Was Green Hand a Mistake?

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  • Опубликовано: 25 ноя 2024

Комментарии • 1,1 тыс.

  • @jmcrofts
    @jmcrofts  7 месяцев назад +64

    Try Rocket Money for free: rocketmoney.com/jmcrofts #RocketMoney #personalfinance

    • @zkosmith1662
      @zkosmith1662 7 месяцев назад +2

      Still waiting for Ed combo trials

    • @WillyMerc
      @WillyMerc 7 месяцев назад +1

      Hey @jmcrofts !
      You should have Siberian Lab on a vid to discuss the green hand and other Zangief quirks.
      He is a great Gief player that’s unknown but big in the SF6 geif tech community

    • @FoolsGil
      @FoolsGil 7 месяцев назад +1

      Green Hand has nothing to do with Gief as a wrestler. It's just how his ki manifest itself. This is like asking what Somersault Kick have to do with an Air Force Officer.

    • @dorjedriftwood2731
      @dorjedriftwood2731 7 месяцев назад +1

      I wish he hadn’t lost it. It made snake eyes gameplay extremely exciting to watch. Since then I have never called zangief exciting at all. Also snake eyes in my opinion was never able to capture the same excitement in his gameplay with any other character.

    • @takeshisakami
      @takeshisakami 7 месяцев назад

      mmmmmmmmmmmmmmmmmnah

  • @jefersonarthur4518
    @jefersonarthur4518 7 месяцев назад +2646

    It's implied in World Tour that after all his training he has kind of figured out ki like other characters. Meaning he could theoretically throw a projectile but it's just not his style.

    • @PipeRetrogamer
      @PipeRetrogamer 7 месяцев назад +363

      All of gief's dialogues in SF6 are so wholesome, they just made me love the character more.

    • @dnkndonutts8662
      @dnkndonutts8662 7 месяцев назад +158

      They’ve gotta give zangief a hadouken

    • @bastianrhone9390
      @bastianrhone9390 7 месяцев назад +106

      I'd love to see a green move for zangief if they ever add moves to sf6 pipe dream i suppose

    • @spicyluvsyou
      @spicyluvsyou 7 месяцев назад +37

      It'd be so awesome if zangief had a spark bolt like projectile like target from BlazBlue.

    • @dnkndonutts8662
      @dnkndonutts8662 7 месяцев назад +30

      @@bastianrhone9390 they should give him a green hadouken instead of green hand since the drive system kinda does what the green hand do

  • @wonderfulwardy
    @wonderfulwardy 7 месяцев назад +1476

    Street Fighter: The Movie's EX Green Hand for Zangief can actually reverse opponents fireballs on them which was pretty neat.

    • @wonderfulwardy
      @wonderfulwardy 7 месяцев назад +88

      So I think SF: The Movie's Zangief was the best. "Quick!.... Change the channel!" ;)

    • @FoolsGil
      @FoolsGil 7 месяцев назад +22

      I was about to say that's what they should've done for gief in SF6

    • @TheCrewExpendable
      @TheCrewExpendable 7 месяцев назад +22

      Give Zangief Potemkin's F.D.B. !

    • @Dickinabox
      @Dickinabox 7 месяцев назад

      That’d be neat in SF6 even if they don’t have green hand i could see that as a solid buff for the ex lariat or even tundra storm lol

    • @artyblazy4640
      @artyblazy4640 7 месяцев назад +19

      I can believe Zangief reflecting fireballs with a flick.

  • @SuperNerd000
    @SuperNerd000 7 месяцев назад +1103

    If I remember right, wasn't it explained briefly at some point that green hand as a technique was literally born from his hatred of others constantly throwing projectiles at him? Like, the fire was literally his burning hatred of zoning.

    • @simonb.8868
      @simonb.8868 7 месяцев назад +37

      cool theory

    • @bulb9970
      @bulb9970 7 месяцев назад +318

      That’s actually true. The Alpha series had some manga volumes published in the 90s. At one point Zangief states that he hates projectiles and just slaps a hadoken away. He created the technique out of frustration.

    • @DrSwazz
      @DrSwazz 7 месяцев назад +151

      @@bulb9970 That's based af. But then...lore wise, did he just stop hating projectiles in Street Fighter 6? I mean, it clearly says in his bio that he does, but then like, why would he give up the move.

    • @SiniBANG
      @SiniBANG 7 месяцев назад

      ​@@bulb9970 I'll check this on SF Alpha and Sakura Ganbaru.

    • @ZigTheHunter
      @ZigTheHunter 7 месяцев назад +104

      @DrSwazz maybe he thought he was over relying on it and thought it was stunting his growth as a fighter to not be able to deal with a form of fighting he hated in any other way.

  • @WantSomeWhiskey818
    @WantSomeWhiskey818 7 месяцев назад +984

    I think a missed opportunity for Capcom was having his Drive Impact animation not be the green hand animation. I feel like that would've been a good middle ground for the character.

    • @jmcrofts
      @jmcrofts  7 месяцев назад +310

      that would be pretty cool actually

    • @nicorobin7762
      @nicorobin7762 7 месяцев назад +103

      the headsplitter he does for his DI is pretty cool tho

    • @sm_ked
      @sm_ked 7 месяцев назад +46

      @@nicorobin7762I agree, all the wrestling moves they gave him make him so cool

    • @michaelmccoy1794
      @michaelmccoy1794 7 месяцев назад +5

      @whiskey do you mean his drive RUSH animation? It is not only green but it is forward advancing...

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 7 месяцев назад +36

      @@michaelmccoy1794 I meant Drive Impact, Drive Rush isnt an attack so it wouldnt make sense to give it that animation.

  • @guylikesguitar
    @guylikesguitar 7 месяцев назад +450

    19:25 Back in the day when Street Fighter IV was new, me and my buddy always played it at his place after school. One day, during a heated fight, he came up with the name "Fist of Chernobyl". We called it that ever since.

    • @thesavingmenslivesnetwork
      @thesavingmenslivesnetwork 7 месяцев назад +20

      That's way cooler than "Banishing Flat".
      Props to your friend!

    • @KingCuba
      @KingCuba 7 месяцев назад +19

      The fact it isn’t called that is a huge oversight for them. OF COURSE it should be called that. I couldn’t have come up “the name
      For it” but Fist of Chernobyl is obviously what it should be called

    • @AoiHeartStranger
      @AoiHeartStranger 6 месяцев назад +22

      ​@KingCuba I mean it's obviously isn't called that because it's loaded politically and Zangief is not even ukrainian, as far as I know.

    • @KuroYamigetsu
      @KuroYamigetsu 6 месяцев назад +5

      I'm calling it that forever now

    • @signorpaldoni
      @signorpaldoni 6 месяцев назад +11

      @@AoiHeartStranger back in 1986 Ukraine was under CCCP so Chernobyl disaster was perceived as a Soviet Union disaster (Russia).

  • @DillonMeyer
    @DillonMeyer 7 месяцев назад +193

    Don't worry. Three years down the line when we get the "final" season of DLC for SF6, they'll do a character movelist update and add back Green Hand and also give us Aerial Tundra Storm so Geif can counter kicks in the air and go from A tier to X tier and banned from tournaments.

  • @GeneralGlockasiah
    @GeneralGlockasiah 7 месяцев назад +185

    To explain the reason for Zangief having green energy on his hand, capcom can say storywise, Zangief saw it fit to learn how to use his inner spirit energy to increase his physical power. In Zangief understanding, he comes to rationalize that this energy is from within himself and not some cheap trick. The reason he only has the energy on one attack is because he is still a beginner at using energy and is in no hurry to progress his skill using it.

