Why People Don't Like 3Ds Max

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  • Опубликовано: 24 ноя 2024

Комментарии • 523

  • @studio3797
    @studio3797 Год назад +104

    I have used 3DSMAX for many years, and it helped me solve the problems I encountered in my work. I am still using it now, and I enjoy the way it works.🙂

    • @robertdouble559
      @robertdouble559 9 месяцев назад +6

      27 years in for me. I love it.

    • @geise69
      @geise69 6 месяцев назад

      @@robertdouble559 Started in 3D Studio before it was Max 1.0. Still use 3DS Max as my main at work to this day along with Houdini and Blender.

    • @chifrudo5114
      @chifrudo5114 4 месяца назад

      Best one

    • @Osukaanimations
      @Osukaanimations Месяц назад

      16 years for me using MAX. But know I'm battling a bit because in the studio I'm now is making stuff for Houdini, and the workflow max-houdini as been tricky. Maya-Houdini has been more efficient. So I hope I can solve this issues or have to move to Maya

    • @EraDimgames
      @EraDimgames Месяц назад

      @@robertdouble559 мертвая ветка эволюции

  • @Instant_Nerf
    @Instant_Nerf Год назад +88

    I will tell you my own experience. Im not really even bad at 3D software.. I’m horrible. However I started with blender for about 8 months.. and no that good. I switched over to 3ds max and boom my modeling got better in an instant! It was a shock to me. Max just feels right for me.

    • @7415_Gamer
      @7415_Gamer Год назад +10

      The Max interface is simple to understand and maneuver.

    • @filipcza
      @filipcza Год назад +8

      Me too. I learned MAX back in the DOS days and when ever I tried any other 3d software, I always return to use MAX.
      It's just way more easy and intuitive to use.. at least for those things I use it for.

    • @RicardoSantos-cu2rs
      @RicardoSantos-cu2rs 9 месяцев назад +4

      Bull Pee Pee, I was introduced to Max in my youth and of course as a 14 years old kid interested in that world i got quickly better as newbie then i forgot all about 3D.. Now after blender Max feels like a turtle for modelling. one have to convert an object to editable mesh before you can edit it and much more..so come on

    • @공개미-w4l
      @공개미-w4l 9 месяцев назад +4

      @@RicardoSantos-cu2rs Converting to editable poly is not necessary. Rather, being able to continue modeling without doing that is a significant strength.

    • @pascalcreativedesign8790
      @pascalcreativedesign8790 8 месяцев назад +6

      Same here. Started in blender and my brain didn't move with it at all. Now Max's my friend

  • @fl260
    @fl260 Год назад +177

    I was a Max user since version 2.5 (back in the Discreet days).
    I'm tremendously grateful for everything its done for me. I made some amazing projects with that software.
    Eventually, I became a professional freelancer. So.. I could no longer use a hacked version. This is where I became angry at the software for not giving me enough for my hard-earned money. I tried learning Blender for a while, but I was mentally stuck in my paradigm and COULDN'T get myself to learn Blender.
    That said, with time, it became impossible for me to afford MAX. So I swallowed my pride, got into the "beginner" mentality again and a couple weeks later... I became 90% as fluent in Blender as I was in Max.
    Nowadays, even if you offered me money, I would NEVER go back to 3dsmax. I completely, 100% fell in love with Blender. Not only the software, but also the people behind the software and the community around it. I love, love, LOVE Blender. Also, the team behind it is MUCH MORE passionate than the team behind 3dsmax.
    Blender for life!

    • @Dr.Raptor-o8k
      @Dr.Raptor-o8k Год назад

      beggar traitor

    • @Blender_Inspiration
      @Blender_Inspiration Год назад +3

      Can you tell me how you do freelance

    • @Blender_Inspiration
      @Blender_Inspiration Год назад +4

      And what you do as a freelancer.

    • @fl260
      @fl260 Год назад +25

      @@Blender_Inspiration Sure. But my situation is unique, I would venture to say.
      First, I do all kinds of small jobs. I have a lot of experience in the printing industry, so I offer my services in that area (flyers, business cards, posters, logos, you name it). That's a part of my revenue.
      Then, I'm a video game developer. Currently developing my first video game (after many tries, that's how it goes). But that's not all: Since I'm very passionate about teaching, and live in a small village where the demand is actually high for this, I teach game development to kids. That includes basic programming, but also 3d modeling as well as music, writing stories, etc. (And although there's no link with 3d, I also teach Jiu-jitsu and Muay Thai to the same kids, to their demand and the parent's demand).
      Finally, and that's the boring part, I do all kinds of small jobs on the side. That's the "boring" part unfortunately, but it's also the reality of people like me starting up and having to work hard until we get some success in our main passion (which is video game development in my case). So I tend to chickens, cut some wood, do the sugars (meaning maple syrup), but I'm also the pizza maker of the village (you have no idea how good my pizza is, brother) and that's actually a big part of my revenue.
      In summary, unless you want to work for a company, you have to do all kinds of stuff in order to survive. But personally, that's what I like. I hate being given orders and relying on ONE thing to survive. It makes me anxious. I prefer, like an ecosystem, not to rely on one source of food, but to have options.
      That's probably not the answer you were looking for, but at the same time, that's the honest answer.
      You main asset will be your PASSION. If you are not passionate in what you're doing, it's going to be difficult. So my moto is "be positive, do the right thing and be honest". So far, it's working for me.
      Hope I was able to convey some of that passion in my answer for ya. Also sorry for the potential bad english, I'm in a rush and it's not my native tongue.
      All the best!

    • @Blender_Inspiration
      @Blender_Inspiration Год назад +7

      @@fl260 I am really satisfied with your answer and I am also passionate in my field but please can we get in touch I would like to be your friend in reality because you've sparked a spark of passion in my life. I like you and your ambition.

  • @Kumodot
    @Kumodot Год назад +56

    Max is Amazing in many ways. It has lots of things to improve, and to get better. None of the issues are related to the Dev team. More to inner politics and strategy, many make sense from a commecial point of view and many does not make sense at all.
    I use all the major 3dsoftwares, Max, Maya, C4D and Houdini, and now i am learning Blender. I can cleary see the pros and cons of all of them, the their strenghts in context. I Still LOVE to do Scene Assembly, scene sanitization and organization in Max. I Still model in Max 95% of the time. For 2 Reasons. Because i have used Max for +20yrs and because its GOOD. Stack Modifier has NO contender. Houdini is the only one that has some very close to it. None of those softwares other than Houdini and Max, has a "Edit poly" node, that saves any mesh on it. I am not saying in anyway that this makes Max the best software in any terms. I am loving modeling in Blender, but still fighting with the "need" to have to memorize that many shortcuts. Once you get used i can see it's really powerful. I still do UVs in Maya, just because i like it.

    • @Instant_Nerf
      @Instant_Nerf Год назад +2

      How the heck did you learn Houdini?!?! It will be the end of me!

    • @Denomote
      @Denomote Год назад +1

      stick to one, you're wasting money

    • @pacocarrion7869
      @pacocarrion7869 10 месяцев назад

      "More to inner politics" you are right, the CEO from Autodesk sucks, but they have the best Dev team.

