3DS MAX NEWS: 2025.2 / Siggraph 2024 / AU 2024

Поделиться
HTML-код
  • Опубликовано: 15 сен 2024

Комментарии • 63

  • @nawrasryhan
    @nawrasryhan 15 дней назад +6

    Thank you for mentioning Eloi!
    I wanted to clarify that the studio is named aws-studios (formerly Yara Media) and is not affiliated with Amazon, despite the similarity in names.
    I had the privilege of working with an exceptionally talented team, contributing to various aspects across different scenes.
    While 3ds Max was the primary DCC tool, other artists also utilized Maya and Houdini as needed.
    For anyone interested in learning more about the process behind my work, you can find a short "making of" in the link Eloi added to the description.
    Thanks again,
    Nawras Ryhan

    • @andvfx
      @andvfx  15 дней назад

      @@nawrasryhan thanks for the clarification!

  • @VRDivision
    @VRDivision 15 дней назад +13

    Number #1 channel for 3ds max news

  • @alfie3d
    @alfie3d 15 дней назад +1

    Thanks Eloi for showing my work and mention, Gracias! 🙂

  • @Splinedynamics
    @Splinedynamics 15 дней назад +4

    Thank you for mentioning our free 3dsmax scripts, Eloi!
    You are doing an amazing work! ❤

    • @fernando749845
      @fernando749845 14 дней назад +3

      You guys are awesome for sharing your work!!

  • @HusniArsyah
    @HusniArsyah 15 дней назад +3

    ( 10:48 ) - This is why `3Ds Max` used in the production of `Black Myth Wukong` game, because it`s an `Industry standard`.
    As you can see there is several custom buton shortcut, this means the studio was heavily invested in the workflow. Very impressive !

  • @Maxdesign3d
    @Maxdesign3d 15 дней назад +2

    WoW, A lot of NEWS, Thanks for this.

  • @chocopie099
    @chocopie099 15 дней назад +1

    awesome videos and awesome tutorials tooo in the patreon!!!

  • @FeridSuleiman
    @FeridSuleiman 15 дней назад +4

    I m tried use a lot of software 3ds max is best

  • @RUUDTHIJS17
    @RUUDTHIJS17 15 дней назад +1

    Thank you for these great updates even during vacation time :p

  • @indycgfx9812
    @indycgfx9812 9 дней назад

    Honoured to get a mention for my Blender in Max ❤

  • @Itsyesfahad
    @Itsyesfahad 13 дней назад +1

    OHHH YEAHHH !

  • @Kranos_CG
    @Kranos_CG 15 дней назад +1

    Not only the objects outlines but also the subobject selections needs more thickness and thickness customization since they are so hard to see

    • @bgtubber
      @bgtubber 15 дней назад

      Woah, slow down. You're asking too much here. This will take at least another 10 versions before they implement such a complex and hard to code functionality. /s

  • @danielastrom8368
    @danielastrom8368 15 дней назад

    Wow, thanks for the mention :)

  • @kurtXhecticXpl
    @kurtXhecticXpl 10 дней назад

    16:00 after so many updates they still don't keep the object volume ;/

  • @AyushBakshi
    @AyushBakshi 15 дней назад

    Keep these videos coming. Huge timesavers.

  • @michaelelliott3507
    @michaelelliott3507 16 дней назад

    Always great info as usual!

  • @vampyboy1729
    @vampyboy1729 15 дней назад

    Thanks again for another great video!

  • @soufiane3d746
    @soufiane3d746 15 дней назад

    thank you for this news🤩, you are the bes bro 👍.

  • @FaisalIqbalvfx
    @FaisalIqbalvfx 15 дней назад

    A long time wait your video🥰

  • @Under_cg
    @Under_cg 10 дней назад

    Hello!
    Can we contact you to send you friends' projects for "3dsmax is only for archviz"?
    Great job, I look forward to the episodes every time 🔥

  • @CGFUN829
    @CGFUN829 15 дней назад

    hey man, nice video.

  • @user-ss3gt5yd8c
    @user-ss3gt5yd8c 13 дней назад

    It's a pity that in 3ds max there is no built-in plugin like polyline pro 3.8 for cad modeling

  • @PandaJerk007
    @PandaJerk007 15 дней назад +1

    Anyone know some good courses to learn character animating in 3ds Max?

    • @isa_nagiyev
      @isa_nagiyev 15 дней назад

      I had been looking for this topic for several years. And didn't find any course. If you want to learn character animation, you have to learn Maya. Believe me, Maya is much more comfortable when it comes to character animation

    • @changsooeun
      @changsooeun 15 дней назад

      ruclips.net/p/PLdIr5O0OVch3eHX00G7StBL3QtyMye_MU

    • @PandaJerk007
      @PandaJerk007 15 дней назад

      @@changsooeun thanks so much! I will check this out. --- I'm very comfortable in 3ds Max and I'd love to grow with my animation abilities too!

  • @saimon1987
    @saimon1987 14 дней назад +1

    Until the moment they add such a simple feature as seeing which material an object has without having to go into the material editor, I wont e coming back to Max. Its SO annoying that such a simple thing as a material list in the objects settings window hasnt been added. Every freaking 3d software out there has it. It sounds like a very simpleamd stupid detail, but its one of those things that make it obvious how old fasshiones 3ds has gotten over time

    • @changsooeun
      @changsooeun 13 дней назад +1

      You can see in Scene Explorer. There is also Material Explorer. You can also see in object properties dialog.

  • @SanOcelotl
    @SanOcelotl 13 дней назад

    saying "one of the most successful games ever done in 3dsMax" is crazy, they probably just used maya to review the motion capture data lol

  • @futureframe1985
    @futureframe1985 15 дней назад +1

    everytime max get updates i never feele exicited , its always the same , boundary selection , edge selection , new boolen etc etc lol

    • @PandaJerk007
      @PandaJerk007 15 дней назад

      @@futureframe1985 What about all the cool Tyflow updates? That software is a great strength in 3ds Max and you can do great work with it even for free!

