Nice. Almost like the classic sculptor who in a way, sees the perfect finished statue in the potential of a raw boulder (all he has to do is take away what 'doesn't belong'). Just as we know there is a perfect model waiting inside every tesselated mess before us. A PERFECT number for each shape or composite, so that one less Vertice or Face would hurt the models integrity, but any more would be superflous... (uh,.. and without using Pro Optimizer, _right?!_ HEHE LOL) That truly is a joke BTW, Because, to be honest we Humans seem best able to solve that: 'Puzzle' you speak of, than any mesh optimize algorithm I have tried in 30 years from TOPAS or 3D Studio, or Softimage, MAYA, Blender or even 3ds Max. Only we Humans seem to be able to 'perfectly' optimize a complex object, _by incorporating creativity_ and not merely 'rote' algorithms. ;")
Your videos really satisfy my perfectionist side, THANK YOU for telling us about Shift+Ctrl Multicut, I never knew I could get a perfect perpendicular cut.
I've been working with Maya for over 20 years. Back when it was only working on SGI's, running Unix operating system. Sometimes I think to myself, "Man, I've have mastered this crazy Maya app!" :-) and then I watch your videos and realize there are still things I can learn. lol, The technique you just demonstrated is something I use quite often. It's one of my favorite approaches. However, I just picked up a handful of really good ideas from you. So it goes to show, that one never stops learning. I kind of knew that already LOL that's why I enjoy watching your tutorials cuz I'm always picking up ideas here and there from you. So keep it up please, I really appreciate these videos. It's really good of you to put the work in and make these tutorials, and offer them to the world.
YAY! I feel the same way, I have worked in 3ds Max since before there was 'Windows' and it was 3D Studio for DOS but between 3ds Max and Unreal I spend nearly every waking minute if not working, then learning! In 3ds Max (and Unreal) we say: *_There's always at least 10 different ways to 'make it happen' in Max! (etc)_* (You probably have a similar saying in Maya and/or blender :)
Thank you so much, I wish there were more tutorials like this on RUclips. You are the God of polygonal mesh. I love it, learning from you and building the right mesh.
Quick tip: You can enable/disable anti-aliasing by clicking on the viewport button that looks like a smooth half-circle combined with a pixelated semi-circle.
Glad I found you! Your videos are super easy to follow and you know your stuff, a lot of the time I get lost when watching tutorials but I manage to keep up with you which is a testament to your teaching skills! I've only just started watching you after finding your substance painter tutorial and I've already learned so much!! If you ever get a patreon, I'd love to support you!
@@jlmussi Adding the edge loops before applying the boolean.... damnit man why didn't I think of that. Simple, obvious and very helpful... Just never thought of it.
great video learned a good amount on hot keys and mesh flow and terminating edges properly by rerouting. lol. i am so bad when it comes to remembering hot keys, but these are definitely crucial to speed up work flow. This just goes to show you are never to old to learn useful techniques to improve your work. :) this is why as a community it is a team effort. :)
Very nice video :) Also, I saw you hit Enter (I guess) to validate your cut with the multi cut tool a lot of time. You can also validate it just by clicking the Right Mouse Button (a life savier for me) :)
JL, a suggestion, since they go hand-in-hand, is making 3D models for print in Maya. Interesting vid, nonetheless. Love the walkthrough for the topo being matching. Edit: Very nice how you're showing those 90 deg shortcuts. Not many people point out the time-cutting workflows.
Man you had me crying laughing with those puns and memes bro. Nice reroutes. Minor question, how is smooth wireframe different than enabling anti aliasing?
They're completely different things. The anti-aliasing just improves the look of the wireframe by removing jagged edges whether the model itself is smoothed or not. Smooth wireframe (preview) just applies a subdivision algorithm to the model and shows you in the viewport how your model will look when subdivided. Arnold will actually render the smoothed mesh preview at render time without having to apply any subdivisions to your model which is pretty useful.
jl mussi... love your videos.. i have question.. is it okay to have triangles in your model or everything should be in quads.. please ans.. love from india
Hey I've been wondering this for a while, what is your opinion on new vdb boolean workflows that are available in Softwares like Houdini or Cinema 4d, specifically for hard surface? I find that even tho converting vdb to polygons creates quad topology, it feels a bit wrong to model like that without those clean edge loops. Would be great to know what you think about this.