  • @Intercepto
    @Intercepto Год назад +122

    Nothing come really close to Max in our industry, modifier stack is just so great and it gives people a way to nondestructive modeling and scene assembly. It has a partial proceduralism of Houdini and all Maya/Blender modeling tools plus much more without the destructive nature of Maya. Material management and shading is one of the best, lighting tools are amazing and rendering also. I've started with Maya 20+ years ago and still using it today, with Max I've been using it for around 12 years, but I don't see any reason why I would use Maya except maybe animation. It is required to know Maya in many studios so I still have it in my arsenal, but for every studio I worked for I requested Max and I just used Maya to publish assets and do final cleanups. Blender however, lacks so many tools that you can find in Max, but is also a great companion to it. Maya for animation, Max for scene assembly, modeling, rendering etc, Blender is also getting better and better and is free ... and with Hardops/Boxcutter it is great for concepting. ZBrush is its own class. I would say if you love doing Environments, scene assembly, Modeling, Shading, Rendering, Max is the fastest and most efficient tool and will be like that for a long time, once you add Tyflow, Phoenix, Forestpack and V-Ray or Redshift it is a power house like no other around, nothing literally comes even close to it for 3D generalists.

    • @PutineluAlin
      @PutineluAlin Год назад +3

      Yo same boat if 3ds max had better animation tools like Softimage I would have still worked with it to this day, but animating anything there is having no real control unlike Maya or Blender, in 3DS going to different menus just to select a controller or parent feels like the DOS version and don't get me started on the archaic VRML style scripts they made over the years. Honestly It's great software but even CAD software had changed better than 3DS MAX.

    • @spiritofmax
      @spiritofmax Год назад +8

      I agree with you on modifier stack but for i wouldn't agree on speed because i was a max user and now using blender for last 4 years its way better in hotkeys and viewport previz. you might not have used blender extensively that is why you might not know it. Blender almost never crash. it is getting better and better everyday.

    • @evugolokito7100
      @evugolokito7100 Год назад +4

      @@spiritofmax never crash? in my pc blender crash frequently, dont know why

    • @Heavycap
      @Heavycap Год назад +5

      Yes Yes Yes, max has never let me down and always delivers in the final hour, best generalist 3d tool for sure. Also with 2024 you have hardops/boxcutter build right in, was testing it the other day, really nice updates, new animation layers lets you create those advanced animations even with CAT. Max is not going anywhere

    • @evugolokito7100
      @evugolokito7100 Год назад +1

      @@Heavycap agree.. People who say max Will down is only people who not learn and use max poperly.. Just know max and using for what max Weaknes ability

  • @filipcza
    @filipcza Месяц назад +1

    I've been using max since the DOS version.
    I like it a lot. For me, it's the easiest and most intuitive 3D software there is.
    ---
    I have tried to use other software, but after awhile I keep coming back to max, just because everything seems just so easy and intuitive with it.
    "Why I try to use this software and make my life difficult when I could just use Max and I would be already done" has been my thought process after trying another software for awhile.
    Maybe that's just because I started with it. But Max just seems so comfortable to use. It just makes sense.
    I never felt it was a hard program to learn. Very deep program yes, but also very intuitive.
    ---
    Yes, of course it has it's drawback, it's a little bit too crashy and bloated and could use complete overhaul.
    But that ain't gonna happen since it's SO big so that's just one of it's drawbacks which I can easily live with considering the alternatives.
    ---
    But I believe it's not the tool, it's the artist, so let's not hate these apps, but enjoy the fact that there are so many to choose from and pick whichever feels good to us.

  • @might3d
    @might3d Год назад +22

    3ds max is still the iconic 3d application ever made either you admit it or not

    • @royalfoussa
      @royalfoussa 4 месяца назад

      lol no ! working with max for more than 10 years... its "ok" for small studio or personal project. that it. Big studio stop using it for a reason bro.

    • @miruz3519
      @miruz3519 3 месяца назад

      @@royalfoussa what is this lie? I love blender and how it works for my current project, but 3ds max is still the industry standard

    • @jackiehollow6611
      @jackiehollow6611 Месяц назад

      @@miruz3519 blender was not mentioned in the comment....

  • @PetarStamenkovic
    @PetarStamenkovic Год назад +58

    I'm a happy 3ds Max user. I think Max is amazing and second to none in many areas- lighting and rendering come to mind. Anyway, thank you for the video. You raised many valid points.

    • @GLmig
      @GLmig Год назад +1

      Can you clarify on how max is amazing in those areas? I'm thinking about Corona or Vray for lighting, and those are plugins for Max not MAx itself. Thank you

    • @roma1qwerty
      @roma1qwerty Год назад +8

      Absolutely agree. I've been using Max since 2015 and I am happy with it. No other software comes close to Max in the ArchViz

    • @madarauchiha71201
      @madarauchiha71201 Год назад

      I use maya for 3d modelling. do you think maya and max offer same or similar capabilities when it comes to 3d modelling or is 3ds max wayyyy superior? i have been learning blender to expand my knowledge base and was wondering if i should spend time learning max as well

    • @madarauchiha71201
      @madarauchiha71201 Год назад +1

      @Danial Hamza thanks a ton brother!

    • @PetarStamenkovic
      @PetarStamenkovic Год назад +2

      @@madarauchiha71201 For hard edge/poly modeling I think Max is simply the best software. That doesn't mean that Maya isn't great too. In most cases it is better to know how to model properly in a single application than to know how to use multiple software moderately. A Maya veteran will make better 3d model than an average Max user. This is true for any software and any field of 3d- even rendering.

  • @jesusfernandezgarcia9449
    @jesusfernandezgarcia9449 7 месяцев назад +8

    It's not the weapon, it's the warrior.

  • @amjadalhosaini9864
    @amjadalhosaini9864 Год назад +21

    And who told you people don't love Max ?

  • @PeXis
    @PeXis 8 месяцев назад +2

    I've had to use Max as a secondary modeling software at work for like 20 years and I just hate it. So much old junk that they're afraid to remove. It just feels clunky and messy.

  • @hejar_art
    @hejar_art Год назад +36

    I love 3ds Max, Yes it needs some new modern features, especially in character animation, but Max is still powerful, you can depend on it for massive projects and solve wide range of problems.
    But if left unupdated for few more years other softwares will offer better solution.

    • @elisevongrumbkow6984
      @elisevongrumbkow6984 10 месяцев назад

      what would you like to see added of fixed for character animation?.. There are just a few things I would like added, otherwise, Max Cat is excellent for character animation. (although I would love a boomark manager like in Maya with a range instead of time tags.

    • @wlz3780
      @wlz3780 3 месяца назад

      3ds max require a hug fat pc spec to run massive project. i have this interior scene that really full of assets. it has max file and blend files. damn it i cant even move my viewport in 3ds max. but in blender its decent. i don't know why. maybe because 3ds max still depend on cpu only and blender can have both cpu and gpu

  • @nemanjaand
    @nemanjaand Год назад +22

    I'm using 3ds Max for almost 20 years. I'm working in Maya and have worked in Blender and Softimage for quite some time.
    There is no perfect software. All of them have some great features and some frustrating things.
    But whenever I'm working on a personal project, I'm always using ds Max because it's the best overall software.
    And with new releases (especially with 2023 and 2024) they did make HUGE changes and updates.
    I think people love to "hate" it because Autodesk didn't make a big update for years (from 2014-2020, except Qt integration).
    And while it's partly justifiable, the latest releases are truly remarkable. I can't wait to try the 2024 version.

