Biggest problem with this version: You can't have Yellow Toad and Blue Toad at the same time, which means at least one player always has a handicap with four players.
Yeah. I don't feel like it would have been hard to make it so that when one player chooses Yellow or Blue Toad, the option changes to the opposite Toad for everyone else, so you can play as both.
Two things I didn't remember to include until it was too late: Getting kicked out to the world map every time you die is EXTREMELY ANNOYING. I know it wants to give you a chance to use items before going back in, but there are many better ways it could do this. The ice flower is like the worst item in the game. I don't want to freeze baddies, I want to kill them. Plus the projectile bounces so stupidly high that it's hard to line up your shot. This wouldn't be such a problem if it didn't feel like the vast majority of the items in the game were ice flowers. It's like every other level, that's what you're using. It gets really old. Also yeah, this game isn't five years old, it's a little over six. Not sure what I was thinking there.
Totally agree on the "death" part. It took me just a few attempts before giving up on one of Luigi U's harder levels because of the sheer time it takes to just retry. Heck, that kind of issue ruined Super Mario Maker to me ; in Super Expert, you can easily find yourself speding more time watching 8-bit Marios waltzing around than actually playing through levels. Ugh! Can you imagine if games like Super Meat Boy worked like that? x)
Your wish has been granted Arlo, there finally is a way to disabled the mid-air spin move being mapped to the jump button, ableit a really stupid way to disable it, but hey it's there.
They also don't use the default control scheme from this game for the NSBMU theme in SMM2, they use the the optional one that you would activate using this method. So they obviously realized at some point that it was a mistake. Why not just change the control scheme that works to being the default? Cause Nintendo. Another huge gripe I had with this game, and every Mario game on the switch is the inability to remap controls within the switch menu. Unless I'm playing on an NES, I hate holding down the run button with my thumb, and then rocking my thumb to hit the jump button. I used to Speedrun SMW on emulators, and I would always set run to the right trigger, so that could hold run down with one finger, and click my jumps with a completely separate finger. This feels so much more natural for me. This problem is kind of made worse by the smaller buttons you have on a joy-con. I tried playing on the old Mario games on the Nintendo Switch Online NES and SNES services, and they felt horrible to me. Then the 10.0.0 update hit, and all my dreams came true. Finally I can run in every Mario game using ZR, and even map the spinjump in SMW to ZL, and I feels amazing. Before I was playing with two fingers, one for moving Mario, and the other for running, jumping, and spin-jumping. Now I can play with two thumbs on the face, and two fingers on the triggers, and each digit is doing just one thing. This might just be a personal preference type thing, but whenever I'm playing a game I don't like my finger to have to move around too much. If a game requires both sticks being active at all times, I set every action oriented buttons to the bumpers and triggers. If at all possible, I don't like using the face buttons at all unless the right stick goes unused. The only real exception to this is BOTW, and it's only because ZL becomes your main camera controlling button in combat. Although now that I can remap controls I might have to mess around with an alt-scheme for BOTW too.
People who have playwd the very first Super Mario Bross and the even better Super Mario Bross 3 love to play 2D Super Mario games. This is why Nintendo has made the New Super Mario serie. Of course they make good money out if but it's perhaps esch of them are excellent games on their own. Even if this is a 2D Mario game, it does take a while for developpers to create new levels.
@Samuel Briceno yeah because they’re fun, we’re still getting stuff like Mario Maker and 3D Mario’s so it’s not like we’re losing out on anything It’s a simple fun time and there’s nothing wrong with that
I'd probably get it if it was $30 or $40. $60 is just too much for a port. (edit) To clear it up a little, I wasn't that big a fan of Mario U one the Wii U initially. It's just plain and didn't expand on the formula of the series like Mario Kart 8 did to the Mario Kart series. That's why I bought MK8 Deluxe, because Mario Kart 8 was already a good game WORTH $60, and now I could play it on the go with new characters and a better battle mode. (edit edit) just a nitpick, I tried the Mario U Deluxe demo at Target once, and I agree with Arlo: WHO THOUGHT IT WAS A GOOD IDEA TO MAKE YOU SPIN WITH A?!
Captain Cold At least that actually has new things in it plus the dlc included isn’t it for free. Literally the only new thing this port has is Toadette. The graphics and music are practically untouched, no new levels or content of any kind to experience aside form a very easy mode character, and even introducing new problems with controls and picking balanced characters for multiplayer.
@@rarm5899 lest you forget NSLU was DLC? I will admit that if you have 4 people one of you having to go easy mode is kinda stinky, but that wasn't his main point. He was saying it was a port and that he wouldn't pay 60 bucks for it, but MK8D is as well.
@@JJAB91 Who cares? She's just a piece of ugly garbage who dosen't belong in an *E-RATED* franchise. I much rather have more metal clone characters then those unfunny Peachette wannabees
I got through the whole of 3D World in about a month not counting Champion's Road. That level by itself took about 2 weeks for me to complete and I just got really lucky on it.
I absolutely suck at platformers so it was nice to have a 3D platformer that I could access in some capacity. The levels were short and sweet and I felt like it accomplished what it set out to accomplish beautifully. Not the most ambitious title in the 3D mario line but certainly a fun one imo
Thank you for saying what you did about F-Zero! I'm glad to know I'm not the only one who sees Miyamoto's statements about not having any new ideas as somewhat hypocritical, in a world where NSMB exists in its current state.
Miyamoto doesn't really have much of a choice. New Super Mario Bros. is 2nd only to Mario Kart in terms of best-selling Nintendo IPs for the last 10 years. I'm sure Miyamoto was cringing more than Arlo that this game made its way out the door. F-Zero, on the other hand, would take some juice to get started again what with how lousy the sales of the last few games were.
@@kazoorion7993 Why would its trademark expire? The series may not be getting mainline games, but its appearances in Smash are more than adequate to continue trademarking it.
I really hate that Toadette and Nabbit have a handicap. What if I just wanna play as Nabbit because he looks cool or something? They shouldn’t have a handicap and there should just be an easier mode. Also the people who developed DK Country Tropical Freeze should develop a New Super Mario Bros game, they could give it so much life and interesting mechanics and great music.
That's Retro Studios. Everything they make is gold. Pretty much the modern equivalent of Rare in the 90s. As of now, they're in charge of developing Metroid Prime 4, so I wouldn't expect them to take on a Mario sequel anytime soon.
Graphomite Well we know that they're working on Metroid Prime 4 now that the previous version of the game has gone into the trash, but that begs the question... What might Retro have been working on before Metroid Prime 4? They had lots of time to create _something_ spectacular, so it doesn't necessarily rule out the possibility that they could be working on a new Mario game as well. It's still far-fetched, but hey, a Mario fan can dream, can't he?
I play with my wife and she's always toadette because she's the only Pink character. It would be nice if she had a toad mode. no way to play without a handicap if you have four players.
@@aardbei54 Wario as a Nabbit reskin makes sense in context since Wario was technically invincible in most of his games and hording items and treasure as collectables.
Kinda wouldn't make sense though. Why would Wario and Waluigi want to help Peach? Maybe if they established that they want cash, and hope that getting her back means they can charge her for it, but I doubt Nintendo would bother making a cutscene to explain that for a feature that wouldn't do much to benefit game sales.
The game is basically just a mashup of SMB3 and World, so it's certainly "inspired" in that sense. I played it back on Wii U and agree that it's a bit on the bland side but it's still a lot of fun and hits the "good enough" territory. The controls weren't an issue for me with that version, but I haven't played the Switch one. NSMBU is certainly the best of its respective series just based on presentation, aesthetic, and level design. Maybe that's not saying much, but at least Nintendo delivered a polished experience that's a culmination of what came before.
@@violetsparkles5453 the thing is, NSMBU doesn't have that problem. the level design is so much tighter and more enjoyable in single-player and it makes a massive difference.
"Maybe a real Super Mario Bros. 4 is being developed as we speak." Well, Super Mario World itself is Super Mario Bros. 4 in Japan, so maybe it'd be more accurate to call it "a real Super Mario Bros. 5?"
They are planning to make New Super Mario 4 not a remake of Super Mario 4 (Super Mario World). Yes, most people in the West ignore that Super Mario 4 indeed came out and most of them played it because it came with the SNES.
@@lilylopnco Nobody knows. Even though it's considered Super Mario World 2, it should have been a separate game because the gameplay is complety different and it gave birth to Yoshi's island serie.
@@lilylopnco I feel like that game is only Mario World 2 on technicality. It's _so_ different from 1 and I feel like everyone pretty much acknowledges "Yoshi's Island" as its own thing.
There's nothing I love more than Arlo speaking his mind with such conviction, despite receiving numerous review copies (for free) from Nintendo. If only all reviewtubers were like this...
I think he does it just right so that Nintendo doesn't hate him. He rants, but he's never mercilessly bashing a game. Even when talking about bad things, he tends to lean positive and look on the bright side.
To be fair to his 4/7, a lot of people like this game for doing a good job recreating the 2D Mario experience and the people I know that had the Wii U version said it was fun, polished, but nothing that gets you particularly excited. That is, you've seen it all before. So I think a 4/7 is fair (especially in a world where 6/10 is considered an awful score from professional critics). And it's nice to seen someone (professional critic or You-Tuber) not totally spurg out over this game. I've seen this game get glowing reviews from almost everyone. I feel like I'm going crazy because it's a straight up port of a super derivative game that totally failed to convince anyone to buy a Wii U six years ago. Although I did defend it from being totally trashed, there's no way this old, recycled content would get 9/10 no matter how polished it is.
I'll have New Super Mario Bros. U Deluxe, on a raft, 4 by 4 animal style, extra shingles with a shimmy and a squeeze. Light axle grease, make it cry, burn it and let it swim.
It’s “funny” that both the floaty controls and the jump button making you twirl were fixed in Super Mario Maker, yet return in NSMBUD (these acronyms are getting stupid btw). Shows how little they cared about this port
The jump button didn't make you twirl in the original NSMBU either. They added it just for this port and presented it as "making the game easier" or something like that. As Arlo said, it's a bafflingly stupid design choice.