    • @laziness6641
      @laziness6641 7 месяцев назад +12

      So you're saying we'll get a green SPD in Street Fighter 10?

  • @WHATISUTUBE
    @WHATISUTUBE 7 месяцев назад +78

    7:48 "They don't usually let grapplers get that strong" nailed it right on the head. Gief wasn't 'busted' or 'broken'. He was near top tier. That was the only issue. There's no issue with Akuma always being top tier. Chun li being top tier for 30 years. Ken. etc. I honestly don't know why they keep putting him in the games if they despise him.

    • @bolthead437
      @bolthead437 6 месяцев назад +13

      It fucking sucks ass well because its obviously just to appeal to the noobs who get pwned by grapplers at low tiers, despite the fact they will get snowballed by grapplers even if they suck regardless. Its a real shame because even when grapplers are top tier, they still usually have some awful matchups at top tier and are quite counterable

    • @Aznbomb3r
      @Aznbomb3r 6 месяцев назад +3

      Chun Li has always been up and down, not top tier for 30 years.
      ST - Top
      Alpha 1 - Bottom 1
      Alpha 2 - Top 2
      Alpha 3 - Lower end of Mid
      3rd Strike - Top 2
      SF4 to USF4 - mid to top to high
      SF5 S1 - Top
      SF5 S2~3 - Bottom 5
      SF5 end of life supposedly top yet Yukadon/Fujimura who was able to get top 8 with any character in any season just mysteriously stopped making top 8 once he picked up Chun Li... She is too honest to be Top, but maybe still high tier.
      As for your question, Capcom doesn't hate Zangief, the community hates Zangief(or psychic mid screen command grabs). There are certain characters that will just destroy the player base and make people uninstall the game. Nobody was happy with S1 Mika in SFV except Mika mains, that's just simply not good for keeping a healthy player base.

    • @jessISaRicePrincess
      @jessISaRicePrincess 5 месяцев назад

      its the inherent problem with grapplers due to their tools you cant have a grappler be a top tier its not just a noob thing. and btw the mobility alone was crazy good

    • @haidynwendlandt2479
      @haidynwendlandt2479 3 месяца назад +1

      The issue is that grapplers are really only fun for a specific kind of player, and unfun for most other players. A good grappler is not usually determined by how much damage he does compared to other grapplers (consider Hugo in SFIV) but how consistently they can get in compared to other grapplers. This can be unfun for other players because the best place for a grappler to be is “in,” and when a grappler is in, if you can see in the video, it only take 4 interactions or so to win.

    • @WHATISUTUBE
      @WHATISUTUBE 3 месяца назад +4

      @@haidynwendlandt2479 SAND BLAST
      SAND BLAST
      SAND BLAST
      Ive never heard the argument that losing to one character is "more fun" than losing to another.

  • @thegoose8663
    @thegoose8663 7 месяцев назад +325

    Dang, they gave Zangief a White Wild Assault before it was invented, crazy.

    • @glacierwolf2155
      @glacierwolf2155 7 месяцев назад +102

      Capcom should now take a lesson from Arc System Works and give Zangief a jetpack to get in on his opponent.

    • @CMCAdvanced
      @CMCAdvanced 7 месяцев назад +6

      This is why I modernity

    • @Sem-ifinalist
      @Sem-ifinalist 7 месяцев назад +9

      @@glacierwolf2155Mech Zangief becomes their own character.

    • @PhazoGanon
      @PhazoGanon 7 месяцев назад +5

      ​@@Sem-ifinalist
      Zangief with Garuda Impact

  • @VoidEternal
    @VoidEternal 7 месяцев назад +467

    The flame comes from him sweating vodka, and slapping the air so hard it ignites.

    • @ajkcool
      @ajkcool 7 месяцев назад +41

      The only correct answer in this comment section.

    • @peteomarjebdollosa9170
      @peteomarjebdollosa9170 6 месяцев назад +8

      That's something a Baki character would do.

    • @McRcFly
      @McRcFly 5 месяцев назад

      So it was racist..

    • @kollatherals_alt
      @kollatherals_alt 5 месяцев назад +7

      ​@@McRcFly what????

    • @McRcFly
      @McRcFly 5 месяцев назад

      @kollatherals_alt racist stereo type.
      Anyway It was a joke so don't get your panties in a twist

  • @enamuossuo
    @enamuossuo 7 месяцев назад +119

    As kids (I'm near 40) we use to say that Zangief has the green hand move because he's from Russia and he was exposed to radiations because of Tchernobyl XD

    • @philsteinberg6985
      @philsteinberg6985 3 месяца назад

      Highly inappropriate and disgusting...

    • @vegitoblue4601
      @vegitoblue4601 2 месяца назад +4

      ​@@philsteinberg6985 cry

    • @philsteinberg6985
      @philsteinberg6985 2 месяца назад

      @@vegitoblue4601 bro likes sonic comment rejected

    • @philsteinberg6985
      @philsteinberg6985 2 месяца назад

      @@vegitoblue4601 what are you gonna do watch more sonic? Hahaha

    • @vegitoblue4601
      @vegitoblue4601 2 месяца назад +3

      @@philsteinberg6985 cope

  • @Super121830
    @Super121830 7 месяцев назад +118

    I thought they removed green hand because it wasn't thenatically appropiate, to which I wondered "why didn't they make it a blur/distortion effect instead?

    • @diyanski3022
      @diyanski3022 7 месяцев назад +21

      Yeah, like a slap so hard it generates heat or something

    • @kenrickkahn
      @kenrickkahn 7 месяцев назад +7

      It does feel out of place for his character.. What Capcom should have did was make it out of a slap or a slap chop since it fits his pro wrestler personality..

    • @streptococo4735
      @streptococo4735 6 месяцев назад +9

      ​@@kenrickkahnBRO, HONDA LITERALLY HAS A SLAP THAT CANCELS FIREBALLS, BUT ZANGIEF DOESN'T

    • @joedatius
      @joedatius 4 месяца назад

      @@streptococo4735 because he literally doesn't need it he has multiple other anti-fireball moves.

  • @Kasaaz
    @Kasaaz 7 месяцев назад +400

    Ed completely immune to Tundra Storm in 6.

    • @ven3720
      @ven3720 7 месяцев назад +86

      Funnily enough Vega was also immune because of the angle of his kicks

    • @bageltoo
      @bageltoo 7 месяцев назад +112

      He gave up his kicks in complete fear of tundra storm

    • @user-wy1et9dk9w
      @user-wy1et9dk9w 7 месяцев назад +64

      Lmfao I never thought of that, imagine having an actually fully useless move because of a matchup

    • @Super121830
      @Super121830 7 месяцев назад +27

      ​@@user-wy1et9dk9wHave you heard about reflects against characters with no projectiles?

    • @user-wy1et9dk9w
      @user-wy1et9dk9w 7 месяцев назад +6

      @@Super121830 in street fighter 6? No.

  • @WrathMilten
    @WrathMilten 7 месяцев назад +71

    Honestly your third idea for why they got rid of it was one ive been thinking on for a while. Zangiefs ascetic of compensating for a lack of "magic" with rigorous effort and training is way more interesting to me than him just also being magic. Besides the jumping 20+ feet while holding another person thing, zangiefs more """"Grounded""""" than everyone shooting fire, ki, or sonic booms, and I feel him fighting against the magic marital artists with nothing but blood sweat and tears fits with the grappler stuggle to get in in neutral. Despite being out of everyones weight and height class, Zangief always feels like the underdog due to the magic factor and I think thats way more interesting than him also having a weird glowing magic hand.