    • @Kumodot
      @Kumodot Год назад +1

      Same here. Max user for More than 20yrs, Now i am mainly a Houdini Artist, but still use C4D and Maya AND i am learning Blender. All of them has their strengts. When you see and learn all of them it's impossible to say ONE IS THE BEST. Everything depends on the context and a long list of questions.

    • @DavidSalamanca
      @DavidSalamanca Год назад

      The most expensive software, and is literally the same sh1t that blender... don't waste your money in this garbage software when you can use blender pe even ue5 for free

  • @chocopie099
    @chocopie099 Год назад +1

    Max not great for smaller studios? What the heck? Max is best for small studios!
    Max is joy, what the heck are you talking about!?
    Most of the issues commented here have been fixed... License issues? Inestability? .. I mean.. have you even used other DCC? Max is a rock compared nowadays...
    Oh gosh...

  • @gavinwhelan3d
    @gavinwhelan3d Год назад +3

    Ha. You used my comment. I'm Gav3d. I worked on a bunch of the FuseFx shots you shared. I've mainly switched to Blender but I still love Max. I stand by my comment about the Material editor. You gotta mention Tyflow which is amazing.

  • @TheBlackBrickStudios
    @TheBlackBrickStudios Год назад +15

    I started my career back in 2010-ish doing mods for Bethesda games, and then got some level of renown during the early days of Skyrim modding when everything was so painfully primitive. I knew that I wanted to be a game designer since playing Halo 3 in 07. That was my awakening to the realities of what was possible with games as a work of art. My first software was Blender, so I will always have a soft spot, and bias, toward it as it is the thing I have spent the most hours in. When I went to college in 2016, I was pretty poor, so I couldn't afford an amazing school, so I just went to the local university and stayed home with my parents. They had an okay Computer Science program, as I believed my passion was on the tech side of the industry with only passing interest in the more artistic side. I learned very quickly that my skills were better suited the other way around, due to the CS program at that school having a strict 'no video games will ever be acceptable for assignments, and definitely not senior projects' policy. They believed that video games were a way to trick the user, and not a viable way to show aptitude in programming fundamentals... Yeah, I got conned... But my vehement disagreement with the CS program led to me getting involved with writing and VFX programs elsewhere in the school. As a student, I got to use the computer lab with 3DS Max and Maya for free, and I trained myself in their use at home as well, in addition to the classes I did take which were introductions into their use. I thought 'well, it's what the pros use, so why not?' I am not exaggerating when I say that 3DS Max almost killed any intention I had to be a 3D artist... The legions of unresolved bugs, the reputation of Autodesk as a company, the fact that you almost have to use hardware designed with 3DS Max in mind to have an efficient workflow... I was in that mindset that 'Blender is for amateurs, and nobody uses it for 'real' projects', and that led to complete disillusionment with 3D as an artform. I took a break for years to rediscover myself as a person before jumping off the deep end in 2021 after the pandemic drove me to the brink of insanity, and becoming a freelance game developer using Blender exclusively to model assets. I've never looked back, and right now, I am more committed to my art than I ever have been in my life. I am making an okay living, and I am well on my way to illustrating an artbook of my own now that I have fully invested in high-poly modeling and rendering.

    • @magnomotionedit
      @magnomotionedit Год назад +2

      sempre usei PC com configuraçao fraca e usei o 3d max normalmente, agora o blender que quero aprender agora fica exigindo, windows 10 e placa de video .....

  • @_diegozunigar
    @_diegozunigar 8 месяцев назад +38

    Your opinion is very biased because when I watch your channel I see that you are a Blender user, fanboys don't help in the industry, I'm a senior 3D artist and I'm 3Ds Max, Maya and Blender (for specific things) user and I have no problem with any program, I only watch people who only have knowledge of blender harshly criticize other 3D programs.

    • @MikeeCZ
      @MikeeCZ 4 месяца назад +1

      Over a decade exclusively in 3ds MAX here and I agree with him. Max has very old backbones and those are difficult to update to today's coding as it will brake many systems that lean on it. This happens to every program, eventually. It will happen to Blender too. Unless they redo basically everything. It's what is happening to Cry Engine (been for years), and its what happened to many leading programs that have now died.
      Autodesk is just enjoying the fact that many companies need 3dsMAx, just like the vid said. Updating the low lvl code would cost too much time and money.
      If you've been working with Max for so long, you must be well familiar with cases where you misclick a wrong button and max will start some crazy operation that would take 3 hours and eventually crash. And there is nothing you can do to stop it but kill the app and reload an autoback. One of many examples of this. It says "press ESC to cancel" which will not do anything.
      2024 and its still using 1 core for most of its complex calculations... ahh the list goes on..

    • @darthmalicos9973
      @darthmalicos9973 3 месяца назад +5

      Well you said it yourself, SENIOR 3D ARTIST, people who start learning now find 3ds Max the most useless considering how outdated and buggy it is. It was the standard 20 years ago, now Blender and Houdini are the standard of the sector. 3ds Max is already obsolete for VFX, at least it found its place in Archviz

    • @_diegozunigar
      @_diegozunigar 3 месяца назад +1

      @@darthmalicos9973 I work in the video game industry, and I can tell you that 3ds Max and Maya are still the standards, especially for the larger studios. Blender is a very powerful tool, but it's mostly used by indie studios or beginners. Larger studios have well-established pipelines, so switching to Blender isn’t that easy. I speak from experience.

    • @darthmalicos9973
      @darthmalicos9973 3 месяца назад

      @@_diegozunigar yeah sure, my point is that from now on Maya and 3ds Max will stop being the standard. Even Ubisoft is the main donator for Blender, so in 5 years I see them changing the entire pipeline (which is obsolete) to Blender; same with Electronic Arts to Houdini with Frostbite 6. The only reason why studios still pay thousands of dollars for licenses is not to change their entire pipeline, but in 5 years most will switch to Blender and Houdini

    • @miruz3519
      @miruz3519 3 месяца назад +1

      5 Years ago i think 3ds max is sooo much better than blender, blender was a mess, the UI is confusing and it crash everytime.
      I tried blender again this year and it is so much better but still not better than 3ds max in the flow of modeling and UI Design (placement & how easy to find tools, I'm not talking about visual design)
      BUT, there are many things that blender could do that 3ds max couldn't, right now im working on making animated 3d models into pixel art and 3ds max cant do that, but also previously i was working on a project where i need to explode stuff and make it into small particles scattered everywhere, Blender can't do that!
      I think both software have their own strength but i do AGREE that blender fanboy are getting blind and annoying.

  • @RickyZaid
    @RickyZaid Год назад +11

    I Love 3dMax I used In my 20yr experience on architectural Rendering. With Vray it is a Beast!

  • @JoepSwagemakers
    @JoepSwagemakers 8 месяцев назад

    People that joined the Max train recently (since a few years) will not understand this, Max got a lot better since a few years. The crashes used to be horrible and stuff as missing. About 10 years ago I swore that I will never ever pay for Max in my life because it has costs me soooo much time and frustration. In fact they have to pay me money for the countless hours that I lost due to crashes... BUT as I said, things are improving so I'm really happy about that.

  • @ghosteyes2708
    @ghosteyes2708 Год назад +55

    My problem with Max is the awful UV tools. The unwrap algorithm is horrible, fails in many cases, struggles to give flat islands. The UV workflow itself is terrible and forces you to use Rizom UVs since no Max plugins can fix the horrible workflow. Maya's UV tools and workflow is awesome out of the box, Blender's UVing workflow is a dream as well so addons just make it better. I think autodesk should develop a new 3D app from scratch that combines the best of Max and Maya. Max's modeling tools + Maya's animation tools and UV tools would be awesome.

