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80 Tips to MASTER Satisfactory Update 8 | Satisfactory Guide
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- Опубликовано: 16 авг 2024
- In this Satisfactory tutorial I'll show top 80 tips & tricks for both new and advanced players, grouped into several categories for easy navigation!
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Timestamps:
0:00 Intro
0:18 Exploration
1:23 Equipment
2:08 Transport
2:36 Collectables
3:15 Hotkeys and QoL
4:03 Battle
4:27 Building
6:00 Factory Optimization
6:58 Technology advancement
8:23 Game settings
8:42 Wrapping-up & Outro
#satisfactory #satisfactorygame #guide
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Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Construct
Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.
Automate
Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!
Explore & Exploit
Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.
FEATURES
• Open World: Explore the huge (30km2) alien planet that is Massage-2(AB)b with its unique fauna and creatures.
• Co-Op: Build a factory yourself or share the joy with your friends. Up to you!
• Factory Building: Experience building a huge factory from a first-person perspective. Automate and optimize it to perfection for your personal satisfaction.
• Customization: Customize your factory to your own liking. Build at high altitudes or over wide plains, there is almost no limits in the making of your tailor-made factory.
• Vehicles: Travel the world with class. Use jump pads, factory carts, jetpacks, hypertubes, trucks or trains. The choice is yours!
Remember - efficiency first! Godspeed!
I feel like half of this is just telling you to actually use the items in the game
Not half but yeah, why not? It’s a video that is supposed to teach about the game - showing the things you can use and how to use them is also a way to teach :)
Telling someone to go after blade runners as soon as possible is a good tip. My friend constantly complained about how slow it was and telling him what to do to get runners made the new player experience much better.
@@ts_vexx6883 It makes dealing with enemies easier. Same with the jetpack. Don't underestimate the power of foundational parts and machines for dealing with powerful enemies.
@@brodriguez11000 laughs in passive mode. But even so, I like running to my locations more, the terrain is just so hard to navigate in vehicles, and I can't be bothered to make hypertubes, jetpack + sliding blade running/jumping is way more fun too.
Use color coding especially on power poles to differentiate your power grids. This works especially well when combined with switches.
Eg. Default color for all normal factories.
Green for main grid that the factories connect to, but which otherwise is for long distance power transport. Sub-grids of individual factories connect to this to be able to switch off that whole factory.
Red for the power grid of the power production infrastructure such as coal mines and water extractors that feed the power plants.
This part of the grid should be either completely standalone and self-sustained with a dedicated power plant, or later on set to top priority when priority switches become available.
Very detailed explanation, thanks! :)
I never feared cats, until Satisfactory!
Great video, deff things on here I didn't know. about!
Glad I could help! :)
#67
Well-intentioned criticism: It's a terrible tip. The coupons are gradually getting more and more expensive. It's not worth buying the parts - you'll have to produce them anyway, and you'll definitely regret wasting the points later.
My tip would be: Concentrate on unlocking building parts / symbols in the store.
...
#81 Sink a coupon to unlock a useless car
#82: Once you have used the creature remains for research, build a factory that turns them into DNA capsules for the sink - they boost your coupon production, especially in the early game
Nice vid anyway, like :)
I remember a similar tip on Reddit where someone said that you can buy complex items with coupons and sink them to get even more coupons fast, and this tip was so popular and upvoted that I’m still impressed :)
I think #67 might be useful for those who don’t care about new materials/walls etc and just want to speedrun, but in general I agree that it might lead to slower ticket acquisition :)
I love your tips as well, they indeed bring a whole new layer of coupon fun, thanks for bringing it up! :)
@@AimingForGaming Don't think that's a real tip anymore, but if it is, it applies only to Turbomotors or something really complex. Those are 8 coupons for 50...
Each is worth 242 720 points, so that's 12.1 million points - that said probably still not worth buying just to sink it.
That’s why I didn’t include it - I could not confirm it’s worth it at all because at the point when I could get them I already sank too much :)
@@AimingForGaming Buying parts is good if one doesn't want to go through a lot to progress through the MAM.
#81 use power poles, cables and zipline tool to reach high places if your jetpack doesn't reach. It may be a bit finicky to get it pole placed, but it can almost always be done.
And if a power pole doesn´t reach, then maybe a power tower
@2:20, the Explorer is gimped as of U8, as it's inventory size has been reduced to 12 slots, not the 24 slots mentioned.
Oh, haven’t they fixed the info? Wow :)
#31 - don't use 1m foundations for snapping to grid initially. They are slightly out. Use 2m or 4m founds
I seem to remember this was changed in a patch note sometime in update 7?
@dillogdall1 nope :( I recorded the footage a week ago in Update 8, and snapping 1m is still a problem :(
@@AimingForGaming oh, to bad, I must have misunderstood or remembered wrong, thanks for the info.