    • @Invariel
      @Invariel 7 месяцев назад +14

      So what you're saying is Zangief needs a projectile, but that projectile needs to be lighting and throwing molotovs.

    • @WrathMilten
      @WrathMilten 7 месяцев назад +3

      @@Invariel respectfully, no!!!!!!

    • @dojo45789
      @dojo45789 7 месяцев назад +12

      He should have 2 projectiles he can throw a round, and its just throwing his shoes

    • @BreadstixTheAnimator
      @BreadstixTheAnimator 7 месяцев назад

      @@dojo45789TRUE yes this is a great idea

    • @adud5475
      @adud5475 7 месяцев назад +12

      @@WrathMiltenimagine what if zangeif has metal chair projectiles

  • @Magiccircle100
    @Magiccircle100 7 месяцев назад +39

    The lore was he learned it to beat fireballs in the comic. He didn't understand Ki but through training he learned away to block it.

  • @carlosquevedo8239
    @carlosquevedo8239 7 месяцев назад +19

    Yes, it is weird. Why can his hand become green?. I mean this is a realistic game where karate guys throw plasma balls, yoga is all about violence, people can jump 3 times their own height, gravity is optional and no one ages anymore.

  • @JB_CY
    @JB_CY 7 месяцев назад +314

    I think people are just afraid to make zangief a fire bender again
    Or... whatever green hand is supposed to be

    • @WeedSmoker69
      @WeedSmoker69 7 месяцев назад +21

      Green Hand is the burn from pumping iron

    • @MOONWOLF7395
      @MOONWOLF7395 7 месяцев назад +3

      ​@@WeedSmoker69idc that's Canon for me now 😂

    • @JohnSmith-co1zv
      @JohnSmith-co1zv 7 месяцев назад +20

      Green hand is basically a Ki Ass slap

    • @splintergp
      @splintergp 7 месяцев назад +4

      green hand is a ki move that he created because he hated projectiles

    • @SlamminWolfgang
      @SlamminWolfgang 7 месяцев назад +1

      I think that was the SFIV team's mistake tbh, I always interpreted the old green hand sprites as more of a glow

  • @katanamack
    @katanamack 7 месяцев назад +62

    I miss the “Green Hand”. I thought it was a fun spacing tool to use & I’m not even a Zangief Main.. SFlV was so good. Miss those days

    • @RompecuelloPR
      @RompecuelloPR 7 месяцев назад +4

      SFIV with rollback would be so hugely insane

    • @Professor_Utonium_
      @Professor_Utonium_ 6 месяцев назад

      ​@@RompecuelloPRrollback is a meme

    • @parkinsaw
      @parkinsaw 4 месяца назад +1

      They probably saw it in the hands of Snake Eyes and said "Not today" lol

  • @trancefighter
    @trancefighter 7 месяцев назад +48

    The green hand animation in the alpha series looked so nice.

  • @ReikuYin
    @ReikuYin 7 месяцев назад +23

    Quick little extra with SF2:
    The "Banishing/Vanishing Flat" had an important use in his toolkit.
    Block forcing.
    As a grappler, having people walk back out of his range was annoying. But anyone just holding back would get locked in block if he did it with proper spacing, putting them right in SPD range.
    Being able to make forward progress while locking someone in place, and it be basically invisible giving the input, if they aren't jumping as a grapler is scary. And when he's in, usually unless they have a good 'get off me' move, it's SPD city to KO.
    And if spaced with a zoner to catch their fireball as it coming out but not hit them?
    Why at high level you will see it used almost exclusively as a move that whifs if used, and spaced to do so. Or after knockdown.

  • @benefluence
    @benefluence 7 месяцев назад +120

    Poetically, Tundra Storm was initially DP+P in SFV, but they changed it to DP+PP because players kept getting it accidentally XD

    • @ominousparallel3854
      @ominousparallel3854 7 месяцев назад +18

      Yeah imagine trying to do SPD and getting that ass animation where you stand like an idiot ‘please hit me’ written on you and then get crush countered to death. Not fun.

    • @illgeteverythingback
      @illgeteverythingback 7 месяцев назад

      what is dp+p

    • @SyRose901
      @SyRose901 7 месяцев назад +2

      ​​@@illgeteverythingbackForward, Down, Down+Forward, Punch. So, exactly the same input as Ryu's Dragon Punch(DP). It was later changed to require 2 separate punch inputs, because players kept accidentally getting Tundra Storm instead of something like Spinning Piledriver(SPD).
      SF6 changed the input to Down, Down+Kick.

    • @illgeteverythingback
      @illgeteverythingback 7 месяцев назад

      @@SyRose901 oh so just a dp, i know what a dp motion is but i was confused bc they said dp+p which would imply you do dp and then press a second punch button after dp but ty

    • @otsokarhu9695
      @otsokarhu9695 7 месяцев назад

      @@SyRose901 And only heavy kick specifically to further reduce accidentals.

  • @servebotfrank4082
    @servebotfrank4082 7 месяцев назад +33

    Why is it for three games in a row, Gief always lacks a consistent combo ender that doesn't require using meter in the first version of every game?

    • @ominousparallel3854
      @ominousparallel3854 7 месяцев назад +1

      Not sure what you mean, Lariat is a perfectly good combo ender?

    • @vanjagalovic3621
      @vanjagalovic3621 7 месяцев назад +14

      @@ominousparallel3854 Lariat is extremely inconsitent and prone to whiffing or getting blocked.

    • @Choom89
      @Choom89 7 месяцев назад +1

      Yeah, many situations require you to EX Lariat in order to combo. It can be quite risky to try without meter, unless your spacing is 100% iron clad.

    • @servebotfrank4082
      @servebotfrank4082 7 месяцев назад +1

      @@ominousparallel3854 Lariat is extremely prone to whiffing or dropping like the other comments say. If you aren't point blank then likely you will whiff Lariat in the opponent's face and die.

  • @wonderfulwardy
    @wonderfulwardy 7 месяцев назад +123

    Also, a super move I wish Zangief had in every game but only has in Pocket Fighter is the russian dance super kick attack. It proper suits his character.

    • @HellecticMojo
      @HellecticMojo 7 месяцев назад +23

      Can you imagine? A chip kill option that can double as corner carry on hit?

    • @wonderfulwardy
      @wonderfulwardy 7 месяцев назад +23

      @@HellecticMojo Street Fighter Maker is now overdue Capcom. Make it happen! I don't want to have to resort to Mugen.

    • @Wolfedge75
      @Wolfedge75 7 месяцев назад +19

      Gief also had a similar super where he does consecutive stomping kicks in EX.
      And I think the cossack dance super was also in SvC MotM.

    • @MrGulible
      @MrGulible 7 месяцев назад +4

      ​@@Wolfedge75whadd're you? Some kinda fightin game encyclopedias?
      Nah, I love ya. Keep it up.

    • @TexasHollowEarth
      @TexasHollowEarth 7 месяцев назад

      Ultra SF4 Omega Mode Zangief doesn't have it?

  • @Tsuki_Hisui
    @Tsuki_Hisui 7 месяцев назад +53

    Lariat sucks against fireballs in SF6 because it lacks much horizontal movement. You pretty have to be at point blank range.