    • @yaschan99
      @yaschan99 Год назад

      I concur, sir

    • @TheTimeProphet
      @TheTimeProphet Год назад

      I love 3ds max. Yep the UV tools are not so hot, but I use UVlayout to do my UVs anyway.

    • @bohdan8295
      @bohdan8295 Год назад +1

      Rizom UV is the way to go

    • @ghosteyes2708
      @ghosteyes2708 Год назад

      @@bohdan8295 Not interested in paying for an external tool just for UV's. I'm alright in donut maker aka Blender + UV pugins.

    • @rain-2779
      @rain-2779 11 месяцев назад +1

      So I guess some people might use Maya and 3dmax back and forth lol. Anyway it's true, extract advantage from both and combine them to make new 3D app

  • @xyzuio9612
    @xyzuio9612 Месяц назад +2

    They hate it because it is more difficult to manage than other software like blender, sketchup and others, I have more than 20 years of experience working with 3ds max, maya, rhino and I think max, maya, c4d are the best professional software awarded by the industry of cinema and video games, in short, this type of software requires high training to obtain professional results, not suitable for new users, lazy to learn or with low IQ. Greetings

  • @Nighthaunter-t3j
    @Nighthaunter-t3j Год назад +13

    I've worked in game development for over 20 years and used a variety of 3D packages and Max is still the best all around tool. Kinda good at everything. Blender is starting to take over that role but isn't quite there yet.

    • @domedorn
      @domedorn Год назад

      I disagree. 3Ds Max was glued together by many plug-ins and packages for a long time, and the development stucked. Since Blender got big, 3Ds Max is starting to evolve again. But well, they lost me and I will never come back again (or at least fast).

    • @BorisKulagin
      @BorisKulagin Год назад +9

      @@domedorn Now 3ds Max has almost everything to use in the gamedev, without plugins.
      Now I have to switch to Blender, I consult with colleagues, I ask "how to do something in Blender (for example, just put a vertex on a spline anywhere)", "Why is it so inconvenient? (like baking textures)" and most of the time I hear "download/buy an add-on". So which package is glued together from plugins?

  • @Kumodot
    @Kumodot Год назад +24

    Corona Render alone is a reason to use Max if you're a Render Guy doing archviz or Personal work. Corona is AMAZING. TyFlow is another reason along to use Max. And since version 2021 Max is receiving very nice additions. Minor ones, but it's constantly getting better and more polished (finally). 2024 smels really good.

    • @brunobordini7696
      @brunobordini7696 Год назад

      Why don't you try to learn Cinema 4D? It has Corona Renderer, X-Particles, Realflow, etc. It's easier to learn and can replace 3Ds Max and a lot of plugins like Car Rigs and Scatter tools! On my PC...Max needs 2 min to open and run...Cinema 4D opens in 6 seconds!

    • @Kumodot
      @Kumodot Год назад +3

      @@brunobordini7696 Yeah. C4D is an option. I already use it and work with it. But Max implementation is way older (I have used it since the first Alpha versions for Max) and i trust it more on max.
      But you're right, you can use Corona in C4D. :) I don't think C4D can replace Max tho. No Edit Poly = no life for me. 🤣🤣 (I am kidding, C4D is fun). I Hate modeling on C4D and doing Uvs. (But it got better on some earlier versions).

    • @MonsieurBlac
      @MonsieurBlac Год назад +3

      I use blender for archviz, I hope they focus on the architecture side thats what I’m waiting for

    • @DATECStudio
      @DATECStudio Год назад +3

      @@brunobordini7696 Tyflow alone enough to forget C4D

    • @brunobordini7696
      @brunobordini7696 Год назад

      @@DATECStudio Shut up 3dmax kiddo!

  • @KevinMerinoCreations
    @KevinMerinoCreations Год назад +23

    I'm one of those users that started with 3D Studio 1.0 and was even working as a reseller of the software. It is actually quite funny that at the time 3D Studio was the up-and-coming software knocking Alias Studio and Animator (now Maya) off its pedestal.
    I am investing my personal learning time in Blender now as it meets my particular production needs quite well. I still use 3ds Max at work.

  • @satay71
    @satay71 Год назад +12

    I've been a Max user since before it was Max (3D Studio Dos!). Although I still use it today, as a character animator I resent it so much for being so far behind all the other 3d software, and I'm almost embarassed to tell people I use it. I see people doing amazing things so easily in other software yet I would struggle to replicate them without expensive plugins (and even those aren't always capable). I _want_ to learn Blender, but I find it so difficult to switch my brain. Max's workflow is now just part of my DNA.
    I just wish Autodesk would show it some love and give it the update (or re-write) it deserves.

    • @tonirak241
      @tonirak241 Год назад +8

      That's exactly what i am exeperiencing, I have 10+ years experience with max and my brain can no longer readapt to other softwares, it's almost a pathology

    • @spiritofmax
      @spiritofmax Год назад +1

      I have been using max for long time but switched to blender, there is ,so much pain when you start learning blender. but You have to forget max completely before you start learning Blender. Once you get used to its hoy keys you will never go back to max, that is my guaranty.

    • @АртёмКорольков-м5ш
      @АртёмКорольков-м5ш Год назад +8

      ​​@@spiritofmax and what is a problem to bind hotkey in 3ds max? It has very flexible customization: u can add any floating quad panels, any hotkeys, u can organize ribbon panel as u want with any icons. I started learn blender and then i realised that i want to do archviz so i switched to 3ds max because it is professional standart software and there are no any arcviz studios using blender in my country. So i bind hotkeys based on default blender hotkeys but do it much more convinient for me i also installed some free scripts for 3ds max so now i can do models in 3ds max faster then in blender (if i go blender back, i will change all default hotkeys the same way i bind them in 3ds max) Interface does not make any sence to me because every function i want to use i activate by pressing a key.

    • @karambiatos
      @karambiatos Год назад +2

      @@АртёмКорольков-м5ш He's used max for all of 10 mins.
      IDK were this moronic blender has hotkeys and nothing else does comes from, not to mention looking at the hotkeys of blender they are down right stupid.

    • @spiritofmax
      @spiritofmax Год назад

      @@АртёмКорольков-м5ш good for you, even in my country Nobody use blender in archviz but i have used it and people loved the results. Even i got work from USA for archviz in blender.

  • @GamersOrb
    @GamersOrb Год назад +13

    Who said people dont like 3ds max? I know tons of people who use 3ds max in all sort of production pipelines.
    AR, props, assets creations, architecture, cad and others.
    I wonder from where you get these reports

    • @Dr.Raptor-o8k
      @Dr.Raptor-o8k Год назад +9

      video 100% clickbait

    • @nginroom8108
      @nginroom8108 Год назад

      You kidding? Look at the comments on any Max release news site or channel. The "CGPress" website mentioned in the video is a prime example. There's already some debate going on in the 2024 release comments.

    • @JohnSmith-wg3pl
      @JohnSmith-wg3pl Год назад

      @@nginroom8108 CGpress is for losers.

  • @paulneale
    @paulneale Год назад +14

    You can tell you have no idea what you are talking about and just have a hate on. Any one who takes this guy serious and doesn't actually look at facts is just being fed propaganda.

