Modeling in Maya - How to Boolean

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  • Опубликовано: 27 дек 2024

Комментарии • 65

  • @OnMars3D
    @OnMars3D  3 месяца назад

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @sanjaypillai7418
    @sanjaypillai7418 2 года назад +16

    Bro never ever think your videos are going to be long just take your time. I can just sit and watch 1 hour of you showing these things in maya. This was really helpful and please don't ever skip anything just make it as long as you can and i don't think anybody would complain. Thank you so much!

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Glad to hear that, appreciate the feedback!

  • @bbffilm2514
    @bbffilm2514 3 года назад +20

    After years of struggling with topology, yesterday I found this channel since then I cannot stop watching.
    Your videos helped me a lot, thank you for sharing them.

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Really glad to hear that, always happy to help!

  • @sparven7D
    @sparven7D 3 года назад +7

    u dont know how much it helps me to learn maya even more faster, thank u for u r clean boolean video and once again thank u so much

    • @OnMars3D
      @OnMars3D  3 года назад

      No problem, glad it helped!

    • @sparven7D
      @sparven7D 3 года назад

      @@OnMars3D yeah really so so so much it makes think now that modeling in maya is super easy thanks to u

  • @abdussobahan1414
    @abdussobahan1414 Год назад

    I became your fan after watching this video. Thank you and respect from Bangladesh. This is the best tutorial i have ever seen about boolean.

  • @temperboy5460
    @temperboy5460 Год назад

    Thank you for the great explanations, and the perfect detailed examples. And thank you for the time you took to teach your way of doing Boolean. Honestly I'm so grateful I have found your well informed channel on Maya Modelling

  • @40yrs
    @40yrs 3 года назад +4

    Thank you for this tutorial. It is a HUGE help and will help to speed up my modeling. I found Frank Oczus, Jr. Artstation page

    • @OnMars3D
      @OnMars3D  3 года назад

      Awesome! Glad you found it helpful!

  • @Pavan_sutar
    @Pavan_sutar 2 года назад

    Best explanation video I ever seen on RUclips🙌🙌 it really helps me alot

  • @tellatale9665
    @tellatale9665 3 года назад +6

    You're srsly doing a great job 🙌🏻 Please keep making tutorials 🙏🏻 Especially on complex asset modeling, if possible

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Thank you, that's the plan!

  • @HelionDark
    @HelionDark Год назад

    last tip was so simple and yet extra!

  • @didododo5782
    @didododo5782 3 года назад +2

    You are definitely a great teacher ! Thanks for the tutorial !

    • @OnMars3D
      @OnMars3D  3 года назад

      Thank you, appreciate the kind words!

  • @何去何从-v4r
    @何去何从-v4r Год назад

    Very nice video, it helped me a lot. Also, your speaking speed and pronunciation are very appropriate

  • @sourabhkumarprasad9936
    @sourabhkumarprasad9936 2 года назад +1

    Thanks a lot ❤️ for the information keep teaching us, you are a great teacher 🤩

  • @mihirm3632
    @mihirm3632 2 года назад +2

    Thank you so much for these lessons!

  • @abhishektiwari-bi4ll
    @abhishektiwari-bi4ll 3 года назад +1

    this is very useful and informational thanks for doing this and plz keep doing more tutorials.

    • @OnMars3D
      @OnMars3D  3 года назад

      That's the plan, more to come!

  • @godsmackfreak13
    @godsmackfreak13 3 года назад +3

    booleans have always seemed foreign to me, so thank you for making them far more understandable! id love to see you make a tutorial for using text and SVGs in models(ive been using booleans but i constantly run into problems lol. id also like to see something on sculpting basics, preferably in maya or mudbox(but preferably mudbox)

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Thanks for the suggestions, I'll add those to my list!

  • @konstantin3369
    @konstantin3369 2 года назад

    Extrude=>Negative Offset(fake Bevel + clean Topology). Thx-U man..this advice save my time..Why haven't I watched you before ((

  • @aravindeep6259
    @aravindeep6259 3 года назад +1

    I got some new ideas also from your video.. thanks sir

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Happy to help!