    • @gwvaio
      @gwvaio 7 месяцев назад +3

      Yea I thought his examples were bad. Green hand is needed

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 4 месяца назад

      @@gwvaioneeded for what

    • @joedatius
      @joedatius 4 месяца назад

      @@gwvaio needed for what he has parry and DI which is the best anti-fireball in the game

  • @Vidya1496
    @Vidya1496 7 месяцев назад +76

    Honestly, my only real confusion is why it isn't red energy for a guy nicknamed Red Cyclone. I actually like that Zangief would use those kinds of techniques exclusively to counter fireballs, it feels very in character and I'd love to see it return in some way.

    • @monk3110
      @monk3110 7 месяцев назад +5

      Are there any projectile reflecting moves in SF doesn’t the scarf lady have one?? Maybe keep green hand’s awkward qualities, outside of unsafe on hit I generally think that is a mistake, but anyway it actually throwing them back could be cool. YOU try getting through these then 😂

    • @illgeteverythingback
      @illgeteverythingback 7 месяцев назад +4

      scarf lady lol

    • @Invariel
      @Invariel 7 месяцев назад +2

      It's because Zangief is obviously colourblind.

  • @chaosdimension6433
    @chaosdimension6433 7 месяцев назад +40

    I always felt that Zangief did have the capacity for having KI (or CHI) energy and that's what you see in the green hand, just not on the level of ryu, ken and chunli, he could just create a bit but not enough to send it flying in a fireball

    • @Jardonius
      @Jardonius 7 месяцев назад

      I believe also having it come out as fire was considered an "imperfect" use of it, as it would be more like "plasma" if the energy is projected correctly. Mans said "Nah, burning hand is good enough" and just gives em the C H O P.

    • @DoomsayerStudios
      @DoomsayerStudios 7 месяцев назад +3

      That's always how I saw it too

    • @carlosaugusto9821
      @carlosaugusto9821 7 месяцев назад +8

      I prefer him not using any kind of energy power. There are already many chars doing that. And there are other heavy grapplers who dont need that, like Hugo.

    • @chaosdimension6433
      @chaosdimension6433 7 месяцев назад +6

      @@carlosaugusto9821 he needed some Ki energy of his own if he was to cancel KI fireballs

    • @DoomsayerStudios
      @DoomsayerStudios 7 месяцев назад +17

      @@carlosaugusto9821 to be fair, the reason Hugo doesn't need it is because he's the size of a building and has a smokin' hot babe in his corner.

  • @Apreche
    @Apreche 7 месяцев назад +49

    I remember when SSF2T came out and added the green hand. I read about it in GamePro magazine. They mostly sold it as an anti-fireball move. I could tell just from reading the magazine that it wasn't any good. Amazing that all these years later, it's still being talked about.

    • @missquake
      @missquake 7 месяцев назад +3

      Damn I wasnt even born by several years. I didnt know what Street Fighter Was till 4 was announced in 2007.

    • @Apreche
      @Apreche 7 месяцев назад +5

      @@missquake it’s ok. I’m just old. You’re probably way better at fighting games than I am. I can barely even do a fireball reliably.

    • @EdgeO419
      @EdgeO419 7 месяцев назад +1

      it was very good in sf4, and allowed him to safely close distance in that game.

  • @strategist9
    @strategist9 7 месяцев назад +30

    My take is that they should give him a costume in SF6 that's exactly the same as his default, but he's painted his one hand green. Just to dig the knife a little deeper.

  • @titantim
    @titantim 7 месяцев назад +8

    I used to main Geif in SF4, and I miss that green hand so very much. One thing I loved to do was to space myself nicely and use the LP green hand and whiff hitting the opponent, and then command throw. It was so hard to react in time for the LP version.

    • @jessISaRicePrincess
      @jessISaRicePrincess 4 месяца назад +1

      That's why they removed it. It's to good as a mobility tool for a grappler like geif thats why in sfIV gief is a better character than the other pure grappler my boi HUGO

  • @NapoleonSoulo
    @NapoleonSoulo 7 месяцев назад +11

    Tundra Storm is actually useful in a very specific situation in SF6. It can be used against a drive impact that's kicked based and it will counter it (like Juri's DI as an example). Still a useless move for the most part but it's something to keep in mind if you're burned out, pushed into a corner, and you know the DI is coming.

    • @splintergp
      @splintergp 7 месяцев назад +1

      i think cammy DI as well but dont remember

    • @EdgeO419
      @EdgeO419 7 месяцев назад +3

      Tundra Storm is such a specific move to a specific situation it feels like it was put in just to troll gief players.

    • @HELLRAISER02
      @HELLRAISER02 7 месяцев назад +4

      ​@@EdgeO419apparently they put it in cuz they liked dragon screws, but i guess they didnt care bout PR or making it good when they programmed it, so it definitely comes off as a troll

  • @FreddyChoppins
    @FreddyChoppins 7 месяцев назад +21

    SFIV Zangief was my favorite Zangief and green hand was a big part of that. Ignoring why he's able to conjure green flames, it was a superb gap closer made watching matches with him much more intense instead of just watching him zoned and footsied for ages. I know that's by design as grapplers have limited range/mobility to balance them out, but that kick-counter move they gave him in SFV was an insult.

    • @Choom89
      @Choom89 7 месяцев назад +1

      Pretty much everything they did with 5 was an insult, I don't often hope people are fired but after SF5 Capcom probably needed to clean house.

  • @zkosmith1662
    @zkosmith1662 7 месяцев назад +32

    I have a proposition for Capcom, In exchange for Green Hand, give him something cool like a hit grab (because Manon and Ed are the only 2 characters with a hit grab Ed's Psycho Flicker and Manon's spin) or another special that can link from lights like a rolling elbow or something.
    Edit: Why is there an exchange in the replies about my profile picture, it's a Luxray and it isn't a furry picture. Also this comment was for fun and not an actual proposition but it would be cool if this did become an actual thought in some player's heads and Capcom if this does become a thought.

    • @TheEvilCheesecake
      @TheEvilCheesecake 7 месяцев назад +6

      We do not negotiate with furry profile pictures.

    • @Sen0YT
      @Sen0YT 7 месяцев назад +13

      ​​@@TheEvilCheesecakeHmm, salty

    • @mainstreetmafia6605
      @mainstreetmafia6605 7 месяцев назад +18

      @@TheEvilCheesecake bruh its 2024, develop a personality

    • @bageltoo
      @bageltoo 7 месяцев назад +15

      ⁠@@TheEvilCheesecakeThat’s not even an anthro Pokémon 😭

    • @TheEvilCheesecake
      @TheEvilCheesecake 7 месяцев назад

      ​@@mainstreetmafia6605 paying someone to draw a fake animal with stupid colours is not a personality.

  • @rbach2
    @rbach2 7 месяцев назад +36

    Green hand is not green fire - it is GREEN AURA STINK from when he reaches back and touches his butt and then slaps you with it

  • @Kasaaz
    @Kasaaz 7 месяцев назад +83

    Unrelated: Damn the step up to 6 for Character Models is impressive.

    • @Swagtildawn
      @Swagtildawn 7 месяцев назад +9

      True, but that's also relative to 5 which were notoriously horrible. But you are right, the models are fantastic in 6.

    • @longschlongjohnson6470
      @longschlongjohnson6470 7 месяцев назад +9

      yeah only a few characters/skins looked good in 5. still missing all the skin diversity

    • @Kasaaz
      @Kasaaz 7 месяцев назад +1

      @@longschlongjohnson6470 True. They did smaller releases of costumes then instead of trying to do one for each of the launch characters all at once in 6.