I was initially appalled by these controls, but there is one upside: For the powerups that do something else when pressing ZR, this change allows you to twirl if you want.
Can we talk about how little this game was marketed back in 2012 when the Wii U was a thing even? Like I felt in the back of my brain that this game was meh at the start. Now in 2019 of January, why am I seeing it when yet again, Nintendo did not market it all to well. Hell, I could say the same for Mario Tennis Aces but at least you kinda feel something from that game as opposed to this.
I usually don't react super strongly when watching reviews, but when Arlo made the comparison of doing something completely new to Miyamoto's comments about F-Zero, I shouted "YES!!!" more loudly than I would most things.
I never thought about it that way! A "New Super Mario Bros Deluxe" should really be a compilation of: - NSMB (DS) - NSMB Wii - NSMB 2 (3DS) - NSMB U - NSLuigi U The fact that it's just...NSMB U and its DLC is pretty meh.Surely just a cash grab. Sadly nintendo does these quite a bit...
"You want to know the one big idea it brings to the table that really just represents its identity?!" Peachette/Super Crown? "It's this flying squirrel suit." Oh, that too.
I honestly think the biggest problem with this game is the price. I really don't get Nintendo's thought process with most of the WiiU ports. Charging full price for a port of a game from the last generation of consoles without making any signicant changes besides adding an easy mode is kind of insulting to the consumer in my opinion.
Felipe Pagani that’s always been Nintendo, and most Japanese game companies. But especially Nintendo, they have large reservoirs in the bank and could care less whether you buy their ports or not. Which equates to hardly ever their being sales or discounts on their software.
I was ok with Mario Kart at full price but this game does not seem worth the price. I got the game but only because I split the cost with my brother, otherwise I would not have gotten it
I agree. Nintendo does not care about any wii u game fans and they really only care about people who bought the switch for their first console. Thats how they charge full price and people buy because they either didnt have a wii u or they dont know it was a port
It isn't necessarily a matter of being stingy-- It's a staple of quality. It's Nintendo not wanting to imply their game is worth less now compared to a couple years ago. I don't necessarily think it's justified, but that is how Nintendo perceives it. It's why all of their products take so long to lower in price, port or otherwise.
Not everyone not the people who already played this game on the wii u which is why i absolutely Hated this remake they Need to add some more levels for people like me who already played the original just having this on a mobile console isn’t enough for people who want something actually new thank God in Heaven they actually added something actually New in 3d world plus bowsers fury because if they didn’t 3d world would’ve just failed like donky kong tropical freez remake did because they Didn’t add anything really new to the donkey kong tropical freez remake
The main problem I have with this game is that it's called the "Deluxe" version. Outside of Toadette & Peachette and the ability for Player 1 to (finally) be a character other than Mario, this is the Wii U game packaged with it's 1 DLC. Compare that to Mario Kart 8 Deluxe which added multiple new characters, an entire new Battle Mode and even had some of it's own DLC in addition to being the Original packaged with it's DLC. There was enough content for people to double dip if they had the original. This game however, if you have the original on Wii U you might as well stick with it especially with the better spin controls. The Luigi U DLC was released digitally, physically and even in a bundle with the original. That's 3 different ways to get the DLC for the Wii U version so it's hard to justify getting the Switch version for the DLC specifically if you already own the original. If you don't own the original, then congratulations because you are getting a complete & pretty good game here and you are the targeted audience for this port. It's just such a shame that almost nothing new was added to this port like Mario Kart 8.
Honestly, the wii u had more content then this 60$ port, because they removed boost mode , which is still in the files mind you, and it adds nothing of worth If i had the choise between this and the wii u version, id go with the wii u version But if you dont have a wii u, its still not worth 60$,maby at 30 Also NSMB games are realy not that hard to make(i litteraly oppend a level editor and made a rom hack) So why they couldnt be botherd is beond me Anyways, games not worth it, just get any other version/NSMB game ,they are realy not pricy
@@muffet1536 the touch screen on the Switch will always be underutilized because they push for parity between docked and handheld. For the time being they're still pushing it as a "hybrid" so not very many games will take advantage of handheld only features.
Tbh the plot for 2d Mario is almost always "Bowser kidnaps the princess" in one form or another. Besides SMB 2 it doesn't really get much more involved than that. Even Odyssey was really just that simple, just replace robotic arm for possessed hat.
@ hey yo Pretty much unless you count the GB tittles but as far as the other Mario games are concerned that 1 time where Mario went into space and helped a cosmic princess save the galaxy in addition to rescuing Peach is the closest thing we will probably ever get to a proper story line sadly.
All I want to do is play some 2d Mario on my switch, just like I loved doing on my DS and Wii. For me, a casual Mario player, this has everything I need. Decent levels and Mario
I'm kind of bummed about this one. All the WiiU ports make perfect sense, because it means a bigger audience and a chance for all their hard work to actually make some money. That said, I really wish they had just put out a new New Super Mario game specifically for the Switch instead of porting the WiiU entry to this series.
@jesus barrera Maybe, but all these ports still make a lot of sense. As Arlo put it so well, it brings the WiiU's better games to a new and potentially much larger audience. My issue with this one is that Nintendo has been making a unique New Super Mario Bros game for each system. First the DS, then the Wii, then the 3DS, then the WiiU. I would have preferred a new installment for the Switch to keep that pattern going.
@@aidenhanson884 Yeah, I'm surprised they announced that. Guess they were saving their big hits for 2019. ...still think they should've ported a different game, tho
I really enjoy this game, I love the controls, level design, and power ups. I watched the whole video and heard you disagree with what I think about this game, but I respect you SO much for what you said at 12:45. It means a lot to me that one of my favorite RUclipsrs respects others and understands that others have different opinions. So i just wanted to say thanks for that and thanks for making all the videos you make, because I really enjoy them.
Love this review, Arlo as usual right on the money! I played this for a while on the Switch but with the volume low so didn’t even realise they were dancing to the ‘ba-ba!’ Just kept seeing it and thinking WTF!
I’m just gonna say it, but this game made me lose hope in Mario Maker for Switch. This is literally the 5th or 6th time we’ve gotten a generic “new” Super Mario Bros game, and it honestly seems like Nintendo flat out doesn’t care about 2D Mario anymore.
I see the opposite, it's obvious they would want to push this out first, because no one would buy this if Mario Maker were an option so they are going to let this do its thing first
Danbo 22 yeah, I get that. I’m just sick of the “New” Super Mario Bros games. These games are so horrifically unoriginal that it just makes it seem like Nintendo doesn’t even care about it’s biggest franchise.
RedMage23 I know that. It’s just that when I look at this game, then I look at stuff like Bowsers Inside Story DX, it just makes me sad that Nintendo isn’t taking all aspects of Mario to the level of creativity that they could be. Don’t get me wrong, I’ve had loads of fun with the games in the NSMB series. I just want Nintendo to push Mario to it’s true capabilities.
the game knocked Smash out of first place in Japan, and ill bet it has sold over 1 mil copies already, Many people like it. Arlo doesnt like anything these days. Its his right too. However the web Shaming that shows up in the comment are just trolling.
anthony dagostino That’s such a lie... The games he criticized were criticized fairly, but it’s not like he doesn’t like anything Nintendo has put out recently! Also, sales don’t tell the quality of a game. 2D Mario games just sell well, and so what if it’s selling better than Smash in Japan? It’s not like it broke massive sales numbers like Smash did anyways... And I for one didn’t like the game!
1:52 you can actually turn this off, just press hold down the left stick for about 3 seconds on the title screen and press R and L to make it so that pressing the A button doesn't make you do a mid-air spin. I don't know why Nintendo made the way to activate this better control system really obscure, they could have just put it in an options menu or something.
If I were to make this a “deluxe” game, here’s the things I would’ve added to make it worth $60. -Add Wario and Waluigi. Maybe this wouldn’t have really made sense since they’re both rivals to the Mario brothers but I still think it would’ve been cooler than Toadette. -More power ups. Maybe 2 or 3 powers up would’ve been better than just simply porting over the originals (Electricity, water etc). -Importing more worlds. If they were just going to port the worlds from the Wii U, why not port the worlds from the Wii version? -You should be able to use or add items to your inventory while playing levels. By doing this it would be easier not to waste your power ups before starting your level and then getting hit immediately after. -Fix common bugs (such as the one from the beginning of the video). Don’t really need to explain this one. Maybe I’m thinking too big about adding stuff like this into the game, but considering this game is $60 and has “deluxe” in the name I feel like this would be somewhat fair. But if it was just a port (which it is), it should’ve just been $40.
1. They're rivals to the Mario Bros. and they really don't fit in the game. Why? 2. This is a port of the Wii U game. Not a new game. If you add new power-ups to a game with already designed levels, then you would have to play-test the entire game to see if the power-ups work with the level design. What would you need an electricity power-up for? There's also already the Ice Flower power-up and the Penguin suit, why would you have ice and water power-ups that'll probably do different things and confuse the player? 3. Again, this is called New Super Mario Bros *U* Deluxe. This game is a port of the Wii U game and SOLELY a port of that game. Not of other New Super Mario Bros titles. Why would you include more levels and keep a title that will make customers think it's purely a port of the Wii U game and nothing else? 4. If you were able to add power-ups to your inventory by just collecting them (while having a more powerful power-up) then this game would be easier than it already is. Same with using items in your inventory. And if someone gets hit after getting a power-up, the game cannot be faulted for that. 5. That was not a bug, it was simple player ignorance of the platforms. This is an intended feature, if you get squashed or otherwise flattened, you lose your power-up. And, while I and probably you found it funny, it is not a bug, as you are implying. "Don't need to explain this one" shows that you don't know any other bugs in this game except that "bug" if you ask me. However, I do agree with you that this port should have been sold for way less. 20 or 30 bucks would've made this game much more acceptable.