@dillogdall1 no worries, you’re welcome :)
After 1k hours I would say the MAM is your best freind. All the the stuff you can unlock is needed.
I agree, it’s invaluable :)
Im new and smart splitter are the best thing I've ever used, From now on when I start again I'll focus on getting them as early as I can because they're just so fun! (I discovered I can make bigger and better spaghetti)
To me upgraded power poles are a must.@@Milsar774
The only things I haven't got are the homing rifle ammo and nuke nobes (aside from all hard drives), which is fine cos I am on passive and don't plan to nuke anything, the rifle regular ammo is fine, and normal nobes clear the poison pillars great.
Talk about efficiency! So many tips crammed into less than 10 minutes. Thank you!
I just hate that all guide videos on RUclips are so long - I don’t want to waste my or viewer’s time on pointless talking if the purpose of video is to give information :)
@@AimingForGaming Bless you for that, boss!
@@AimingForGaming I don't want to spend time on them and yours is just perfect, satisfactory in itself is a full time job :)
@Darkenforce552 I was postponing creation of my channel for years, and it’s still more like a secondary job to me (I have 15 years experience in IT, and that’s my primary job I don’t think I will be able to abandon that easily, well, maybe only if I get to 1 mil subs? :) ), but since I started this channel, I think I work for 12-16 hours everyday XD At least I’m enjoying both my jobs :)
@@Milsar774 Blueprints make a BIG difference once created. Everything from good looks, to efficient recipe blocks. Even embedded power which is the bane of most designs. It's a good reason to unlock not only that but items in the awesome store that make compact designs easier (small designer encourages that).
I forgot about the global grid and now my entire factory is of by a view degries 😢
Satisfactory tools website
I loved the vid, you got a sub:)
Thanks and welcome! :)
5:33 How did you manage to change the color for the arrow pattern?
I did that by changing the secondary color on the customization menu for the color I apply to foundations
#82 If you don't like the alternate recipes from scanning a Hard Drive, don't select a recipe, instead take it out and put it back in, after another 10 mins. different recipes will be available.
Great tip! Thanks for sharing! :)
Eventually you'll get all recipes (assuming you don't end up losing hard drives accidentally via falling into the bottomless void), but best ones to get are ones that allow space saving (instead of making another machine to alter rods into screws, alter ingots into screws), though some I'd say aren't that good (Water to make the wet cement is a bit bad when you likely already have plenty of cement being made at a constant, and for so small of power being used for a constructor, making another refinery is dumb, to me at least).
@panicwolf8586 getting rid of screws in all recipes is my favourite improvement for sure :)
@@AimingForGaming I still, to be safe, keep a line of machines to make screws, which go into a storage, better to have it and not need it than need it and not have it. And if it overflows, even a tiny bit of extra sink insertion is nice (500 per stack means it'll take a decent time to sink it).
Thanks !!
You’re welcome! :)
The main tip that any1 can give at this point in time is to not start playing and wait for 1.0.
I played this game since it appeared in EGS, and I was having fun every time I tried it :)
I don’t think that 1.0 will change the gameplay that much to not try it sooner :)
@@AimingForGaming They will change the location and purity of many nodes, implement storyline, change recipes and many more. If you start playing now, you are guaranteeing yourself a headache when 1.0 hits the shelves.
@@aleksandrpopov8490 I love building from the scratch, and 1.0 may come only on Dec. 31st, so there's plenty of time to enjoy the game in its current state :)
#26 - i wouldnt recommend that, because the dog can bring radioactive waste, and i dont think you would try to make a plutonium rod just to get rid of it
In that case you can just move it away with storage two containers and belt in between to a place where it won’t bother you :)
Doggos can bring power slugs, so in general they’re pretty useful :)
amazing
Thank you! :)
I think my major mistake that kills the game for me is restarting instead of waiting to see what would be the best I could do before it all goes to rock bottom, I could learn way more and It'll be funny when games stops working because I'm an idiot and I like spaghetti 😂
Edit: I only have 200 hours and I should just let hell loose because I'm not a pro, I'm a wannabe pro 😂
I started over 5 or 6 times, because I just love the initial stages of the game :) So I don’t think it’s wrong :)
@@AimingForGaming nothing wrong with making a new design to see which is most good looking.
My first factory had pretty much every machine outside the main building.
My new and current one has most inside with various storage rooms (conveyors slightly come out to make it easy to see what each one holds instead of the small signs showing), though I didn't put the buildings into the world grid, so... it doesn't properly connect, and still things are kinda all over the place, so remaking it is likely gonna be a goal to do in the future.
How are you flying?
Mostly with a jetpack :)
power pole mk.2 is way better than power pole mk.3 fight me
Cost-wise it’s way better, but in the endgame those high-speed connectors are not an issue anymore :)
@@AimingForGaming Mk3 good for building blueprints.
If you automate high speed connectors to be made, you can over time change them, eventually mk.3 will be needed.