    • @nikosalexopoulos6542
      @nikosalexopoulos6542 7 месяцев назад +4

      Yeah, skins in 5 are bad but in 6 are the worst

    • @xDjembex
      @xDjembex 7 месяцев назад +13

      ​@@nikosalexopoulos6542 absolutely false.

  • @alexrichard2447
    @alexrichard2447 7 месяцев назад +13

    Somewhat weirded out you didn't mention banishing flat in Alpha/Zero games, SF4 is definitely inspired by that version and the possibilities in alpha 2/3 were much better than in turbo (not to mention the switch at least in A3 to a shoryuken input

    • @JNPrediger
      @JNPrediger 7 месяцев назад +4

      it's depends of the ISM's system you pick. In X-ISM, the imput it's the same than in Super Turbo.

  • @MICHAELTUMANGDAY
    @MICHAELTUMANGDAY 7 месяцев назад +19

    Tundra Storm is just exaggerated version of the Dragon Screw lol

    • @darkshot7797
      @darkshot7797 7 месяцев назад +8

      And don't get me wrong, the Dragon Screw Leg Whip is an incredible wrestling move, one of my favorites (Specifically Hiroshi Tanahashi's Dragon Screw, but like Tazz, I digress). The issue is a specific counter move is just a horrible thing to try and implement in a fighting game. If the Tundra Storm had like 3 different versions, a punch counter into an arm drag that switches sides, the dragon screw as a kick counter that deals more damage, and a low counter into a Knee breaker that leaves the opponent close, then it might see some use. But as it stands its just such a niche move that doesn't really do anything for Gief and his gameplan.

  • @Invariel
    @Invariel 7 месяцев назад +5

    "Simple" solution: let Tundra Storm catch and reflect fireballs.

  • @plabcentral630
    @plabcentral630 7 месяцев назад +10

    I would normally say yes but other characters through the games have been so good when he was just mid or actually bad. If I’m correct he was only really good in one mainline SF game. So I think he deserves to have it.

    • @joedatius
      @joedatius 4 месяца назад +1

      the reason is that other characters dont get to delete half our lifebar off of a single grab. its the issue with all grapplers in any fighting game.

  • @morzathoth919
    @morzathoth919 7 месяцев назад +4

    As someone who's pretty new to fighting games and wasn't there having you cover these things is always interesting.

  • @doomtron4
    @doomtron4 7 месяцев назад +7

    So let me get this straight, they took away his combo ender/movement/anti-fireball/reversal tool and hes sucked ever since? Color me shocked.

  • @axeoseilez3207
    @axeoseilez3207 7 месяцев назад +11

    I want green hand back. I started with Sf6 Zangief and one day playing sf4 with friends I tried Zangief and when I felt the power of green hand I was salty when I realized it never came back.

    • @senseiblvck
      @senseiblvck 5 месяцев назад

      Naw grief would he top 5 if he did. He already got buffed

  • @MiguelAnton1994
    @MiguelAnton1994 7 месяцев назад +6

    I would like to see more about the Alpha series, SFA3 is my favourite SF.

  • @Arcadia_warlic
    @Arcadia_warlic 7 месяцев назад +8

    I think the Vanishing Flap is perfectly in-character as a technique he picked up specifically to counter projectiles.

    • @KaitouKaiju
      @KaitouKaiju 7 месяцев назад +2

      Banishing flat

    • @Arcadia_warlic
      @Arcadia_warlic 7 месяцев назад +1

      V/B has a sort of R/L situation, at times, and I think the same might be the case for P and T ().

  • @theturtleking2454
    @theturtleking2454 7 месяцев назад +18

    I just don’t understand why fighting game devs seem to think grapplers can’t be good.
    “Casuals hate fighting them” but they also hate fighting zoners and JP was clearly not held back.
    “It’s easier for casuals to play grapplers than zoners.” Is it? Zangief requires 360 motions, the hardest motion input in the game. That’s an instant barrier to entry for all casuals.

    • @HELLRAISER02
      @HELLRAISER02 7 месяцев назад +4

      Whats weird to me is that grapplers are supposedly part of the holy 4 archetypes, but are treated by devs and players way worse, when in theory and practice, theyre usually worse rushdowns, they both wanna get close for 50/50s but rushdowns are given every tool to do so while grapplers are given almost none
      Then grapplers just get more dmg off 1 guess but usually have bad oki so no pressure
      Then rushdowns are often given decent defensive tools when theyre supposedly an offensive archetype
      But then grapplers have worse neutral, approaching and worse pressure, but then THEYRE the ones who get worse defensive tools overall
      All cuz they got a high dmg tool thats usually only good for 50/50s, the logic just doesnt add up to me
      (Not to say all FGs do this but its just too common for me)

    • @redhood2594
      @redhood2594 7 месяцев назад

      Being the hardest input isn’t saying much in a game that’s otherwise just quarter-circles and charge inputs, which are way harder then 360s lol

    • @theturtleking2454
      @theturtleking2454 7 месяцев назад +4

      @@HELLRAISER02 it’s crazy cause grapplers have high health so they’re supposed to be the “tanks” but they have 0 defensive options and get folded in the corner lmao

    • @theturtleking2454
      @theturtleking2454 7 месяцев назад +3

      @@redhood2594 maybe it’s cause I play leverless but ain’t no way charge inputs are harder than 360 and 720

    • @HELLRAISER02
      @HELLRAISER02 7 месяцев назад +1

      @@theturtleking2454 in platform fighters, especially smash bros, heavies got the same problem, their high weight makes em harder to kill raw, but are often given bad or easily exploitable recoveries, so in practice theyre easier to combo and kill than a lot of lightweights
      Your corner things so real, its odd how every other main archetype gets SOMETHING, but grapplers get like, a fast grab, ok in some games, a frame 2 command grabs a decent defensive tool, but in street fighter 5 onwards, they nerfed the speed so uh, yeah

  • @TrophyJourney
    @TrophyJourney 7 месяцев назад +6

    I've been waiting for this video for so long, but had no idea which one of you was going to make it 😂

  • @MsterRascal
    @MsterRascal 7 месяцев назад +3

    Headbutt in SF5 was always able to absorb projectiles even from launch. The change it got was in season 2, doing so would give CA meter.

  • @zkosmith1662
    @zkosmith1662 7 месяцев назад +17

    I might have been because Gief was supposed to be a normal guy with no powers other than he's really strong. SF has always had the guy with no powers but he is still strong archetype like Balrog, Dudley, Alex, Jamie, Luke, (In the lore Luke has no actual powers, he can punch the air really hard and it makes a shockwave) and Laura (in the lore, she only rubs her hair to get the electricity) And seeing Gief just having a power to make a green flame appear on his hand with no story whatsoever was kind of out of place with the SF story and the green hand doesn't make one story appearance in any of the games, I think that Capcom had to unless in this game, they bring some lore to back the hand up if they do give it to him in Season 2.

    • @LloydTheZephyrian
      @LloydTheZephyrian 7 месяцев назад

      He does apparently have lore in it in the series! Apparently, it's a manifestation of his hatred for projectiles!

    • @zkosmith1662
      @zkosmith1662 7 месяцев назад

      @@LloydTheZephyrian Oh ok, cool, Why did they take it then!?

    • @LloydTheZephyrian
      @LloydTheZephyrian 7 месяцев назад

      @@zkosmith1662 I mean, he seems a lot more chill in SF6, so...

    • @zkosmith1662
      @zkosmith1662 7 месяцев назад

      @@LloydTheZephyrian what about V?

    • @LloydTheZephyrian
      @LloydTheZephyrian 7 месяцев назад

      @@zkosmith1662 Got me there.