Playing as Toadette is just really fun for some reason. I played this game on the Wii U and I don't remember having near the amount of fun that I am having now.
I totally agree Arlo. Retro knocked the 2D platformer formula out of the park with the two latest DKC games. Nintendo needs to up their game to meet the new standard. At least Mario Maker 2 is coming out soon and people will start making crazy, new, interesting Mario levels.
In the advertising for the email Nintendo sent to their subscription list it said “perfect for getting new people into Mario” so I think they’re going to bring in an actually “new” 2D Mario game into the switch. Possibly to ease people into Mario maker “2.0” better, eh?
Mario Maker 2 will probably come out next year, since its Super Mario Bros (NES)'s 35th anniversary. I have the Wii U and 3DS versions but would be happy to triple dip! Hopefully this year, Nintendo make a new Mario Golf to celebrate the 20th anniversary of the 1999 Mario Golf, that would be sick!
Benobonob 321 Nintendo also made that with New Super Mario Bros on the DS, and it was way better marketed. No stupid easy mode, no twirl thing, no stupidly broken flying power ups, hard Star coin locations.
Arlo, using Super Mario Bros. 3 to judge how Mario Games handle is a mistake. It's the odd one out, having the least floaty controls out of the entire series. NSMBUD plays a lot like Super Mario World does, and like the rest of the NSMB series.
@Clark Esteban I agree. I found SMB3 the easiest to control precisely. Despite this, SMW happens to be my all-time favorite, but it's noticeably more floaty/slippery and seems to have been the mold for the NSMB series.
I'd like to see Nintendo occasionally come up with new villains in 2D Mario games. Don't get me wrong, I like Bowser as a villain but he doesn't have to be in every game.
I know this is really late, but to remedy that issue you mentioned at the beginning, if you hold down the jump button you still get the higher bounce off of enemies. It feels a bit weird at first, but when you get the hang of it, it helps tremendously.
New Super Mario Bros w/Fried Cheese. Your new ability is the Cheese Suit which lets you throw cheese balls that damage enemies and stick them in place for a couple seconds. It also lets you stick and stretch-Armstrong your way up walls. This started as a joke, and then I just actually designed a game mechanic.
Arlo as always, you're the best Nintendo RUclipsr out there. Rather than rushing reviews out before the embargo ends, I love how you put the effort in to give a fair review willing to call out the flaws of the game while also praising what you like about the game.
Correct me if I’m wrong, but I’m pretty sure you can bounce on enemies just by making sure that the jump button is in the pressed position when you collide with the enemy, which means you can press jump and hold it down and when you hit the enemy, you’ll jump off the enemy. Don’t even have to lift your finger off the jump button. Does that justify the button remap? No. It was fine the way it was in Mario maker where the spin was mapped to its own button. But maybe it’ll help.
@@bluekirby_64 No, because the Yoshi's Island series is it's own series entirely. Super Mario World is LITERALLY called Super Mario Bros. 4: Super Mario World in some countries, including Japan.
As a quick heads up, the Wii version is the hardest in the whole New Soup series. Secrets are brutal and the difficulty gets to kaizo levels in later worlds. It's also the only game in the series with long & hard levels. Expect taking longer to beat this one than the others. ;)
Play the classic 2D Mario games and then tell me if the Wii game is hard. It's the hardest of the NSMB games (not counting Luigi U) but it's easy compared to the old SMB games.
Awesome video arlo, what I love about your reviews is that you speak honestly and aren’t like the typical angry reviewer where they act like one piece of bad media is the end of the world.
No? This is just a port. They are porting a game from a non sucessful system to a popular one. This isn't a new entry and, after Maker, i doubt there will be another one.
Mario Odyssey is 3D, and NSMB in general is 2D. Since there were multiple editions of the game and each steadily declined in sales, he didn't intend for this to be mario odyssey
I hope that the next 2D Mario game has similar graphics to Super Mario World, has new bosses, and doesn't have New in the title. There were lots of people that wanted a 2D Mario on the Switch, and this is Nintendo's way of satiating their hunger. As you said, I'm sure that they are making the next 2D Mario as we speak. Also, I understand all of your problems with the game and see why you are frustrated. Personally, this was my first 2D Mario (but on the Wii U), so I am biased towards it.
I love this game. The world needed an HD version of a Super Mario Bros 3-esque game. The worlds are gorgeous, colorful and playful. I’m glad we have it. That said, it’s probably time to try something a bit different now when it comes to 2D Mario platformers. Our next 2D Mario game should definitely be an HD version of Super Mario Land, or something different. Switch it up. There have been three New SMB games in the Mushroom Kingdom. Let’s do Sarasaland now! Maybe make Wario, Waluigi, or Toadsworth playable characters (instead of just having Blue or Yellow Toad).
The spin thing is a problem, but just hold the L stick for 3 seconds on the main menu before you hit your bumpers to go, As long as you hear a nabbit noise, its off. Also blue toad can be selected if you hold the L stick on the character select screen.
Interesting. Maybe I’ll do a video review on my channel because my experience was almost entirely counter to this. I had a blast playing this game. There is so much content that I’m still not completely finished. The visuals, sound and design all have that Nintendo polish and there is Peachette... which gave us Bowsette. I am quite pleased with my full price purchase on this one.
@@FanAdvocacyNetwork Everyone is entitled to their own opinion, of course... but the thing is, a lot of people really don't enjoy this game. And although I won't judge you for liking it, I think it's dangerous to play this game and like it because it passes the message to Nintendo that people want more of this - and I know a lot of people want anything *but* more of this series unless it tries out something really new next time. A lot of Nintendo fans liked to rail on Call of Duty because "the series never changed" or something (which is not true, if anything CoD's fall from grace was it changing too much too fast) but this series being one of Nintendo's current main stays really isn't doing them any favours in this regard.
FamilyTeamGaming That is simply nonsense. The game got an 80 on MetaCritic and was received generally positively. You are entitled to your own opinion, but it’s a silly one.
@@FanAdvocacyNetwork The game being reviewed positively or negatively by critics doesn't necessarily indicate its quality. I much prefer to see how games we perceive as good are reviewed in hindsight than just seeing reviews close to release, because it's much easier to see the game for what it is and for its context. Games like GTAIV and V and BoTW were reviewed excellently back in release, but nowadays, after all the hype is over, their reception is more lukewarm. The NSMB games are... a bit too same-y. It gets very tiring seeing them over and over again and it'd be much better seeing something new than seeing this formula rehashed again. It's very hard to believe that this is "peak" Super Mario Bros. when we have other developers (even ROM Hackers) still trying to push the genre in terms of feature, design and aesthetics to this day, which the now stale NSMB formula has been failing to do.
I’ve never played the “New” Super Mario Bros (only the first one on the DS) But this game intrigued me, it just looks like a warm game that can be food for my soul that it desperately needs
@Arlo: Ice flower can kill enemies, that his the only thing that kills dry bones except for throwing an object at them and the star man, fire snack can only be kill with the ice power-up, and the ice power-up can kill lava bubble, and kill bowser flame, to kill a dry bones with ice power-up pick it up when it his a block of ice and toss it at a wall, or at other dry bones, you can also kill it by ground pounding the ice cube. Phirahna plant when frozen cannot be grab, so you have to ground pound them to kill them, the giant pirhana plant can only be frozen for a very small amount of time you have to ground pound them at the exact point they are still frozen.
I'm just very tired of ports. Why can't we get something new? We can leave Wii U games on the Wii U and maybe instead get a new Mario Kart, a new Captain Toad, a New Donkey Kong, a new 2D Mario, something like that. Or, just make a new game entirely. It would also be nice if we had any idea what we have coming this year, but I guess that will have to wait too.
@@autumn_breeze616 I don't think it's necessary to do it that soon. I just bought this game like 2 years ago, why should I pay the same price, sometimes even more, to play it again when I could just go and play the original? I love the Mario & Luigi series, but I still play my DS from time to time, why not just play it on there? Gamecube and older is good and at the time where porting is acceptable, anything more recent than that, it's too soon.
@@loganmiller7827 For me it's a matter of whether players have had the opportunity to play the game or not. For instance, GTA V came out on the tail-end of the seventh generation. Within two years it had been ported to the PS4, XBox One, and PC. I already had the game on PS3 but I bought it on PC regardless because it offered a better experience for me. There were also many people who never had the opportunity to play the original game or had simply held off on buying it the first time around who now got to experience it for the first time. I know that you're likely talking about definitive editions, but even so, re-releases of games are common for the exact same reason. It's an opportunity for you to purchase a game you might have missed out on but now with all of the DLC and some tweaks to make it a better experience. It's not really for the people who bought it the first time, but obviously they can still buy it if they want to play the game again. Think GOTY Editions or Gold Editions. I think that both of these scenarios fit the Wii U ports to Switch very well. The Wii U had such a small install base that at this point in time at least 2 out of every 3 Switch owners have played NONE of these games on the Wii U (or at least haven't owned them). So Hyrule Warriors, Mario Kart 8, and NSMBU are new experiences to them. While I do think the amount of re-releases is a little high, there's just as many new experiences available that I don't see the issue. Everyone's always freaking out about "another Wii U port," but out of all of the switch games on my shelf right now, less than half of them are Wii U ports (5/13). Never mind all of the new games I have digitally that weren't available on the Wii U at all. And I bought these games because I either didn't get them on the Wii U, or the improvements to them were great enough that it justified the purchase (such as MK8 Deluxe). At the end of the day, if the port doesn't seem like it's for you, that's probably because it isn't. If you own the original game with all of its DLC and you're perfectly happy with going back and playing that instead of having everything on one console, then just do that. These ports are made for the people who either haven't played the originals, or still want to play those games but don't like the inconvenience of having to constantly alternate between several generations of consoles.