    • @PandaJerk007
      @PandaJerk007 15 дней назад +1

      @@futureframe1985 Also the Array modifier and Retopology updates have been amazing. Even the New Boolean that you dismissed, is a very high quality addition TBH

  • @ANRO_ANRO
    @ANRO_ANRO 14 дней назад

    3ds max is still alive lol??? Last time i used it was in 2005 and i used Zbrush after that…dang i am happy 3ds max still rocks i might get back to it and i am sure ill have to relearn my 3d modeling skills.

  • @ozgureren8925
    @ozgureren8925 15 дней назад

  • @DaVinci-CG
    @DaVinci-CG 14 дней назад

    最后的动作捕捉肯定不是3ds max的功能。作者是想给3ds max脸上贴金么?

  • @AyushBakshi
    @AyushBakshi 15 дней назад +1

    That flow retopology doesn't work for me. Seems like a gimmick

  • @cappuchino7336
    @cappuchino7336 15 дней назад +2

    Eloi now in Blender is a lot of people who create plugins and they are very simplify modeling, why Autodesk does not try to even somehow contribute to this. more and more people are moving to Blender, When there will be cool tools in 3ds max, even a simple UV editor own bad! Where is the progress? Why Autodesk removed all their 3ds max update videos from their channel? What's going on?

    • @marc3dartist601
      @marc3dartist601 15 дней назад +1

      A agree with you. But the UV editors in Max are much better than Blender.

    • @fernando749845
      @fernando749845 14 дней назад +1

      WRONG. Blender = jack of all trades, master of NONE. Most pros don't use Blender and no, pros are not moving to blender more and more, that's only your own perception. Blender needs at least another 10 years to mature.

  • @hotlineoperator
    @hotlineoperator 15 дней назад

    Waiting for more AI tools to max example handle textures

  • @Flomastersss
    @Flomastersss 15 дней назад +1

    when will the bottom slider in clipping camera be repaired?

  • @jonlon4406
    @jonlon4406 10 дней назад

    连max都要来蹭下黑猴的热度 ...

  • @antoniogarcia-of9vf
    @antoniogarcia-of9vf 15 дней назад

    when 3ds max will be multi thread software?

    • @changsooeun
      @changsooeun 15 дней назад +4

      Many parts of max are multi threaded, and more and more parts are becoming multi threaded. There is no DCC that is multi threaded 100% all the time.

  • @DaVinci-CG
    @DaVinci-CG 14 дней назад +3

    3ds max is progressing too slowly, it's too bloated, too fat, and it's almost dead. In Chinese job postings, it's rare to see requirements for using 3ds max software. Most of them require the use of C4D, UE5, U3D, etc. 3ds max has been eliminated, killed by its own self-righteous, pretentious interface design, and the mentality of not wanting you to learn how to make software.
    Is your interactive interface designed just for you? It's quite unfriendly to people who are learning. I've been using 3ds max for almost 20 years, and I'm still daunted by your particle system! I can only use the simplest particles so far, and I think this is due to your excellent interactive design and complex implementation steps. I only realized now that I chose the wrong software! I wasted my life! Now I can only make some simple videos to make a living, because you are almost useless. If you are useful, I don't want to use you anymore, because your learning time cost is too high and it's not worth it!

    • @DaVinci-CG
      @DaVinci-CG 14 дней назад

      @@fernando749845 This is indeed the case in reality. Even though I want to use it, there is no industry that gives me the opportunity to do so. It seems that the market no longer needs 3ds max.

    • @F10F11hm
      @F10F11hm 12 дней назад

      @@DaVinci-CG It's very surprising to hear there are more C4D job openings than 3dsMax.. Unreal & Zbrush I can understand, they're a standard when it comes to game companies and Unreal has been very aggressive in terms of character animation support of late in an effort to eliminate the need to use any DCCs, Max needs to step up its game ASAP.

  • @philos6152
    @philos6152 15 дней назад +9

    Oh come on, Max interface is as bad as 10+ years ago.... And soool reliant on plugins

    • @eleazarv.matancillas1083
      @eleazarv.matancillas1083 15 дней назад +2

      let me guess you are a blender user?

    • @changsooeun
      @changsooeun 15 дней назад +6

      I can say Max interface has been the best for 30 years.

    • @nestorbalbi7904
      @nestorbalbi7904 14 дней назад

      Max es lo mejor!!! El q dice q la interfaz es mala es pq le llenaron la cabeza los q no pueden tener licencia y recurren a blender(q también esta espectacular) pero Max es inalcanzable.

    • @Instant_Nerf
      @Instant_Nerf 13 дней назад

      Go back to blender, adults are speaking.

  • @AyushBakshi
    @AyushBakshi 15 дней назад +1

    all this and they can't fix Arnold GPU memory leaks..

  • @Xationch
    @Xationch 15 дней назад

    So sad the retopology tool is only cloud based now.

    • @andvfx
      @andvfx  15 дней назад +4

      Sorry, now there is the retopology as before. Amd as an option you can install retopology flow that will be on the cloud, but is not replacing the local one.

    • @vampyboy1729
      @vampyboy1729 15 дней назад +3

      It's an additional tool, not a replacement for the existing Retopology modifier.

    • @Xationch
      @Xationch 15 дней назад

      @@andvfx good to know ! My English is not my main language and I misunderstand. Thank you for the precision !

  • @ibayazitov
    @ibayazitov 15 дней назад +2

    svg was in c4d for years ago... as a selection by fields.. retopo... they selling same crap with minimum new features year by year :)