  • @bingo2underscores
    @bingo2underscores 7 месяцев назад +3

    honestly i think for future installments his headbutt should become a special move. maybe when he successfully hits a projectile with it he could cancel into a forward dash? or maybe make it a rekka starter with an advancing followup similar to green hand > red focus, but, like, not as stupid lol

  • @TalicZealot
    @TalicZealot 7 месяцев назад +5

    It's possible that they felt Cyclone Lariat is a more interesting way to punish fireballs on reaction.

    • @temkin9298
      @temkin9298 9 дней назад

      Well, that is true but green hand is specificly to get out of the edge of the screen. It is an easy punishable move with little damage, it is a tool for when he is furthest he can be from the opponent. If they wanted an equal move, you can look at tackles which would make more sense than a counter because he is a grappler his whole idea is to get close and begin slamming his opponent.
      Capcom just want a pure grappler with no aura while not giving good moves for him. If he tackled just enough to clear a fireball that was punishable at whiff that would be enough. Hell just use the same frame data.

  • @KevinEDF
    @KevinEDF 7 месяцев назад +1

    I have said it before and I'll say it again, I never have played fighting games, I have no desire to playing fighting games and I never will play fighting games but I watch all of your videos, you have a gift in content creation and a very enjoyable and likeable personality, keep up the good work 😀

  • @squirrelsyrup1921
    @squirrelsyrup1921 7 месяцев назад +45

    Gief being recast almost as a Sports Entertainment wrestler is really funny, and makes him more likeable lol. He's the Johnny Cage of SF

    • @FFKonoko
      @FFKonoko 7 месяцев назад +6

      Considering he was dancing with Gorbachev, he already felt a little on par with wrestling stereotypes 😅

    • @Choom89
      @Choom89 7 месяцев назад +5

      Literally nothing in common with Johnny Cage lmao

  • @youngmerc7717
    @youngmerc7717 7 месяцев назад +1

    Yo JM im so glad you’re still around dude, I remember watching both you and doto on the early days of fighterZ, yall grew big LOVE TO SEE IT

  • @MegaFootDude
    @MegaFootDude 7 месяцев назад +46

    I always called it ghost hand. Ghost hand good. Bring back ghost hand.

    • @titanspirit7238
      @titanspirit7238 7 месяцев назад +15

      How do you see a big green hand and not call it "green hand"?

    • @Konahagure
      @Konahagure 7 месяцев назад +8

      Probably too on the nose. Ghost Hand as a description implies a little more thought was put into naming it. I can dig it.

    • @mramisuzuki6962
      @mramisuzuki6962 7 месяцев назад +7

      @@titanspirit7238ghoul and undead used to be heavily coded as green until it was slowly morphed into blue.

    • @MegaFootDude
      @MegaFootDude 7 месяцев назад +3

      @@titanspirit7238 It reminded me of the flaming skull ghost enemies from Zelda

    • @mikeyfrance9469
      @mikeyfrance9469 7 месяцев назад

      Dumbass name lol it's green hand

  • @joecoolmccall
    @joecoolmccall 7 месяцев назад +2

    When Geif was first announced in SF6, before fully understanding the drive rush mechanic, i thought they would somehow connect green hand to the "green" drive rush.

  • @bqing87
    @bqing87 7 месяцев назад +3

    God forbid grapplers in capcom games have strong moves.

  • @Sin606
    @Sin606 7 месяцев назад +2

    Banishing Flat was created out of Zangief's jealousy for projectiles. Look at it, it's a GREEN HAND that's on FIRE...sounds just like a person who's tired of dealing with fireballs.

  • @bulb9970
    @bulb9970 7 месяцев назад +21

    I think Green Hand was a brilliant move. They found a way to reduce a grappler’s weakness and make them a huge threat. People need to fear and respect grapplers.

    • @N12015
      @N12015 7 месяцев назад +3

      I feel it shouldn't be a combo ender (That's Lariat's job), but a neutral tool who is not punishable on hit. A powerful poke who goes through Fireballs but nothing more.

    • @heksevillehero
      @heksevillehero 6 месяцев назад +1

      ​@@N12015The EX one should at least be semi-usable as like a juggle or something (similar to Tager's B Sledgehammer in Blazblue launching opponents up if they're in the air or in a OTG state)

  • @Batistadx4
    @Batistadx4 7 месяцев назад +2

    I think more options is always a good thing, and while I don't play Gief, I wouldn't mind the move returning in some way to give him some spice. I could easily see it as something similar to Honda's clap - a dedicated quick fire-and-forget projectile counter, that sacrifices most other advantages for being reliable, or even just have green hand as a projectile reflect tool. Heck, give it some EX spice and let him do a crazy once-in-a-blue-moon combo with it, like how Honda's hand install works. It'd be something nice and wouldn't upset balance too much!

  • @Ravensgale
    @Ravensgale 7 месяцев назад +9

    As someone who loves grapplers and often mains them I swear...
    **When grapplers get even the slightest sort of advantage or even upgrade even if everyone else gets one or if it's like Zangief being able to Drive Rush like everyone else in SF6**
    Everyone else: "OH NOOOO!! YOU CAN'T DO THIS! THEY'LL BECOME BROKEN!!"

    • @freehatespeech6804
      @freehatespeech6804 7 месяцев назад

      The cucked SF grappler vs the chad KoF grappler

    • @heksevillehero
      @heksevillehero 6 месяцев назад +1

      And then, to my utter lack of surprise, Gief was not broken OP.
      He was broken as in non-functional for a few months, though

  • @marcorodriguez8792
    @marcorodriguez8792 7 месяцев назад +1

    If his EX Green Hand was only projectile invincible, instead of completely invincible, then that would have been perfectly okay. After all, it was intended to go throw fireballs

  • @matrix3509
    @matrix3509 7 месяцев назад +12

    The "Zangeif doesn't really need Green Hand" argument was always the equivalent of "Ryu doesn't really need tatsu" to me.
    Giving characters moves they don't really need has always been a hallmark of fighting games and IMO it applies to literally every other SF character FAR more than it does Gief.
    Cammy doesn't need her divekick far more than Gief doesn't need Green Hand. Neither character "needs" these moves, but one is clearly more abusive and degenerate than the other.

  • @kuirkiz
    @kuirkiz 7 месяцев назад +2

    His green hand should buff his grabs everytime he uses it to catch a projectile and if he has a green hand active he can slap a projectile back at an increased speed and damage.

  • @HellecticMojo
    @HellecticMojo 7 месяцев назад +7

    I think his running grab is the real mistake. It's never been good and it eats into his move real-estate for nearly zero benefit.

    • @Jardonius
      @Jardonius 7 месяцев назад +3

      I disagree in terms of SF6 though cause st.LK into EX Bear Grab exists, and it works quite well. Don't abuse it too much, but also now they're jumping out so... Yee imma do the same move in the air now for the same results lmao.

    • @Choom89
      @Choom89 7 месяцев назад +2

      It basically exists to side switch

    • @Jardonius
      @Jardonius 7 месяцев назад +1

      @@Choom89 only the close one though, but yeah that too lmao. I never end up using that one, as the side switch from punish DI into cross up body splash into borscht is the only time I'm ever actively able to switch sides lmao.

  • @RompecuelloPR
    @RompecuelloPR 7 месяцев назад +2

    Ryu got the best donkey kick of all sf games and Ken got skip neutral tool and a easy safe confirm that isn’t hadoken, gief can’t even combo lights into lariat

  • @grant5758
    @grant5758 7 месяцев назад +20

    I half want Gief in world tour mode to mention that he gave up using the green hand because he found it an unsportsmanlike technique.
    He’s definitely the type of person to give up an advantage if he feels it’s unfair to his opponents.