  • @rizamoriza9931
    @rizamoriza9931 Год назад +5

    3Dmax 5 was my first 3d soft I've learned. Keeping up until version 7 and after that jumping around between several software until Blender 2.8 released . And for now it seem that's enough for my personal need . But if six figures new job want me to re-learn 3DsMax I'll jumping immediately . Heck I'm even will sending Autodesk love letter 😊

  • @Allex86
    @Allex86 Год назад +9

    I love 3dsmax ❤

  • @Capeau
    @Capeau Год назад +9

    The latest version 2024 is pretty damn good... They are finally fixing the more noticable stuff like animation and added colormanagement, etc..
    Still ahead of blender in many ways

    • @MangaGamified
      @MangaGamified 6 месяцев назад

      Ahead in many investors that is.
      with inflation these days, 20~30 years later when all autodesk vets die, so does 3ds max

    • @juantobares7413
      @juantobares7413 5 месяцев назад

      @@MangaGamified The one who cannot learn Max settles for Blender.

    • @MangaGamified
      @MangaGamified 5 месяцев назад

      @@juantobares7413 The one who cannot learn Blender settles for Max.
      You think you're the only one can do burden of proof?

    • @juantobares7413
      @juantobares7413 5 месяцев назад

      @@MangaGamified There is always an audience for McDonalds.

    • @MangaGamified
      @MangaGamified 5 месяцев назад

      That's just *Ad Hominem* -- You attacked your opponent's character or personal traits in an attempt to undermine their argument.
      Ad hominem attacks can take the form of overtly attacking somebody, or more subtly casting doubt on their character or personal attributes as a way to discredit their argument. The result of an ad hom attack can be to undermine someone's case without actually having to engage with it.
      Example: After Sally presents an eloquent and compelling case for a more equitable taxation system, Sam asks the audience whether we should believe anything from a woman who isn't married, was once arrested, and smells a bit weird.
      *Strawman* -- You misrepresented someone's argument to make it easier to attack.
      By exaggerating, misrepresenting, or just completely fabricating someone's argument, it's much easier to present your own position as being reasonable, but this kind of dishonesty serves to undermine honest rational debate.
      Example: After Will said that we should put more money into health and education, Warren responded by saying that he was surprised that Will hates our country so much that he wants to leave it defenceless by cutting military spending.

  • @TheRedMoustacheComp
    @TheRedMoustacheComp Год назад +4

    get ready for the "I moved to blender" comments

  • @InspirationTuts
    @InspirationTuts  Год назад +2

    📌 The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/inspirationtuts05231

  • @xbandpixels
    @xbandpixels Год назад +5

    a max user since 3dsmax 6 , its a wonderful tool ,, buggy yes but still wonderful,, any maxer can learn other tools in a much easier pace,,,as mentioned its is one the difficult tool to learn,, people who have gone through that definitely find learning other such tools much easier,, and it seems most of the complaints are from blender and maya users,... blender and maya are more artist friendly,,, whereas max is much more robust and is more on the tech side... you want interactivity , virtual reality, augmented reality , architecture, vfx anything max can do that,,, yeah it has certain bugs and crashes often... since i use most of the 3d softwares i can assure you every single software crashes at somepoint,.... i use blender for my projects heavily ,, blender 2.8 crashed suddenly and wouldnt open at all.. ever since i dont install blender i just use the zip file and run the software each time...even that crashes on the first time and then runs only after 2-3 attempts... so any software will just crash for no reason.... i personally find max's modelling toolsets much much versatile and faster... yeah blender has sculpting but it still has a long way to go ... yeah max's material nodes are outdated ... but still its my first tool to go for any work based on 3d... can it do what houdini does ,, no it cannot on its own but definitely with plugins..

  • @DaveBjornRapp
    @DaveBjornRapp 8 месяцев назад +1

    I haven't been able to get my copy of 3DSMAX to install since 2020. I did the whole tech support thing, but nothing worked. So, I'm a Blender guy now... and you know what? Blender is easier to use and, IMHO, more powerful, with less bugs. Autodesk screwed itself.

  • @pinoyarkitekto620
    @pinoyarkitekto620 4 месяца назад +1

    I have been using 3dsmax for more than 20 years and still using it now. They only say they hate it because they don't know it that well and not willing to explore it's full potential.

  • @Udayjeet_singh
    @Udayjeet_singh 3 месяца назад +1

    I switched from max to blender never regretted that decision

  • @darthmalicos9973
    @darthmalicos9973 6 месяцев назад +1

    3ds Max gotta be the greatest piece of shit in the industry of both games and movies outside modelling. Yeah it's the king for archviz but it's already obsolete for both games and movies, the few studios left using it have so many plugins and own scripts that it can't be considered 3ds Max anymore...

  • @antmax
    @antmax 8 месяцев назад

    I've used it from the begining, as a student in the UK. I got 3D studion dos, went to college and got to use 3DS 1. I remember going to a convention there and they were giving out proper CD's and Brochures of the first Blender (might have been a beta version even). This is around the time Softimage was first ported to the PC. I had a Dual Pentium Pro with Matrox Millenium graphics card. Was the only consumer card that did OGL viewports well.
    After college I spent about 20 years doing game dev and medical training simulators. I stopped doing 3D in 2015. Got a 3D printer during the last holidays. Tried 3DS Max, and it took maybe a day to get a lot of things back to speed. It's great for creating 3D models for printing, the real world design tools mixed with visual modeling tools is still really good. You can use it for artistic or practical models with real measurements. Very quick and easy to use. Honestly though, I was surprised how little it changed in 10 years. Surprised it doesn't have more Zbrush like features, what is there is a bit basic.

  • @Movie16Master
    @Movie16Master Год назад +20

    3ds max was my first 3d render software. However, over recent years I've switched to Blender and Unreal Engine.
    I never hated the software, but it was always way too expensive. Stepping out of my comfort zone and learning alternatives have made me realize that there are other softwares that are more optimized for certain things.
    For example: Unreal Engine 5 has made it much easier for me to throw an animation together in a week, and Blender's interface has just been simpler for me to use with reduces time.

    • @dConceptdk
      @dConceptdk Год назад

      And that does give headaches as well, guaranteed 🥳

    • @TheSparkoi
      @TheSparkoi Год назад

      im the inverse of you , 3ds max and Unity !!!! you are coca cola , im pepsi ?

    • @azynkron
      @azynkron Год назад +1

      Unfortunately Blender is far behind in several areas. E.g. the spline handling is atrocious compared to Max. That said, I switched to Blender since I don't approve of Autodesk's business model where, just as MS used to do, they do changes just for the sake of it and force people to buy courses. It's disgusting.
      The sub model though, is how Adobe does it as well.