@@autumn_breeze616 The only reason why I bought Mario Kart 8 Deluxe was because the switch didn't come with any games and I needed something, the switch had a release lineup rivaling the Virtual Boy in terms of bad, just one game anyone was interested in, 5 total. I bought it in May, and Zelda has never been my thing. That's the only port I have. If I remember correctly, the only other port I've ever bought was Super Mario 64 DS, and the original game had been out for 10 years when I got it. I would say that rereleases are different. There are way too many slightly edited ports on the Switch. I'm not into a ton of stuff. I really only play Nintendo stuff. I had Mario Kart 8, NSMBU, Captain Toad, and there are rumors of a Pikmin 3 port (If they port that instead of making Pikmin 4 I don't think Nintendo could find a way to piss me off more other than maybe delay Animal Crossing, which it's looking like they did), what could I possibly benefit from by getting them again on the switch? I didn't want to buy Mario Kart 8 again, but I didn't have any other options. (I did buy I am Setsuna too, but I didn't ever finish it) The other ones that have been ported I wasn't interested in then and I'm still not now. There has been almost nothing coming out lately in terms of first party stuff. I feel like I have nothing to play on my switch which is why I often go back to older consoles that ever had games release on them. On the switch, we have Zelda (even though it isn't my thing), Splatoon 2 (most of what I play), Mario Odyssey, Xenoblade 2 (I bought it but didn't really like it) ARMS, Octopath Traveler (also most of what I play lately), and Smash. Smash and ARMS get boring quick, Zelda and Xenoblade aren't my thing, after you play through Mario Odyssey once there's not really anything to do, so I'm left with two games on my switch plus Mairo Kart and Mario Party. So that's why I feel so frustrated with Nintendo filling the switch's library with games I've already played. I would rather have something new I can play. I might get less angry at them if/when they ever decide to release FE and AC, throw in Pikmin too and I'll be less angry at them. But why would I play these games on a different system than they were originally made for? I can't express how much I hate ports.
I remember that "bah!-bah!" Thing the enemies did when that part of the music came up....BACK IN 2006. It was charming when I was a kid. I remember my 12 year old self going, "ha, neat!" Too bad this game sucks. The DS game was a classic.
I do think you're being a little too harsh on it. NSMBU (especially when you include NSLU in the mix) is probably the best 2D Mario game since Super Mario World and Super Mario Land 2 came out in the early 90's. Personally, I think it is great. But I do agree, there is no way around it, the game quite simply is uninspired. It is more creative than the even more uninspired NSMB, NSMB Wii, but not by much. Two things I wanted to mention. First, I don't think that spin issue was in the Wii U version. Second, maybe I just never encountered it because to jump higher and bounce off of enemies I hold the A button. I don't think I've ever pressed the button down twice.
That spin issue was added in this Deluxe version. It wasn't on the Wii U version. Also, if you try to hold down the A button to high-jump off enemies, you still do the spin in the Deluxe version.
Biggest problem with this version:
You can't have Yellow Toad and Blue Toad at the same time, which means at least one player always has a handicap with four players.
very questionable design decision
Yeah. I don't feel like it would have been hard to make it so that when one player chooses Yellow or Blue Toad, the option changes to the opposite Toad for everyone else, so you can play as both.
Definitely a step backwards
Really sill to make itike this
Ala Gold and Bucken' Berry*
Someone needs to compile all of Arlo's opening vocalizations together so we can hear how he'd sound if he were a _Banjo-Kazooie_ character.
Arlo actually did that exact thing at the end of his Yooka-Laylee review
@@Wikkler wait, really?
@@wariolandgoldpiramid Yes.
Psittacosaurus I just watched it and no it’s not
zZSkyNinjaZz r u insane he literally has a gag at the end with it
Two things I didn't remember to include until it was too late:
Getting kicked out to the world map every time you die is EXTREMELY ANNOYING. I know it wants to give you a chance to use items before going back in, but there are many better ways it could do this.
The ice flower is like the worst item in the game. I don't want to freeze baddies, I want to kill them. Plus the projectile bounces so stupidly high that it's hard to line up your shot. This wouldn't be such a problem if it didn't feel like the vast majority of the items in the game were ice flowers. It's like every other level, that's what you're using. It gets really old.
Also yeah, this game isn't five years old, it's a little over six. Not sure what I was thinking there.
Arlo The Ice Flower is meant to turn enemies into platforms for reaching otherwise inaccessible areas, in some cases.
why did you make this review
The ice flower is my favorite powerup in the game, but to each thier own I suppose.
Totally agree on the "death" part. It took me just a few attempts before giving up on one of Luigi U's harder levels because of the sheer time it takes to just retry. Heck, that kind of issue ruined Super Mario Maker to me ; in Super Expert, you can easily find yourself speding more time watching 8-bit Marios waltzing around than actually playing through levels. Ugh!
Can you imagine if games like Super Meat Boy worked like that? x)
Nathaniel Jones He does reviews on lots of games. It wouldn’t be too much of a stretch to call this a game review channel.
Your wish has been granted Arlo, there finally is a way to disabled the mid-air spin move being mapped to the jump button, ableit a really stupid way to disable it, but hey it's there.
how?
@hfzelman hold the left stick and L for 3 seconds. press R and you should hear nabbit yell
Yeah, they hid it behind a secret code instead of actually taking the time to put it in options where it BELONGS.
Damn the developers added dev blocks lmao
They also don't use the default control scheme from this game for the NSBMU theme in SMM2, they use the the optional one that you would activate using this method. So they obviously realized at some point that it was a mistake. Why not just change the control scheme that works to being the default? Cause Nintendo.
Another huge gripe I had with this game, and every Mario game on the switch is the inability to remap controls within the switch menu. Unless I'm playing on an NES, I hate holding down the run button with my thumb, and then rocking my thumb to hit the jump button. I used to Speedrun SMW on emulators, and I would always set run to the right trigger, so that could hold run down with one finger, and click my jumps with a completely separate finger. This feels so much more natural for me. This problem is kind of made worse by the smaller buttons you have on a joy-con. I tried playing on the old Mario games on the Nintendo Switch Online NES and SNES services, and they felt horrible to me.
Then the 10.0.0 update hit, and all my dreams came true. Finally I can run in every Mario game using ZR, and even map the spinjump in SMW to ZL, and I feels amazing. Before I was playing with two fingers, one for moving Mario, and the other for running, jumping, and spin-jumping. Now I can play with two thumbs on the face, and two fingers on the triggers, and each digit is doing just one thing. This might just be a personal preference type thing, but whenever I'm playing a game I don't like my finger to have to move around too much. If a game requires both sticks being active at all times, I set every action oriented buttons to the bumpers and triggers. If at all possible, I don't like using the face buttons at all unless the right stick goes unused. The only real exception to this is BOTW, and it's only because ZL becomes your main camera controlling button in combat. Although now that I can remap controls I might have to mess around with an alt-scheme for BOTW too.
Nintendo: “Hi, I like money.” Arlo: “What inspired you to make another 2D Mario game instead of, say, another f-zero?” Nintendo: “Money!”
People who have playwd the very first Super Mario Bross and the even better Super Mario Bross 3 love to play 2D Super Mario games. This is why Nintendo has made the New Super Mario serie. Of course they make good money out if but it's perhaps esch of them are excellent games on their own. Even if this is a 2D Mario game, it does take a while for developpers to create new levels.
@Samuel Briceno yeah because they’re fun, we’re still getting stuff like Mario Maker and 3D Mario’s so it’s not like we’re losing out on anything
It’s a simple fun time and there’s nothing wrong with that
'New' 2D Mario (lol an enhanced port of a great Wii U game)
Isn't that from the 1st Spongebob Movie
@@markdebruyn1212 Yes
I'd probably get it if it was $30 or $40. $60 is just too much for a port.
(edit) To clear it up a little, I wasn't that big a fan of Mario U one the Wii U initially. It's just plain and didn't expand on the formula of the series like Mario Kart 8 did to the Mario Kart series. That's why I bought MK8 Deluxe, because Mario Kart 8 was already a good game WORTH $60, and now I could play it on the go with new characters and a better battle mode.
(edit edit) just a nitpick, I tried the Mario U Deluxe demo at Target once, and I agree with Arlo: WHO THOUGHT IT WAS A GOOD IDEA TO MAKE YOU SPIN WITH A?!
would you say that about MK8D though?
@@captaincold1987 MK8D is an actually good title though
Captain Cold At least that actually has new things in it plus the dlc included isn’t it for free. Literally the only new thing this port has is Toadette. The graphics and music are practically untouched, no new levels or content of any kind to experience aside form a very easy mode character, and even introducing new problems with controls and picking balanced characters for multiplayer.
@@rarm5899 lest you forget NSLU was DLC? I will admit that if you have 4 people one of you having to go easy mode is kinda stinky, but that wasn't his main point. He was saying it was a port and that he wouldn't pay 60 bucks for it, but MK8D is as well.
@@N_o196 not my point fam
You went an entire review without mentioning the super crown in any way. All the power to you, my man.
Saw what you will about the game but at the very least it gave us Bowsette.
He mentioned Toadette.
@@JJAB91 Who cares? She's just a piece of ugly garbage who dosen't belong in an *E-RATED* franchise. I much rather have more metal clone characters then those unfunny Peachette wannabees
Old thread, but Arlo tries to be family-friendly, as far as I know.
NSMBUD has to be one of the worst acronyms for a game ever
What about SSB3DS?
Hey, a *new sado-masochistic buddy* doesn't sound that bad! ;)
Not So Much Buddy
@@bluekirby_64 you mean Super Saiyan Blue 3 Determination Saiyan?
It's actually even worse: NSMBUDX
“3D world was easy”
*_flashbacks to champion’s road_*
Fork I mean, it’s an extra and final world so it’s obviously going to be hard
You played Hollow Knight, stop crying and embrace the void
El Cacas lol tu nombre/your name
Suba090703 es mi especialidad, mi toque de carisma
I got through the whole of 3D World in about a month not counting Champion's Road. That level by itself took about 2 weeks for me to complete and I just got really lucky on it.
"3D Land might be the easiest Mario game ever."
So that's why I like it so much.
I think New Super Mario Bros. 2 is more worthy of that title.