    • @technogale
      @technogale 7 месяцев назад +1

      Nah, he has no mercy and feel no remorse 😝

    • @fattytan1377
      @fattytan1377 4 месяца назад +1

      @@technogale I like to think that he just says that, for his Loyal Fans.

  • @awesomereviews1561
    @awesomereviews1561 7 месяцев назад +2

    Green Hand is absolutely needed for him. Since they removed it, he has been bottom tier.

  • @samuelwest6435
    @samuelwest6435 7 месяцев назад +9

    Chernobyl hand

  • @SDhotline
    @SDhotline 7 месяцев назад +2

    Tundra Storm was specifically for the Dhalsim matchup

  • @cosmogang
    @cosmogang 7 месяцев назад +4

    Yo I just love this type of content. Keep it coming.

  • @chrisludwig4729
    @chrisludwig4729 7 месяцев назад +2

    The Capcom balance team seems very conscious of that fact that a pure grappler is hard to balance and that the community would hate Zangief being at or near the top of the meta. Giving Gief green hand seems like a nice way out. Gief could improve his mobility and anti-zoning, while still not being a super mobile character. They could then tone down the damage of some of his big graps a bit so you don't risk "Guess for game" in every up close interaction.

  • @SLow-Poke
    @SLow-Poke 7 месяцев назад +4

    Love these deep dives into mechanics

  • @dmgeno
    @dmgeno 7 месяцев назад +1

    LOVE the length, really informative, looking forward to more :)

  • @ScoutOW2
    @ScoutOW2 7 месяцев назад +7

    Green eggs and hand.

  • @sincerelypat
    @sincerelypat 7 месяцев назад +1

    Let Zangief become mech-Zangief from Marvel Super Heroes vs Street Fighter and let him really be a become a menace to society.

  • @vOrbZv
    @vOrbZv 7 месяцев назад +47

    Give
    Gief
    Green
    Hand

  • @Brian-tk5vt
    @Brian-tk5vt 7 месяцев назад +1

    Bring green hand back! Gief as the lowest tier? Give him something to get him back up, at least to mid tier level. Even when he had OP green hand in sf4, he wasn't winning hardly any big tournaments.

  • @amshfan
    @amshfan 7 месяцев назад +6

    Not even a grappler main, but I miss seeing yall use green hand. But to balance it yeah.. that's the tough part.
    Props to @wonderfulwardy for mentioning the movie version.
    It'd be sick if in a future game they make green hand strictly an EX move, but it doesn't give him the forward movement as much even if he recovers instantly. And just have it so it turns fireballs back, but in a direction like diagonal up or down just to prevent a jump-in or a low follow up.

    • @kaiserbts8007
      @kaiserbts8007 7 месяцев назад +1

      So like Rose?

    • @amshfan
      @amshfan 7 месяцев назад +1

      @@kaiserbts8007 You know what? That's damn good. Your suggestion would make sense then lorewise why his hand was green doin it. Maybe he copped some tech from Rose to deal with fireballs.

  • @Fenrisson
    @Fenrisson 7 месяцев назад +1

    12:04 - Oh, I *love* counters. In KOF 99 I was a main Kasumi because of her moveset.

  • @brando402
    @brando402 7 месяцев назад +3

    I’ve always wondered how spinning like a top makes a hadouken useless lol

    • @MegaNardman
      @MegaNardman 7 месяцев назад

      His hand is GREEN. Weren't you paying attention?

    • @brando402
      @brando402 7 месяцев назад +1

      @@MegaNardman was talking about his lariat

  • @SycrosD4
    @SycrosD4 7 месяцев назад +2

    My friends in college called it “The AIDS glove”

  • @beemaack
    @beemaack 7 месяцев назад +7

    I think the last point you made is the best one! Green hand doesn’t really make any sense in the context of the rest of Gief’s kit.
    If they made a Demon Gief character or otherwise changed Gief’s backstory/character design in a future update, they could definitely bring back the green hand.

  • @Dyneamaeus
    @Dyneamaeus 6 месяцев назад

    If it's supposed to be an anti-fireball, then balancing it should be easy if you stay in that design space. Give him some kind of bonus for hitting fireballs with it, like throwing them back, or a short dash after slapping them.

  • @degen7278
    @degen7278 7 месяцев назад +11

    Its funny how older fighting games made grapplers eat good only to cruelly cripple them for the final iteration of patches or even the sequel. Id love to see Potemkin and Zangeif be actually good characters respectively. Not only when piloted by monsters like Snakeeyez lmao.

    • @Jardonius
      @Jardonius 7 месяцев назад +9

      I really do think the problem is that when they're strong, it feels worse than any of the other top tiers we've known. I have no data other than how mad people get losing to any level of Potemkin/Gief I throw at them cause "It's so scrubby" when I'm doing some of the worst fucking oki and please just wake up reversal once and I'll slow down, but no it's just scrubby and corny.
      Imagine if they actually had the tools, and tons of varied, somewhat easy to use 3-way mixes. Holy shit there'd be no end to the comments until it is reverted or new game comes out.

    • @madpika6812
      @madpika6812 7 месяцев назад +3

      @@Jardonius Here´s the thing, in BBCF for a limited amount of time, iron tagger was top tier and it was one of the most miserable experiences ever, cuz it´s everyones nightmare: A grappler with neutral tools and combo options. If gief for example gets to that point, in a game like SF6, which makes you deal with oki way more often than bb, it will most definitely not be fun, just due to the fact that there is a world of difference between 2 way mixups and 3 way mixups on oki (Without even starting to acknowledge the existence of shimmy and delays, which exponentially increase the amount of options to account for)

    • @Jardonius
      @Jardonius 7 месяцев назад

      @@madpika6812 I forgot about Potemkin's cousin, I think LK did a video on why people hate Grappler at top tier. Either way though, I think it cements the point... Grappler will forever pay for their sins because their strength is too great a burden to bear on the world when they're truly strong lmao

    • @BotanistJeff
      @BotanistJeff 7 месяцев назад

      @@madpika6812 Chronophantasma and Chronophantasma extend were the games was top tier before being nerfed straight back down to being bottom 2 in BBCF. The funniest part is that he was already incredibly strong in BBCP but they still felt the need to buff him going into Extend.
      I'm not an expert on blazblue but Frankentank has an excellent video on tagers history and balance through the series if anyone wants to know more.

    • @madpika6812
      @madpika6812 7 месяцев назад

      @@BotanistJeff You´re absolutely correct (Sorry for my poor memory, way too many years gone without touching bb in general), but yeah, cpex was the moment where tager was a menace, and it wasn´t fun, like at all

  • @flamingpaper7751
    @flamingpaper7751 7 месяцев назад +1

    I think Green Hand could just be turned into a command normal for Forward MP. It removes the issues of having to balance each strength, removes EX Green Hand, removes it being a combo ender, and it allows it to be a safe poke and approaching tool that also destroys fireballs.
    And honestly yes, I think Green Hand is a weird move. I think the animation without the green plasma would be fine

  • @michaelmcdermott1624
    @michaelmcdermott1624 7 месяцев назад +3

    For 18:28, I always assumed the green hand was supposed to be a reference to Chernobyl. (The stock he has powers because of radiation answer)

  • @dmgeno
    @dmgeno 7 месяцев назад

    I'm glad this got a lot of views, this was one of my favorite videos and I've watched it many times at this point

  • @TheFatManatee
    @TheFatManatee 7 месяцев назад +1

    I think you mostly nailed why green hand isn't coming back. To add on to it, the issues gief has in sf6 could far more easily be solved by just making his current kit being better. His issues with meterless light confirms could be solved by green hand, but they could also just make lariat bigger/faster moving/faster startup. His issues with oki after common knockdowns could be solved by greenhand but also could be solved by making it so that getting both hits of OD lariat is more consistent since OD lariat gives really good oki if you get both hits. his issues with fireballs could be alleviated with green hand or they could speed up and increase the range of SA2 so reacting with it against fireballs is easier to do.
    obviously i wouldn't say no to green hand but it seems far easier, effective, and practical just to tweak his current moveset so it works better.