  • @TheForbinExperiment
    @TheForbinExperiment 4 месяца назад

    I started using 3DStudio 2 back in High School. Learned a lot, the hard way. Looking back, it had a crazy workflow (shaper, lofter, modeller, animator). Studio and Studio Max were a revelation in their time. The modifier stack was a great way of working. It was popular with the TV VFX team I worked with at Iloura (before they became Method, and later Framestore). The Film VFX used it to some extent, but the workflow was very Maya. I loved Max, particularly for poly-modelling, and learned a lot about how to push Max from the freakishly talented crew at Iloura - great times and a long time ago. The best of times. 🎉

  • @aryaman9254
    @aryaman9254 Год назад +2

    I think everyone should try all available 3d software as all of them have free trial and then choose one that they think is comfortable for them.
    I started with blender and shifted to 3ds max and this does not mean that blender is bad it's just everyone have there own choice

  • @kenzorman
    @kenzorman Год назад +4

    Bashing other peoples software is pointless. Just use what you've got, work together, and make cool stuff

  • @TweedReborn
    @TweedReborn Год назад +6

    vray used in 3ds max with chaos addons is just beautiful and surprisingly fast, but autodesk definitely has a "trade secret" vibe going on. Well done @InspirationTuts for these series of vids covering the businesses and their practices as well as their history! Love the content :)

    • @Turanic1
      @Turanic1 Год назад

      I use vray 10 years, but what Corona does is plain damn stunning, especially real time, then I look at Nvidia Wpp and what Unreal smart features are, 3ds max seems to lag behind

  • @XAdi77
    @XAdi77 Год назад +4

    Max is a wonderful tool. I've tried Maya, Blender, C4D etc but ALWAYS came back to Max. It's hard to learn but once you did it.. well, that's it. I don't love it or hate it, no more than i love or hate a hammer or screwdriver, i just use it. Never cared about the amount of hate it receive as for me is the best tool around.

  • @leonaraya2149
    @leonaraya2149 Год назад +3

    I would like to know the difference between Maya and 3Ds Max.

    • @xIaqIayu
      @xIaqIayu 5 месяцев назад +1

      I don't know the difference between Maya and 3ds Max either.
      The 3D software I often use are Maya, V-Ray, and Blender. They are both very good, but I really want to hear other opinions.

  • @saladpotato
    @saladpotato Год назад +34

    who people ? Blendlets who make donuts.

  • @Arnalou83
    @Arnalou83 Год назад +7

    I started with 3d studio 3 Dos version , so it has been a long way to go 😂 (yost group 😍, discreet, kinetix …. )
    But I don’t regret , My thoughts is that I’ve choosen the good horse.
    It has been the pilar of all my varied design activities. And when I’m seeing right now Autodesk concentrating rewriting old code and focusing on ergonomic , I’m not worried. Also when I see plug-in so powerful like Tyflow I’m still amazed like the first time … wow it was 30 years ago , I remember how I was excited while figuring the future possibilities … crazy how you became old without realising it 😂!

  • @3dVizualizationz
    @3dVizualizationz Год назад +23

    I love 3ds Max more than my wifey :)

    • @Allex86
      @Allex86 Год назад +1

      😂👍

    • @pranavchaudhari5828
      @pranavchaudhari5828 Год назад +4

      I'm pretty sure you must be using the "Insert" Tool a lot in 3ds Max.

  • @h.0436
    @h.0436 7 месяцев назад +1

    Hi, i want to make realistic renders of objects and modeling for homes. I have a student license for autocad and its perfect. I wanted to use 3ds max for my “needs” and its so hard to start and use. Do you think i should continue learning max? Or use a other software?

  • @EburdeyGordei4
    @EburdeyGordei4 Год назад +1

    Additional problem with Autodesk is they leaved Russia and lost significant amount of Max fans. I had Indie license

  • @davidechicco7542
    @davidechicco7542 6 месяцев назад +1

    You completely missed the Architectural Vis World where 99% of people use 3DS MAX along with Corona/Vray.Max there is absolutely the King

  • @ShirzadBahrami
    @ShirzadBahrami Год назад +6

    Max does have some serious problems, but still by far the best software for handling different types of work. the way you can handle big scenes, destructions, having all the render engines and etc...
    There are also downsides like a stupid slow UI (Not based on Qt yet) and not having updates on animation.
    But still, the best!

  • @watchitdogs2280
    @watchitdogs2280 Год назад +2

    I'm a hardcore blender guy but I have to say I love Maya animation and modelling workflow it's very easy and fast to me but i still use blender because its pricey as hell

  • @haryigit
    @haryigit Год назад

    The best way is the way you know.
    I cannot give up on Max because of the experience I have gained over the years. It will take me a lot of time to gain the same experience in another program. I don't think my working life will be enough for this.

  • @ricurse
    @ricurse Год назад +3

    it costs money, there you have it

  • @maschinelab8598
    @maschinelab8598 Год назад +1

    26 years using 3DStudio exclusively and 1 using blender exclusively. Never going bacK to Max

  • @tonylejuez9288
    @tonylejuez9288 Год назад +2

    I use 3DS since 25 years, I began with 3DStudio 3 (DOS). This is why I don't swap with an other tool. But if I compare it with a zero cost tool like Blender, there is no reason for a young 3d artist to buy this software. The renderer if too complex and some tasks are too time expansive. Today, I continue to use it for modeling only and I prefer to animate and render with unreal.

  • @sqwert654
    @sqwert654 Год назад +1

    Because if you use a 3d mouse, wacom pen tablet and load a 1.3 to 5 million vert mesh, the viewport becomes a slide show no matter your pc specs. When its not a slide show it's great.

  • @Khameesrahbani
    @Khameesrahbani Год назад +2

    can any of you experts over there please giving me valuable advice about Cineme 4d? i spent sometimes with it now should i swich to blender or 3d max?

    • @TheForbinExperiment
      @TheForbinExperiment 4 месяца назад

      There never was one “correct” answer to that question. I ended up largely transitioning to C4D (which I still use), over a decade ago. I was primarily a motion designer at that stage and Cinema was just very fast at going from concept to acceptable - and with Mograph - able to quickly “add jazz” in a way that Max was designed to. But even a decade later, the modeling tools in Cinema still weren’t up to the same standard as they were in Mac before I left it behind. These days, you’re really spoiled for choice - and there’s still no “right” answer. You can do amazing work in anything - but you have to be more than a little amazed and impressed with Blender.

  • @yaschan99
    @yaschan99 Год назад

    It also corrupts work files, and certain shortcuts always stop working after a period of time, forcing to delete prefs.

    • @marcos_c_m
      @marcos_c_m 9 месяцев назад

      Toggle override

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 Год назад +1

    I am stuyding game art now and i feel its pretty alright, I do have some complaints tho>
    -starting time: I have a high end computer and it still takes like 3 to 5 minutes to get to the viewport. I dont think its acceptable, considering most other softwares open in a minute or a bit more.
    -unintuitve: you need tons of mileage with these software, and when youre just starting out, you cant find anything. Nothing worse than acctidentally closing a rollout or some tool and having to go to google to find it after 15 minutes.
    -corrupted files: luckily it didnt happen too much to me, but my classmates and even teachers lost hours of work because the software crashed or corrupted a file.
    -animation bar: yeah, i get it, 3ds max can be used for animation, but why cant i just remove the bar from below? it takes 1/4 of the viewport and i dont use it at all.

  • @robertdouble559
    @robertdouble559 5 месяцев назад +1

    Huge use all over TV and movies. DNEG and ILM generalist, environment artists tend to use Max+ Vray. Children with no real world experience can shit on it all they want, fact is, pros use it for top level work.

  • @rsg-digital
    @rsg-digital Год назад

    I liked your video. I want to give you my take. I work for Aerospace company in a team of 8 3d Artist. All are over 30 and use 3ds Max, 2 have switched last year to Blender. But they are not anymore productive or produce better work than any other member. The truth is if you know what scripts and plugins to use with Max you can make it how you want it. Blender is huge and works off short cut keys and addons also can be customised to how you want. The real difference why I find I use Max or Maya is because if I have an issue with Max I can contact a SME without leaving the software and have a solution within 2 hours. Full confidentiality! A lot of businesses work in the dark, which means they do not connect to the internet in production teams, Blender as far as I know is not dependable to offer a protective working environment offline. I may move over to Maya completely because of the lack of development in the Character animation area, this I believe is telling in Autodesk's long term strategy, they will let the software die until cancelling it does not have a huge impact on there bottom line.