@@lilylopnco i'd happily pay 60$ for a super mario made by FromSoftware
@@10gaws71 Impossible pack wants to know your location
@@lilylopnco Then you must absolutely love the Kirby franchise. Lol
I absolutely suck at platformers so it was nice to have a 3D platformer that I could access in some capacity. The levels were short and sweet and I felt like it accomplished what it set out to accomplish beautifully. Not the most ambitious title in the 3D mario line but certainly a fun one imo
Thank you for saying what you did about F-Zero! I'm glad to know I'm not the only one who sees Miyamoto's statements about not having any new ideas as somewhat hypocritical, in a world where NSMB exists in its current state.
At the very least, you could say Mario games simply pay the bills whereas F-Zero probably wouldn't. But beyond that yeah it's very silly.
Miyamoto doesn't really have much of a choice. New Super Mario Bros. is 2nd only to Mario Kart in terms of best-selling Nintendo IPs for the last 10 years. I'm sure Miyamoto was cringing more than Arlo that this game made its way out the door. F-Zero, on the other hand, would take some juice to get started again what with how lousy the sales of the last few games were.
F-Zero is something that Miyamoto NEEDS to revive before it's trademark expires.
I would honestly love to see a new F-Zero, even thou it probably wouldnt sell that well at first. They should give the series a 2nd chance
@@kazoorion7993 Why would its trademark expire? The series may not be getting mainline games, but its appearances in Smash are more than adequate to continue trademarking it.
I really hate that Toadette and Nabbit have a handicap. What if I just wanna play as Nabbit because he looks cool or something? They shouldn’t have a handicap and there should just be an easier mode.
Also the people who developed DK Country Tropical Freeze should develop a New Super Mario Bros game, they could give it so much life and interesting mechanics and great music.
That's Retro Studios. Everything they make is gold. Pretty much the modern equivalent of Rare in the 90s. As of now, they're in charge of developing Metroid Prime 4, so I wouldn't expect them to take on a Mario sequel anytime soon.
Graphomite Well we know that they're working on Metroid Prime 4 now that the previous version of the game has gone into the trash, but that begs the question... What might Retro have been working on before Metroid Prime 4? They had lots of time to create _something_ spectacular, so it doesn't necessarily rule out the possibility that they could be working on a new Mario game as well.
It's still far-fetched, but hey, a Mario fan can dream, can't he?
I play with my wife and she's always toadette because she's the only Pink character. It would be nice if she had a toad mode. no way to play without a handicap if you have four players.
Fair point
That would be cool but I also kinda want retro's talent to be used in something greater
They missed the chance to make Wario and Waluigi playable in this game. I mean, we have 2 easy modes but no god mode?
I'd love it if Waluigi were a hard mode of sorts, based on the fact that he never gets to go adventuring and isn't used to it as a result ;)
Fix the floaty weird controls for everyone else but Waluigi but give him Toadette's double jump
Just reskin Nabbit to Wario
@@aardbei54 Wario as a Nabbit reskin makes sense in context since Wario was technically invincible in most of his games and hording items and treasure as collectables.
Kinda wouldn't make sense though. Why would Wario and Waluigi want to help Peach? Maybe if they established that they want cash, and hope that getting her back means they can charge her for it, but I doubt Nintendo would bother making a cutscene to explain that for a feature that wouldn't do much to benefit game sales.
It's ironic how they still call this series 'New' SMB whilst they keep rehashing the same plastic artstyle and game design since the DS days.
What about Banjo Kazooie Nuts and Bolts?
@@cirno8461 what does it have to do with anything?
@@cirno8461 how does that relate to this review lol
Wii days*
And music sung by sheep
The game is basically just a mashup of SMB3 and World, so it's certainly "inspired" in that sense. I played it back on Wii U and agree that it's a bit on the bland side but it's still a lot of fun and hits the "good enough" territory. The controls weren't an issue for me with that version, but I haven't played the Switch one. NSMBU is certainly the best of its respective series just based on presentation, aesthetic, and level design. Maybe that's not saying much, but at least Nintendo delivered a polished experience that's a culmination of what came before.
I agree. This game is underrated, even if it's not the best 2D Mario.
Hard disagree i don’t find it any better than nsmbw
@@violetsparkles5453 I found the level design in NSMBW to be really widely spaced out and dull... similar to what arlo criticized about 3D world.
@@jclkaytwo fair it’s probably to accommodate for the 4 player game mode
@@violetsparkles5453 the thing is, NSMBU doesn't have that problem. the level design is so much tighter and more enjoyable in single-player and it makes a massive difference.
"Maybe a real Super Mario Bros. 4 is being developed as we speak."
Well, Super Mario World itself is Super Mario Bros. 4 in Japan, so maybe it'd be more accurate to call it "a real Super Mario Bros. 5?"
Why is everyone forgetting nsmb ds
No, he means New Super Mario Bros. 4, or a new revolutionary or very creative and fun sidescroller with gimmicks.
They are planning to make New Super Mario 4 not a remake of Super Mario 4 (Super Mario World). Yes, most people in the West ignore that Super Mario 4 indeed came out and most of them played it because it came with the SNES.
@@lilylopnco Nobody knows. Even though it's considered Super Mario World 2, it should have been a separate game because the gameplay is complety different and it gave birth to Yoshi's island serie.
@@lilylopnco I feel like that game is only Mario World 2 on technicality. It's _so_ different from 1 and I feel like everyone pretty much acknowledges "Yoshi's Island" as its own thing.
There's nothing I love more than Arlo speaking his mind with such conviction, despite receiving numerous review copies (for free) from Nintendo. If only all reviewtubers were like this...
Speaks his mind with no convictions, gives 4/7...
Game gets points for being playable and relatively bug free. There's nothing outwardly wrong with the game, it's just... meh.@@raddaddy1018
I think he does it just right so that Nintendo doesn't hate him. He rants, but he's never mercilessly bashing a game. Even when talking about bad things, he tends to lean positive and look on the bright side.
To be fair to his 4/7, a lot of people like this game for doing a good job recreating the 2D Mario experience and the people I know that had the Wii U version said it was fun, polished, but nothing that gets you particularly excited. That is, you've seen it all before. So I think a 4/7 is fair (especially in a world where 6/10 is considered an awful score from professional critics). And it's nice to seen someone (professional critic or You-Tuber) not totally spurg out over this game. I've seen this game get glowing reviews from almost everyone. I feel like I'm going crazy because it's a straight up port of a super derivative game that totally failed to convince anyone to buy a Wii U six years ago. Although I did defend it from being totally trashed, there's no way this old, recycled content would get 9/10 no matter how polished it is.
NSMBD just looks so lifeless next to Tropical Freeze...
Michael Scally
funny cuz back when it came out Tropical Freeze just looked like "another new Donkey Kong game"
Nothing like a classic Cornette face
You mean NSMBUDX
Nah people were just salty because Retro wasn't making a Metroid game.
That time Dunkey compared the two was when it really hit me
I’m... personally really enjoying my time with this game thus far.
Same! i never got the Wii U version so I never even got to play it until now!
Ian Hurt Hell yeah! Same here man! Glad you’re having fun!
Jackson Flowers Why is that?
Brayden Chapman nothing new has been added if you played this game before, just a Baby mode
Suba090703 Okay? The base game is still fun. Honestly I don’t know why you’d buy it again if you already played the base game on Wii U.
We lost blue toad -1/10
Edit: blue toad is in this game 8/10
Yes
Bucken' Berry is my boy
@@mariajimenafigueroa233 Ala-gold’s pretty cool, too
"Spin on the air with the jump button"
Oh sneeze, that feature wasn't on the original Wii U release.
It's so much better without that feature
It actually is able to be disabled
@@justinj_00 - Oh, Good to know.
Although with Super Mario Maker 2... you know, existing; I don't know how likely I am to buy this.
I'll have New Super Mario Bros. U Deluxe, on a raft, 4 by 4 animal style, extra shingles with a shimmy and a squeeze. Light axle grease, make it cry, burn it and let it swim.
Fraxlevein
We make “games” here sir
That was pretty good 😏
I don't know why, but this comment is hilarious.
Thank you Sinbad
I got it right here Anime and Games Fan- *GAAAASP* Fraxlevein.
It’s “funny” that both the floaty controls and the jump button making you twirl were fixed in Super Mario Maker, yet return in NSMBUD (these acronyms are getting stupid btw). Shows how little they cared about this port
The jump button didn't make you twirl in the original NSMBU either. They added it just for this port and presented it as "making the game easier" or something like that. As Arlo said, it's a bafflingly stupid design choice.
@@PatTheHyruler Oh, okay, wasn’t sure
I was initially appalled by these controls, but there is one upside:
For the powerups that do something else when pressing ZR, this change allows you to twirl if you want.
Can we talk about how little this game was marketed back in 2012 when the Wii U was a thing even? Like I felt in the back of my brain that this game was meh at the start. Now in 2019 of January, why am I seeing it when yet again, Nintendo did not market it all to well. Hell, I could say the same for Mario Tennis Aces but at least you kinda feel something from that game as opposed to this.
Hey guys, does this game have the same feel as New Super Mario Bros on the Wii? (I mean the controls)
I usually don't react super strongly when watching reviews, but when Arlo made the comparison of doing something completely new to Miyamoto's comments about F-Zero, I shouted "YES!!!" more loudly than I would most things.
My biggest problem with this game is that it wasn’t a collection of every new soup game because that would actually be worth something
I never thought about it that way! A "New Super Mario Bros Deluxe" should really be a compilation of:
- NSMB (DS)
- NSMB Wii
- NSMB 2 (3DS)
- NSMB U
- NSLuigi U
The fact that it's just...NSMB U and its DLC is pretty meh.Surely just a cash grab. Sadly nintendo does these quite a bit...
"You want to know the one big idea it brings to the table that really just represents its identity?!"
Peachette/Super Crown?
"It's this flying squirrel suit."
Oh, that too.