Mr Mussi,his one 16:08,how u set a hotkey within a tool settings? the edge/face constrain as well. is that through python? I am using MayaLT which not support python. thanks if any advice. I followed several of your tutorials, even copy the operations , what u've done are fast and straight forward. let me know a lot maya hidden ways of doing things. Thanks a lot!
Hey guys, gimme a hand. I’m thinking to start a college in 3D area next year. It’s 4 years in total. When I graduate i will have about 36 yo. Now, i have 0 experience. I’m living in Tokyo. Do you guys think it’s a bad idea I start this journey now? I think I’m too old, and I’m also scared of not being creative. Give me HONEST opinions. I open to hear “you’re to old, give up”. Thanks
You're never too old to pursue your dream. As cliche as that might sound. If you are looking for a reason not to do something, you will always find one. Due your due diligence on that school. Do graduates land jobs, do they create good artists, is school priced competitively within their peers? I talk about this in length here: ruclips.net/video/50ZSysoeOD8/видео.html
For me, doing this cleaning up is just like solving a puzzle!
Nice. Almost like the classic sculptor who in a way, sees the perfect finished statue in the potential of a raw boulder (all he has to do is take away what 'doesn't belong'). Just as we know there is a perfect model waiting inside every tesselated mess before us. A PERFECT number for each shape or composite, so that one less Vertice or Face would hurt the models integrity, but any more would be superflous... (uh,.. and without using Pro Optimizer, _right?!_ HEHE LOL) That truly is a joke BTW, Because, to be honest we Humans seem best able to solve that: 'Puzzle' you speak of, than any mesh optimize algorithm I have tried in 30 years from TOPAS or 3D Studio, or Softimage, MAYA, Blender or even 3ds Max. Only we Humans seem to be able to 'perfectly' optimize a complex object, _by incorporating creativity_ and not merely 'rote' algorithms. ;")
i had such a great laughter at starts you know laughting your own pain
Your videos really satisfy my perfectionist side, THANK YOU for telling us about Shift+Ctrl Multicut, I never knew I could get a perfect perpendicular cut.
i love this hot key, like, my life is a lie how did i go this far without this hot key lol.
Also, you can use Shift + Ctrl to slide edges/verts!
I've been working with Maya for over 20 years. Back when it was only working on SGI's, running Unix operating system. Sometimes I think to myself, "Man, I've have mastered this crazy Maya app!" :-) and then I watch your videos and realize there are still things I can learn. lol, The technique you just demonstrated is something I use quite often. It's one of my favorite approaches. However, I just picked up a handful of really good ideas from you.
So it goes to show, that one never stops learning.
I kind of knew that already LOL that's why I enjoy watching your tutorials cuz I'm always picking up ideas here and there from you. So keep it up please, I really appreciate these videos.
It's really good of you to put the work in and make these tutorials, and offer them to the world.
Thanks Robert! Never stop learning is a good motto to live by.
YAY! I feel the same way, I have worked in 3ds Max since before there was 'Windows' and it was 3D Studio for DOS but between 3ds Max and Unreal I spend nearly every waking minute if not working, then learning! In 3ds Max (and Unreal) we say: *_There's always at least 10 different ways to 'make it happen' in Max! (etc)_* (You probably have a similar saying in Maya and/or blender :)
18:42 you can also hold the V key for vertex snapping and move the object down on the Y, snapping it to the line! Saves that pain of precision
Best intro ever hahaha nice content JL! Thank you for sharing your knowledge with us.
But you skipped the tiny holes. That's what I came to see.
Stay safe during these times man. Glad to see your still doing quite fine
Thanks, all is good on my end. Hope all is well on your side.