  • @ThadeousM
    @ThadeousM Год назад

    Firstly... 9:49 Jonah 😂
    I work as a director and editor for BBC News in the UK.
    The company struggles from the same issue. *Pipelines locked into 10-20yr old tools*.
    Because the organisation is so large there's no way to overhaul this..
    For instance:
    In the UK there are 12 regional news stations. Roughly talking around 150 to 300 staff members across each site.
    The cost of training these people to use new tools would be bonkers. On top of that the company has spent so much money over those years managing these tools (annual licenses, repair and development etc), moving towards a tool which admittedly could increase production time/costs is a political conversation more than any other.
    Therefore free (or cheaper) products such as Unreal & Blender aren't "cheap" at all.
    An absolute no go for a publicly licensed company.
    Thanks for the video essay... certainly got me thinking...

  • @Crimson271180
    @Crimson271180 Год назад +2

    used max for 16 years in studios, got fed up with been treated like s**t and decided to give belender a go, it was a bit painfull at first but after a week i was starting to get my head round it, and now im so happy i moved over, blender has become very powerfull and its so far has slipped into a gaming pipeline no problems, if you are thinking about switching i would give blender a chance.

    • @DATECStudio
      @DATECStudio Год назад +1

      what you could do 3D in blender easier and better than 3DS Max, tell anything and I proof you are wrong

    • @Crimson271180
      @Crimson271180 Год назад

      @@DATECStudio go take a look at hard ops, and then take a look at boolean operators and then how much you spend on max, and then take a look at how often you get updates and how good your community is, i used max for 16 years in studios and it was fine but like all things the open source model is more powerfull, take a look at what is happening with AI and open source, google has just admitted it cant keep up and will loose, same goes for max, the only thing holding blender back is studios invested pipelines into autodesk but that is changing fast, so stop getting all upset and why not just go and try blende for a week.

  • @Whoisifeanyi
    @Whoisifeanyi Год назад +3

    The only revolutionary software feature recently is the Unreal engine nanite and lumen. You can comfortably make your models, rigging and animation with any of the major softwares like 3ds max, Maya, Blender, Cinema 4d, Houdini,

  • @Jacentyfull
    @Jacentyfull 10 месяцев назад

    Great example. The shot with the bridge from the beginning, was made in Maya, it's from the Watch Dogs 2 cinematic.

  • @stfVFX
    @stfVFX Год назад +1

    Oh hey thats me at 0:17 ! :D

  • @GLEPCHANNEL
    @GLEPCHANNEL Год назад +1

    so cool that my college decided it was a good choice to to teach us max 💀💀

  • @ProHolmes
    @ProHolmes 4 месяца назад

    After a bit of Zbrush which I've studied on my own, I started to learn 3ds max at university, and continued after and it was... stagnation. It was so uncomfortable that i didn't achieve almost any progress through years. Then I've switched to Blender, it was 2.8, I think. And it was a huge relief. Finally i didn't feel any discomfort and could concentrate on my skills instead of frighting with the software.

  • @phoenix2gaming346
    @phoenix2gaming346 Год назад +6

    As an industry artist and also my friends who are working for rockstar games love max and maya 😊

  • @madarauchiha71201
    @madarauchiha71201 Год назад +2

    I use maya for 3d modelling. do you think maya and max offer same or similar capabilities when it comes to 3d modelling or is 3ds max wayyyy superior? i have been learning blender to expand my knowledge base and was wondering if i should spend time learning max as well

    • @yasaipicles6295
      @yasaipicles6295 Год назад +2

      In my opinion the non destructive way of modeling using 3ds maxs modifiers is far superior. And now with the recent boolean updates and extrude updates seems like it might be a good software for modeling.

    • @morname8731
      @morname8731 Год назад +2

      as a Maya user, I don't recommend going to Max. if it wasn't because of the cool sculpting tool of blender I would've said that you don't even need blender. Maya has all the things that you need but don't rely too much on video tutorials as they don't cover everything, check maya documentation as well.

  • @kejaris949
    @kejaris949 Год назад +2

    I've been using MAX since 3ds 3, it's hard to try another program for me...
    I've dabbled with Softimage and Maya and I just don't like them. I've yet to force myself to use Blender but I really like what they are doing!

  • @arejustpolygons8890
    @arejustpolygons8890 10 месяцев назад +1

    because is not free

  • @stephencurah1059
    @stephencurah1059 Год назад +1

    Wow, i remember when that cat feature was added to max, i had no idea it was still around

  • @abdulsadiq8873
    @abdulsadiq8873 Год назад +5

    I switched from max to blender and never looked back

    • @4Ddraftsman
      @4Ddraftsman Год назад +2

      You've been looking back, that's why you're here

  • @stelioshz
    @stelioshz Год назад +1

    I am a university student at the moment, studying to become a Digital Designer. A the university we have to use some of Autodesk's software, such as Autocad and Inventor (I suppose everyone does in studies that have to do with any kind of Design xd), and I chose to also use 3ds Max for a certain project that I had to do (basicaly, I still have, I'm on the making xD). Just by watching the UI, it gives the feeling of a programm that is going to give you a really hard time, and, compared to Blender, it really looks like a mess.
    Until now, I have no ide about how to use 3ds Max, or Blender, or any other 3 Design programms, so I'm just saying my first impressions.
    As a student, I really don't know if I should spend my time learning to use Autodesk's software, or try to find other, cheaper, or free, alternatives. Student's can get a free license for some of Autodesk's software, but what will I do when I get my degree and start trying to get a job? What if it gets me some time to be able and find a job? Will I have to find, and learn, any other programms, just to practice my skills, or will I have to find Autodesk's software cracked? In case of 3ds Max, I could probably use blender, but what about inventor or Autocad? I really dislike companies that have subscriptions on their software, especially when they are overpriced.. which is something expected, if we have in mind that (probably) only big companies, that have the budget, would give thousands of dollars annually for licenses. Don't get me wrong, I don't say that I don't want to pay at all. I would happily buy a software, or get a subscription to a software, but when it has a logical price. No one would ever be able to start his own business, or start getting some money from small projects, if he had to get licenses for software like Autodesk.. to begin with, he wouldn't even have the money to get the software, or even have enough profit to pay for it

  • @DaemonPredator
    @DaemonPredator Год назад +3

    Max was easier to learn for me than Maya, XSI, Houdini and Blender which is a nightmare to learn and use (is like a cheap copy of Max).

    • @MonsieurBlac
      @MonsieurBlac Год назад

      That’s crazy because I think blender is easy to use. 3DS MAX is hard to me atleast

    • @DaemonPredator
      @DaemonPredator Год назад +3

      @@MonsieurBlac I find Blender harder to learn and use than 3ds Max, Maya and Houdini, because it is odd and has horrendous UI/UX and keymap, 3ds max was the easiest DCC to learn for me, but I feel more productive and comfortable in Maya.