I honestly think the biggest problem with this game is the price. I really don't get Nintendo's thought process with most of the WiiU ports. Charging full price for a port of a game from the last generation of consoles without making any signicant changes besides adding an easy mode is kind of insulting to the consumer in my opinion.
Felipe Pagani that’s always been Nintendo, and most Japanese game companies. But especially Nintendo, they have large reservoirs in the bank and could care less whether you buy their ports or not. Which equates to hardly ever their being sales or discounts on their software.
I guess they could justify the price because both it and Luigi U are within one package.
I was ok with Mario Kart at full price but this game does not seem worth the price. I got the game but only because I split the cost with my brother, otherwise I would not have gotten it
I agree. Nintendo does not care about any wii u game fans and they really only care about people who bought the switch for their first console. Thats how they charge full price and people buy because they either didnt have a wii u or they dont know it was a port
It isn't necessarily a matter of being stingy-- It's a staple of quality. It's Nintendo not wanting to imply their game is worth less now compared to a couple years ago.
I don't necessarily think it's justified, but that is how Nintendo perceives it. It's why all of their products take so long to lower in price, port or otherwise.
I'm as early as Miyamoto announcing the next Pikmin.
*Hey ! Pikmin ! 2* Confirm !!!
Dragovski Verkovic idk man you don’t seem 7 years early
pikmin 3 deluxe ( ͡° ͜ʖ ͡° ) 👌
4:42 “There’s a little something for everyone”
Really makes you FEEL like mario
Not everyone not the people who already played this game on the wii u which is why i absolutely Hated this remake they Need to add some more levels for people like me who already played the original just having this on a mobile console isn’t enough for people who want something actually new thank God in Heaven they actually added something actually New in 3d world plus bowsers fury because if they didn’t 3d world would’ve just failed like donky kong tropical freez remake did because they Didn’t add anything really new to the donkey kong tropical freez remake
I found this game surprisingly fun and difficult, both in single player and multiplayer! Still respect your opinion tho 😀
The good news is, it's the same SMB we all remember. The bad news is, it's the same SMB we all remember.
This game in a nutshell.
You dont have a to apologize for having an opinion.
@Juno people getting triggered is not a reason to not state what you believe to be true boldly.
@Nob the Knave you routinely believe things that you know to be objectively false? Yeah you should def keep your opinions to yourself then...
@Nob the Knave is english not your first language or do you need easier words?
U think lie true? U no shood think lie tru.
Yet another awesome review with honest opinions and plenty of pros and cons to help make an educated purchase. Bravo!
“Shut your moth you dumb cloud!”
Arlo-2019
Dude... that’s exactly what deluxe means in my house!
Same
Deluxe Patty
0:48 Beef? Fawful is lacking in beef. Fawful is beefless.
One of the BBF called Beef! :-)
Cannabis Hornliu I hate those guys for what they did to Morton.
@@TheYank2763
I know what you mean.
This comment is perfect
@@TheYank2763 i hate them because they took Midbus' potential spot
The main problem I have with this game is that it's called the "Deluxe" version.
Outside of Toadette & Peachette and the ability for Player 1 to (finally) be a character other than Mario, this is the Wii U game packaged with it's 1 DLC.
Compare that to Mario Kart 8 Deluxe which added multiple new characters, an entire new Battle Mode and even had some of it's own DLC in addition to being the Original packaged with it's DLC.
There was enough content for people to double dip if they had the original.
This game however, if you have the original on Wii U you might as well stick with it especially with the better spin controls. The Luigi U DLC was released digitally, physically and even in a bundle with the original. That's 3 different ways to get the DLC for the Wii U version so it's hard to justify getting the Switch version for the DLC specifically if you already own the original.
If you don't own the original, then congratulations because you are getting a complete & pretty good game here and you are the targeted audience for this port.
It's just such a shame that almost nothing new was added to this port like Mario Kart 8.
Honestly, the wii u had more content then this 60$ port, because they removed boost mode , which is still in the files mind you, and it adds nothing of worth
If i had the choise between this and the wii u version, id go with the wii u version
But if you dont have a wii u, its still not worth 60$,maby at 30
Also NSMB games are realy not that hard to make(i litteraly oppend a level editor and made a rom hack)
So why they couldnt be botherd is beond me
Anyways, games not worth it, just get any other version/NSMB game ,they are realy not pricy
@@muffet1536 NO WHY THAT BREAKS SO MANY DUMB CHALLENGE RUNS
... I mean I guess it wouldn't work as well without the Wii U tablet but still that's dumb
@@coastersplus it would still work since the switch has a touch screen, pretty well actualy (handheld mode only though...)
@@muffet1536 the touch screen on the Switch will always be underutilized because they push for parity between docked and handheld. For the time being they're still pushing it as a "hybrid" so not very many games will take advantage of handheld only features.
except mario kart 8 deluxe doesn't have any new race tracks.
Now go buy Donkey Kong Tropical Freeze
He already has the game.
@@sambalekouy7298 It's good advice in general, not just for Arlos.
Or buy other Platformers like Mega Man 11 or Sonic Mania
Am I the only person who finds that game frustrating and obnoxious? I find Shovel Knight and Celeste far superior.
Miles Hawkins Shovel Knight and Celeste are amazing! BUT, everyone should go buy Hollow Knight. Best. 2D. Platformer. Ever.
I like that definition of "deluxe"
A cultured man I see
*imagines Arlo frying cheese onto New Super Mario Bros. U Deluxe*
New super Mario bros u deluxe: now covered in cheese
0:00 thank God I thought you bought it
Owen stroud what’s wrong with buying it
Tman 1682 whats wrong with not buying it?
Suba090703 ok smart ass
I always hated the floaty controls of the new Super Mario Bros Games. Controls of Super Mario Bros 3 or Super Mario World were very good.
“That beefs been cooking for 5 years, so I hope you liked it”
Arlo: a challenge mode is always welcome.
The completionist : how could you
New Super Mario Bros. U Deluxe? I didn't know there was a Wii U Deluxe.
Max the Big Bad actually there was.
@@jroy97yt33 Shush, you
Yeah i feel like they could have dropped the U and just called deluxe
Yeah, it's called the switch.
Bowser having a giant robotic arm = *PLOT*
Tbh the plot for 2d Mario is almost always "Bowser kidnaps the princess" in one form or another. Besides SMB 2 it doesn't really get much more involved than that. Even Odyssey was really just that simple, just replace robotic arm for possessed hat.
bowser having a robotic arm could have been an interesting plot. the problem is nintendo didn't put enough effort into fleshing out said plot.
@ hey yo Pretty much unless you count the GB tittles but as far as the other Mario games are concerned that 1 time where Mario went into space and helped a cosmic princess save the galaxy in addition to rescuing Peach is the closest thing we will probably ever get to a proper story line sadly.
Say it with me, "cash graaaab!"
Oh yeah
Oh yeah yeah yeah yeah
No
@@rian1043 Yes.
Supreme Melon no
1:51 That's only in the Switch version, the Wii U version only had the ZR method. Which makes this even MORE baffling.
Ikr
Just play with a Wii remote
@@linkthepig4219 I do! I was just comparing the controls to how they worked on the more standard Wii U controllers.
@@edwheezer6231
Ok. It's just that the Switch has less of an option.
@@linkthepig4219 True!
To be fair, the floaty controls and mid-air spin have existed since the the first "new super mario" title was released.
Actually, nsmb ds didn't have mid air spins and neither did nsmb2 but the wii and wii u did
All I want to do is play some 2d Mario on my switch, just like I loved doing on my DS and Wii.
For me, a casual Mario player, this has everything I need. Decent levels and Mario
I mean you could also play Super Mario Bros. 3 on Switch which is (in my opinion) better than this game.
Try out Donkey Kong tropical freeze, it's an amazing platformer, worth the experience.
I'm kind of bummed about this one. All the WiiU ports make perfect sense, because it means a bigger audience and a chance for all their hard work to actually make some money. That said, I really wish they had just put out a new New Super Mario game specifically for the Switch instead of porting the WiiU entry to this series.
could've just given us mario maker 2...
@jesus barrera Maybe, but all these ports still make a lot of sense. As Arlo put it so well, it brings the WiiU's better games to a new and potentially much larger audience. My issue with this one is that Nintendo has been making a unique New Super Mario Bros game for each system. First the DS, then the Wii, then the 3DS, then the WiiU. I would have preferred a new installment for the Switch to keep that pattern going.
Well Mario Maker 2 was recently announced :)
@@mattstat716 now they did!
@@aidenhanson884 Yeah, I'm surprised they announced that. Guess they were saving their big hits for 2019.
...still think they should've ported a different game, tho
I really enjoy this game, I love the controls, level design, and power ups. I watched the whole video and heard you disagree with what I think about this game, but I respect you SO much for what you said at 12:45. It means a lot to me that one of my favorite RUclipsrs respects others and understands that others have different opinions. So i just wanted to say thanks for that and thanks for making all the videos you make, because I really enjoy them.
All the new super games (Minus DS) feel exactly the same.
Love this review, Arlo as usual right on the money!
I played this for a while on the Switch but with the volume low so didn’t even realise they were dancing to the ‘ba-ba!’ Just kept seeing it and thinking WTF!
I’m just gonna say it, but this game made me lose hope in Mario Maker for Switch. This is literally the 5th or 6th time we’ve gotten a generic “new” Super Mario Bros game, and it honestly seems like Nintendo flat out doesn’t care about 2D Mario anymore.
I see the opposite, it's obvious they would want to push this out first, because no one would buy this if Mario Maker were an option so they are going to let this do its thing first
Danbo 22 yeah, I get that. I’m just sick of the “New” Super Mario Bros games. These games are so horrifically unoriginal that it just makes it seem like Nintendo doesn’t even care about it’s biggest franchise.