  • @ping3995
    @ping3995 3 года назад +3

    Awesome tutorial as always
    I had a question is it mandatory to merge vertices all the time we do some boolean??
    Or it is a part of the process

    • @OnMars3D
      @OnMars3D  3 года назад +4

      Hi there, yes, you want to make sure to 'Merge Vertices' after running a Boolean to make sure it merges loose vertices not merged in the Boolean operation. Hope that helps!

  • @AndrewMZcroft
    @AndrewMZcroft 3 года назад +1

    This teach me a lot thank you so much for sharing this tutorial

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Happy to help!

  • @ronydey2696
    @ronydey2696 2 года назад

    Great tutorial and tricks to use a right aspects of bolean operations thx a lot sir ...Hi sir myself Rony an VFX CG student by Indian

    • @OnMars3D
      @OnMars3D  2 года назад

      It's my pleasure!

  • @marshallmadethat
    @marshallmadethat 2 года назад

    Hey do you know any solution for this when ever I tried to make hole using Booleans after retopo, it was created some unwanted edges/faces under faces how do I resolve? Please let me know if you know.

  • @SimpsonicProphecies
    @SimpsonicProphecies 3 года назад +1

    Loved the tutorial mate I hope that you’re my teacher💯😂

  • @normannor5094
    @normannor5094 Год назад

    Thank you for your tutorial!

  • @pakapeta7772
    @pakapeta7772 3 года назад +1

    Mark: Cleaning up the geometry. 3:41

  • @ElveraViljoen
    @ElveraViljoen 3 года назад +1

    Thank you very much for teaching a smart way to Boolean to achieve clean topology.

  • @ChengZe
    @ChengZe 2 года назад

    Awesome tutorial, how to x-ray view of the object

    • @OnMars3D
      @OnMars3D  2 года назад +1

      I cover the scripts here: ruclips.net/video/l3BiRl8ijo4/видео.html

  • @daniboiyy
    @daniboiyy 3 года назад +2

    are you sure you didn't 3d print them, then some how turned them into 3d objs. XDXD, super clean and super helpful!

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad you found it helpful!

  • @zxy4136
    @zxy4136 2 года назад +1

    Amazing!!

  • @lukarikid9001
    @lukarikid9001 2 года назад

    My booleans make a weird orange wireframe copy for some reason

  • @pakapeta7772
    @pakapeta7772 3 года назад +1

    Mark2: 'G' repeat last 11:41

  • @JayTraversJT
    @JayTraversJT 3 года назад

    34:18 don’t mind me, just times stamping for future use

  • @warriormaddy420
    @warriormaddy420 2 года назад

    thank you

  • @ABCDungoppanTHAADI
    @ABCDungoppanTHAADI Год назад

    Last tip so confusing..Im not getting the output..

  • @keithtam8859
    @keithtam8859 2 года назад

    I am from a MAX background, sometime the vertex would become "weird" after the boolean operation, you can't wield it or do anything with it, deleting it is the only option, then you would have many holes in your model that are no point to fix and want to die, that why I kinda hate boolean, that why I come here to learn, it Maya, but I need to learn maya too anyway, so cheers

    • @OnMars3D
      @OnMars3D  2 года назад

      When I worked in Max, that would happen when there would be manifold or lamina faces. If you clean those up, you'll be able to do your regular modeling operations.

  • @CaseLogsTrades
    @CaseLogsTrades 3 года назад +1

    can you link Frank's artstation? i cant find it.

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Here you go:
      Frank Oczus, Jr. Artstation: www.artstation.com/frankpolygon

  • @mdrakibislam3710
    @mdrakibislam3710 3 года назад

    Wow

  • @hvhme4192
    @hvhme4192 3 года назад

    I want to boolean

  • @sundaylee91
    @sundaylee91 2 года назад

    My gosh, it is too time consuming and painful...thats why I transfer from Maya to blender for modeling, Boolean and N-gon is much better in Blender than in Maya

  • @hearthunter8029
    @hearthunter8029 3 года назад +1

    Really dirty method xd

    • @OnMars3D
      @OnMars3D  3 года назад

      Always going to be dirty when using booleans :)