I am no 3D modeler. No programmer. No game developer. And I enjoyed this video so much. And I find it very interesting and insightful about 3D world.
Thank you so much, I wish there were more tutorials like this on RUclips. You are the God of polygonal mesh. I love it, learning from you and building the right mesh.
Quick tip: You can enable/disable anti-aliasing by clicking on the viewport button that looks like a smooth half-circle combined with a pixelated semi-circle.
Nice. Thanks!
Glad I found you! Your videos are super easy to follow and you know your stuff, a lot of the time I get lost when watching tutorials but I manage to keep up with you which is a testament to your teaching skills! I've only just started watching you after finding your substance painter tutorial and I've already learned so much!! If you ever get a patreon, I'd love to support you!
I missed these comical intros. Doing God's work, man.
You’re so amazing and really help out University students like me, keep it up! Awesome videos👌🏼
Glad I could help out Erica.
I wish I knew about him when I was in college tbh
@@jlmussi Adding the edge loops before applying the boolean.... damnit man why didn't I think of that. Simple, obvious and very helpful... Just never thought of it.
Oh man that intro, that was funny dude!!🤣
that 30 sec of modeling sums up poly modeling, Brilliant!
提前环切对应的顶点很棒!谢谢分享😃
This is something that keep me going on with 3D, i'm very appreciate man. Keep up the good work!!!!
That intro made my day 😂😂😂
Your videos are insane!! Glad I found your channel...✨️😭✌️
Your videos are incredibly helpful. I'm in school at Full Sail and Maya is that bitch my friends and I hate. I learn a lot from you, thank you!
Glad I could help Seth.
BEAUTIFUL!
glad you're back with tutoring!
I like these fix my 3d model series!
had to watch that twice the cry was epic.
great video learned a good amount on hot keys and mesh flow and terminating edges properly by rerouting. lol. i am so bad when it comes to remembering hot keys, but these are definitely crucial to speed up work flow. This just goes to show you are never to old to learn useful techniques to improve your work. :) this is why as a community it is a team effort. :)
Very nice video :)
Also, I saw you hit Enter (I guess) to validate your cut with the multi cut tool a lot of time. You can also validate it just by clicking the Right Mouse Button (a life savier for me) :)
Dat Rotate+duplicate tho :O everytime I watch a JL Mussi video I can rest assured I will learn something new
Just another nice content! As always thanks JL for sharing this! :)
Learning so much from this videos, thanks for sharing!
Awesome modeling skills!
JL, a suggestion, since they go hand-in-hand, is making 3D models for print in Maya. Interesting vid, nonetheless. Love the walkthrough for the topo being matching.
Edit: Very nice how you're showing those 90 deg shortcuts. Not many people point out the time-cutting workflows.
Удивлен малому количеству просмотров, добротно же
Perfect
Thank brother
super cool! loved it thanks
wow nice! I really like your tutorials!
Thank you so much
14:29 hahaha, I thought some serious words of wisdom are gonna come out
Super interesting video! Thanxs!
Good one man never stop the bevel puns. I gotta get that shirt
Great tut bro!
Thank you So Much For This Tutorial.
Great vid!
Outstanding 100%
Couple seconds in had me laughing out loud! hahaha!!!
This guy is amazing!
Damn I learned a lot, I just wish that there were an automated way of doing it so you don’t spend too long on booleans
Love your vids,thanks alot
Many thanks!!!!!!
U r a Super Best
Thank you very much!
Bro very nice video without beard you looking smart now
THANKS
I use polyremesh and polyretopo, then fixed some details
That pun... this man is dangerous
lol they call me big pun in the streets
I beveled up twice from watching this :)
Whole new bevel!
@@jlmussi triple bevel
0:30 you're a fool for that lmao!
Also me when Maya crashes after a 3 hour session without saving.
I really need to upgrade from Maya 2008. All these new tools would make things way less soul crushing.
Awesome 🌹
You're awesome ❤
0:29 boom
Thank you for your videos. Tell please, why can’t we use remesh and retopology functions to fix our mesh?