Danbo 22 I just think that 2D Mario needs a HUGE shakeup
This is literally just a straight cashgrab port, I wouldn't read too far into it in terms of direction of the series
RedMage23 I know that. It’s just that when I look at this game, then I look at stuff like Bowsers Inside Story DX, it just makes me sad that Nintendo isn’t taking all aspects of Mario to the level of creativity that they could be. Don’t get me wrong, I’ve had loads of fun with the games in the NSMB series. I just want Nintendo to push Mario to it’s true capabilities.
*Hiding in the comments hoping no one realizes that I'm the single person here who likes this game.*
Holy hell, ye so bad at hiding that a blind guy found you within an hour.
the game knocked Smash out of first place in Japan, and ill bet it has sold over 1 mil copies already, Many people like it. Arlo doesnt like anything these days. Its his right too. However the web Shaming that shows up in the comment are just trolling.
Why did you use bold if you're hiding?
Nah. I bought it on day one. It's pretty great--aside from the extra jump thingy mechanic that throws off your rhythm. Good purchase.
anthony dagostino That’s such a lie... The games he criticized were criticized fairly, but it’s not like he doesn’t like anything Nintendo has put out recently! Also, sales don’t tell the quality of a game. 2D Mario games just sell well, and so what if it’s selling better than Smash in Japan? It’s not like it broke massive sales numbers like Smash did anyways... And I for one didn’t like the game!
"For all we know a real Super Mario Bros 4 is being developed as we speak" Excuse me, Mario 4 already exists, it's called Super Mario World.
So should I wait for that
Not over here, man!
Thats the name in japan i beilieve.
You do have a point though
A good point
1:52 you can actually turn this off, just press hold down the left stick for about 3 seconds on the title screen and press R and L to make it so that pressing the A button doesn't make you do a mid-air spin. I don't know why Nintendo made the way to activate this better control system really obscure, they could have just put it in an options menu or something.
7:12 I like how Toad looks at you wondering why you put him in this situation
If I were to make this a “deluxe” game, here’s the things I would’ve added to make it worth $60.
-Add Wario and Waluigi. Maybe this wouldn’t have really made sense since they’re both rivals to the Mario brothers but I still think it would’ve been cooler than Toadette.
-More power ups. Maybe 2 or 3 powers up would’ve been better than just simply porting over the originals (Electricity, water etc).
-Importing more worlds. If they were just going to port the worlds from the Wii U, why not port the worlds from the Wii version?
-You should be able to use or add items to your inventory while playing levels. By doing this it would be easier not to waste your power ups before starting your level and then getting hit immediately after.
-Fix common bugs (such as the one from the beginning of the video). Don’t really need to explain this one.
Maybe I’m thinking too big about adding stuff like this into the game, but considering this game is $60 and has “deluxe” in the name I feel like this would be somewhat fair. But if it was just a port (which it is), it should’ve just been $40.
1. They're rivals to the Mario Bros. and they really don't fit in the game. Why?
2. This is a port of the Wii U game. Not a new game. If you add new power-ups to a game with already designed levels, then you would have to play-test the entire game to see if the power-ups work with the level design. What would you need an electricity power-up for? There's also already the Ice Flower power-up and the Penguin suit, why would you have ice and water power-ups that'll probably do different things and confuse the player?
3. Again, this is called New Super Mario Bros *U* Deluxe. This game is a port of the Wii U game and SOLELY a port of that game. Not of other New Super Mario Bros titles. Why would you include more levels and keep a title that will make customers think it's purely a port of the Wii U game and nothing else?
4. If you were able to add power-ups to your inventory by just collecting them (while having a more powerful power-up) then this game would be easier than it already is. Same with using items in your inventory. And if someone gets hit after getting a power-up, the game cannot be faulted for that.
5. That was not a bug, it was simple player ignorance of the platforms. This is an intended feature, if you get squashed or otherwise flattened, you lose your power-up. And, while I and probably you found it funny, it is not a bug, as you are implying. "Don't need to explain this one" shows that you don't know any other bugs in this game except that "bug" if you ask me.
However, I do agree with you that this port should have been sold for way less. 20 or 30 bucks would've made this game much more acceptable.
In my experience, Deluxe just means it comes with fries
Happy birthday ARL!
Everybody say “happy birthday” to the puppet boy!
Happy Birthday!!!
He's not a puppet dammit!
Playing as Toadette is just really fun for some reason. I played this game on the Wii U and I don't remember having near the amount of fun that I am having now.
I totally agree Arlo. Retro knocked the 2D platformer formula out of the park with the two latest DKC games.
Nintendo needs to up their game to meet the new standard. At least Mario Maker 2 is coming out soon and people will start making crazy, new, interesting Mario levels.
In the advertising for the email Nintendo sent to their subscription list it said “perfect for getting new people into Mario” so I think they’re going to bring in an actually “new” 2D Mario game into the switch. Possibly to ease people into Mario maker “2.0” better, eh?
Mario Maker 2 will probably come out next year, since its Super Mario Bros (NES)'s 35th anniversary. I have the Wii U and 3DS versions but would be happy to triple dip! Hopefully this year, Nintendo make a new Mario Golf to celebrate the 20th anniversary of the 1999 Mario Golf, that would be sick!
Well, you were wrong.
Benobonob 321 Nintendo also made that with New Super Mario Bros on the DS, and it was way better marketed. No stupid easy mode, no twirl thing, no stupidly broken flying power ups, hard Star coin locations.
One of the best 2d marios in my opinion. Best of the new series for sure and I think goes up there with world and 3.
"It means youve freid chease on to it." and i'm thinking "WUT!?!?"
Arlo, using Super Mario Bros. 3 to judge how Mario Games handle is a mistake. It's the odd one out, having the least floaty controls out of the entire series.
NSMBUD plays a lot like Super Mario World does, and like the rest of the NSMB series.
LPSoldin I thought Mario 3 had the best controls. Though I'd say the New ones are 2nd place.
@Clark Esteban
I agree. I found SMB3 the easiest to control precisely.
Despite this, SMW happens to be my all-time favorite, but it's noticeably more floaty/slippery and seems to have been the mold for the NSMB series.
Oh god, NSMBUD.
Super Mario World had miles better physics than NSMBU.
The moment you brought up the Tropical Freeze gameplay I suffered from whiplash from the sheer difference in quality
That ending quip was brilliant. (:
PLEASE! Make a new 2d Mario where the story *isn’t* peach getting captured or anyone getting captured! A new story is really needed
I'd like to see Nintendo occasionally come up with new villains in 2D Mario games.
Don't get me wrong, I like Bowser as a villain but he doesn't have to be in every game.
I know this is really late, but to remedy that issue you mentioned at the beginning, if you hold down the jump button you still get the higher bounce off of enemies. It feels a bit weird at first, but when you get the hang of it, it helps tremendously.
New Super Mario Bros w/Fried Cheese. Your new ability is the Cheese Suit which lets you throw cheese balls that damage enemies and stick them in place for a couple seconds. It also lets you stick and stretch-Armstrong your way up walls.
This started as a joke, and then I just actually designed a game mechanic.
Arlo as always, you're the best Nintendo RUclipsr out there. Rather than rushing reviews out before the embargo ends, I love how you put the effort in to give a fair review willing to call out the flaws of the game while also praising what you like about the game.
Arlo, they just released a Metroid Prime 4 update on the official channel. You need to watch it, I beg thee!
I really wanted you to talk about this game.
*WATCH THE FULL MOVIE WITH THE LINK* --> goo.gl/zQXa29
wow I can watch the movie
it does work wow
@@matheos743 lol copypasta
Quote of the year “shut your mouth you dumb cloud”. OMG, it made me giggle embarrassingly for a bit too long.
Correct me if I’m wrong, but I’m pretty sure you can bounce on enemies just by making sure that the jump button is in the pressed position when you collide with the enemy, which means you can press jump and hold it down and when you hit the enemy, you’ll jump off the enemy. Don’t even have to lift your finger off the jump button. Does that justify the button remap? No. It was fine the way it was in Mario maker where the spin was mapped to its own button. But maybe it’ll help.
"Here's the BEEF!" ARLO review, brought to you by Wendy's. 💓
Dude... Super Mario World literally is Super Mario Bros. 4
Look at the japanese box art it says it clear as day
Does that mean Yoshi's Island is Super Mario Bros 5 and all the subsequent Yoshi games are Mario Bros 6,7,8,9 etc?
@@bluekirby_64 No, because the Yoshi's Island series is it's own series entirely. Super Mario World is LITERALLY called Super Mario Bros. 4: Super Mario World in some countries, including Japan.
He's referring to the Yoshi's Island subtitle "Mario World 2".
@@alexanderfrye2688 The same way Yoshi's Island is literally called Super Mario World 2: Yoshi's Island...
@@somescrub885 Dang, I legit completely forgot about that. Fair point, statement redacted.
I really like how everyone criticizes how easy Mario games are and then there’s 8 year old me hardstuck in world 1 in new super Mario for wii
As a quick heads up, the Wii version is the hardest in the whole New Soup series. Secrets are brutal and the difficulty gets to kaizo levels in later worlds. It's also the only game in the series with long & hard levels. Expect taking longer to beat this one than the others. ;)
Play the classic 2D Mario games and then tell me if the Wii game is hard. It's the hardest of the NSMB games (not counting Luigi U) but it's easy compared to the old SMB games.
Awesome video arlo, what I love about your reviews is that you speak honestly and aren’t like the typical angry reviewer where they act like one piece of bad media is the end of the world.
"...it means you've fried cheese on to it."
*blank stare*
*me staring back blankly*
FUCK. I GOTTA USE THAT!
Lvl 1 crook
Wii
Lvl 15 Hitman
"New" 3Ds XL
Lvl 35 boss
Wii U
Lvl 100 Godfather
Nintendo switch
This is what miyamoto wanted Mario odyssey to be
Where I'd the evidence?
Or do you hate him because he's old
No? This is just a port. They are porting a game from a non sucessful system to a popular one. This isn't a new entry and, after Maker, i doubt there will be another one.
please take that back
Mario Odyssey is 3D, and NSMB in general is 2D. Since there were multiple editions of the game and each steadily declined in sales, he didn't intend for this to be mario odyssey
I hope that the next 2D Mario game has similar graphics to Super Mario World, has new bosses, and doesn't have New in the title.