  • @christiangrafe8048
    @christiangrafe8048 4 месяца назад

    I started with blender, switched to Maya for my study, and now I'm working as a professional with 3ds-max and Houdini. However privately, max would be my last choice, because i can not see or feel any advantage working with it and the pricing is crazy for what you get. You should use the software which fits the best to your workflow, it doesnt matter what people say, they are a lot of great artists working with max, it depends on you as an artist and not the software

  • @nyxie3D
    @nyxie3D 3 месяца назад

    If I have to hear "blender better" once more, I'm going to tear my hair out.

  • @paulharden9169
    @paulharden9169 Год назад

    Long term user here: Max improvement cycle has been killed by the subscription model, the same happened to Adobe.
    No need to update if there are thousands of subscribers who pay employee's wages.
    But after all it's good news for us, nowdays there are so many alternatives waiting to become industry standard.

  • @shiroyasha5835
    @shiroyasha5835 Год назад +2

    i don't really like max , but i'm using it just cuz i like Corona Renderer

  • @JonHuhnMedical
    @JonHuhnMedical 6 месяцев назад +1

    Max user since 1996 (v1). What I love about Max is it makes easy things easy. What I hate about Max is that once Autodesk bought Maya, they made sure to not make it possible to do hard things easily, like C4D or Maya might do. They stopped innovating about 20 years ago. Whenever they add a new feature, it's broken or lacking functions that would make it truly useful. That being said, tyFlow has breathed new life into the software, and made it relevant again for complex organic work. Hey, Autodesk, you suck so hard. If I accidently ran over your puppy with my car, I'd throw it in reverse and hit it again a few times. If for some reason the reverse gear in my car was broken, I'd get out, go to the front of the car, and push it over your puppy again. If for some reason I had a bad back and couldn't do that, I'd hire a few strong guys to travel with me wherever I went, in the off chance I'd happen to run over your puppy and need help pushing the car back over it again.

  • @supaflykai
    @supaflykai Год назад +3

    As someone who uses Houdini every day in a production pipeline... I'm gonna have to disagree with you about it being the best. It is the best for simulations, no doubt, but as the backbone of a pipeline, it is awful and incredibly inefficient. On top of that, there are very few third party tools that get developed for it. While sideFX does do a good job at updating it and adding features, it's core workflow is not efficient.
    I started with Maya, then switched to Houdini/Blender combo - and after about 5 years of Houdini, I am switching to 3ds Max + Vray. The only thing that comes close to Max + Vray in terms of workflow efficiency, especially for individual artists, is Blender. Blender is fantastic, it just has some minor shortcomings in workflow, especially with scene set up and rendering... though that is mainly due to personal preference.

  • @hirkdeknirk1
    @hirkdeknirk1 Год назад +3

    I've been making money off MAX for over 20 years and the only thing I hate about it is the price. But I hate Blender because I keep trying to work with it, but I lost the fun of working because of the cumbersome operation and the numerous restrictions. For things that are done in MAX with a few clicks you get a tendonitis in Blender.

    • @martinwallroth6208
      @martinwallroth6208 Год назад +1

      Same here 👍

    • @rajendrameena150
      @rajendrameena150 Год назад +1

      For old max user, blender is nightmare until you decide that you will learn everything from scratch, not trying to achieve something similar to 3ds max or Maya.

    • @martinwallroth6208
      @martinwallroth6208 Год назад

      @@rajendrameena150 Sooo true!

  • @RicardoSantos-cu2rs
    @RicardoSantos-cu2rs 9 месяцев назад

    This is why i still use TrueSpace from Caligari and am SUper Happy with it and its price. TrueSpace + Milkshape3D is a powerful combo! And for Programming my games i still use DarkBasic Classic and sometimes Blitz3D

  • @marcosurrealius
    @marcosurrealius Год назад +4

    Moved from max to blender a few years ago and never looked back. Max is a great tool.. but so is blender and getting better with every release.

  • @mousse4493
    @mousse4493 Год назад

    Don’t think anyone hates it, we just want more specific tools and improvements. I love Max, but I don’t use it because of it’s lack of simulation, grooming, etc

  • @pi3c3com
    @pi3c3com Год назад +3

    Try building a pipeline around Blender... Good luck 😂

    • @marcos_c_m
      @marcos_c_m 9 месяцев назад

      True in so many ways

  • @EthelbertCoyote
    @EthelbertCoyote Год назад +6

    Note Digital Tutors did not outlast 3dsMax for our industry. That being said Autodesk seems second to Alphabet in starting and killing/abandoning apps. There is a LOT of good stuff in Max but Autodesk just refuses to overhaul Max's animation tools to protect Maya unnaturally from any competition.

  • @stevenpike7857
    @stevenpike7857 Год назад +1

    Nearly 2 grand per year when Blender can do the same job for free.

    • @jbdh6510
      @jbdh6510 4 месяца назад

      Only 280 a year when you earn below 100.000 Euros a year

  • @manuel.camelo
    @manuel.camelo 11 месяцев назад +1

    LOL the UI remained the same since '96

  • @abiyyupanggalih854
    @abiyyupanggalih854 Год назад +17

    The Ui bro..... 😢

    • @raw_pc
      @raw_pc Год назад +3

      straight from the cave... I know

  • @mortavius-the-mad
    @mortavius-the-mad Год назад +1

    I bought a lifetime license of Autodesk Products for about 10k USD, one year before they went subscription and stopped supporting my version of the Autodesk Package I bought (essentially stealing my money). I will NEVER trust ANYTHING that company does again. Blender is the way to go, and now with AI , Blender is going to improve a lot faster since it is open source and the new coding bots will allow an incredible amount of innovation in the next several years.
    Screw Autodesk!

  • @ElvisGintsyak
    @ElvisGintsyak 11 месяцев назад

    This is probably the most stable program! the blender crashes with heavy scenes, cinema 4d also, but this old man groans and creaks but works

  • @smain245
    @smain245 Год назад +1

    You don't like max but me I do max forever

  • @jeng-yupan9116
    @jeng-yupan9116 11 месяцев назад

    Dead by dead light was done in Maya because I am one of the developer. As for the cinematic, maybe Max.

  • @trowawayacc
    @trowawayacc Год назад +1

    Whatever happens i am glad Autodesk has some competition. Monopolies are terrible for creativity.

  • @Beef3D
    @Beef3D Год назад +2

    I'm really glad I left the 3Ds Max pipeline as early as I started it. way back when Halo Custom edition still was a thing, but I was too young and inexperienced at the time to have a solid understanding of using 3D software for modding, mapping and so forth. then fast forward to 2015 where I learned Cinema 4D in school which I greatly appreciate, however I wished back then I did Blender instead. now as time progressed, Cinema 4D also has changed it's payment methods and since I already was paying to use the full suite of Adobe for my visual design classes, obviously I wasn't keen on spending what little extra money I had on another piece of software I wasn't using to it's full extent, until eventually I got frustrated enough with C4D, much for the same reason other artists grow frustrated with Autodesk's 3D software and transitioned into using blender in early 2022, wich honestly was the best decision I ever made as an independent artist. I'm still in the process right now of either converting or remodeling files I originally made in C4D as .blend files so I can carry over all that work in my current blender workflow. It's quite a job, but it's so worth it looking at how vastly superior it is to render files in Blender compared to the slog it was for me to render the same files in C4D.
    Honestly it's so good and packed with useful features (most of them 100% free, no strings attached, mind you) I feel obliged to return the favor by donating to them.

  • @KanzakiZD
    @KanzakiZD Год назад +1

    greediness from subscription model results in bad reviews.