Man you had me crying laughing with those puns and memes bro. Nice reroutes. Minor question, how is smooth wireframe different than enabling anti aliasing?
They're completely different things. The anti-aliasing just improves the look of the wireframe by removing jagged edges whether the model itself is smoothed or not. Smooth wireframe (preview) just applies a subdivision algorithm to the model and shows you in the viewport how your model will look when subdivided. Arnold will actually render the smoothed mesh preview at render time without having to apply any subdivisions to your model which is pretty useful.
Nice!!!
Awsome
My jaw dropped after seeing the diamond pattern damn
Me, an engineer: DUDE, WHERE ARE YOUR MEASUREMENTS AND TOLERANCES?
Eyeballing it to close enough 😀
Brilliant
love this series man🔥🙌
If u know how... can u do a tutorial on creating hair cards
Useful
MUCHAS GRACIAS MY FRIENDDDDDDDDDDDD
jl mussi... love your videos.. i have question.. is it okay to have triangles in your model or everything should be in quads.. please ans.. love from india
Why not use a remesher scrip or plugin. You also can take the mesh to zbrush
Going best
Hehe, good video!
nice intro
Hey I've been wondering this for a while, what is your opinion on new vdb boolean workflows that are available in Softwares like Houdini or Cinema 4d, specifically for hard surface? I find that even tho converting vdb to polygons creates quad topology, it feels a bit wrong to model like that without those clean edge loops. Would be great to know what you think about this.
top !
What was wrong with the mesh before?
are the quads all ways important than the poly count?
If i want to 3d print that part do i need to fix the topology or smooth the part?
thank you ♥
Mr Mussi,his one 16:08,how u set a hotkey within a tool settings? the edge/face constrain as well.
is that through python? I am using MayaLT which not support python.
thanks if any advice.
I followed several of your tutorials, even copy the operations , what u've done are fast and straight forward.
let me know a lot maya hidden ways of doing things.
Thanks a lot!
16.08 u switch from select tool, to paint selection tool..
@@yingbowang3068 Paint selection hotkey is TAB. Should be above caps lock on most keyboards.
@@southpaw9041 Thank u !it works! i dig through the selection tool setting, didn't find any instructions :D
❤️❤️❤️
Hey guys, gimme a hand. I’m thinking to start a college in 3D area next year. It’s 4 years in total. When I graduate i will have about 36 yo. Now, i have 0 experience. I’m living in Tokyo. Do you guys think it’s a bad idea I start this journey now? I think I’m too old, and I’m also scared of not being creative. Give me HONEST opinions. I open to hear “you’re to old, give up”. Thanks
You're never too old to pursue your dream. As cliche as that might sound. If you are looking for a reason not to do something, you will always find one. Due your due diligence on that school. Do graduates land jobs, do they create good artists, is school priced competitively within their peers? I talk about this in length here: ruclips.net/video/50ZSysoeOD8/видео.html
21:05
What is that?
hahaha!! Beautifull !!! :D
hahahahaha you are great!
can someone share how or what hotkey did he did at 19:28?
It's a custom shortcut. Go to your hot key editor and look for an application command named: Slide Off" Assign a hotkey and you are good to go.
Jared Jerald remember 23:20
Yooo!!! Spurs hat? You in SA Town too?
Nope...but I'm a die hard Spurs fan.
@@jlmussi Ah. Gotcha
If you're not watching this vod with ur fingertips pressed against eachother like ur choking somone , what are you doing with ur life
left tyhie instant you started talkin about likes homie. peace.
Was that english?
ahahahahah best intro 🤣🤣🤣🤣
You mad funny bro. Good ass video.
Thanks man....my secret plan is to use 3d tutorials to break into the comedy circuit.
@@jlmussi No doubt! It's working.
I like Maya and love how powerful it is, but I could have done this in Fusion in like 10 min
Comentario español salvaje aparece xddd
Jesus i would finish this in blender long time ago..
You're so cool. Do it and made a video so I can learn from it