya is bad at (with bad i mean slow as fuck and outdated, it's all up to the user)

    • @super-six-four
      @super-six-four Год назад

      @@David-zw2xm 'Maya is an industry standard' --- > my advice: don't let yourself fall for this bait - I fell for it a couple of years ago 😒

    • @MattproThe
      @MattproThe Год назад +1

      @@gurgentorosyan7002 Software plays a big role on your workflow and pipeline, you can't deny it. Mostly for polymodeling it is always up to you, same apply for Sculpting, but as you mention for Sculpting you have Zbrush right? you'll not switch to 3D coat or Blender, why? because sculpting in there is worst. If it was the opposite, you'll totally switch in a second, not because Zbrush is Industry Standard (that it is) but because it is GREAT on sculpting and have no rival. (yet)

  • @Asoni-gd7hq
    @Asoni-gd7hq Год назад

    How to install maya 2024
    Ple make video

  • @BrandonNyman
    @BrandonNyman Год назад

    Ok that is all well and good for renders but doesn't seem optimal for game ready assets.

  • @user-ym2xr4fe1h
    @user-ym2xr4fe1h 9 месяцев назад

    i think this is the quad remesher , they have same ui and function

  • @keithyakouboff8755
    @keithyakouboff8755 Год назад

    Sweet.

  • @sureztv5836
    @sureztv5836 Год назад

    Wow

  • @user-bj3dm2fv5s
    @user-bj3dm2fv5s Год назад

    i love your videos so much

  • @Alexander_S_K
    @Alexander_S_K Год назад +7

    Nice to see Maya trying to keep up with other DCCs out there.
    Blender+hardops+boxcutter is still miles ahead though.

    • @LFSPharaoh
      @LFSPharaoh Год назад

      Here I am wondering if blender will come with addons like hardops/boxcutter, yet maya just got booleans? Yikes…

    • @povilaslondon
      @povilaslondon Год назад

      And what else blender is amazing at? Oh wait... :D

    • @Alexander_S_K
      @Alexander_S_K Год назад

      @@povilaslondon Sculpting? Still miles ahead of Maya. Procedural modelling? Better. UVs? You grab ZenUV and UVPackmaster and it blows maya out of the water.
      I was a Maya user for years btw, anything that isn't rigging/animating blender does better.

  • @BrianLockett
    @BrianLockett Год назад +4

    Folks, I'm a Blender user, myself, since 2.4x (honestly, I can use any 3D software available, by now, after almost 15 years), but we don't _always_ have to chime in about Blender in _every_ video where someone just showcases or prefers using Maya. The constant one-upmanship is kinda silly. We're the only community who does this. 😅

  • @FFG8G
    @FFG8G Год назад +13

    Blender improves constantly and is free. Maya you have to pay lots and updates are scarce.

    • @migovas1483
      @migovas1483 Год назад +3

      Yeah, but Sadly Maya has the bear hug on 'industry Standard", but the good thing is new comers , new studios and such are using Blender more and more, new pipelines, new integrations, to the point we can see them on big Budget movies, this keeps Autodesk execs awake at night, for sure..

    • @dollmaker365
      @dollmaker365 Год назад +3

      Yes Blender is the future, even big Companies are going to spend money to help develop Blender to a more of a standard Program in the gaming, animation and film industry.

    • @MCDesign199
      @MCDesign199 Год назад +5

      @@dollmaker365 People have been saying "Blender is going to replace everything soon" Since I started in the industry in 2017, and it still isn't anywhere near any actual professional software in it's respective specialisation (Bar modeling, Blender is really good at that, but still comparable to Max, not better)
      Until Blender can do FX better than Houdini, Sclupting better than Zbrush, Rendering better than Redshift, Moonray, Vray, Mentalray or Animation better than Maya, it won't be replacing anything.

  • @HarryJc
    @HarryJc Год назад +4

    Maya needs a feature like grid modeler in blender.

  • @topy706
    @topy706 Год назад +14

    its time to move on and learn blender

  • @sethdaigle2284
    @sethdaigle2284 Год назад +19

    PSA to any new 3d artists: This channel is what got me through university with a 4.0 and for that I am grateful. JL is great at what he does; HOWEVER, maya is a dying old man thats over complicated and bloated with broken features. BLENDER is the future in all ways. If you absolutely have to learn maya then I highly recommend JL, again, he's awesome and entertaining. But if you dont I would steer clear and do everything you can to learn in blender. YOU are the industry so if you use blender then it becomes industry standard.

    • @sethdaigle2284
      @sethdaigle2284 Год назад +6

      Except for rigging and animating go ahead and use maya lol BUT for hardsurface and general modeling your life will be easier in blender

    • @johnykallisto6488
      @johnykallisto6488 Год назад +3

      Blender cannot handle a lot of boolean operation as can do Maya. Second Blender cannot handle big scenes as Maya can. If Blender wanna be industrial standard, they should begin using industrial standard hotkeys. P.S. Yes you can switch to the industry standard hotkey from settings but Blender developed by his own hotkey system in mind.

    • @3akorInOfTime
      @3akorInOfTime Год назад +1

      @@johnykallisto6488 how often did you use Blender)))???

    • @sethdaigle2284
      @sethdaigle2284 Год назад +2

      @@johnykallisto6488 Hotkeys aren’t an objective measure of good or bad in this case, if anything I’d argue that blender has much better and more useful hotkeys than Maya. Ive never heard of any Boolean issues but I can look into that. And as far as large scenes go are you referring to complexity or geo density? If the latter I can attest to better frame rates and performance in blender vs Maya when dealing with dense geometry

    • @WillPreston3D
      @WillPreston3D Год назад

      i learned softimage at uni in 2003, until softimage was killed around 2015 i was cursed in that i could only work for companies that used softimage, there were about 6 big companies in UK who used it, so you could never apply to ILM or Dneg etc, then softimage died and we were forced to learn Maya and suddenly the were 1000s of jobs we could apply for,
      youre right, Maya is old, bloated, badly designed, and blender is free, full of amazing features, has a great community, but if the industry hasn't adopted a software yet you should be careful if you need to pay rent

  • @MIchaelSybi
    @MIchaelSybi Год назад

    This normal bevels trick is pretty old. The drawback you can't make different bevels on one model.
    A much better realizatrion is in modo fusion, but it also has its cons.

  • @snap-n-shoot
    @snap-n-shoot Год назад

    Modelling is not my issue, but it is the UVing that still gets me especially complex shapes. I do not understand why Maya cannot be more intelligent when it comes to UVing