There were lots of people that wanted a 2D Mario on the Switch, and this is Nintendo's way of satiating their hunger.
As you said, I'm sure that they are making the next 2D Mario as we speak.
Also, I understand all of your problems with the game and see why you are frustrated. Personally, this was my first 2D Mario (but on the Wii U), so I am biased towards it.
Mr Girafarig yeah, New Super Mario Bros on the DS had creative bosses, now we only get boom boom and Koop slings every damn time
I love this game. The world needed an HD version of a Super Mario Bros 3-esque game. The worlds are gorgeous, colorful and playful. I’m glad we have it. That said, it’s probably time to try something a bit different now when it comes to 2D Mario platformers. Our next 2D Mario game should definitely be an HD version of Super Mario Land, or something different. Switch it up. There have been three New SMB games in the Mushroom Kingdom. Let’s do Sarasaland now! Maybe make Wario, Waluigi, or Toadsworth playable characters (instead of just having Blue or Yellow Toad).
The spin thing is a problem, but just hold the L stick for 3 seconds on the main menu before you hit your bumpers to go, As long as you hear a nabbit noise, its off. Also blue toad can be selected if you hold the L stick on the character select screen.
New Super Mario Bros. 2 is way more easy than Super Mario 3D Land. Just saying.
@Brandon Lee Miller true
The worst 2d mario ever in my opinion. Sold it for a dime.
I'm starting to think I should get DK Tropical Freeze...
Interesting. Maybe I’ll do a video review on my channel because my experience was almost entirely counter to this. I had a blast playing this game. There is so much content that I’m still not completely finished. The visuals, sound and design all have that Nintendo polish and there is Peachette... which gave us Bowsette. I am quite pleased with my full price purchase on this one.
Fan Advocacy Network this garbage, polished?
@@pedrogomezid We are clearly playing different games. That is, if you actually did play the game and aren't simply a contrarian.
@@FanAdvocacyNetwork Everyone is entitled to their own opinion, of course...
but the thing is, a lot of people really don't enjoy this game. And although I won't judge you for liking it, I think it's dangerous to play this game and like it because it passes the message to Nintendo that people want more of this - and I know a lot of people want anything *but* more of this series unless it tries out something really new next time.
A lot of Nintendo fans liked to rail on Call of Duty because "the series never changed" or something (which is not true, if anything CoD's fall from grace was it changing too much too fast) but this series being one of Nintendo's current main stays really isn't doing them any favours in this regard.
FamilyTeamGaming That is simply nonsense. The game got an 80 on MetaCritic and was received generally positively. You are entitled to your own opinion, but it’s a silly one.
@@FanAdvocacyNetwork The game being reviewed positively or negatively by critics doesn't necessarily indicate its quality. I much prefer to see how games we perceive as good are reviewed in hindsight than just seeing reviews close to release, because it's much easier to see the game for what it is and for its context. Games like GTAIV and V and BoTW were reviewed excellently back in release, but nowadays, after all the hype is over, their reception is more lukewarm.
The NSMB games are... a bit too same-y. It gets very tiring seeing them over and over again and it'd be much better seeing something new than seeing this formula rehashed again. It's very hard to believe that this is "peak" Super Mario Bros. when we have other developers (even ROM Hackers) still trying to push the genre in terms of feature, design and aesthetics to this day, which the now stale NSMB formula has been failing to do.
I’ve never played the “New” Super Mario Bros (only the first one on the DS)
But this game intrigued me, it just looks like a warm game that can be food for my soul that it desperately needs
@Arlo: Ice flower can kill enemies, that his the only thing that kills dry bones except for throwing an object at them and the star man, fire snack can only be kill with the ice power-up, and the ice power-up can kill lava bubble, and kill bowser flame, to kill a dry bones with ice power-up pick it up when it his a block of ice and toss it at a wall, or at other dry bones, you can also kill it by ground pounding the ice cube. Phirahna plant when frozen cannot be grab, so you have to ground pound them to kill them, the giant pirhana plant can only be frozen for a very small amount of time you have to ground pound them at the exact point they are still frozen.
I'm just very tired of ports. Why can't we get something new? We can leave Wii U games on the Wii U and maybe instead get a new Mario Kart, a new Captain Toad, a New Donkey Kong, a new 2D Mario, something like that. Or, just make a new game entirely. It would also be nice if we had any idea what we have coming this year, but I guess that will have to wait too.
@USApyon MRC Possibly unpopular opinion, but if a game was released ten or less years ago, it's too recent to be ported
@@loganmiller7827 Very unpopular opinion, just lettin ya know. You can still have it though lol
@@autumn_breeze616 I don't think it's necessary to do it that soon. I just bought this game like 2 years ago, why should I pay the same price, sometimes even more, to play it again when I could just go and play the original? I love the Mario & Luigi series, but I still play my DS from time to time, why not just play it on there? Gamecube and older is good and at the time where porting is acceptable, anything more recent than that, it's too soon.
@@loganmiller7827 For me it's a matter of whether players have had the opportunity to play the game or not. For instance, GTA V came out on the tail-end of the seventh generation. Within two years it had been ported to the PS4, XBox One, and PC. I already had the game on PS3 but I bought it on PC regardless because it offered a better experience for me. There were also many people who never had the opportunity to play the original game or had simply held off on buying it the first time around who now got to experience it for the first time.
I know that you're likely talking about definitive editions, but even so, re-releases of games are common for the exact same reason. It's an opportunity for you to purchase a game you might have missed out on but now with all of the DLC and some tweaks to make it a better experience. It's not really for the people who bought it the first time, but obviously they can still buy it if they want to play the game again. Think GOTY Editions or Gold Editions.
I think that both of these scenarios fit the Wii U ports to Switch very well. The Wii U had such a small install base that at this point in time at least 2 out of every 3 Switch owners have played NONE of these games on the Wii U (or at least haven't owned them). So Hyrule Warriors, Mario Kart 8, and NSMBU are new experiences to them. While I do think the amount of re-releases is a little high, there's just as many new experiences available that I don't see the issue. Everyone's always freaking out about "another Wii U port," but out of all of the switch games on my shelf right now, less than half of them are Wii U ports (5/13). Never mind all of the new games I have digitally that weren't available on the Wii U at all.
And I bought these games because I either didn't get them on the Wii U, or the improvements to them were great enough that it justified the purchase (such as MK8 Deluxe).
At the end of the day, if the port doesn't seem like it's for you, that's probably because it isn't. If you own the original game with all of its DLC and you're perfectly happy with going back and playing that instead of having everything on one console, then just do that. These ports are made for the people who either haven't played the originals, or still want to play those games but don't like the inconvenience of having to constantly alternate between several generations of consoles.
@@autumn_breeze616 The only reason why I bought Mario Kart 8 Deluxe was because the switch didn't come with any games and I needed something, the switch had a release lineup rivaling the Virtual Boy in terms of bad, just one game anyone was interested in, 5 total. I bought it in May, and Zelda has never been my thing. That's the only port I have. If I remember correctly, the only other port I've ever bought was Super Mario 64 DS, and the original game had been out for 10 years when I got it. I would say that rereleases are different. There are way too many slightly edited ports on the Switch. I'm not into a ton of stuff. I really only play Nintendo stuff. I had Mario Kart 8, NSMBU, Captain Toad, and there are rumors of a Pikmin 3 port (If they port that instead of making Pikmin 4 I don't think Nintendo could find a way to piss me off more other than maybe delay Animal Crossing, which it's looking like they did), what could I possibly benefit from by getting them again on the switch? I didn't want to buy Mario Kart 8 again, but I didn't have any other options. (I did buy I am Setsuna too, but I didn't ever finish it) The other ones that have been ported I wasn't interested in then and I'm still not now. There has been almost nothing coming out lately in terms of first party stuff. I feel like I have nothing to play on my switch which is why I often go back to older consoles that ever had games release on them. On the switch, we have Zelda (even though it isn't my thing), Splatoon 2 (most of what I play), Mario Odyssey, Xenoblade 2 (I bought it but didn't really like it) ARMS, Octopath Traveler (also most of what I play lately), and Smash. Smash and ARMS get boring quick, Zelda and Xenoblade aren't my thing, after you play through Mario Odyssey once there's not really anything to do, so I'm left with two games on my switch plus Mairo Kart and Mario Party. So that's why I feel so frustrated with Nintendo filling the switch's library with games I've already played. I would rather have something new I can play. I might get less angry at them if/when they ever decide to release FE and AC, throw in Pikmin too and I'll be less angry at them. But why would I play these games on a different system than they were originally made for? I can't express how much I hate ports.
Not too sure if you knew my blue friend, but you sir are on akinator
I remember that "bah!-bah!" Thing the enemies did when that part of the music came up....BACK IN 2006.
It was charming when I was a kid. I remember my 12 year old self going, "ha, neat!"
Too bad this game sucks. The DS game was a classic.
Oh god, that update on Metroid Prime 4. I can already hear Arlo's puppet body spazzing out while screaming his tiny head off.
This is my favorite Arlo ending out of any of his videos, I think about it all the time.
I do think you're being a little too harsh on it. NSMBU (especially when you include NSLU in the mix) is probably the best 2D Mario game since Super Mario World and Super Mario Land 2 came out in the early 90's. Personally, I think it is great. But I do agree, there is no way around it, the game quite simply is uninspired. It is more creative than the even more uninspired NSMB, NSMB Wii, but not by much. Two things I wanted to mention. First, I don't think that spin issue was in the Wii U version. Second, maybe I just never encountered it because to jump higher and bounce off of enemies I hold the A button. I don't think I've ever pressed the button down twice.
Its interesting. I really dislike the NSMB series and love this one.
That spin issue was added in this Deluxe version. It wasn't on the Wii U version. Also, if you try to hold down the A button to high-jump off enemies, you still do the spin in the Deluxe version.