  • @HiTechLoLife
    @HiTechLoLife 7 месяцев назад +4

    Now hear me out
    What if they gave EX Lariat green hands. Like has TWO green hands as he's spinning?

    • @Ergeniz
      @Ergeniz 7 месяцев назад

      In SFEX his hands had ki on them when he did lariat.

  • @austinreed7343
    @austinreed7343 7 месяцев назад +1

    I have an idea for Green Hand in SF6; make the Overdrive version of the Double Lariat end with Green Hand.

  • @Micha-Hil
    @Micha-Hil 7 месяцев назад +5

    Green Hand is good for games where characters don't have many universal options to deal with fireballs
    Street Fighter 2 was like, jump and block and that's it
    Street Fighter Alpha had both, plus custom combos
    SF3 had parries of course
    And SF4 has focus attacks
    But SF6, you've got jump, block, parry, and impact (kinda), on top of Zangief's lariat, so you don't really need a sixth way to negate them

    • @SillyGnome
      @SillyGnome 7 месяцев назад +7

      Zangief can also armor through fireballs with charged, standing hp

    • @Jazz_Jackhammer
      @Jazz_Jackhammer 7 месяцев назад +2

      Another fireball tool might not be necessary but I honestly just want a combo ender that actually works. Lariat just doesn’t cut it.

    • @PipeRetrogamer
      @PipeRetrogamer 7 месяцев назад

      I don't need it to stop projectiles. I need it to have something to take better advantage of cheap damage.

    • @DoomsayerStudios
      @DoomsayerStudios 7 месяцев назад

      Gief wasn't in 3, it would have been AWESOME if he was though

    • @Swix_FGC
      @Swix_FGC 7 месяцев назад

      His focus attack would have to be a read. His dash is too slow if you tried to punish on reaction with focus dash and would result in you eating shit. So no Focus is not viable with gief. It is an option but not your general answer like with jumping.

  • @mrcuddles2199
    @mrcuddles2199 7 месяцев назад +1

    “The kicks not horizontal enough!” lol 😂

  • @theedwardian
    @theedwardian 7 месяцев назад +3

    Capcom needs to stop ironing out the nuance of their characters. It's not idiosyncratic- it's the details of an iconic time-tested character. Zangeif should always have Vanishing Flat, Ryu should have Shinku Tatsumaki and Shakunetsu Hadouken (or equivalent that knocks down) Ken should always have his 3 Crazy Kicks, Shinryuken and flameless shoryu-reppa. Classic characters should remain as they are. If you want to experiment with new ideas, put it on a new character and let them earn their own identity.

  • @MarcConcepcion1313
    @MarcConcepcion1313 7 месяцев назад +1

    I started my journey as a Zangief main in the SFA2 era. I feel that in the Alpha days, the Banishing Flat was a great tool for pressuring opponents with a block combo string (if you execute the BF far enough, it was mostly safe on block), controlling the space between you and the opponent (intentional whiff into 360), or use it as a meaty. It worked the same way in the 2D games he appeared in after SFA, but then things got weird when Street Fighter went 3D. My use of the Banishing Flat fell off when I saw that it was so easily punished on block and it ultimately slowed down my pace (mind you, I never got used to using EX moves because I was no longer playing constantly after CvS2). I would like to think I was a “fast” Zangief player that relied on combo pressure, corner carry, and counter moves, but that all went away when the Banishing Flat was an unreliable move.

  • @Gridscape
    @Gridscape 7 месяцев назад +5

    Green hand is such an odd move for a wrestler, and really there isn't anything similar in pro wrestling. I mean SPD is also not a real move, but it's an over the top version of a real piledriver. What is green hand based on then? My theory is that it's supposed to be like a ball catching motion, and they added the green energy (fire?) to his hand as a visual cue, to make it clear that it can catch fireballs.
    It would be so much more wrestling-accurate, if he would repel fireballs with a steel chair.

    • @MegaNardman
      @MegaNardman 7 месяцев назад +4

      " there isn't anything similar in pro wrestling." There's no throwing fireballs in karate and muay thai kickboxing either. At least Dhalsim ate some spicy food.

    • @carlosaugusto9821
      @carlosaugusto9821 7 месяцев назад

      I never liked this move. The devs could have tried to come up with a totally new idea that just had the same antifireball function, and has actually something to do with him. That should have been done since SF4, or even SFA. Like, if i force myself to think of any random idea right now, maybe he could have a short running punch move (maybe similar to his Focus Attack animation) and that punch can destroy projects. I dont know if this is a good idea but it's something that i came up in 2 seconds. So why couldnt the devs have tried to refresh his moveset with something like that? It would remind of the GH's function and it would make sense for his character and moveset.

    • @LloydTheZephyrian
      @LloydTheZephyrian 7 месяцев назад +1

      The green hand is a manifestation of his hatred for projectiles.

    • @Gridscape
      @Gridscape 7 месяцев назад

      @@MegaNardman I already covered that with my spinning pilerdriver example, as it's a "supernatural" version of an actual piledriver moves. Same applies for martial artists throwing energy balls, those are based on the ki/chi-myth, and it's a move that some actual con artists claimed they can do IRL.
      Pro wrestling also have moves that are portrayed as supernatural like the green mist attack, but there's nothing that could have been the origin of his green hand, and it doesn't goes well aesthetically or lorewise with his character.

  • @davebliss575
    @davebliss575 2 месяца назад

    I heavily relied on Zangief's green hand in SF4 to close the distance, nullify fireballs, and it was just a cool, intimidating move. The lariat had its uses, but nothing slapped as hard as the green hand.

  • @FlareGunDebate
    @FlareGunDebate 7 месяцев назад +3

    SF5 and SF6 were the mistake.

  • @Zoopadoopa23
    @Zoopadoopa23 4 месяца назад +1

    I always thought green hand was zangief sticking his hand down his trunks before wafting the stink in your face.

  • @silveriver9
    @silveriver9 7 месяцев назад +7

    The green hand first appeared in Super SF2 Turbo. I'm surprised you didn't know this 🤦‍♂️

    • @sweatzera
      @sweatzera 7 месяцев назад +27

      isn’t that literally what he says in the video

    • @PurpleDragonSpike
      @PurpleDragonSpike 7 месяцев назад +15

      Bro did you even watch the video? He literally said exactly that at 2:20.

    • @numa2k147
      @numa2k147 7 месяцев назад +8

      Bro he showed it in the vid 😂😂😂

    • @theoracle2288
      @theoracle2288 7 месяцев назад

      Either this is Bait or you’re genuinely just stupid

    • @megapussi
      @megapussi 7 месяцев назад

      🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂

  • @randymartin9040
    @randymartin9040 7 месяцев назад

    Yeaaah boiiii Glad to see mr jmcrofts catching the sponsor bag, well done good Sir, dedication to your craft pays off!